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Divinity 2 is the only one worth mentioning honestly i prefer runescapes magic approach vs the silly gimmicks of drawing or choosing runes outside maybe the witchers approach honestly dark souls has a decent system tho too up to elden ring and path of exile needs more f2p base inventory or i start to compare it to final fantasy 11s magic system 100s of dollars on inventory or max level in a day and end game being the appeal with even that not taking 3 months to beat so 35$ compared to hundreds f2p isnt always free i guess right path of exile for less game too because one game respects your time
See, Dragon's Dogma is in my top 10 games of all time, but... The magic system ultimately boils down to spamming, from a mechanical perspective. Sure, it's very flashy. However, from a mechanical perspective, you're basically holding one button at a time for a long period, and that's basically it. The equivalent of lighting the fuse and setting off bottle rockets. There is zero skill involved, and very little though either, outside of choosing your spells. Not to mention all spells in the game get eclipsed by lame staff magic anyways. I want magic that is action oriented, reactive, agile, tactile, maybe even with some fighting game-esque button combos and inputs to cast spells, instead of just being a spell turret, or repeating mindless rotations. There hasn't been a single game that I would say measures up to even half the potential magic should have, probably because it always has to be balanced with other playstyles. I want an Action RPG setting where everyone uses magic, and melee is obsolete. Then we could see some actual depth.
This. I would never play a sorcerer type class in ANY game. Warrior all the way. But in DD? Oh, man. It was one of the most visually stunning experiences of my life. So, I compromise and play as either a Magick Archer, or Mystic Knight :)
really? that's kinda weird - usually the problem with a game isn't that they're not badass, they're just a bit fragile. kinda feel it's more the action adventure nature of DD - you can stand like 40 feet away working up a maelstrom without much issue, long as they haven't seen you yet. whereas a lot of other games, encounter range means they can start attacking, and the damage is usually scaled down a little more. still, dropping a meteor on some asshole's head is usually a lot more satisfying than a sword strike.
Something to add...everything in dragon's dogma feels weighted. Swinging a greatsword is laborious and casting high-tier magics takes a long time too. That makes it all the more satisfying when you drop a meteor on a cockatrice's head.
Dragon’s Dogma Online (the mmo version unreleased outside Japan) added in a sigil sequence system. All spells had a sequence of sigils (dots on a circle and you had to hit them in the right order to complete a sigil). When you completed a sigil, you gained a small power boost. Completing all sigils before the cast timer finishes allows you to cast the spell right away. The thing is, each spell had its own sequence. A really good sorcerer had the sigils memorize and could perform them flawlessly and cast spells rapidly back to back. There was a thing where if you messed up a sigil too many times, you were locked out of that sigil and would have to recenter your L3 to reset the dots. This also meant that you couldn’t just spin your controller in a circle to eventually hit everything. Each sigil had a background so if you memorized the sigil, you wouldn’t have to look at the dots to cast it properly. Just perform it on the controller. Also, there was a perk that reduces the complexity of sigils. So a complicated one that requires 5 or 7 could drop down to 3 or 4. Unlike the DD(DA) sorcerer’s could also dodge (a float backwards) meaning they could cast in the middle of combat. However, dodging before a spell is ready to be cast reduces the bonuses you earned, so there was an element of risk, reward, and skill involved. I hope this is brought back in Dragon’s Dogma 2, but also they advance it and create divergent points where you could choose between two different sigils which could change some effects of the spell your casting.
@@cpicard6561 They did a great job with making all the classes feel appropriate and rewarding to play. For example, the Strider was split into the Hunter (bow only, mixed Ranger, Strider, and Assassin together) and Seeker (Strider and Assassin dagger). The Hunter was given the FPS ammo mechanic and reload mechanic. Different skills used up a variety of ammo, so you’d have to reload (don’t ask how that works with a quiver lol). You quick reload if you time it right, but if you missed the window then you fumble and take extra time. If you nail the perfect reload, you gain extra ammo and they also deal more damage. It was pretty ridiculous and was one of the best damage classes. Additionally, you had a sweet spot range where you did your full damage, the damage tapering off the further away you are. Also, you were given two methods of firing. Sniper mode and Explosive Shots. Sniper mode is similar to the Ranger version, which let you zoom in and deal more damage, but narrowed your vision and strafing speed. The Explosive Shot was meant against guarding enemies to get around their shields blocking your arrow. Instead of shooting forward, you fire into the air and the arrow falls downwards and sticks into its target. After a short while it explodes. Players could split between different builds to take advantage of the various trick shots. It’s probably one of the best archer classes I’ve experienced playing. Priest (the replacement for the Mage class from DDDA). Has an aura mechanic. You can have two auras active: a heal/damage aura and a boost aura. Anyone who walks close to your aura gains a temporary buff from your aura. However, the Priest can shift those auras onto every other player in range giving them a smaller aura. So the Priest played more like a tactician, choosing the right buff for the situation. For example, if the party was generally under geared and more fragile, you flash a Heal Aura and a Defense Aura onto the party. If you have a pretty good tank, you flash Holy Aura (light damage) and Attack aura. If you have a lot of squishier folks, you can use Heal Aura and Poise Aura to keep them from being staggered. If you got the perks to boost the length of time the buffs stay active, what you can do is cast one aura (let’s say defense), flash it onto your party, cancel the aura, cast another one (let’s say attack boost), flash it onto them, and cancel it, then start casting defense again. You can thus keep up two different buffs on the party seriously boosting party performance. On top of that, the Priest had an ability to guard them from damage, some powerful but long casting spells, the ability to drop healing zones that cure effects or restore stamina, and even a haste pell that boosts the ability charge time of all around you (super great when paired with a sorcerer). That was my favorite class to play and it felt wonderful anticipating the needs of the party before they needed it. For example, getting the Defense Buff and Heal aura out right before a large attack came in that took everyone off-guard, meaning they didn’t have to back off and wait for healing, instead jumping straight back into the fight. Or right before we tire out a boss, running forward and dropping a stamina regeneration zone and buffing everyone’s attack before using attack spells to knock the boss over for everyone to rip apart. Pretty much, all classes were very unique at how they played, drawing from the vast variety of games Capcom has made. It’s a shame it didn’t get shared outside, but it did suffer from typical free MMORPG issues of too much grinding at times (they tried to fix it in some ways) and the use of gacha rewards.
That sounds very tedious and i get complexity adds more fun than repetitive button smashing but... LOL no this just sounds overly complex that it’s not fun.
My favourite magic gameplay ever was in Dark Messiah. Focused more on quality over quantity; each spell felt unique, had different gameplay effects, and a lot of them had non-combat, utilitarian uses.
Came to comment this Usually magic systems proc off intelligence, but in DMoMM you actually had to use the spells intelligently, and their main use was to modify the environment and allow you to take advantage of it
That game has some of the most fun combat in any game I’ve ever played. I love the atmosphere as well. Dishonored by the same studio has really fun magic as well
I am playing this right now and i saw your comment months ago, which is why i came back to this video, but im pretty sure, you're remembering this a bit more foundly than it really was. Don't get me wrong, it was super fun and i did a full mage playthrough (dont recommend, just get a few of the good magic spells, play with a sword and bow and get some stamina and you'll have more fun) and from what i've seen, fighting is ALL you do in the game and the magic isn't used directly on the enemies, but instead you use the environment, but it gets rather tedious pretty soon, when all the mage does is basically throw molotvs on ppl, like i could achieve the same thing with a stone and some sparks. Throw oil pot -> ignite it. Like i said, still pretty fun and i enjoyed it, but it had NO utilitarian uses and instead you just dealt magic through a more creative rather than straight forward means.
To this day I still come back to Dragons Dogma again and again. Not only is the magic gameplay amazing, but pretty much everything else combat wise. There isnt a game in 2021 who can compete, its so far ahead. Just wished they'd finally realize how beloved it is and give us game 2 already.
Agreed. Like everything about the combat (and honestly, I kinda love the Pawn system) was perfect, if they just expand the map and more compelling story, they would have such a successful sequel.
@@arcanumelite4853 Garbage? What are you talking about? I can name every-single NPC just by the high replayability value the seneschal plot gives. (The dragon is not the final boss)
Dude fuck off I was ready to purchase dragon's dogma on steam till I saw your comment and since then wasted 20 mins to find magic in kingdom come till I realized. :3
Dragon's Dogma, by far, made magic look and feel more powerful than in any other game I've played. Too bad that the story and world were way too linear for my tastes :(
dude the story was great , it has one of the best twist ever with the ending part and with the DLC , the game turn into a weird cool dungeon crawler , it also has absolutely the funniest romance system ever put in a game , its hilarious especially if you dont know that it exist LuL
The coolest thing about Arx Fatalis system was that it applied to enemies as well, you could actually see litches drawing runes with their figers while attacking you
My favorite thing was when a snake lady attacked me and she used a spell I had the runes for but wasn't showing up in my spell book, so I ended up being able to copy her :D
I remember cheesing Daggerfall with it's spell creation system, you could get spell absorption during character creation, then craft big AoE spells that would hit both yourself and enemies. You'd absorb back all the magic you used, so you could cast them infinitely. I honestly think you could do the same thing in multiple Elderscrolls games, but I don't remember for sure.
Dragon's Dogma's "Maelstrom" spell would twirl enemies in the air and have them crashing back down to earth. it would take about 20 seconds to cast full power but was one of the most rewarding skills I've ever had in any game. I can't wait for the sequel.
for those curious Dragon's Dogma has hybrid classes that use magic which were not shown in this video. In addition to the staff using classes seen here, there is magic using dual daggers, archery, and sword+shield.
