Cities Skylines Fixes: Fixing Not Enough Workers, Not Enough Educated Workers & Not Enough Customers

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  • เผยแพร่เมื่อ 24 ธ.ค. 2024

ความคิดเห็น • 389

  • @CityPlannerPlays
    @CityPlannerPlays  3 ปีที่แล้ว +88

    Link to the map on Steam for those that are looking for it - steamcommunity.com/sharedfiles/filedetails/?id=647828859

    • @delroyclarke1989
      @delroyclarke1989 3 ปีที่แล้ว +2

      Thanks was just about to ask 😂 keep up with the good work 🙂

    • @onlinecheatersexposed8491
      @onlinecheatersexposed8491 3 ปีที่แล้ว +1

      can you do a guide, to the educational system/small non-educated work/business.. for not having non
      educated workers.. that is my issue, is that i cant have work and
      business for non educated, cuz they all go to school and get educated..
      so the smalll business wont thrive. cuz they have no workers.. well they
      have well-educated and high-eucated.. but i dont find that very good
      for income

    • @kapinism
      @kapinism 3 ปีที่แล้ว

      @@onlinecheatersexposed8491 maybe you can try make a district area and put 'schools out' policy only to that district.

    • @onlinecheatersexposed8491
      @onlinecheatersexposed8491 3 ปีที่แล้ว

      @@kapinism cant do that, got no dlcs

    • @tkmiz_fan
      @tkmiz_fan 3 ปีที่แล้ว

      @Kendrick Spencer that moment when they make it so obvious its bots lol

  • @kelemvor3333
    @kelemvor3333 3 ปีที่แล้ว +798

    One thing you didn't mention (unless I missed it) is that lots of the base industry buildings want uneducated workers. So, if you educate everyone, they can then complain that they can't find enough workers because people are too educated. But, if you turn on the Industry 4.0 (or whatever it's called) policy, then all the industries will want educated workers instead so you can just educate everyone and it will be OK.

    • @ekoceko77
      @ekoceko77 3 ปีที่แล้ว +75

      I actually have the same problem and I was about to create a residential district without high school. Thanks for mentioning the Industry 4.0 policy, which saved me from doing that.
      I should have thought that as an industrial engineer :)

    • @johann56566
      @johann56566 3 ปีที่แล้ว +19

      Thanks for letting us know that
      I too was about to create a residential district without education lol

    • @eduardomartinez833
      @eduardomartinez833 3 ปีที่แล้ว +7

      Won't you still need uneducated workers to fill the ore, oil, fishing, Timber and agriculture jobs ? So you still probably should have some uneducated workers

    • @funsquirrle
      @funsquirrle 2 ปีที่แล้ว +8

      You saved my city dawg

    • @IntrepidRacer13
      @IntrepidRacer13 2 ปีที่แล้ว +4

      Thank you for this! I was hoping the video would address this situation, but at least it was in the comments. I was trying to create a farming industry as I had some good fertile land, but it was right next too my most educated, desirable area in my city, but no matter what I tried I couldn't keep enough uneducated citizens in that area to fulfill the need of the district. I will have to try this when I get back to my city, I had almost given up on this city because of that so this may be my saving grace!

  • @BiffaPlaysCitiesSkylines
    @BiffaPlaysCitiesSkylines 3 ปีที่แล้ว +815

    Great How To. That roundabout made me twitch until you removed those houses on it :P

    • @CityPlannerPlays
      @CityPlannerPlays  3 ปีที่แล้ว +138

      Ha - me too! That's the problem with zoning an entire area in one stroke.... 😬😂

    • @blagoevski336
      @blagoevski336 3 ปีที่แล้ว +2

      Hi

    • @grapejuice664
      @grapejuice664 3 ปีที่แล้ว +4

      Biffa???!?!?!?

    • @richard_nj
      @richard_nj 3 ปีที่แล้ว +27

      @@CityPlannerPlays never zone an entire area at once. That's the root of death waves.

    • @powder3955
      @powder3955 3 ปีที่แล้ว +1

      mister twitcher

  • @Kingjay814
    @Kingjay814 3 ปีที่แล้ว +492

    This is so odd. The city didn't burst into flames. I'm used warm glow of rolling wildfires.

    • @ItsIdaho
      @ItsIdaho 3 ปีที่แล้ว +25

      Literally that one tree in the park keeps catching on fire and everytime atleast 1 skyrise burns down.

    • @savagekingtexas_3990
      @savagekingtexas_3990 3 ปีที่แล้ว +7

      Always grab some marshmallows and roast them in the fire

  • @TaleTeller9581
    @TaleTeller9581 2 ปีที่แล้ว +6

    I have some huge problems with education, I have nearly 17,000 people and only around 26 percent of my people are uneducated but the shops keep complaining about not enough educated workers.

  • @Viqtor
    @Viqtor 3 ปีที่แล้ว +35

    im fairly new, my main city just hit 45k population, and whenever something comes up like more educated workers or goods or anything I just delete the building and let a new one spawn in.... great video will help alot :D

    • @kylerichardson1162
      @kylerichardson1162 3 ปีที่แล้ว +2

      Same here when i first started playing! lol

  • @devengeo9501
    @devengeo9501 3 ปีที่แล้ว +74

    The only thing I prefer to avoid is having residential directly next to a lot of commercial buildings as the noise pollution tends to be quite high and increases amount of medical needs with the residentials next to the commerical area.

