Interesting loadout. I've been using something similar with a few differences. Assault rifle ASP with the shotgun ASP, just find them more of an advantage than lmgs, can happily down heavies with my GR-22! The combo of AR and shotgun makes you deadly at every range. For implants I've been using bionics and athlete. Bionics to synergise with the ASC and auxiliary shield. And just not worry about health. Obviously makes you really vulnerable to emps. But generally you recover from any engagement really quickly if you manage your movement right. I also use the spitfire turret. Useful for 'hearing' if you're being flanked, a good player will obviously just ignore it, but the audible warning and perhaps 1 bullet less to kill if they do ignore it, can really help each engagement. The spitfire turret also allows to setup some pretty deadly traps. Super strong for point holding in small fights, and works well generally, great for solo play. Rubbish in big point holds due to emp spam, or once that guy who's died a few times realises you're running bionics and comes back with EMPs + bandolier. Also no AV capabilities, but if I find a sundie though I just run around it with my shotgun... This loadout looks interesting though and might try it out. If I manage to get my last ASP point, maybe I'll get the EMP grenades for engie. Interesting synergy with survivalist. Isn't there also an implant that makes you immune to your own EMPs? Maybe that would be useful too.
I'd add. I sometimes run infravision instead of athlete. The higher contrast helps me manage my engagements. This is probably just a personal thing. Obviously this is dependent on how many infils are about at the time. That combo of implants (bionics+infravision) makes you super vulnerable to infils, and I rely on the high ttk of the shotgun/AR to deal with them as they'll often get the jump. If there are any of those good infil mains about, especially cqc bolters, I definitely switch it out.
You mean the implant ocular shield (at max rank). Unfortunately it only protects you from the visual effects, however it will destroy your shield regardless.
catlike, sensor shield, infravision, robotech, response jacket. All great implants to pair with bionics for ASP engi. My most used while getting asp 2 BR 100 was catlike and sensor shield. The jumpheight is invaluable for getting to spots people dont immediatly check when entering a room or entering buildings from unusual routes. Also, can i get a yeehaw 1 time for godsaw finally being available to engineer.
@@BunnyHoppin- Great tips both. Didn't realise that Ocular shield only protects against the visuals. Will try out some other combos of implants. Do love catlike too. Once you ASP, engie is definitely one of the most interesting and fun classes to play.
These kinds of videos are exactly what the community needs right now, information relevant to gameplay to get people interested in playing or playing more. The biggest PS2 channels have moved to talking about abstract elements and making demands of the devs and it's a huge turn off. P.S.: I like the format with the gameplay montage of the loadout in action at the end to really see it work.
As an engineer main who does this (fight as a combat engineer rather than just as a tanker) a few pointers. Survivalist + ASC is obviously very good on an engineer. But regeneration, there are so many alternatives, primarily sensor shield to increase your survivability. But I keep returning to robotech in combination with the spitfire. Next: LMGs are not actually a great weapon on an engineer. They have lower DPS and worse hipfire than carbines. Use a serpent instead. It's got enough firepower to overpower a heavy while you hipfire strafe to dodge his return fire. Which you have to do as you simply won't survive trading shots with a heavy at full shield. I haven't unlocked the EMP grenade for the engineer although I might. Trading spitfire + tank mines for aux shield + mana AV turret, will have to do some experimentation. Also I find myself with the Archer in my primary slot most of the time, with the Baron in the secondary.
Imo Engie is the best class to cert in to its so versatile from aircraft to ground vehicles. Even the load outs are more versatile then any other class in the game Yes you can argue they heavy should lead the charge in a room and medics stay in the back to keep the fight alive but engie is that perfect middle ground where you can sway any fight in almost every application weather you are on foot, in a tank or an esf. Not to mention the mana turret in the right spot can do more damage then a max in some situations And yes I am an engie main (and no not a vehicle main)
Nice video! As a new player who started playing a week ago I'm really enjoying engineer but a big issue I have is 90% of the info on this game is horribly out of date. We really need updated class guides, weapon tier lists that are not 7 years old etc
My best killstreaks are as engineer. The sheild recharge is underrated. Especially in really tight close combat situations when you’re rocking a shotgun. I’ve also had success with DMRs, being able to land headshots from afar and only having to sit in cover for a couple seconds. Or just popping to a new firing position. I’ve spent a lot of time making sure my sunderer stays alive as long as possible to keep my teams spawn alive.
If you have Bionics, it would synergize very well with Survivalist 5 since you'll only need to recover 100 health while your shields are recovering faster than normal regen. You'd have almost no downtime. The only weakness is EMP grenades but that's a sacrifice you'll have to choose for faster recovery.
I originally tested out bionics and it worked sort of well. I think the power of this loadout is that you can regenerate both health and shields *_at the same time_* which is what is so special. Throw on top of that the added ability to make full use of EMPs and it was a clear winner at least for my playstyle.
