Thanks for watching! Check out my video on the best loadout in Helldivers 2 here: th-cam.com/video/t38L9VQnLjk/w-d-xo.html This video was made right before the 1.000.102 patch, so let me know how the Autocannon stacks up against the new balance changes and tell me if there is any Helldivers content you would like to see in the future.
" The best way to think about the auto cannon is like you're using a precise mini grenade launcher "....... like it shoots rocket propelled grenades. hmmm Oh I have an Idea we call it an RPG
All i know is that someone called in an autocannon and i picked up the backpack and we were at the extraction zone and the bugs were coming like crazy and we just organically went into backpack team load mode and he was just shredding everything and it was epic. That shit was like a movie. This game is great.
If you play with a friend try a duo load out. You could do it with auto cannon or RR. One brings the AC or RR and the other can bring a grenade launcher or arc+ supply pack . One clear hordes of enemies while the other focuses heavy and medium armors. It’s extremely fun to work together and be able to fire a lot of heavy stuff in such a short amount of time. Tank? 4 recouless in less than 15 seconds.
@@loufy7 that’s not what I was saying, but you can still achieve that you just won’t be able to wear your ammo on your back. I’m sayin I enjoyed the auto cannon a lot. It’s a versatile strat, but the mobility provided by the jet pack has left me gravitating towards that more for better terrain navigation of high points and its a good get me outta here button if your stamina is out
Should have also mentioned the insane ammo utility, base 50 shots with the pack and resupplies 5 from basic ammo on the ground, and 25 from friendly supply pack charges
@@christmasisawesome9348 Airstrike and rocket pods. Airstrike is really good against automatons and their bases and rocket pods are great for that one big guy you need to delete. If you get lucky, the rocket pods can even one shot bile titans if one pod hits their head. I usually rock them both and orbital laser.
@@AkantorzI often try to avoid bringing two Eagle strats since they'll hold each other up from rearming if you use one more often than the other. I mean sure you can manually rearm, but then you're negating a strat that you would have otherwise had for the rearm period. I like eagle air strike and orbital rail with the AC a lot. And lately I've been giving orbital airburst as a 3rd a go because of its fairly short cool down (2 min) and wide area coverage. And as a bonus its only a 3 key call in meaning not only do you have it up often, but its a a super easy call in when you're in a tight spot.
I fucking love autocannons. Give them to me in every single format. Carried weapons, sentries, mount that mf to my ship, to my mech, give me an autocannon drone, hell, give me armour made from them. Seriously though I wish more games had Autocannons. They look and sound so cool
This is my go to weapon for big missions as its utility is insane. You can destroy bug holes/fabricators, snipe spore spewers, deal great damage against medium enemies while till being able to take on Heavy units if you are accurate, you have tons of spare ammo so you can go on for a while. I love to use it with my stealth saboteur playstyle, throwing stratagems on closer bugholes while I destroy the ones with the right angle, moving away quickly to reposition and close the remaining holes.
Bigs, smalls, holes, antennas, divers, mines, eggs, titans, its amazing. If your to close dive and turn to blow away your target. Using 50% explosive resistance REALLY HELPS with close combat
Cool video. Note: Both *"Fortified"* _and_ *"Engineering Kit"* Armor Passives provide the same aim stability perk of _"Further reduces recoil when crouching or prone by 30%"_ -- "Fortified" also provides 50% Explosive resistance (useful for bots!), while "Engineering Kit" provides +2 additional *grenade capacity* instead. For bugs, you probably won't need the explosive protection, so additional grenades via "Engineering Kit" can help deal with bug hordes, and you still get the stance-based recoil control.
I really find it funny that the punisher/autocannon/impact nade have been my go-to loadout ever since I first unlocked them and now I keep seeing it more and more. Sure the buffs did help and I'm pretty sure it didn't used to destroy objectives that easily but I always felt I performed better with them than other weapons
The best thing about the autocannon when you need to take down spore spewers or broadcast towers is that you can spare a 2 minute walk and a possible 5 minute fight if you accidentally trigger a bug breach or a bot drop for you and your team by just sniping it from halfway across the map.
The problem is that we were told that chargers have an armor desync issue which allows you to shoot the back of the front and back legs when they charge. This is actually a bug and not intended.
The latest patch notes mentioned how the Charger's leg meta that the community found is a known thing and that they don't intend on changing it. They instead made the other weak spots weaker to encourage other ways of play.
