The A.K.I Checkmate Incident

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  • เผยแพร่เมื่อ 28 ธ.ค. 2024

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  • @MisterTwit
    @MisterTwit 7 หลายเดือนก่อน +377

    That Cammy player really had his own "Let's go Justin" moment

  • @Calhasnopals
    @Calhasnopals 7 หลายเดือนก่อน +188

    It is very funny how AKI, a character who’s primary strength lies in burnout which can only really be achieved by exploiting the opponents own mistakes, has people this riled up. There are legit bulldozers in this game that run over any character not properly equipped to deal with them, but this is what we’ve chosen to pick on. Classic FG moment

    • @tilting_cat3344
      @tilting_cat3344 7 หลายเดือนก่อน +8

      i bet they are the ppl who walk normally to a downed zangief with SA 3 ready no thought head empty

  • @_dh0ull_
    @_dh0ull_ 7 หลายเดือนก่อน +663

    Ah yes, people that most likely don't even play the game, complaining about the game. True classic.

    • @Kara-de5cz
      @Kara-de5cz 7 หลายเดือนก่อน +62

      I don't even understand how people can even call SF6 "crap". Did they ever play a really crappy fighting game ?

    • @grigoryp.7366
      @grigoryp.7366 7 หลายเดือนก่อน +4

      They do have a point though. IMO there is not a single reason for pseudo-ToDs to exist, especially when they are limited to certain characters. Reminds me of sf5 oro where "but he's mid" was used as an excuse of him being the only character in the game that could get like 70% off an anti-air. So if this gets nerfed or some form of possible counter-play would be introduced, i wouldn't be surprised.

    • @Kara-de5cz
      @Kara-de5cz 7 หลายเดือนก่อน +52

      @@grigoryp.7366 remember SF4 and the checkmate situations with meaty projectiles?

    • @trippersigs2248
      @trippersigs2248 7 หลายเดือนก่อน +60

      @@grigoryp.7366 What is a "pseudo-ToD"? Also This isnt like getting an AA, the cammy put themselves in this situation by taking an unnecessary right and throwing all their resources into the garbage despite being from and insanely advantageous situation.

    • @grigoryp.7366
      @grigoryp.7366 7 หลายเดือนก่อน +1

      @@Kara-de5cz of a 100% hp bar? no, i don't

  • @dust_to_dust
    @dust_to_dust 7 หลายเดือนก่อน +108

    "This game is a strategy game pretending to be a fighting game."
    That's one of the things I love about it. I think it's the best SF yet.
    I also love that you were able to align all the character's strengths together, put all that training into practice, capitalize on your foe's 3+ mistakes, and take the match. The stars aligned, and your work paid off.

    • @Hydroelectirc
      @Hydroelectirc 5 หลายเดือนก่อน +3

      This exsact reason is also why i love pokemon a kids game hiding exstreme complexity

  • @Gilbot9000
    @Gilbot9000 7 หลายเดือนก่อน +67

    "In conclusion, skill issue" is just about the perfect sign off after that break down.

  • @thekilla1234
    @thekilla1234 7 หลายเดือนก่อน +116

    This clip is a prime example of why drive gauge is the most important thing to consider in SF6. People are looking at the health bars and going "that's dumb, you shouldn't be able to lose with that much of a lead with 0 counterplay", but the drive gauge bars are the complete opposite. Broski has full drive and Kilzyou is in burnout. If your entire analysis of a clip is to look at health bars then you shouldn't really have an opinion.

    • @hellzofwar
      @hellzofwar 7 หลายเดือนก่อน +37

      There is a reason the Drive gauge is under the health bar and not near your super bar. The Drive gauge is just as important as your health bar.

    • @aadaaadasda9979
      @aadaaadasda9979 7 หลายเดือนก่อน +6

      @@hellzofwar i mean, i always thought it's there because it doubles down as (effectively) a stun bar

  • @grigoryp.7366
    @grigoryp.7366 7 หลายเดือนก่อน +46

    >100% hp left
    >"aight, ggs"
    damn

  • @kaemonbonet4931
    @kaemonbonet4931 7 หลายเดือนก่อน +267

    The guy screeching about how embarrassing this was for SF doesn't play street fighter. No way he's ever touched a controller in his life.

    • @aadaaadasda9979
      @aadaaadasda9979 7 หลายเดือนก่อน +5

      it sure must have felt embarrassing for kilzyou though. imagine naming yourself "kills you" and then choking so hard on what was supposed to be a 100% his round 🤣

  • @rylailina5854
    @rylailina5854 7 หลายเดือนก่อน +202

    I feel like people take Broski early "gg" as a statement, like "You 100% lose here"
    But it's just him being confident in his skills and understanding that the situation is in his advantage, like saying, 'Oh, I can come back from this!'"

    • @mrblooper1994
      @mrblooper1994 7 หลายเดือนก่อน +2

      Not really, this is like in CS2 you see professionals peeking when they hear a reload, that's just as much a checkmate as this imo. Sometimes you put yourself in a situation where you just lose

    • @jerry3115
      @jerry3115 7 หลายเดือนก่อน +42

      ​@@mrblooper1994broski could have easily lost here in several different ways and he knew that

    • @bevvvy1374
      @bevvvy1374 7 หลายเดือนก่อน +6

      ​@@jerry3115Didn't he say in the video itself there are only 2 specific ways he could have lost there?

