***** this game sucks, I keep getting killed when I move into systems with a lower number at the top? Why? Isn't the worst money area? I keep hearing how peopl mak load of moneys in green space
Are you sure you don't need five c6 wormholes perfectly aligned around the sun, so as to form a pentagram, on a Friday the 13th, with exactly 33,333 players logged in, in order to capture the station?
I dont play EVE so I didnt know much about when taking over a station, so this cleared everything up for me. I didnt know that it was this complex to take a station.
jasperwillem how you justified hamer nerfing things as adapting to those changes cause that makes prices go up ships not being used anymore and others ships not bieng used instead cuase they are not so good as the "op ship and module" was and they just nerf aslo im not talking about this sov changes they are decent
Gabriel Yanagihara RNK are a withered entity that made a LOT of ripples in EVE. Most notable for their videos which everyone praises. The most they do now are some good logoffski's or ragerolling and getting teleported by CCP because they got eyes of a fleet next door that could smush them.
2:28 Seriously, at this moment players of that FPS EVE Online game (forgot the name not gonna google now ;P) should be set to fight ON THE STATION over it's control - apart from space fight. Now that would be truly badass!
That would actually be really cool, have the militia take over the stations, whilst the spacecraft fight to stop reinforcement drops etc. I like this idea a lot!
Deon Kruger That it! → Dust514 ← That's the game I was talking about! Yeah right? Would be a great chance for cross platform play that influences each other's point of view. If done right these points of view could interlace on many layers.
Idea sounds kinda cool, until you realize that you can spend literal weeks/months attempting to capture a single constellation let alone a region doing this. No thanks, sounds more like a migraine in the works. I foresee large alliances being the only ones capable of maintaining space while smaller alliances are pushed out more and more.
Moments I'm not too sure of that. Imagine an alliance of 15,000 that can place say 1300 into the area. They would be able to secure the control nodes faster than an alliance of say 100. This will make null sec more towards larger = superior. They screwed up with Sov the way it is now, I am under no impression that it's good the way it is. I however don't think that this is going to be good either. I guess more time will tell if it's actually gonna work. I thankfully "won" Eve a year ago. I still keep up with the game though.
APJ1986 From what i gathered, the end FFA decides who gets the station in the end so i can imagine larger alliances swooping in at the end FFA and just scooping stations.
APJ1986 That's not the only side to it. This new system is actually a lot of fun for smallgang PvP guerrilla warfare, you can give hell to bigger alliances in mixed time-zones with a small nano fleet, litterally make them red with anger. For those of us who don't give a damn about large scale warfare this new system is guerrilla warfare heaven and will result in funny and hella-fun engagements.
APJ1986 You miss a vital point - sov requires full activity in the systems being held, and there are more reason to contest lesser systems. Larger alliances will hold better systems but smaller ones have more leeway
APJ1986 Compared to before when it was 100% impossible for smaller groups to even take space, time will tell, and while there is not perfect system this is undeniable volumes better then the dominion.
I am very much Ok with this new type of Sov warfare, and don't get what has everyone up in arms. Bitches just don't like change. Adapt and overcome. Simple as that.
Tyson Sorvig Basically, the only people complaining about this are the ones that are in alliances who can field dozens of super capitals no problem. Because this change makes their supers basically useless.
Tyson Sorvig Well said man. o7 my motto goes like: Adapt or Die. its the way EVE is, or how i learned it to be , the hard way. if i dont learn to adapt quickly or think ahead or accept the changes, i'll die out. so yep :D
Vampurica Depends on your definition of large scale warfare, if its having 2000+ players crammed into one single clusterfuck with 10% tidi and the lag crashing the node then no. But if its that same 2000+ players spread out over a system and using teamwork and communication to capture multiple objectives then yes.
+fluid bud Thanks for that insight - I have wondered why CCP kept putting "smaller, more accessible fights" as one of their Null/Sov goals in the devblogs, and that really perfectly puts that phrase into perspective. :)
The changes look very cool, indeed! Younger generation of Eve players should definitely have fun in nullsec these days.. This, however, still seems to be a part of the game not available for those with family and children.