I’m glad Outward is in the list, certainly not on first place but their ritualistic approach to magic earned them a place ,I’m glad you included it, I’ve lost countless hours exploring dungeons in that game.
@J M its a really good game that fufills what he promisess you but its also pretty frustrating especially if you play in hardcore, but it can be solved by training in the game and getting good at it so 8/10 graphics could be better but tbh for an indie studio its a must buy
i am torn on outward, the game feels way too damn clunky but the magic systems in outward could easily be the best in gaming history if they were expanded. stringing together magical syntax to create effects? _fuck yes._ using magical reagents to perform powerful magic? i am loving it. shamanisticly attuning yourself to the spirits of the land to perform magic? this game is attuned to me.
@@comyuse9103 ikr, however while the price is a lil salty for what theyre offering the final edition of the game is as good as itll get and for an indie studio its really the best we could ask for since that while the graphics and story/faction and quest system may be clunky? they did delivered us on what they promissed in the first place: dungeons, no chosen one plot since youre just a regular adventurer, big and well crafted open world, weapons diversity and a cool magic system as well as a very good soundrack to go with our adventure, its a blast and covers everything it promised so i cant really complain about it, also i dont mind answering comments but you are aware this conversation took place 7 months ago right?
@@jonhstonk7998 I play games because of their story and world building. Does Outward have a good story to be told? Or is it more like a sandbox game where there is not really a plot?
dragons dogma was an instant love for me. Not only did you feel strong as melee but my god the magic in the game actually made you feel strong compared to skyrim where the magic felt so goddamn weak. I'm doing a playthrough right now on DDDA as a pure sorcerer and reliving my love for the magic side of the game. Every spell actually puts in work
nothing has beaten the experience Arx Fatalis gave me so far. I still remember to this day: I played as full on mage and came to the first big spider early on in a cave. I had fireball and 2 magic missiles in my 3 quick cast slots. After seeing the spider emerge through the flames of my fireball, I frantically moved backwards throwing my remaining two spells at: the spider crept nearer seemingly unimpressed. Trying and repeatedly failing to draw the magic missile runes (- and ¯|_) whilst running backwards and getting stuck on the stalagmites in the cave, seeing the spider closing in like the unstoppable Terminator almost gave me a heart attack!
Gothic 3 is so underrated. Love the magic system. Reminded me of early RPGs and how the spells were an excuse to do massive special FX and make the player feel ridiculously powerful. Skyrim was the same way. That storm shout was legendary. It's crazy that Skyrim was one of the first games to have a storm spell that actually summons a storm instead of just doing a small area of effect spell.
Sacrifice is a game that flew under the radar for many, but a great unique magic casting game. It's kind of like Domination game mode, but you're a wizard who summons up to like 20 creatures in a small army to fight for you. You collect the souls of the dead, friendlies and enemies, to summon additional creatures and tip the balance of power.
Arx Fatalis was such a great game and such a unique world and it was damn hard. I always wished they would've done a follow up to it. I would love for you to do a video about it, because I suspect not many people played it given that it's 19 years old.
Tyranny is a hell of a game, totally recommended! Just imagine yourself playing like one of the high-rank officials of Mordor after the defeat of Middle Earth, and you'll be ready to go!
@@Ytinasniiable but... combat was so atrociously bad in poe that, even tho less varied enemy wise, tyrannys is much more fun. I generally am not the type of guy to focus on combat, but poe had so bad combat i couldnt finish even 20% of either part despite numerous attempts. i've finished all the dnd titles several times each, divinity and pathfinders but poe... cant
@@angelcrush3320 its much more dynamic, doesnt require you to play slideshow as much and magic is so fun to play with that i had 2 mages in party and was thinking of having 3 xd
Magicka alone can be... ...difficult. It might seem for people it is easier to play with your friends. Well, Magicka with your friends is beyond difficult, it's impossibly hard, but it's more fun. I loved every single time when there was not even a single enemy anywhere close to us, but we just ~somehow~ ended up dead anyways.
Magicka made me rage quit playing with friends because they all wanted to kill me for some reason. Then I challenged both of them to the arena and obliterated them in a 10x2 because I was adaptative and not just spammed two or three variations of spells. They're not happy. 😂
you wanna know why you ended up dead? because... MAGICKA TWO MAGICKA TWO YOU CAN DO MAGIC AND KILL YOUR FRIENDS TOO! i love magicka 2, they should make another one
@@enzocrespin5806 yup i kept hearing how "amazing" it is so i decided to buy it on sale, that game is really boring outside of the combat. The fact you dont have permanent access to fast travel sucks ass as well. Hopefully they improve it with Dragon's Dogma 2.
@@enzocrespin5806 Valid criticism. It is kinda bland gameplay wise. But when you get good spells it really is impressive. Not many games out there that make magic feel that powerful.
@@enzocrespin5806 That's a top down view. It doesn't really look realistic. That's what I liked about Dogma. When you unleash a tornado in that game it looks like a tornado and it fucks shit up. Turns the whole sky grey. Not too many games that have that. Not that it makes it a great game. Divinity 2 is a better game overall.
I'm surprised to see Magicka only in honourable mentions. It's literally an entire game about combining magic elements in one of the most unique ways ever seen. Should easily be in the top 3 or 4 in a list like this.
@@zowbaid89 that doesn't make a ton of sense. it's like saying 4 games are tied for the top spot, and number 2 isn't one of them. it's just they're mentioned, but they didn't make the arbitrary count of the list, rather than 'they were almost first'. no, they're not even on the list. 2 was almost first.
It's the shame when Divinity Original Sin copied Magicka's elements to their game but they decided to add it together with dungeon and dragon saving throw rules lmao. Fucking suck game
Tales of Maj'Eyal is a roguelike with a ton of interesting mage classes. You got the standard elemental magic, then blood magic, dark magic, light magic, even time magic! The best thing is that they all play differently from each other.
i liked how they made spells sort of an items. Usually the problem in games is that fighters seek better eq to perform better in battle while mages... dont really care that much about them (they do, just much less) but spellforce 1 gave you this thrill and euphoria when you found cool spell on good level. I just wish there were more spells to choose from
I really enjoy Fictorum as it makes magic feel really powerful. It also kinda uses that 'drawing runes' style, but it only shapes the spell rather than changing it. I would also mention the Dishonored abilities, just for some unique effects that can break the flow of monotony the game might have otherwise.
Dragon Age Origins has a decent magic system. You can combine spells to create more powerful effects. It is sad they scrapped this concept in DA2 and Inquisition.
Dragon Age is one of my beloved RPG games doubt no doubt. But, the magic execution is really bad. A big NO!!! A mage who performs magic while Kung fu Dancing? Like a NERD who dances like Justin Bieber, LOL.
Man, up until now no game can ever come close to Dragon's Dogma magic casting effects and its skill tree system is by far one of the best in an RPG these days.
ME TOO! I am glad someone else had commented about In Verbis Virtus, it is criminally underrated and deserves one of the top spots on this list. Top5 for sure.
The issue with Virtus is that its not an RPG its a Puzzle Game. Like all situations in the game have just like... an answer. There isnt really any action skill to it, its just figuring out what the correct answer is.
@@hugmonger well, there is enemies that will attack you and require some level of good reaction from player. Also, video title includes no only RPGs but also Action Adventures.
Im genuinely surprised and incredibly pleased that you put Dragon's Dogma as number 1. I totally 100% agree with that decision btw. DD's magic is a visual masterpiece EVEN NOW IN 2021!!
I heard that Black Desert also let you become a really strong mage, with really great spells. I played Lichdom Battle mage... but didn't complete it, I got bored. And I remember having so much fun playing Two Worlds 2 so many years ago !
I would like to include a few games since I love mages and wizards in video games. Kingdoms of amalur: Honestly the combat with all classes is fun but I love how magic feels in this game also staves, chakrams and sceptres have really fun normal combos, so you are not restricted to just use your spells and you are not the tipical mage with a stick since your main weapon is also very magical. Dark Souls: especially Dark souls 2 and 3 made magic very satisfying, many spells are not as usefull and some are not very flashy but beign a mage in the souls series is very empowering in fact I think that not having sorcery, miracles or piromances or any kind is playing the game wrong at very least you should have spook. Dragon age origins: I do like DG2 and Inquisition but origins made playing as a mage special even from a gameplay and story perspective. Also you can combine spells together for stronger effects. Wizard of legend: another rouguelite but this time you use spells and relics for you various runs, the game has a ton of spells to try and any combination is almost always fun, fast, easy to learn, challenging. Solid game for solo and group play. Trials of Mana: remake of an snes classic and a personal favorite of mine. Angela the wizard of the group is so fun to use that I always have her in all my party combinations, is an action rpg with very fun combat and a very nice story. Dragon Marked for death: is more of a brawler than an rpg but the game has rpg mechanics. The witch character is very complex and kinda hard to get use to but she is a ton of fun to use, you have to cast spells entering commands and you have a very diverse set of spells, the game is specially fun with friends. Dragon's Crown: I just really like the sorceress... for reasons. Anyway cool video I hope you make a new version of this video a few years in the future since there are some upcoming games that seem to have interesting magic gameplay like Dungeon Drafters, Lost ruins, the new Pathfinder and a few others.