I find that it's a situational thing. Bionics is great for taking a sniper body shot or a few hits from an LMG, whereas regen is a CQC kill chaining implant.
Bonus is it throws off all the people expecting meta loadouts. I don't mention it in the video but the real power is that as an engy u aren't a prioritized target who can still be aggressive and put out dps
It's probably best to frontload each video with a little montage to hook people before you get talking and explain the build. Longer clips can go at the end. That's my two cents
Ok, so here is my few point to add. Firstly i have to say that all of this - is my view on engineer in general. So what i believe, is that Engineer without UGL is not an engineer that enemy would really fear to face. And by enemy i mean mostly heavy, because any other class is not an issue. That's because any heavy will jump on your face immediately with loadout like yours while laughing at you, and there is almost zero chances for you to win the fight if he is a medium player, let alone a really good one. And if he is trash, and have an SMG, you are as good as dead no matter what anyway. That's just mathematics. You can't win over numbers, period. You either need to outplay heavy and attack him first or you run. If he attacks first, and you will not be able to attack him back to even touch his shield, you still need to somehow time TTK in such a way so you can challenge him to a fight and only then to run with help of survivalist to abuse shield recharge - in any other case you are fucked. Because of this fact, i calculated the singular most effective tactical use of UGL on engineer to such a degree, most heavy won't even dare to challenge me after they face engineer with UGL once. Or may be after second or third try they would normally gave up. For that i use NS-11C carbine with UGL. There are a lot of reasons why this gun is probably the best gun for such engineer, but Hybrid weapon is also not a bad option, just there is no silencer, so forget about Sensor shield. The main reason why NS-11C is soo good, is due to ability support soft point bullets, silencer, and UGL all at the same time. There are really only very few other options and they are all loosing to NS-11C in damage because of 5 additional bullets in magazine, soft point bullets and finally a very high movement speed in ADS. You can also use scout rifles. There are few models which indeed have UGL on them. Warden from NC faction is extremely good for that too. Build is - NS-11C or Hybrid or some other wild options which are not as good but still viable, any secondary, any ability (but i mostly use barricade for that to win extra space control, turret is also a good option for that, but barricade with help immensely in chock points), suit - capacitor for shield recharge speed and delay, grenade - any, utility - completely optional, but usually i run mines or C4 to project even more fear into anyone trying to challenge me, and medkits for most intense situations. Implants are rather optional really. But i gotta say that if you are using NS-11C or any other weapon with UGL in a good way, and if you are good with it, you won't need to run from enemy, they will run and avoid you instead, especially heavy - because they don't want to be humiliated by combined burst of damage from UGL and carbine together in a quick succession which makes TTK sometimes borderline broken and humiliating because of that. So even survivalist is optional, but is always a good pick non the less. Still, here are the options to play with: Survivalist + Regeneration for general use; Survivalist + Sensor shield for base assault during non zerg fights or defense in the same scenario; Regeneration + Sensor shield - when you learn how to make them run from you, not the other way around, and so you can have your C4 or mines with you. I won't dive deep into details about how this all works, that's something player suppose to learn in practice. Just remember, they never expect the use of UGL in a combat. The expect a point to point shootout in which they have extra advantage in 10 out of 10 scenarios. Exploit this fact to the max to the point they start running flak, which won't help them either. It doesn't require ASP, and is extremely potent against zerg or when you are facing multiple enemies. It might not work for you at all. That's just Planetside 2 thing. This is so "off meta" that it is designed to caught everyone off guard. Because they expect meta, and they got a fucking UGL in a face with a bitch slap by carbine if they survived.
UBGL is definitely a good way to counter tough targets. The point of this loadout is to use cover and buffs to increase ur effective hp. That way you take the typical "cat and mouse" playstyle that is smart to use one weaker classes and buff it with the loadout so u have the upper hand. UBGL is for when u r OK doing one thing over and over, usually in a particular spot.
So I know this is kinda late but hear me out. Instead of regeneration, pair survivalist with symbiote. Because of the engineer's short shield recharge delay paired with the shield and health regen you get from survivalist, you'll always have your health topped up by symbi after almost every engagment. I use this with the 50+ shield hp booster as a lil supprise. I might try to use the engie's demo pouch to do some funny c4 spam.
Symbiote can only trigger every 4 seconds at best, regeneration regenerates 140hp in the same time but requires you not to get shot at for a bit, so its a tossup between symbiote and regeneration really.