I haven't played a lot of EVE but this new sovereignty sounds much more game-like than the old system, which EVE can use a lot more of. Would've liked to see a comparison of small and large alliances' abilities to hold sovereignty too. EDIT: Whoop there's a playlist with detailed explanation in the description
It was good in idea, but bad in reality. This new sov system caused only the largest alliances to survive, because when your small alliance has a fleet big enough to defend 1 or 2 systems at a time, you will have a larger alliance in frigs and small quick ships just bouncing between the entire constellation entosising everything. Not only that if you dont do enough ratting, mining and industry in a system it would be captured faster, further incentivizing larger alliances and fucjin over the small ones
wow after 10 years playing this is the first time my clone want's to space himself out an airlock .....longwinded grind for sov if your alliance is big but small alliances may as well go back to highsec .
great input, you need however to allow the players to construct and place the command nodes. This will further enable the battlefield. The command nodes must have component slots that allow them to act as scanners for the local space, or make them difficult to hack. It would be nice to replicate the planetary interaction data management model(material flow). If each command node has a communication range the player needs to build a network and define the way you link to the station(s) and/or other command nodes. The latter will enable the hacking mini-game and some additional stealth gameplays. For example each command node may observe for particular signatures and generate notifications over the network- a gate is triggered but no ship is seen in the system. Adding a communication delay between the nodes, will allow the players to hack into the particular node, delete the event entry and so preventing the network awareness for suspicious event in the system. One may go a bit further defining 3 types of command nodes: - monitor - visible for signal scanners, but not for players + passive - sensor only + active - sort of mini battle station, remains cloaked(if configured) until it opens fire. Such nodes may be configured to allow safe pass to allies but open fire to enemies. It would be nice to be possible to allow those nodes to repair allied ships when in range. I imagine being followed by someone into the system and once in the safe space provided by the active monitor turning back and attacking supported by the node. - control - de-cloaking after first phase of the invasion - master - de-cloaking after second phase of the invasion each station must have a limited slots for master command nodes, where each master node must have a limited slot for control nodes, and each control node limited slots for monitor slots It would be nice to add some energy capacity which can be linked to the way the command node is configured to work- if the network message dispatch is set at fixed period of 60s the hacker may go stealth in the system since there is enough time to hack to node end remove the message. The latter setting will allow for less message transmission overall thus less energy per transmission, the smaller the period the more energy will be requires and the owner of the system will have to perform node maintenance. The command network layers will further enable the battlefield since during an invasion one may try to predict the approximate location of the next node(it would be logical for a master node to be surrounded by control nodes given the communication range), and start positioning/ allocating resources to capture the flag :) The latter may seem as a potential balance problem but given the possibility to augment slots with components in may prove challenging to approximate the location, even thou it can be possible to use the data from each captured command node to enable data signal tracing mini game.consider the radio modem frequency hopping as an example
I like the idea since its like adding a dynamic BG to the eve universe but I can already see a vanilla wow Alterac Valley in this. (in case you are wonder a good amount of AV matches in vanilla wow could last for a week
i love the idea (im an ex-eve'r here) but i just have a slight issue.... it's pretty much all still about who's got the bigger fleet. and no matter what it seems like for the chance of any new alliances or smaller ones that what is the avg. will never get the chance unless they waste and suck up too the powerhouses. :/ their needs to be some kind of abit more "balance" between massive 20k alliances/coalitions and like barely 300-400 man alliances to just barely 1k coalitions XD
Very good. this will actually allow smaller groups who don't have trillions of ISK worth of capital assets an 5000 members to call on to actually affect some change. Maybe now we can one day get back to the days when smaller alliances manage to hold some space - as I still recall the era when you had single few-hundred-members alliances owning constellations or regions, and multiple smaller wars were fought all over the place for them. Maybe. More likely we will see that raiding becomes a far more engaging activity, I don't think the mega-coalitions will break apart anytime soon, though I can hope for it, and taking and holding sov will still be a lot simpler for the one's with thousands of compliant slaves to call on. Let's hope for everyone's sake though that this inspires many smaller entities to pursue their own little goals in null space, to make things a bit more interesting.
Just take an interceptor use that thing on a station that no one is currently at in the middle of their jump network, by the time they figure out what you are they have to do a 4 hour strat op. If someone goes after you just warp off and try elsewhere.