@@NamesJamesLIVECharges leg meta is to strip the armor of the leg to reveal the flesh. Autocanon just damages it straight up which is a bug that can be exploited with any weapon. This is possible only after/during the charges charge, so yeah it’s not intended
@@NamesJamesLIVE the desync issue allows you to kill a charger by shooting its leg with your primary weapon. sometimes when the charger is recovering from its charge, its leg, for some reason, registers have having 0 armour, allowing you to kill it even with your pistol
Killing chargers by abdomen shots with the autocannon is still an option. 5 shots to break it, 6 to 7 if you don't wanna wait for the bleedout. Sounds like a lot, but you stagger them a little at every hit, so if you crouch and got a perk for recoil, it can be done in a few seconds
Can recommend arc thrower as alternative for bugs. It can two tap off heads of broods, 6 shot chargers (You have to aim for the little legs just under the head) and two taps pretty much anything looking at you, if you hit the head. If the closest enemy to you is in cover or behind a body, this is where you'll find the shooting becomes a little inconsistent, but moving back a little can fix that. If you go with Arc, you can full charge the first shot, then fire the gun at half charge from then on out. It will significantly increase your fire rate. Bile's will go down after a really long time, so it's best to bring something like a railcannon to weaken their hp pool, pairing with a scorcher can let you easily take out the stomach so you don't get spit at.
On higher difficulties you absolutely don't have time to play raging bull with multiple chargers on your ass. Recoilless it is for me, one rocket and then finish them off with your primary if you miss the head. 2 to the head in order to delete titans. Tanks, dropships and towers also stand no chance.
Something else that you didn’t mention, if you are reloading on empty while the full reload does take longer you can cancel the reload after loading the first mag by switching weapons or diving, it’s a little funky but if you cancel it right as you start to load the second mag it should work
the only reason the animation is longer when you empty the magazine (might actually be a clip in this case) is because you are loading two magazines vs just 1. Its takes 2 mags to fully load the gun from empty.
The autocannon is a beast of a Jack-of-all-trades. The only thing it can't reliably deal with on it's own is bile titans, everything else is a cakewalk. It costs a backpack slot to be effective but I think that's a fair trade off for all the power you get out of it.
lose a backpack slot to get a weapon that tear down the automaton forces like paper is a jack of all trades, pair it with some destructive weapons like 500kg bomb and orbital laser then i can easily shred through heavy outpost except when theres two artileries towers and a tank then i might need to use the mortar with it
I took a rocket to the chest with the enforcer armor and survived with 50% health. Without the fottified perk I wouldve become a fine red mist. So fortified armor is my go to choice vs bots.
That's interesting. I was alresdy worried that I'd end up being slowed down by heavy armour to have the benefit of the recoil reduction. Good to know. Will try it out.
EAT 17 can deal with 2 chargers at max (maybe 3 if you risk losing the drop and manage to stick it to a third ) . Recoil's has long reload and costs you a backpack slot . Maybe they will get used now that the Heavy spawn is nerfed(cause good luck dealing with 4 or more heavies/elites same time with either of them)
@@shadowkhan422 EAT-17 can deal with two chargers... every minute! I will admit though, I have never managed to hit a charger with the hellpod to get a third. Edit: now I have!
@@2MeterLPI agree. I do find it easier to stick them on the side or back. In order to stick on the front you have to hit the joint so it doesn't bouce off the armor. It's probably better to not try most of the time as if you miss your EATs are now in the enemy swarm, lol.
I am happy to see people seeing the effectiveness of the stout little autocannon. I pair it with the AC turret for tons of ranged support. you may not always have good moments to disengage a fight but if you can get 60m away from a horde while your friends are keeping them busy, an AC and AC turret will be their guardian angel. i have watched both clear a dozen chargers prior to the spawn changes. Autocannon proves that meta is in how you use a weapon, not in its capabilities.
Correction: flamethrower is really good against chargers, just aim for the legs and they go down in about 4 seconds (about 1/4 of your flamethrower canister/magazine). It works really well with stun grenades.
There is nothing more satisfying than finding a vantage point and absolutely raining hell with the autocannon. This was my main since before the railgun nerf and will probably continue to be so. Every squad should have one.
I have been using it for a few days and I didn’t realize it was explosive. Also didn’t realize you could blow up the automaton factories or the terminid bug holes with it. Also didn’t realize that you could reload quickly with it.
Autocannon pro tip vs chargers, Dive just as the chargers pass, not only does it lower your viewpoint to more easily aim at legs or butt, but the recoil advantage means you can fire at near max fire rate. You can jam 5 to 6 shots on target no issue in just a few seconds and if every shot lands on the rear, its a butt blow out and bleed out.
