I'm gonna get murdered for saying this, but Hilde was my favorite character in that game, she was so strong and had such an unique gameplay. Still glad she got nerfed in the later games tho
@@Pan_Z, by definition, a broken char is a char thas has 1 or more things that break the game's rules (an example of that would be using a standing guard and being able to block lows). Hilde doesn't have anything that breaks the game's rules. If you want to say she is super strong, then the terminology should be OP (overpowered) or super cheesy. When the developers decided to put Hilde in the game, the original idea was to make her a charge char that is unable to use the command she is holding which would make her very vunerable to throws. The problem is they only considered the Japanese player base which almost always plays using arcade sticks, so because of that, they decided it would be okay to let Hilde use her regular commands even if she is holding them. This can't be exploited well in an arcade stick, but it can be greatly exploited in a pad controller since everybody can easily map more than 1 button to be an extra A, and an extra B, and this way she can be always charging both while also having fuly access to her entire move set, and consequently, being able to break both grabs even when charging A and B. Besides of being exceptional in the RO department, she is also very good at depleting the foe's guard stamina since her charged attacks are so good on block (CA1 is just -2 OB, CA2 and CA3 are +3 OB), and A+B is +2 OB.
How so? She received a lot of buffs, is super safe, gains an amazing amount of soul gauge out of spear regalia combos. She is by far the strongest char of SC 6.
@@VladAngelOfDarkness , by definition, a broken char is a char thas has 1 or more things that break the game's rules (an example of that would be using a standing guard and being able to block lows). Hilde doesn't have anything that breaks the game's rules. If you want to say she is super strong, then the terminology should be OP (overpowered) or super cheesy. When the developers decided to put Hilde in the game, the original idea was to make her a charge char that is unable to use the command she is holding which would make her very vunerable to throws. The problem is they only considered the Japanese player base which almost always plays using arcade sticks, so because of that, they decided it would be okay to let Hilde use her regular commands even if she is holding them. This can't be exploited well in an arcade stick, but it can be greatly exploited in a pad controller since everybody can easily map more than 1 button to be an extra A, and an extra B, and this way she can be always charging both while also having fuly access to her entire move set, and consequently, being able to break both grabs even when charging A and B. Besides of being exceptional in the RO department, she is also very good at depleting the foe's guard stamina since her charged attacks are so good on block (CA1 is just -2 OB, CA2 and CA3 are +3 OB), and A+B is +2 OB.
Glad they removed that ivy heel stomp. Does SOOOOO much fucking guaranteed damage for being an okemi. Literally every crumple guarantees a throw worth of damage, which is just nuts.
@@YoshiCookie, by definition, a broken char is a char thas has 1 or more things that break the game's rules (an example of that would be using a standing guard and being able to block lows). Hilde doesn't have anything that breaks the game's rules. If you want to say she is super strong, then the terminology should be OP (overpowered) or super cheesy. When the developers decided to put Hilde in the game, the original idea was to make her a charge char that is unable to use the command she is holding which would make her very vunerable to throws. The problem is they only considered the Japanese player base which almost always plays using arcade sticks, so because of that, they decided it would be okay to let Hilde use her regular commands even if she is holding them. This can't be exploited well in an arcade stick, but it can be greatly exploited in a pad controller since everybody can easily map more than 1 button to be an extra A, and an extra B, and this way she can be always charging both while also having fuly access to her entire move set, and consequently, being able to break both grabs even when charging A and B. Besides of being exceptional in the RO department, she is also very good at depleting the foe's guard stamina since her charged attacks are so good on block (CA1 is just -2 OB, CA2 and CA3 are +3 OB), and A+B is +2 OB.
@@YoshiCookie she is overpowered, not broken. An example of a broken character is akuma in Tekken 7 because he can break some frame rules as long as the player has great execution. Overpowered and broken are distinct things.
Whoever is playing has no idea how to use ivy in the slightest he didn't follow through he didn't do any of her twirl moves he didn't do any of her special grabs which are really easy to do I would perfect these two in my sleep
Ivy player ran away with that one. *phew* eff Hilde. Hilde should be banned in the first place. so eff her in the first place. Ivy wins by default for playing against a broken banned character. honestly don't understand why she wasn't banned in the first place. Yoda and Hile banned.