I've played this since 2004. I've done pretty much everything, and tbh I got sick tired of the 0.0 mafias and retarded politics.W-space is the only real eve for me.
So in theory a few minutes after downtime, a single interceptor can go to a random station, entosis it and then it's reinforced? What is this "vulnerability" window? Is it random or do the owners select this window?
Ulysses Knapse blolb versus blob, no. but having 100 extra folks in ships now mean THEY do not need weapons. just Entosis Links and a good enough support fleet to protect them. ok, 100 is a lot, but now it's more "one ship one module" than "get t2 sentries and an ishtar to POS bash"..
"Nice idea Fozzie, but we just cram 5000 players in a region and just bypass any good ideas you come up with. And you have to accept otherwise we threaten to walk out and you lot lose a lot of customers."
I'd love to take part in these. Sadly me and my fully kitted hulk and orca will never see it. I took the mining route and I'm constantly mining alone just to pay for my subscription. It gets boring... I have no time to do anything else :( Maybe one day when I win the lottery, I can sit alone in my basement playing eve 24/7 and not have to worry about mining to pay for my sub!
wait, so one alliance has to do all the work just to turn the station neutral and then any alliance including them can just jump in 2 days later to claim it? that doesnt sound like conquest. that sounds like dethroning to continue matchmaking.... or was this made so alliances couldnt border gore each other?
I played this game for only a few months and managed to get a BS with some decent upgrades but I eventually stopped because I came to realize that this game is not one to be taken lightly and that to be relevant you simply gotta play this game for hours on end which I was not willing to do. But it was a terrific game nonetheless.
Is this tactical overlay part of the expansion? Tactics, strategy, more diverse fleet formations - that'd be cool. Not that I'm complaining. Nothing but love, CCP.
Yeah this is kinda cool, like the concept is sweet, but no one is going to want to wait 4 days just to cap one system, especially since we have had a shot time doing so in the past/present.
Seems abit tedious and time consuming - but we shall see soon enough! I gave up on null long ago and spend my time in lowsec , less mechanics that pull away from the amazing pvp Simplicity is rare in eve, but I sure enjoy it on lowsec Pvp!
This detracts from the strength you seem to be drawing from constantly boasting this is one of the largest fictional universes ever made as the randomness of this mechanic takes away any realism. It moves more towards being like an adapted set of TF2 match rules than a war for sovereignty in space. The Random Number Generation (RNG) factor on where the nodes spawn reduces the competitive element to it. This seems to have been done mostly to reduce server load and not much more. A very broad change with few benefits for the actual player and long term character of the game. I really hope this doesn't become a trend where immersion, competitiveness and science fiction elements of the game are sacrificed for convenience for your developers/networking staff.
What is the point of caping the first round of command stations if only turns the station neutral? You can leave that part to your enemies and instead focus on picking them off or blocking their reinforcements to make the final fight easier for you.
Did not one single person pay attention to this video? I see alot of chat saying but what if they us cloaks or what if small alliances cant cap nodes.. watch the damn video again and listen. pay attention, it explains everything within 3mins.
I think if CCP tried harder they could make it more longwinded.... potential fight...48hrs... potential fights....then 48hrs... then another potential fight... 4 DAYS!!! to capture a system?!?! The sov grind will take even longer O.o And if timezones mean the defender gets an advantage at any time... back to the begining -_-
ChromeStriker Actually station capture is the longest of all, because of the freeport timer. TCUs and Ihubs don't have a freeport timer, they just explode.
What's the point of this complex system just to capture a station? Looks like you'll be putting more work into capturing the station than you're getting out of it.
New SOV system pretty makes the need for giant fleets useless. You can run with a captor and yea.... big fleets are only for fun now and with the horrible double cap nerf it will be pretty hard to stay interested unless CCP really beefs up the other game contents schemes.
The only problem i see with this is, what is to stop large alliances running around in cloaky nullified Tengus, avoiding fights and capturing nodes, seems awfully boring to me and i hope this doesn't become the meta.
