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Hey Lourmerth! Since you were doing mining and hauler builds i was wondering if you could do a Orca/porpoise fit for all of us! Your videos got me and a bunch of my friends into the game and i was designated to be the orca player and ive been looking for guides to start teching into and equipment i would need!~ It would be super cool to see the build for it!
Do NOT make your insta-undock at 150km. Pick a random number between 150km and 300km and use that instead. Gankers know to look for insta-undocking ships. If they know where you'll be, don't be there.
For trade hubs at least, especially Jita, I actually burn out a tactical that's completely off of the station grid (typically that is around 20,000km-35,000km, but due to the fact that grids are often "stretched" by traffic and other ships who may also be a good distance away in the same direction I actually made mine all the way out like ~175,000km, which even takes a hot minute in my abyssal'd out purpose-built Dramiel stable at 14.5km/s cold lmao). Not super necessary for most ppl out there but if you're involved in anything where it would be of interest for a hostile party to observe which gate you head to when leaving the trade hub then I would recommend it.
@@SargonOfAmerish Agreed. For that reason I always go from my insta-undock to 1 of 4 safes I've made. Overkill maybe, since I never do any hauling, but I like the knowledge that if someone wanted to gank me, theyd have to guess where I was going. Not fool-proof, but it's something.
Some more tips: 1. Give all ganking corps a negative standing, so you can see them in local 2. Have an alt that can jump through next gate and scout 3. Use this alt in a cruor/hyena with long range webs, 28km+ so you can web your freighter pilot and be in warp in 3s instead of 30s 4. If you get locked/scanned or recocknize some suspicious pilots or even have just a bad feeling, then go dock up 5. Have a look at "lost ships in last hour" on the eve map and your route 6. Dont carry small items with large ISK value in a freighter. For these things, use blockade runners.
For small high value items a sub-2 align ship can be better than a blockade runner. Some gankers just shoot at blockade runners expecting it to have something valuable. You can use some frigates, some t3 destroyers or the Sunesis to achieve sub-2 align. But the bookmarks are a must have. Just put the insta-undock way further away than recommended in the video
Yeah a webbing alt is huge. Basically means you only need to think about cargo expanders or hyperspatials in the lows. Bulkheads are pointless IMO, since if you're carrying high enough value to get ganked, it's probably still profitable even with bulkheads. I'm not certain but I think if your corp's settings disallows friendly fire, then you still get concorded even if you web a freighter in hisec. I actually bring two webbing alts sometimes when I go full hyperspatials with hg-ascendancy implants since that brings the freighter warp speed/time closer to a slow hauler. It's one of the fastest ways to move 500k cargo.
One small minor Quality of Life for Instadock bookmarks - especially in Jita - if you have the autopilot destination set to the station, then after you start warp to the bookmark, you can hit autopilot. Once this is done, the ship will immediately dock when it lands at the bookmark. It is minor quality of life thing, but means you don't have to worry about spamming dock when you land at the bookmark.
@@lorumerthgaming What he meant was if you have your destination set, in final approach, and already in warp to the set station, you hit AUTOPILOT ON and it will Insta-dock your ship upon arrival.
One tip, I was talking with a corp mate that does a lot of hauling about this video and he said, that you are the most vurnable when you align to your target location. He suggested you bring a friend or an alt that webs you while you are aligning because apparently this speeds up the align time to warp immense!
not just apparently, it actually do. and if you wanna know the mechanic behind it, this is how it works. so your ship need to reach 75% of your maximum speed before it goes into warp. now if you apply couple of really good webs to it, that drops your maximum speed down by like 70-80% and therefore make you reach 75% of that new lower maximum speed more or less instantly. this is allso the reason if you attack someone, you should allways make sure to scram/point them before you apply web to hold them down. have proper web ships on an alt wile moving expencive capital ships around in high sec never bad idea. you allso better off using the providence in high sec over the charon. it have lower cargo capacity, but the big benefit is that it can be armor tanked instead of hull tanked, and theres implants that can give quite significant hps increase. on top you can have command ship with you that do armor boost to increase the tank even further if you want
Does this still work? Just got back in game after a long hiatus. In fleet with my webbing alt, but couldn't web without turning safety off (hisec). Concord wasn't very happy with my alt.
@@jeffwilliams1322 dude really? Put your alt and F pilot in a fleet, Invite a F pilot to a duel with your web alt, accept, after that you can securely shoot him, web him, whatever. Be careful thi cause every time yiu web a freighter, your webber will get the weapons timer, so youre not able to use Junmo gate or dock for 60 seconds
One aspect that's worth noting, whether you're using a DST or a freighter, is the advantages of boosters and implants. As a pilot who prefers Amarr for hauling, whether Impel of Providence, I use a clone fitted with a full set of mid-grade Amulet implants. Yes, it was expensive to fit out my clone, but it's repaid my investment many times. I've never lost either ship.
The most important tip is "don't haul a lot of valuables in one trip". Ganking corporations scan you, know your fit and how many EHP you have and know how many ships they need to gank you. If that's less than half the amount you're hauling, you will be ganked. So, even if it takes a long time, please equip the god damn reinforced bulkheads when you're traveling with goods and never carry more than one billion at a time. Small expensive stuff should be moved in a blockade runner. Freighters are for inexpensive, bulky stuff.
Listen, I like this video and all, but if someone wants to gank you there is nothing you can do with a group large enough. The real safest way to haul is to deflect the risk to others, hauling contracts with red frog, they have the best price and fastest time, and if your items get ganked you get the isk collateral, it's the only true 100% safe way to move anything.
@Brian Szymczak very true, but this is the only way that is 100% safe, because you personally have no risk, the risk is that you will have to rebuy your items with the isk you get from collateral. Which you should set 10% higher than your items to ensure profits if the shipment is lost.