    • @jxslayz6663
      @jxslayz6663 2 ปีที่แล้ว +17

      I largely ignore noise pollution as a real city generally is very loud. They can handle it.

    • @cogcog5264
      @cogcog5264 2 ปีที่แล้ว +41

      @@jxslayz6663 two types of cities skylines players

    • @benzagorski9105
      @benzagorski9105 2 ปีที่แล้ว +5

      I think it is good to have residential next to low commercial density because low density commercial doesn't create noise pollution like high density does

    • @devengeo9501
      @devengeo9501 2 ปีที่แล้ว +6

      @@benzagorski9105 Exactly. I'll place some low commercial zoning near residential. Usually for every three blocks of residential I'll put a zoning for at least 5 commercial shops.

    • @Vollification
      @Vollification ปีที่แล้ว

      Eff that, they'll live next to the 24/7 noise club and the cargo terminal and like it.
      If they don't, I'll change their all the names of the complainers to "Fartface McGee", change the district name to "Whinertown" and cut off their water supply. If anyone else in the district has any problem with that, it's family McGees and Whinertowns fault, once they see the error of their ways the rest of the city can have their water back.
      What are they going to do? Vote for my opponent? There is no opponent! Move? My taxes are low, the unemployment is next to zero, the crime rate is abysmal (being a cop in my city is the most boring job there is) and you don't need a car to live in it! People would kill to live in my city and they will once they have no water and hear that it's because Whinertown and the McGees had the audacity to question any policy I made!

  • @kanzai12
    @kanzai12 3 ปีที่แล้ว +40

    That most tidy Gridland I ever saw! Mine just pure chaos lol

  • @OldManBadly
    @OldManBadly 2 ปีที่แล้ว +6

    Transportation is key in most of this. Subways (and trains) allow for people to live in one area, work in another, and shop in another without problems. It also can help to to balance out worker types (educated vs uneducated) to different districts by making it possible for your sims to get to work wherever the work is. So your metro line was good, but adding one more stop in your "new:" residential area at one end, and extending the other end into your industrial area would have given even a bigger overall boost. It would make it possible for all people to get to all things without a car. In real life, larger downtown cores never survive without transport, and commercial districts need the same.

  • @BenniTroll
    @BenniTroll 2 ปีที่แล้ว +5

    Just started playing the game but I had it on my wishlist for a while. I absolutely fell in love with it. Right now I’m at 25,000 population and just built my own freeway along the coast. I’ve also fallen in love with your content, your videos are just so enjoyable and educational. Thanks a lot!

  • @LautaroQ2812
    @LautaroQ2812 3 ปีที่แล้ว +17

    I love seeing how beautiful your cities look. I can't get to that point. It's either working well and horrible or looks good and goes down to 50% traffic and I just re-start again, lol.
    The game's development (of the city) speed and direction kind of plays mind games with you if you're a new player. I'm going to try do it once again, and do it well for once.

    • @mrd8236
      @mrd8236 3 ปีที่แล้ว

      With traffic learn lane mathematics like if you have a one lane road going on to a two way road you should make it a three way road that helps with merging and what not if your on pc get traffic manager

  • @DavidYoung81
    @DavidYoung81 3 ปีที่แล้ว +72

    But no city fires! 😛 Missing Verde Beach 😀

  • @tranquilitychoas8847
    @tranquilitychoas8847 2 ปีที่แล้ว +2

    I am very new to this game and still learning. Your videos have been amazingly helpful. I call you "the bob Ross of city skylines" because your voice is so calm and relaxing. Thanks for all the help

  • @mayoranderson8108
    @mayoranderson8108 3 ปีที่แล้ว +78

    I run into these problems a lot in my cities, this will definitely help out a bunch!

  • @sgrass111
    @sgrass111 3 ปีที่แล้ว +38

    Great vid.
    I often try not to zone high dentistry commercial next to residential (low or high) because they often complain about the noise.

    • @dlwatib
      @dlwatib 3 ปีที่แล้ว +7

      Indeed. But they don't complain if you switch to low density commercial.

    • @Balls342
      @Balls342 3 ปีที่แล้ว +8

      You should change the roads around the residence that's noise-sick to roads with grass or Trees as those types of roads prevent street parking. If noise-sick residences are directly adjacent to commercial areas, then try placing trees inbetween them.

  • @worldaccumelites848
    @worldaccumelites848 3 ปีที่แล้ว +28

    Schools, jobs, and entertainment areas to draw in people ready to spend money are very important and should always be remembered when first constructing your cities. If it's not conducive to the environment at the time, STILL PLOT OUT THE AREA FOR IT. trust and believe, you will be back to add it in😆

  • @zelphiaellerson6283
    @zelphiaellerson6283 3 ปีที่แล้ว +35

    This clear, concise problem solving tutorial is great! You have a real knack for presenting information in an interesting, meaningful and pleasant style!

  • @likeanangeldoes
    @likeanangeldoes 3 ปีที่แล้ว +71

    can you do a similar video but for industry issues like “not enough buyers”?

    • @CallsignArchangel
      @CallsignArchangel 3 ปีที่แล้ว +7

      Plan out an industrial area with immediate access to the highway or a straight shot to commercial properties as they need to offload goods.
      As you build commercial zones, you need to be mindful of both consumer pathing AND goods delivery. Generally I have highways or interstates cutting through my cities, with industries planned out in blocks with one way streets leading to the highway or fastest route to a commercial district. Adding an industrial terminal can help your industry sell goods, but you then have to bear in mind that out of town industrial deliveries will now be offloaded from your city entrance to your railway. Plan accordingly and you will flourish.

