As if meter management with HC is hard. Please. Asuka yeah…but naw. You get bullets like candy. Got the goopy throw & super gives bullets back. It’s a joke.
these reviews are entertaining and fun! I would love to see more uploaded here just to round out your TH-cam uploads without having to make dedicated videos
These answers are probably something that are not so obvious at first but once someone explains them to you all of a sudden you feel stupid for not coming up with them sooner. It's because they sound so simple. I'd be lying if I said I answered most of them correctly.
@@ThePoodle hello. and yes I do agree. though I will actually make the concession that apparently baikin is down where zotto is so I would say bottom two actually
@@UltraXena yo what's up man I hope you liked my posts. I still use those combos I figured out for the different dandy follow-ups. they are really useful and even at the top level people have very much worser combos that don't even reach the wall and break it
the discussion around the pilebunker at 6:00 isn't really taking into account that chaos represents mash on the last dandy step. also i think it's better to look for a meterless conversion so chaos can't burst away the 50 meter after taking a bit of damage. i think it did result in slayer being in a losing position, but that happens when your opponent is right.
yeah, Slayer would respect their opponent when they see their opponent can react to master hammer or high/low. That's when they will abusing pilebunker, and he even had meter to deal with the RPS.
@@zhenyaloginov dandy has 17 start up. It would be total 30f. In general, it is enough to react tho. The problem is the 17+5 frame pilebunker, which makes it RPS
Reversal DP/super? Going into training and practice the timing. Remember that the input itself doesn't have to be super fast, take your time while you're knocked down to put in the input properly, so it's "buffered", and the just press the button as soon as your character is actionable. You can set this up in the training room by recording a character doing 2D, and then do a meaty attack as soon as your character gets up. Then play that recording, and practice the dp/reversal so that you're not getting hit/Counter hit
As if meter management with HC is hard. Please. Asuka yeah…but naw. You get bullets like candy. Got the goopy throw & super gives bullets back. It’s a joke.
Did you not watch the full video
Bro did not watch for even 25 seconds to realize the VOD review is for the Slayer.
Dude saw HC in the thumbnail and started tweaking LUL
real shit dude, i just hit floor 5 and i can’t stand this hc character, just another gorilla in this kusoge game…
GET OUT !!!
my meter use: remember i have meter -> rc for no reason
My meter management:
Remember I have meter -> WTF do I do with all this meter?
Very happy with this review very informative and immediately gave me a lot to work on. 2 thumbs up
W student
These feedback videos are always super helpful for learning new ways to approach improvement, thanks!
i love how far that burst crush by jack went, he still lost the match but saved the round as a result. Literall 5d chess here.
these reviews are entertaining and fun! I would love to see more uploaded here just to round out your TH-cam uploads without having to make dedicated videos
maybe we'll see you when dizzy gets released
@@zhason6396 What do you mean? I mean yeah I'm gonna follow up on season 4 proper coming out. You'll see me before, during, and after dizzy's release
@@ZachStarAttack you will play dizzy
Dude I love your replay analysis videos Hotashi, keep it up bro
I love these kinds of videos, the advice helps so much in actually understanding what’s happening in a match
YAY!!! I'm so happy to see you posting these on youtube now, thank you Hotashi!!!
These answers are probably something that are not so obvious at first but once someone explains them to you all of a sudden you feel stupid for not coming up with them sooner. It's because they sound so simple. I'd be lying if I said I answered most of them correctly.
I think people have to understand that Hotashi is like the Gordon Ramsay of Guilty Gear.
Always enjoy your analysis it helps me learn the game more and more
Commenting for the algorithm. My man deserves it
Watched the video, very good, very informative. The very next match I got bursted into corner...
Hey wait a second that's the guy that point ran me on ladder and told me to kill myself when I returned the favor LMAO
Hey bro let’s play rock paper scissors
yeah this guy is pretty toxic in the start gg chats in brackets too lol
@@fourhopszz Crashing out in the start gg chat for all the to’s to see is something else 😂
@@gooselover42069 Hello bro I choose rock
holy shit mom i'm on tv
i raided hotashi RIGHT at the start of it it was very fun to watch live
Masters hammer is plus on wiff for most characters backdash because it only has 16 frames of recovery, so its not a terrible idea 37:50
Man that splash art at the beginning is really hot. would have preferred that as the strive redesign for L felt no cap
hi zato guy! zato so bottom one daisuke please buff
@@ThePoodle hello. and yes I do agree. though I will actually make the concession that apparently baikin is down where zotto is so I would say bottom two actually
no way the guy who posts from slayercord is here
@@UltraXena yo what's up man I hope you liked my posts. I still use those combos I figured out for the different dandy follow-ups. they are really useful and even at the top level people have very much worser combos that don't even reach the wall and break it
the discussion around the pilebunker at 6:00 isn't really taking into account that chaos represents mash on the last dandy step. also i think it's better to look for a meterless conversion so chaos can't burst away the 50 meter after taking a bit of damage. i think it did result in slayer being in a losing position, but that happens when your opponent is right.
yeah, Slayer would respect their opponent when they see their opponent can react to master hammer or high/low. That's when they will abusing pilebunker, and he even had meter to deal with the RPS.
@@sylorrin7298 How does one react to dandy high/low when it's a 13/13 startup?
@@zhenyaloginov dandy has 17 start up. It would be total 30f. In general, it is enough to react tho. The problem is the 17+5 frame pilebunker, which makes it RPS
we back?
Do you have advice on getting reveal dp/super consistent during a round
Reversal DP/super?
Going into training and practice the timing. Remember that the input itself doesn't have to be super fast, take your time while you're knocked down to put in the input properly, so it's "buffered", and the just press the button as soon as your character is actionable.
You can set this up in the training room by recording a character doing 2D, and then do a meaty attack as soon as your character gets up. Then play that recording, and practice the dp/reversal so that you're not getting hit/Counter hit
thats crazy, everytime I play against this slayer they tbag and taunt lol
most respectful slayer player