@VladAngelOfDarkness , by definition, a broken char is a char thas has 1 or more things that break the game's rules (an example of that would be using a standing guard and being able to block lows). Hilde doesn't have anything that breaks the game's rules. If you want to say she is super strong, then the terminology should be OP (overpowered) or super cheesy. When the developers decided to put Hilde in the game, the original idea was to make her a charge char that is unable to use the command she is holding which would make her very vunerable to throws. The problem is they only considered the Japanese player base which almost always plays using arcade sticks, so because of that, they decided it would be okay to let Hilde use her regular commands even if she is holding them. This can't be exploited well in an arcade stick, but it can be greatly exploited in a pad controller since everybody can easily map more than 1 button to be an extra A, and an extra B, and this way she can be always charging both while also having fuly access to her entire move set, and consequently, being able to break both grabs even when charging A and B. Besides of being exceptional in the RO department, she is also very good at depleting the foe's guard stamina since her charged attacks are so good on block (CA1 is just -2 OB, CA2 and CA3 are +3 OB), and A+B is +2 OB.
WOW the evo crowd was total ASS back then. If you hate ring outs, then hate them entirely how tf you cheer when Ivy gets one? I guess this is why SC never went too far with evo. Too much butthurt. The hilde seemed solid to me, plus if you dont want ring outs, dont pick a stage that has them. It's fucking stupid to pick a ring out-able stage in a ring out-able tourney with ring out-able money--I mean real money on the line and just expect someone to be like "oh you good bro, I almost got the win but i wont ring you out."
It's not that they hate ringouts, Hilde was just the only character that could ring you out from midscreen on a single punish. Since SCIV had pretty low damage/health bar ratio, she could spend the entire match trying to set that up for huge payoff. They liked Ivy's ringout because Hilde is known for her ringouts, and Ivy getting the revenge ringout on her was hype. It was the equivalent of Hilde having a normal move that one shots you on most stages, and she was actually banned from subsequent tournaments and changed in SCV because of it. She was THE best character in the game.
yep it is not that ring outs were the problem the problem is that hilde herself was a dumb character that everyone hated since she could do a combo mid stage and ring you out basically meaning she had one touch of death on any stage with a pit that was fairly easy to land. despite combos being the longest of any in the series they actually did poor damage. damage was kind of low in sciv in general compared to something like sc2 so having a ring out combo was flat out insane. her and algol basically broke the competitive scene and was pretty much the two main reason that sciv competitive scene was not all that hot.
I've seen it done with Nightmare and Ivy before. You'd be surprised what some people can link together. I might also add that if you want to see a brutal match on SCIV, go online and watch a couple skilled Mitsurugis hack at it. Pretty intense if you ask me...
@@JezzY8ValentinE, by definition, a broken char is a char thas has 1 or more things that break the game's rules (an example of that would be using a standing guard and being able to block lows). Hilde doesn't have anything that breaks the game's rules. If you want to say she is super strong, then the terminology should be OP (overpowered) or super cheesy. When the developers decided to put Hilde in the game, the original idea was to make her a charge char that is unable to use the command she is holding which would make her very vunerable to throws. The problem is they only considered the Japanese player base which almost always plays using arcade sticks, so because of that, they decided it would be okay to let Hilde use her regular commands even if she is holding them. This can't be exploited well in an arcade stick, but it can be greatly exploited in a pad controller since everybody can easily map more than 1 button to be an extra A, and an extra B, and this way she can be always charging both while also having fuly access to her entire move set, and consequently, being able to break both grabs even when charging A and B. Besides of being exceptional in the RO department, she is also very good at depleting the foe's guard stamina since her charged attacks are so good on block (CA1 is just -2 OB, CA2 and CA3 are +3 OB), and A+B is +2 OB.
This just in people. Hilde is back in Soul Calibur VI!
Yes!! Im excited
She’s no longer the ring out queen though, lol.
No longer strong on ring outs but better in many other departments.
A well deserved welcome back to the stage of history retold.
eff Hilde.! YES!!