Man I loved/Love Tyranny, magic was unique and fun as well as general skill progression. Was always hoping for another installment set in the world. Has a lot more lore and storytelling potential.
imo, nah. it's good, don't get me wrong, but as far as a magic system goes, it's nothing really special. stuff like mages of mystralia or path of exile, where you can make complicated multi cast spells, rather than being stuck with the same spells, is better. hell, the video maker put DDDA in the top spot but didn't use it's magic system, just used it's 'presentation'.
nah. cool, but something with a magic crafting system that isn't a token effort thng is better. it'd be like saying it's FF7 just because it's popular and you can spend half of your skill slots to make one spell do 4 different things, or something. there's some awesome create your own magic stuff out there that trumps "well hold the skill and cast it, or hold longer for a stronger version" action rpg style.
I so much love you've included Two Worlds! The first part of the series also had fun spells like flying stone hammers, stone walls, freezing (and the enemies would actually freeze in their positions), and many more. The magic created spectacular scenes and a marvelous atmosphere in both games.
I really think Tyranny should have had more players, I'm still hoping for a second one even if it is very unlikely. I've completed it twice, once on Path of the damned.
Tyranny is a very short game which is the biggest downside for me. I liked the game, though the story plot was pretty meh. Skill creation system not so cool as author of the video tells, its very simple and too straight. Most of sigils are opened only near the end game(which is already a lame), not to mention combinations of them not so great too and after you found you favourite, the aspect of "crafting" becomes useless (though 90% of those sigils synergies are useless and most of time do nothing aside from debuffing)
I remember when I first played "Dark Messiah of Might and Magic" back in the days. That game really impressed me by its gameplay mechanics. Such old game with such amazing gameplay mechanics! You included Arx Fatalis? That's a huge respect from me. This game really deserves way more recognition.
@@volchonokilliR Aside from random crashes every now and then, the games VFX glitched out like crazy (possibly AMD only issue 12 years ago). But what stopped me from finishing it, was a loading crash in the chapter City of Flames. Hard to find examples of any of this now, its been over a decade since I played it.
For what it's worth, there are fan-made patches that greatly improve the spell casting in Arx Fatalis. I played through the whole game recently, and while some signs were still hard to draw it was very playable.
I absolutely love the magic in Outward. It's varied with each magic type being unique. It's deliberate and ritualistic, but powerful making magic feel like something you earn from hardwork and dedication instead of just something everyone can just use easily. It's also really flexible. Stacking sigils as a gunslinger to shoot elemental bullets is just awesome.
Some more good RPGs (or hybrids) with interesting magic: - Magic and Mayhem (RPG/Strategy), 1998 - Nox, 2000 - Arcanum: Of Steamworks and Magick Obscura, 2001 - Dark Messiah of Might and Magic, 2006
While I never played a sorcerer in Dragon's Dogma, it doesn't surprise me that this is on the top spot of this list, it also has the best melee combat of any RPG I've played yet. I mean, duh, it's a Hideaki Itsuno game, this is to be expected but the magic also is impressive here and feels somewhat grounded and impactful, I can see why this highly underrated game triumphs here as well.
There is a neat action platformer called Magicmaker. You pick up spell effects and modifiers like Diablo loot. Its been a while so I don't remember the restrictions, but you can make some pretty crazy stuff.
Noita is absolutely amazing, it goes much deeper than anyone expects with absolutely TONS of secrets to find and dozens of different ways to finish the game. Dont let the pixelated graphics put you off, its one of the best games of the last decade by a long shot.
@@7dayspking You dismiss one of the most intricate magic systems in gaming history because its based on a tabletop system. What kind of logic is that? When I played BG2 for the first time I never even touched an eight sided die.
@@7dayspking I will have to agree with Da_Ocsta here. First, it doesn't matter how good you imitate D&D - which is not even a good roleplaying system. We are evaluating how good magic is in different games and not how good a game implemented a source material. Also the BG series was good in spite of being a D&D game and not because of it. Second, IWD might have more spells, but those are mostly trash. The only good ones are the druid and cleric spells and there is a mod that introduces them to BG2. By the way the EE edition of IWD has all the BG2 spells as well, but beamdog did not bother to script the enemy mages to use these spells, so it just makes the game easier - shame. If we only look at the original games BG2 has tons of extra wizard spells that introduce gameplay elements to combat IWD is missing. In IWD your only counter spell is Dispel magic and you have Antimagic shell to protect yourself. Dispel magic is unreliable and not party friendly. Antimagic shell is only useful if you are a Fighter/Mage, since you cannot cast spells while under its effect. Compare this to the BG2 spells - you have various spell defenses that protect you from any effect you can think of - magic weapons, energy, spells... etc. You can even reflect spells or absorb them to recharge your expended spells. To combat this plethora of defenses you have various counter spells that strip physical or magical defenses. And there are the various contingencies and spell triggers to unleash multiple effects instantly. Then, there are the wish spells... and in ToB you have HLAs. The only problem with the base game is that the enemy mages do not utilize these as best as they could - luckily SCS fixes most of that.
@@7dayspking About the BG2 Expansion - I disagree. Almost everyone plays the Enhanced Edition nowadays and guess what - the Enhanced Edition has Throne of Bhaal integrated into it and once you exceed the 2,95m experience cap of the original BG2 you can select HLAs even while playing Shadows of Amn. I agree with you that the Priest spells of IWD are very impressive - especially IWD2 where you can also select domains, but the HLAs will elevate BG2 clerics to competitive levels. Again I have to agree with you that IWD and IWD2 have great offensive spells, but BG2 can match them if you use spell triggers (chain contingency 3x Horrid Wilting is very hard to beat). There is also Comet and Dragon's Breath once you reach level 18. But if we only look a the rule of cool, then IWD2 would win this. You could also argue that IWD2 has better summons, I especially like the various demons. Then again BG2 mages have access to Planetar, that beats everything. About the mods, I didn't plan to use them as an argument, just mentioned that IWD has indeed great spells well worth adding them into BG2. And BG2 also has great spells, that is why beamdog added them to IWD EE. My other mod related comment was that enemies are not smart enough to use the new spell and thus the difficulty is not as good as it could be. Luckily mods are there to fix this little problem.
@@7dayspking All right, then let us not include them, but you realize by doing so we can use all the OP exploits that was fixed by the EE. For example you can cast project image and simulacrum an infinite times. You can even use chain contingency to cast it, creating multiple deadly mages with free spells. Since there is no TOB the wizards eye is also better, thus you can guide these death machine mages along with a wizard eye and solo entire maps no even moving from the entry point. There are other even more outrageous exploits, so if we only use the 2000 release then I am afraid BG2 is looking even stronger than ever before.
Hands down for dragons dogma's magic system ❤️. I would have finished the game if they just included a mount lmao. Walking in a very wide map with almost no enemies killed my mood 😂
Dragons dogma is mostly in the endgame dungeon and bitterblack isle. Hardly anybody compliments the world of Dragons dogma because it was genuinely never finished, even years after release.
hearing the Risen theme at the start, gave me goosebumps. Sweet memories... I'm NOT a spellcasting friendly gamer, BUT those effects in Dragon's Dogma are eally remarkable.
@@SteveAkaDarktimes fair enough. there is a way to make it more modern. if you install a modlist called "Enderal my way" it improves visuals, stability, combat etc. Also Enderal has been recently ported to SE so it runs better than before
Its not hard to improve skyrims magic system, cause its terrible ^^ Enxderal delivers in story, characters and world, but has the downside of terrible combat
Omg i still remember the first hour or playtime...so scary. I never finished it tough, needed reinstall windows and save files are still somewher in backup documents i made...
That's true, unfortunately it didn't have interesting character progression. There wasn't much choice or opportunity to play around with spell combos and such.
11:58 I totally agree! Graphics from DD + TW2's spell creation system. A perfect game for me. The only thing that puts me off DD (I'm still playing it) is that there's NO SAVE in the game -- well, except ONE save if you call it Save. I was prevented from changing classes because of that. I so wanted to migrate to the Sorcerer build but didn't want to lose the Mage build. I also wanted to try magic arrows, etc. How could the developer not give us save slots for DD???? And where's DD 2 and TW3?????
Wizard Of Legend is one of the best games I played! I played it co-op with my brother and we had a blast! You could choose basic element attacks, but then you could mix and match them. I believe you could have up to 4 spells and could either choose the same element or choose different ones, and your robe gave you special benefits and you could equipped items to help you out as well. I loved it!
Got Wizard of Legend the other day. The atmosphere, the music, the visuals, the gameplay, the story, the setting. It's so unique and different from any other game I've played. This feeling of absolute awe and nostalgia and just pure joy is what I've been looking for in Magic-focused games, since Wizard 101 as a kid A non-dark fantasy, magic-focused game with NO wands, no enchanting (Speaking in tongues to cast sit), no spelling things with sticks in the air, none of it! Just fists and elements, it's how I love my magic games. Kinda like with Spellbreak. SO many different items, customization, spells, errything. From the amazing orchestrations, to the incredible animations of all the different spells, to even the Dialogues of certain characters. It's all those little things that I REALLY wanted and it really captures the 'high' I've been chasing in magic fantasy games. WoL is almost perfect And so here I am, knowing full well I'm probably never gonna capture this 'high' again. I need more of these games, especially pixel art. I just want more magic so badly. Spellbreak is the closest I've gotten, just don't care for Battle Royale, and I want more spells and combos like with WoL. If Spellbreak wasn't a BR and rather an MMO, I'd be no-lifing it!
@@theblancmange1265 That FU****G ooze horde battle, right? I tried it at least 3 times, before finally managing to keep that moron alive, along with my own homies. But still, it's an awesome game, even if, at times, it feels a bit hard (at least for me) to think out of the boxes and find a good combo (got any ideas for "shackles of pain"?)
