Space Ninjas??? Really??? GHB would be real life drug likely to be used. Regina perfect setting for a former officer of 4518th Lift Infantry Regiment -- Duke of Regina's Huscarles. 😜
I like the idea of all the orbital escape pods being programed to land at a remote, dusty farming village where all the residents are both well paid and scared enough to not notice any strangers. Parents pulling kids into houses. Except that one old guy who silently hands over keys and points at the barn containing an air raft before running back indoors.
"It'd be a shame if the ship we put all this time and effort to went away in the next adventure." -Jack What a strangely specific thing to be worried about. Well, I'm extremely optimistic about the ship surviving to the end of the adventure. Now if you'll excuse me I need to increase my insurance on a space ship.
Thank you very much. I found the Scout Services shirt here: www.etsy.com/listing/1427403567/traveller-rpg-dead-scout-t-shirt-black?click_key=b51a2529019e10c67a6a0674dd08e627d0bd8c64%3A1427403567&click_sum=a100da90&ref=shop_home_recs_1
06:19 "But if you keep going and spoil yourself, you'll be branded a traitor of the Imperium." Players: "That doesn't sound so bad." "Of the Warhammer 40K Imperium." Players: "Oh."
I adore this campaign diaries. Seth playing several characters that come of as different people is always great fun. Also the Aslan and Vargr Masks are delightful. The shocked jaw drop of Benjamin in the last leg of the session was great. XD
At the station, I would have put demolition packs in each of the escape pods. Once the self destruct had been trigged, if a smuggler enters the pod, the package arms, then detonates a few minutes after launch. If a player character is on board, then the package deactivates. If the players are on an escape pod and they see another pod explode, their might take it as another clue that something odd is going on.
I had envisioned that info being revealed by comms chatter. "Unauthorized user?!? What the actual ef! I work here! Try again! You're disallowed too!?! We are so boned!"
A minute after the PCs all leave the escape pods immediate vicinity they should hear it explode destroying evidence of their traveling in it. PC: "We flew in that BOMB?"
Still fondly remember reading (and re-reading 😅) the original adventure, and a couple of years back a friend of mine ran it solo for me (lots of 'hand waving' away rules, but it was fun to finally play it 😁) Neat to see they have made it into a full campaign now, I may pick it up just out of nostalgia (hardly play anything anymore, unfortunately 😒)
Oh man I remember when the Two Headed Serpent campaign, it's what got my group into Call of and even more so Pulp Cthulhu, we've already dipped our toes into Traveler so maybe this will become a future game I'll run once our other big DnD campaign is over. Cannot wait to see how this goes!
I told them that while the original ship itself was paid for, any upgrades/modifications they made would still cost them. They added a pool. The ramscoop is pretty awesome, though. In fact, the sum-total of all their modifications came to almost 36 million, leaving them a monthly payment of about 150,000 credits on their "free" ship. Needless to say, they take advantage of that huge cargo hold to offset the costs
I love Droynes. My first real character was a Droyne who was a starship captain who was abducted by men in black and horribly tortured and experimented on before he could escape. He was very optimistic but his psionic powers were very high and unstable, he was basically a walking psionic ticking time bomb. The campaign ended with retiring into an Ancient Stargate System as its administrator with his Vargr partner (other PC). To boldly explore new worlds and help those in need. And a lot of lemonade stands.
Holy crap! I honestly hadn't thought of that. I'll have to use a blue screen for him because the puppet is green, but that might work. Now to figure out a good way to work in Jack talking to a puppet droyne. Thanks for the idea.
If the green screen causes visual glitches, just say the Droyne is using it's invisibility mind trick. ;) "Knew your ancestor I did Jack. Three thousand years ago we had such fun times together. His ring I still have. Like to wear it would you?"
It's the same pronunciation as the capital of Saskatchewan. A year or so back their tourism board made the ad campaign slogans, "Show Us Your Regina," and "The City That Rhymes With Fun." They got into a little trouble for that.