    • @austingoyne3039
      @austingoyne3039 3 ปีที่แล้ว

      @Danielle Anderson I guess you can put the cargo train station on a 6-lane arterial

  • @steph_man372
    @steph_man372 3 ปีที่แล้ว +35

    One issue with education is that people simply aren't patient enough. It takes time for families to have children (a big one people simply don't think about) and have them go through the education system. It's not something you can fix by simply placing a ton of schools, but that's what many new players on reddit think is needed. But it also comes down to zoning. Many new players start with everything unlocked and only zone high density. Families prefer low density residential. When two young adults or adults meet up to form a family, they want to move to a LDR, not being in HDR. Some will stay in HDR and have children, others who can't move to LDR simply move out of your city, and then you have a bunch of your population never going through your education system.

    • @Hubbubb22-citiesskylines
      @Hubbubb22-citiesskylines 3 ปีที่แล้ว

      This is why I leave my game running on cheetah while I detail and beautify ... gives time for everything to level. Then I can come back in and balance the RICO out.

    • @gotrickrolledyeah
      @gotrickrolledyeah ปีที่แล้ว +1

      I play with everything unlocked but i still put low density zones and high density zones.

    • @kaiserslavaniaashur1623
      @kaiserslavaniaashur1623 ปีที่แล้ว

      Oh my god actually? Wish I knew this before wasting hours of my life make a mega city and wondering why everyone wqs doing horrible :(

  • @Ryan-sb5pc
    @Ryan-sb5pc 3 ปีที่แล้ว +15

    Please do industries next. I have an oil zone surrounded by residential along with bus services to and from and everything is still under-staffed and I can’t figure out why and google is entirely unhelpful. Great video thanks for the tips!

    • @plazasta
      @plazasta 2 ปีที่แล้ว +3

      Not sure if I have understaffing problems in my industrial areas, but I've also noticed no one ever uses public transport to get to industrial zoning too
      like the metro station I have in my oil district literally gets 0 users per week

  • @trentpelletier1477
    @trentpelletier1477 3 ปีที่แล้ว +33

    Very helpful video, also I love how it's called the Gridlands lol.

  • @IngeE89
    @IngeE89 3 ปีที่แล้ว +22

    Im amazed at how you don’t have huge traffic jams with this road set-up, so many intersections

    • @CityPlannerPlays
      @CityPlannerPlays  3 ปีที่แล้ว +19

      Hierarchy and changing the signals for each junction. Can work wonders!

    • @DHFHades
      @DHFHades 3 ปีที่แล้ว +5

      my city is basically one giant grid, traffic runs just fine.

    • @mapost2
      @mapost2 3 ปีที่แล้ว +2

      I find the fewer intersections I have the worse the traffic. Everyone is on the same roads then.

    • @siyahamba2080
      @siyahamba2080 3 ปีที่แล้ว +4

      I found I was actually getting traffic jams due to too few intersections, which lead to funneling.

    • @weetikissa
      @weetikissa 3 ปีที่แล้ว +1

      Just get rid of private cars by building highways from the outside world to industrial and then on to commercial but very few if any roads between commercial and residential. People will walk and ride bikes to work if you build ped and bike access instead of car roads.

  • @mercuriallimit
    @mercuriallimit 2 ปีที่แล้ว +2

    because of your tutorials, i started my 5th town with more road hierarchy planning in mind, I am now about 7k population and my traffic is at 94%. The lowest was 91%.

  • @ChristopherGoetting
    @ChristopherGoetting 3 ปีที่แล้ว +12

    Did you know you can view traffic routes for an entire district just like you can for a road segment or building? It's very handy to get a broader understanding of the traffic coming into an area.

    • @BluePieNinjaTV
      @BluePieNinjaTV 3 ปีที่แล้ว +4

      Really? How can you do that?

    • @titanicbigship
      @titanicbigship 3 ปีที่แล้ว

      @@BluePieNinjaTV see this image that looks like arrows click on it

    • @Panchoproductions2069
      @Panchoproductions2069 ปีที่แล้ว

      @@BluePieNinjaTV ik I'm a year late but the way you do it is

  • @MisaNeruru
    @MisaNeruru 3 ปีที่แล้ว +3

    Because of all your videos.. i started to put waterpipe along with the road.. and my city looks really neat on waterpipe wise... 😅😅

  • @WandererRTF
    @WandererRTF 3 ปีที่แล้ว +12

    I really liked this video. Easy enough, and very logical approach to a very common issue that often seems like an unavoidable problem.

  • @paulbrianduban
    @paulbrianduban 3 ปีที่แล้ว +25

    The timing of this video couldn't be more perfect! I'm a new player trying to figure out what the diggety dang is going on 😂 Brilliant content sir!

  • @zenfer
    @zenfer 3 ปีที่แล้ว +24

    Do death waves and not enough goods next! Those always cripple my Cities.

    • @cheshire_skatkat9093
      @cheshire_skatkat9093 3 ปีที่แล้ว +1

      Yes please!