Thanks for this tip. I don't get ganked, I am only an Alpha running Tayras with a capacity of 26K volume or the Miasmos ore haulers. I know this tip will come in handy for us Alpha players. My anti-gank method has always been to stay away from the beaten paths. I set my shortest (auto-path) to Jita or Dodixie, then look for hotspots. Using the built in map feature of "Ships destroyed in the last hour" I avoid these systems with current issues. As Alpha, I don't haul billions but I have aided others by flying as scout. I use my corvette to scout the system ahead of the convoy and tell them to jump ahead or remain. The benefit of being an Alpha, I could have a huge load and haul it on auto pilot from dock to dock without losing it, while I go watch TV or grab a coffee. This feat is accomplished using my knowledge of logistics. Thanks for the great tips.
My experience is that you get ganked warping from a gate, not arriving at one. Even if you warp right on top and jump through one, they're just going to follow you through and hit you when you're aligning on the other side. I mean, there's a reason gate camps are always focused on ships arriving through the gate. Sorry but these tips, while useful in minimizing certain risks, are not going to save your freighter. And if - as you claim - you have never lost one, I'd say you'd either been incredibly lucky or you just don't fly one. 18 years of Eve for me and I know that one ship I can guarantee losing at some point is a Freighter, if going anywhere near Jita anyway.
Note: I don't really want to be too critical because I love your videos and have been pointing newbros at them whenever they ask me something that I can't be bothered answering :) There's a ton of crap "tutorial" vids on here, but yours stand out because of the clear, concise and comprehensive manner in which you present them........not sure about that moustache though ;)
Right. I love the channel's content and delivery overall, but saying you're "guaranteed safe" with these tips undermines credibility. Now, there's some tiny gotcha (DCing, whatever) with any plan, but the baked-in time to warp from the gate is a decent window of vulnerability, and all we can do is minimize it and the risk. Still a fan, though ❤
He gave solid advice, the only thing he was missing which addresses your concerns is to have an alt/corpmate/friend in a dualweb ship web the freighter every time it warps away from gate, which will send it into warp instantly
They will gank you on the other side of the gate, while you are aligning for 30+s. Especially in hotspot systems like Uedama. But yeah still good tips to reduce the overall risk.
@@alessandrof.1359 I have a vast inventory of loot, for doing L4 missions, that is worth over a billion, and I'm looking for a robust ship with a large capacity to transport it for sale. While Obelisk seems to be the most efficient option for me, do you have any other suggestions?
SO some of this is good but some ideas. (1) DO NOT make bookmarks 150km off the station. Your close enough to get burned to with a fast ship in no time and a freighter cannot align and get out fast enough( if your smaller faster ship it works fine). There are ships out there that overheat and burn 13,000 meters a second. 10 seconds they are on you and even with full tech 2 Inertial stabs and implant warp is about 17 or so seconds in the freighter. (2) Get an alt or second account( if you dont want to do it on main) and undock which has a degree variance it uses so it almost never shoots you out straight. I just keep undocking till I get a pretty close to straight one. I undock in a fast ship ( 2500 ms or higher) and go out at least 1000 KM. IF YOU can go far enough where you are OFF that grid and unsee-able on the ship list. Not always going to work because grids are different but that is ok 1000 km is good. Just walk away for an hour good enough if its a second account. (3) Station insta is great not sure if a freighter is going to bounce off that or not have to test it (4) Ah yes the old school on top of the gate bookmarks and hey if you put those in a SHARED FOLDER and have the rest of your corp connect to it then EVERYBODY can use them ( not sure if you have gone over how to share bookmarks)
This is not guaranteed safety. It's probably okay for the average player. You want to consider: -Having a webbing friend -Having scouts -using Gatecheck or other 3rd party tools -Moving at certain Times where gankers are inactive -Moving in certain regions with less gankers If you want to move very valueable assets 100 Billion + this is almost guaranteed to get you blown up ^^
Here's another tip...don't assume that just because your ship is empty you can autopilot and it'll be left alone. Back when I was newer I'd gotten my first freighter (Charon) and I had practically nothing and definitely nothing of worth in it I was tired so I set it to autopilot back to my home station. Woke up later with it in station and it had no armor and most of the structure was gone (shields had regenerated by the time I got up and checked on it) and an email from some random guy that said, "Dude, you better get out of here before they come back to finish the job!" I emailed him back and asked him what happened. Apparently Rooks & Kings had tried to gank it. (and this was before you could put fittings on them) They apparently lost several tempests and the guy who emailed me also send me a screen cap of all the loot he got from their wrecks hahaah...I was VERY lucky.
@@lorumerthgaming I've even had shuttles blown up that were on autopilot (yes, in highsec and no...also carrying nothing). And coming from someone who knows what it's like to have to wait out gate gun timers in lowsec you wouldn't think someone would blow their wad on a shuttle since they'd have to wait it out in station for 15 minutes when something that's SURE to be more valuable or look better on your killboard might come along. So you can't always apply any kind of rationale to their behavior. (i.e. Oh they wouldn't take the sec status hit for MY ship...it's a nothing ship with nothing in it.) Yeah...sometimes they do.
Ok, if you want to haul, you do this if you use a freighter. You get 2 friends that you trust. The 2 friends need cheap fast AF frigates with 2 webs and max warp speed and scan resolution. You duel both of them, once you land in a system, you stay clocked, one frigate jumps one system ahead the other stays on gate. You hit jump at 0 with the freighter. The second the freighter pops up on your overview you dual web the freighter. Once that is done the freighter will instantly jump. Jump the freighter and in the next system you do the same. The freighter jumps so slowly that the frigs will be able to wait the timer and keep ahead of the freighter. Thank me later, there is nothing like seeing a freighter enter warp sideways or even backwards
I did it, just as you suggest here. I preset jump points right on top of all the gates to Jita... In my Charon... I saw the blockage gate camping the gate as I warped in past them. Jumped away... have a nice day.... Thanks again.
jita 4-4 grid radius is 70000 km so for the paranoid who really want offgrid bookmark it will take a day for the passively fastest covertops at 800+m/s or every now and than burn with an alt for a few thousand km and over time gradually shuffle that bookmark further and further away. Capstable oversized prop mod frigate that are faster than 7500+m/s will reach 70000 km under 3 hours.