    • @KingOfDarknessAndEvil
      @KingOfDarknessAndEvil 7 หลายเดือนก่อน +20

      Yeah it was less a "no one could lose in this situation" and more of a "I'm not gonna lose in this situation"

    • @muckdriver
      @muckdriver 7 หลายเดือนก่อน +3

      ​@@mrblooper1994 get knowledge checked

  • @dingusdangus9299
    @dingusdangus9299 7 หลายเดือนก่อน +143

    Not a single person on twitter commented on the fireball slide cancel not working.

    • @Spabobin
      @Spabobin 7 หลายเดือนก่อน +10

      Why should it have worked? The slide cancel happens on frame 35, it's not a guaranteed escape from all punishes

    • @splintergp
      @splintergp 7 หลายเดือนก่อน +4

      @@Spabobin thats the point, why it exists when most times it cant even be used anyway

    • @Spabobin
      @Spabobin 7 หลายเดือนก่อน +11

      @@splintergp it can be used in plenty of situations, it's not useless just because some moves can punish AKI before the cancel window

    • @weewer3369
      @weewer3369 7 หลายเดือนก่อน

      @@splintergp you're just being dramatic.

    • @undeniablySomeGuy
      @undeniablySomeGuy 7 หลายเดือนก่อน +2

      @@Spabobin I don't think they're saying it should have worked, they're just pointing out something that shows twitter commentors don't play this game

  • @DashWallkick
    @DashWallkick 7 หลายเดือนก่อน +63

    "I think that was pretty good" Broski might be a killer but he's still British.

  • @tomcranwell8871
    @tomcranwell8871 7 หลายเดือนก่อน +252

    Even if it was a true checkmate then that’s not an issue for me. When a chess grandmaster says “mate in 18 moves” no one says chess is broken - we just go “wow”. And as you point out, there are several resources and the only one you’re behind in is health.
    The opponent allowed the burnout to happen and burnout is a big deal - keeping with the chess analogy it’s like they sacrifice their queen to push for the win and slightly misjudge it. Seems like it’s all intended by design and all satisfying for the players 🤷‍♂️

    • @laxdemon13
      @laxdemon13 7 หลายเดือนก่อน +9

      Excellent comment.

    • @Raxyz_0
      @Raxyz_0 7 หลายเดือนก่อน +16

      Whenever I try to introduce fighting games to anyone I usually use "action chess" as a metaphor since any move has multiple answers and planning ahead is just as important as reacting to what your opponent is doing. The comparison in "checkmate in X" feels incredibly apt to me, lol.

    • @arrhythmiticd8089
      @arrhythmiticd8089 7 หลายเดือนก่อน

      Well see, that's the thing: this is true if you're set with as many options with one character as the rest of the roster. With A.K.I's case, it's like having three queens on one side starting off while most of the rest of the roster, except Zang, has two queens.
      You'd have to have short-term memory loss on top of head trauma to not remember and then utilize these insane advantages A.K.I has and not surpass Diamond 4.
      Any other character would have to run around the stage to try to regain their drive bar and whiff punish the whole match. Luke and A.K.I can counter and jail you with 12 inches of crouch jab and go into a pushback combo. This video proves that A.K.I has that tech, but has a better strat to go with it.

    • @nicorobin7762
      @nicorobin7762 7 หลายเดือนก่อน +2

      I disagree. they already removed a bunch of these block strings from the game by adding a ton of pushback to certain moves in burnout. these shouldn’t be in the game imo.

    • @kei7540
      @kei7540 7 หลายเดือนก่อน

      ​@@nicorobin7762 don't burnout

  • @Mage_Nichlas_
    @Mage_Nichlas_ 7 หลายเดือนก่อน +101

    The only people that don't think this is cool are people who are already on their way to trashtalk SF6 and needed what they think is ammo.
    If A.K.I. could do this without Burnout then I would see the issue but being in Burnout is supposed to suck. You have failed in at least one aspect of the round and you will be smacked to remind you the best way to avoid this is to not be in the position in the first place.
    It's not an Evo Moment 37 but I think even a non-player would think this is a really cool comeback. The Perfect Parry into Drive Impact cinematic alone would be cool.

    • @grigoryp.7366
      @grigoryp.7366 7 หลายเดือนก่อน

      > Burnout is supposed to suck
      IMO one of the problems people have with this interaction is that it is too character specific. Aki can do it, but a lot of other characters can't - it does suck, but at least you're not getting fully locked down corner to corner into a guaranteed DI - so it feels kinda out of place and unfair in a way. And i don't think aki is as bad that half-jokingly saying "she needs it" can be used as a valid excuse for something like that (especially considering she's only going to get better in s2).

  • @jozziboi
    @jozziboi 7 หลายเดือนก่อน +17

    I'm surprised that almost an entire year has gone by and people are still struggling to appreciate, if not getting used to, the tri layered Street Fighter-Drive Gauge-Super Bar game that is SF6 at high levels. Analyses like these really show how much labbing, exquisite knowledge of the mechanics, and situational awareness pays off at high levels.

