yeah tbh it does make the fleet feel very weak, and I personally think it would be fully possible to beat the lvl with limited energy and just be smart about usage/build
For anyone new to Armored Core and wanting context and Armored Core For Answer (AC4A) spoilers: the short answer is in the 3rd route's climax mission, you accept the most massive payment ever to go killing millions of civilians, and you go flying from one massive airship to another destroying them with very little resistance, following the crazy guy's goal of sending a message. It's a pretty dramatic mission on the account of how you have to actually put in the effort to move to each airship for your choice of massacring civilians, even though it is by no means difficult. It also seems to be the canon route. The following mission is especially exciting. All of the good guys team up to defeat the world's most horrifying monster: you. 5 of the best ACs vs 1, and probably way more difficult than any of AC6's uneven matchups (oh, I guess the crazy guy was there with you at the start of the fight, easy to forget).
Yeah this mission is insane. 4A difficulty is either perfectly balanced or absolutely nerve wracking... this mission is nerve wracking. No cheese only crazyness. But i think the cannon ending is more Orca one
AC Verdict Day spoilers: there are ruins of destroyed Cradles (the partially restored Spirit of Motherwill and altered White Glint NEXT in a world of no NEXTs just connects the world, not quite a specific point). If the Cradles were just starved of fuel, they should be able to land intact. Also Orca was more or less bought out by the corporations, so in both of those routes you just get used and kinda have the same problem with a different face, little changes. The massacre immediately takes away any reason to maintain the status quo, Kojima tech would have immediate reason to start fading away.
@@Tera_GX and yes i know for Orca. They are a plan from Omer / Rayleonard to purge a part of the league and the next regain access to Space. In the end only Wynne D. And OldKing really tried to fight the league
Oh man, I'm glad someone else commented this. On my first time through the level, when I realized when I was about to do, I turned down the music and hummed the battleship fighting theme the whole time. There was once a time when I could recite the entire vector Cannon prep procedure script from memory too, but alas.
This missions is dreadful gold. You know damn well you're about to set off the biggest bomb mankind ever made, and all the enemy can do is throw whatever they have left at YOU in a last ditch attempt to stop it. And all you can do is Remeber why you are doing it. Feed the fire. Let the last cinders burn.
I assume you mean play the other games and I personally think you should really give them a go, they are very incredible games. If you want fast pace action, 4th gen is a great place to go, 4 and For answer. Want a real weighty military feel to ACs? 5th gen, Ac5 and verdict day, And the old gens are...hard to explain but to me are the most fun, A very arcade like fast pace feel. But look, you can start anywhere and it would be completely fine. I personally went with for answer, 4th gen, then went to old gen, (which is 1 to 3, in the series.). I know it seems like alot. But they are some of the best games ever made IMO.
this song was playing in my head the entire time I was doing this mission until I reached rusty and then I couldn’t think of anything other than “sorry, buddy…”
The entire time, I was replaying Red Comet of Loum and the Mobile Suit Gundam The Origin Main Theme, both from Gundam The Origin movies during this level. Felt epic.
IIRC, The Cradles are even smaller than Xylem. And they have 20 Million Humans per Cradle. Imagine Xylem as a Cradle. 5 of Those could house an entire Continent of Humans easily
After a decade i was kinda hoping we'd get a soundtrack on par with gen 4, 6's soundtrack isn't bad BUT it also wasn't hyping me up much, hell in the rusty fight i got hyped up but it was so low energy i alt tabbed to put on Fall and made the fight way more hype
this is just gundam. i mean the whole game is the best gundam game weve gotten yet but during this mission i felt like i was playing every sequence where some zaku obliterated a fleet. so fucking good. if any video game gets an uber high production anime its this one. their work in the epic robot fights is mostly done for em by now lol.
Yeah I'll admit thats one thing that was a bit of a let down with AC6: the not very hype sound track. Playing old AC tracks makes this game 1000% more fun than it already is.
"Memories" should be reused here, the "So I'm scary" simply hits different after you realise a bunch of brindge crew of last few warships can only fire in panic seeing a 40 meter tall machine flying like a jet towards them only for the pilot to "look them in the eyes" in a way, landing on last one and punching their ship to death.