I’ve noticed with the autocannon that when you empty the entire clip, you’re able to fully reload it. If you don’t, you can only reload half and have to reload more frequently.
My go to for bugs right now is just running the Scythe, Laser Cannon, and Rover. Treat my LC as my primary and switch to the Scythe when it gets close to overheating. By the time the Scythe is about to overheat, the LC is almost completely cooled. I never let off the fire button and it works shockingly well. Only issue for me is Bile Titans, but I take the Airstrike and Railcannon for that. Teammates usually help as well.
@asartoretto3014 Either by dropping EATs or taking advantage of their reduced armor after missing a charge. If you dodge a charge, depending in which animation they follow up with, their leg armor is reduced to the point the Laser Cannon can melt them incredibly fast.
@asartoretto3014 If you look up "Charger Animation Vulnerability" you should fine what I'm talking about. This is the same thing that let's the Autocannon 2 tap chargers.
A duo set up with the shield backpack. You are unstoppable if you have good aim and tagret selection. Plus a turrert to cover your backs as the cherry on top. 😘
Was this before or after the 1 shotting chargers with EAT17/Recoilless change? Also on bug planets if you have the distance and see small bugs group up dont down value the aoe of the auto cannon. Can get near consistent 5x kills in one shot and only need to pull up your primary when the 1 or 2 hunters manage to jump at you
Tip: reload when you get down to 5 shots bc the reload animation requires no recock of the gun. When you get to zero the first mag of 5 that gets loaded has an extra cock animation which is long
The autocannon also deletes the medium-sized bile bugs really easily which is something you really miss when you covert to EATs (which are still really really good for bugs, you just don't get enough to spam down the odd 3-5 bile bugs the game likes to spawn off and on)
I used the Chad Canon before it was cool, cause metas are for NERDS!🗿 also discovered all the tips on my own, thats how much I used it, except for the charger tip. Thank You.👍
I love this so much, I routinely get twice the amount of kills as the rest of my team with it and just love deleting stuff from half the map away. On blitz missions I’ll run the grenade launcher though with the shield generator just to have the extra survivability but this gun feels unfair against automatons. Love it. Haven’t found anything good for bugs yet though.
1:44 The reload animation is longer because you're loading 5 more shells (the gun loads 5 at a time). It's advisable to dump the full mag and full reload on empty, or fire exactly 5 shots before doing the partial reload. If you reload with 2 shots left, for example, only one mag can/will be loaded and you'll have a modest 7 shots available when you could've had 10.
Forgot two pretty important points: * It fills your backpack slot, so no shields or rovers * An ally can aid your reloading, to basically machine gun the thing and just wipe the map while eating through ammo
It's OP and broken, I can't stop using it. Bug Holes? AC, Automaton Factories? AC, Chargers? AC, Tanks? AC, Turrets? AC, Antennas? AC. Hulks? you better believe it, AutoCannon. Spores? AC. Shriek Nest? AC. Automaton Gunships? Well yeah, AC
For the bot walkers, shoot the top part as it guarantees a one shot kill with the impact explosion taking off the head of the bot riding it. You can snipe transmission towers and spore spewers (the fog) from as far as you can aim. If you can see it, you can shoot it, your team will thank you. Never give your AutoCannon backpack to someone else. Personal Shields are for pu**ies. The new roaming ships take anywhere from 3-5 shots to get shot down. Not sure what makes it 3 and sometimes 5. Hulk takes 2 accurate shots to the eye. Always waste a shot that’s preventing you from loading another mag into your AC. That includes using it up so you can benefit from a 2 mag pick from ammo on the ground rather than 1. Need to get to your extraction faster? 180 that AC and propel yourself towards with the extraction. Eventually you’ll get so good at it that you’ll be able to use 5 shots of launching yourself without killing yourself. 😂
You should subscribe to this channel simply because he knows the difference between clip and magazine. Also he has some pretty good content. =) I see a lot of people using autocannon now, really wish they would buff other ordinance weapons too though, I love some variety.
I dont use the auto cannon very much, but I have noticed a lot of ppl say reload before you run out. Doesn't that only reload half the amount? Is the time to reload more than 2x when reloading from empty? If it's 2x or less I could see doing full reloads being situational.
Autocannon has 10 round capacity and is reloaded with 5 rounds clips. If you reload before its empty you dont have to recock the gun so its lot faster. You can only put in 1 clip then though.