  • @DashWallkick
    @DashWallkick 7 หลายเดือนก่อน +31

    If Rashid can specialize in air mobility and Ed can specialize in midrange out fighting, I don't see why Aki can't specialize in high oki pressure and aggressive burnout punishment.

  • @gwen9939
    @gwen9939 7 หลายเดือนก่อน +42

    I find this attitude so strange. During the earliest SF6 showcase tournaments I remember lots of checkmate situations mostly involving Guile level 2 and I thought that was so sick. The burnout system still stands as this brilliant way of characters having access to absolutely degenerate mix-ups and pressure loops while still providing counterplay for those things when you're not in burnout. These things aren't actually broken because they don't affect you unless you dump all your drive meter and super bar leaving you with zero tools. It's a huge mistake to dump all your meter for something that doesn't kill and you really only have yourself to blame.
    Maybe it's because I come from MOBAs where mismanaging your own resources, cooldowns, and positioning, not just your health, can lead to a checkmate playing out over the next 15-20 seconds that I see absolutely no problem with this.

    • @RNGuice
      @RNGuice 7 หลายเดือนก่อน +1

      This shit hurts my brain dude

    • @hellzofwar
      @hellzofwar 7 หลายเดือนก่อน +4

      This is a great way to a depth to a fighting game while still making the execution barrier lower. It still retains complexity through its design rather than just mechanical skill. It's about resources, cooldowns, positioning and knowledge as well as mechanical skill.

  • @calmguru1274
    @calmguru1274 7 หลายเดือนก่อน +87

    People dont like getting blown up even if theyre getting blown up for a bad decision. Meaty DI was asking to die there when the cammy could have just chilled. Great analysis broski

    • @Raxyz_0
      @Raxyz_0 7 หลายเดือนก่อน +23

      > People dont like getting blown up even if theyre getting blown up for a bad decision.
      I was previously a Marisa main, so I can confirm. People very often refused rematches or outright rage quitted once I blocked their wakeup DP. lmao

    • @manuelsputnik
      @manuelsputnik 7 หลายเดือนก่อน

      @@Raxyz_0 I think guessing wrong on wakeup and doing a bad option on neutral is different... guessing wrong is not a "bad decision".

    • @Raxyz_0
      @Raxyz_0 7 หลายเดือนก่อน +13

      @@manuelsputnik That shows a huge blind spot in your playstyle. It's not a "guess", it's a conscious decision that needs to take into account:
      - Opponent's habits
      - Life lead/deficit
      - Consideration of the situation you'll be in after it works and if it's a tangible improvement *vs* the risk of not working and how bad it would be
      People also can't "guess wrong" on safejumps. It's a safe jump. DP straight-up doesn't work by design and therefore isn't a guess, and those account for like 80% of every time I won a round with Marisa. There are times when you are indeed put into a guessing spot, but those aren't the majority of interactions in a match.

    • @EliTheGleason
      @EliTheGleason 7 หลายเดือนก่อน

      I mean if getting perfect parried when you have a full health deficit is asking to be killed it might need a bit of tweaking

    • @eduardoserpa1682
      @eduardoserpa1682 7 หลายเดือนก่อน +14

      ​​​​​​​​@@EliTheGleason Getting perfect parried from raw DI after spending Lv3 and 4/6 bars of Drive Gauge.
      The Cammy intentionally risked a DI after spending nearly all the resources they could have used to escape for a combo that doesn't kill, and that context matters.
      The perfect parry window is also not easy to time correctly in that situation, so there's that. The safest play after spending all that for a big health lead is to do containment from midrange or back off to neutral and force a mistake.

  • @unconsistentone5385
    @unconsistentone5385 7 หลายเดือนก่อน +50

    this can just be translated into a TCG: you have all the life and 2 cards while your opponent has 6 with a smidge of life, you decided to over extent with 1 of you card and your opponent counter spell you, -1 you and now you have 0 card, you lose. because now your opponent has 4 cards, it doesn't matter if he has only 1 health
    in a fighting game you might think yeah I have health I'm winning. But if you look at it like a card game (which SF6 is so resource intensive it basically is) and you see a game state where A has full health 0 card while B has 1 health and a full hand, anyone who plays the game understands that B is winning or probably already won.

    • @Ramsey276one
      @Ramsey276one 7 หลายเดือนก่อน +6

      As a Yu-Gi-Oh player, I understood that perfectly!
      I think I just figured out why some people surrender in Master Duel after I pull ONE move on them... They probably assume the other cards I have are going to trump them AGAIN.
      The other reason why I never Surrender... The first is hope they'll get Connection failed and I don't lose XD

  • @TheDetonation
    @TheDetonation 7 หลายเดือนก่อน +12

    The twitter scrub quotes, chefs kiss.

  • @libertarianvoter
    @libertarianvoter 7 หลายเดือนก่อน +12

    People complain about the "lack of counterplay" but in a game without a combo breaker mechanic, what really is the difference between a combo that is guaranteed to kill and inescapable burnout pressure that is guaranteed to kill? From a strategy perspective, the differences are only superficial. The counterplay is everything that happened before the checkmate sequence.
    "Checkmate" is a pretty apt term for these types of situations because just like in chess, all the really important stuff is the hundred decisions that led to it. It's a symptom of unfortunate widespread myopia that causes people to not understand this stuff.
    That and people just want a get out of jail free card for all situations because they can't stand having to face the consequences of their decisions. Consequently, they blame the game for not giving them those cards instead of admitting to any fault in their own gameplay and looking for ways to improve.