@@lechonk4956 but she is still the strongest char of the entire game, LOL! Just in a different fashion when compared to what she used to be in SC 4.
SC4 still looks good today
MrNinjafreak true
Pan Z no it's not
i agree the graphics looked way ahead its time
Pan Z 'said the guy who plays MVCI'
@@Pan_Z no it's not. What sort of crap TV do you use?
the crowd hates hilde but likes that boring stomp lol
Ah sc4 hilde, the secret to having no friends.
Now the tradition returns in SC6, the return of the Ring-Out Queen!
@@williamcolon4070 She's not cheap anymore
@@chochaos7in SC 6 she is the best char of the entire game, LOL.
My eyes hurt watching that Ring Out combo. It's so dumb. I hope they balance Hilde when popular demand eventually brings her back to SC6.
She's back, baby!!
@@Alex-mo1ib I gotta admit. She's back way earlier than I expected. But maybe I'll consider picking her up.
Love Hilde but I'm still waiting for Setsuka.
@@freddyvoorhees4293 I like her generally. But I want Hwang/Yun Seong back
@@ShadowFire2921 Right? Me too! I played the heck out of Yun Seong back during the Soul Calibur II days.
I'm gonna get murdered for saying this, but Hilde was my favorite character in that game, she was so strong and had such an unique gameplay. Still glad she got nerfed in the later games tho
In SC 5 she is kinda crap, but in SC 6 she is the strongest char hands down!
i love a good hilde player
Because they break the game?
@@Pan_Z, by definition, a broken char is a char thas has 1 or more things that break the game's rules (an example of that would be using a standing guard and being able to block lows). Hilde doesn't have anything that breaks the game's rules.
If you want to say she is super strong, then the terminology should be OP (overpowered) or super cheesy. When the developers decided to put Hilde in the game, the original idea was to make her a charge char that is unable to use the command she is holding which would make her very vunerable to throws.
The problem is they only considered the Japanese player base which almost always plays using arcade sticks, so because of that, they decided it would be okay to let Hilde use her regular commands even if she is holding them. This can't be exploited well in an arcade stick, but it can be greatly exploited in a pad controller since everybody can easily map more than 1 button to be an extra A, and an extra B, and this way she can be always charging both while also having fuly access to her entire move set, and consequently, being able to break both grabs even when charging A and B.
Besides of being exceptional in the RO department, she is also very good at depleting the foe's guard stamina since her charged attacks are so good on block (CA1 is just -2 OB, CA2 and CA3 are +3 OB), and A+B is +2 OB.
Was Malek only trying for kicks and throws ? Lol
it's not HILD-EE
its more like hil-day
They nerfed the heck out of her in 6!!
How so? She received a lot of buffs, is super safe, gains an amazing amount of soul gauge out of spear regalia combos. She is by far the strongest char of SC 6.
“Squirm!” *stomp & twist*
Why are they picking ring out stages then?
Why Did Malek was considered winner of the 'paused' round ?
Yeah, this is a good question.
mightve been ceirnian who paused the round
Even in SCIV the walls move.
Do these guys still play Soul Calibur? I don't recall seeing either of them in tournament for SCVI
Ceirnian is in the Hilde discord so he prob was waiting for her to return
A lot of the tournament players don't really compete anymore. They do show up from time to time
genial
Um jogador de Ivy e outro de Hilde nas finais de um campeonato... taí uma coisa que eu não esperava hahahaah
Porque não ?
❤️❤️
Hilde had that round in the bag, that's a stupid decision
Hilde should be banned in the first place. so eff her in the first place. Ivy wins by default for playing against a broken banned character.
@@VladAngelOfDarkness You repeat the same thing over and over?
@@VladAngelOfDarkness . And now in SCVI is Ivy the one that is very cheap.
@@VladAngelOfDarkness , by definition, a broken char is a char thas has 1 or more things that break the game's rules (an example of that would be using a standing guard and being able to block lows). Hilde doesn't have anything that breaks the game's rules.
If you want to say she is super strong, then the terminology should be OP (overpowered) or super cheesy. When the developers decided to put Hilde in the game, the original idea was to make her a charge char that is unable to use the command she is holding which would make her very vunerable to throws.