I love when campaigns do "known characters". Gives you cool moments like Han's existing ties to Lando, Greedo, and Jabba in Star Wars. We had fun with that when I ran Starfinder's "FLY FREE OR DIE" adventure. One PC had been the inspiration for a rival crew's pilot, another was childhood friends with their company dispatcher, the third's old crew had been wiped out while transporting a certain diplomat, while the fourth was actually siblings with the main antagonist! Made meeting those NPCs in-game so much more interesting!
Perhaps you're trolling but the "I" in Regina is pronounced "ee", like the name Sheena. RegEEna. No biggie, but it does not sound like Vagina. Cheers, love your channel!!
@@SSkorkowsky Haha! Fair enough, I dated a Regina for a while, not sure how she would have taken your pronunciation, but it's sci-fi, things are pronounced how you want them to be. Thanks for the content.
Originally I pronounced it RegEEna, but people lost their minds telling me it was pronounced RegEYEna. Afterall, the capital city of Saskatchewan is pronounced RegEYEna, so I figured they were right. Later, I saw an interview with Marc Miller and he causally mentioned Regina was named after his vacuum cleaner. Regina Vacuums are pronounced RegEEna. So it's kinda either/or.
@@SSkorkowsky That's hilarious. It probably is both as you said, with a contextual pronunciation, depending if it's my ex Regina or your space rpg location Regina. English is a super weird language with all it borrows, and exceptions for everything, multiple pronunciations, etc. I hated myself as soon as I posted my, "well actually..." but it started distracting me so... I gave in to my baser instincts. I appreciate the response though! Since I have you here, just want to congratulate you on your channel, it makes me laugh out loud often, and is so useful, you can run games just from your breakdowns alone, don't even need to buy the modules, I really mean it. Thanks Seth!
21:44 Galaxy of Terror is not the first thing I think of when looking for pictures of random space henchmen, but I must admit that Robert Englund and Sid Haig somehow seems a right fit for the role. I must use that movie more as inspiration! Indeed, I can see a great dynamic where Bob is the "reasonable" bad guy who explains that you should not resist them because that might make Sid, the unreasonable bad guy, mad, and then Sid would be even more cruel than he was going to be when he gets his hands on you.
Seth, I love the work you put in to this vid, but I can't help but feel the furries are gonna have a field day with this one (no kink shaming, just giving you a joking heads-up).
Eh, after Mystery of BT-SHT 365 they can't say anything I haven't heard. My experience is that real furries might get a chuckle, but they know I'm not one myself. That's about it. 99.9% of the haters/inappropriate comments will be people who hate furries, anything they suspect of being a furry, or anything that reminds them that deep-down they want to be a furry.
I'm so glad we're getting another one of these! The two headed serpent videos you did is still some of my favorite videos ever, and I've awaited more like them ever since!
Finished up voyagers of the jump, what a cool fucking story! Im so sorry you had no vargyr puppies, still though being the only psion is mvp! Hope to find more actual play stuff with you involved, your stuff is most dope, love from canada!
"you'll be branded a traitor of the Imperium" Jokes on you Seth my group are "pirates" from Drinax and a couple other worlds in the Reach. "we got one ton of stolen cargo, your welcome btw" cain't have shit in the Reach, errr Regina
I'd normally pronounce Regina like regeena, I guess the rest of my group did too since when I pronounced it like Seth does here as a bit of a joke the group HATED it so I just had to make that the official pronunciation for the sector in my canon.
Yes! It's already been said in these comments, but these campaign diaries are the absolute best. Figured I'd add a comment for the algorithm and to show appreciation. Thanks for putting this together, Seth!
Your Traveller series has been so informative. I've watched your series a lot as I started my own Traveller experience on my channel. I randomly chose a human planet called Allaqua and it turned out my character is a private detective! I play Cthulhu too and find it cross-pollinates with Traveller very well!