  • @HashTheGrappler
    @HashTheGrappler 7 หลายเดือนก่อน +63

    The one comment that had my eyes roll so far back I could see my brain: Hurricane (a Cammy main) suggesting Aki is “broken” and “braindead”. Like how are you going to main one of the most monkey-brain characters and suggest a far weaker character with loads of nuance is somehow braindead?? If Aki had the tools Cammy has, then she would be braindead lol.

    • @stefmac
      @stefmac 7 หลายเดือนก่อน +3

      I saw that tweet too 😂.

  • @Mikedragon971
    @Mikedragon971 7 หลายเดือนก่อน +55

    AKI is cool.

    • @KerranJast1337
      @KerranJast1337 7 หลายเดือนก่อน +12

      For some reason when I use YT's built in translator, it translates your comment to "AKI is also cool", which I find hilarious

    • @disco4178
      @disco4178 7 หลายเดือนก่อน

      Shame MenaRD came back.

  • @MOONWOLF7395
    @MOONWOLF7395 7 หลายเดือนก่อน +7

    "This is a strategy game pretending to be a fighting game" DAMN

  • @RockZerr
    @RockZerr 7 หลายเดือนก่อน +17

    imo, if something is very situativ and not very common it can be kinda broken. Games have to have magic moments and shouldnt feel always played out the same. Imagine someone did this in a tournament.
    Also some of the comments focus on hp. but you could also argue the other way around. aki had full super and full drive while cammy had neither. Combined with a perfect read and parry it was very earned and has nothing to do with being cheap. It even has weaknesses like either use drive for the string or make it untrue.

    • @ADreamingTraveler
      @ADreamingTraveler 7 หลายเดือนก่อน +7

      Like Broski said even after the perfect parry it wasn't a real checkmate yet. He could have still died if the Cammy had done a light punch when he did Aki's kick slide during her burnout pressure. Nor did the Cammy need to Drive Impact either. Essentially the Cammy got outplayed.

  • @actualfrick
    @actualfrick 7 หลายเดือนก่อน +6

    3:10 watch the two broski's nearly perfectly layer over eachother while he's looking at the twitter clip in fullscreen

  • @DiegoDeschain
    @DiegoDeschain 7 หลายเดือนก่อน +4

    13:27
    And that's why this is the best SF ever, and one of the best (possibly the best) fighting games of all time.

  • @cltmck
    @cltmck 7 หลายเดือนก่อน +14

    I've lost matches from burning myself out with a huge life lead and then getting blown up before. Anyone who has played SF6 enough has. At no point did I think the problem was anything but me being an idiot and burning myself out.

  • @rmnhn
    @rmnhn 7 หลายเดือนก่อน +5

    >Luke with good Burnout pressure
    DON’T GIVE THEM IDEAS

  • @doorbob3445
    @doorbob3445 7 หลายเดือนก่อน +14

    Well, don't overextend if you have a massive life lead. This is on cammy lmao

  • @ProfKisuto
    @ProfKisuto 7 หลายเดือนก่อน +6

    Also like....burn out is supposed to be a terrible situation that you have to actively try and avoid. It's BY DESIGN!

  • @C.C.Sinclaire
    @C.C.Sinclaire 7 หลายเดือนก่อน +2

    As someone that doesnt play SF6 or any sf for that matter that just lookedd cool as hell. I can appreciate knowledge based pressure

  • @DiegoDeschain
    @DiegoDeschain 7 หลายเดือนก่อน +5

    The craziest thing, is not that people seem to miss the actual tecnhical stuff, i.e., that the string did have points where the enemy could have broken it, it's the non-technical part of it. By the "non-technical part" I mean this: it's not like Broski was awarded a random comeback from a single button that he pressed. Broski read that the DI was coming, he perfect parried it, he knew about the scaling and how to better optimize it (by choosing to go for maximum Drive Gauge depletion), he knew the strings that he could use after putting the opponent in burnout, and which ones had the better chances of going unpunished, he knew the combo that would kill after the actual checkmate moment, AND, of course...executed it correctly, which is not easy by any means, it's maybe easy to HIM, because he has the hours of practice under his belt to make it so. So those people complaining are completely wrong, period.

  • @Zoddo
    @Zoddo 7 หลายเดือนก่อน +45

    Complaining about this being possible in the game is comparable to complaining Evo moment 37 was possible in 3rd Strike, it's moments like that, that make a game great and memorable. I think this is so amazing because it's not easy to do (you need perfect parry to begin with and then perfect execution for like 20 moves in a row), it also requires a deep understanding of the game, decision making on the fly, and character knowledge. 99.9% of Aki players wouldn't have been able to do this and it's amazing to see someone playing this character on that level.