Geo Dota You have to be decloaked in order to use an entosis link, so the defending/attacking forces will know of them while they are capturing the points
Geo Dota Once you start using an entosis link you can't do much until it finishes, it disables your ships warp drive and prevents you being remotely repaired, it will take a fair bit of time for you to capture something solo, its not like you can ninja in and just instantly cap something, unless the defending alliance really doesn't want whatever you're trying to capture :P
Instruction were not clear I got scammed in Jita.
Alticroo API proof blablabla i'll double your ISK mate :]
Alticroo You should buy anti-scamming insurance. I offer it for only 10m ISK per day.
***** #facepalm
***** *wooooosh*
***** this game sucks, I keep getting killed when I move into systems with a lower number at the top? Why? Isn't the worst money area? I keep hearing how peopl mak load of moneys in green space
Here's a quick overview video of how Sovereignty works in EVE Online
This is great. Nice clear info, I think I understand now. Sounds a lot more interesting than the old method.
EVE Online
Holy TARGHERDER Batman, this is a LOT more work!!!
Ryan Halewood And a lot simpler.
EVE Online I like the music. Can we get just the music?
***** I know they have a soundcloud but this track is not on there.
Are you sure you don't need five c6 wormholes perfectly aligned around the sun, so as to form a pentagram, on a Friday the 13th, with exactly 33,333 players logged in, in order to capture the station?
First you put on your protective robes.
Bring the blood raider Titan after that
Holy hell, CCP did you shop this video out to a video company or something? It's so... non-Icelandic.
I dont play EVE so I didnt know much about when taking over a station, so this cleared everything up for me. I didnt know that it was this complex to take a station.
Large scale Sov trolling incoming !!
ForeverDoubting its EVE, prepare, adapt.
jasperwillem how you justified hamer nerfing things as adapting to those changes cause that makes prices go up ships not being used anymore and others ships not bieng used instead cuase they are not so good as the "op ship and module" was and they just nerf aslo im not talking about this sov changes they are decent
rikomos1, not a period to be found.
jasperwillem Go to FW (better isk anyways), and if anyone goes after your moons just fly in and wreck them.
Nicholas Carson I tried reading it 3 or 4 times outloud, really fast, and I just gave up...
Rooks and Kings are going to have a field day with that Neutral station mechanic.
Gabriel Yanagihara Or with Command Note Pipebombing ;)
Gabriel Yanagihara yuuuup-
Gabriel Yanagihara Sadly they do not play the game anymore(for now). Who knows when they will return. /shrug.
Gabriel Yanagihara RNK are a withered entity that made a LOT of ripples in EVE. Most notable for their videos which everyone praises. The most they do now are some good logoffski's or ragerolling and getting teleported by CCP because they got eyes of a fleet next door that could smush them.
***** Somebody has gotten pipebombed by RnK on a non-reimbursible OP it seems. XD
This system is made for small gangs having fun trolling nodes in the FFA moment, could have hilarious outcomes.
2:28 Seriously, at this moment players of that FPS EVE Online game (forgot the name not gonna google now ;P) should be set to fight ON THE STATION over it's control - apart from space fight. Now that would be truly badass!
That would actually be really cool, have the militia take over the stations, whilst the spacecraft fight to stop reinforcement drops etc. I like this idea a lot!
Obsidian Nebula Nice idea! Would get me to play Dust514 again... and/or EVE xD
Deon Kruger That it! → Dust514 ← That's the game I was talking about!
Yeah right? Would be a great chance for cross platform play that influences each other's point of view. If done right these points of view could interlace on many layers.
Obsidian Nebula Thank you for remembering us poor mercs on the ground. I to would love to join in on a space station fight for control.
Rather not have to rely on the prowess of a 11 year old CoD squeaker for my sov status.
Idea sounds kinda cool, until you realize that you can spend literal weeks/months attempting to capture a single constellation let alone a region doing this. No thanks, sounds more like a migraine in the works. I foresee large alliances being the only ones capable of maintaining space while smaller alliances are pushed out more and more.
Moments I'm not too sure of that. Imagine an alliance of 15,000 that can place say 1300 into the area. They would be able to secure the control nodes faster than an alliance of say 100. This will make null sec more towards larger = superior. They screwed up with Sov the way it is now, I am under no impression that it's good the way it is. I however don't think that this is going to be good either. I guess more time will tell if it's actually gonna work. I thankfully "won" Eve a year ago. I still keep up with the game though.