I usually reload after 5 shots, so I don't risk being caught with the "long" reload during a situation in which staying still for a few seconds is a problem. This means that, if I need more than 5 to extricate myself from a sticky situation, I more or less always have them. Or, alternatively, that I always have at least 5 rounds available at any given time.
every ones sleeping on the autocannon and it upsets me autocannon been 2 shot-ing chargers since day one maybe its a bug idk but if it was not enough people do it for anyone to care .
Best support weapon. Everything else sucks. Combine this with orbital and eagle stratagems to take out heavier units. And you have a well-balanced Helldiver.
wait what how do you kill chargers in 2 shots my rounds always bounce no matter what angle I shoot the back legs, and yes I know about chargers being vulnerable mid/after charging.
Bestest tip: try and reload whenever possible after youve made the 5th shot. skips the long reload and saves you time on running. been playing up to suicide difficulty solo with autocannon. most powerful gun in the game, Bitches love big cannons.
I like the Autocannon, my only complaint is that it uses up your backpack slot. I wanna use the shield for bot planets or the laser rover for bug missions.
I use the FS-34 medium armor with fortified perk. Being able to also resist the Explosive damge of devastators cannot be understated. I have used on bug misions but yeah not being able to use it most of the time has become an issue. And with the introduction of the Quasar Cannon most people i see just bring that and. Areally good primary weapon and either shieldd backpack or guard dog rover to help with crowd control.
Unpopular opinion: Nerfing the rail gun was absolutely the correct move. It immediately diversified the weapon stratagems. Same with the breaker. And both remain very strong, just not as overpowered. They needed a nerf.
As a auto cannon user On the max difficulty I always have almost double the kills as the next person because I dedicate myself to killing the big armored bugs while my team does objectives and deals with small fry
Thanks for watching!
Check out my video on the best loadout in Helldivers 2 here:
th-cam.com/video/t38L9VQnLjk/w-d-xo.html
This video was made right before the 1.000.102 patch, so let me know how the Autocannon stacks up against the new balance changes and tell me if there is any Helldivers content you would like to see in the future.
" The best way to think about the auto cannon is like you're using a precise mini grenade launcher "....... like it shoots rocket propelled grenades. hmmm Oh I have an Idea we call it an RPG
"I'm not addicted, I can stop whenever I want to" -Autocannon user
I prefer the term autocannon enjoyer 🗿
This is me in Helldivers right now… I can’t put it down…
Yup, that's me XD
I said "lemme try recoilless" and put autocannon on anyway
I'm addicted, I can't stop ever...
All i know is that someone called in an autocannon and i picked up the backpack and we were at the extraction zone and the bugs were coming like crazy and we just organically went into backpack team load mode and he was just shredding everything and it was epic. That shit was like a movie. This game is great.
If you play with a friend try a duo load out. You could do it with auto cannon or RR. One brings the AC or RR and the other can bring a grenade launcher or arc+ supply pack . One clear hordes of enemies while the other focuses heavy and medium armors. It’s extremely fun to work together and be able to fire a lot of heavy stuff in such a short amount of time. Tank? 4 recouless in less than 15 seconds.
Ever since I started using it I couldn't stop
Same except now I’m on the jet pack and can’t put it away
how do you use the jetpack and auto cannon i thought the auto cannon come with a backpack @@afroamasiaca
@@loufy7 that’s not what I was saying, but you can still achieve that you just won’t be able to wear your ammo on your back. I’m sayin I enjoyed the auto cannon a lot. It’s a versatile strat, but the mobility provided by the jet pack has left me gravitating towards that more for better terrain navigation of high points and its a good get me outta here button if your stamina is out
@@afroamasiaca Im having this struggle right now. Autocannon or jump pack, autocannon or jump pack 🤔
Should have also mentioned the insane ammo utility, base 50 shots with the pack and resupplies 5 from basic ammo on the ground, and 25 from friendly supply pack charges
🤓I'm a dork for knowing and saying this but actually it's 10 from ground ammo
@@embertillhawk8160came here to say the same thing haha ground amo resupplies 2 slots in your backpack which is 10 shots total
Fun tip with the autocannon, if you're having trouble with the walkers taking more than one hit, aim for the hip
Also works for the devastators
they do not take 2hits to kill? i used it alot today for the first time, and always needed 2 hits
Auto cannon is very efficient on stratagem slots. I main it. But you need two air strikes and the orbital rail to back it up against elites.
Which are the 2 airstrike do you recommend?
@@christmasisawesome9348
Airstrike and rocket pods. Airstrike is really good against automatons and their bases and rocket pods are great for that one big guy you need to delete. If you get lucky, the rocket pods can even one shot bile titans if one pod hits their head.
I usually rock them both and orbital laser.