Aloha. It's telson from twitch. C4 + Flash is my current pick to C4flash tanks! Tips before getting ASP though is Pilot is an awesome pistol, and the three guns I recommend as carbines for each faction are: TR:Kindred, NC:GD-7F, VS:VX6-7 to use the high damage output for close range fights and out damaging heavies overshields. You can always sticky grenade a doorway as you run away as well!
i Got myself a Fortify Engi choker: it's combine of Fortify and Survivalist implants. Combine with ASC suit slot and Ordnance Dampener of tactic slot. The main point of this loadout is fortify , u have to stand still to have dmg resistance for that i use Eidolon BR with Grenade Launcher, since u are engi u can spam it every danm time u want. For back up close range i purchase ASP secondary shotgun for engi, so even sneaky infi can't escape my bullets. For Utility Slot i always pick Reserve Hardlight Barrier it make enemy have a hard time reaching to my spot and combine with Spitfire Auto-Turret Capacity 1 on 1 always a ez for u. cause u are tanky and have extra dmg right next to u. In choke point situation Ordnance Dampener really shine when u can survive longer with enemy nade spam, so always place it down when u start shooting someone.
I have heard of this before. It isn't my style of play but I enjoy seeing it deployed. You become one with ur turret lol and are a little tower defense fortress almost. Good to have in the hallway of a Powerhouse Building just a bit behind the top of long stairs or at the top of short stairs.
@@ApolloPS2 i also tested this build on openfield too the only downside is u have to stand still to shoot, it's annoying sometime but really effective in 1v1.
I also run engineering as my main infantry class, my build is quite similar to yours but I stick to sticky names and also run bionics and sensorshield, IMHO sensorshield is pretty mandatory so enemies can't get the drop on you, and bionics synergies soooo well with engies passive and ASC, you can be 10% 'health" after wrecking a heavy and then be 100% a few seconds later, the sustain is ridiculous!
Yeah the EMPs r def niche gameplay. Your loadout is commonly what I would run. I've even been running sensor shield on a lot of other classes to play more sneakily these days.
Very true. In practice though you'll likely feel the same as I do that the 12 second delay isn't a big factor. After all breaking shields consecutively within a short period of time likely means ur gonna die soon, and you get the speed benefit for a lot of that time to reposition luckily.
I'll be doing a dual pistol one at some point and then likely revisiting more viable stuff lol. Rn I'm working through a guide to go from 1 kdr to 2+. It won't really focus too much on kdr per se but instead what separates okay players from "good" ones with an emphasis on how to take that next step.
My engie loadout (3 ASP points required): Bionics+Ocular shield + ASC + EMP + Aux shield + assault rifle + shotgun + spitfire = immune to emp, high cqc damage, fast recovery. Spitfire auto-turret is an alarm system to point where the enemy is. Alternative to bionics+aux shield is assimilate+medkit.
Sounds awesome. Only question is wouldn't u be susceptible to EMP if u put on bionics? I tried the combo and was EMPing myself too much which would get me killed, so that was the premise for swapping in survivalist to turn EMPing myself into an advantage haha.
doesn't survivalist's effect get cancelled whenever you take extra dmg past your shield break? i was thinking: since you already have asc why not run something like assimilate or even athlete?
From my experience I don't believe this is the case. If it is the case what I've noticed is I am usually not taking extra damage since by that point I am already repositioning. Assimilate is pretty important as well as regen since it really crosses the line from "yeah I don't need medkits but I still want them" to "medkits? Who needs those?". Additionally, the 20% sprint speed buff is the largest you will find in the game and hugely important since it ensures both health bars can effectively regen you to full by the time those 6 seconds are up.
Oh yeah? Well my infiltrator...I can't aim headshots consistently unless they're standing still, and everyone seems to spot my camo. My infil game is hot garbo
You won't go wrong with either imo. Most will tell you to go with AR. I've typically preferred LMG since the sustained fire is something you can't get with carbines. It's really up to what sort of loadout you'll be using it for but both are great ASP tokens.
Cool video! Running a quite similar build myself ;) just wondering why it`s possible for you to equip a directive weopon, altough they are excuded in the ASP point explanation ... now working on the lmg directive :D
Personally i since I started playing again for the first time in 7 years I just grind out certs and find what I have fun using and making my own builds that boost my effectiveness but the whole reduced recharge delay has always kept my attention so when I asp imma try it out
I'm not sure if Survivalist is worth taking with ASC at all - 150 HP refund doesn't really inspire much joy when you're already taking Regeneration and beating STK thresholds with Aux Shield, and very situational sprint speed compared to something like Robot Technician or Athlete feels like a waste. Dropping Regen for Bionics would be ideal but you probably don't want to use exceptionals for these fun loadouts, so I get it. Speaking of exceptionals, I think this build is generally worse than Carapace+Combat Surgeon for re-engage playstyles, but it's way cheaper and more straightforward to use. And you get turrets and reps instead of a medtool.