APJ1986 From what i gathered, the end FFA decides who gets the station in the end so i can imagine larger alliances swooping in at the end FFA and just scooping stations.
APJ1986 That's not the only side to it. This new system is actually a lot of fun for smallgang PvP guerrilla warfare, you can give hell to bigger alliances in mixed time-zones with a small nano fleet, litterally make them red with anger. For those of us who don't give a damn about large scale warfare this new system is guerrilla warfare heaven and will result in funny and hella-fun engagements.
APJ1986 You miss a vital point - sov requires full activity in the systems being held, and there are more reason to contest lesser systems. Larger alliances will hold better systems but smaller ones have more leeway
APJ1986 Compared to before when it was 100% impossible for smaller groups to even take space, time will tell, and while there is not perfect system this is undeniable volumes better then the dominion.
I am very much Ok with this new type of Sov warfare, and don't get what has everyone up in arms. Bitches just don't like change. Adapt and overcome. Simple as that.
Tyson Sorvig Basically, the only people complaining about this are the ones that are in alliances who can field dozens of super capitals no problem. Because this change makes their supers basically useless.
Tyson Sorvig Well said man. o7 my motto goes like: Adapt or Die. its the way EVE is, or how i learned it to be , the hard way. if i dont learn to adapt quickly or think ahead or accept the changes, i'll die out. so yep :D
anyone else think that the person who made this just finished watching the hitch hikers guide to the galaxy?
The end of Blobs has begun!)
I really hope this doesn't end large-scale warfare, as it's hands down the most appealing aspect of this game.
Vampurica No it fucking isn't... lol
It's 100% of the reason I started playing, and I doubt i'm alone in that.
Vampurica Depends on your definition of large scale warfare, if its having 2000+ players crammed into one single clusterfuck with 10% tidi and the lag crashing the node then no.
But if its that same 2000+ players spread out over a system and using teamwork and communication to capture multiple objectives then yes.
+fluid bud Thanks for that insight - I have wondered why CCP kept putting "smaller, more accessible fights" as one of their Null/Sov goals in the devblogs, and that really perfectly puts that phrase into perspective. :)
Once you fly in 2 of them they immediately lose their appeal. Under 100 a side is ideal.
The changes look very cool, indeed! Younger generation of Eve players should definitely have fun in nullsec these days.. This, however, still seems to be a part of the game not available for those with family and children.
Grat vid, reminds me about the good old RTS instructions ah good old times
god i miss playing eve so much. lots of grind, but the fleet fights were epic, and so satisfying (if not much lag)
I haven't played a lot of EVE but this new sovereignty sounds much more game-like than the old system, which EVE can use a lot more of. Would've liked to see a comparison of small and large alliances' abilities to hold sovereignty too.
EDIT: Whoop there's a playlist with detailed explanation in the description
It was good in idea, but bad in reality. This new sov system caused only the largest alliances to survive, because when your small alliance has a fleet big enough to defend 1 or 2 systems at a time, you will have a larger alliance in frigs and small quick ships just bouncing between the entire constellation entosising everything. Not only that if you dont do enough ratting, mining and industry in a system it would be captured faster, further incentivizing larger alliances and fucjin over the small ones
Shit. Please make more of the EVE videos like this. Crisp, clean, informative. It reminds me of the Codex from Mass Effect.
Neat. Make more videos like this please. Detail each and every feature/mechanic the game has to offer. Akin to World of Warships's How it Works series
wow after 10 years playing this is the first time my clone want's to space himself out an airlock .....longwinded grind for sov if your alliance is big but small alliances may as well go back to highsec .
Playing EVE is like working at a Chinese sweatshop, with beautiful interior decor.
Pretty cool. I haven't read any dev blog about Fozzie sov and tried to not read a lot of player predictions. This was simple and effective. Liked it.
Hm, interesting. I like this, reduces huge zerg vs zerg battles.
Callsign Vega But with out the Zerg battles what are we going to do with all our stock piled Zergs?
30 day summer trial, pretty smart.