    • @ADreamingTraveler
      @ADreamingTraveler 7 หลายเดือนก่อน +11

      Not only are most Aki players not able to pull something like this off but for everything like this to come together how it did is also just rare in itself. But it shows Broski's skills and knowledge of the game and its mechanics that when it was presented to him he was able to pull it off flawlessly

    • @luisburgos7365
      @luisburgos7365 7 หลายเดือนก่อน +3

      Let’s also not forget that Cammy didn’t help herself in that situation by not having enough meter for a level 1 super as well lol

    • @DanDennisRobloxman
      @DanDennisRobloxman 7 หลายเดือนก่อน +6

      Fr!!! Come backs ARE fighting games. No1 would play if matches were unwinnable at low health

    • @bwnnn
      @bwnnn 7 หลายเดือนก่อน +2

      ​@@DanDennisRobloxmanOn top of that, this comeback in particular wasn't just relying on a comeback mechanic like ultra, V trigger, or X factor. It was situational awareness, hard execution, and a little bit of luck. That's a very similar recipe to Evo Moment 37, which is why the comparison is so apt.

  • @sawyersimpkins9428
    @sawyersimpkins9428 7 หลายเดือนก่อน +2

    Cammy player made a choice to put himself in a situation where he could be burned out. Its a good clip, and Broski is a top tier player. I appreciate the breakdown

  • @HeroEmiya
    @HeroEmiya 7 หลายเดือนก่อน +12

    I still want that ex coward crouch kicks they showed off in one of those dev videos

  • @nuclearether7485
    @nuclearether7485 16 วันที่ผ่านมา +1

    burnout might be the coolest thing about sf6

  • @opsm4817
    @opsm4817 7 หลายเดือนก่อน +2

    Great sf6 content. I drive a lot. Love these knowledge/tech based vids. Respect for allowing others to know ur character's strength and weakness

  • @DanteMasaru
    @DanteMasaru 7 หลายเดือนก่อน +2

    I actually like turnaround moments like this. It is potentially contemporary EVO moment material. Very well played. SFVI is a game where the likelihood of clutch turnabouts is common. Fun to experience directly and hype as hell to watch.

  • @evilded2
    @evilded2 7 หลายเดือนก่อน +2

    I don't know how you could look at that clip and not think "wow! The drive system leads to such interesting interactions. Even with a life lead managing your resources is very important."

  • @sionyn
    @sionyn 7 หลายเดือนก่อน +85

    Weird how every player thinks their fave is mid tier at best but other characters are broken. I’m not saying Broski is guilty of this, he’s honest and fair.

    • @HellecticMojo
      @HellecticMojo 7 หลายเดือนก่อน +18

      I know this is a joke, but SF6 really makes you feel that way sometimes. More you play a character, more holes you see in it.
      Hopefully season 2 plug up some of the holes

    • @ADreamingTraveler
      @ADreamingTraveler 7 หลายเดือนก่อน +24

      Pro players can make any character look broken. So to an outsider who barely understands the game it looks unfair or broken.

    • @luisburgos7365
      @luisburgos7365 7 หลายเดือนก่อน +11

      Ngl, I thought Ken wasn’t busted at all until I reached Master rank and was like “Yeah I think he’s getting nerfed in S2” lmao

    • @zackdoom
      @zackdoom 7 หลายเดือนก่อน +2

      Tbf the only low tiers are gief aki and lily but theyre not bad u just need to play differently to be effective

    • @HellecticMojo
      @HellecticMojo 7 หลายเดือนก่อน

      @@zackdoom Jamie and Manon are worse than AKI.

  • @louisfacade
    @louisfacade 7 หลายเดือนก่อน +5

    I'm sorry, but this right here is what makes this game amazing. The fact that a match can flip completely is sooooo fair. 🎉🎉🎉 well done!!!

  • @vincentFGC
    @vincentFGC 7 หลายเดือนก่อน +4

    was waiting for this one, thanks for the breakdown, im a newish player and this was super helpful

    • @nana-wv3wk
      @nana-wv3wk 7 หลายเดือนก่อน +1

      same

  • @Zomgbbq667
    @Zomgbbq667 7 หลายเดือนก่อน +1

    Quite educational, thank you for taking the time to break this down for us scrubs!

  • @justingoers
    @justingoers 7 หลายเดือนก่อน +2

    That opening sequence was hilarious.

  • @RosaryFGC
    @RosaryFGC 7 หลายเดือนก่อน +24

    I always find it funny how people complain about SF6 not having counter play to certain things because I mainly play T8. We have it a million times worse.

    • @xooks3050
      @xooks3050 7 หลายเดือนก่อน +3

      I just bought the game tonight. May try it sat or sunday. Pray for me.

    • @RosaryFGC
      @RosaryFGC 7 หลายเดือนก่อน

      @@xooks3050 good luck

    • @arrhythmiticd8089
      @arrhythmiticd8089 7 หลายเดือนก่อน +1

      50/50s go hard in that game. But, not one character is left out with embarrassing ass movesets that you can barely strat with. The roster is the best I've seen in a fighting game in a long time......for now.

    • @Ock_mantis
      @Ock_mantis 7 หลายเดือนก่อน +1

      ​@@arrhythmiticd8089facts. People blow t8 out the water also. Kinda common every new game. No one wants to learn.

    • @rundown132
      @rundown132 7 หลายเดือนก่อน +5

      @@Ock_mantis no one wants to spend hundreds of hours learning the matchup for every character lmao

  • @lancesniper
    @lancesniper 7 หลายเดือนก่อน +3

    People conveniently forgot the period of time where AKI has been considered worst character in the game, and only very recently gets rescued by players like Hikaru, Broski, etc.

