Expect another 21 Details next week :) This game much like MGS2 is extremely detailed for a game that released 15 years ago, so I hope you enjoy this part 1 of 2 covering a total of 46 Details in what's arguably the best Metal Gear game. P.S. Thank you for 100,000 subs, love you all! 💙
I always love looking back at the MGS games from time to time so I've had a blast with this and the MGS2 one. Any chance of an MGS4 version later down the line? I've not really seen anybody show off the details in-depth for MGS4 so I think I could learn a lot from that if it's worth it. Either way, keep up the great work and I can't wait for the part 2!
Ha! Major Zero says to Snake: "You think you're competing for the gold in Tokyo?" MGS3 takes place in 1964, when the summer olympics were hosted in Tokyo.
@@MGStealthbeta2015 They can definitely afford to have this level of detail in next gen games it's just because they seem to think that people don't care about small details
There are two reasons for it, if not more: 1) gameplay (RF allowed you to bypass vast parts of the level by blowing up obstacles, or break the game by making the end inaccessble) 2) performance: with high-end graphics, having too much debris, will drop the performance, especially in multiplayers. Older graphics can get away with less convincing damage portrayals. 3) making extras can be hard to do convincingly and costs a lot without adding much to the game, unless you make it the main focus.
I was given a PS2 console bundle with a random selection of games on my 12th birthday and this was the last game I played thinking it wasn't gonna be my taste but gave it a go eventually. 14 years later it's still hands down my favorite video game of all time ❤️
When I first saw the ends life bar at the dock I thought “I wonder if that means you can kill him here”. On my second playthrough I found the rifle and sniped him. While I was celebrating the fact you can kill him the wheel came back and killed me. I never laughed so hard at a game killing me
What's more, if you reload with a round still chambered, you get a full mag +1. In 4 some weapons don't do this because Snake still cycles the action at the end of the animation, but if you look on the ground after, you'll see he ejected an unspent round.
@@ElricSowrd twin snakes is notoriously bad, since they patched old level design not made for mgs2 gameplay into it, most of the bossfight are broken due to this And the cutscenes? My pick has to be when the president of arms tech Kenneth baker says "I forgot", and snake goes full retard, wiggles about for 15 seconds, almost falls over, then aims his fucking gun at his head. Because professionalism.
@@benfennell6842 You can just raise the Difficulty Level and/or switch the Radar Off. I like the MGS2 gameplay in the Remake, but my gripes with Twin Snakes: The visual looks dark compared to the Original and MGS2 that I can barely see. Some of the glitches kill the game: The camera near the stairs in the tank hangar always spot you no matter what you do, except if you use Chaff and if you get spotted even once you always get Alert 3 times, even if you Reset the game or die and exit. And some of the cutscenes are ruined: the Original cutscene with the tower bridge was dramatic. After the bridge gets destroyed the Hind appears and Snake runs toward the handrail where you're supposed to use the Rope, but in Twin Snakes after the bridged is destroyed a metal debris flies towards Snake, Snake chucks a Grenade at it, WALK TOWARDS the handrail where you're supposed to use the Rope, the Hind appears and there's NO MORE DRAMATIC RUNNING! And in the cutscene where Gray Fox dies, why does Snake scream his name before he gets crushed?
I was 13 when this came out. I was grounded for being a little prick for a week, and that's how i learned that the end can die of old age.. It wasnt until my 2nd playthrough that i learned there really WAS a boss battle in full.
As a hardcore mgs fan,especially 1 and 3, I am very surprised by few of these details. Kojima and his crew were really geniuses ahead of their time. That attention to details and creativity is nonexistent in todays gaming industry...
@mojosiesta9821 definitely yes, I don't know exactly why I wrote 1 and 3 specifically,maybe because I enjoyed those more,but 2 is definitively great as well.
In my years of playing this and beating the game 20-30 times, I never knew you could kill The End and face Ocelot's unit again in the jungle. Facing Ocelot's unit in the jungle sounds awesome. Running around in between areas and killing them one by one seems like fun.
some people might not know this, but the game he is playing is actually the HD remaster it is made on top of MGS3 Subsistence, the original Snake Eater is quite different, it has the classic overhead view plus the snake nightmare minigame and of course the graphics are still awesome!
oh yeah i remember that, i had the original on my ps2 one of the first games i got and those locked camera angles were a pain lol as a kid this game took me forever to beat, so glad they fixed that in the remaster but thanks to them i know the maps like the back of my hand XD
I like to think that the reason for that is because back then, it wasn't really possible to update most games, so the devs had to finish the product completely before releasing it. Nowadays, since devs can update games, they don't have to release a completely finished product, just a working one.
If I'm not mistaken, you have another option between Snake overslept then get shot AND The End passed away of old age, it's The End who's the one overslept.
@@tomjordan4123 Yeah, it's done by leaving fro more than 2 weeks i think, it's more of an easter egg since Kojima originally wanted to make a sniper fight that would be about patience and last for literal weeks... which would be impossible to make enjoyable in a game. Actually i don't think you have to leave, there's just a timer set for 2 weeks after which the End just drops dead at his current location
@@Neo2266. Lol Kojima is mighty ambitious even for his time. I wonder what he will do with Death Stranding, if he gives it the same love he did with MGS3
ざわ・ざわ he kinda lost it. Mgs4 was shit and you can’t really blame Konami for that game. That’s story became too convoluted even for him to resolve properly
@@RandomUser-fl3zo Yea i was kind of shit but to be fair I think he was tired of mgs and wanted to end it quickly. The story ended up rushed and chock full of nostalgic mgs 1 references. You could tell he became ambitious again with mgs5 but obviously it was cut short for whatever reasons.
best moment in this game for me when you must break out from the prison cell with NO hint whatsoever and you must improvise. and then the fight with the end.
