Hello everyone, I am here again with a new boss run for you. So... Encanted Portals. It might have looked somewhat nice when the trailer first appeared couple of years ago. Yeah, obvious Cuphead rip-off but still interesting enough to make me want to give it a try. Well, I'm gonna save you some time and money and just recommend to pass on this one. It is just no good. Controls are not very responsive, levels are just long hallways filled with randomly (yes, it's procedurally generated) placed hazards and enemies, most bosses do not have any interesting attacks, hitboxes are not very precise (not in players favor, of course). Overall the game is very boring and no, having been made by only two people does not excuse it. That's all I wanted to say. Enjoy the video. I hope you won't fall asleep.
The Fact Shadowserg STILL did a No Damage run on this game only demonstrates the level of dedication and skill he contributes to the craft of video games. Good work sir!!!
I thought this game was still being developed, I saw no trailers showcasing the game on any platform, because if they did the devs would get dunked on immediately. Also this game looks so slow, the worst thing in a 2D shooter is when things get really boring, the best 2D shooters are either fast paced and/or unpredictable, and when everything here is so slow and dull, I would just get a refund. Go play any other run and gun game, I would recommend Cuphead but it’s made on Unity so I wouldn’t know if MDHR is gonna port the game to a new engine or not.
Boring gameplay aside, the character designs for the most part are quite excellent. I also enjoyed the music and how the settings influenced each variation of the boss theme.
Fair point, however the piss poor animation, lack of music and sound doesn't enhance these character's designs. The developers basically looked at Cuphead and failed on every conceivable level.
A game with a lot of charm and inspiration ruined by horrid coding and design choices. No sound effects, some attacks and stage hazards have no tells, and, if the comments are any indicator, terrible controls. But the animation is amazing, the inspiration from Cuphead is definitely there, and the creativity is on full display.
Thing is, Design-wise, these ranged from Okay to WHAT THE HELL WERE THEY THINKING?! The Witch was okay at first, but then it devolved as the fight continued. The Cow was decent at the Begining, and even had it's funny moments with Phase 2, but it's Phase 3 Giant Robo Fight on Broomsticks was just pitiful. For the Not-Banjo Kazooie Nipper Boss, I liked it just fine. The Mustachioed Octopus was kinda weird, though. Phase 3 where it copied the DKC2 Bird Boss's Ghost Gimmick did make me Chuckle, however. Frog Prince Princess Peach was another Boss that was okay in my Opinion. The Buffalo Boss however was just Garbage. If you thought the Space Cow from Level 2 was a Ripoff of Cuphead's Esther Winchester, then try this Big Buffalo on for Size. Also, it looks stupid with the Tongue sticking out of the Teeth in the Boss Defeat Illustration. Elvis Rooster kinda reminds me of Don Bleuth's Rock-a-Doodle. Don't know why it becomes a Roman Gladiator and a Prehistoric Caveman for the 2nd and 3rd Phases respectively, though. Beethoven was in my Opinion, a great choice for making a Boss for a Game based on 1930s Rubber Hose Style Cartoons, like Merry Melodies and it's use of Classical Music. So having a Classical Musician like Him, Mozart, etc would be a No-Brainer for a Looney Tunes Style Run and Gun like this. My only problem with it is that A) The way the Telegraphed Piano Key Attacks look are so weird) and B) The way that Beethoven plays the Piano looks weird too. It's honestly in my Opinion the Best Looking of this Game's Bosses, but given how badly most of the Bosses in this Game look, there was never a High Bar to overcome. Cerberus just looked weird. I get that the Artist wanted to do something different, like give it different heads, like a Chihuahua, Pug, and Shiba, but it just comes off as the Awkward Middle Phase to this Bullshit Final Stage. Final Boss was absolute Shit. I know it's unfair to compare this to something as professionally made, like Cuphead, but it's the Truth. First Phase wasn't too bad, and the Inclusion of Frog Peach as an extra Hazard in this Phase wasn't too distracting. But then things take a turn for the weird when Phase 2 happens. Why does the Boss turn into a weirdly designed Tree, and why are the Player Characters Anthropomorphic Squirrels? Final Phase is the worst Boss Design I've ever seen in my Life! What the Hell is up with this High Guardian Spice looking Person? Are they trying to Emulate Anime-Style? Then why not something like Osamu Tezuka? Kingdom Hearts did that for Sora in their Timeless River World, which was mainly based on 1930s Walt Disney Animation. What the F@&K?! Tell me what you guys thought of Enchanted Portals' Boss Designs. I'd like to hear your thoughts on these.