I wonder why the PCA would invest so much resource on some bulky, easy to hit moving coffins. Mobility is shit, firepower is OK but easily dodged, basically just target practice for ACs.
Arrogance, really. You see how they think their LCs and HCs are enough to take on experienced AC pilot when they aren't earlier in the game, so I expect that to apply to their ships.
The answer is that these things are supposed to be fielding their own AC equivalents. This mission is after the fleet was taken over by a Corp that only had like 1 AC left on the planet. And he had betrayed them. The only other times you fight the ships are when they are parked on when it is just 1 or 2 of them. And in both cases that had AC equivalent backup that you kill during or immediately before the fight. Their job is to bring a great deal of firepower to bear against non mobile targets. So basically kill everything that isn't an AC
Another factor too is that as an ac pilot, 621, aka us, is quite literally known as a God of death at this point. We have done so much impossible to comprehend feats that we can't be even compared to another ac pilot, outside of rusty. Notice how the admiral of the fleet said that we are priority target after she noticed us on the field. it's how dangerous we are. This is also right after the mission of us killing all Arquebus high value ac assets, such as Freid. At this point, Arquebus is throwing what heavy elements it has left to stop us.
ปีที่แล้ว +8
Just played this mission. It reminded me of the fleet mission on Zone of the Enders: The 2nd Runner where you have to use the Vector Cannon to take out each ship. Also an epic mission!!!! Giving us infinite boost for this mission was such a gift!!!!
I really hope someday From adds the Karman Line as a special PvP arena. Fighting Rusty with infinite energy was so exhilarating, and I want to fight actual players with that gimmick.
So nice. Though, just my personal taste, I think overture (AC4 intro) would have been a bit better of a choice. If you go back and watch that intro, it absolutely rocks. Though, this is nuts too.
I really don’t want this to come off as pretentious or some dumb shit but it’s kinda crazy how many people use that damn Zimmerman lol. almost every clip of ac6 I’ve seen had single or dual wield Z’s. Don’t like the shotguns personally, but it’s funny to see how widespread their use is.
It's mostly because of how the game's stagger system REALLY favors weapons like that. That said since I've been going for S-Ranks it's pretty apparent that they aren't the be all end all weapon they first seem to be.
this is cool and all but the original is still the best. *spoiler* This is right after we lost chatty, which meant a lot to Carla and is a cool companion that I hate to lose... (RIP my AI friend). So this early stage come as a challenge-ish chore that just for player to show off their skills on these PCAs, plus listening to what Carla have to say, and most importantly, build up to the Rusty fight. Hence it is actually great to have less noticeable BGM here to sell the feeling
@@bar_max4807 Ayre's not responsible for their deaths tho? Freud is the one who killed Chatty and Rusty and Ayre pretty much share the same dream, to have the corps leave Rubicon alone
AC6's soundtrack was such a damn letdown compared to AC4A. Everything in 6 sounded the fucking same and the only tracks I remember are Rusted Pride and the Balteus theme (I don't remember Balteus because it's good, I remember because I was fucking stuck on it for 3 hours.)
While the old AC's are for more "anime" mech games, AC6 is the first time they wanted to do a "Cinematic" mech games. So the music needs to fits the bill.
I guess it's just wasted on me unfortunately. I bought the deluxe edition because I expected to like it. So a lot of my disappointment probably comes from paying an extra 10$ for something I didn't care for. Least the game was a lot of fun.@@hendrihendri3939
Brother, I get it. In a game of customization, you wanna see some diversity of builds and experimenting. BUT, I say give it some time. Peeps will wanna change up flavors after a solid while, and we'll have some fun variety. 😆 For this vid, let's enjoy how the music pairs with the mission yeah?
My question is why give us infinite energy for this Mission but nothing else? Why are we capable of sustained flight and boost in this Mission alone specifically? To me it would have at least made more sense if we had maybe some extra equipment like a Vanguard over booster equipped, not too much of a complaint really, it just feels kind of off like if we're capable of it here in this Mission we should have been capable of sustained flight in others as well it kind of brought me back to armored Core 4 answer gameplay where your next was capable of sustained flight when you upgraded it enough. Edit: I skipped the mission briefing so I was not aware of the time thank you for the explanations.