I remember I bought 9 gila in a low sec station with really good price, the pirate just burned through my ship's 500k ehp till 30% hull in like 3 sec with their dread right when I landded on gate, then I got bumped away. I really hope I know the land on gate 0 information back then lol. 5b lost.
nice guide but you missed the most important part about moving around in such cargo ships, gankers mostly get freighters when they come out of a gate. you need a ship that webs the freighter for the instawarp and also do some scounting, think people mostly use rapiers for this.
might be remembering incorrectly but couldn't ships bounce off the gates when landing at 0 bookmarks? If your freighter bounces off the gate you'll be pushed back about 10km before regaining control.
You can press the Autopilot button when you're on your way to the safe dock point to dock automatically as soon as you arrive. No need to smash the dock button.
All of these are pretty good tipps (except for the insta undock, that should be straight and not as off center and second ideally off grid) but why go through the trouble of making insta jump bookmarks if you are then going to be vulnerable on the other side for half a minute? Talking about web alts or getting a friend to web you into warp should be the number one tipp to move freight with a freighter in a safeish manner. Only once you have minimized your vulnerablility during align you should start caring about all the other, much smaller, vulnerabilities.
I'm never a fan of bulkheads. I mean, if you're caught in a freighter you're gonna be dead. Align is good but hyperspatial is also super good to beat Machariels to gates if they are following you. But in all honestly, webbing is gonna negate most of your 'fit' so 2 hyperspatials and 1 iteria stab is my fit unless I need the extra space then cargoholds obv.
This is the same concept as rolling through nullsec. Not with a freighter of course, but with any ship that isn't a literal city block. Principles are the same. Scout your route and execute.
@@lorumerthgaming The only difference is in null, you go around making bounce and perch points as well as zero on gate points for larger ships. This is only to avoid bubbles which are almost always aligned to gates or nearest-to-gate celestials. Relying on celestials can be dangerous. Even worse, relying on a system to be spread wide (angle to gate) is not advised. Long, thin systems with a gate far away can get you caught in a bubble from any celestial. To counter this natural trap, it is advised to make safes off grid perpendicular to the system's length orientation. This takes time even for an inty w/ mwd. Get off grid when system is empty sometime near downtime, make the spots both on grid and off. You will definitely appreciate having them. If the gate itself is bubbled (small gates usually), pick another time or another route if you can't crash the gate before getting locked up and murdered. If both sides are bubbled (kinda rare), again, pick another time or be really good at forcing aggression, taking a few hits and then peacing out. Or you can just kill them with a ship fitted to counter them but often that is not practical unless you're carrying a mobile depot to refit on at a safe spot away from d-scan (> 14.3AU). Then by all means, refit to counter and make a small gate camp cry. The more advanced stuff is predicated on knowing the area at least 5 jumps out very well and being able to anticipate how long it takes for the blob to come save the camp you're going to obliterate. Knowledge is power. Eyes, zkill, corp history, allies they have and any other intel is precious. Even with perfect knowledge, stealth dictors can scan and bubble you from any direction. It takes a hot minute or so but not that long for a dictor to reposition cloaked. That alone is why zkill is so important. If they have killmails in dictors, you're really pressing your luck. That's what makes null so much more difficult. You have to think ahead about what your enemies (pretty much everyone) will do and do good research before you embark. Even then, you're always throwing the dice to some extent. Minimizing the chances of getting caught is the only strat that really works. Dual boxing makes this process infinitely more efficient with a scout alt in a 'won't miss it' covops frig. Let the scout take the heat if you're not in for a fight just to test how well organized they are and if it's possible to proceed. If it's too hot, safe log (if combat probes are out of if you see a probe ship on d-scan DON'T DO. get into another system to safe log out of d-scan range.) and don't be impatient. Null capsuleers get bored eventually and will forget you were there unless you're moving something really really juicy by yourself which is inadvisable altogether unless you know exactly what you are doing.
This is great advice, i have off station bookmarks and insta docks but never thought about the gates. Big question, it didnt do it to you but can the station or the gate ever bump you? Especially since you are warping right on top of it?
Good tips, thanks! Still seems like there is some risk in gankers waiting until you jump the freighter through a gate and catching you as you align out on the other side. Do you use webber alts to reduce the time to warp?
Dude just go to Uedama and you will be gunked with your Fraighter. Freighters are caught when aligning. No one will catch you at the undock you will be caught at the next gate when you start accelerating.
Or, simply pay a serious PvP corp to escort you. It's fair after all, if you are a solo player. It's also a nice way of making friends. And it's a 100% sure way, no ganker is going to attack a fleet of cruisers + marauders.
Never say never Eve is and always will be about ships being blown up you will be ganked there is no way to prevent a determined ganker/gankers from finding a way to kill you after 17 years in eve ive been ganked in highsec once As sun tzu said "The opportunity of defeating the enemy is provided by the enemy himself." and exactly so i provided the gankers exactly what they needed to gank my jf by forgetting to move my emergence cyno 1 jump over and being out of range
I must say awesome video and great tips but in all honest it begs me to question what´s the damn point with t1 freighters ? I mean you need to take several extra steps not to get ganked and and t2 ships haulers in a sense is a safer bet. But it also begs to question what fracking point is it that we have Concord when even they can´t save your ass from ganker´s. Like if you ask me Gankers has way way way to much leeway to frack you up big time.
This must be a hi-sec only guide? Wouldn't bubbles in low or null-sec still result in near guaranteed death? I'm still a newbro, sorry if this is supposed to be a super obvious fact XD (Thanks Loru for the overview!)
only places you use freighters in null sec are withinn your corps systems, and rarely more then couple jumps at most. if you need to go bit further, then you simply use jump freighters instead. less cargo space, but they jump directly from station to station, so unless you mess up badly by jumping to wrong cyno or something, they 100% safe. we usually even use JFs when we only need to move 1 system over, because jumping that short time dont really cost any fuel, and you dont build up any jump timer
Private Contract the items then it will be a package with 0 ISK Value. This can be done for 10 Bil ISK or 1 Mil ISK. Package gives no secrets, only volume size m/3
I was about to ask if you wouldn't recommend the MWD Trick for getting to and from these ice mining locations, but then I remembered this is a High Sec video. Afterburner it is! This is a nice fit. I am out here mining in it and all I have to do is listen for the sound of someone warping into the area, and have my cursor on the cloak button if it's not another miner. Then I'm cloaked even before they are done warping if it's a Catalyst or something. I still have PTSD of watching miners getting ganked in HIGH SEC right next to me!