@@Zagreus420 ah, alright . I'd read your sentence as if it was logically related (after escaping the prison fighting the End, u know) 👍 yeah, well the "fight" with the Sorrow is rather special and a bit annoying for the first time (I had to use a walkthrough as a 8 year old kid, no way I'd guessed about the resurrecting pill by myself)
I love that when The End dies before actually fighting him, the wheel from his wheelchair flies towards and hits you as to say: "This is for not being patient, although clever, and avoiding one of the most legendary video game boss battles"
I remember playing the very first time, back in 2010 and i didnt know about snake's eyes real-time adjustment. i thought was my CRT TV that was with some problems. I spent a whole day trying to fix it, checking the settings etc, tying to understand why the pitch black was like leaking light, being less dark. lol. Kojima genius.
I’ve played this game a couple dozen times and I thought I knew every strategy and secret. I didn’t know you can feed your enemies rotten food... also jiggle physics 😂 I definitely knew about that one as a kid.... I also didn’t know enemies can heal themselves I also didn’t know about that weird scene in the bathroom with that general... I also didn’t know Eva mocks ocelots move when his back is turned
Most of the ones I didn't know about I probably did by accident once without thinking about it after. Like wearing nightvision in "The Fury's cutscene" or killing The End. A lot of these I used as standard mechanics during my playthroughs, I loved to feed enemies rotten food, or throwing live snakes at them, just screwing around. The bat sonar one is the most surprising to me, I can't believe how smart Kojima is. The fact that enemies attack you when you have no ammo is why I love the escape sequence so much, because you have this pressure sensitive button and a hair trigger firearm with no ammo, Kojima's love for movies really pops in the tense encounters you can have just trying to stick people up with that paperweight.
If you don't do the first person view to see eva do that. You can catch the last bit of her doing that just before she turns around in the regular cutscene
14 year old me feeling mature for my age. When snake saluted the grave stone and the tear fell down his cheek while Eva reveals the mind blowing truth of the Boss’s deception.... I cried. Like a little bitch. Loyalty to the end o7
Dude, these videos are awesome. As a long time MGS fan I'd known most of these but the torch/nvg was totally new to me. Thanks for teaching me something new about one of my favorites of all time!
@@MrMah-zf6jk You mean the horse testicles? I love TW-series for it´s ability to let us make decisions that actually matter (not the illusion thereof, like in every Telltale game) and how some rather inconsequential decisions actually manifest in small details much later in the game. I also love the graphics: Fancy clothing with embroidery only visible in cutscenes (as you never get that close otherwise) Poor people with patched and damaged clothing. Soldiers with armour that has been dented, scratched, rusted and then repaired, but poorly.
There's a way to make your max health bar bigger if you inflict damage then recover from it with time. Just a tip if you want harder difficulties with low starting hp to be easier :) Realized back when I was playing the game in 2005 or 2006. I think I had some bullet bees "eating away inside of body" or something else for a very long period of time then I noticed the health bar got bigger when I healed up. Might be some other way if I didnt remember right but you can do it with some type of damage :D
any injury leaving red section that needs to be healed, if left to heal on it's own, will increase the life bar.... you can break your legs a max of 4 times at once, or keep grenading yourself. Just lie down and keep your stamina up and you'll regain health. Same thing worked with poison, you could immunise yourself before facing The Fear... best done with max life bar though as it can still kill you.
This game is the best in the series, it is one of the few games I cared about completing. I felt like I had to, like it was my duty. Crazy good game. The sniper fight with The End is insanely awesome. I got him on pure luck, I was hiding in a log and walked thru my sightline and I hit him, prompting the end of the mission.
Josh Powers dude, an actual remake vs a remaster are COMPLETELY different things. What you’re referring to is the remaster, and we want a remake. Many get the two words confused and it annoys the hell out of me.
Another small detail: In the mountain where you meet Eva, after meeting her go outside where you can see Grozny Grad and select the Sniper Rifle, then open fire at the visible soldiers in the base. You will automatically be spotted and the enemies will send 2 or 3 waves of one Hind D to kill you since the soldiers in the base cannot hit you because you are too far.
1. Beehives drive enemies away. 2. Shooting the ropes on the bridge will leave it unstable. 3. In the cave, Snake will get more used to the dark over time. 4/5.Destroying ammo/food dumps will leave enemies easily defeated/distracted (running out of ammo and throwing food) 6. Hungry enemies can be tricked into eating rotten or poisonous food. 7/8. You can kill or damage The End early if you get the SVD (He’s replaced by the Ocelot unit) TBC.. (In comments) (MGS3D) Once eye is lost, you cant use 3D
This is the game that made me a hardcore gamer for sure. Steep learning curve and my first Metal Gear experience and I'm still learning more every TIME
I played through this game a dozen times. And, apart from being able to kill the End (I assume most players try to snipe him early at some point)... I didn't know any of these! Well done!
I was priding myself on the fact that I was aware of every one of these details until I got to the very last one. I'm glad I saw the whole video. Keep up the good work!
Man I finished MGS3 like 12 times and saw all the crazy details like leeches in swamp, shooting radios and killing the End, but shooting damn ROPES of the bridge - I didn't even thought that's possible And never were naked for too long, so didn't catch a cold either. That gamedesign is mad.
This is one of my top 5 games of all time... and I grew up playing from NES generation onwards. I love the part where the guy goes "Munchies!" Also, Snake, in portuguese is "Cobra".
Such a fantastic game and was so far ahead of it's time. I'd love to see a mgs5 video of u showing off all sorts of cool details. All mgs games have extreme details which is 1 of the many reasons why I love them. Thanks for the awesome video!
