Speaking seriously for a moment, while it wasn't thought possible to get these effects on a MD/Genesis at the time, it wouldn't have been a stretch to see this kind of thing on an arcade board. So they would probably be asking if there was arcade parts on the cart PCB.
@@kargaroc386 Well, what if you told them "no"? Then opened the cartridge and there was, in fact, only ROM in there! I wonder how they'd respond to that!
th-cam.com/video/IqK5ewDzrDk/w-d-xo.html they were aware of genesis power, this video seems to date back to 1990 with some rotation and zoom effects on. Alas, less efficient than the demo by Titan guys
The YT channel 'Coding Secrets' does a great analysis of how these effects were done. It's very clever use of the hardware and it seems to borrow a lot from the Amiga demo scene as the effects are very familiar to my memory. Some of this stuff was easier to pull-off smoothly on an A500, as the various Amiga coprocessors can execute code and read/modify memory independently of the CPU. So Kudos to the people behind this demo!
+the_randomizer From what I've measured, 491 colors, but maybe more. And this still in resolution of 320x224 (because there's the direct color mode which allows to display Mega Drive full palette (i.e. 512 colors) but in a reduced resolution of 160x224 which is not the case here).
+the_randomizer Of course :) There are others trick to increase on-screen colors such as mid-frame palette swap or by using Mega Drive's shadow/highlight mode.
First time I've ever heard anyone make a YM2612 actually speak. I knew it could do formant synthesis but even then it's very hard to do anything with it in that mode.
@@zanderperkalator9129 its an Alien Soldier reference. It says that on the title screen of that game. The actual sentence on the game is "now is time the 68000 heart on fire" Major typo or bad translation, but amazing game!
+Jess Ragan Maybe exodus, but few emulators can handle the 512 color scene correctly because they don't update the VDP often enough. At least, this was the case when the demo came out 2 years ago.
+Ehal256 That and the timebase is completely off for some (i.e. how many cycles a line has and when the line starts timing-wise), so while Regen for example updates the palettes correctly, the whole thing is triggered a whole line too early, so the pallettes for line 32 for example get displayed in line 31. It's quite odd and you can see this behavior in the cube scene as well, where you can see the horizontal interrupt being processed a line too early, you can see the background to the right side of the cube being shifted up by one pixel.
Though it may not work well on emulators, these demos take advantage of the hardware to levels where even the bugs in their design can provide extra resources.
The Snes can’t do better dude the CPU was completely shit in it. Honestly the only thing snes had over the Genesis was the color palette and even that really didn’t matter to much. If you think Genesis wasn’t more powerful then go look at Red Zone on the Genesis The game doesn’t use any extra hardware it’s all straight up Genesis power and something the Snes could’ve never done.
Wish I could see the faces of the folks at Sega if this was demoed to them in 1988!
I wish I could see the faces of the folks at Nintendo!
@@31leoceara Oh shit man..
Speaking seriously for a moment, while it wasn't thought possible to get these effects on a MD/Genesis at the time, it wouldn't have been a stretch to see this kind of thing on an arcade board. So they would probably be asking if there was arcade parts on the cart PCB.
@@kargaroc386 Well, what if you told them "no"? Then opened the cartridge and there was, in fact, only ROM in there!
I wonder how they'd respond to that!
th-cam.com/video/IqK5ewDzrDk/w-d-xo.html they were aware of genesis power, this video seems to date back to 1990 with some rotation and zoom effects on. Alas, less efficient than the demo by Titan guys
Size of the demo: 3.76 MB.
It is a megademo, no size limitation.
His point is probably that this single demo has so much code and resources it's almost the same size as a full game!
No, its 30,8 MEGAPOWER !!!!
Vf2 size was 4 MB, and SSF2 size was 5 MB, it is not larger than the largest MD carts
VF2 was 32 Mbit and Super SF2 was 40Mbit, if the overdrive demo is 3.76 MB then it could be 30~32Mbit
Just imagine if this was the release commercial on TV.
*Not in-game footage
sega: *stonks*
"No Nintendo inside" just brilliant.
Sega does what Nintendont.