Hello I need your help very quickly. Is it possible to jump to or from Jita with a jump freighter? If so, how? Or you can make a video about it with a basic explanation about jump freighters. There is already a dispute about the topic and we have agreed that you should be the judge. Sorry I have to drag you in there. But we all look at your vidios and value your opinion and knowledge.Thanks in advance.
Gankers will have scanner alts sitting outside trade hubs. If it takes you 30-90 seconds to align, that gives them plenty of time to scan you. When you do the un-dock location, they won't be able to scan you (because it's an instant undock). Then you'll be far enough away that they won't fly out to you to scan you. *HOWEVER* Gankers will often put a scout around the 100k - 150k range, (especially during the "Burn Jita" phase) because they _know_ that's what people do when they first learn this trick. What you _should_ do is put an undock bookmark(s) at 300k _or more_ so there is a less than 1% chance they'll have a scanner there.
Ok, "you will never be ganked" is a lie If gankers have enough DPS, they can and will kill you, whenever youre jumping in the system you are a target and have absolutely no means of escape i someone wants to tackle you. The only way to (kinda) avoid this is to use scout/webbing alt.
if i spam duel to a freighter thats in transit then its still possible with a naga/or BS bump i can still kill you. spamming duel every 5 seconds and bumping. you will be overwelmed by popup madness. there is a setting you need to deactivate but ill let you work that out for your self. i,ve killed 30 plus freighters useing this method. 15 year VET but not played in 6 months. bookmarks that close to a gate can cause you to bounce off the gate in such a large ship, ie a highly camped gate good luck i may resub to kill a giant turd
I watched this just cause I just got ganked in a freighter and none of those method would have saved it. freighter with empty cargo has 1-5% of getting ganked out of fleet boredom. Expanded cargo freighter needs 200mil in fleet loses to gank. Nano Fiber freighter 400mil in loses. bulkhead freighter 800mil. These are not exact numbers but give some idea. if your cargo exceeds these numbers your % for getting ganked increases and once your cargo is double its 100% going to get ganked if scanned. Fly safe good luck. PS your overview should have all ships shown and if one has flashing yellow they are scanning you and you have one chance to dock maybe.
All of the tipps dont prevent you from getting ganked at gates which is where most ganks happen. So yeah these tipps are useful but they dont help u against gankers lol. Also inertial stabs against ganks is trash bc u still turn like a truck and they cn tackle u even with full stabs
Fam, find what you need easy:
00:00 Freighter and YOU
00:19 Should You Get a Freighter?
01:16 The Fit
01:45 Make Insta-Dock Point
02:33 Make Off-Station Point
03:15 Make Insta-Jump Point
04:39 Freighter Flight Example
05:36 More EVE Guides!
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Hey Lourmerth! Since you were doing mining and hauler builds i was wondering if you could do a Orca/porpoise fit for all of us! Your videos got me and a bunch of my friends into the game and i was designated to be the orca player and ive been looking for guides to start teching into and equipment i would need!~ It would be super cool to see the build for it!
@@SilverDawnbreak you will love our next video 😈
Do NOT make your insta-undock at 150km. Pick a random number between 150km and 300km and use that instead. Gankers know to look for insta-undocking ships. If they know where you'll be, don't be there.
Great tip, hearting so more people see!
For trade hubs at least, especially Jita, I actually burn out a tactical that's completely off of the station grid (typically that is around 20,000km-35,000km, but due to the fact that grids are often "stretched" by traffic and other ships who may also be a good distance away in the same direction I actually made mine all the way out like ~175,000km, which even takes a hot minute in my abyssal'd out purpose-built Dramiel stable at 14.5km/s cold lmao). Not super necessary for most ppl out there but if you're involved in anything where it would be of interest for a hostile party to observe which gate you head to when leaving the trade hub then I would recommend it.
@@SargonOfAmerish Agreed. For that reason I always go from my insta-undock to 1 of 4 safes I've made. Overkill maybe, since I never do any hauling, but I like the knowledge that if someone wanted to gank me, theyd have to guess where I was going. Not fool-proof, but it's something.
Right! To be sure these days, one should have bookmarks at 1000km +.
Some more tips:
1. Give all ganking corps a negative standing, so you can see them in local
2. Have an alt that can jump through next gate and scout
3. Use this alt in a cruor/hyena with long range webs, 28km+ so you can web your freighter pilot and be in warp in 3s instead of 30s
4. If you get locked/scanned or recocknize some suspicious pilots or even have just a bad feeling, then go dock up
5. Have a look at "lost ships in last hour" on the eve map and your route
6. Dont carry small items with large ISK value in a freighter. For these things, use blockade runners.
Incredible tips, hearting so more people see!
It's an obvious tip but also don't forget to toggle on the auto target back option in game settings so you know when they are analyzing you.
For small high value items a sub-2 align ship can be better than a blockade runner. Some gankers just shoot at blockade runners expecting it to have something valuable. You can use some frigates, some t3 destroyers or the Sunesis to achieve sub-2 align.
But the bookmarks are a must have. Just put the insta-undock way further away than recommended in the video
Yeah a webbing alt is huge. Basically means you only need to think about cargo expanders or hyperspatials in the lows. Bulkheads are pointless IMO, since if you're carrying high enough value to get ganked, it's probably still profitable even with bulkheads.
I'm not certain but I think if your corp's settings disallows friendly fire, then you still get concorded even if you web a freighter in hisec.
I actually bring two webbing alts sometimes when I go full hyperspatials with hg-ascendancy implants since that brings the freighter warp speed/time closer to a slow hauler. It's one of the fastest ways to move 500k cargo.
