awesome, and if you steal a z base early you can just make all its minerals into statics and walls bc what you are trying to do is just empty it out so he can't use it, doesn't matter if overall the trade means you didnt gain anything extra as long as you removed theminerals its cool. need more static and shieldbats and full walls to support big units sieging ^^
can u saturate the golden mineral patches from both sides? if u put a hatch on each so u can have 24 workers mining from it? or is it capped at 12 regardless?
You can only mine with ONE worker at a time at any resource. The reason you need 2 workers per patch is because a worker only mines around 45% of the time due to traveltime. Therefore, 2 workers have ~90(!)% efficiency which is optimal. Slight oversaturation, (20/16) does give a slight mineral boost as it mines the patches fully rather than mostly, but the difference absolutely tiny.
A high micro intensity means, is z v p. Is you bait their army across the mapo, and you ahve around maybe 40 corruptors... If against heavy air... you split them up in 5 groups of 8... and bait them a bit close a,dn then do a massive intensive pee attack on all rss gathering buildings... you may lose a few, but your point is ot force out a recall, then debate retreating that group that is recalled under, and then tactifulyl regroup and flee and or destroy those nexus' and then engage the air army or sweep around and rebuild the avg loss should be around 8-14 depending on suppyl state of P.... but basically is a mass nullify to your opponents economy. the improtance of doiugn this against Protoss is because of hte auto cost build feature of carriers... By taking out all the nex's at once... tehy may suddenly not have 400 minerals.. its kind of funny, which then you just have to beat the army down,, which zerg is great at doign through sacrfice of service. Carriers are the living sword of protoss. epxloit the auto features.. lol but 15 minerals and they build so fast, so engaging in the carriers and their inerceptors can be funny.
@@v3g374 I don't get it. Are you saying you had already foreseen how poorly Dark would play before clicking the video, or are you just assuming that I'm merely an average player in Starcraft 2?
I am preeeeetty sure the name herO is 'her O' and not 'hero'. You know the thing a she experiences when certain conditions are met. And not someone who saves others.
Pretty sure that "Harstem" player would have won the match in 15 min flat... heared he's pretty good!
Yeah he is quite the steamboat captain
Is he really good? I don't know him, I only watch professional StarCraft
Ouch... cold :-D@@psychaoticproductions3994
''If all you needed was a brain, then this would just be chess''
-harstem 2024
awesome, and if you steal a z base early you can just make all its minerals into statics and walls bc what you are trying to do is just empty it out so he can't use it, doesn't matter if overall the trade means you didnt gain anything extra as long as you removed theminerals its cool.
need more static and shieldbats and full walls to support big units sieging ^^
Thanks for these!
6:45. Grooved spines finish at the same time as upgrades of Protos down to 0.1 seconds. That's bizarre.
can u saturate the golden mineral patches from both sides? if u put a hatch on each so u can have 24 workers mining from it? or is it capped at 12 regardless?
capped regardless
Two workers per patch no matter where from
You can only mine with ONE worker at a time at any resource. The reason you need 2 workers per patch is because a worker only mines around 45% of the time due to traveltime. Therefore, 2 workers have ~90(!)% efficiency which is optimal. Slight oversaturation, (20/16) does give a slight mineral boost as it mines the patches fully rather than mostly, but the difference absolutely tiny.
The only way to add more mining is with Terran mules. Two workers can’t mine simultaneously from the same patch
so there can be an scv plus mule simultaneously mining?
I see I like. Go Captain!
The map was heavily protoss favored
A high micro intensity means, is z v p. Is you bait their army across the mapo, and you ahve around maybe 40 corruptors... If against heavy air... you split them up in 5 groups of 8... and bait them a bit close a,dn then do a massive intensive pee attack on all rss gathering buildings... you may lose a few, but your point is ot force out a recall, then debate retreating that group that is recalled under, and then tactifulyl regroup and flee and or destroy those nexus' and then engage the air army or sweep around and rebuild the avg loss should be around 8-14 depending on suppyl state of P.... but basically is a mass nullify to your opponents economy. the improtance of doiugn this against Protoss is because of hte auto cost build feature of carriers... By taking out all the nex's at once... tehy may suddenly not have 400 minerals.. its kind of funny, which then you just have to beat the army down,, which zerg is great at doign through sacrfice of service. Carriers are the living sword of protoss. epxloit the auto features.. lol but 15 minerals and they build so fast, so engaging in the carriers and their inerceptors can be funny.
Captain I had the 69th like. Allll riiiggghhhttty
It's more like Dark's sloppy macro against a typical skytoss.
as if protoss has any other good units to make.
I see you new here mate
@@v3g374 I don't get it. Are you saying you had already foreseen how poorly Dark would play before clicking the video, or are you just assuming that I'm merely an average player in Starcraft 2?
I am preeeeetty sure the name herO is 'her O' and not 'hero'. You know the thing a she experiences when certain conditions are met. And not someone who saves others.