    • @titanicbigship
      @titanicbigship 3 ปีที่แล้ว +6

      Goods is probably because super bad traffic and death wave is because you zoned everything at the exact same time and you don’t have any death capacity

    • @JETZcorp
      @JETZcorp 3 ปีที่แล้ว +3

      The death waves are such a stupid problem, caused by Cims being "born" when they move into your city. Citizen lifecycle rebalance mod makes it make sense, so people moving in are actually different ages.

  • @Hubbubb22-citiesskylines
    @Hubbubb22-citiesskylines 3 ปีที่แล้ว +7

    As you improve your education system and the housing levels up, you can arrive at a reverse problem: not enough UNeducated workers and higher levels of unemployment due to higher educated workers not finding jobs.
    I solve this by keeping the supply/demand balance for education in the yellow band, so that I always have a percentage of uneducated and less educated workers. I also use the employ all workers mod which forced businesses to place over-educated workers. I don’t think that’s a wholly bad thing as we see it regularly in real life.
    But how do you approach this challenge of not enough uneducated workers?

    • @Hubbubb22-citiesskylines
      @Hubbubb22-citiesskylines 3 ปีที่แล้ว

      I’d have loved to see the info panel on that metro line to see if the vehicle-passenger ratio was optimized.

    • @beastateverythin
      @beastateverythin 3 ปีที่แล้ว +4

      If you use offices and commercial, they can all take in enough educated workers at level 3. You need to get them to level up. So, I add services near offices and commercial (parks, schools, fire, police, public transit, post office, etc.)
      So basically to solve the overeducated worker problem, I level up the workplaces.
      But industrial is a different problem. I usually put a residential area near industry with the ‘schools out’ policy to help keep some workers undereducated

    • @pshsa5
      @pshsa5 3 ปีที่แล้ว +2

      @@beastateverythin I do this as well. I usually keep a few blue collar neighborhoods that will help support the industries and the lower level commercial around town and make sure I have good public transit that can get them to areas that would otherwise struggle with having enough low-educated workers.

    • @sgrass111
      @sgrass111 3 ปีที่แล้ว +2

      @@beastateverythin another problem is specialized commercial, like tourism and leisure. AFAIK these will take only uneducated or at most high school level education and I’ve ran into not enough uneducated workers problems there too

    • @Hubbubb22-citiesskylines
      @Hubbubb22-citiesskylines 3 ปีที่แล้ว +1

      @@beastateverythin Yup ... I do something similar ... I have two vanilla industrial districts, one with regular industry and the other 4.0 because they take higher educated workers. Also, services as you mention AND low density commercial. I think it's one of the more interesting conundrums in the game that actually models real world experience in urban centers.

  • @NoobToobJamarMemes
    @NoobToobJamarMemes 2 ปีที่แล้ว

    Subway systems in CS are over-powered. I'll put bus lines in all over, get like 1k a week from a city of 50k, but if I add a subway it will get like 2k-4k a week in the same city (busses still in use). Thanks for the video. Unemployment and worker issues are always cropping up for me. Still perfecting zoning.

  • @davidandrews9914
    @davidandrews9914 3 ปีที่แล้ว +6

    Just an FYI another way to solve not enough customers is to bring in more tourists into that part of the commercial area via, Intercity bus, train etc.

  • @eseopu
    @eseopu 3 ปีที่แล้ว +1

    Thanks a lot! My ‘not enough workers’ issue is finally fixed! Thanks alot!

  • @vanvanvanyvan
    @vanvanvanyvan 3 ปีที่แล้ว +14

    Yeah! When will you upload any vb or bc content? thanks sir!

    • @CityPlannerPlays
      @CityPlannerPlays  3 ปีที่แล้ว +11

      Tomorrow

    • @vanvanvanyvan
      @vanvanvanyvan 3 ปีที่แล้ว

      @@CityPlannerPlays thank you!

    • @rodriquemorfaw4820
      @rodriquemorfaw4820 3 ปีที่แล้ว

      @@CityPlannerPlays Now I get to see endless fires. Nothing could be better than a city on fire.

  • @mapost2
    @mapost2 3 ปีที่แล้ว +1

    I love tutorial vids for Cities. I'm a super noob and need all the help I can get!

  • @prototy
    @prototy 3 ปีที่แล้ว +1

    Found your channel a week ish ago and I’ve already burned through your whole collection lol love your content! Keep up the good work! :)

  • @fabionunes2793
    @fabionunes2793 3 ปีที่แล้ว +2

    A thing that I realized eis that the city needs to be born as an industrial city, with bon qualified jobs. And then you start to put schools. As long as the time passes, you'll see more educated people, so you can start placing more commercial areas (because industries will demand these areas too), and you will evolve the commercial to high density commercial and offices as long your citizens evolve in education. Maybe I'm wrong, but I think I'm doing good with this strategy. It's a strategy which demands good patience.

  • @JBBrickman
    @JBBrickman 3 ปีที่แล้ว +2

    You see I never really usually build that many colleges I always put them kind of around downtown maybe one or two and decorate a nice college campus area, and in the suburbs I only go up to high school because I usually put my suburbs near the factory districts and I would expect people to work in a factory to not have a college education

  • @dlwatib
    @dlwatib 3 ปีที่แล้ว +3

    Don't forget cable cars when implementing public transport to tie together districts across a river or other barrier.

  • @veer7431
    @veer7431 3 ปีที่แล้ว +2

    Bro when people complain in my city I just place a sewage pump behind them

  • @mygetawayart
    @mygetawayart ปีที่แล้ว

    one frustrating thing about the "not enough customers" issue is that it can pop up even in areas with good transportation and more efficent land use. What i've learned is that if your entire city is oversaturated with commercial, even if single areas are well managed, the issue will pop up.