Morrowind had really fun magic, with many different ways you could play as a magic user. You could collect or make magical artifacts for instant cast or permanent buffs, you could hover over enemies heads and rain down massive explosions, you could summon vast hoards of creatures to tear apart your foes. you had utility spells like unlocking or locking things or activating things from a distance, buffs that could increase your speed to ridiculous levels, you could drain a foes attributes away so they couldn't move under their own weight, and so many more. The spells and methods you used could dramatically alter the way you play, too. I had a summoner, that collected magical trinkets to increase his magicka pool, to summon three or four monsters at a time... and then have five spells that did that. He needed a lot of trinkets that fortified his magicka pool, and potions, but the sheer number of bodies he could throw at a problem meant that he was untouchable. In contrast, I had a Artificer who never used normal spells. She instead would make magical rings or amulets that contained the spells. Since these artifacts would always succeed in casting, and had their own magic pools to pull from, so long as she prepared properly she could do anything. She had to plan out trips and equip or make the trinkets that she might need for a job or quest, plus backups in case they ran out of juice while she was out. Her destructive power was unmatched, since the spells were instantly cast and had no fail chance, so she could spam damage spells in a constant barrage of damage to the enemy.
My favorite magic system is still RuneScape’s magic, and so far I’ve yet to find a game that I like as much as it. The game has a standard spellbook, with elemental spells, binds/curses, and teleports, but two others can be unlocked by complete high-level quests. One is combat-oriented, and allows you to both damage and debuff up to 9 targets at a time, while the other spellbook is all about spells that interact with the game’s non-combat skills. You get spells that let you craft planks for building furniture in your home, summon a rain cloud to fill potion vials, interact with certain NPCs and farming patches remotely, and perform group-teleports with other players. And it is also the only RPG I’ve ever seen that doesn’t use a generic “mana” resource of some kind. Instead there is another skill in the game, Runecrafting, which allows you to create physical runes that you place in your inventory in order to cast spells. Different spells use different types of runes, and the unlockable spellbooks utilize their own alongside the basic types.
Finally I’ve found someone with the same opinion as me. Nothing comes to close it. I forever try and find games similar to it now that I’m on console (Xbox). Bro have you found anything similar or close to it console wise? I literally look at a game and compare it to RuneScape..
Outward has a lovely magic system. Everything feels genuinely special BECAUSE of the ritualistic system. Rune magic feels good because there is no in-game guide on the rune combos, and you actually just memorize the rune patterns like how i feel a real rune mage would.
Grim Dawn could've been on honorable mentions, but I think I can understand why it wasn't. Grim Dawn gives you a lot of freedom but it also restricts how many powers you can raise, it's one step away from having a great magic system
Honestly even if it's quite restricting it's satisfying as fuck especially if it's an aoe then the constellation proc my god have mercy on fools that I'd 20 meters away from you
Dishonored magic is a little basic in terms of the number of spells and what they do, but it’s so fun and you can find so many creative ways to use magic. From possession, to teleportation, stopping time, and even summoning a army of rats to eat your enemies
Divinity Original Sin 2 probably has my favorite magic system. It is so awesome how much you can experiment and use spells in creative ways, inside and outside battle. It makes magic feel more like magic where you can use it in a multitude of ways. Usually it just all feels the same and is mostly geared around combat. I also really enjoySoul Sacrifice! It is the most fun I've had with magic in a game. Basically Monster Hunter with magic and has a very unique risk and reward system (sacrifice).
@@Azure9577 I know right? My friend group was gonna start a DND group but COVID and such. Although nowadays I don't know if I would have the attention span for it.
I really enjoyed Dark Souls II 'magic' gameplay. You can go so many routs, like Hexes, Spells, Faith, Pyromancer. And you can combine. I personally really liked that :3
I would say Dark Messiah is another good choice. I distinctly remember it having good magic choices and a fun multiplayer. I think the multiplayer is long dead by now but still a great game for sure
Baldur's Gate series, Temple Of Elemental Evil, Solasta, Neverwinterr Nights... Without these, the list in this video is nothing IMO. (Elder Scrolls series rocks, respect.)
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Divinity 2 is the only one worth mentioning honestly i prefer runescapes magic approach vs the silly gimmicks of drawing or choosing runes outside maybe the witchers approach honestly dark souls has a decent system tho too up to elden ring and path of exile needs more f2p base inventory or i start to compare it to final fantasy 11s magic system 100s of dollars on inventory or max level in a day and end game being the appeal with even that not taking 3 months to beat so 35$ compared to hundreds f2p isnt always free i guess right path of exile for less game too because one game respects your time
magica (wizard wars especially but magica 2 as well) and spellbreak are missing. Stoneshard is also cool as well as wizard of legend.
icewind dale 2?
See, Dragon's Dogma is in my top 10 games of all time, but... The magic system ultimately boils down to spamming, from a mechanical perspective. Sure, it's very flashy. However, from a mechanical perspective, you're basically holding one button at a time for a long period, and that's basically it. The equivalent of lighting the fuse and setting off bottle rockets. There is zero skill involved, and very little though either, outside of choosing your spells. Not to mention all spells in the game get eclipsed by lame staff magic anyways.
I want magic that is action oriented, reactive, agile, tactile, maybe even with some fighting game-esque button combos and inputs to cast spells, instead of just being a spell turret, or repeating mindless rotations.
There hasn't been a single game that I would say measures up to even half the potential magic should have, probably because it always has to be balanced with other playstyles.
I want an Action RPG setting where everyone uses magic, and melee is obsolete. Then we could see some actual depth.
you forgot one i think wizard of legends
Dragons Dogma is probably one of the only RPGS where I enjoyed playing as a sorcerer and actually felt like a real badass
This. I would never play a sorcerer type class in ANY game. Warrior all the way. But in DD? Oh, man. It was one of the most visually stunning experiences of my life. So, I compromise and play as either a Magick Archer, or Mystic Knight :)
really? that's kinda weird - usually the problem with a game isn't that they're not badass, they're just a bit fragile.
kinda feel it's more the action adventure nature of DD - you can stand like 40 feet away working up a maelstrom without much issue, long as they haven't seen you yet. whereas a lot of other games, encounter range means they can start attacking, and the damage is usually scaled down a little more.
still, dropping a meteor on some asshole's head is usually a lot more satisfying than a sword strike.
Elden Ring is awesome, too.
Something to add...everything in dragon's dogma feels weighted. Swinging a greatsword is laborious and casting high-tier magics takes a long time too. That makes it all the more satisfying when you drop a meteor on a cockatrice's head.
@@runnergo1398 I love Elden Ring but I wouldnt praise it for its magic system since its basic as it gets
I appreciate putting the titles for the footage shown down in the corner.
I wish more people did this
When you tap the vid, the name of the section is displayed below
I was happy you commented that. Otherwise I would have never thought to look at it.
Huge respect
Dragon’s Dogma Online (the mmo version unreleased outside Japan) added in a sigil sequence system.
All spells had a sequence of sigils (dots on a circle and you had to hit them in the right order to complete a sigil). When you completed a sigil, you gained a small power boost. Completing all sigils before the cast timer finishes allows you to cast the spell right away. The thing is, each spell had its own sequence. A really good sorcerer had the sigils memorize and could perform them flawlessly and cast spells rapidly back to back. There was a thing where if you messed up a sigil too many times, you were locked out of that sigil and would have to recenter your L3 to reset the dots. This also meant that you couldn’t just spin your controller in a circle to eventually hit everything. Each sigil had a background so if you memorized the sigil, you wouldn’t have to look at the dots to cast it properly. Just perform it on the controller.
Also, there was a perk that reduces the complexity of sigils. So a complicated one that requires 5 or 7 could drop down to 3 or 4.
Unlike the DD(DA) sorcerer’s could also dodge (a float backwards) meaning they could cast in the middle of combat. However, dodging before a spell is ready to be cast reduces the bonuses you earned, so there was an element of risk, reward, and skill involved.
I hope this is brought back in Dragon’s Dogma 2, but also they advance it and create divergent points where you could choose between two different sigils which could change some effects of the spell your casting.
I didn't even know there was an mmo, sad to have missed it.
That sounds awesome, implicating the player in memorizing and executing a pattern sounds really rewarding
@@cpicard6561 They did a great job with making all the classes feel appropriate and rewarding to play.
For example, the Strider was split into the Hunter (bow only, mixed Ranger, Strider, and Assassin together) and Seeker (Strider and Assassin dagger).
The Hunter was given the FPS ammo mechanic and reload mechanic. Different skills used up a variety of ammo, so you’d have to reload (don’t ask how that works with a quiver lol). You quick reload if you time it right, but if you missed the window then you fumble and take extra time. If you nail the perfect reload, you gain extra ammo and they also deal more damage. It was pretty ridiculous and was one of the best damage classes. Additionally, you had a sweet spot range where you did your full damage, the damage tapering off the further away you are. Also, you were given two methods of firing. Sniper mode and Explosive Shots. Sniper mode is similar to the Ranger version, which let you zoom in and deal more damage, but narrowed your vision and strafing speed. The Explosive Shot was meant against guarding enemies to get around their shields blocking your arrow. Instead of shooting forward, you fire into the air and the arrow falls downwards and sticks into its target. After a short while it explodes. Players could split between different builds to take advantage of the various trick shots. It’s probably one of the best archer classes I’ve experienced playing.