  • @SingerOfW
    @SingerOfW 7 หลายเดือนก่อน +3

    Some people: Man 3S was the best game ever, I wish modern fighting games had the same freedom of expression
    Some people when a parry wins a around: No not like that

  • @manuelito1233
    @manuelito1233 7 หลายเดือนก่อน +5

    Every negative reply to the tweet will never see this video. That's pretty sad.

  • @SaltyKeldion
    @SaltyKeldion 7 หลายเดือนก่อน +1

    You've displayed her offensive strength against burnout characters several times, so I started looking forward to playing against Aki mains. Knowing this and her defensive situation (she has defenses?) allowed me to put together a gameplan.
    I like how Aki plays and I deserve the burnout corrosion if I slip up too many times.

  • @king_slimy8859
    @king_slimy8859 7 หลายเดือนก่อน +22

    Fairly privileged blockstring but AKI isnt broken lol

  • @DRAPEDinDARKNESS
    @DRAPEDinDARKNESS 7 หลายเดือนก่อน

    8:16 I do this all the time and never knew there was a follow up after the trade. Very insightful video as usual. Thanks ❤

  • @mellow6268
    @mellow6268 7 หลายเดือนก่อน +1

    People dont realize SF6 is a game with two healthbars and both are equally important for your survival

  • @dud3inator
    @dud3inator 7 หลายเดือนก่อน +4

    How do you see this and not think that it's cool as fuck.

  • @mappybc6097
    @mappybc6097 7 หลายเดือนก่อน +2

    Can't wait to see your A.K.I v.2 after the balance update drops.

  • @g0ddish434
    @g0ddish434 7 หลายเดือนก่อน +6

    This is just a flirting vs harrassment situation.
    With Daigo's Ken being Flirting and Broski being Harrassment

  • @ZacTheCrippleFTW
    @ZacTheCrippleFTW 7 หลายเดือนก่อน

    The thumbnail for this is incredible nice work

  • @solarflarecj1067
    @solarflarecj1067 7 หลายเดือนก่อน +9

    Just a knowledge check. If Aki (in her current state) was as popular as Ken on release then everyone would have this aspect of her memorized.

    • @meethepie
      @meethepie 7 หลายเดือนก่อน

      I'd disagree that it's a knowledge check, it's impossible to react to the coward crouch and you'd have to guess that she wasn't gonna jab after the mp. it's a 90/10 situation regardless, but given that the opponent blundered their entire super and drive gauge away it's totally fair that she gets to punish that.

  • @alejandronunez4184
    @alejandronunez4184 7 หลายเดือนก่อน +3

    People criticizing and complaining about these things, without even knowing how to do half a combo with any character, just hating, demonstrate how jealous they are

  • @NoirePkmn
    @NoirePkmn 7 หลายเดือนก่อน

    Not even gonna deny this particular sequence drives me up the wall, but I'm grateful that the options I have if I'm put in the situation have been explained in detail here. I didn't know about the pushback thing because I normally get desperate before then and get myself killed LOL. I'm not sure Sim can do anything about the cancel to coward crouch but I guess it's time to lab lol.

  • @floofzykitty5072
    @floofzykitty5072 5 หลายเดือนก่อน +1

    One upon a time Chun Li could confirm Super off of a low, fast, long range poke and delete you. But yeah, SF6 is an embarassment to what Street Fighter is known for.

  • @FloydianHate
    @FloydianHate 7 หลายเดือนก่อน

    "don't let yourself be put in this situation" is good advice, imo. that's just how some characters are in fighting games, it's good to recognize that.

  • @2memphis
    @2memphis 7 หลายเดือนก่อน +5

    Awesome thumbnail!

  • @Ock_mantis
    @Ock_mantis 7 หลายเดือนก่อน +3

    One thing tho..if aki was in burn out and the shoe was on the other foot. Cammy could do the same thing. In fact this could happen to anyone using any character..don't see the issue here.

  • @Skull5604
    @Skull5604 7 หลายเดือนก่อน +12

    Mad respect for explaining the situation, but the twitter crew will never acknowledge or even watch this. It's all just shitty outrage coming from entitled and completely ignorant people, which is a constant on any given topic on that platform

    • @Kara-de5cz
      @Kara-de5cz 7 หลายเดือนก่อน +4

      That's not that big of a deal. They're not important. Like a wise fighter said once, "Insect !"

  • @livingroomviewing2987
    @livingroomviewing2987 7 หลายเดือนก่อน

    They say MenaRD has them mind games. And he does. But that boy Broski gots that Mastermind.

  • @Vidra-g2m
    @Vidra-g2m 7 หลายเดือนก่อน

    I swear to you I saw this clip on twitter and this got me into street fighter unironically and into this channel and other SF content. I am climbing through the ranks on Marisa. The hate always comes from either scrubs or people who dont even play the game, wish more people would get into a mindest of recognizing skill and honing potential of a game.