  • @Raqqqqq
    @Raqqqqq 2 ปีที่แล้ว +1

    what if you have this issue but dotn have university unlocked yet?

  • @Aninkovsky
    @Aninkovsky 3 ปีที่แล้ว +2

    May i ask, what map did you use in this video?

  • @trev8591
    @trev8591 3 ปีที่แล้ว

    Told you Biffa was watching! Great little tutorial, mate. New players need to watch this.

  • @guillaumeschaack2351
    @guillaumeschaack2351 3 ปีที่แล้ว +1

    So glad I just found your channel! Can’t wait to watch more of your videos :)

  • @weirdalfan1980
    @weirdalfan1980 3 ปีที่แล้ว +4

    In a nutshell, Not enough Workers and customers is population issue, not enough goods is not enough generic industries or offices or easy access to them. Not enough educated workers is u need a well rounded education system.

    • @G59forlife.
      @G59forlife. 3 ปีที่แล้ว

      Whenever itd tell me not enough workers my residential demand was zero. Like tf does CS want me to do?

    • @weirdalfan1980
      @weirdalfan1980 3 ปีที่แล้ว +1

      @@G59forlife. When you have no residential demand, usually it means you are building residential somewhere. Laid down a residential block it is slowly trying to build up. Try parks, service it helps speed up development.

    • @G59forlife.
      @G59forlife. 3 ปีที่แล้ว

      @@weirdalfan1980 usually when it happens I already have res built and I'm trying to build some commerce. I'm on xbox btw if that changes anything

    • @weirdalfan1980
      @weirdalfan1980 3 ปีที่แล้ว +1

      @@G59forlife. go to your city statistics and look at Residential, commercial and industries you build in chart. I think you may need commercials. On console no mods just go to your menu.

    • @G59forlife.
      @G59forlife. 3 ปีที่แล้ว

      @@weirdalfan1980 I'll try that. Thanks for helping :)

  • @radarlovedr
    @radarlovedr 3 ปีที่แล้ว

    Oh boy oh boy oh boy! I am having these issues in my city currently. There will be progress when I get home!

  • @BytoGeekLab
    @BytoGeekLab 3 ปีที่แล้ว

    yes you need all three, elementary, high school, & university, once you have all three you still need to wait for a few minutes after that observe your offices & commercial building grow & it should fix itself

  • @SaiyanJinx
    @SaiyanJinx 3 ปีที่แล้ว

    I try not to zone multiple commercial together, i often spread them out because it’s more accessible for people who live near it than having to drive to the commercial area creating traffic.

  • @poochthedog1
    @poochthedog1 3 ปีที่แล้ว +1

    Wow the timing of this video is perfect thank you!

  • @ninamj17
    @ninamj17 3 ปีที่แล้ว +1

    I am still amazed how close industrial is to residential and the cims aren’t complaining. I wish I could get that on my xbox

    • @pshsa5
      @pshsa5 3 ปีที่แล้ว

      I've found that usually a block of commercial as a buffer has been enough to keep the cims happy. The exception being my ore & oil industries, which I need a decent buffer b/c they're so loud. Xbox as well.

    • @CityPlannerPlays
      @CityPlannerPlays  3 ปีที่แล้ว

      @@pshsa5 Absolutely. I have 4 blocks to the side of the arterial, so 8 blocks total. It works!

  • @starwave8228
    @starwave8228 3 ปีที่แล้ว +2

    Question i notice you often connect roads directly to roundabouts wich has a 90 degree turn upon entering and exit, i see other players like to split the road as it connects to the roundabout, is there a reason why some players connect directly ?
    Im on console and i tend to split as i connect to a roundabout as i get better flow and higher capacity.
    Edit: perhaps appropriate roundabouts, size, capacity, location.. Maybe a usefull tutorial for many? :)

  • @zinedinezethro9157
    @zinedinezethro9157 3 ปีที่แล้ว +1

    This is actually applicable to real life cities. This is just real city planning 101.

  • @TheTechCguy
    @TheTechCguy 2 ปีที่แล้ว

    It has to start from the ground up, starting with grassroots support and amenities that warrant more citizens that are more educated and wealthier. That's why I always make sure I place adequate and basic services first, in every residential and commercial zone I make in any of my cities. And then, when further development occurs and more citizens move in and use said services, I then place higher tier services such as colleges and bigger hospitals as well as bigger lower-level schools, in said zones to further make highly educated and wealthier citizens. That way, demand is curbed, profit is high, abandonment is prevented, and all is well!

  • @williamnorthmore6077
    @williamnorthmore6077 3 ปีที่แล้ว +1

    The 2 problems i always run into!! Thanks for sharing :-)

  • @RayTheKing13
    @RayTheKing13 ปีที่แล้ว

    That outro tho, very nice!

  • @cwizzy13
    @cwizzy13 ปีที่แล้ว

    Thank you for the video and putting the song names up!

  • @hossv1147
    @hossv1147 3 ปีที่แล้ว +3

    What are your city "blocks" measure out at? How many squares/units that is?

    • @kevinjtimothy
      @kevinjtimothy 3 ปีที่แล้ว

      I'm not sure, however, I find that $240 X $300 (dirt road) works well. I place the longer side of the rectangle parallel to the artery. Allow your town to "simmer" with blocks like these, then sky is the limit after that.