They explain it in the mission briefing. High concentrations of coral in the upper atmosphere are allowing our AC to draw power from the atmosphere instead of the generators. Doesn’t make a hell of a lot of sense but it’s the reason we don’t get even more gadgets and gizmos for the sortie
@@thedeadman4481 the entire plot of this game is coral being used as highly efficient and self propagating fuel, of course you'd have no trouble zooming around forever in an atmosphere full of it
@@joschuakruse7999 as I said I accidentally skipped the briefing so I wasn't aware of the specifics behind the mechanics in the mission and I haven't gone back to play it yet.
20 Million Dead, 40 Million, 60 Million…
"80 million..."
"100 million!"
"ONE HUNDRED AND FIFTY MILLION!"
Actual line in game files
That moment, when humanity willingly births the monster of its dreams. And is reminded why our ancestors would fear both light and dark.
Rubicon has fallen...
Billions must die.
Heh, Lap dog
“Millions will die. Exciting don’t you think?”
Considering the actual ending of this route, I think we aimed higher than millions.
@@Ohmygodiamonfire Old King would be very proud
And people called it bad ending never play For Answer
@@RyukagiRen It is the equivalent of Old King ending though, complete with your friends turning on you.
@@psychocrysis2 but not facing 5 AC at same time is different, in old king you become final boss
Its so cool that they gave us infinite energy for this level, i felt like char destroying battleships during the battle loum
yeah tbh it does make the fleet feel very weak, and I personally think it would be fully possible to beat the lvl with limited energy and just be smart about usage/build
@jamwrightiam To me the fleet didn't feel weak, I just felt unstoppable.
In this stage we must paint rad color too enhance the speed
bro same infact i bulit a zeon super suit and this immersed me I also had zeon symbols as well
You know for a colony ship the xylem is very well armed.
For anyone new to Armored Core and wanting context and Armored Core For Answer (AC4A) spoilers: the short answer is in the 3rd route's climax mission, you accept the most massive payment ever to go killing millions of civilians, and you go flying from one massive airship to another destroying them with very little resistance, following the crazy guy's goal of sending a message. It's a pretty dramatic mission on the account of how you have to actually put in the effort to move to each airship for your choice of massacring civilians, even though it is by no means difficult. It also seems to be the canon route.
The following mission is especially exciting. All of the good guys team up to defeat the world's most horrifying monster: you. 5 of the best ACs vs 1, and probably way more difficult than any of AC6's uneven matchups (oh, I guess the crazy guy was there with you at the start of the fight, easy to forget).
Yeah this mission is insane. 4A difficulty is either perfectly balanced or absolutely nerve wracking... this mission is nerve wracking. No cheese only crazyness. But i think the cannon ending is more Orca one
AC Verdict Day spoilers: there are ruins of destroyed Cradles (the partially restored Spirit of Motherwill and altered White Glint NEXT in a world of no NEXTs just connects the world, not quite a specific point). If the Cradles were just starved of fuel, they should be able to land intact. Also Orca was more or less bought out by the corporations, so in both of those routes you just get used and kinda have the same problem with a different face, little changes. The massacre immediately takes away any reason to maintain the status quo, Kojima tech would have immediate reason to start fading away.
@@Tera_GX but in AC5 and Verdict day ins't a garage in space with a space station ? And i don't think something as big as a craddle can land safely
@@Tera_GX and yes i know for Orca. They are a plan from Omer / Rayleonard to purge a part of the league and the next regain access to Space. In the end only Wynne D. And OldKing really tried to fight the league
@@csam9167 yes, which is why it's the Orca ending - the Destruction ending doesn't get rid of the Assault Cells
"He's fast, the bastard. He's moving at three times normal speed!"
Char !!!
Memory unlocked: Eliminate BAHRAM fleet, ZOE The 2nd Runner.
Good times
Oh man, I'm glad someone else commented this. On my first time through the level, when I realized when I was about to do, I turned down the music and hummed the battleship fighting theme the whole time. There was once a time when I could recite the entire vector Cannon prep procedure script from memory too, but alas.