Priest (the replacement for the Mage class from DDDA). Has an aura mechanic. You can have two auras active: a heal/damage aura and a boost aura. Anyone who walks close to your aura gains a temporary buff from your aura. However, the Priest can shift those auras onto every other player in range giving them a smaller aura. So the Priest played more like a tactician, choosing the right buff for the situation. For example, if the party was generally under geared and more fragile, you flash a Heal Aura and a Defense Aura onto the party. If you have a pretty good tank, you flash Holy Aura (light damage) and Attack aura. If you have a lot of squishier folks, you can use Heal Aura and Poise Aura to keep them from being staggered. If you got the perks to boost the length of time the buffs stay active, what you can do is cast one aura (let’s say defense), flash it onto your party, cancel the aura, cast another one (let’s say attack boost), flash it onto them, and cancel it, then start casting defense again. You can thus keep up two different buffs on the party seriously boosting party performance. On top of that, the Priest had an ability to guard them from damage, some powerful but long casting spells, the ability to drop healing zones that cure effects or restore stamina, and even a haste pell that boosts the ability charge time of all around you (super great when paired with a sorcerer). That was my favorite class to play and it felt wonderful anticipating the needs of the party before they needed it. For example, getting the Defense Buff and Heal aura out right before a large attack came in that took everyone off-guard, meaning they didn’t have to back off and wait for healing, instead jumping straight back into the fight. Or right before we tire out a boss, running forward and dropping a stamina regeneration zone and buffing everyone’s attack before using attack spells to knock the boss over for everyone to rip apart.
Pretty much, all classes were very unique at how they played, drawing from the vast variety of games Capcom has made. It’s a shame it didn’t get shared outside, but it did suffer from typical free MMORPG issues of too much grinding at times (they tried to fix it in some ways) and the use of gacha rewards.
too bad they closed that game
That sounds very tedious and i get complexity adds more fun than repetitive button smashing but... LOL no this just sounds overly complex that it’s not fun.
My favourite magic gameplay ever was in Dark Messiah. Focused more on quality over quantity; each spell felt unique, had different gameplay effects, and a lot of them had non-combat, utilitarian uses.
Came to comment this
Usually magic systems proc off intelligence, but in DMoMM you actually had to use the spells intelligently, and their main use was to modify the environment and allow you to take advantage of it
Yeah it's basically an FPS, love it
Uh that firestorm spell hit really hard
That game has some of the most fun combat in any game I’ve ever played. I love the atmosphere as well. Dishonored by the same studio has really fun magic as well
I am playing this right now and i saw your comment months ago, which is why i came back to this video, but im pretty sure, you're remembering this a bit more foundly than it really was. Don't get me wrong, it was super fun and i did a full mage playthrough (dont recommend, just get a few of the good magic spells, play with a sword and bow and get some stamina and you'll have more fun) and from what i've seen, fighting is ALL you do in the game and the magic isn't used directly on the enemies, but instead you use the environment, but it gets rather tedious pretty soon, when all the mage does is basically throw molotvs on ppl, like i could achieve the same thing with a stone and some sparks. Throw oil pot -> ignite it. Like i said, still pretty fun and i enjoyed it, but it had NO utilitarian uses and instead you just dealt magic through a more creative rather than straight forward means.
To this day I still come back to Dragons Dogma again and again. Not only is the magic gameplay amazing, but pretty much everything else combat wise. There isnt a game in 2021 who can compete, its so far ahead. Just wished they'd finally realize how beloved it is and give us game 2 already.
Gonna second that, I juggle multiple game saves(with a few fantastic failures) because I can't get enough of it and love damn near every class
the only downside to dragon's dogma was its awful story... everything else about the game was amazing but the story was absolute garbage...
Agreed. Like everything about the combat (and honestly, I kinda love the Pawn system) was perfect, if they just expand the map and more compelling story, they would have such a successful sequel.
@@arcanumelite4853 Garbage? What are you talking about? I can name every-single NPC just by the high replayability value the seneschal plot gives. (The dragon is not the final boss)
@@oklahomie95 " if they just expand the map "
Then they would really need to give an actual mount or a way to increase movement speed
Magic was totally done right in Kingdom Come Deliverance.
Yes, very reelistic
Made my day.
Atleast historically accurate!
Yeah, the enchanted sword and magic dodge, never did what I wanted so poor Henry ended up KO.
Dude fuck off I was ready to purchase dragon's dogma on steam till I saw your comment and since then wasted 20 mins to find magic in kingdom come till I realized. :3
Dragon's Dogma, by far, made magic look and feel more powerful than in any other game I've played. Too bad that the story and world were way too linear for my tastes :(
Not to mention Short and repetitive
@@starless4146 Sadly, yes.
dude the story was great , it has one of the best twist ever with the ending part and with the DLC , the game turn into a weird cool dungeon crawler , it also has absolutely the funniest romance system ever put in a game , its hilarious especially if you dont know that it exist LuL
Really???
@@RED01SEA I wish it was more like skyrim where you still have lots of stuff you can do after you finish the main quest.
The coolest thing about Arx Fatalis system was that it applied to enemies as well, you could actually see litches drawing runes with their figers while attacking you
My favorite thing was when a snake lady attacked me and she used a spell I had the runes for but wasn't showing up in my spell book, so I ended up being able to copy her :D
@@darkmerevis846 That's really neat.
I remember cheesing Daggerfall with it's spell creation system, you could get spell absorption during character creation, then craft big AoE spells that would hit both yourself and enemies. You'd absorb back all the magic you used, so you could cast them infinitely. I honestly think you could do the same thing in multiple Elderscrolls games, but I don't remember for sure.
Morrowind is the only one
Dragon's Dogma's "Maelstrom" spell would twirl enemies in the air and have them crashing back down to earth. it would take about 20 seconds to cast full power but was one of the most rewarding skills I've ever had in any game. I can't wait for the sequel.
for those curious Dragon's Dogma has hybrid classes that use magic which were not shown in this video. In addition to the staff using classes seen here, there is magic using dual daggers, archery, and sword+shield.
I’m glad Outward is in the list, certainly not on first place but their ritualistic approach to magic earned them a place ,I’m glad you included it, I’ve lost countless hours exploring dungeons in that game.
@J M its a really good game that fufills what he promisess you but its also pretty frustrating especially if you play in hardcore, but it can be solved by training in the game and getting good at it so 8/10 graphics could be better but tbh for an indie studio its a must buy
@J M idk if the last dlc was the last one but so far i wouldnt mind if the game was complete as its a fun and complete game already
i am torn on outward, the game feels way too damn clunky but the magic systems in outward could easily be the best in gaming history if they were expanded. stringing together magical syntax to create effects? _fuck yes._ using magical reagents to perform powerful magic? i am loving it. shamanisticly attuning yourself to the spirits of the land to perform magic? this game is attuned to me.
@@comyuse9103 ikr, however while the price is a lil salty for what theyre offering the final edition of the game is as good as itll get and for an indie studio its really the best we could ask for since that while the graphics and story/faction and quest system may be clunky? they did delivered us on what they promissed in the first place: dungeons, no chosen one plot since youre just a regular adventurer, big and well crafted open world, weapons diversity and a cool magic system as well as a very good soundrack to go with our adventure, its a blast and covers everything it promised so i cant really complain about it, also i dont mind answering comments but you are aware this conversation took place 7 months ago right?
@@jonhstonk7998 I play games because of their story and world building. Does Outward have a good story to be told? Or is it more like a sandbox game where there is not really a plot?
dragons dogma was an instant love for me. Not only did you feel strong as melee but my god the magic in the game actually made you feel strong compared to skyrim where the magic felt so goddamn weak. I'm doing a playthrough right now on DDDA as a pure sorcerer and reliving my love for the magic side of the game. Every spell actually puts in work
I've been looking for guide to games with good magic for a good while, I'm glad you decided to make one!
nice to see arx fatalis is in there! truly man of culture
nothing has beaten the experience Arx Fatalis gave me so far. I still remember to this day: I played as full on mage and came to the first big spider early on in a cave. I had fireball and 2 magic missiles in my 3 quick cast slots. After seeing the spider emerge through the flames of my fireball, I frantically moved backwards throwing my remaining two spells at: the spider crept nearer seemingly unimpressed. Trying and repeatedly failing to draw the magic missile runes (- and ¯|_) whilst running backwards and getting stuck on the stalagmites in the cave, seeing the spider closing in like the unstoppable Terminator almost gave me a heart attack!
Gothic 3 is so underrated. Love the magic system. Reminded me of early RPGs and how the spells were an excuse to do massive special FX and make the player feel ridiculously powerful. Skyrim was the same way. That storm shout was legendary. It's crazy that Skyrim was one of the first games to have a storm spell that actually summons a storm instead of just doing a small area of effect spell.
magic in skyrim was pretty bad, for the most part, but the shouts did feel _really_ good
@@comyuse9103 Magic in Skyrim doesn't really get good until the highest levels, but once there, it's great. And shouts are incredible.
@@thehmc at high levels it is even worse though, the magic is incredibly ineffective then.
Sacrifice is a game that flew under the radar for many, but a great unique magic casting game. It's kind of like Domination game mode, but you're a wizard who summons up to like 20 creatures in a small army to fight for you. You collect the souls of the dead, friendlies and enemies, to summon additional creatures and tip the balance of power.
Arx Fatalis was such a great game and such a unique world and it was damn hard. I always wished they would've done a follow up to it. I would love for you to do a video about it, because I suspect not many people played it given that it's 19 years old.
Dark Messiah was kind of a spiritual successor.
@@lee0495 True but I wanted more about that world it was very unique. A dying star everyone forced underground, it's a very cool concept.
@@99bulldog Yeah that was a really cool one. I do wish we could see more of that game.
@@lee0495 Dark Messiah had the enviromental interactions, but sadly much simpler magic.