  • @ZeHoSmusician
    @ZeHoSmusician 3 ปีที่แล้ว

    12:28 Demand for 'industry' also cropping up again... (I almost find that orange indicator to be annoying after a while--how much of it do you need?)

  • @DennisBaskin
    @DennisBaskin 3 ปีที่แล้ว +8

    I wish City Skylines had the capability and tools to try and simulate a city similar to the linear city concept in Saudi Arabia. Underground and Multi-Use buildings would be a good feature to add in future versions of CS.

    • @bloeb7653
      @bloeb7653 3 ปีที่แล้ว

      If im Not wrong someone Made a video About trying that concept in cities skylines

    • @spacedoutorca4550
      @spacedoutorca4550 3 ปีที่แล้ว

      I’m not a fan of the line but multi use buildings are definitely a must.

  • @mrbfros454
    @mrbfros454 2 ปีที่แล้ว

    Where do you get that left hand screen tool bar? I don’t have that and there are a ton of tools there that I really need in my build.

  • @zedth2
    @zedth2 3 ปีที่แล้ว

    I never have a problem with Commercial or office space. But industry never has enough workers it seems. The other thing i noticed is your road layout is a grid. What is your thought process when building a grid? How do you determine how many blocks you can have between your four lane roads? Is there a sliding scale on that number?

    • @CityPlannerPlays
      @CityPlannerPlays  3 ปีที่แล้ว +2

      That is a tough one of crack there. Usually it is too many educated workers OR not enough housing. Likely a combo of the two.
      Regarding the grid - no real magic in this one, just wanted an efficient, easy to place pattern and went with the boring 10 x 20 blocks. The blocks that are smaller are the result of the larger toads. I started with the arterials and worked my way down to the local roads. Initially, this was just one big square, then 4, so on and so forth.

    • @Spido68_the_spectator
      @Spido68_the_spectator 3 ปีที่แล้ว

      Upgrading industry to level 3 is key, but it goes from taking lightly educated workers directly to high. It lacks a level 2,5 that takes medium educated

  • @WillCSOfficial
    @WillCSOfficial 3 ปีที่แล้ว +1

    Very good explanation!

  • @PeteRuckelshaus
    @PeteRuckelshaus 2 ปีที่แล้ว

    Thank you. You make great tutorials.

  • @DAG924
    @DAG924 3 ปีที่แล้ว +3

    I'm having a problem where my industry is suffering because of lack of uneducated labor force. Any suggestions on how to fix that?

    • @oN3rB
      @oN3rB 3 ปีที่แล้ว

      Educate your citizens. It takes time.

    • @bencobin1422
      @bencobin1422 3 ปีที่แล้ว

      Make the industry zone a district then put the industry 4.0 policy it makes the industry take educated workers

    • @bencobin1422
      @bencobin1422 3 ปีที่แล้ว

      Or just build some new houses and keep them uneducated

  • @danielbrewster8579
    @danielbrewster8579 3 ปีที่แล้ว +1

    Awesome. Keep it up. Look forward to the next one

  • @Sergeant_Tim.Bradford
    @Sergeant_Tim.Bradford ปีที่แล้ว +1

    breuh I have like 5 schools libraries and universities on each road and everyone in my city is stupid wtf 😭 😭

  • @md.gorkem
    @md.gorkem 2 ปีที่แล้ว

    Hello, i have a question. If you can answer i would be appreciate. First of all i have a city that the population is around 70.000 and traffic flow is absolute gorgeous which is 91%. The residential happiness is 97%, Office happiness is 97%, industrial happiness is 93% and commercial happiness is 78 %. I dont have that issues which there is no pop ups on the buildings that says not enough workers, not enough goods to sell, not enough educated workers etc. But i cannot understand why commercials are unhappy and industrial happiness suddenly decreased from 97% to the 93% when i grow the city. Please explain and give me some tips. Thank you.

  • @NamelessFacelessWhoa
    @NamelessFacelessWhoa 3 ปีที่แล้ว

    I’m not sure why but I’m having completely indifferent issues than you. My commercial is right next to my residential with easy access from bus and metro to farther away communities, they’re getting plenty of pedestrian traffic, and I have more demand for commercial than anything else! Yet somehow I’m still getting hit with wave after wave of “not enough customers” and “not enough buyers for products!” I really have no idea what to do. I tried fixing it with policies but it didn’t change anything. I’m at a loss.

  • @adept5500
    @adept5500 3 ปีที่แล้ว +1

    Very Educational!

  • @bballjo
    @bballjo 3 ปีที่แล้ว

    Great detail! Almost a little much...any reason why you didn't make this 3 tutorials?

    • @CityPlannerPlays
      @CityPlannerPlays  3 ปีที่แล้ว +1

      They're all commercial/office district issues and very related - particularly the first two. Figured it would be helpful to see them all remedied at once.

  • @Eogeaux
    @Eogeaux 2 ปีที่แล้ว

    Can you tell me how you created the clean white looking edges on your coastline?

  • @michalzavodny5530
    @michalzavodny5530 3 ปีที่แล้ว +2

    Hello, please what color settings do you use?
    My game is very yellowish and could not figure out settings like yours (which looks normal and very good) Thanks a lot!

    • @CityPlannerPlays
      @CityPlannerPlays  3 ปีที่แล้ว +3

      It's a few things put together. I'll make a video about this as well as a Steam collection.