Yeah I think the appeal is u don't have to "manage" as much. Survivalist isn't as situational as u think, especially if using emps to break your own shields. No restoration kit chugging, you are just always able to get away and recharge everything in 3ish seconds and re-engage. If your enemy also lost their shields and are pursuing you, you are almost certain to win that 1v1. Bionics seems great but you can't use anything involving survivalist or emps so it's a totally different loadout.
Bionic doesn't mesh with emps and the survivalist shield break almost never happens in that case. Initially tested this and the survivability goes down considerably (might as well just run a nanoweave normal engy at that point).
How do you get those "treasured" weapons ive seen only a few people using them from time to time . Do you have to get so many thousand kills with the gun or something ?
It's a part of a bundle. Auraxium directive tier rewards will give variants of the base weapon with a cool skin though and you need to aurax 4-6 weapons of that type. Auraxing a weapon refers to earning its medals (10 kills for copper, 50 for silver, 100 for gold, and 1000 for auraxium, or 1160 total). I just passed 1160 subscribers on youtube, so u could say I "auraxed" youtube lol
@@ApolloPS2 Cool man yeah the grind is real for this game but worth it. Ive only auraxed the "horizon" for vanu and when i first started playing (few months back) i auraxed the frickin gauss saw for NC thinking i would auto unlock the Godsaw - (cos i saw that doom guy use it on few of his YT videos and it looked insane) after then realised i had to do another few guns man was that painful. Auraxed TH-cam hahah class man. Wheres your shiny "cert" YT plaque to put on the wall ! Get that censoring sell out puppet hag susan wojizkki head of YT to make you one man .
Been playing engineer since day one of this game. Excellent video, though you're getting a thumbs down for all the harasser footage. They ruined the game.
Unironically I am not sure what my dpi is. It's either 800 or 1600 using a razer viper ultimate (i like the fps profile alongside buttons on both sides which i find perfect for an mmofps). My in game settings are somewhere between .12 and .1 (I think right now it's .11). My recommendation is to go with the lowest sensitivity where u can comfortably turn around 180 degrees with, and then inch yourself lower from there over the course of weeks if you want finer aim. Right now I can turn about 150 degrees with one long-ish mouse stroke, and if I need a full 180 degrees I combo that with another quick stroke to make up the rest and that works for me to improve my aim over time (if and when I'm paying even a little attention to it haha).
What kind of loadout do u have in mind? Infiltrator? Unstable ammo? I know lots of vanu guns are becoming similar to the canis which was first to introduce unstable ammo.
@@ApolloPS2 up to you and yeah infiltrator ik i could do tamoe but ehh i just we had more options with our guns and defy hope we are able to put two motion spotters down in the furture was thinking this earlier they need to take some stuff off eng and give rest with other classes
@@ApolloPS2 Yeah it got working at 6:00 AM last night andi had blast. I joined a very coordinated outfit and i felt like i was the in the millitary. I remember the main dude of the outfit spawned a galaxy then flew to a nearby enemy objective that was high up on cliffs then dropped us off there and we secured the base eventually XD
Interesting loadout. I've been using something similar with a few differences. Assault rifle ASP with the shotgun ASP, just find them more of an advantage than lmgs, can happily down heavies with my GR-22! The combo of AR and shotgun makes you deadly at every range. For implants I've been using bionics and athlete. Bionics to synergise with the ASC and auxiliary shield. And just not worry about health. Obviously makes you really vulnerable to emps. But generally you recover from any engagement really quickly if you manage your movement right. I also use the spitfire turret. Useful for 'hearing' if you're being flanked, a good player will obviously just ignore it, but the audible warning and perhaps 1 bullet less to kill if they do ignore it, can really help each engagement. The spitfire turret also allows to setup some pretty deadly traps. Super strong for point holding in small fights, and works well generally, great for solo play. Rubbish in big point holds due to emp spam, or once that guy who's died a few times realises you're running bionics and comes back with EMPs + bandolier. Also no AV capabilities, but if I find a sundie though I just run around it with my shotgun...
This loadout looks interesting though and might try it out. If I manage to get my last ASP point, maybe I'll get the EMP grenades for engie. Interesting synergy with survivalist. Isn't there also an implant that makes you immune to your own EMPs? Maybe that would be useful too.
I'd add. I sometimes run infravision instead of athlete. The higher contrast helps me manage my engagements. This is probably just a personal thing. Obviously this is dependent on how many infils are about at the time. That combo of implants (bionics+infravision) makes you super vulnerable to infils, and I rely on the high ttk of the shotgun/AR to deal with them as they'll often get the jump. If there are any of those good infil mains about, especially cqc bolters, I definitely switch it out.
You mean the implant ocular shield (at max rank). Unfortunately it only protects you from the visual effects, however it will destroy your shield regardless.
catlike, sensor shield, infravision, robotech, response jacket. All great implants to pair with bionics for ASP engi. My most used while getting asp 2 BR 100 was catlike and sensor shield. The jumpheight is invaluable for getting to spots people dont immediatly check when entering a room or entering buildings from unusual routes. Also, can i get a yeehaw 1 time for godsaw finally being available to engineer.