@@Akantorz Autocannon, Orbital railcannon, orbital laser, rocket pods or eagle of your choice.
@alistairdempsey6734 I'm never giving up eagle clusters. You can use them at will
@@AkantorzI often try to avoid bringing two Eagle strats since they'll hold each other up from rearming if you use one more often than the other. I mean sure you can manually rearm, but then you're negating a strat that you would have otherwise had for the rearm period.
I like eagle air strike and orbital rail with the AC a lot. And lately I've been giving orbital airburst as a 3rd a go because of its fairly short cool down (2 min) and wide area coverage. And as a bonus its only a 3 key call in meaning not only do you have it up often, but its a a super easy call in when you're in a tight spot.
I fucking love autocannons. Give them to me in every single format. Carried weapons, sentries, mount that mf to my ship, to my mech, give me an autocannon drone, hell, give me armour made from them.
Seriously though I wish more games had Autocannons. They look and sound so cool
This is my go to weapon for big missions as its utility is insane. You can destroy bug holes/fabricators, snipe spore spewers, deal great damage against medium enemies while till being able to take on Heavy units if you are accurate, you have tons of spare ammo so you can go on for a while. I love to use it with my stealth saboteur playstyle, throwing stratagems on closer bugholes while I destroy the ones with the right angle, moving away quickly to reposition and close the remaining holes.
Had no idea about the back legs on the chargers. This is a game changer for me now!
Autocannon supremacy
Bigs, smalls, holes, antennas, divers, mines, eggs, titans, its amazing. If your to close dive and turn to blow away your target. Using 50% explosive resistance REALLY HELPS with close combat
CHAD CANNON
You can borrow it
I started playing Helldivers 2 3 days ago and when i saw the Autocannon in the preview of the Stratagrams i thought to myself,i like this.
Cool video.
Note: Both *"Fortified"* _and_ *"Engineering Kit"* Armor Passives provide the same aim stability perk of _"Further reduces recoil when crouching or prone by 30%"_ -- "Fortified" also provides 50% Explosive resistance (useful for bots!), while "Engineering Kit" provides +2 additional *grenade capacity* instead. For bugs, you probably won't need the explosive protection, so additional grenades via "Engineering Kit" can help deal with bug hordes, and you still get the stance-based recoil control.
Your team is a frequent source of explosive damage.
I really find it funny that the punisher/autocannon/impact nade have been my go-to loadout ever since I first unlocked them and now I keep seeing it more and more. Sure the buffs did help and I'm pretty sure it didn't used to destroy objectives that easily but I always felt I performed better with them than other weapons
The best thing about the autocannon when you need to take down spore spewers or broadcast towers is that you can spare a 2 minute walk and a possible 5 minute fight if you accidentally trigger a bug breach or a bot drop for you and your team by just sniping it from halfway across the map.
Autocannon was my go to weapon vs bots even before railgun nerfs
The problem is that we were told that chargers have an armor desync issue which allows you to shoot the back of the front and back legs when they charge. This is actually a bug and not intended.
The latest patch notes mentioned how the Charger's leg meta that the community found is a known thing and that they don't intend on changing it. They instead made the other weak spots weaker to encourage other ways of play.
@@NamesJamesLIVECharges leg meta is to strip the armor of the leg to reveal the flesh. Autocanon just damages it straight up which is a bug that can be exploited with any weapon. This is possible only after/during the charges charge, so yeah it’s not intended
@@NamesJamesLIVE the desync issue allows you to kill a charger by shooting its leg with your primary weapon. sometimes when the charger is recovering from its charge, its leg, for some reason, registers have having 0 armour, allowing you to kill it even with your pistol
Killing chargers by abdomen shots with the autocannon is still an option. 5 shots to break it, 6 to 7 if you don't wanna wait for the bleedout. Sounds like a lot, but you stagger them a little at every hit, so if you crouch and got a perk for recoil, it can be done in a few seconds
Can recommend arc thrower as alternative for bugs. It can two tap off heads of broods, 6 shot chargers (You have to aim for the little legs just under the head) and two taps pretty much anything looking at you, if you hit the head. If the closest enemy to you is in cover or behind a body, this is where you'll find the shooting becomes a little inconsistent, but moving back a little can fix that. If you go with Arc, you can full charge the first shot, then fire the gun at half charge from then on out. It will significantly increase your fire rate. Bile's will go down after a really long time, so it's best to bring something like a railcannon to weaken their hp pool, pairing with a scorcher can let you easily take out the stomach so you don't get spit at.
jump pack highly complements the arc thrower play style. it hits a lot more consistently when you've got elevation
@@musicarain4702Really? I should give that a try since the Arc is my main weapon for everything.