Tyranny is a hell of a game, totally recommended! Just imagine yourself playing like one of the high-rank officials of Mordor after the defeat of Middle Earth, and you'll be ready to go!
My only gripe is the lack of encounter variety, it makes sense from a lore perspective, but coming from pillars of eternity it feels lackluster
It's kind of short tho, and leaves an open ending for never coming second game, which is a shame.
@@Ytinasniiable but... combat was so atrociously bad in poe that, even tho less varied enemy wise, tyrannys is much more fun.
I generally am not the type of guy to focus on combat, but poe had so bad combat i couldnt finish even 20% of either part despite numerous attempts.
i've finished all the dnd titles several times each, divinity and pathfinders but poe... cant
@@Thalaranthey I really tried to give poe a chance but couldn't come over the combat part, it just felt awful. maybe I should give tyranny a shot then
@@angelcrush3320 its much more dynamic, doesnt require you to play slideshow as much and magic is so fun to play with that i had 2 mages in party and was thinking of having 3 xd
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Where magica ?
Nearly started to cry when i heared risen loading screen soundtrack. The best game i ever played
what about tibia?
Exanima?
Magicka alone can be... ...difficult.
It might seem for people it is easier to play with your friends.
Well, Magicka with your friends is beyond difficult, it's impossibly hard, but it's more fun. I loved every single time when there was not even a single enemy anywhere close to us, but we just ~somehow~ ended up dead anyways.
Magicka made me rage quit playing with friends because they all wanted to kill me for some reason. Then I challenged both of them to the arena and obliterated them in a 10x2 because I was adaptative and not just spammed two or three variations of spells. They're not happy. 😂
you wanna know why you ended up dead?
because...
MAGICKA TWO
MAGICKA TWO
YOU CAN DO MAGIC
AND KILL YOUR FRIENDS TOO!
i love magicka 2, they should make another one
Saw Best Magic + Dragon’s Dogma clip. Clicked faster than a level one Ingle.
Grim Dawn. Finally I found a game where I can have lots of minions to hang out with.
I want a necro based game where one can raise hundreds of minions
Dragons Dogma DA is incredible. I might have to start a new game... It's been a while.
I thought it was one of the worst RPGs I had ever played. So dry, bland and ugly
@@enzocrespin5806 yup i kept hearing how "amazing" it is so i decided to buy it on sale, that game is really boring outside of the combat. The fact you dont have permanent access to fast travel sucks ass as well. Hopefully they improve it with Dragon's Dogma 2.
@@enzocrespin5806 Valid criticism. It is kinda bland gameplay wise. But when you get good spells it really is impressive. Not many games out there that make magic feel that powerful.
@@emceeunderdogrising Divinity Original Sin 2 kinda does
@@enzocrespin5806 That's a top down view. It doesn't really look realistic. That's what I liked about Dogma. When you unleash a tornado in that game it looks like a tornado and it fucks shit up. Turns the whole sky grey. Not too many games that have that. Not that it makes it a great game. Divinity 2 is a better game overall.
I'm surprised to see Magicka only in honourable mentions. It's literally an entire game about combining magic elements in one of the most unique ways ever seen. Should easily be in the top 3 or 4 in a list like this.
Just in case - It's a list "in no particular order", so it doesn't have top 3 or 4
Honorable mention for #1 position. That's what he meant I believe. So, think of it as a tie.
@@zowbaid89 that doesn't make a ton of sense. it's like saying 4 games are tied for the top spot, and number 2 isn't one of them.
it's just they're mentioned, but they didn't make the arbitrary count of the list, rather than 'they were almost first'. no, they're not even on the list. 2 was almost first.
It's the shame when Divinity Original Sin copied Magicka's elements to their game but they decided to add it together with dungeon and dragon saving throw rules lmao. Fucking suck game
Tales of Maj'Eyal is a roguelike with a ton of interesting mage classes. You got the standard elemental magic, then blood magic, dark magic, light magic, even time magic! The best thing is that they all play differently from each other.
Seriously fun game, up until you stop paying attention and get turned into a red smear by an elite enemy that was stronger than you were expecting lol
Seriously, it's one of the most enjoyable roguelikes I've tried. Innovative approach to consumables and class building. And lots of !! FUN !!
Yeah archmage was only class i was able to finish the game with...
I loved magic from SpellForce: Order of dawn. A lot of spells are unic and a lot is overpowered
i liked how they made spells sort of an items.
Usually the problem in games is that fighters seek better eq to perform better in battle while mages... dont really care that much about them (they do, just much less) but spellforce 1 gave you this thrill and euphoria when you found cool spell on good level. I just wish there were more spells to choose from
Dragons dogma has one of my favourite combat mechanics in any game I've played. I still play in to this day every now and then and still love it
If only the classes were better balanced the game would be perfect
Dude as a huge RPG nerd I love your channel. Probably the only channel except for Sseth Tzeentach where I watch every vid.
Ahh Sseth, my favorite African drug lord. Love the dude. 😂
If you like Sseth and C4G, you would also like Mandalore Gaming.
@@astrodreamer946 Mandalore is also 10/10
Hey, hey, people ..
@@astrodreamer946 Don't forget Civvie11.
I really enjoy Fictorum as it makes magic feel really powerful. It also kinda uses that 'drawing runes' style, but it only shapes the spell rather than changing it.
I would also mention the Dishonored abilities, just for some unique effects that can break the flow of monotony the game might have otherwise.
Dragon Age Origins has a decent magic system. You can combine spells to create more powerful effects. It is sad they scrapped this concept in DA2 and Inquisition.
Despite the large number of spells in DA:O there are only ten combinations. Its a system that should have been expanded in the sequels.
Dragon Age is one of my beloved RPG games doubt no doubt. But, the magic execution is really bad. A big NO!!! A mage who performs magic while Kung fu Dancing? Like a NERD who dances like Justin Bieber, LOL.
Showed Dragon's Dogma magic, but completely forgot the meteor shower. Hands down, the best looking magic of any game that I've found.
i fell in love with that spell when i first used it even if most of the time i got absolutely focused when charging it up lmao
@@Gu3ssWhatsN3XT No one knows such a plight as much as the caster...
Would be cool to see a VR remaster of Arx Fatalis. I think that game would lend itself brilliantly to VR.
Man, up until now no game can ever come close to Dragon's Dogma magic casting effects and its skill tree system is by far one of the best in an RPG these days.
DD's skill tree system is not that good
@@EnderElohim For me it's good.
@@ralphcoronado1548 what you like about it?
Fictorum is a very underrated game that is all about getting spells and modifying them.
I was surprised you not mentioned "In Verbis Virtus". With magick activated by voice commands.
ME TOO! I am glad someone else had commented about In Verbis Virtus, it is criminally underrated and deserves one of the top spots on this list. Top5 for sure.
The issue with Virtus is that its not an RPG its a Puzzle Game. Like all situations in the game have just like... an answer. There isnt really any action skill to it, its just figuring out what the correct answer is.
@@hugmonger well, there is enemies that will attack you and require some level of good reaction from player. Also, video title includes no only RPGs but also Action Adventures.
@@DeusAlgor I mean even the, what you tentatively might call "Fights" in the game are slow and once again play out more like puzzles.
I agree -- Two Worlds 2's magic card system + Dragon's Dogma's effects!
Im genuinely surprised and incredibly pleased that you put Dragon's Dogma as number 1. I totally 100% agree with that decision btw. DD's magic is a visual masterpiece EVEN NOW IN 2021!!
I heard that Black Desert also let you become a really strong mage, with really great spells.
I played Lichdom Battle mage... but didn't complete it, I got bored.
And I remember having so much fun playing Two Worlds 2 so many years ago !
I would like to include a few games since I love mages and wizards in video games.
Kingdoms of amalur: Honestly the combat with all classes is fun but I love how magic feels in this game also staves, chakrams and sceptres have really fun normal combos, so you are not restricted to just use your spells and you are not the tipical mage with a stick since your main weapon is also very magical.
Dark Souls: especially Dark souls 2 and 3 made magic very satisfying, many spells are not as usefull and some are not very flashy but beign a mage in the souls series is very empowering in fact I think that not having sorcery, miracles or piromances or any kind is playing the game wrong at very least you should have spook.
Dragon age origins: I do like DG2 and Inquisition but origins made playing as a mage special even from a gameplay and story perspective. Also you can combine spells together for stronger effects.
Wizard of legend: another rouguelite but this time you use spells and relics for you various runs, the game has a ton of spells to try and any combination is almost always fun, fast, easy to learn, challenging. Solid game for solo and group play.
Trials of Mana: remake of an snes classic and a personal favorite of mine. Angela the wizard of the group is so fun to use that I always have her in all my party combinations, is an action rpg with very fun combat and a very nice story.
Dragon Marked for death: is more of a brawler than an rpg but the game has rpg mechanics. The witch character is very complex and kinda hard to get use to but she is a ton of fun to use, you have to cast spells entering commands and you have a very diverse set of spells, the game is specially fun with friends.
Dragon's Crown: I just really like the sorceress... for reasons.
Anyway cool video I hope you make a new version of this video a few years in the future since there are some upcoming games that seem to have interesting magic gameplay like Dungeon Drafters, Lost ruins, the new Pathfinder and a few others.
KOA is the best one for me.,😊
Man I loved/Love Tyranny, magic was unique and fun as well as general skill progression. Was always hoping for another installment set in the world. Has a lot more lore and storytelling potential.
Yeah it's a great game
SO UNDER RATED! The magic system and the story were amazing.