    • @wagnermaciel4541
      @wagnermaciel4541 3 ปีที่แล้ว +1

      @@CityPlannerPlays That would be very good! I've been trying to achieve the same, with no success, unfortunately :(

  • @cameroncalzone8860
    @cameroncalzone8860 3 ปีที่แล้ว +1

    did you use a mod to get the sides of the river that finished concrete look (vs a natural riverbank)?

    • @c.2991
      @c.2991 3 ปีที่แล้ว

      Its a quay

    • @cameroncalzone8860
      @cameroncalzone8860 3 ปีที่แล้ว

      @@c.2991 what’s that

    • @c.2991
      @c.2991 3 ปีที่แล้ว +1

      @@cameroncalzone8860 its under landscaping with the canals

  • @davidlandry3487
    @davidlandry3487 2 ปีที่แล้ว

    Just an observation: it seems that commercial zones level up based on available educational opportunity rather than based on the current educational levels of the citizens. I have a somewhat young city that experienced enough rapid growth to enable the university. After making sure every neighborhood had convenient access to every type of educational opportunity, the commercial zones kept leveling up, seemingly instantaneously, then complaining about not enough educated workers, since the workers were still in the process of cycling through the education system. I wonder if there's a way to limit commercial levels while residents grow in educational attainment?

    • @abdulrahmanzubairu8371
      @abdulrahmanzubairu8371 2 ปีที่แล้ว +1

      Ban skyscrapers i think

    • @davidlandry3487
      @davidlandry3487 2 ปีที่แล้ว

      @@abdulrahmanzubairu8371 That's a great suggestion. I know that the highrise ban ordinance sets a limit on commercial development. However, I tried that in my city by extending a district to cover my main roads where I have commercial zoned and setting the policy, and it's the same problem: bulldozing abandoned commercial buildings every minute or two.

    • @abdulrahmanzubairu8371
      @abdulrahmanzubairu8371 2 ปีที่แล้ว

      Use the education policy

  • @light487
    @light487 3 ปีที่แล้ว

    The difficult thing to know and understand for a newcomer like me is how many elementary schools, highschool and universities I need and what distribution I need.
    You seem to have like 8 or so elementary, 2 or 3 high schools and 1 University.. but how would I know such a thing?

  • @likeablekiwi6265
    @likeablekiwi6265 3 ปีที่แล้ว +1

    ya too much traffic keeps causing the no customers issue on my end... why do they like the highways so much!

  • @jcosunshine
    @jcosunshine 3 ปีที่แล้ว +1

    very helpful, thanks!!

  • @Quittedd.
    @Quittedd. ปีที่แล้ว

    Hello, I have a problem.
    I have universities, libraries, elementary schools, and high schools. I still don't have enough workers or educated workers.
    I have no demand for residential and bus and metro near those buildings with not enough customers.
    How can I fix this?

  • @themexican6862
    @themexican6862 3 ปีที่แล้ว

    How do I fix my deathcare and garbage collector? I have plenty of crematoriums and garbage incinerators with a high demand for each in my city, but no one is doing their job. They have easy access to all city residential areas and an increased budget, but no response from them...

  • @delroyclarke1989
    @delroyclarke1989 3 ปีที่แล้ว +1

    Great episode, Great advice to know when building my city, keep up with the good work 🙂

  • @St4rTr3v1Ut10n
    @St4rTr3v1Ut10n 2 ปีที่แล้ว

    Will the ability to dump or buy soil be included as a free feature? Or is that DLC-exclusive? That would be kinda lame if all I needed to do was dump a bunch of soil and had to pay real to be able to do it.

  • @GSU_Panther_Nation
    @GSU_Panther_Nation 2 ปีที่แล้ว +1

    Not enough workers: Zone more residential
    Not enough customers: Zone more residential
    Not enough educated workers: Check schooling enrollment levels
    See if that helps

  • @Grumpy_old_Boot
    @Grumpy_old_Boot 3 ปีที่แล้ว

    A good subway can really help a segmented city work again.

  • @EvanAdnams
    @EvanAdnams 3 ปีที่แล้ว +11

    Hoping someone’s already made note that your H1 case has a recall due to the PCIE riser shorting on the frame and causing some impressive fires.
    I’m hopefully not the first to comment this at some point, and this is utterly redundant, I’d just hate for that to happen to you :(

    • @CityPlannerPlays
      @CityPlannerPlays  3 ปีที่แล้ว +3

      Yeah, I'm aware. I have the first recall kit installed and am waiting for the second. Bought it just before the recall, unfortunately. Still love the form factor, just really don't want my rig to light on fire. I reserve all fires for VB, ha.

    • @EvanAdnams
      @EvanAdnams 3 ปีที่แล้ว

      @@CityPlannerPlays It's a great form factor!

  • @robbysipahutar944
    @robbysipahutar944 2 ปีที่แล้ว

    How did you get all your parameters on your right side all the time? And go into shadow

  • @magnusnielsen4345
    @magnusnielsen4345 ปีที่แล้ว

    Still a great guide for cs2! Thank you

  • @RustyWalker
    @RustyWalker 3 ปีที่แล้ว +2

    Do libraries work best in low density?