On higher difficulties you absolutely don't have time to play raging bull with multiple chargers on your ass. Recoilless it is for me, one rocket and then finish them off with your primary if you miss the head. 2 to the head in order to delete titans. Tanks, dropships and towers also stand no chance.
Something else that you didn’t mention, if you are reloading on empty while the full reload does take longer you can cancel the reload after loading the first mag by switching weapons or diving, it’s a little funky but if you cancel it right as you start to load the second mag it should work
I also found out if you’re ballsy and in need of an immediate shot you can hipfire after that first clip goes in and go from there
I honestly feel like such a badass everytime i use the autocannon. My favroite support weapon.
the only reason the animation is longer when you empty the magazine (might actually be a clip in this case) is because you are loading two magazines vs just 1. Its takes 2 mags to fully load the gun from empty.
The autocannon is a beast of a Jack-of-all-trades. The only thing it can't reliably deal with on it's own is bile titans, everything else is a cakewalk. It costs a backpack slot to be effective but I think that's a fair trade off for all the power you get out of it.
lose a backpack slot to get a weapon that tear down the automaton forces like paper is a jack of all trades, pair it with some destructive weapons like 500kg bomb and orbital laser then i can easily shred through heavy outpost except when theres two artileries towers and a tank then i might need to use the mortar with it
There are medium and light armor with fortified perk.
I took a rocket to the chest with the enforcer armor and survived with 50% health. Without the fottified perk I wouldve become a fine red mist. So fortified armor is my go to choice vs bots.
@@Svoorhout85 Yeah, it's difficult to give up that armour trait. I need to try it out though to see how clutch the recoil reduction is.
That's interesting. I was alresdy worried that I'd end up being slowed down by heavy armour to have the benefit of the recoil reduction. Good to know. Will try it out.
I use it against the bugs because of the mortar cannons everyone uses. My survival chances have skyrocketted in that field
TH-camrs will use literally anything on chargers instead of using the anti tank rocket launchers.
EAT 17 can deal with 2 chargers at max (maybe 3 if you risk losing the drop and manage to stick it to a third ) . Recoil's has long reload and costs you a backpack slot .
Maybe they will get used now that the Heavy spawn is nerfed(cause good luck dealing with 4 or more heavies/elites same time with either of them)
they are very boring weapons in my opinion, whether they are good or not doesnt matter if I cant have fun with them...
@@shadowkhan422 EAT-17 can deal with two chargers... every minute! I will admit though, I have never managed to hit a charger with the hellpod to get a third.
Edit: now I have!
@@2MeterLPI agree. I do find it easier to stick them on the side or back. In order to stick on the front you have to hit the joint so it doesn't bouce off the armor. It's probably better to not try most of the time as if you miss your EATs are now in the enemy swarm, lol.
@@Zerosixious Now you can hit them in the face and one tap. Very rewarding!
I am happy to see people seeing the effectiveness of the stout little autocannon.
I pair it with the AC turret for tons of ranged support. you may not always have good moments to disengage a fight but if you can get 60m away from a horde while your friends are keeping them busy, an AC and AC turret will be their guardian angel. i have watched both clear a dozen chargers prior to the spawn changes. Autocannon proves that meta is in how you use a weapon, not in its capabilities.
Correction: flamethrower is really good against chargers, just aim for the legs and they go down in about 4 seconds (about 1/4 of your flamethrower canister/magazine). It works really well with stun grenades.
There is nothing more satisfying than finding a vantage point and absolutely raining hell with the autocannon. This was my main since before the railgun nerf and will probably continue to be so. Every squad should have one.
“BOOM BOOM BOOM”
-Mokey’s show
Awesome video! Definitely trying this out next.
I have been using it for a few days and I didn’t realize it was explosive. Also didn’t realize you could blow up the automaton factories or the terminid bug holes with it. Also didn’t realize that you could reload quickly with it.
Autocannon pro tip vs chargers, Dive just as the chargers pass, not only does it lower your viewpoint to more easily aim at legs or butt, but the recoil advantage means you can fire at near max fire rate. You can jam 5 to 6 shots on target no issue in just a few seconds and if every shot lands on the rear, its a butt blow out and bleed out.
Anti Material Rifle is superior against the machines. Reloads faster, does around the same amount of damage and you can carry a shield.