  • @ireallydontknow6709
    @ireallydontknow6709 7 หลายเดือนก่อน +1

    Burnout was designed to be extremely punishable, drive system in 6 is like having full super meter in sf4 at the start of every round, they give you all the resources at the start so that the game can be more aggressive and faster, if you waste your whole drive meter just to get a single hit (which is something you see a lot of the time, even in diamond) you definitely should be punished like this

  • @element9219
    @element9219 7 หลายเดือนก่อน

    14:08 "if Luke could do something like this" fun fact: He could in the beta because his 5LP was a 6 frame forward advancing normal almost exactly like AKI 5MP lol

  • @Azure888
    @Azure888 7 หลายเดือนก่อน +1

    I am such a simp for your in-depth analyses of all of these exchanges. A point I think wasn’t addressed though, was that the “checkmate” situation you speak of has an execution hurdle. It’s not like you automatically get a win if the person doesn’t guess right in that situation, your execution has to be perfect to make that setup possible in the first place, and that’s what a lot of those negative commentators aren’t realizing.

  • @aireland5897
    @aireland5897 7 หลายเดือนก่อน

    I think this is the first time I’ve seen Aki’s CA animatiob

  • @misterkeebler
    @misterkeebler 7 หลายเดือนก่อน +1

    Even without the detailed breakdown showing this wasnt a 100% true checkmate to begin with, calling it that also focuses the discussion past the other choices that got to that point. Any medium button would have killed and even a counter hit light probably would have ended it too. Going for DI and hoping the opponent autopilots their own DI reaction was the simpler play but the riskier one. I like a system where you can heavily punish the bigger gambles with skill and knowledge.

  • @jongrimm5613
    @jongrimm5613 7 หลายเดือนก่อน

    Practicing burnout pressure/defense is a fun addition to the game. The cammy player put themselves in a knowledge check situation and paid the price for it.

  • @maninredhelm
    @maninredhelm 7 หลายเดือนก่อน +8

    It's not just "don't burnout," it's don't burnout with 0 super meter while your opponent has max super meter and nearly max drive gauge after the perfect parry. Cammy was way ahead in health meter, but AKI was equally far ahead in the other two meters. AKI then got a few more pixels of damage cashing out her meters than Cammy got from cashing out hers.

  • @Farff1lity
    @Farff1lity 7 หลายเดือนก่อน +2

    Kilzyou has clearly made a mistake.
    What's more, Cammy has exactly the same combo loop on a burnout opponent, so those who are crying foul don't really know anything about the game.

  • @Avi_the_Boy
    @Avi_the_Boy 7 หลายเดือนก่อน

    "This looks dumb to non SF players"
    The council has spoken I guess 😆. I don't play SF (beyond mashing). That clip was sick, good stuff mate.
    Really enjoy this channel despite being a TEKKEN boy.

  • @aristaljunior
    @aristaljunior 7 หลายเดือนก่อน +2

    I will never understand people complaining about this.
    To get into this situation the Cammy had to make a series of bad decisions and Broski had to use 4 bars of super and all of his drive meters.
    Like in a neutral or mixup situation if you make 4/5 to bad decisions you are dead even if your oponnent doesnt have full resources and no one complains about that

  • @punkypony5165
    @punkypony5165 7 หลายเดือนก่อน

    Beautiful comeback moment.

  • @bbyowll
    @bbyowll 7 หลายเดือนก่อน

    Sf6 is an incredible game for the ways that resource management affects everything

  • @leos.1381
    @leos.1381 7 หลายเดือนก่อน +2

    honestly i saw the "ggs" on burnout more like a content "ggs" cause you got the exact read you wanted and if you dropped the sequence that would have been it and people wouldn't cry about it, so skill issue from the community lol

  • @Brian-rt5bb
    @Brian-rt5bb 7 หลายเดือนก่อน +2

    People that whine about "checkmate" situations are scrubs who never want to have to think about things. Why is an unseeable coin flip mix-up off a knockdown okay, but a checkmate situation you can see coming and avoid with careful play bad? It's stupid.

  • @FullMetalHeart_one
    @FullMetalHeart_one 7 หลายเดือนก่อน

    in the situation at 11:36 the opponent can actually throw the DI, lots of DI are only guaranteed in burnout after heavys, not medium. Or am I missing something?

    • @reallycoolbird
      @reallycoolbird 7 หลายเดือนก่อน

      It was meaty, meaning it was timed to hit the moment Cammy woke up, preventing counterplay

    • @FullMetalHeart_one
      @FullMetalHeart_one 7 หลายเดือนก่อน

      @@reallycoolbird yes, I'm not talking about the clip :) I meant the situation he shows later in training, at 11:36

    • @reallycoolbird
      @reallycoolbird 7 หลายเดือนก่อน +1

      ooooh ok mb, didn't check the timestamp i'm a bit foolish

  • @DuozzaFGC
    @DuozzaFGC 7 หลายเดือนก่อน

    People do love to make excuses about being unskilled in high impact situations rather than just learning the game and improving.
    Also, nice work breaking down how it all went down and giving me a counter to one of her attacks
    🕹️😎👍

  • @teasysneeze
    @teasysneeze 7 หลายเดือนก่อน

    Tengu Stones would be so proud 🥲

  • @arvil9342
    @arvil9342 7 หลายเดือนก่อน

    Cool video. Good luck on tournaments.

  • @TKFrampt
    @TKFrampt 7 หลายเดือนก่อน

    Thanks for the breakdown!

  • @slenderscoot3846
    @slenderscoot3846 7 หลายเดือนก่อน +2

    People who never play the game thinking that aki combo was broken is why i dont have a twitter

  • @Tarnished_Battosai
    @Tarnished_Battosai 7 หลายเดือนก่อน

    Do you stream on twitch when you play AKI sensei?

