I wish I didn't have the choice; i enjoy the "Give up, or stick at it" approach. Part of why I loved Armored Core VI, you can optimize your build only so far, and if you suck you'll fail. Then you eventually succeed on your like, 8th try, and get that dopamine. I played DS1 back in the day and you're focused, boss-to-boss. Each boss is an achievement. For that feeling to be maintained in ER, I have to intentionally handicap myself and give the boss a fair fight, instead of hitting mimic tear, flask, and that caster build. We get WAY too many healing flasks in the game. The intentional handicaps used to be challenge runs for extra extra dopamine! That SL1 run I did in DS1 I'll never forget. Elden Ring has built-in cheesing low-effort modes, even at patch 1.10. It opens the game for more people to enjoy it, that's a good thing. Problem with this kind of design is that you need to know what you're doing, read on Google, read guides and read at what level certain weapons/spells stop scaling as hard. *For a new player they won't understand how they're making it easier or harder for themselves, or how to make it easier if they're struggling!* That's the thing that to focus on. Badly balanced because we went from 40 bosses in a game to 400 with 100 repeats. I love your content my dude, you got a new sub!
Ok but genuine question: how does one get to the point of the 'easy mode' i mean I got no clue (clearly), haven't really touched the games from this series (or actually that many games in general :{ ), but I'm gonna guess that upon the generous welcome to the game you won't immediately be gifted the opportunity & choice granting easier access. "I may be an idiot but I'm not stupid"~Spencer Shay (iCarly) So you definitely have to work to get to the 'easy mode' build, no questions there afterall leveling, upgrading, improving & tweaking a build will always be there as an important part of it all. But what would be the curve at which the game becomes more easily manageable over what time & challenges I love the way games keep getting more accessible (even if not necessarily in regards to the money needed to get the set up +games. & Industries workers gross "working conditions"aka "corporations hardly working in not killing all people creating their products, via crunch, dodgy contracts unstable job security, wage theft, etc...") It's really awesome to hear that this game seems to try and give more people the chance of exploring it & on somewhat adaptive & malleable terms! Some people simply have differing abilities& experiences than others. A lot of what makes disability disabling is actually societal/environmental, rather than the nature of the realities of their(our) lives. Designing things with differing human existences, experiences, capabilities& limitations in mind, means designing things for ✨use✨!
I wish I didn't have the choice; i enjoy the "Give up, or stick at it" approach. Part of why I loved Armored Core VI, you can optimize your build only so far, and if you suck you'll fail. Then you eventually succeed on your like, 8th try, and get that dopamine.
I played DS1 back in the day and you're focused, boss-to-boss. Each boss is an achievement. For that feeling to be maintained in ER, I have to intentionally handicap myself and give the boss a fair fight, instead of hitting mimic tear, flask, and that caster build. We get WAY too many healing flasks in the game. The intentional handicaps used to be challenge runs for extra extra dopamine! That SL1 run I did in DS1 I'll never forget. Elden Ring has built-in cheesing low-effort modes, even at patch 1.10.
It opens the game for more people to enjoy it, that's a good thing. Problem with this kind of design is that you need to know what you're doing, read on Google, read guides and read at what level certain weapons/spells stop scaling as hard. *For a new player they won't understand how they're making it easier or harder for themselves, or how to make it easier if they're struggling!* That's the thing that to focus on.
Badly balanced because we went from 40 bosses in a game to 400 with 100 repeats. I love your content my dude, you got a new sub!
Fantastic shit, loving the Elden ring content
That Yachas Massif ost, I miss FFXIII 🥹♥️
Good shit bro
There is a built in easy mode in elden ring. It's called the KATANA
Ok but genuine question: how does one get to the point of the 'easy mode' i mean I got no clue (clearly), haven't really touched the games from this series (or actually that many games in general :{ ), but I'm gonna guess that upon the generous welcome to the game you won't immediately be gifted the opportunity & choice granting easier access.
"I may be an idiot but I'm not stupid"~Spencer Shay (iCarly)
So you definitely have to work to get to the 'easy mode' build, no questions there afterall leveling, upgrading, improving & tweaking a build will always be there as an important part of it all.
But what would be the curve at which the game becomes more easily manageable over what time & challenges
I love the way games keep getting more accessible (even if not necessarily in regards to the money needed to get the set up +games. & Industries workers gross "working conditions"aka "corporations hardly working in not killing all people creating their products, via crunch, dodgy contracts unstable job security, wage theft, etc...")
It's really awesome to hear that this game seems to try and give more people the chance of exploring it & on somewhat adaptive & malleable terms!
Some people simply have differing abilities& experiences than others. A lot of what makes disability disabling is actually societal/environmental, rather than the nature of the realities of their(our) lives. Designing things with differing human existences, experiences, capabilities& limitations in mind,
means designing things for ✨use✨!
Nice
Florida, LOL
Ok