@@BunnyHoppin- Great tips both. Didn't realise that Ocular shield only protects against the visuals. Will try out some other combos of implants. Do love catlike too. Once you ASP, engie is definitely one of the most interesting and fun classes to play.
For AV use psykinetic knife it realy kills Vechicles fast. I do! it in a bundle with bionics and use infradine smts.
These kinds of videos are exactly what the community needs right now, information relevant to gameplay to get people interested in playing or playing more. The biggest PS2 channels have moved to talking about abstract elements and making demands of the devs and it's a huge turn off. P.S.: I like the format with the gameplay montage of the loadout in action at the end to really see it work.
Couldn't agree more. Expect my future content to reflect more of this type of stuff. It's just more fun.
@@ApolloPS2 At the end of the day, you have to enjoy what you're doing here, I certainly hope it's fun for you!
As an engineer main who does this (fight as a combat engineer rather than just as a tanker) a few pointers.
Survivalist + ASC is obviously very good on an engineer. But regeneration, there are so many alternatives, primarily sensor shield to increase your survivability. But I keep returning to robotech in combination with the spitfire.
Next: LMGs are not actually a great weapon on an engineer. They have lower DPS and worse hipfire than carbines. Use a serpent instead. It's got enough firepower to overpower a heavy while you hipfire strafe to dodge his return fire. Which you have to do as you simply won't survive trading shots with a heavy at full shield.
I haven't unlocked the EMP grenade for the engineer although I might. Trading spitfire + tank mines for aux shield + mana AV turret, will have to do some experimentation.
Also I find myself with the Archer in my primary slot most of the time, with the Baron in the secondary.
Imo Engie is the best class to cert in to its so versatile from aircraft to ground vehicles. Even the load outs are more versatile then any other class in the game
Yes you can argue they heavy should lead the charge in a room and medics stay in the back to keep the fight alive but engie is that perfect middle ground where you can sway any fight in almost every application weather you are on foot, in a tank or an esf.
Not to mention the mana turret in the right spot can do more damage then a max in some situations
And yes I am an engie main (and no not a vehicle main)
Nice video! As a new player who started playing a week ago I'm really enjoying engineer but a big issue I have is 90% of the info on this game is horribly out of date. We really need updated class guides, weapon tier lists that are not 7 years old etc
That is so true I started playing this year
My best killstreaks are as engineer. The sheild recharge is underrated. Especially in really tight close combat situations when you’re rocking a shotgun. I’ve also had success with DMRs, being able to land headshots from afar and only having to sit in cover for a couple seconds. Or just popping to a new firing position. I’ve spent a lot of time making sure my sunderer stays alive as long as possible to keep my teams spawn alive.
All great points and someone's gotta play sundy defense!
If you have Bionics, it would synergize very well with Survivalist 5 since you'll only need to recover 100 health while your shields are recovering faster than normal regen. You'd have almost no downtime. The only weakness is EMP grenades but that's a sacrifice you'll have to choose for faster recovery.
I originally tested out bionics and it worked sort of well. I think the power of this loadout is that you can regenerate both health and shields *_at the same time_* which is what is so special. Throw on top of that the added ability to make full use of EMPs and it was a clear winner at least for my playstyle.
@@ApolloPS2 try bionics ocular shield and shield compositor
I find that it's a situational thing. Bionics is great for taking a sniper body shot or a few hits from an LMG, whereas regen is a CQC kill chaining implant.
This is a great idea for videos, and shows the community that there is more out there then just HA with assim and athlete.
This is what I love about the game. There are so many loadouts and just a small change to it can open up completely new strategies.
Bonus is it throws off all the people expecting meta loadouts. I don't mention it in the video but the real power is that as an engy u aren't a prioritized target who can still be aggressive and put out dps
It's probably best to frontload each video with a little montage to hook people before you get talking and explain the build. Longer clips can go at the end. That's my two cents
I've gotten into a rut with Sensor Shield/Counter Intelligence on almost every class. I need to try more of these loadouts
Ok, so here is my few point to add. Firstly i have to say that all of this - is my view on engineer in general. So what i believe, is that Engineer without UGL is not an engineer that enemy would really fear to face. And by enemy i mean mostly heavy, because any other class is not an issue. That's because any heavy will jump on your face immediately with loadout like yours while laughing at you, and there is almost zero chances for you to win the fight if he is a medium player, let alone a really good one. And if he is trash, and have an SMG, you are as good as dead no matter what anyway. That's just mathematics. You can't win over numbers, period. You either need to outplay heavy and attack him first or you run. If he attacks first, and you will not be able to attack him back to even touch his shield, you still need to somehow time TTK in such a way so you can challenge him to a fight and only then to run with help of survivalist to abuse shield recharge - in any other case you are fucked. Because of this fact, i calculated the singular most effective tactical use of UGL on engineer to such a degree, most heavy won't even dare to challenge me after they face engineer with UGL once. Or may be after second or third try they would normally gave up.