I beat Tyranny 2 or 3 times in a row, back to back, because the magic system was so fun. I can't even imagine not playing a caster in that game.
DDDA hands down the best magic system to date, even with the games age.
What is DDDA?
@@divinesoul1987 Dragons's Dogma Dark Arisen
imo, nah. it's good, don't get me wrong, but as far as a magic system goes, it's nothing really special.
stuff like mages of mystralia or path of exile, where you can make complicated multi cast spells, rather than being stuck with the same spells, is better.
hell, the video maker put DDDA in the top spot but didn't use it's magic system, just used it's 'presentation'.
yeah you felt like a powerfull mage
nah. cool, but something with a magic crafting system that isn't a token effort thng is better.
it'd be like saying it's FF7 just because it's popular and you can spend half of your skill slots to make one spell do 4 different things, or something.
there's some awesome create your own magic stuff out there that trumps "well hold the skill and cast it, or hold longer for a stronger version" action rpg style.
I so much love you've included Two Worlds! The first part of the series also had fun spells like flying stone hammers, stone walls, freezing (and the enemies would actually freeze in their positions), and many more. The magic created spectacular scenes and a marvelous atmosphere in both games.
I'm really glad you included Tyranny! It's one of my favourite crpgs and it's a shame it's so underrated
I just can't get behind the old school look of it, especially after divinity
@@Exel3nce Sorry to hear that, cause the story and roleplay element of it are awesome and rather unique, though the end felt a bit rushed
@@richardvilla2303 yeah, i really like the concept, but hearing, very often, that the ending is such a rushed one, also breaks the mood
TH-cam should add a super like button for videos like this.
I've never seen a video that fits to my taste 10/10 times.
I really think Tyranny should have had more players, I'm still hoping for a second one even if it is very unlikely. I've completed it twice, once on Path of the damned.
Tyranny is a very short game which is the biggest downside for me. I liked the game, though the story plot was pretty meh. Skill creation system not so cool as author of the video tells, its very simple and too straight. Most of sigils are opened only near the end game(which is already a lame), not to mention combinations of them not so great too and after you found you favourite, the aspect of "crafting" becomes useless (though 90% of those sigils synergies are useless and most of time do nothing aside from debuffing)
I remember when I first played "Dark Messiah of Might and Magic" back in the days. That game really impressed me by its gameplay mechanics. Such old game with such amazing gameplay mechanics!
You included Arx Fatalis? That's a huge respect from me. This game really deserves way more recognition.
Everyone always forgets about Dark Messiah :c
*makes enemies slip on ice
Needs a remake 100%
Aah, Dark Messiah ... the best game ever that I haven't finished due to it being too broken to function.
@@Eldair hm-m, I finished it several times and don't remember anything being "really" broken. Could you please elaborate on what was broken?
@@volchonokilliR Aside from random crashes every now and then, the games VFX glitched out like crazy (possibly AMD only issue 12 years ago).
But what stopped me from finishing it, was a loading crash in the chapter City of Flames.
Hard to find examples of any of this now, its been over a decade since I played it.
The Legend of Spyro, Hunted: The Demon’s Forge & Kingdoms of Amalur: Reckoning deserve a mention! Awesome stuff! 😃
Yeah too bad no KoA its one of the best
@@Praycarl literally nobody knows KoA exists, but the ones that do know what we're talking about.
For what it's worth, there are fan-made patches that greatly improve the spell casting in Arx Fatalis. I played through the whole game recently, and while some signs were still hard to draw it was very playable.
I absolutely love the magic in Outward. It's varied with each magic type being unique. It's deliberate and ritualistic, but powerful making magic feel like something you earn from hardwork and dedication instead of just something everyone can just use easily. It's also really flexible. Stacking sigils as a gunslinger to shoot elemental bullets is just awesome.
I was waiting for that dragons dogma mention almost as much as I been waiting for DD2 to be announce
3:30 The Void also uses a similar mode of combat and world interaction
the summoner had a nice magic system IMO I don't know if you ever played it, but it is a good game with a nice story.
Happy to see somebody finally pointing out the ludicrous magic system in TW2 that pretty much nobody knows about.
Some more good RPGs (or hybrids) with interesting magic:
- Magic and Mayhem (RPG/Strategy), 1998
- Nox, 2000
- Arcanum: Of Steamworks and Magick Obscura, 2001
- Dark Messiah of Might and Magic, 2006
While I never played a sorcerer in Dragon's Dogma, it doesn't surprise me that this is on the top spot of this list, it also has the best melee combat of any RPG I've played yet.
I mean, duh, it's a Hideaki Itsuno game, this is to be expected but the magic also is impressive here and feels somewhat grounded and impactful, I can see why this highly underrated game triumphs here as well.
There is a neat action platformer called Magicmaker. You pick up spell effects and modifiers like Diablo loot. Its been a while so I don't remember the restrictions, but you can make some pretty crazy stuff.
Noita is absolutely amazing, it goes much deeper than anyone expects with absolutely TONS of secrets to find and dozens of different ways to finish the game. Dont let the pixelated graphics put you off, its one of the best games of the last decade by a long shot.
Seeing Arx, Magicka, and of course our old love Gothic 3... Man, you'd be an awesome friend! Thanks for this, C4G! I love what you do
Baldur's Gate 2 has the best magic system in videogame history.
@@7dayspking False.
@@7dayspking You dismiss one of the most intricate magic systems in gaming history because its based on a tabletop system. What kind of logic is that? When I played BG2 for the first time I never even touched an eight sided die.
@@7dayspking I will have to agree with Da_Ocsta here.
First, it doesn't matter how good you imitate D&D - which is not even a good roleplaying system. We are evaluating how good magic is in different games and not how good a game implemented a source material. Also the BG series was good in spite of being a D&D game and not because of it.
Second, IWD might have more spells, but those are mostly trash. The only good ones are the druid and cleric spells and there is a mod that introduces them to BG2. By the way the EE edition of IWD has all the BG2 spells as well, but beamdog did not bother to script the enemy mages to use these spells, so it just makes the game easier - shame.
If we only look at the original games BG2 has tons of extra wizard spells that introduce gameplay elements to combat IWD is missing. In IWD your only counter spell is Dispel magic and you have Antimagic shell to protect yourself. Dispel magic is unreliable and not party friendly. Antimagic shell is only useful if you are a Fighter/Mage, since you cannot cast spells while under its effect.
Compare this to the BG2 spells - you have various spell defenses that protect you from any effect you can think of - magic weapons, energy, spells... etc. You can even reflect spells or absorb them to recharge your expended spells. To combat this plethora of defenses you have various counter spells that strip physical or magical defenses. And there are the various contingencies and spell triggers to unleash multiple effects instantly. Then, there are the wish spells... and in ToB you have HLAs.
The only problem with the base game is that the enemy mages do not utilize these as best as they could - luckily SCS fixes most of that.
@@7dayspking About the BG2 Expansion - I disagree. Almost everyone plays the Enhanced Edition nowadays and guess what - the Enhanced Edition has Throne of Bhaal integrated into it and once you exceed the 2,95m experience cap of the original BG2 you can select HLAs even while playing Shadows of Amn.
I agree with you that the Priest spells of IWD are very impressive - especially IWD2 where you can also select domains, but the HLAs will elevate BG2 clerics to competitive levels.
Again I have to agree with you that IWD and IWD2 have great offensive spells, but BG2 can match them if you use spell triggers (chain contingency 3x Horrid Wilting is very hard to beat).
There is also Comet and Dragon's Breath once you reach level 18.
But if we only look a the rule of cool, then IWD2 would win this.
You could also argue that IWD2 has better summons, I especially like the various demons. Then again BG2 mages have access to Planetar, that beats everything.
About the mods, I didn't plan to use them as an argument, just mentioned that IWD has indeed great spells well worth adding them into BG2. And BG2 also has great spells, that is why beamdog added them to IWD EE.
My other mod related comment was that enemies are not smart enough to use the new spell and thus the difficulty is not as good as it could be. Luckily mods are there to fix this little problem.
@@7dayspking All right, then let us not include them, but you realize by doing so we can use all the OP exploits that was fixed by the EE. For example you can cast project image and simulacrum an infinite times. You can even use chain contingency to cast it, creating multiple deadly mages with free spells. Since there is no TOB the wizards eye is also better, thus you can guide these death machine mages along with a wizard eye and solo entire maps no even moving from the entry point.
There are other even more outrageous exploits, so if we only use the 2000 release then I am afraid BG2 is looking even stronger than ever before.
Knew Dragons Dogma would be here😂Didn't even notice the thumbnail🤣 Love that game❤
Hands down for dragons dogma's magic system ❤️. I would have finished the game if they just included a mount lmao. Walking in a very wide map with almost no enemies killed my mood 😂
Dragons dogma is mostly in the endgame dungeon and bitterblack isle. Hardly anybody compliments the world of Dragons dogma because it was genuinely never finished, even years after release.
I was waiting to see Dragon's Dogma and YES 1st place, more than deserved it! DD's magic system is UNBEATABLE!!!!! For sure.
Dragons Dogma, even to this day has the greatest combat in any RPG game. It's almost perfect. Hopefully the second game has even better spells.
Here to vouch for Dragon's Dogma and recommend it to viewers who found it interesting! Can't wait for Dragon's Dogma 2!!!
When its coming out?
@@Kambocya7482 Soon :))
@@tunglamle1860 lol... it hasn't even begun being made yet... we wont be able to expect it for at least 5-10 years... dunno where you get "soon"
@@arcanumelite4853 I don't know how to type the small TM thing
@@arcanumelite4853 Your comment aged like milk lmao.
hearing the Risen theme at the start, gave me goosebumps. Sweet memories...