We heared u liked Cheeze in your game , so we gave u more cheeze so you can cheeze the cheeze with more cheeze , only now in EVE online
I love the british commentator thing XD
Fozziesov in retrospect: What a f**king joke
awesome.
whats the name of the music playing in the background?
1 guy: Oops I clicked the entosis link button on the station
10 titans: Hello there
great input, you need however to allow the players to construct and place the command nodes. This will further enable the battlefield. The command nodes must have component slots that allow them to act as scanners for the local space, or make them difficult to hack. It would be nice to replicate the planetary interaction data management model(material flow). If each command node has a communication range the player needs to build a network and define the way you link to the station(s) and/or other command nodes. The latter will enable the hacking mini-game and some additional stealth gameplays. For example each command node may observe for particular signatures and generate notifications over the network- a gate is triggered but no ship is seen in the system. Adding a communication delay between the nodes, will allow the players to hack into the particular node, delete the event entry and so preventing the network awareness for suspicious event in the system.
One may go a bit further defining 3 types of command nodes:
- monitor - visible for signal scanners, but not for players
+ passive - sensor only
+ active - sort of mini battle station, remains cloaked(if configured) until it opens fire. Such nodes may be configured to allow safe pass to allies but open fire to enemies. It would be nice to be possible to allow those nodes to repair allied ships when in range. I imagine being followed by someone into the system and once in the safe space provided by the active monitor turning back and attacking supported by the node.
- control - de-cloaking after first phase of the invasion
- master - de-cloaking after second phase of the invasion
each station must have a limited slots for master command nodes, where each master node must have a limited slot for control nodes, and each control node limited slots for monitor slots
It would be nice to add some energy capacity which can be linked to the way the command node is configured to work- if the network message dispatch is set at fixed period of 60s the hacker may go stealth in the system since there is enough time to hack to node end remove the message. The latter setting will allow for less message transmission overall thus less energy per transmission, the smaller the period the more energy will be requires and the owner of the system will have to perform node maintenance.
The command network layers will further enable the battlefield since during an invasion one may try to predict the approximate location of the next node(it would be logical for a master node to be surrounded by control nodes given the communication range), and start positioning/ allocating resources to capture the flag :) The latter may seem as a potential balance problem but given the possibility to augment slots with components in may prove challenging to approximate the location, even thou it can be possible to use the data from each captured command node to enable data signal tracing mini game.consider the radio modem frequency hopping as an example
I like the idea since its like adding a dynamic BG to the eve universe but I can already see a vanilla wow Alterac Valley in this.
(in case you are wonder a good amount of AV matches in vanilla wow could last for a week
i love the idea (im an ex-eve'r here) but i just have a slight issue.... it's pretty much all still about who's got the bigger fleet. and no matter what it seems like for the chance of any new alliances or smaller ones that what is the avg. will never get the chance unless they waste and suck up too the powerhouses. :/ their needs to be some kind of abit more "balance" between massive 20k alliances/coalitions and like barely 300-400 man alliances to just barely 1k coalitions XD
Very good. this will actually allow smaller groups who don't have trillions of ISK worth of capital assets an 5000 members to call on to actually affect some change. Maybe now we can one day get back to the days when smaller alliances manage to hold some space - as I still recall the era when you had single few-hundred-members alliances owning constellations or regions, and multiple smaller wars were fought all over the place for them.
Maybe.
More likely we will see that raiding becomes a far more engaging activity, I don't think the mega-coalitions will break apart anytime soon, though I can hope for it, and taking and holding sov will still be a lot simpler for the one's with thousands of compliant slaves to call on.
Let's hope for everyone's sake though that this inspires many smaller entities to pursue their own little goals in null space, to make things a bit more interesting.
amarr victor!
Just take an interceptor use that thing on a station that no one is currently at in the middle of their jump network, by the time they figure out what you are they have to do a 4 hour strat op.
If someone goes after you just warp off and try elsewhere.
bluenova123 And now lets everyone do this to the goons, 10,000 salty traders would offer a lot of reasonable food for goons.
Makes me want to hop down to Nullsec.
Alex M And then realize after a week that the russians and the older alliances are the absolute rulers of 0.0 and that you really stand no chance.