I'll probably cover MGS5 sometime in the future but for now I have another 21 to show on this game then I'm moving on to some other titles. Thanks for watching, I'm glad you liked it :)
Metal gear solid is one of my all time favorite game franchises. I explored EVERY possible thing you could do in the series, and to this day, im still impressed by the details in it
You should look into the gamecube game eternal darkness it has some of the best 4th wall scares if all time go look at a vid of the sanitary effects to see what I mean
For Unbearable torment, the Pain. For Absolute terror, the Fear For true Oblivion, the End For Infinite rage, the Fury. & For unsurpassed Bliss, the Joy. My favorite MGS game Snake Eater
I'm guessing these will be in the next one but here are a few that were missed. - If you blow up the helicopter early in the game it'll make the mountain section a bit easier however it'll be replaced with guards on jetpacks. - Your stamina depletes slower if you have less stuff equipped in your backpack. - You can heal from injuries if you save the game and return to it a few days later. - You can kill enemies by throwing venomous snakes or spiders at them. - You can make the battle with Fear a lot quicker and easier if you shoot down all the fruit hanging from trees and throw out rotten food.
Still one of the Best Games to Ever Release and part of the reason is because of How Damn Detailed it is! Thank You, Kojima.... Oh and By the way, "Cobra" 🐍
Metal Gear solid and Final Fantasy defined my life. I today am also a game developer and all because of these 2 franchises. It's truly amazing how games can impact your life in such a great way. For example. when Final Fantasy 7 came out, it's emotions, it's world, music and everything conveyed to the player, was truly impacting. This game and FF8, 9, 10, 12, but also others and the MGS series in a different way made me for a part develop my emotions and reflection on emotions that I in potential have in my own personality. And even at this moment by chance I was listening to FF12 music while working: th-cam.com/video/FHqSVf6MPkw/w-d-xo.html
Those are the two series that have inspired me to write scripts for video games. I revisit MGS3 and FFX at least once a year for the same reasons Snake got in the box
I'm a developer as well, and I'd say FF and MGS were what really got me into it. It was those series that taught me a video game can be a lot more than just entertainment.
This game is amazing! Played it multiple times. My favorite part was all the different cutscenes ypu could unlock. Also if you held R1 during all cutscenes you would get some secret first person scenes. Munchies Cobra
Oh, Gosh! I'm elated to see this game. Thank you very much for having made this nice video! How can a game be THIS good!? I can't describe how much I deeply love this game. MGS3 is my very favorite one, in the entire gaming industry (and I'm not exaggerating). Hideo Kojima is a true video game developer legend, for having gifted us with the _Metal Gear_ franchise (and, mainly, MGS3!). I'd like to highlight some of the facts that make me consider MGS3 to be my most favorite game: a) all the amazing dialogs between Snake and Sigint, Paramedic, Eva, Major and The Boss, as well as the oral expressions of the soldiers and the bosses (Cobras); b) the great playability, with the free roaming system, together with the fact that we can replay the game with basically all the prizes and items collected in past playthroughs; c) the sophisticated camo index system, which I consider to be the best in the entire _Metal Gear_ franchise. I like pretty much the fact that we can permanently have the bosses camos, specially The Sorrow's "Spirit" camo, which happens to be my favorite, stealth-wise (it replenishes our stamina by non-lethally choking human characters, besides being amazing, when combined with the "Infinity" facepaint and the "Stealth" prize: the supreme stealth capability. Yay!); d) the Cobra Unit battles, specially with The End and The Sorrow. The End manages to be my most favorite boss, in a game: a true nice hunting match, in the woods, with sniper techniques. The Sorrow happens to be another very favorite of mine. Actually, Kojima was so bright with The Sorrow's battle that I must admit that I really feel sadness and a terrible existential emotion, regarding the possibility to harm or to kill someone, even though this is a game. The first time I played MGS3, I was careless with the stealth objective of the game and, unfortunately, happened to take down some soldiers. It broke my heart to see a soldier in that pond with The Sorrow screaming something like "My neck! My neck! Oh, Gosh... I shed tears, in this part of the game. The Sorrow really got me in the soul and I really like his lesson, regarding the casualties and atrocities of the war; e) the realm of the story in the woods, together with the depiction of the Cold War; f) the gorgeous soundtrack of the game, composed by Harry Gregson-Williams and Norihiko Hibino. I'm addicted to The Fear's and The Fury's music, as well as the Zaozyorje Forest BGM (Caution Mode). Besides, I must say that the ending theme of the franchise, with some "oriental touch" to it makes me shed some tears, because of so much beauty, with that breathtaking ending and main storyline; g) the pure stealth objective of the game: no alerts, no human kills, no human serious harm and no violence induced by our character (Snake); h) the cinematographic cutscenes that add a lot to the overall excellence of the game (and the franchise); i) the loyal design of the guns and the nice weaponry workings, even though, after my first run, I only used the non-lethal weapons (Mk 22, Mosin Nagant and, later, the EZ Gun) against human foes (I took The Sorrow's lesson to heart); j) the nice ranking system of the game. I was addicted to always get the "Markhor Rank", so that I could get the most out of the game (and to get the EZ Gun! Yay!), enjoying to get all the vegetables, fruits, medicine plants, animal species, including the infant snakes (Solid, Liquid and Solidus) and, of course, the Tsuchinoko!; k) the menu system, to change Snake's camos and backpack items, that showed loads of details of the items that were carried by Snake; l) the character animations, like the ones we see with Ocelot's SAA revolvers and Johnny (prison at Groznyj Grad); and m) all the finest and smart details, like the ones depicted on this video, that make this game to be timeless and absolutely wonderful. Thank you very much, Kojima and Konami, for having given us such a bright and powerful gaming experience. MGS3 is the best game, ever. Love it; love it; love it, from the bottom of my heart. PS: don't forget to add the nice box technique to put out the fire on Snake's body. By the way, commenting the 17:36 phrase: "COBRA"!
This proves to me that attention to detail and realistic physics are more important for immersion than realistic graphics. Yeah this might look like an average mobile game nowadays but back in the mid 2000s these were really good graphics. And the attention to detail in this game was better than in many games today.
Expect another 21 Details next week :)
This game much like MGS2 is extremely detailed for a game that released 15 years ago, so I hope you enjoy this part 1 of 2 covering a total of 46 Details in what's arguably the best Metal Gear game.
P.S. Thank you for 100,000 subs, love you all! 💙
I always love looking back at the MGS games from time to time so I've had a blast with this and the MGS2 one.