Here's few things that I noticed. Rocky fight takes place at Fountain of time (it says so). That's why he became "gladiator" (actually, it's most likely Ceasar), and caveman; they travel through time, sort of. An first phase of final boss uses attacks, that are reminiscent of previous bosses, "frog peach" mouth attack included. I actually kind of liked Cerberus design, though, it sure is laking even by this game standarts. Octopus was funny, but this boss suffered most from lack of sounds. And how is rooster gang a rip-off? Just because it's western setting and boss uses a cactus bullet attack? Space cow, at least, literally looks like one from Cuphead... I think, if game had better controls, and actually fast-paced bosses with a bit (mybe a third) less health, it would have been a fine look-alike. Like this, it's not even a budget variant.
@@ivortering7120 It's the feeling of the Bosses that matter. They're both Aerial Boss Fights against Giant Bovines in a Western Setting (Cow, Buffalo. Similar thing really).
I just finished watching a long review/retrospective of the game from youtuber Ohyeah. It looks like the creators had some good ideas and goodwill but not the experience and knowledge to do best. Some users also theorize that the failure of the 2019 kickstarter made them abandon the project, or work on it only occasionally, for a long stretch of time and they completed it relatively quickly after getting the chance to finish it.
Hello everyone, I am here again with a new boss run for you. So... Encanted Portals. It might have looked somewhat nice when the trailer first appeared couple of years ago. Yeah, obvious Cuphead rip-off but still interesting enough to make me want to give it a try. Well, I'm gonna save you some time and money and just recommend to pass on this one. It is just no good. Controls are not very responsive, levels are just long hallways filled with randomly (yes, it's procedurally generated) placed hazards and enemies, most bosses do not have any interesting attacks, hitboxes are not very precise (not in players favor, of course). Overall the game is very boring and no, having been made by only two people does not excuse it. That's all I wanted to say. Enjoy the video. I hope you won't fall asleep.
what are you talking about? the game looks so good and fun to me
We didn’t come here for a “review” of sorts, we came here to WATCH SHADOWSERG play games~
@@Psykrowthis person is actually the one who did the gameplay for the video
@@aiignister8670 ohhhhhhhhh i thought it was shadowserg!
@@Psykrow I thought he was the Game developer,silly me😅
Yeah, this game is something special and not in a good way. Credit to you for tolerating it enough to no hit the bosses.
Credit goes to both of you guys for even enduring this game.
@@Pridetoonsshame on you for hating this game loser
I like how every non-C key note Beethoven plays give a C key sound
"We have Cuphead at home"
Nah this is Wish Cuphead
Boss list:
00:00 01 Meowitch
02:14 02 Cow
05:38 03 Hermit Crab & Octopus
08:27 04 Princess
11:25 05 Rooster Gang
14:08 06 Rocky
16:10 Final Boss - Beethoven, Cerberus, Magic Tome
20:03 Ending
Great Work Shadowserg, I would have never even tried with this game. Even Gellot gave up on a No Damage boss run.
17:41
The Fact Shadowserg STILL did a No Damage run on this game only demonstrates the level of dedication and skill he contributes to the craft of video games. Good work sir!!!
@iytdominotik I know, I watched his video too. Plus, I commented there as well. 😁
Ah yes, the game that was "favourably compared" to Cuphead. Surely a unique priviledge.
Its so weird to see attacks happening all over the screen but there are no sound effects. Who thought that would be an good idea?
🤦♂️. Dude, that game was made by TWO people, do you want to overwork them?
@@ruv2323 Yes just like real slave game developers
OMG, the developers needs to call or find backup ASAP for those critics
This feels like it was developed by the descendants of the maker of the Paddy the Pelican cartoon.
I thought this game was still being developed, I saw no trailers showcasing the game on any platform, because if they did the devs would get dunked on immediately.
Also this game looks so slow, the worst thing in a 2D shooter is when things get really boring, the best 2D shooters are either fast paced and/or unpredictable, and when everything here is so slow and dull, I would just get a refund.
Go play any other run and gun game, I would recommend Cuphead but it’s made on Unity so I wouldn’t know if MDHR is gonna port the game to a new engine or not.
This game was terrible. Calling it a Cuphead-like is giving it too much praise. It should be called a Cuphead Cash-in instead.
Boring gameplay aside, the character designs for the most part are quite excellent. I also enjoyed the music and how the settings influenced each variation of the boss theme.
Fair point, however the piss poor animation, lack of music and sound doesn't enhance these character's designs. The developers basically looked at Cuphead and failed on every conceivable level.
@@Pridetoonsyes
@@Pridetoons I wasn't disputing that, but okay.