I use a dual web daredevil
One small minor Quality of Life for Instadock bookmarks - especially in Jita - if you have the autopilot destination set to the station, then after you start warp to the bookmark, you can hit autopilot. Once this is done, the ship will immediately dock when it lands at the bookmark. It is minor quality of life thing, but means you don't have to worry about spamming dock when you land at the bookmark.
Mmmm for sure
@@lorumerthgaming What he meant was if you have your destination set, in final approach, and already in warp to the set station, you hit AUTOPILOT ON and it will Insta-dock your ship upon arrival.
Of course, you still need the bookmark to warp to tho.
This is is actually very important, game ticks
One tip, I was talking with a corp mate that does a lot of hauling about this video and he said, that you are the most vurnable when you align to your target location.
He suggested you bring a friend or an alt that webs you while you are aligning because apparently this speeds up the align time to warp immense!
seen this tip a bunch, and it's huge
not just apparently, it actually do. and if you wanna know the mechanic behind it, this is how it works. so your ship need to reach 75% of your maximum speed before it goes into warp. now if you apply couple of really good webs to it, that drops your maximum speed down by like 70-80% and therefore make you reach 75% of that new lower maximum speed more or less instantly. this is allso the reason if you attack someone, you should allways make sure to scram/point them before you apply web to hold them down. have proper web ships on an alt wile moving expencive capital ships around in high sec never bad idea.
you allso better off using the providence in high sec over the charon. it have lower cargo capacity, but the big benefit is that it can be armor tanked instead of hull tanked, and theres implants that can give quite significant hps increase. on top you can have command ship with you that do armor boost to increase the tank even further if you want
Does this still work? Just got back in game after a long hiatus. In fleet with my webbing alt, but couldn't web without turning safety off (hisec). Concord wasn't very happy with my alt.
@@jeffwilliams1322 dude really? Put your alt and F pilot in a fleet, Invite a F pilot to a duel with your web alt, accept, after that you can securely shoot him, web him, whatever. Be careful thi cause every time yiu web a freighter, your webber will get the weapons timer, so youre not able to use Junmo gate or dock for 60 seconds
@@zoranhome Ahh yeah, totally forgot about duel! Thanks man
One aspect that's worth noting, whether you're using a DST or a freighter, is the advantages of boosters and implants. As a pilot who prefers Amarr for hauling, whether Impel of Providence, I use a clone fitted with a full set of mid-grade Amulet implants. Yes, it was expensive to fit out my clone, but it's repaid my investment many times. I've never lost either ship.
great tip, hearting so more people see!
The most important tip is "don't haul a lot of valuables in one trip". Ganking corporations scan you, know your fit and how many EHP you have and know how many ships they need to gank you. If that's less than half the amount you're hauling, you will be ganked. So, even if it takes a long time, please equip the god damn reinforced bulkheads when you're traveling with goods and never carry more than one billion at a time. Small expensive stuff should be moved in a blockade runner. Freighters are for inexpensive, bulky stuff.
100% correct
Listen, I like this video and all, but if someone wants to gank you there is nothing you can do with a group large enough. The real safest way to haul is to deflect the risk to others, hauling contracts with red frog, they have the best price and fastest time, and if your items get ganked you get the isk collateral, it's the only true 100% safe way to move anything.
No one is safe in Eve; good tips on other ways to avoid ganks!
@Brian Szymczak very true, but this is the only way that is 100% safe, because you personally have no risk, the risk is that you will have to rebuy your items with the isk you get from collateral. Which you should set 10% higher than your items to ensure profits if the shipment is lost.
easiest trick ever, but somehow took 20 years until someone explained it properly, glad you finally did! ;)
You are most welcome
Thanks for this tip. I don't get ganked, I am only an Alpha running Tayras with a capacity of 26K volume or the Miasmos ore haulers. I know this tip will come in handy for us Alpha players. My anti-gank method has always been to stay away from the beaten paths. I set my shortest (auto-path) to Jita or Dodixie, then look for hotspots. Using the built in map feature of "Ships destroyed in the last hour" I avoid these systems with current issues. As Alpha, I don't haul billions but I have aided others by flying as scout. I use my corvette to scout the system ahead of the convoy and tell them to jump ahead or remain. The benefit of being an Alpha, I could have a huge load and haul it on auto pilot from dock to dock without losing it, while I go watch TV or grab a coffee. This feat is accomplished using my knowledge of logistics.
Thanks for the great tips.
Always scout, good ideas!
My experience is that you get ganked warping from a gate, not arriving at one. Even if you warp right on top and jump through one, they're just going to follow you through and hit you when you're aligning on the other side. I mean, there's a reason gate camps are always focused on ships arriving through the gate. Sorry but these tips, while useful in minimizing certain risks, are not going to save your freighter. And if - as you claim - you have never lost one, I'd say you'd either been incredibly lucky or you just don't fly one. 18 years of Eve for me and I know that one ship I can guarantee losing at some point is a Freighter, if going anywhere near Jita anyway.
Note: I don't really want to be too critical because I love your videos and have been pointing newbros at them whenever they ask me something that I can't be bothered answering :) There's a ton of crap "tutorial" vids on here, but yours stand out because of the clear, concise and comprehensive manner in which you present them........not sure about that moustache though ;)
haha thanks for the kind words in the reply.
And yes, always fly as safe as you can. But you are NEVER safe in EVE😈
Right. I love the channel's content and delivery overall, but saying you're "guaranteed safe" with these tips undermines credibility. Now, there's some tiny gotcha (DCing, whatever) with any plan, but the baked-in time to warp from the gate is a decent window of vulnerability, and all we can do is minimize it and the risk. Still a fan, though ❤
He gave solid advice, the only thing he was missing which addresses your concerns is to have an alt/corpmate/friend in a dualweb ship web the freighter every time it warps away from gate, which will send it into warp instantly
They will gank you on the other side of the gate, while you are aligning for 30+s. Especially in hotspot systems like Uedama. But yeah still good tips to reduce the overall risk.
Hashtag never safe, and for sure!
What a timely content, I'm currently skilling up to get an Obelisk.