Any chance of an MGS4 version later down the line? I've not really seen anybody show off the details in-depth for MGS4 so I think I could learn a lot from that if it's worth it.
Either way, keep up the great work and I can't wait for the part 2!
Munchies / Cobra
TY from brazil. Excellent work. And congratz for 100k. o7
Just amazing
@@MGStealthbeta2015 Thank you! 🙏
o Knightz o are you hungarian?
My favourite detail is in the 3ds remake, where after snake loses an eye, you cant use 3d anymore.
That's cool but doesn't that mean its kind of a downgrade?
@@davidgomezdeossa6448 yeah, but that's the point. You're seeing it through snakes perception... pun indended
Really good mechanic
You actually can notice details with that shitty Framerate and graphics?
That's... pretty interesting.
Ha! Major Zero says to Snake: "You think you're competing for the gold in Tokyo?" MGS3 takes place in 1964, when the summer olympics were hosted in Tokyo.
And now they are being held in Tokyo, as well
Nowadays we have breathtaking graphics and cannot even shoot through wooden doors
in some games.
You're right. Games did become dumber and dumber despite the breathtaking graphics.
"Newgen" they say.
@@MGStealthbeta2015 They can definitely afford to have this level of detail in next gen games it's just because they seem to think that people don't care about small details
Welcome in next gen games in 2019:)
Crash Bash I could care less about shooting a bee hive
There are two reasons for it, if not more:
1) gameplay (RF allowed you to bypass vast parts of the level by blowing up obstacles, or break the game by making the end inaccessble)
2) performance: with high-end graphics, having too much debris, will drop the performance, especially in multiplayers. Older graphics can get away with less convincing damage portrayals.
3) making extras can be hard to do convincingly and costs a lot without adding much to the game, unless you make it the main focus.
Wait, it’s never occurred to me before. Snake is obsessed with boxes, feels it’s his destiny and safe when inside one....he’s not a snake, he’s a cat.
Mgs 3: cat eater
An ocelot, perhaps
"Cats do love to play as Snakes." - big boss
Plot twist: that's actually Liquid (we all know cats are liquid).
I couldn't imagine having the munchies only to discover a destroyed food supply.
Desmond Hume ??? I think he was making a joke
yes, I was half sleep and read a completely different story, like as he didn't know he could blow the supplies. thanks @@Onlybadtakes2589
Me: SNAAAAAKE EATERRRRRRR!
I was given a PS2 console bundle with a random selection of games on my 12th birthday and this was the last game I played thinking it wasn't gonna be my taste but gave it a go eventually. 14 years later it's still hands down my favorite video game of all time ❤️
SAME!!
*Never forget, Konami remaster good ass quality cinematic scenes but can only be seen in a pachinko slot machine.*
#FUCKKONAMI
Konami are little fucking bitches
Suk my snake konami
This hurts so much :'( because it's true.
#Fuckomani
When I first saw the ends life bar at the dock I thought “I wonder if that means you can kill him here”. On my second playthrough I found the rifle and sniped him. While I was celebrating the fact you can kill him the wheel came back and killed me. I never laughed so hard at a game killing me
hahaha man i wish that happened to me i would have lost my shit
Can you dodge the wheel?
@@rinzler9171 yes u can
@@rinzler9171Yeah, you can shoot it before it hits you.
Best game ever. Even the bullets on the ground are different depending on the .cal you shot. Kojima magic
What's more, if you reload with a round still chambered, you get a full mag +1. In 4 some weapons don't do this because Snake still cycles the action at the end of the animation, but if you look on the ground after, you'll see he ejected an unspent round.
Kris d what
the is a lot of ways to kill your enimes which is really cool
Thing is if you watch interviews with him he wanted to add so much more crazy stuff, i'm glad he didn't the first three are classics!
i would pay so much money to have all the old mgs games remastered with the new fox engine from mgs 5
What so we can dive around like an injured salmon?
Me too
Me too. Especially with MGS1. I wasn't entirely satisfied with The Twin Snakes Version. It wasn't good enough.
@@ElricSowrd twin snakes is notoriously bad, since they patched old level design not made for mgs2 gameplay into it, most of the bossfight are broken due to this
And the cutscenes? My pick has to be when the president of arms tech Kenneth baker says "I forgot", and snake goes full retard, wiggles about for 15 seconds, almost falls over, then aims his fucking gun at his head. Because professionalism.
@@benfennell6842 You can just raise the Difficulty Level and/or switch the Radar Off.
I like the MGS2 gameplay in the Remake, but my gripes with Twin Snakes: The visual looks dark compared to the Original and MGS2 that I can barely see.
Some of the glitches kill the game: The camera near the stairs in the tank hangar always spot you no matter what you do, except if you use Chaff and if you get spotted even once you always get Alert 3 times, even if you Reset the game or die and exit.
And some of the cutscenes are ruined: the Original cutscene with the tower bridge was dramatic. After the bridge gets destroyed the Hind appears and Snake runs toward the handrail where you're supposed to use the Rope, but in Twin Snakes after the bridged is destroyed a metal debris flies towards Snake, Snake chucks a Grenade at it, WALK TOWARDS the handrail where you're supposed to use the Rope, the Hind appears and there's NO MORE DRAMATIC RUNNING!
And in the cutscene where Gray Fox dies, why does Snake scream his name before he gets crushed?
The first three mgs games were so ahead of their time. This is probably one of the greatest video games ever made
*The greatest game
There some things the People make it with great high end quality up to it is been famous through the history like some of classic cars
MGS3 its the fifth Metal Gear game lol
Also MGS4: Considering it's online portion was the first ever game to have a battle royale type mode...
Santa 🎅 got me Metal Gear Solid 3 and GTA San Andreas for Christmas 2004.. Both brand new games at the time. It was a beautiful week off from school
4:22 Using rotten bats, thats a bit too on-the-nose today.
💀💀
Wrong
Kojima really did think of EVERYTHING
Christ, this comment’s a year old? Not a good sign.