CHARGING VECTOR CANNON
For me it was that and the ending bit of Titanfall 2
@@flamesbaldwin108 Life-ring has started revolving. Ready to fire.
This was like something straight out of Gundam taking out capital ships while flying around.
Really need a mod incorporating bangers from the old OSTs, 20th anniversary, etc
I dueled Rusty to Fall - Into The Grace and it was awesome
I really want a mod that replaces everything with ace combat tracks. Like imagine archange playing during ALLMIND, or magic spear during this mission
Would be nice if they just added them in. Didn’t ACV have old themes in it?
@@clintonef9Verdict day had a dlc that added remixes from older games.
20th anni remixes of Cosmos and mechanized memory would be so fucking cool
This missions is dreadful gold. You know damn well you're about to set off the biggest bomb mankind ever made, and all the enemy can do is throw whatever they have left at YOU in a last ditch attempt to stop it.
And all you can do is Remeber why you are doing it.
Feed the fire. Let the last cinders burn.
Old King must be having a great time from his miserable grave.
Imagine if they create an arena mode like this, all aerial pvp?
They did in the a older game which was For Answer, the goofy inf EN regulation
Hope so having unlimited en arena be amazing
definitely hoping we get alternate modes like this.
Infinite Assault Boost all the time.
AC6 is my first AC but i would like a mod that changes some missions to have these classic soundtracks, i really like them
I just play them on spotify and turn off music in the settings. Much simpler.
Loved the music in AC6. Makes me wanna play the others but there's so many! Favorite songs are final boss themes, Balteus Theme and Rusted Pride
I assume you mean play the other games and I personally think you should really give them a go, they are very incredible games.
If you want fast pace action, 4th gen is a great place to go, 4 and For answer.
Want a real weighty military feel to ACs? 5th gen, Ac5 and verdict day,
And the old gens are...hard to explain but to me are the most fun, A very arcade like fast pace feel.
But look, you can start anywhere and it would be completely fine. I personally went with for answer, 4th gen, then went to old gen, (which is 1 to 3, in the series.).
I know it seems like alot. But they are some of the best games ever made IMO.
Oh, and the music in the old games slap.
Glad I wasn’t the only one who booted up Remember to listen to while trashing Arquebus’s fleet.
I went in my White Glint AC for this one
AC4/4A OST are just too good!
this song was playing in my head the entire time I was doing this mission
until I reached rusty and then I couldn’t think of anything other than “sorry, buddy…”
Then it was The Answer playing in your head, right?
This mission was the most gundam thing i ve ever experienced
The entire time, I was replaying Red Comet of Loum and the Mobile Suit Gundam The Origin Main Theme, both from Gundam The Origin movies during this level. Felt epic.
There are so many more lives to take. This is only the beginning.
Considering that Raven is canonically a Gen 4 , it makes sense that this song would be playing
IIRC, The Cradles are even smaller than Xylem. And they have 20 Million Humans per Cradle.
Imagine Xylem as a Cradle. 5 of Those could house an entire Continent of Humans easily
Not surprising, Xylem IS a colony ship after all!
The smallest building on the Xylem is still a skyscraper.. let that sink in
PCA at first "Wait thats not Raven."
PCS "OH SHIT ITS RAVEN SHOOT THEM DOWN!"
That Fires of Raven title looks so damm juicy
Memory Unlocked : Battle of Loum
Steel Haze Ortus duel but Fall (Seed a barren earth) is playing
After a decade i was kinda hoping we'd get a soundtrack on par with gen 4, 6's soundtrack isn't bad BUT it also wasn't hyping me up much, hell in the rusty fight i got hyped up but it was so low energy i alt tabbed to put on Fall and made the fight way more hype
Jesus Tap-Dancing Christ, I fucking love mechs.
God I love the earlier entries Music, unique and fitting in a way you don't find in any other games, mecha or not.