TrasherBiner
You're assuming I wouldn't join one of those two?
Alex M
Good luck with your freedom ;-)
TrasherBiner
Why do you sound salty? Its like you're giving a warning for something you've done already? Is this the case?
I've played this since 2004. I've done pretty much everything, and tbh I got sick tired of the 0.0 mafias and retarded politics.W-space is the only real eve for me.
What a clear and concise explanation! GJ
So its a combination of Incursions and Faction Warfare.... i like it.
So in theory a few minutes after downtime, a single interceptor can go to a random station, entosis it and then it's reinforced?
What is this "vulnerability" window? Is it random or do the owners select this window?
I like this.
great new mechanics ! Just might have to get back into EVE
This makes blobs stronger. It just takes longer now. How interesting, this "Fozzier Sov" mechanic.
Adrellisartar Novalrus I fail to see how blobs benefit from this change.
Ulysses Knapse blolb versus blob, no. but having 100 extra folks in ships now mean THEY do not need weapons. just Entosis Links and a good enough support fleet to protect them. ok, 100 is a lot, but now it's more "one ship one module" than "get t2 sentries and an ishtar to POS bash"..
maaaaaaaaaaaaaaaaaaaaan :( i dont get why you have to claim capture nodes twice
The right cards played at the right times = win. But you gotta have the right cards to play at the right time.. or you dead.
"Nice idea Fozzie, but we just cram 5000 players in a region and just bypass any good ideas you come up with. And you have to accept otherwise we threaten to walk out and you lot lose a lot of customers."
I'd love to take part in these. Sadly me and my fully kitted hulk and orca will never see it. I took the mining route and I'm constantly mining alone just to pay for my subscription. It gets boring... I have no time to do anything else :( Maybe one day when I win the lottery, I can sit alone in my basement playing eve 24/7 and not have to worry about mining to pay for my sub!
wait, so one alliance has to do all the work just to turn the station neutral and then any alliance including them can just jump in 2 days later to claim it?
that doesnt sound like conquest.
that sounds like dethroning to continue matchmaking....
or was this made so alliances couldnt border gore each other?
They didn't even try to spin this with lore. It would have been so easy to have the reinforcement be due to a shield that only lasts so long.
For newbie like me, this helped a lot. thank you :D
If our alliance captures enough stations, can we enable walking in stations?
I don't understand why the station must be captured twice. I think the second phase will hurt small alliances.
So what are Dreadnoughts supposed to be used for now?
if more nodes keep spawning how are you supposed to capture them all????
Really useful - thanks!
I played this game for only a few months and managed to get a BS with some decent upgrades but I eventually stopped because I came to realize that this game is not one to be taken lightly and that to be relevant you simply gotta play this game for hours on end which I was not willing to do. But it was a terrific game nonetheless.
liking the no-bullshit-approach to this kind of "tutorial". might really speak a language any newbro can understand!
Crikey that was very well explained.
Is this tactical overlay part of the expansion? Tactics, strategy, more diverse fleet formations - that'd be cool.
Not that I'm complaining. Nothing but love, CCP.
Wait but what do you capture? POS bases?
Is one dealing with systems without stations coming?
Yeah this is kinda cool, like the concept is sweet, but no one is going to want to wait 4 days just to cap one system, especially since we have had a shot time doing so in the past/present.
Sooo that's it. That is basically the end of smaller alliances. Only the bigger ones will have enough power and people for such battles
Dorime3619 It's better than the old system, which just resulted in blobby grindfests.
Losing catch was the death of Brave Newbies :(
So this is a new way to take stations? Interesting what exactly was the old way? I have never even been in null sec so I would not know.
Seems abit tedious and time consuming - but we shall see soon enough!
I gave up on null long ago and spend my time in lowsec , less mechanics that pull away from the amazing pvp
Simplicity is rare in eve, but I sure enjoy it on lowsec Pvp!
Finally a Real Update !!
Video fails to mention that sovereignty in highsec is held by James 315 and the New Order.
This detracts from the strength you seem to be drawing from constantly boasting this is one of the largest fictional universes ever made as the randomness of this mechanic takes away any realism.
It moves more towards being like an adapted set of TF2 match rules than a war for sovereignty in space. The Random Number Generation (RNG) factor on where the nodes spawn reduces the competitive element to it.