13:20. Incredible I’ve beaten this game more than 50x maybe and I’ve never witnessed that. One of the main reasons i watch these vids. Great finds
Same!
I was 13 when this came out.
I was grounded for being a little prick for a week, and that's how i learned that the end can die of old age..
It wasnt until my 2nd playthrough that i learned there really WAS a boss battle in full.
8/10 IGN "Too Much Details"
Really?
@@unknownassailant157 no
@@TakeThisL-ow1ft oh. If that was the case then fuck IGN. But since no; still fuck 'em.
wrong, its 9.6/10 ign but it should 10/10 for masterpiece like metal gear solid 3 my favorite game of all time.
@@mohamedmizo8646 MGS2 & MGS3 = 10/10
As a hardcore mgs fan,especially 1 and 3, I am very surprised by few of these details.
Kojima and his crew were really geniuses ahead of their time. That attention to details and creativity is nonexistent in todays gaming industry...
Not 2 as well?
@mojosiesta9821 definitely yes, I don't know exactly why I wrote 1 and 3 specifically,maybe because I enjoyed those more,but 2 is definitively great as well.
@@demoxcro786 the holy Trinity lol
In my years of playing this and beating the game 20-30 times, I never knew you could kill The End and face Ocelot's unit again in the jungle. Facing Ocelot's unit in the jungle sounds awesome. Running around in between areas and killing them one by one seems like fun.
I think this is the best game ever made. It’s worth playing through at least 3 times for all of the quality, detail, secrets, and story.
Only three!?
I hadn't played it since 2005 and just decided to start again. This time on Extreme.... I'm rusty 😅
@@laughingkars889 Same, this time on 3ds. Aside from frame rate drops it plays like MGS 4.
Agreed, and to try out all the little tricks you forgot the first time.
Ps Now has the HD collection! Time for a 4th play thru ;)
I thought I had discovered everything as a young kid, but that last part with the torch and night vision changing the cutscene was new. Nice vid!
some people might not know this, but the game he is playing is actually the HD remaster
it is made on top of MGS3 Subsistence, the original Snake Eater is quite different,
it has the classic overhead view plus the snake nightmare minigame and of course the graphics are still awesome!
oh yeah i remember that, i had the original on my ps2 one of the first games i got and those locked camera angles were a pain lol as a kid this game took me forever to beat, so glad they fixed that in the remaster but thanks to them i know the maps like the back of my hand XD
pottergeist you can do overhead view in HD and subsistence by clicking R3
yea man i know, what i meant is that in snek eater you just have the overhead view, diferent from subsistence that you have both camera angles
It wasn't that hard in overhead. You could still pan a few extra feet using the right analogue stick (unlike mgs2).
That free camera is godsend though. Made the game 5 times better!
GTA V: Most detailed game ever.
MGS 3 fifteen years prior: Hold my future beer.
GTA 5 wasn't that detailed though
RDR2 boi.
Gtav trash
Hold my eye patch
@@SalvageET it was wtf are you talking about. But MGS3 has a ton more attention to detail. Which is pretty crazy for it's time.
The parrot leading you to the end is awesome
Yea
A year (or maybe 2) late but what the hell is my favorite Easter egg hunter doing here?
I wonder what happens if you eat it
@@AIcattheros Eat It? What The Hell lol?
@@savage_aly8752 why not? It fills your stamina gauge
The Fact that a old game that cane out 15 years ago haz more content then nowaday games is just wow.
SoulessGhost 00 yeah I agree MGS3 and RD2 have a lot of content
I like to think that the reason for that is because back then, it wasn't really possible to update most games, so the devs had to finish the product completely before releasing it.
Nowadays, since devs can update games, they don't have to release a completely finished product, just a working one.
12:35
Guards : *punching snake
Also Guards : "Who's that ?!?"
16:00
Raikov:"wanna join me ❤"
Snake: ... I'm sorry what?
This was my first game in ps2..
Man the graphics was too good.
i played this game on my xbox one with mgs 2
@@freedomgoddess Nice
This game was so perfect to mess around with for hours on end. It was so much fun, even besides the main mission, to see what you could do.
Oh my god you can just INJURE the End?
I thought it was amazing that they added an option to kill him but... this is so damn well thought through
If I'm not mistaken, you have another option between Snake overslept then get shot AND The End passed away of old age, it's The End who's the one overslept.
@@tomjordan4123
Yeah, it's done by leaving fro more than 2 weeks i think, it's more of an easter egg since Kojima originally wanted to make a sniper fight that would be about patience and last for literal weeks... which would be impossible to make enjoyable in a game.
Actually i don't think you have to leave, there's just a timer set for 2 weeks after which the End just drops dead at his current location
@@Neo2266. Lol Kojima is mighty ambitious even for his time. I wonder what he will do with Death Stranding, if he gives it the same love he did with MGS3
ざわ・ざわ he kinda lost it. Mgs4 was shit and you can’t really blame Konami for that game. That’s story became too convoluted even for him to resolve properly
@@RandomUser-fl3zo Yea i was kind of shit but to be fair I think he was tired of mgs and wanted to end it quickly. The story ended up rushed and chock full of nostalgic mgs 1 references. You could tell he became ambitious again with mgs5 but obviously it was cut short for whatever reasons.
As a hardcore MGS fan, there actually were some I didn’t know about. Feels kinda nice to feel not knowing something in a MGS game.
best moment in this game for me when you must break out from the prison cell with NO hint whatsoever and you must improvise. and then the fight with the end.
indeed! you mean the Sorrow, though ;)
@@rhandyrhoads12 sorrow's good too but u actually didnt fight him haha
@@Zagreus420 ah, alright . I'd read your sentence as if it was logically related (after escaping the prison fighting the End, u know) 👍 yeah, well the "fight" with the Sorrow is rather special and a bit annoying for the first time (I had to use a walkthrough as a 8 year old kid, no way I'd guessed about the resurrecting pill by myself)
This game changed my life forever. I played it so many times and didnt know a lot of stuff in the video. Nice job.