For that i use NS-11C carbine with UGL. There are a lot of reasons why this gun is probably the best gun for such engineer, but Hybrid weapon is also not a bad option, just there is no silencer, so forget about Sensor shield. The main reason why NS-11C is soo good, is due to ability support soft point bullets, silencer, and UGL all at the same time. There are really only very few other options and they are all loosing to NS-11C in damage because of 5 additional bullets in magazine, soft point bullets and finally a very high movement speed in ADS. You can also use scout rifles. There are few models which indeed have UGL on them. Warden from NC faction is extremely good for that too.
Build is - NS-11C or Hybrid or some other wild options which are not as good but still viable, any secondary, any ability (but i mostly use barricade for that to win extra space control, turret is also a good option for that, but barricade with help immensely in chock points), suit - capacitor for shield recharge speed and delay, grenade - any, utility - completely optional, but usually i run mines or C4 to project even more fear into anyone trying to challenge me, and medkits for most intense situations. Implants are rather optional really. But i gotta say that if you are using NS-11C or any other weapon with UGL in a good way, and if you are good with it, you won't need to run from enemy, they will run and avoid you instead, especially heavy - because they don't want to be humiliated by combined burst of damage from UGL and carbine together in a quick succession which makes TTK sometimes borderline broken and humiliating because of that. So even survivalist is optional, but is always a good pick non the less. Still, here are the options to play with: Survivalist + Regeneration for general use; Survivalist + Sensor shield for base assault during non zerg fights or defense in the same scenario; Regeneration + Sensor shield - when you learn how to make them run from you, not the other way around, and so you can have your C4 or mines with you.
I won't dive deep into details about how this all works, that's something player suppose to learn in practice. Just remember, they never expect the use of UGL in a combat. The expect a point to point shootout in which they have extra advantage in 10 out of 10 scenarios. Exploit this fact to the max to the point they start running flak, which won't help them either. It doesn't require ASP, and is extremely potent against zerg or when you are facing multiple enemies.
It might not work for you at all. That's just Planetside 2 thing. This is so "off meta" that it is designed to caught everyone off guard. Because they expect meta, and they got a fucking UGL in a face with a bitch slap by carbine if they survived.
UBGL is definitely a good way to counter tough targets. The point of this loadout is to use cover and buffs to increase ur effective hp. That way you take the typical "cat and mouse" playstyle that is smart to use one weaker classes and buff it with the loadout so u have the upper hand. UBGL is for when u r OK doing one thing over and over, usually in a particular spot.
So I know this is kinda late but hear me out. Instead of regeneration, pair survivalist with symbiote.
Because of the engineer's short shield recharge delay paired with the shield and health regen you get from survivalist, you'll always have your health topped up by symbi after almost every engagment.
I use this with the 50+ shield hp booster as a lil supprise. I might try to use the engie's demo pouch to do some funny c4 spam.
Symbiote can only trigger every 4 seconds at best, regeneration regenerates 140hp in the same time but requires you not to get shot at for a bit, so its a tossup between symbiote and regeneration really.
Aloha. It's telson from twitch. C4 + Flash is my current pick to C4flash tanks! Tips before getting ASP though is Pilot is an awesome pistol, and the three guns I recommend as carbines for each faction are: TR:Kindred, NC:GD-7F, VS:VX6-7 to use the high damage output for close range fights and out damaging heavies overshields. You can always sticky grenade a doorway as you run away as well!
Great picks as always!
So this is why Katz stomps me flat all the time lol. I just use assimilate and cat-like on
i Got myself a Fortify Engi choker: it's combine of Fortify and Survivalist implants. Combine with ASC suit slot and Ordnance Dampener of tactic slot. The main point of this loadout is fortify , u have to stand still to have dmg resistance for that i use Eidolon BR with Grenade Launcher, since u are engi u can spam it every danm time u want. For back up close range i purchase ASP secondary shotgun for engi, so even sneaky infi can't escape my bullets.
For Utility Slot i always pick Reserve Hardlight Barrier it make enemy have a hard time reaching to my spot and combine with Spitfire Auto-Turret Capacity 1 on 1 always a ez for u. cause u are tanky and have extra dmg right next to u.
In choke point situation Ordnance Dampener really shine when u can survive longer with enemy nade spam, so always place it down when u start shooting someone.
I have heard of this before. It isn't my style of play but I enjoy seeing it deployed. You become one with ur turret lol and are a little tower defense fortress almost. Good to have in the hallway of a Powerhouse Building just a bit behind the top of long stairs or at the top of short stairs.