The large lad 🗿
Bruh why you want to lose mony :(
@@alessandrof.1359 I have a vast inventory of loot, for doing L4 missions, that is worth over a billion, and I'm looking for a robust ship with a large capacity to transport it for sale. While Obelisk seems to be the most efficient option for me, do you have any other suggestions?
@@Edward-jk7vu deep space Transports
SO some of this is good but some ideas.
(1) DO NOT make bookmarks 150km off the station. Your close enough to get burned to with a fast ship in no time and a freighter cannot align and get out fast enough( if your smaller faster ship it works fine). There are ships out there that overheat and burn 13,000 meters a second. 10 seconds they are on you and even with full tech 2 Inertial stabs and implant warp is about 17 or so seconds in the freighter.
(2) Get an alt or second account( if you dont want to do it on main) and undock which has a degree variance it uses so it almost never shoots you out straight. I just keep undocking till I get a pretty close to straight one. I undock in a fast ship ( 2500 ms or higher) and go out at least 1000 KM. IF YOU can go far enough where you are OFF that grid and unsee-able on the ship list. Not always going to work because grids are different but that is ok 1000 km is good. Just walk away for an hour good enough if its a second account.
(3) Station insta is great not sure if a freighter is going to bounce off that or not have to test it
(4) Ah yes the old school on top of the gate bookmarks and hey if you put those in a SHARED FOLDER and have the rest of your corp connect to it then EVERYBODY can use them ( not sure if you have gone over how to share bookmarks)
Great tips, hearting so more people see!
This is not guaranteed safety.
It's probably okay for the average player.
You want to consider:
-Having a webbing friend
-Having scouts
-using Gatecheck or other 3rd party tools
-Moving at certain Times where gankers are inactive
-Moving in certain regions with less gankers
If you want to move very valueable assets 100 Billion + this is almost guaranteed to get you blown up ^^
Good tips! 😌
I've been playing Eve Online since 2007. I always use a web buddy when I move a freighter through highsec.
This is a great idea!!
This video was immensely helpful! I was worried about hauling in my new Charon, but the bookmarking on the gate method make me feel a lot safer
yessir! def keep flying safe o7
Here's another tip...don't assume that just because your ship is empty you can autopilot and it'll be left alone. Back when I was newer I'd gotten my first freighter (Charon) and I had practically nothing and definitely nothing of worth in it I was tired so I set it to autopilot back to my home station. Woke up later with it in station and it had no armor and most of the structure was gone (shields had regenerated by the time I got up and checked on it) and an email from some random guy that said, "Dude, you better get out of here before they come back to finish the job!" I emailed him back and asked him what happened. Apparently Rooks & Kings had tried to gank it. (and this was before you could put fittings on them) They apparently lost several tempests and the guy who emailed me also send me a screen cap of all the loot he got from their wrecks hahaah...I was VERY lucky.
huge correct, hearting so more people see!
@@lorumerthgaming I've even had shuttles blown up that were on autopilot (yes, in highsec and no...also carrying nothing). And coming from someone who knows what it's like to have to wait out gate gun timers in lowsec you wouldn't think someone would blow their wad on a shuttle since they'd have to wait it out in station for 15 minutes when something that's SURE to be more valuable or look better on your killboard might come along. So you can't always apply any kind of rationale to their behavior. (i.e. Oh they wouldn't take the sec status hit for MY ship...it's a nothing ship with nothing in it.) Yeah...sometimes they do.
Ok, if you want to haul, you do this if you use a freighter. You get 2 friends that you trust. The 2 friends need cheap fast AF frigates with 2 webs and max warp speed and scan resolution. You duel both of them, once you land in a system, you stay clocked, one frigate jumps one system ahead the other stays on gate. You hit jump at 0 with the freighter. The second the freighter pops up on your overview you dual web the freighter. Once that is done the freighter will instantly jump. Jump the freighter and in the next system you do the same. The freighter jumps so slowly that the frigs will be able to wait the timer and keep ahead of the freighter. Thank me later, there is nothing like seeing a freighter enter warp sideways or even backwards
At this point in my eve career, a freighter is not necessary. Although the tips/tricks are always necessary. Thank you sir
I hear ya there, always more to learn!!
SPACE TRUCKER MODE ACTIVATED
🤠HELL YEA BROTHER 🤠
I did it, just as you suggest here. I preset jump points right on top of all the gates to Jita... In my Charon... I saw the blockage gate camping the gate as I warped in past them. Jumped away... have a nice day.... Thanks again.
YOU DID ITTTT YAYAYAYA
well done 👏👏
Yet another great and helpfull video. Thanks loru
Glad you enjoyed friend!
You make a lot of videos that I'm interested to learn about! Quickest sub I ever dropped.
you are most welcome 👏
Everything that happens in EVE is slow with exception of how fast your ship can explode.
100%😆
Good work!
yayaya
personally id go triple bulkhead + a webbing alt to get off the gate
a great idea 👏
But they usually always Gank you on the other side of the gate, where you have to wait 16 second Align (Anshar) to 26 Align (Obelisk)
gotta be careful ye
Good stuff. We catch people slipping up on these details at least once a week.
There it is
I'm gonna be setting bookmarks for the rest of my eve career.
Bro is pressing control B all day 🥲
Amazing video
Glad you enjoyed friend!!
I am a new player so if you were up to it would you make a video for beginner miners ?
we have a TON of mining vids, def check those out!
@@lorumerthgaming thank you
jita 4-4 grid radius is 70000 km so for the paranoid who really want offgrid bookmark it will take a day for the passively fastest covertops at 800+m/s or every now and than burn with an alt for a few thousand km and over time gradually shuffle that bookmark further and further away. Capstable oversized prop mod frigate that are faster than 7500+m/s will reach 70000 km under 3 hours.
correct
I remember I bought 9 gila in a low sec station with really good price, the pirate just burned through my ship's 500k ehp till 30% hull in like 3 sec with their dread right when I landded on gate, then I got bumped away. I really hope I know the land on gate 0 information back then lol. 5b lost.
always gotta scout, I hear ya.
a tough but necessary lesson!
nice guide but you missed the most important part about moving around in such cargo ships, gankers mostly get freighters when they come out of a gate. you need a ship that webs the freighter for the instawarp and also do some scounting, think people mostly use rapiers for this.
gotta web em yaya
Thanks for the tips. Just lost MY WHOLE inventory to a ganker. I’m a new player and lost 667 million going to kits 😂
Oof sorry about that!