Bro do more of this game's secrets! It has so many of them!
Munchies!
Part 2 is on it way, should be up next weekend :)
@@oKnightzo yay!
"I want some more!"
munchies
I played it on ps2 in 2007
"Is there a way to take of my pants? "
"Say what now!"
I felt bad when hearing the soldiers say "I'm so hungry" knowing damn well I destroyed their supplies 😂
I love that when The End dies before actually fighting him, the wheel from his wheelchair flies towards and hits you as to say: "This is for not being patient, although clever, and avoiding one of the most legendary video game boss battles"
playing recently. I found that I could shoot the enemy's communicator and that could interrupt alerts. This game never ceases to amaze me
Also glowing mushrooms restore your batteries
@@Maesterful seriously? I didn't know
Jubileu Uelibuj that one is pretty obvious though
I remember playing the very first time, back in 2010 and i didnt know about snake's eyes real-time adjustment. i thought was my CRT TV that was with some problems. I spent a whole day trying to fix it, checking the settings etc, tying to understand why the pitch black was like leaking light, being less dark. lol. Kojima genius.
This game will be a masterpiece forever, love you kojima
When you throw handgrande to the river you can catch a lot of fish at once
What happens if you throw it in a group of snakes? Are snakes even edible?!
That would make anyone a snake eater.
@@TheRealBlazingDiamond snakes foundable alone not with a group if that happens yeah edible
@@Vengefulknight Ok.
Quite ironically, rats give Snake as much as other snakes, usually.
I’ve played this game a couple dozen times and I thought I knew every strategy and secret. I didn’t know you can feed your enemies rotten food... also jiggle physics 😂 I definitely knew about that one as a kid....
I also didn’t know enemies can heal themselves
I also didn’t know about that weird scene in the bathroom with that general...
I also didn’t know Eva mocks ocelots move when his back is turned
Remember how, for some reason, EVA's nipples were visible in the survival viewer?
@Channel07 WHAT. Jeez Kojima is a mad man
Most of the ones I didn't know about I probably did by accident once without thinking about it after. Like wearing nightvision in "The Fury's cutscene" or killing The End. A lot of these I used as standard mechanics during my playthroughs, I loved to feed enemies rotten food, or throwing live snakes at them, just screwing around. The bat sonar one is the most surprising to me, I can't believe how smart Kojima is.
The fact that enemies attack you when you have no ammo is why I love the escape sequence so much, because you have this pressure sensitive button and a hair trigger firearm with no ammo, Kojima's love for movies really pops in the tense encounters you can have just trying to stick people up with that paperweight.
If you don't do the first person view to see eva do that. You can catch the last bit of her doing that just before she turns around in the regular cutscene
We are live in 2019 Kojima lived 2019 in 1999, there is no game with more details than mgs even mgs 1 had more details then all the new games
This is facts.
What about RDR 2?
This game gave me the worst Post-Game depression I've ever had.
You never played MGS4? It's way more depressing
MGS5 is worse. I'm still kinda mad 5 years later
14 year old me feeling mature for my age. When snake saluted the grave stone and the tear fell down his cheek while Eva reveals the mind blowing truth of the Boss’s deception.... I cried. Like a little bitch. Loyalty to the end o7
@@CalmBreez same
7:46 Woooooow, I've never seen that scene until now. It's crazy all the small details this game has, it's still my favorite in the series.
11:16 yeah, snake may win gold medal in 2020 tokyo olympic.
no doubt he will! Munchies~
Dude, these videos are awesome. As a long time MGS fan I'd known most of these but the torch/nvg was totally new to me. Thanks for teaching me something new about one of my favorites of all time!
I wish games today had detail like this
The Witcher 3 went totally overboard with cramming the game full of little details.
@@edi9892 until you saw RDR 2's details lol.
@@MrMah-zf6jk You mean the horse testicles?
I love TW-series for it´s ability to let us make decisions that actually matter (not the illusion thereof, like in every Telltale game) and how some rather inconsequential decisions actually manifest in small details much later in the game. I also love the graphics:
Fancy clothing with embroidery only visible in cutscenes (as you never get that close otherwise)
Poor people with patched and damaged clothing.
Soldiers with armour that has been dented, scratched, rusted and then repaired, but poorly.
@@edi9892 not just horse testicles. There are literally hundreds of details in RDR 2. But TW 3 is still INCREDIBLY detailed.
@@MrMah-zf6jk Lol
There's a way to make your max health bar bigger if you inflict damage then recover from it with time. Just a tip if you want harder difficulties with low starting hp to be easier :) Realized back when I was playing the game in 2005 or 2006. I think I had some bullet bees "eating away inside of body" or something else for a very long period of time then I noticed the health bar got bigger when I healed up. Might be some other way if I didnt remember right but you can do it with some type of damage :D
any injury leaving red section that needs to be healed, if left to heal on it's own, will increase the life bar.... you can break your legs a max of 4 times at once, or keep grenading yourself. Just lie down and keep your stamina up and you'll regain health. Same thing worked with poison, you could immunise yourself before facing The Fear... best done with max life bar though as it can still kill you.
Metal gear solid 3 é muito além de seu tempo.
Nunca mais joguei nada igual. Nem os metal gears que vieram depois, conseguem ser tão genial
@@dominifreitas6570 Concordo, também é meu preferido.
Metal Gear Solid 4 é bom também, porém a questão de jogabilidade se assemelha mais ao MGS e MGS2(jogos em que controlamos o Solid Snake)
@@bastooooos_ nao se controla o solid snake no mgs2 , so pode o controlar no episodio tanker
Jajajaja
This game is the best in the series, it is one of the few games I cared about completing. I felt like I had to, like it was my duty. Crazy good game. The sniper fight with The End is insanely awesome. I got him on pure luck, I was hiding in a log and walked thru my sightline and I hit him, prompting the end of the mission.