I’ve noticed with the autocannon that when you empty the entire clip, you’re able to fully reload it. If you don’t, you can only reload half and have to reload more frequently.
this is a very solid weapon that i slept on for two long. i always bring it against bots
My go to for bugs right now is just running the Scythe, Laser Cannon, and Rover. Treat my LC as my primary and switch to the Scythe when it gets close to overheating. By the time the Scythe is about to overheat, the LC is almost completely cooled. I never let off the fire button and it works shockingly well. Only issue for me is Bile Titans, but I take the Airstrike and Railcannon for that. Teammates usually help as well.
How you kill chargers?
@asartoretto3014 Either by dropping EATs or taking advantage of their reduced armor after missing a charge. If you dodge a charge, depending in which animation they follow up with, their leg armor is reduced to the point the Laser Cannon can melt them incredibly fast.
@@thomasstewart1380 oh ok, I have heard about killing chargers with laser cannon but didn't know how, thanks!
@asartoretto3014 If you look up "Charger Animation Vulnerability" you should fine what I'm talking about. This is the same thing that let's the Autocannon 2 tap chargers.
*bounces off charger armor in your path*
GTFO of here and NEVER come back
To think i got kicked from so many games two weeks ago because my auto cannon build is not meta, yet i did way better then the rest.
I wonder, if you drop personal shield and have friend as loader, does he fit into the shield bubble?
Yes
A duo set up with the shield backpack. You are unstoppable if you have good aim and tagret selection. Plus a turrert to cover your backs as the cherry on top. 😘
Was this before or after the 1 shotting chargers with EAT17/Recoilless change?
Also on bug planets if you have the distance and see small bugs group up dont down value the aoe of the auto cannon. Can get near consistent 5x kills in one shot and only need to pull up your primary when the 1 or 2 hunters manage to jump at you
I think i finished this video the night before the update, but was uploaded sometime slightly after it
Tip: reload when you get down to 5 shots bc the reload animation requires no recock of the gun. When you get to zero the first mag of 5 that gets loaded has an extra cock animation which is long
It's encouraging to see so many other autocannon addicts in the comment section
The autocannon also deletes the medium-sized bile bugs really easily which is something you really miss when you covert to EATs (which are still really really good for bugs, you just don't get enough to spam down the odd 3-5 bile bugs the game likes to spawn off and on)
Did not know about the back leg weakness, ty!
I used the Chad Canon before it was cool, cause metas are for NERDS!🗿
also discovered all the tips on my own, thats how much I used it, except for the charger tip. Thank You.👍
I love the autocannon, but I can’t seem to 2 shot the back leg on a charger, it just bounces off
Autocannon been part of the meta.
You can actually get the 30% less recoil on the engineer armour perk for medium and (possibly?) light armor
THAT at 2:34 is what kills me. More than friendly fire.
The juxtaposition of Helldivers with what I think is… Animal Crossing… music is perfect.
I just started carrying the auto cannon, it is a great support weapon.
the autocannon is the bane of any bot's existence
I love this so much, I routinely get twice the amount of kills as the rest of my team with it and just love deleting stuff from half the map away. On blitz missions I’ll run the grenade launcher though with the shield generator just to have the extra survivability but this gun feels unfair against automatons. Love it. Haven’t found anything good for bugs yet though.
Memo for fellow Helldivers on bot planets: the larger bipedals are vulnerable in the groin.
You can stop the reload mid-way by moving (only reloads half the mag)
Gonna try it
For the bugs nothing beats the grenade launcher with the supply pack.
I remember it as AUTOcannon for AUTOmatons
The Animal Crossing music is perfect
I did not know you could reload your own autocannon. My mind is now open.
You can reload everything yourself, it’s just way faster when someone else agrees to do it.
Bro hit the leg joint on the walkers, one shots the drivers
I almost always have same stratagems. Except autocannon against bots and flamethrower for bugs.
great video, loved it
I always called it the ‘Shunt Gun’ but Chad Cannon is a close second.
1:44 The reload animation is longer because you're loading 5 more shells (the gun loads 5 at a time). It's advisable to dump the full mag and full reload on empty, or fire exactly 5 shots before doing the partial reload. If you reload with 2 shots left, for example, only one mag can/will be loaded and you'll have a modest 7 shots available when you could've had 10.
Forgot two pretty important points:
* It fills your backpack slot, so no shields or rovers
* An ally can aid your reloading, to basically machine gun the thing and just wipe the map while eating through ammo
I can't let go of the auto cannon. It just to badass. It's almost my primary
I love the autocannon. One time i hit the tower from like 580m
It's OP and broken, I can't stop using it. Bug Holes? AC, Automaton Factories? AC, Chargers? AC, Tanks? AC, Turrets? AC, Antennas? AC. Hulks? you better believe it, AutoCannon. Spores? AC. Shriek Nest? AC. Automaton Gunships? Well yeah, AC
I always called it the free-brahms
How tf do you get the backpack with the autocannon ammo and reload it? I call the supply pack and cant reload it
For the bot walkers, shoot the top part as it guarantees a one shot kill with the impact explosion taking off the head of the bot riding it.