@@ApolloPS2 i also tested this build on openfield too the only downside is u have to stand still to shoot, it's annoying sometime but really effective in 1v1.
@@l.ignasio7326 would be fun to try with a naginata since the a kpm hose when standing still
I also run engineering as my main infantry class, my build is quite similar to yours but I stick to sticky names and also run bionics and sensorshield, IMHO sensorshield is pretty mandatory so enemies can't get the drop on you, and bionics synergies soooo well with engies passive and ASC, you can be 10% 'health" after wrecking a heavy and then be 100% a few seconds later, the sustain is ridiculous!
Yeah the EMPs r def niche gameplay. Your loadout is commonly what I would run. I've even been running sensor shield on a lot of other classes to play more sneakily these days.
@@ApolloPS2 its sad how mandatory sensorshield feels :(
Survivalist 5 does have a 12 second cool down however, so you can't chain-break your personal shield.
Very true. In practice though you'll likely feel the same as I do that the 12 second delay isn't a big factor. After all breaking shields consecutively within a short period of time likely means ur gonna die soon, and you get the speed benefit for a lot of that time to reposition luckily.
i like running bionics and ocular shield with shield compositor or bionics survivalist and flak armor, pretty meaty combat engie build
Engies great in that many of the implant combos result in a powerful build in some capacity.
Hahahaha there is my follow in the Video, (lululubu) dident even notice you make Videos
Any more loadout videos in the works?
I'll be doing a dual pistol one at some point and then likely revisiting more viable stuff lol. Rn I'm working through a guide to go from 1 kdr to 2+. It won't really focus too much on kdr per se but instead what separates okay players from "good" ones with an emphasis on how to take that next step.
awesome. subbed, good stuff and content
Thanks!
My engie loadout (3 ASP points required): Bionics+Ocular shield + ASC + EMP + Aux shield + assault rifle + shotgun + spitfire = immune to emp, high cqc damage, fast recovery. Spitfire auto-turret is an alarm system to point where the enemy is. Alternative to bionics+aux shield is assimilate+medkit.
Sounds awesome. Only question is wouldn't u be susceptible to EMP if u put on bionics? I tried the combo and was EMPing myself too much which would get me killed, so that was the premise for swapping in survivalist to turn EMPing myself into an advantage haha.
Ocular shield makes you immune to EMP
doesn't survivalist's effect get cancelled whenever you take extra dmg past your shield break? i was thinking: since you already have asc why not run something like assimilate or even athlete?
From my experience I don't believe this is the case. If it is the case what I've noticed is I am usually not taking extra damage since by that point I am already repositioning. Assimilate is pretty important as well as regen since it really crosses the line from "yeah I don't need medkits but I still want them" to "medkits? Who needs those?". Additionally, the 20% sprint speed buff is the largest you will find in the game and hugely important since it ensures both health bars can effectively regen you to full by the time those 6 seconds are up.
Oh yeah? Well my infiltrator...I can't aim headshots consistently unless they're standing still, and everyone seems to spot my camo. My infil game is hot garbo
Hi, thanks for the content. I was wondering if I could get your thoughts on LMG vs AR for engineer ASP?
You won't go wrong with either imo. Most will tell you to go with AR. I've typically preferred LMG since the sustained fire is something you can't get with carbines. It's really up to what sort of loadout you'll be using it for but both are great ASP tokens.
You definitely want AR if you are TR.
There are a lot of competitive options, to compensate for lack of 143/800 carabine
AR of course
Cool video! Running a quite similar build myself ;) just wondering why it`s possible for you to equip a directive weopon, altough they are excuded in the ASP point explanation ... now working on the lmg directive :D
It's actually an Orion reskin that looks like a betel. Glad u liked the video :)
Little update: can not equip the Brawler (NC directive shotgun) secondary ¯\_(ツ)_/¯
6:15 What the heck was that guy aiming at 🤣
Personally i since I started playing again for the first time in 7 years I just grind out certs and find what I have fun using and making my own builds that boost my effectiveness but the whole reduced recharge delay has always kept my attention so when I asp imma try it out
I'm not sure if Survivalist is worth taking with ASC at all - 150 HP refund doesn't really inspire much joy when you're already taking Regeneration and beating STK thresholds with Aux Shield, and very situational sprint speed compared to something like Robot Technician or Athlete feels like a waste. Dropping Regen for Bionics would be ideal but you probably don't want to use exceptionals for these fun loadouts, so I get it.
Speaking of exceptionals, I think this build is generally worse than Carapace+Combat Surgeon for re-engage playstyles, but it's way cheaper and more straightforward to use. And you get turrets and reps instead of a medtool.
Yeah I think the appeal is u don't have to "manage" as much. Survivalist isn't as situational as u think, especially if using emps to break your own shields. No restoration kit chugging, you are just always able to get away and recharge everything in 3ish seconds and re-engage. If your enemy also lost their shields and are pursuing you, you are almost certain to win that 1v1.