Additional tip: train your damn nav skills people.
10000%
Yeah I’m not gonna have that trouble for a while
There it is 😆
Laru : Do you need a freighter?
Me : No, but I want a Providence because it looks like a Mon Calamari ship....It's a trap!
This is 1000% correct 😆
Imagine if we get to see the return of the mustache in 2024
imagine
Should be called "Safer Freighter Hauling".
😏😏😏
Good information even if I don’t use a big freighter. Thanks for your character’s Overview I copied, much better for me.
Ahh yes, glad you are enjoying the overview!
Nice Command and conquer poster
ah, I see you are a man of culture as well
Boom, done... Thank you.
so it shall be
@@lorumerthgaming Have set bookmarks from HQ to Jita, and back again...
you have done well
might be remembering incorrectly but couldn't ships bounce off the gates when landing at 0 bookmarks? If your freighter bounces off the gate you'll be pushed back about 10km before regaining control.
great will use the tips, oh wait....
One day 😏😏
You can press the Autopilot button when you're on your way to the safe dock point to dock automatically as soon as you arrive. No need to smash the dock button.
👀👀
I'm a fan
Me too
Now I'm thinking I WON'T be selling my 10-Year- Moth-Balled Charon. Yeah. Famous last words heheh~~~
you say you have never been ganked. But, has there been any attempts at ganking your freighter?
Surely there has
@@lorumerthgaming rotfl
All of these are pretty good tipps (except for the insta undock, that should be straight and not as off center and second ideally off grid) but why go through the trouble of making insta jump bookmarks if you are then going to be vulnerable on the other side for half a minute? Talking about web alts or getting a friend to web you into warp should be the number one tipp to move freight with a freighter in a safeish manner. Only once you have minimized your vulnerablility during align you should start caring about all the other, much smaller, vulnerabilities.
gotta have the webby lad
I'm never a fan of bulkheads. I mean, if you're caught in a freighter you're gonna be dead. Align is good but hyperspatial is also super good to beat Machariels to gates if they are following you. But in all honestly, webbing is gonna negate most of your 'fit' so 2 hyperspatials and 1 iteria stab is my fit unless I need the extra space then cargoholds obv.
in HS always run bulkheads
This is the same concept as rolling through nullsec. Not with a freighter of course, but with any ship that isn't a literal city block. Principles are the same. Scout your route and execute.
exactly and correct
@@lorumerthgaming The only difference is in null, you go around making bounce and perch points as well as zero on gate points for larger ships. This is only to avoid bubbles which are almost always aligned to gates or nearest-to-gate celestials. Relying on celestials can be dangerous. Even worse, relying on a system to be spread wide (angle to gate) is not advised. Long, thin systems with a gate far away can get you caught in a bubble from any celestial. To counter this natural trap, it is advised to make safes off grid perpendicular to the system's length orientation. This takes time even for an inty w/ mwd. Get off grid when system is empty sometime near downtime, make the spots both on grid and off. You will definitely appreciate having them. If the gate itself is bubbled (small gates usually), pick another time or another route if you can't crash the gate before getting locked up and murdered. If both sides are bubbled (kinda rare), again, pick another time or be really good at forcing aggression, taking a few hits and then peacing out. Or you can just kill them with a ship fitted to counter them but often that is not practical unless you're carrying a mobile depot to refit on at a safe spot away from d-scan (> 14.3AU). Then by all means, refit to counter and make a small gate camp cry. The more advanced stuff is predicated on knowing the area at least 5 jumps out very well and being able to anticipate how long it takes for the blob to come save the camp you're going to obliterate. Knowledge is power. Eyes, zkill, corp history, allies they have and any other intel is precious. Even with perfect knowledge, stealth dictors can scan and bubble you from any direction. It takes a hot minute or so but not that long for a dictor to reposition cloaked. That alone is why zkill is so important. If they have killmails in dictors, you're really pressing your luck. That's what makes null so much more difficult. You have to think ahead about what your enemies (pretty much everyone) will do and do good research before you embark. Even then, you're always throwing the dice to some extent. Minimizing the chances of getting caught is the only strat that really works. Dual boxing makes this process infinitely more efficient with a scout alt in a 'won't miss it' covops frig. Let the scout take the heat if you're not in for a fight just to test how well organized they are and if it's possible to proceed. If it's too hot, safe log (if combat probes are out of if you see a probe ship on d-scan DON'T DO. get into another system to safe log out of d-scan range.) and don't be impatient. Null capsuleers get bored eventually and will forget you were there unless you're moving something really really juicy by yourself which is inadvisable altogether unless you know exactly what you are doing.
This is great advice, i have off station bookmarks and insta docks but never thought about the gates. Big question, it didnt do it to you but can the station or the gate ever bump you? Especially since you are warping right on top of it?
Short answer: I have not been bumped post warp by a gate!
@@lorumerthgaming Thank you so much for the response!
Good tips, thanks! Still seems like there is some risk in gankers waiting until you jump the freighter through a gate and catching you as you align out on the other side. Do you use webber alts to reduce the time to warp?
Web alts are an incredible idea! This vid was mainly for non-multiboxers
Flying that thing to Jita from another Tradehub through HighSec must be a very painful experience if your not very very patient xD
correct 😆
Dude just go to Uedama and you will be gunked with your Fraighter. Freighters are caught when aligning. No one will catch you at the undock you will be caught at the next gate when you start accelerating.
The mwd trick doesn't work with freighters?
They do not have mid slots 😉
@@lorumerthgaming ohhh cheeky ccp :D
Very interestink!
the most interestink
@@lorumerthgaming th-cam.com/video/_SVSak1oBCw/w-d-xo.html
me
Or, simply pay a serious PvP corp to escort you. It's fair after all, if you are a solo player. It's also a nice way of making friends. And it's a 100% sure way, no ganker is going to attack a fleet of cruisers + marauders.