Makes me feel like Char Aznabal destroying Federation ships
this is just gundam. i mean the whole game is the best gundam game weve gotten yet but during this mission i felt like i was playing every sequence where some zaku obliterated a fleet. so fucking good. if any video game gets an uber high production anime its this one. their work in the epic robot fights is mostly done for em by now lol.
Yeah I'll admit thats one thing that was a bit of a let down with AC6: the not very hype sound track. Playing old AC tracks makes this game 1000% more fun than it already is.
"Memories" should be reused here, the "So I'm scary" simply hits different after you realise a bunch of brindge crew of last few warships can only fire in panic seeing a 40 meter tall machine flying like a jet towards them only for the pilot to "look them in the eyes" in a way, landing on last one and punching their ship to death.
I wonder why the PCA would invest so much resource on some bulky, easy to hit moving coffins. Mobility is shit, firepower is OK but easily dodged, basically just target practice for ACs.
Arrogance, really. You see how they think their LCs and HCs are enough to take on experienced AC pilot when they aren't earlier in the game, so I expect that to apply to their ships.
The answer is that these things are supposed to be fielding their own AC equivalents. This mission is after the fleet was taken over by a Corp that only had like 1 AC left on the planet. And he had betrayed them.
The only other times you fight the ships are when they are parked on when it is just 1 or 2 of them. And in both cases that had AC equivalent backup that you kill during or immediately before the fight.
Their job is to bring a great deal of firepower to bear against non mobile targets. So basically kill everything that isn't an AC
Another factor too is that as an ac pilot, 621, aka us, is quite literally known as a God of death at this point. We have done so much impossible to comprehend feats that we can't be even compared to another ac pilot, outside of rusty. Notice how the admiral of the fleet said that we are priority target after she noticed us on the field. it's how dangerous we are. This is also right after the mission of us killing all Arquebus high value ac assets, such as Freid. At this point, Arquebus is throwing what heavy elements it has left to stop us.
Just played this mission. It reminded me of the fleet mission on Zone of the Enders: The 2nd Runner where you have to use the Vector Cannon to take out each ship. Also an epic mission!!!!
Giving us infinite boost for this mission was such a gift!!!!
Because this is a video game and them sniping you from outside of visual range wouldn't be fun
What i love about this mission is that they decide to concentrate fire on you. Not the fuck off ship about to crash jnto the coral. You
I really hope someday From adds the Karman Line as a special PvP arena. Fighting Rusty with infinite energy was so exhilarating, and I want to fight actual players with that gimmick.
You feel like that one viper cutscene in titanfall 2 but scaled up to 21
Been playing AC6 alot recently, only just heard the ACV ost today, this video literally pairs two of my new favorite things
This mission was _really_ fun with the flying tank legs.
Should've had Remember play for the flying section, then Mechanised Memories for the Rusty fight
I was waiting for somebody to do this thank youuu
"Oooh im scaryyy , Scaryyyyy "
This is how I played the entire game
1:56 gamer plays
This was such a fun mission! Was a little disappointed with how easy the fight with Rusty was, but still really fun.
hah this would have been so fitting and a nice easter egg if they had this song playing
God this goes so god damm hard
So nice. Though, just my personal taste, I think overture (AC4 intro) would have been a bit better of a choice. If you go back and watch that intro, it absolutely rocks. Though, this is nuts too.
I really don’t want this to come off as pretentious or some dumb shit but it’s kinda crazy how many people use that damn Zimmerman lol. almost every clip of ac6 I’ve seen had single or dual wield Z’s. Don’t like the shotguns personally, but it’s funny to see how widespread their use is.
It's mostly because of how the game's stagger system REALLY favors weapons like that.
That said since I've been going for S-Ranks it's pretty apparent that they aren't the be all end all weapon they first seem to be.
people are still figuring out the game
give the javelin missile a try btw, they do high stagger and the AI has trouble dodging the chain
Cosmos would be perfect for this mission
all thats missing is the zoom noise for Assalt dashing
*Millions will die*
*Isn’t it exciting?*
Can someone tell me about OST's name for the first half of this clip? Thx.
Remember on your memories - FreQuency
When you think about it, this mission really reminds you of the genocide you made alongside your "buddy"
Alongside your buddy? What do you mean? Rusty doesn't help you do the genocide ending. Very much the opposite.