Bionics seems great but you can't use anything involving survivalist or emps so it's a totally different loadout.
Interesting vid ! What's the name of the music in the montage ?
Unrequited by Holly Drummond
@@ApolloPS2 Thanks ^^
Ahh man need to try this out!
You just got my subscribe. Nice content. Quick question: Wouldn't bionic be even better than regeneration?
Bionic doesn't mesh with emps and the survivalist shield break almost never happens in that case. Initially tested this and the survivability goes down considerably (might as well just run a nanoweave normal engy at that point).
Great video
How do you get those "treasured" weapons ive seen only a few people using them from time to time . Do you have to get so many thousand kills with the gun or something ?
It's a part of a bundle. Auraxium directive tier rewards will give variants of the base weapon with a cool skin though and you need to aurax 4-6 weapons of that type. Auraxing a weapon refers to earning its medals (10 kills for copper, 50 for silver, 100 for gold, and 1000 for auraxium, or 1160 total). I just passed 1160 subscribers on youtube, so u could say I "auraxed" youtube lol
@@ApolloPS2 Cool man yeah the grind is real for this game but worth it. Ive only auraxed the "horizon" for vanu and when i first started playing (few months back) i auraxed the frickin gauss saw for NC thinking i would auto unlock the Godsaw - (cos i saw that doom guy use it on few of his YT videos and it looked insane) after then realised i had to do another few guns man was that painful. Auraxed TH-cam hahah class man. Wheres your shiny "cert" YT plaque to put on the wall ! Get that censoring sell out puppet hag susan wojizkki head of YT to make you one man .
@@JonnyParker- lol that would be hilarious. I'll have to remember at 1.16 million.
The light assault can counter the sentry with the rocklet
Watching the end clips drives home just how trash my play really is 😂
Ah, well, it's still fun. Usually.
Let's go vs
yeh i m still working on my ASAP
What is that nice armor camo?
Probably talking about brilliant camo (the rainbow one) or beetle (the blueish green one). Both are exceptional directive rewards.
I recommend everyone to dump all their first ASP points into Engineer. Every upgrade is really useful.
Been playing engineer since day one of this game. Excellent video, though you're getting a thumbs down for all the harasser footage. They ruined the game.
great video, thank you. subscribe fpr u.
just a one question, what is your dpi and sensitivity? u have nice aim and i want to try ur settings. thanks
Unironically I am not sure what my dpi is. It's either 800 or 1600 using a razer viper ultimate (i like the fps profile alongside buttons on both sides which i find perfect for an mmofps). My in game settings are somewhere between .12 and .1 (I think right now it's .11). My recommendation is to go with the lowest sensitivity where u can comfortably turn around 180 degrees with, and then inch yourself lower from there over the course of weeks if you want finer aim. Right now I can turn about 150 degrees with one long-ish mouse stroke, and if I need a full 180 degrees I combo that with another quick stroke to make up the rest and that works for me to improve my aim over time (if and when I'm paying even a little attention to it haha).
@@ApolloPS2 Thank you man :D I already using that sens to turn 180 degrees so its ok then.
@@adamsimonic1947 yeah that's the golden rule to live by imo
I like the auto turret more then the av. Other then that nice load out.
can you do a canis inf build?
What kind of loadout do u have in mind? Infiltrator? Unstable ammo? I know lots of vanu guns are becoming similar to the canis which was first to introduce unstable ammo.
@@ApolloPS2 up to you and yeah infiltrator ik i could do tamoe but ehh i just we had more options with our guns and defy hope we are able to put two motion spotters down in the furture was thinking this earlier they need to take some stuff off eng and give rest with other classes
no one clip from montage is showing loadout cons lol
True I should've went out of my way to highlight them instead of just trying to improve with the loadout lol
How do you do training im stuck.
The outfit I play with on Emerald VS does regular training. You can find their discord in the description of the video.
@@ApolloPS2 oh i figured out training now XD servers were down for ps4 for a bit thats why i was confused lol
@@CatsAreKindaCool ah makes sense
@@ApolloPS2 Yeah it got working at 6:00 AM last night andi had blast. I joined a very coordinated outfit and i felt like i was the in the millitary. I remember the main dude of the outfit spawned a galaxy then flew to a nearby enemy objective that was high up on cliffs then dropped us off there and we secured the base eventually XD
I think the map was indar.
Funny how I just spent my certs on engi before the video, lol
The certed stuff for this loadout luckily aren't too expensive. The implants and ASP stuff is what costs a lot lol but there r alternatives.
hola soy vanu
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how dis u get EMP on engineer i just have it on infiltrator
ASP perks after you reach BR100. One of them is to unlock EMP access on engineer.