The problem is they only considered the Japanese player base which almost always plays using arcade sticks, so because of that, they decided it would be okay to let Hilde use her regular commands even if she is holding them. This can't be exploited well in an arcade stick, but it can be greatly exploited in a pad controller since everybody can easily map more than 1 button to be an extra A, and an extra B, and this way she can be always charging both while also having fuly access to her entire move set, and consequently, being able to break both grabs even when charging A and B.
Besides of being exceptional in the RO department, she is also very good at depleting the foe's guard stamina since her charged attacks are so good on block (CA1 is just -2 OB, CA2 and CA3 are +3 OB), and A+B is +2 OB.
Match starts at 0:28
😉
Why there is not a disable pause option, it's SC4 ffs. Not even in 5 much less 6. It looks so bitchy on players eventhough they're not.
Mikael Rivacov what?
Because this was a game from the early 2000's. Disabling the pause button has been a thing for this generation of fighting games.
Mid 2000s...but still early fighting game days holy
I really hope Algol returns in Soul Calibur 6
I hope she is in 6.
I hope so, just without that combo
MrKarter HuH wish granted! 😁
Guess what...?
Glad they removed that ivy heel stomp. Does SOOOOO much fucking guaranteed damage for being an okemi. Literally every crumple guarantees a throw worth of damage, which is just nuts.
She still has help stomp in 5 its k2 slide. In 6 its counter circle k
@@irkallla970 Counter circle?
Le meilleur des Soul 😎🙌
Hilde is so broken in this game.
How? You hold buttons to get combos. I fought an AI Hilde in quick match and the combos seems impossible.
@@carltasticdrew9633 She has mid-ring guaranteed ring out combos in SCIV. She was eventually banned because of this.
@@YoshiCookie, by definition, a broken char is a char thas has 1 or more things that break the game's rules (an example of that would be using a standing guard and being able to block lows). Hilde doesn't have anything that breaks the game's rules.
If you want to say she is super strong, then the terminology should be OP (overpowered) or super cheesy. When the developers decided to put Hilde in the game, the original idea was to make her a charge char that is unable to use the command she is holding which would make her very vunerable to throws.
The problem is they only considered the Japanese player base which almost always plays using arcade sticks, so because of that, they decided it would be okay to let Hilde use her regular commands even if she is holding them. This can't be exploited well in an arcade stick, but it can be greatly exploited in a pad controller since everybody can easily map more than 1 button to be an extra A, and an extra B, and this way she can be always charging both while also having fuly access to her entire move set, and consequently, being able to break both grabs even when charging A and B.
Besides of being exceptional in the RO department, she is also very good at depleting the foe's guard stamina since her charged attacks are so good on block (CA1 is just -2 OB, CA2 and CA3 are +3 OB), and A+B is +2 OB.
@@aoe4fun1She can RO on multiple levels from the starting position. She is broken.
@@YoshiCookie she is overpowered, not broken. An example of a broken character is akuma in Tekken 7 because he can break some frame rules as long as the player has great execution. Overpowered and broken are distinct things.
Whoever is playing has no idea how to use ivy in the slightest he didn't follow through he didn't do any of her twirl moves he didn't do any of her special grabs which are really easy to do I would perfect these two in my sleep
Literally I’m like this person sucks. 😂😂 I’m like WHIP!! WHIP HER WYD!!?!
dirty d
Hilde is so cheap!
@Roshea she was banned after a while. She was broken
@@Pan_Z soooo.. she was the meta knight of soul calibur 4?
@@renelopez3547 even brawl Meta Knight can beat hilda
I love this game. Talim for life. Add my on steam. Rankcrusher is the name.
VerumRex No it didn't. The gameplay was solid, but SoulCalibur V on the other hand, was mediocre.
god that sounds like ski sonic 🤮
Ivy player ran away with that one. *phew* eff Hilde. Hilde should be banned in the first place. so eff her in the first
place. Ivy wins by default for playing against a broken banned
character. honestly don't understand why she wasn't banned in the first place. Yoda and Hile banned.
@VladAngelOfDarkness , by definition, a broken char is a char thas has 1 or more things that break the game's rules (an example of that would be using a standing guard and being able to block lows). Hilde doesn't have anything that breaks the game's rules.