You don’t know what you’re talking about lol
@@DGneoseeker1 he's talking about old king from AC4A although I'll admit it's rather strange to call him a 'buddy'
is there a transfornium ac. shift it to vehicle mode. i want to see a walktrought with an ac flying as a plane. that will be a real raven.
There is one... "The Strongest Raven".... "Master of The Arena".... "King of Disk 8 Track 1"
Nineball.
@@megusmith6258 nice try; not music
but ingame flying armored core unit.
@@omeganaito8056 he can change from his AC form to his Plane form, literally what you ask
Is that the Hi-Nu Gundam I see? Haha
this is cool and all but the original is still the best.
*spoiler*
This is right after we lost chatty, which meant a lot to Carla and is a cool companion that I hate to lose... (RIP my AI friend). So this early stage come as a challenge-ish chore that just for player to show off their skills on these PCAs, plus listening to what Carla have to say, and most importantly, build up to the Rusty fight. Hence it is actually great to have less noticeable BGM here to sell the feeling
I was filled with sorrow when Chatty died. V.IV Rusty, A brother to me. I knew what I had to do, avenge them through the death of Ayre.
@@bar_max4807 Ayre's not responsible for their deaths tho? Freud is the one who killed Chatty and Rusty and Ayre pretty much share the same dream, to have the corps leave Rubicon alone
@@MDMarcus Ah,I know that. I just know Ayre is just there, a temporary companion
Still sad I may never get to play For Answer
Dw with the success of ac6 fromsoft is sure to eventually remake their old AC games
I literally played the entirety of AC6 listening to the other games soundtracks. the games soundtrack was a bit underwhelming 😐
I live the battle crusiers desing but they are weak
Why the battleship does not have CIWS?
Armored Core VI if they devs weren't trying to appeal to the souls crowd with less rock music
AC6's soundtrack was such a damn letdown compared to AC4A. Everything in 6 sounded the fucking same and the only tracks I remember are Rusted Pride and the Balteus theme (I don't remember Balteus because it's good, I remember because I was fucking stuck on it for 3 hours.)
While the old AC's are for more "anime" mech games, AC6 is the first time they wanted to do a "Cinematic" mech games. So the music needs to fits the bill.
I guess it's just wasted on me unfortunately. I bought the deluxe edition because I expected to like it. So a lot of my disappointment probably comes from paying an extra 10$ for something I didn't care for. Least the game was a lot of fun.@@hendrihendri3939
All that fantasy...
OST?
Armroes Core: For answer "Remember"
I did that lmao
....and ofc its another video showcasing a zimmer user
Brother, I get it.
In a game of customization, you wanna see some diversity of builds and experimenting.
BUT, I say give it some time. Peeps will wanna change up flavors after a solid while, and we'll have some fun variety. 😆
For this vid, let's enjoy how the music pairs with the mission yeah?
My question is why give us infinite energy for this Mission but nothing else? Why are we capable of sustained flight and boost in this Mission alone specifically? To me it would have at least made more sense if we had maybe some extra equipment like a Vanguard over booster equipped, not too much of a complaint really, it just feels kind of off like if we're capable of it here in this Mission we should have been capable of sustained flight in others as well it kind of brought me back to armored Core 4 answer gameplay where your next was capable of sustained flight when you upgraded it enough.
Edit: I skipped the mission briefing so I was not aware of the time thank you for the explanations.
They explain it in the mission briefing. High concentrations of coral in the upper atmosphere are allowing our AC to draw power from the atmosphere instead of the generators. Doesn’t make a hell of a lot of sense but it’s the reason we don’t get even more gadgets and gizmos for the sortie
They literally mention in the briefing....
@@FSVR54 I skipped the briefing, and that still doesn't even make much sense.
@@thedeadman4481 the entire plot of this game is coral being used as highly efficient and self propagating fuel, of course you'd have no trouble zooming around forever in an atmosphere full of it
@@joschuakruse7999 as I said I accidentally skipped the briefing so I wasn't aware of the specifics behind the mechanics in the mission and I haven't gone back to play it yet.