I'm NOT a spellcasting friendly gamer, BUT those effects in Dragon's Dogma are eally remarkable.
you need to play Enderal. By far the coolest RPG I've ever played :D and it improves Skyrim's magic system
I'm planning to play it for sure. I got a ton of comments about it on pretty much every video.
I tried it, but I am so burned out on Skyrims glitchy engine I couldnt stand it. Enderal felt so horribly held back by it.
@@SteveAkaDarktimes fair enough. there is a way to make it more modern. if you install a modlist called "Enderal my way" it improves visuals, stability, combat etc. Also Enderal has been recently ported to SE so it runs better than before
Its not hard to improve skyrims magic system, cause its terrible ^^
Enxderal delivers in story, characters and world, but has the downside of terrible combat
Omg i still remember the first hour or playtime...so scary. I never finished it tough, needed reinstall windows and save files are still somewher in backup documents i made...
Anyone here remembers Avencast? I always found it very satisfying casting spells there.
That's true, unfortunately it didn't have interesting character progression. There wasn't much choice or opportunity to play around with spell combos and such.
@@burningsheep4473 Yeah, that game didn't stand up to my expectation when I replayed it as an adult.
11:58 I totally agree! Graphics from DD + TW2's spell creation system. A perfect game for me.
The only thing that puts me off DD (I'm still playing it) is that there's NO SAVE in the game -- well, except ONE save if you call it Save. I was prevented from changing classes because of that. I so wanted to migrate to the Sorcerer build but didn't want to lose the Mage build. I also wanted to try magic arrows, etc. How could the developer not give us save slots for DD????
And where's DD 2 and TW3?????
the fuck are you on about? you can change classes freely, dude.
Wizard Of Legend is one of the best games I played! I played it co-op with my brother and we had a blast! You could choose basic element attacks, but then you could mix and match them. I believe you could have up to 4 spells and could either choose the same element or choose different ones, and your robe gave you special benefits and you could equipped items to help you out as well. I loved it!
Hahahah When you finished the list I started to write comment about Morrowind and Magica :D Spot on prediction. Very well made video.
Got Wizard of Legend the other day. The atmosphere, the music, the visuals, the gameplay, the story, the setting. It's so unique and different from any other game I've played. This feeling of absolute awe and nostalgia and just pure joy is what I've been looking for in Magic-focused games, since Wizard 101 as a kid
A non-dark fantasy, magic-focused game with NO wands, no enchanting (Speaking in tongues to cast sit), no spelling things with sticks in the air, none of it! Just fists and elements, it's how I love my magic games. Kinda like with Spellbreak. SO many different items, customization, spells, errything. From the amazing orchestrations, to the incredible animations of all the different spells, to even the Dialogues of certain characters. It's all those little things that I REALLY wanted and it really captures the 'high' I've been chasing in magic fantasy games. WoL is almost perfect
And so here I am, knowing full well I'm probably never gonna capture this 'high' again. I need more of these games, especially pixel art. I just want more magic so badly. Spellbreak is the closest I've gotten, just don't care for Battle Royale, and I want more spells and combos like with WoL. If Spellbreak wasn't a BR and rather an MMO, I'd be no-lifing it!
Divinity original sin 2
*oops, it's all fire now*
It's all *cursed* fire now
I always teleport the idiot from the gallows to the tent.
@@theblancmange1265 That FU****G ooze horde battle, right? I tried it at least 3 times, before finally managing to keep that moron alive, along with my own homies. But still, it's an awesome game, even if, at times, it feels a bit hard (at least for me) to think out of the boxes and find a good combo (got any ideas for "shackles of pain"?)
@@lorenzocassaro6188 Use living on the edge and follow that moron's example.
I love this game... But the reason I got turn off is because it is a turn-based games... 😅... With limitations on how many you can do in one turn...
Nobody mentioning it, but Nox (aRPG from Westwood released in 2000) magic system 100% should be in this list!
Best magic system for me goes to Magicka! Such a fluid/fun system. I wish more games did spells like that.
Arx Fatalis' spell system wonkiness is not just due to modern resolutions. It was always there, especially in times before optical mice became common.
Dishonored deserves on honorable list. if you quickly change and use the powers in combo you feel like some badass time-space manipulating assasin.
🤣
Morrowind had really fun magic, with many different ways you could play as a magic user. You could collect or make magical artifacts for instant cast or permanent buffs, you could hover over enemies heads and rain down massive explosions, you could summon vast hoards of creatures to tear apart your foes. you had utility spells like unlocking or locking things or activating things from a distance, buffs that could increase your speed to ridiculous levels, you could drain a foes attributes away so they couldn't move under their own weight, and so many more.
The spells and methods you used could dramatically alter the way you play, too. I had a summoner, that collected magical trinkets to increase his magicka pool, to summon three or four monsters at a time... and then have five spells that did that. He needed a lot of trinkets that fortified his magicka pool, and potions, but the sheer number of bodies he could throw at a problem meant that he was untouchable.
In contrast, I had a Artificer who never used normal spells. She instead would make magical rings or amulets that contained the spells. Since these artifacts would always succeed in casting, and had their own magic pools to pull from, so long as she prepared properly she could do anything. She had to plan out trips and equip or make the trinkets that she might need for a job or quest, plus backups in case they ran out of juice while she was out. Her destructive power was unmatched, since the spells were instantly cast and had no fail chance, so she could spam damage spells in a constant barrage of damage to the enemy.
The Dungeon master has the best magic system!
My favorite magic system is still RuneScape’s magic, and so far I’ve yet to find a game that I like as much as it. The game has a standard spellbook, with elemental spells, binds/curses, and teleports, but two others can be unlocked by complete high-level quests. One is combat-oriented, and allows you to both damage and debuff up to 9 targets at a time, while the other spellbook is all about spells that interact with the game’s non-combat skills. You get spells that let you craft planks for building furniture in your home, summon a rain cloud to fill potion vials, interact with certain NPCs and farming patches remotely, and perform group-teleports with other players.
And it is also the only RPG I’ve ever seen that doesn’t use a generic “mana” resource of some kind. Instead there is another skill in the game, Runecrafting, which allows you to create physical runes that you place in your inventory in order to cast spells. Different spells use different types of runes, and the unlockable spellbooks utilize their own alongside the basic types.
Finally I’ve found someone with the same opinion as me. Nothing comes to close it. I forever try and find games similar to it now that I’m on console (Xbox).
Bro have you found anything similar or close to it console wise?
I literally look at a game and compare it to RuneScape..
Try playing dungeons and dragons
morrowind is my all time favorite it started my love of magic users and such
Hell yeah! Jump across the continent and land softly? Yes please!
Outward has a lovely magic system. Everything feels genuinely special BECAUSE of the ritualistic system. Rune magic feels good because there is no in-game guide on the rune combos, and you actually just memorize the rune patterns like how i feel a real rune mage would.
Grim Dawn could've been on honorable mentions, but I think I can understand why it wasn't. Grim Dawn gives you a lot of freedom but it also restricts how many powers you can raise, it's one step away from having a great magic system
Honestly even if it's quite restricting it's satisfying as fuck especially if it's an aoe then the constellation proc my god have mercy on fools that I'd 20 meters away from you
Time To “PART 2” Of This vídeo.
Elden Ring is Joining at party!
I get you like Gothic3, it's my favourite rpg as well :)) but come on... the 3 "powerful" spells the game has isn't really "Amazing Magic Gameplay"
It is! Fight me Andrei! =D
Dishonored magic is a little basic in terms of the number of spells and what they do, but it’s so fun and you can find so many creative ways to use magic. From possession, to teleportation, stopping time, and even summoning a army of rats to eat your enemies
Divinity Original Sin 2 probably has my favorite magic system. It is so awesome how much you can experiment and use spells in creative ways, inside and outside battle. It makes magic feel more like magic where you can use it in a multitude of ways. Usually it just all feels the same and is mostly geared around combat. I also really enjoySoul Sacrifice! It is the most fun I've had with magic in a game. Basically Monster Hunter with magic and has a very unique risk and reward system (sacrifice).
You should try out real dungeons and dragons
@@Azure9577 I know right? My friend group was gonna start a DND group but COVID and such. Although nowadays I don't know if I would have the attention span for it.
I personally loved magic in Final Fantasy 15 because of insantly powerful it looked and sounded and how it effected the enviroments.
I really enjoyed Dark Souls II 'magic' gameplay. You can go so many routs, like Hexes, Spells, Faith, Pyromancer. And you can combine. I personally really liked that :3
There is something about this man's accent that I cannot help but to love.
That's nice, thanks! Some people hate it, lol. I'm trying to improve it though.
I think if you don't narrow down to RPG's Dishonored has a good spell / ability system as a stealth game
I agree! It's actually an amazing action combat all around. Although stealth mechanics left a lot to be desired.
Arx Fatalis Magic system would be awesome for a VR Game
I would say Dark Messiah is another good choice. I distinctly remember it having good magic choices and a fun multiplayer. I think the multiplayer is long dead by now but still a great game for sure
I really hope Dragon's Dogma 2 brings a magic system even better than 1. Also some more Disaster Level magics.
We need a Harry Potter Rpg with voice input for casting spells :D
That would be annoying AF
Baldur's Gate series, Temple Of Elemental Evil, Solasta, Neverwinterr Nights... Without these, the list in this video is nothing IMO. (Elder Scrolls series rocks, respect.)
To this day, Dragon's Dogma has one of, if not the best magic and combat system in an RPG I've seen