This seems to have been done mostly to reduce server load and not much more. A very broad change with few benefits for the actual player and long term character of the game.
I really hope this doesn't become a trend where immersion, competitiveness and science fiction elements of the game are sacrificed for convenience for your developers/networking staff.
This sounds really fun!
...even though it still benefits the biggest alliances, not the most tactical.
and it still doesnt encourage fair fights.
Kay Kunack fair fights in eve?
Kay Kunack , a fair fight is when you live and they die. That's fair.
Kay Kunack If you get into a fair fight you done fucked up.
JH Fors aaaand you have fun :D
NikopolAU aaand boring :P
Wow this looks great!
eve online - capture the flag mode
What is the point of caping the first round of command stations if only turns the station neutral? You can leave that part to your enemies and instead focus on picking them off or blocking their reinforcements to make the final fight easier for you.
SuperMaajka if the defender win this round the station will never be neutral anyways
GanemJohn oh I didn't get that part, thanks.
This video should be called "Use more battleships, FFS!"
is the narator that guy from Rooks and Kings ??
locknloadbitch no
anyone knows why they are inactive...?
Did not one single person pay attention to this video? I see alot of chat saying but what if they us cloaks or what if small alliances cant cap nodes.. watch the damn video again and listen. pay attention, it explains everything within 3mins.
Katsu Wolf Sadly - It does not work like the video suggests
have you even captured sov or used the entosis links to capture the nodes? it does work. lol i live in nullsec yo i would know this shit
I think if CCP tried harder they could make it more longwinded....
potential fight...48hrs... potential fights....then 48hrs... then another potential fight...
4 DAYS!!! to capture a system?!?! The sov grind will take even longer O.o
And if timezones mean the defender gets an advantage at any time... back to the begining -_-
ChromeStriker Actually station capture is the longest of all, because of the freeport timer. TCUs and Ihubs don't have a freeport timer, they just explode.
Stilo one question remains. FC can i take my Drake to thé fleet?
Just remember boys and girls, PAY YOUR GOD DAM BILLS.
Sovereignty looks hard.
it does seem like A LOT of work and time for one station
replace all the little pictures of apocs for one little interceptor and it would be more accurate
I wanna resub to EVE so bad.
This looks cool
What's the point of this complex system just to capture a station? Looks like you'll be putting more work into capturing the station than you're getting out of it.
So where's Immensea?
So Paladin can fit Entosis link... Good to know lol.
New SOV system pretty makes the need for giant fleets useless. You can run with a captor and yea.... big fleets are only for fun now and with the horrible double cap nerf it will be pretty hard to stay interested unless CCP really beefs up the other game contents schemes.
The irony if using battleship icons for this video...
If eve wants this to work they need to make sure jumping is stream lines and effective. you are about to create a lot of traffic.
Will this stop Super Capital Ships Online? Hmmm???
ummm, the "station" is an apostle
Welcome to Sovereignty Version 23.7...
sounds like you'll be spending more then you will gain, but that's just my first though.
Most complicated game in the universe😎
Dr. Stephen Stokes No it isn't
Maybe I am getting too old...
Dr. Stephen Stokes Nope; it truly is not the simplest of games.
Seems overly complex. But to even the lagg battles they had to do something.
The only problem i see with this is, what is to stop large alliances running around in cloaky nullified Tengus, avoiding fights and capturing nodes, seems awfully boring to me and i hope this doesn't become the meta.
Geo Dota You have to be decloaked in order to use an entosis link, so the defending/attacking forces will know of them while they are capturing the points
Geo Dota Once you start using an entosis link you can't do much until it finishes, it disables your ships warp drive and prevents you being remotely repaired, it will take a fair bit of time for you to capture something solo, its not like you can ninja in and just instantly cap something, unless the defending alliance really doesn't want whatever you're trying to capture :P
Where is the Hitch Hikers Guide stupidity? Oh well otherwise I like it :)
Am I the only one that thinks this sounds a bit contrived?
I can see a lot players saying "Why bother?"
At least in this fleets have to split up, however it still doesn't tackle the underlying issues in eve online.
Pity.