Yeah everything about the game seems off. Shame.
Call me an Old Western Uncle all you want, I absolutely love the Rooster Gang background music.
Good gun sound that definitely doesn't get old fast. BOOBOOBOOBOOBOOBOOBOOBOOBOOBOOBOOBOO.
This game is a prime example of "style over substance".
Every masterpiece has it's cheap copy
I'm kinda disappointed that the Beethoven boss only has one phase, and it's one of the more interesting ones in the list.
Would have been better if the notes he played match the battle song but hey there's alot of things this game needs refining on to be better.
I bet the developers didn't take 30 years to finish this game...
Even if they did, it would still suck.
A game with a lot of charm and inspiration ruined by horrid coding and design choices. No sound effects, some attacks and stage hazards have no tells, and, if the comments are any indicator, terrible controls. But the animation is amazing, the inspiration from Cuphead is definitely there, and the creativity is on full display.
Art look great , would say isnt any worse than cuphead, but the fights just seem anemic.
Sehee Choi the Pink Ninja & Sammy Choi the Train No.5
(Feat. 어쩌다 마주친 사연)
~The True Arena~
A. Players
1. 최세희 (Pink Ninja (No Helmet))
(Weapon: Ninja Most Sword (Color: Black))
2. 최새미 (Train No.5 (No Helmet))
(Weapon: Train Blaster (Color: Gray))
3. Rick, Coo, Kine
4. Gooey (Weapon: Dark Laser)
5. Marx (Weapon: Arrow Arrow)
6. Adeleine (Ability: Artist), Ribbon
7. Dark Meta Knight (Ability: Sword)
8. Daroach (Weapon: Triple Star)
9. Taranza (Ability: Spider)
10. Susie (Hair Color: Pink)
11. The Three Mage-Sisters
12. Beetley (Ability: Beetle)
13. Bio Spark (Ability: Ninja)
14. Birdon (Ability: Wing)
15. Blade Knight (Ability: Sword)
16. Bonkers (Ability: Hammer)
17. Broom Hatter (Ability: Clean)
18. Bugzzy (Ability: Suplex)
19. Burning Leo (Ability: Fire)
20. Chef Kawasaki (Ability: Cook)
21. Chilly (Ability: Ice)
22. Como (Ability: Spider)
23. Driblee (Ability: Water)
24. Gim (Ability: Yo-Yo)
25. Jammerjab (Ability: Staff)
26. Knuckle Joe (Ability: Fighter)
27. NESP (Ability: ESP)
28. Parasol Waddle Dee (Ability: Parasol)
29. Plugg (Ability: Plasma)
30. Poppy Bros. Jr. (Ability: Bomb)
31. Rocky (Ability: Stone)
32. Sir Kibble (Ability: Cutter)
33. Vividria (Ability: Artist)
34. Waddle Doo (Ability: Beam)
35. Wester (Ability: Whip)
Vs.
B. Enemies
1. Magolor Soul (Color: Black)
(Weapon: Ultra Sword (Twin))
2. Master Crown (Color: Brown)
(Weapon: Malus Pumila (Twin, Big)
3. Galacta Knight (Wings Color: Violet)
(Motif: (Animal Force)Ocean Emperor)
4. Crowned Doomer (Color: Violet)
5. Magolor (EX Head Color: Black)
(Weapon: Revolution Fire Balls)
6. HR-D3 (Pilot: Metal General EX)
7. Lor (EX Color: Black) & Magolor
8. Rampaging Doomers (Color: Violet)
9. Hydriath (Color: Blue)
10. Fiery Puffer (Magma Color: Orange)
11. Electricky Dooter (Hat Color: Green)
12. Magic Tome (EX Color: Black)
13. Cerberus (EX Color: Black)
14. Beethoven (EX Color: Black)
15. Rocky (EX Color: White)
16. Bull (EX Color: Black)
17. Princess (EX Color: Black)
18. Hermit (EX Shell Color: Violet), Octopus (EX Color: Blue)
19. Cow (EX Color: White)
20. Meowitch (EX Color: White)
A real shame the game turned out for the worst, it looked interesting enough, but lacked a lot of things.
Thing is, Design-wise, these ranged from Okay to WHAT THE HELL WERE THEY THINKING?!
The Witch was okay at first, but then it devolved as the fight continued.
The Cow was decent at the Begining, and even had it's funny moments with Phase 2, but it's Phase 3 Giant Robo Fight on Broomsticks was just pitiful.
For the Not-Banjo Kazooie Nipper Boss, I liked it just fine. The Mustachioed Octopus was kinda weird, though. Phase 3 where it copied the DKC2 Bird Boss's Ghost Gimmick did make me Chuckle, however.