    • @CityPlannerPlays
      @CityPlannerPlays  3 ปีที่แล้ว +2

      They work well everywhere, but I like the look in a lower density area. Wish it was a bit smaller though, tbh

    • @RustyWalker
      @RustyWalker 3 ปีที่แล้ว +1

      @@CityPlannerPlays Me too. Town and village libraries aren't anywhere near that size, and we have things like mobile libraries too. Times have changed too, and large libraries are hard to justify economically.

    • @dlwatib
      @dlwatib 3 ปีที่แล้ว +1

      Libraries work best when you're trying to get some adults to upgrade their education level. You won't get a lot of adults to upgrade, but you will get some.

    • @BrunoFrancaA
      @BrunoFrancaA 3 ปีที่แล้ว

      Libraries never really work for me. No matter how many easy to access roads, residential areas or bus lines I have leading to them they always end up with only 15-20 users in the whole city. Are they supposed to do anything really?

  • @AmandaLyfe87
    @AmandaLyfe87 ปีที่แล้ว

    Do you have a video that talk about taxes and economy tab?

  • @D4_n3k
    @D4_n3k ปีที่แล้ว

    Oh thanks! I always build cities and end up with 90% factories abandoned because of not enough clients!

  • @Shado902
    @Shado902 2 ปีที่แล้ว

    if you have the campus DLC should you still use the generic University? or stick with the specialty ones that you get with the DLC>?

  • @chrisrobinson7728
    @chrisrobinson7728 2 ปีที่แล้ว

    I have realised where I have been going wrong with education in this game. The schools are based on the American model, in which their high schools have a very high capacity in comparison to an elementary school. Here in the UK we have infant schools and then junior schools, which are similar in size, then middle school, which is slightly larger, then colleges which are larger again, then finally university which is equivalent is size to their US counterparts.
    For a city this size I was building 2 elementary schools, 2 high schools and 1 university. I was clearly lacking in elementary schools!

  • @dawidpekala5456
    @dawidpekala5456 3 ปีที่แล้ว

    Really good tutorial :) Thanks! (thumbs up!)

  • @valentinoaditya2458
    @valentinoaditya2458 2 ปีที่แล้ว

    If I build less education place, the availability is good (enough, more than yellow in the gauge) but the faraway residential area doesn't look green in road efficiency. But if I build a lot of education places to cover those area, the road will get greener in efficiency, but the availability is at max (wasting money IMO). I know I can reduce the availability in the budget, but my question is: if I build sparse universities, will people from far away attend classes with better public transport?

  • @ZRovas117
    @ZRovas117 3 ปีที่แล้ว

    Hey City Planner, is it possible to get the save for this particular map? I want to study the design you have for the grid

  • @speedwaygamer
    @speedwaygamer 2 ปีที่แล้ว

    Ah so dealing with "not enough educated workers" is solved by "Educating workers " well worth a video

  • @inexiveti
    @inexiveti 3 ปีที่แล้ว +2

    For some reason, even thought i have almost too many schools, it still says uneducated workers...

  • @davidreljanovic5675
    @davidreljanovic5675 3 ปีที่แล้ว +1

    Totaly of topic here... but it really is an eyesore for me with these grids and Americanized layouts. I mean geez... so out of curiosity; why do you guys personally build like this?

    • @CityPlannerPlays
      @CityPlannerPlays  3 ปีที่แล้ว +3

      Efficient, easy to navigate, easy to continue orderly development, easy to adaptively reuse in the future. That said, they aren't used everywhere here and they are very controversial in planning circles, ha.

    • @dlwatib
      @dlwatib 3 ปีที่แล้ว +2

      Equally, the unrelieved random "broken glass" street patterns like you see all across Europe are pretty ugly as well, and much more inefficient. The "American" grid pattern at least has the advantage of being efficient in terms of usable area and traffic patterns. Truthfully, cities in real life are not judged on their street patterns. Nobody ever called San Francisco or New York City boring or ugly, even though they are strongly gridded.

    • @davidreljanovic5675
      @davidreljanovic5675 3 ปีที่แล้ว

      @@dlwatib ”No one called NY ugly” tbh you don’t know what people think of this issue. I’m sure it’s your own thoughts about what other people think.
      Taste is always subjective ofc. The streets of old European cities have history behind them. The streets were logical in the time the sprung up. Often due to commerce, so called “trails” were often the path of least resistance going around hinders rather than bulldozing through them.
      I’d dare you to say that the streets in hillside towns in Italy being ugly ;)

    • @davidreljanovic5675
      @davidreljanovic5675 3 ปีที่แล้ว

      @@CityPlannerPlays So, do you play the game because you want to see good traffic flow? Connecting to what you say about efficiency and development.
      I rather play the game trying to create something beautiful first. Second I try and make it work.
      In reality city layout and planning have real effects on people. Like you said in another video if I’m not mistaken. Green areas are important for citizens well being.

  • @badshahSelamet
    @badshahSelamet 2 ปีที่แล้ว

    And what if my industry buildings are crying about Not enough buyers while I have a whole chunk of commercial area connecting to it and the commercial area is being supported by a big high density residential area. I have over 90% of traffic flow. Someone please suggest a solution.

  • @Matakshaman
    @Matakshaman 3 ปีที่แล้ว

    My main issue right now is my water pumps draining the rivers or stopping the current. I have to relocate them every hour or so to put them in range of the water

  • @taeuvan
    @taeuvan 2 ปีที่แล้ว

    Very nice tutorial thanks for putting it together. Question, what tool or mod did you use to create your pedestrian bridge @9:25? Thanks