You can snipe transmission towers and spore spewers (the fog) from as far as you can aim. If you can see it, you can shoot it, your team will thank you.
Never give your AutoCannon backpack to someone else. Personal Shields are for pu**ies.
The new roaming ships take anywhere from 3-5 shots to get shot down. Not sure what makes it 3 and sometimes 5.
Hulk takes 2 accurate shots to the eye.
Always waste a shot that’s preventing you from loading another mag into your AC. That includes using it up so you can benefit from a 2 mag pick from ammo on the ground rather than 1.
Need to get to your extraction faster? 180 that AC and propel yourself towards with the extraction. Eventually you’ll get so good at it that you’ll be able to use 5 shots of launching yourself without killing yourself. 😂
Takes out dropships with a couple shots to the belly
I prefer to use autocanon with stationary shield generator when fight bots.
You should subscribe to this channel simply because he knows the difference between clip and magazine.
Also he has some pretty good content. =)
I see a lot of people using autocannon now, really wish they would buff other ordinance weapons too though, I love some variety.
Also 2 shot bile spewer in the head or 3 shot body
Needs more Autocannon
CHAD CANNON CHADS UNITE
It reloads in 5 round stripper clips count your shots
I dont use the auto cannon very much, but I have noticed a lot of ppl say reload before you run out. Doesn't that only reload half the amount? Is the time to reload more than 2x when reloading from empty? If it's 2x or less I could see doing full reloads being situational.
Autocannon has 10 round capacity and is reloaded with 5 rounds clips. If you reload before its empty you dont have to recock the gun so its lot faster. You can only put in 1 clip then though.
I usually reload after 5 shots, so I don't risk being caught with the "long" reload during a situation in which staying still for a few seconds is a problem.
This means that, if I need more than 5 to extricate myself from a sticky situation, I more or less always have them.
Or, alternatively, that I always have at least 5 rounds available at any given time.
every ones sleeping on the autocannon and it upsets me autocannon been 2 shot-ing chargers since day one maybe its a bug idk but if it was not enough people do it for anyone to care .
i can aim well with the auto cannon long distances but I never look down the sights? what key is it on PC to use sights?
Middle mouse bro
Best support weapon. Everything else sucks. Combine this with orbital and eagle stratagems to take out heavier units. And you have a well-balanced Helldiver.
how do you kill charger with this thing ? my shot bounce off most of him beside the ass
back leg it is
Meanwhile I'm a bile titan and charger sniper with the recoilless rifle blasting their face off
The creek canon
i missing something because i cant seem to reload this gun when im playn solo
you need to have the autocannon backpack on to reload yourself
wait what how do you kill chargers in 2 shots my rounds always bounce no matter what angle I shoot the back legs, and yes I know about chargers being vulnerable mid/after charging.
It's an armor desync bug when they are charging. It allows you to shoot the inside of their leg when it is not supposed to be vulnerable.
Bestest tip: try and reload whenever possible after youve made the 5th shot. skips the long reload and saves you time on running.
been playing up to suicide difficulty solo with autocannon. most powerful gun in the game, Bitches love big cannons.
I like the Autocannon, my only complaint is that it uses up your backpack slot. I wanna use the shield for bot planets or the laser rover for bug missions.
I use the FS-34 medium armor with fortified perk. Being able to also resist the Explosive damge of devastators cannot be understated. I have used on bug misions but yeah not being able to use it most of the time has become an issue. And with the introduction of the Quasar Cannon most people i see just bring that and. Areally good primary weapon and either shieldd backpack or guard dog rover to help with crowd control.
Unpopular opinion:
Nerfing the rail gun was absolutely the correct move. It immediately diversified the weapon stratagems.
Same with the breaker.
And both remain very strong, just not as overpowered.
They needed a nerf.
As a auto cannon user
On the max difficulty
I always have almost double the kills as the next person because I dedicate myself to killing the big armored bugs while my team does objectives and deals with small fry
Just call me a member of the Federated Suns.
With the armor that makes you take less explosive damage you will survive a point blank shot
Your target usually won’t though.
If they nerf this, I'm blaming you and this video title
Role this with a stun grenade to make everyday easy!