  • @Tomokaar1
    @Tomokaar1 7 หลายเดือนก่อน

    "youtube is watching this sitting on their ass on a saturday" like what if this was my last straw

  • @strikermodel
    @strikermodel 7 หลายเดือนก่อน +4

    I'm no fighting game expert, but the Cammy hyper over extended, and Broski had to get a perfect parry to straight up not die.
    Secondly, burnout when your opponent has full resources is a rough situation for any character.

  • @kumaradio5414
    @kumaradio5414 7 หลายเดือนก่อน

    How do you do kara crouch roll cancel?

  • @oklimbo
    @oklimbo 7 หลายเดือนก่อน

    I love consequences so much. This game is so tight.

  • @TherathxRikku
    @TherathxRikku 3 หลายเดือนก่อน

    I'm only about halfway through the vid, and I have to point out that I don't play SF, but I do play BlazBlue and a little Guilty Gear. Both of these games have characters that specialize in big punishes / checkmates for burning out certain basic resources. And this situation feels fair, in my opinion, because, as you pointed out, the pressure string is a knowledge check. I don't see why we shouldn't have a character that capitalizes on you running out of resources, especially when there are gaps in her string, like you pointed out. And this specific situation, one gap would be all they needed for a trade, and for you to die. I know that even you admit it's a bit scummy to kill from full health, but if I were in the opponents position, I'd most likely say GG, and go to lab that situation out. Maybe it's my attitude, or that fact that BlazBlue has Arakune, and Carl, and seeing such a long, oppressive pressure string doesn't bother me much anymore.

  • @21leowheeler
    @21leowheeler 7 หลายเดือนก่อน

    Wonder what holding up during the blockstring would do, like do you take a single hit and get put back in the blender? and is it possible to screw over the attackers timing by doing that.

    • @gogobmn
      @gogobmn 7 หลายเดือนก่อน

      Cammy's jump startup is I think 5 frames, so if a move in the burnout string would hit before then (the heel strike would hit on frame 4), it'd be a grounded hit rather than an airborne one. So Aki would probably get a small grounded combo off it since that move is +4.

  • @leafblade9758
    @leafblade9758 7 หลายเดือนก่อน

    Of all characters yappin at aki of all the characters truly shows ya iron 5 behavior.

  • @natman2939
    @natman2939 7 หลายเดือนก่อน

    Have you done a video on why you play AKI?
    I remember people saying she was bottom 1 and suddenly you’re maining her
    And I don’t remember seeing you say why (but I haven’t been paying close attention for a while)

  • @irishsoxfan34
    @irishsoxfan34 7 หลายเดือนก่อน

    All fighting games are strategy games. You have four main focuses universal mechanics, your tool sets of your character, game knowledge, and finally execution.
    In a perfect fighting game every character match up would be a 5 of 5 but that's impossible given how different you have to make the tool sets. Sure some older games have their broken characters and it's evident when they're banned from competition, but I feel ST6 is fairly well balanced by the average gamer.
    High competition on the other hand you'll always have a tier list and again for the majority of the players base this means nothing. It's not about the paint brush, it's always about the painter.
    So in conclusion the fact Aki can come back from this situation just demonstrates the fighting game principles: Universal mechanics, tool set, game knowledge, and execution.
    All of which had to be harmonized to perfection with a dash of luck. I understand the people that hated this come back, they view it as poor game mechanics. However it is just a reflection of skill and game knowledge and it hurts when they in their heads victory should've been guaranteed
    Unfortunately nothing in life is guaranteed and it was as close as one could be (99.9%) which is why they hate it.
    As a pure observer come backs like this are hugely entertaining and makes for a fun viewing experience knowing that not every situation is a foregone conclusion, and honestly balances the game imo.

  • @bofaybaykweh
    @bofaybaykweh 7 หลายเดือนก่อน

    now that the patch is out, do you think aki will be too strong with burnout pressure? she ate GOOD on the patch......

  • @SlimeKingK
    @SlimeKingK 7 หลายเดือนก่อน

    The negativity is ridiculous! AKI has difficulties against a lot of characters, I noticed at least one moment Cammy could have at least done something (the stance). As you said “this is not a checkmate”. The pressure was insane, and I appreciate it. Hell, the mental fortitude to go for PP instead of the obvious in hidsight mistake of DI (I could see myself panic DI’ing in this case. In earnest, anybody dissing this is just hating on the game itself for their own petty reasons, or on AKI because they don’t like her. You earned that GG.

  • @JB_CY
    @JB_CY 7 หลายเดือนก่อน

    This was a sick clip and showed a ton of game knowledge. The haters dont know what they're talking about.

  • @BenAstridge
    @BenAstridge 7 หลายเดือนก่อน

    I haven't seen the full video yet but already a few thoughts...
    1. He got the read. 'Do a DI' *does the DI* Then perfect parried it & punished
    2. Cammy went into burnout. Going into burnout = big disadvantage like it should.
    3. I think she coulda tech rolled when she hit the ground the first time or back jumped the DI when at the wall right?
    It took awareness, skill and knowledge from broski to win that. It's not really unfair or OP. It's just good SF.