Frog Prince Princess Peach was another Boss that was okay in my Opinion.
The Buffalo Boss however was just Garbage. If you thought the Space Cow from Level 2 was a Ripoff of Cuphead's Esther Winchester, then try this Big Buffalo on for Size. Also, it looks stupid with the Tongue sticking out of the Teeth in the Boss Defeat Illustration.
Elvis Rooster kinda reminds me of Don Bleuth's Rock-a-Doodle. Don't know why it becomes a Roman Gladiator and a Prehistoric Caveman for the 2nd and 3rd Phases respectively, though.
Beethoven was in my Opinion, a great choice for making a Boss for a Game based on 1930s Rubber Hose Style Cartoons, like Merry Melodies and it's use of Classical Music. So having a Classical Musician like Him, Mozart, etc would be a No-Brainer for a Looney Tunes Style Run and Gun like this. My only problem with it is that A) The way the Telegraphed Piano Key Attacks look are so weird) and B) The way that Beethoven plays the Piano looks weird too. It's honestly in my Opinion the Best Looking of this Game's Bosses, but given how badly most of the Bosses in this Game look, there was never a High Bar to overcome.
Cerberus just looked weird. I get that the Artist wanted to do something different, like give it different heads, like a Chihuahua, Pug, and Shiba, but it just comes off as the Awkward Middle Phase to this Bullshit Final Stage.
Final Boss was absolute Shit. I know it's unfair to compare this to something as professionally made, like Cuphead, but it's the Truth. First Phase wasn't too bad, and the Inclusion of Frog Peach as an extra Hazard in this Phase wasn't too distracting.
But then things take a turn for the weird when Phase 2 happens. Why does the Boss turn into a weirdly designed Tree, and why are the Player Characters Anthropomorphic Squirrels?
Final Phase is the worst Boss Design I've ever seen in my Life! What the Hell is up with this High Guardian Spice looking Person? Are they trying to Emulate Anime-Style? Then why not something like Osamu Tezuka? Kingdom Hearts did that for Sora in their Timeless River World, which was mainly based on 1930s Walt Disney Animation. What the F@&K?!
Tell me what you guys thought of Enchanted Portals' Boss Designs. I'd like to hear your thoughts on these.
Here's few things that I noticed. Rocky fight takes place at Fountain of time (it says so). That's why he became "gladiator" (actually, it's most likely Ceasar), and caveman; they travel through time, sort of. An first phase of final boss uses attacks, that are reminiscent of previous bosses, "frog peach" mouth attack included.
I actually kind of liked Cerberus design, though, it sure is laking even by this game standarts. Octopus was funny, but this boss suffered most from lack of sounds. And how is rooster gang a rip-off? Just because it's western setting and boss uses a cactus bullet attack? Space cow, at least, literally looks like one from Cuphead...
I think, if game had better controls, and actually fast-paced bosses with a bit (mybe a third) less health, it would have been a fine look-alike. Like this, it's not even a budget variant.
@@ivortering7120
It's the feeling of the Bosses that matter. They're both Aerial Boss Fights against Giant Bovines in a Western Setting (Cow, Buffalo. Similar thing really).
Mom, Can we get Cuphead?
We have Cuphead at home.
Cuphead at Home:
So practically Cuphead with no soul.
It's a great game although CupHead in my opinion still much better. Great Boss fights ShadowSerg ❤❤❤
Which mode did you play on? Easy,Normal or Insane?
This is like playing the game Cuphead.
Good gameplay
8:28 I don't know what happened to me, but I'm always imagining she's like princess peach in cartoon dimension.
Final boss is basically exdeath.
i noticed the bosses are copied from cuphead but with a different model
I just finished watching a long review/retrospective of the game from youtuber Ohyeah. It looks like the creators had some good ideas and goodwill but not the experience and knowledge to do best. Some users also theorize that the failure of the 2019 kickstarter made them abandon the project, or work on it only occasionally, for a long stretch of time and they completed it relatively quickly after getting the chance to finish it.
More like both, Cuphead rip-off and a spinoff
cuz beethoven copies the dice dude
The music is so generic
This game is a joke
Seriously this is a POS that should've stayed in development hell.
This game wasted its potential quite a bit, but the bosses here are solid.
I heard this game is terrible so not to try it right?
Copy is cuphead
This game is just unfinished
why everything is muted?
It's not, there is legitimately no sfx for the attacks.
@@markguyton2868 fckn RAW!
This game is suck
17:41
18:38
19:18