So this is how Thanos is related to the purple Teletubby.
mgs hd collection for ps3 happened quite some time ago
I'd rather see the originals brought into the 2000s
The best we got was the metal gear solid 3 pachinko
Damn! If only Phantom Pain have MGS3 Food, Cure, and Camouflage concept.
Josh Powers dude, an actual remake vs a remaster are COMPLETELY different things. What you’re referring to is the remaster, and we want a remake. Many get the two words confused and it annoys the hell out of me.
It is still one of the greatest and one of my all time favorites. Playing this at 13 years old was amazing. The memories!
Another small detail: In the mountain where you meet Eva, after meeting her go outside where you can see Grozny Grad and select the Sniper Rifle, then open fire at the visible soldiers in the base. You will automatically be spotted and the enemies will send 2 or 3 waves of one Hind D to kill you since the soldiers in the base cannot hit you because you are too far.
3:42
Snake: *Kills everyone in the building and blows up the closet*
Some random guy: THE MUNCHIES! :O
I love that a wheel on the End's wheelchair comes flying at you after you prematurely kill him.
Soviet Cobra Noodle Munchies. I lost track. Very great videos. Especially liked the cardboard box codec. Very entertaining. Keep it up.
Never seen a tactical torch before XD
Me too:)
1. Beehives drive enemies away.
2. Shooting the ropes on the bridge will leave it unstable.
3. In the cave, Snake will get more used to the dark over time.
4/5.Destroying ammo/food dumps will leave enemies easily defeated/distracted (running out of ammo and throwing food)
6. Hungry enemies can be tricked into eating rotten or poisonous food.
7/8. You can kill or damage The End early if you get the SVD (He’s replaced by the Ocelot unit)
TBC..
(In comments)
(MGS3D) Once eye is lost, you cant use 3D
Can't wait to see details in death stranding!!
I can't wait to cover it, I hope it's as detailed as this game!
@@oKnightzo omg! I love your channel, but yeah it's a kojima game so here's to some more bizzare details 🍻
This is the game that made me a hardcore gamer for sure. Steep learning curve and my first Metal Gear experience and I'm still learning more every TIME
ahead of it's time.
*its
I played through this game a dozen times. And, apart from being able to kill the End (I assume most players try to snipe him early at some point)... I didn't know any of these! Well done!
My favorite detail is when you use claymores against the fury.
*1st boom, that's dirty, 2rd boom, SON OF A B!@#$* 🤣
Kojima is a videogame GOD. So smart and extremely well thought out.
I was priding myself on the fact that I was aware of every one of these details until I got to the very last one. I'm glad I saw the whole video.
Keep up the good work!
Where is the solider who heal himself?
Insane level of details
Man
I finished MGS3 like 12 times and saw all the crazy details like leeches in swamp, shooting radios and killing the End, but shooting damn ROPES of the bridge - I didn't even thought that's possible
And never were naked for too long, so didn't catch a cold either.
That gamedesign is mad.
MGS3 is the top of the top. A masterpiece!
Also, MUNCHIES!
Heh, Munch munch, crunch crunch
*_MUNCHIE MUNCHIE CRUNCHIE CRUNCHIE_*
This is one of my top 5 games of all time... and I grew up playing from NES generation onwards.
I love the part where the guy goes "Munchies!"
Also, Snake, in portuguese is "Cobra".
The best game in series. What Kojima and his managed to pull off with the PS2 is nothing short of amazing
Remake announced today !! Im in tears
You kept me waiting for this video bro
I kept you waiting, huh?
Wow really? I was born in 2003 and played this for the first time in 2019 and properly played it in 2020 welcome home All
Such a fantastic game and was so far ahead of it's time. I'd love to see a mgs5 video of u showing off all sorts of cool details. All mgs games have extreme details which is 1 of the many reasons why I love them. Thanks for the awesome video!
I'll probably cover MGS5 sometime in the future but for now I have another 21 to show on this game then I'm moving on to some other titles. Thanks for watching, I'm glad you liked it :)
Gotta say, for a game that was released litrally two years after I was born, that's some crazy attention to detail!
My greatest discovery when I was small was finding out I could kill the end so easily and get hit by his wheelchair wheel 😂
Metal gear solid is one of my all time favorite game franchises.
I explored EVERY possible thing you could do in the series, and to this day, im still impressed by the details in it
Psycho Mantis turning off my TV is still the craziest gaming experience I've ever had.
Mine was the crazy codec conversation in mgs 2 with the colonel. Crazy stuff
Colonel saying things like: "You've played kinda long, maybe take a break or something?" Breaking the fourth wall👀
You should look into the gamecube game eternal darkness it has some of the best 4th wall scares if all time go look at a vid of the sanitary effects to see what I mean
For Unbearable torment, the Pain.
For Absolute terror, the Fear
For true Oblivion, the End
For Infinite rage, the Fury.
&
For unsurpassed Bliss, the Joy.
My favorite MGS game
Snake Eater
They need to remake this game
I'm guessing these will be in the next one but here are a few that were missed.
- If you blow up the helicopter early in the game it'll make the mountain section a bit easier however it'll be replaced with guards on jetpacks.
- Your stamina depletes slower if you have less stuff equipped in your backpack.
- You can heal from injuries if you save the game and return to it a few days later.
- You can kill enemies by throwing venomous snakes or spiders at them.
- You can make the battle with Fear a lot quicker and easier if you shoot down all the fruit hanging from trees and throw out rotten food.