5:45 Kudos to the horn! 😂
so this is the power of blast processing
and nobody needs Super FX ;) SEGA Rulez !!
I guess you've seen Overdrive 2 but if you haven't.... then you'll see something way more epic!
@@PrzeszczepiX As a diehard SNES fan, Will agree the Mega drive is way more badass!
Wow! Having total nostalgia from my time in the demoscene during the 90s. 😄
This wasnt made in the 90s though
I didn't say it was made in the 90s
epic music
Need a download link
The YT channel 'Coding Secrets' does a great analysis of how these effects were done. It's very clever use of the hardware and it seems to borrow a lot from the Amiga demo scene as the effects are very familiar to my memory. Some of this stuff was easier to pull-off smoothly on an A500, as the various Amiga coprocessors can execute code and read/modify memory independently of the CPU. So Kudos to the people behind this demo!
If Sega had you guys to program stuff for the Genesis/ Mega Drive back then there wouldn't have been no need for the 32 X.
there is only one better MD-demo than this .... overdrive 2 :)
Like the reference to the SEGA logo used at the beginning of some Mega Drive games.
2:27, Dear God, if 1990's me saw that in a game I would lose it.
Fantastic demo, loved the reference to Kefrens 'Desert Dream' at the end 😉
This is amazing.
Love the melon (dezign) falling into the desert (dream) scene at 5:05 - nice callback!
My takeaway: There should be new Genesis carts on store shelves right now.
Amazing! Love Sega Mega Drive/Genesis S2
Did I just see it render 512 colors on screen at once!?
+the_randomizer
From what I've measured, 491 colors, but maybe more. And this still in resolution of 320x224 (because there's the direct color mode which allows to display Mega Drive full palette (i.e. 512 colors) but in a reduced resolution of 160x224 which is not the case here).
Still impressive nevertheless.
+the_randomizer
Of course :)
There are others trick to increase on-screen colors such as mid-frame palette swap or by using Mega Drive's shadow/highlight mode.
The channel gamehut explains in multiple videos how to get more than 4000 colors at once I think. The colors won't show at emulators however.
@@cube2fox _perceptually_ 4 thousand colours. The real amount is around 1500 by using highlight and shadow modes...
First time I've ever heard anyone make a YM2612 actually speak. I knew it could do formant synthesis but even then it's very hard to do anything with it in that mode.
It's just PCM samples ;)
SEEEEEGAAAAAA
@@kabuto3907 What about the "Overdrive" and "Titan Megademo" in the intro? That really does sound like it's coming from the FM synth!
I remember Genesis games shouting all kinds of stuff at me back in the 90s its actually pretty common.
@@redpheonix1000 Really?
Holy f****! Someone should try to do something similar on the Master System ;D
There is: th-cam.com/video/OVrBAW1sM_Q/w-d-xo.html
even back then, it was way more powerful than the NES
Well done demo TITAN! Shows what you can do with old school hardware. HONOR ELDERS oF THE DEMOSCENE ! heheh
Elders? These are pretty new right?
@@bangerbangerbroDemos have been around since the 90’s. It’s been a long-lasting, niche thing.
@@SonicMaster519 Since the '80s, just about. Titan are a recent group though, are they not?
@@bangerbangerbro Yeah, Titan is modern as far as I’m aware.
@@SonicMaster519 OK, that's all I meant to say.
I am here for this !
Best demo I've seen
...and now Overdrive 2 is the best demo I've seen, no surprise ;D
holly fuck the music
the music at 3:56 sounds like the happiest little robot in the world
Wow! It's amazing!
Epic demo. I do miss them from the 90s. 👍😍
Those programmers're really a wizard for God sake
Love this music.
Try to tell me that the genesis isn't powerful
It isn't. The Mega Drive is, though.
Phil Collins can charge my phone in under 3 minutes
The Genesis isn't powerful.
@@JB_inks _🎵 Tell me MAMAAAAA, can you charge my PHOOOOONE? 🎶_
_🎶 HA-ha, hyuck! 🎵_
@@bangerbangerbro Yeah it isn't. Only people doing this kind of stuff are.