This is a super cool idea!!
Never say never
Eve is and always will be about ships being blown up you will be ganked there is no way to prevent a determined ganker/gankers from finding a way to kill you after 17 years in eve ive been ganked in highsec once
As sun tzu said "The opportunity of defeating the enemy is provided by the enemy himself." and exactly so i provided the gankers exactly what they needed to gank my jf by forgetting to move my emergence cyno 1 jump over and being out of range
You can never plan for everything, but you can plan for something
I must say awesome video and great tips but in all honest it begs me to question what´s the damn point with t1 freighters ? I mean you need to take several extra steps not to get ganked and and t2 ships haulers in a sense is a safer bet. But it also begs to question what fracking point is it that we have Concord when even they can´t save your ass from ganker´s.
Like if you ask me Gankers has way way way to much leeway to frack you up big time.
def good points. I typically use my T2 hauler, and use the freighter for bulky ish
This must be a hi-sec only guide? Wouldn't bubbles in low or null-sec still result in near guaranteed death? I'm still a newbro, sorry if this is supposed to be a super obvious fact XD (Thanks Loru for the overview!)
you got it, friend!! Yes this is 100% high sec focused
You should never take a freighter into LowSec unless escorted by allies. Freighters are HiSec vessels.
only places you use freighters in null sec are withinn your corps systems, and rarely more then couple jumps at most. if you need to go bit further, then you simply use jump freighters instead. less cargo space, but they jump directly from station to station, so unless you mess up badly by jumping to wrong cyno or something, they 100% safe. we usually even use JFs when we only need to move 1 system over, because jumping that short time dont really cost any fuel, and you dont build up any jump timer
What was the Off-Station point for?
Off station warp point. Think of it as another option in your tool belt
I’m curious about that myself
Private Contract the items then it will be a package with 0 ISK Value. This can be done for 10 Bil ISK or 1 Mil ISK. Package gives no secrets, only volume size m/3
a GREAT idea
I was about to ask if you wouldn't recommend the MWD Trick for getting to and from these ice mining locations, but then I remembered this is a High Sec video. Afterburner it is! This is a nice fit. I am out here mining in it and all I have to do is listen for the sound of someone warping into the area, and have my cursor on the cloak button if it's not another miner. Then I'm cloaked even before they are done warping if it's a Catalyst or something. I still have PTSD of watching miners getting ganked in HIGH SEC right next to me!
Haha yes, good plan on the sound queue!! 😄
👍👍
I am add yes
Meanwhile I fly in my interceptor 10b mercoxid to jita with auto pilot nothing ever happened
bro laughs in the face of death
@@lorumerthgaming Bro you got balls of steel flying around with a freighter in high sec
@@alessandrof.1359 true
Lol, laying down the gauntlet.
The ✋️
Mind the gap on the other side of the gate...
1000%
Do you need a webber alt or does the bookmarks take care of that?
You should use a web alt if you can yaya
Hello I need your help very quickly. Is it possible to jump to or from Jita with a jump freighter? If so, how? Or you can make a video about it with a basic explanation about jump freighters. There is already a dispute about the topic and we have agreed that you should be the judge. Sorry I have to drag you in there. But we all look at your vidios and value your opinion and knowledge.Thanks in advance.
We will have a video on jump freighters in the future 😉
What no hauling clone?
Not on this account 😏
I never understood what the150k bookmark off station is for
so you can insta warp away from station if needed!
Gankers will have scanner alts sitting outside trade hubs. If it takes you 30-90 seconds to align, that gives them plenty of time to scan you. When you do the un-dock location, they won't be able to scan you (because it's an instant undock). Then you'll be far enough away that they won't fly out to you to scan you.
*HOWEVER* Gankers will often put a scout around the 100k - 150k range, (especially during the "Burn Jita" phase) because they _know_ that's what people do when they first learn this trick. What you _should_ do is put an undock bookmark(s) at 300k _or more_ so there is a less than 1% chance they'll have a scanner there.
Ok, "you will never be ganked" is a lie
If gankers have enough DPS, they can and will kill you, whenever youre jumping in the system you are a target and have absolutely no means of escape i someone wants to tackle you. The only way to (kinda) avoid this is to use scout/webbing alt.
Ah so afk auto to jita and hanging there with 2bill cargo is where i went wrong . But at least i provided content !
That all sounds well and dandy but what do you do on the other side of the gate, that's where all the gangkers hang out, on the other side
pray 😌
Lol fair enough
if i spam duel to a freighter thats in transit then its still possible with a naga/or BS bump i can still kill you. spamming duel every 5 seconds and bumping. you will be overwelmed by popup madness. there is a setting you need to deactivate but ill let you work that out for your self. i,ve killed 30 plus freighters useing this method. 15 year VET but not played in 6 months. bookmarks that close to a gate can cause you to bounce off the gate in such a large ship, ie a highly camped gate good luck i may resub to kill a giant turd
Dang, interesting. Thanks for detailing out this method!!
jee-ta
correct
Theres no such a thing as safe hauler
No one is safe in EVE
I watched this just cause I just got ganked in a freighter and none of those method would have saved it. freighter with empty cargo has 1-5% of getting ganked out of fleet boredom. Expanded cargo freighter needs 200mil in fleet loses to gank. Nano Fiber freighter 400mil in loses. bulkhead freighter 800mil. These are not exact numbers but give some idea. if your cargo exceeds these numbers your % for getting ganked increases and once your cargo is double its 100% going to get ganked if scanned. Fly safe good luck. PS your overview should have all ships shown and if one has flashing yellow they are scanning you and you have one chance to dock maybe.
here is our overview if you wanted to check: th-cam.com/video/qYqYLGQk9Z0/w-d-xo.html
web buddy....
correct
All of the tipps dont prevent you from getting ganked at gates which is where most ganks happen. So yeah these tipps are useful but they dont help u against gankers lol. Also inertial stabs against ganks is trash bc u still turn like a truck and they cn tackle u even with full stabs
Yet I've never been ganked in my freighter 😌
@@lorumerthgaming Great for you, the tipps still dont prevent ganking lol