There's also the fake death pill/stun grenade trick for The Fear
Also your food will rot if you leave too long between playing
Still one of the Best Games to Ever Release and part of the reason is because of How Damn Detailed it is! Thank You, Kojima.... Oh and By the way, "Cobra" 🐍
Metal Gear solid and Final Fantasy defined my life. I today am also a game developer and all because of these 2 franchises. It's truly amazing how games can impact your life in such a great way. For example. when Final Fantasy 7 came out, it's emotions, it's world, music and everything conveyed to the player, was truly impacting. This game and FF8, 9, 10, 12, but also others and the MGS series in a different way made me for a part develop my emotions and reflection on emotions that I in potential have in my own personality. And even at this moment by chance I was listening to FF12 music while working: th-cam.com/video/FHqSVf6MPkw/w-d-xo.html
Those are the two series that have inspired me to write scripts for video games. I revisit MGS3 and FFX at least once a year for the same reasons Snake got in the box
Dude, MGS3, FF9+12 are my fav games ever!!!!!!!!!! Are you happy in your job? :)
I'm a developer as well, and I'd say FF and MGS were what really got me into it. It was those series that taught me a video game can be a lot more than just entertainment.
This game is amazing! Played it multiple times. My favorite part was all the different cutscenes ypu could unlock. Also if you held R1 during all cutscenes you would get some secret first person scenes.
Munchies
Cobra
Yeah those are nice touch, thanks for watching!
snake's urge to get in the box is actually a very mutual feeling, you ever just want to get inside a big bucket or a massive box? come on we all do
Congratulations on 100k subs dude
You deserve it
Thank you!! 😊
20 years and I'm still finding new details about this game. Truly one of the best of all time.
Great bro!
Please do hitman absolution details please man
@Thy Gamr my man! I honestly wouldn't consider Absolution to be a hitman game. Too linear.
@Ocelot Bro i am only asking about details not gameplay
Holds that torch like a fladhlight what a legend
Addendum to spinning snake in the viewer to make him puke:
You can use that trick to escape jail.
The game also tells you to do it if you're out of dietary medicine and eat something to give you food poisoning.
Oh, Gosh! I'm elated to see this game. Thank you very much for having made this nice video! How can a game be THIS good!? I can't describe how much I deeply love this game. MGS3 is my very favorite one, in the entire gaming industry (and I'm not exaggerating). Hideo Kojima is a true video game developer legend, for having gifted us with the _Metal Gear_ franchise (and, mainly, MGS3!).
I'd like to highlight some of the facts that make me consider MGS3 to be my most favorite game:
a) all the amazing dialogs between Snake and Sigint, Paramedic, Eva, Major and The Boss, as well as the oral expressions of the soldiers and the bosses (Cobras);
b) the great playability, with the free roaming system, together with the fact that we can replay the game with basically all the prizes and items collected in past playthroughs;
c) the sophisticated camo index system, which I consider to be the best in the entire _Metal Gear_ franchise. I like pretty much the fact that we can permanently have the bosses camos, specially The Sorrow's "Spirit" camo, which happens to be my favorite, stealth-wise (it replenishes our stamina by non-lethally choking human characters, besides being amazing, when combined with the "Infinity" facepaint and the "Stealth" prize: the supreme stealth capability. Yay!);
d) the Cobra Unit battles, specially with The End and The Sorrow. The End manages to be my most favorite boss, in a game: a true nice hunting match, in the woods, with sniper techniques. The Sorrow happens to be another very favorite of mine. Actually, Kojima was so bright with The Sorrow's battle that I must admit that I really feel sadness and a terrible existential emotion, regarding the possibility to harm or to kill someone, even though this is a game. The first time I played MGS3, I was careless with the stealth objective of the game and, unfortunately, happened to take down some soldiers. It broke my heart to see a soldier in that pond with The Sorrow screaming something like "My neck! My neck! Oh, Gosh... I shed tears, in this part of the game. The Sorrow really got me in the soul and I really like his lesson, regarding the casualties and atrocities of the war;
e) the realm of the story in the woods, together with the depiction of the Cold War;
f) the gorgeous soundtrack of the game, composed by Harry Gregson-Williams and Norihiko Hibino. I'm addicted to The Fear's and The Fury's music, as well as the Zaozyorje Forest BGM (Caution Mode). Besides, I must say that the ending theme of the franchise, with some "oriental touch" to it makes me shed some tears, because of so much beauty, with that breathtaking ending and main storyline;
g) the pure stealth objective of the game: no alerts, no human kills, no human serious harm and no violence induced by our character (Snake);
h) the cinematographic cutscenes that add a lot to the overall excellence of the game (and the franchise);
i) the loyal design of the guns and the nice weaponry workings, even though, after my first run, I only used the non-lethal weapons (Mk 22, Mosin Nagant and, later, the EZ Gun) against human foes (I took The Sorrow's lesson to heart);
j) the nice ranking system of the game. I was addicted to always get the "Markhor Rank", so that I could get the most out of the game (and to get the EZ Gun! Yay!), enjoying to get all the vegetables, fruits, medicine plants, animal species, including the infant snakes (Solid, Liquid and Solidus) and, of course, the Tsuchinoko!;
k) the menu system, to change Snake's camos and backpack items, that showed loads of details of the items that were carried by Snake;
l) the character animations, like the ones we see with Ocelot's SAA revolvers and Johnny (prison at Groznyj Grad); and
m) all the finest and smart details, like the ones depicted on this video, that make this game to be timeless and absolutely wonderful.
Thank you very much, Kojima and Konami, for having given us such a bright and powerful gaming experience. MGS3 is the best game, ever. Love it; love it; love it, from the bottom of my heart.
PS: don't forget to add the nice box technique to put out the fire on Snake's body.
By the way, commenting the 17:36 phrase: "COBRA"!
Thanks for the video, now I wanna experience this masterpiece again 💚
I'm going to this evening after work. Going to try extreme, with naked camo and no alerts 😅
Man i really wish games today were this good, detailed and polished! This game is a fricking masterpiece that everyone should experience.
The best Metal Gear.
This proves to me that attention to detail and realistic physics are more important for immersion than realistic graphics. Yeah this might look like an average mobile game nowadays but back in the mid 2000s these were really good graphics. And the attention to detail in this game was better than in many games today.
It's just my favorite game of all time
I’ve beaten this game at least 50 times and there are things in this video I have t seen before. Incredible
Hands down one of the best games ever made
Theres a dude who has covered everything in this game its actualy insane