So funny! I got an achievement! :-)
5 Nintendo fans didn't enjoy the video lol
Now it's 7 biased nintendo fans. But for real I can't really choose which console is better but I like both consoles equally.
Insane!
amazing
Genius stuff
It looks like somebody the 68000 heart on fire!
what???
@@zanderperkalator9129 its an Alien Soldier reference. It says that on the title screen of that game.
The actual sentence on the game is "now is time the 68000 heart on fire"
Major typo or bad translation, but amazing game!
music is amazing
incredibly, this engine SEGA is doing?
How did they use the formant mode to make vocoded voices?
They just import the mp3 from abelton or FL studio
yo this with scale fx would look crazy good!
That was pretty damn impressive. I think I'll try running this on some emulators and see if they can handle it...
+Jess Ragan Maybe exodus, but few emulators can handle the 512 color scene correctly because they don't update the VDP often enough. At least, this was the case when the demo came out 2 years ago.
+Ehal256 That and the timebase is completely off for some (i.e. how many cycles a line has and when the line starts timing-wise), so while Regen for example updates the palettes correctly, the whole thing is triggered a whole line too early, so the pallettes for line 32 for example get displayed in line 31. It's quite odd and you can see this behavior in the cube scene as well, where you can see the horizontal interrupt being processed a line too early, you can see the background to the right side of the cube being shifted up by one pixel.
+Oerg866 KEGA Fusion?
Nunya Dambidniss Not recommended. Use the latest builds of GPGX or Exodus.
+Oerg866 OK thanks:),The last time I tried out different SEGA emus Fusion was the one I liked best
but that was awhile ago....
Theoretically, what cartridge size would be needed to run this natively?
4 MB
pause at 1:14
"no nintendo inside"
7
why haven't more games been made with the unlimited size that emulators allow?
my first thought when seeing most of these was: This is a genisis, not a super nintendo!
I feel like the genesis is getting warm now
THERES SPRITE ROTATION :O
Can this be downloaded somewhere as a rom image?
www.pouet.net/prod.php?which=61724
Thank you, kind sir.
~the future
Though it may not work well on emulators, these demos take advantage of the hardware to levels where even the bugs in their design can provide extra resources.
Just wow!!
*Achievement Unlocked: Survived another Titan Demo*
Talk about *b l a s t p r o c e s s i n g*
Первый раз вижу МД для СЕГА!
Temazo
And I thought Blast Processing wasn't real 😏
eerm that was baddaas
PROTIP: do not attempt to run on picodrive
...what would happen?
If anything this makes me want to try it on picodrive. I don’t have it tho
Totally supirour to Spirit ... absoluteley superiour to Meta God! Cool
wow!
How it was rendered as 60 fps? Custom ROM or just an interpolation? Because original ROM fails at NTSC
Maybe the first release did not, but ntsc support was included by the times this video as recorded.
The music though...
the music is AWESOMESAUCE
Blurring isn't exclusive to CRT and emus don't suck (well some do, but not most).
This looks a GBA game good job for exploring the limits of the megadrive
No Way😮, The Demoscener Can Actually Used Old Console By Sega Megadrive/Genesis.
Help! Stop that train. I wanna jump out.
Genesis does what Nintendon't.
GENESISじゃなくてMEGADRIVEだから欧州版かな?
pwn hard.
Forst place?
Not worst place, indeed.
if you watch it all the way to the end you can see this was actually made on an xbox 360
scam
IMPOSSIBRU
h y p n o s this is posible
it ran on real hardware
quite impressive, but i still think that the SNES can do better...
watch overdrive 2.
and you will understand that blast processing kicks ass
The Snes can’t do better dude the CPU was completely shit in it. Honestly the only thing snes had over the Genesis was the color palette and even that really didn’t matter to much. If you think Genesis wasn’t more powerful then go look at Red Zone on the Genesis The game doesn’t use any extra hardware it’s all straight up Genesis power and something the Snes could’ve never done.
naturalnonsense.
"Blast processing" was just a marketing term. Even according to official sources it had nothing to do with hardware.
i know, that was the joke
Not sure about the SNES, TiTAN said they are looking forward to some competition there... Expect a lot from their upcoming demo.