If you want to say she is super strong, then the terminology should be OP (overpowered) or super cheesy. When the developers decided to put Hilde in the game, the original idea was to make her a charge char that is unable to use the command she is holding which would make her very vunerable to throws.
The problem is they only considered the Japanese player base which almost always plays using arcade sticks, so because of that, they decided it would be okay to let Hilde use her regular commands even if she is holding them. This can't be exploited well in an arcade stick, but it can be greatly exploited in a pad controller since everybody can easily map more than 1 button to be an extra A, and an extra B, and this way she can be always charging both while also having fuly access to her entire move set, and consequently, being able to break both grabs even when charging A and B.
Besides of being exceptional in the RO department, she is also very good at depleting the foe's guard stamina since her charged attacks are so good on block (CA1 is just -2 OB, CA2 and CA3 are +3 OB), and A+B is +2 OB.
WOW the evo crowd was total ASS back then. If you hate ring outs, then hate them entirely how tf you cheer when Ivy gets one? I guess this is why SC never went too far with evo. Too much butthurt. The hilde seemed solid to me, plus if you dont want ring outs, dont pick a stage that has them. It's fucking stupid to pick a ring out-able stage in a ring out-able tourney with ring out-able money--I mean real money on the line and just expect someone to be like "oh you good bro, I almost got the win but i wont ring you out."
It's not that they hate ringouts, Hilde was just the only character that could ring you out from midscreen on a single punish. Since SCIV had pretty low damage/health bar ratio, she could spend the entire match trying to set that up for huge payoff. They liked Ivy's ringout because Hilde is known for her ringouts, and Ivy getting the revenge ringout on her was hype. It was the equivalent of Hilde having a normal move that one shots you on most stages, and she was actually banned from subsequent tournaments and changed in SCV because of it. She was THE best character in the game.
yep it is not that ring outs were the problem the problem is that hilde herself was a dumb character that everyone hated since she could do a combo mid stage and ring you out basically meaning she had one touch of death on any stage with a pit that was fairly easy to land. despite combos being the longest of any in the series they actually did poor damage. damage was kind of low in sciv in general compared to something like sc2 so having a ring out combo was flat out insane. her and algol basically broke the competitive scene and was pretty much the two main reason that sciv competitive scene was not all that hot.
Hilde was completely broken in SC4. No other character had the ability to ring out from a combo starter within pretty much any distance
I've seen it done with Nightmare and Ivy before. You'd be surprised what some people can link together. I might also add that if you want to see a brutal match on SCIV, go online and watch a couple skilled Mitsurugis hack at it. Pretty intense if you ask me...
Yea, Hilde was cheese.
Really hope Hilde does not come back she made no sense.
Blackzero123 she was fine in Sc5. She just had the doom combo in SC4
hilde made a history as the first charge character in soul calibur but yea she's way broken too
Too bad, she’s back in 6
How about I add more salt to the wound of Hilda returning as the first character of Season Pass 2 for SoulCalibur VI.
@@JezzY8ValentinE, by definition, a broken char is a char thas has 1 or more things that break the game's rules (an example of that would be using a standing guard and being able to block lows). Hilde doesn't have anything that breaks the game's rules.
If you want to say she is super strong, then the terminology should be OP (overpowered) or super cheesy. When the developers decided to put Hilde in the game, the original idea was to make her a charge char that is unable to use the command she is holding which would make her very vunerable to throws.
The problem is they only considered the Japanese player base which almost always plays using arcade sticks, so because of that, they decided it would be okay to let Hilde use her regular commands even if she is holding them. This can't be exploited well in an arcade stick, but it can be greatly exploited in a pad controller since everybody can easily map more than 1 button to be an extra A, and an extra B, and this way she can be always charging both while also having fuly access to her entire move set, and consequently, being able to break both grabs even when charging A and B.
Besides of being exceptional in the RO department, she is also very good at depleting the foe's guard stamina since her charged attacks are so good on block (CA1 is just -2 OB, CA2 and CA3 are +3 OB), and A+B is +2 OB.
This person is not that good. Why didn’t they use more whip techniques, especially against a ranged opponent