Always check the Library Data :-) In all of the GDW adventures I have, they included a library data section with stuff relevant to that scenario, and I spent way too much time and money trying to get hold of the N-Z book (I had the A-M one for ages; but N-Z was elusive). The players having access to the library was one of the conceits I loved about this game. The fact that Mongoose are bringing that back a bit more makes me happy - and makes me hope they’ll update and expand the data books. On escape pods, it wouldn’t take much of an M-Drive to give quite a significant range on a week of CO2 scrubbing cartridges and litrejohns of water - throw a pack of lifeboat rations in if you’re generous… a week at 1G gets you nine hundred million kilometres according to the core rules… at a 50/50 burn and turn, so they don’t blast right past you still get about four hundred million; the orbital distance of Jupiter is about double that… so give it Thrust 2 and an average 1G over the course… the L4 and L5 Lagrange points are about 1 radian fore and aft of the planet, so about 750 million km for Jupiter. An old, decrepit Type-S stashed in the Lagrange point for if things go south? I like that idea.
Ohhh, the new Campaign Diaries is starting! *Sees it's 40+ minutes* That's going immediately into my Long Form Listening playlist! Also, minor update on the Call of Kidthulhu game I am running as a side game: so far so good, everyone is settling in. The minor pulp elements have been introduced as well and we are on our way to the third session whenever we run it. Next stop: demon in a church basement and the arrival of a helpful ghost priest they managed to get because of some extreme group luck rolls at the beginning of the session, as well as doing the secret objective I placed in the basement
Why I didn't use them? We had already rolled characters specifically for Secrets and done the setup adventure Search & Rescue when Mysteries of the Ancients was announced. That's before we even get to all the behind-the-scenes prep-work I'd been doing for weeks. Things were already in motion. I'd already read and ruled out several campaigns for multiple systems before choosing SotA. It was already longer than I'd been wanting originally, and the notion of simply doubling it because a prequel just happened to come out right then didn't appeal to me in the least. In fact, I hate that I have to even talk about this other campaign that just popped out of the blue at the last second, when what I want to talk about is the campaign I selected out of a stack of other campaigns and have been running for a full year now. Why I don't recommend others Mysteries of the Ancients as a prequel? First, it really involves the Travellers in the Ancients and removes the whole "introducing them to the Ancients" part from SotA. Second, the ending of it leaves the Travellers seriously powerful. Third, SotA was written as a stand-alone. I feel it works best that way. It's like how the Star Wars prequels spoil the reveal of who Darth Vader is in Empire Strikes Back.
Great video! The animal masks are awesome. I had been considering using this for a Mechwarrior RPG I am running, and this video has convinced me to use it.
Big thanks for all your videos Seth. You got me into Call of Cthulhu and i just ran my first game (The Haunting) this weekend. Large part of the reason why it went well and why me and my 3 players had a great time was thanks to you. And most of the remaining part of the reason why thing went well were due to people, places and things that I got introduced to through you (such as the Alexandrian). You are a pillar to this hobby and I feel confident that I'm not the only one who greatly appreciate you, love from the Dark Young infested forests of Sweden.
Seth you're a gift to this hobby, ya got me into traveller despite my problems with it and i'm just wrapping up my 1st campaign and it's been awesome so far thanks for all the videos, Also i know this is entirely unrelated but, you know anywhere where one can find players to run a KULT campaign? i've been wanting to run one but its hard to find players that even know the game exists.
The campaign diaries are always welcome. Really enjoyed The Two Headed Serpent series. I'm thinking of running Pirates of Drinax for my crew. Do you have any thoughts on it?
@SSkorkowsky Yeahhh, other than potential Aslan skirmishes it doesn't have much going for it. The Spinward Marches definitely had a lot more love put into it. The concept of Drinax itself is kinda neat, but its surroundings are kinda meh
Love to see anything on the Traveller series, my group is just finishing this campaign that went in many different directions. Curious to see what your group does.
Because I give lots of tips on various adventures, and talk about how much I prep before running a module, a lot of people assume I figured out all of those tips prior to running, thanks to my "highly-trained eye". That's not the case at all. Sure, I do catch a lot of problem spots before the game, but so many of my module tips are, "OK, I totally screwed this part up, so here's how to avoid my mistake."
If I run this another way to introduce the Droyne early is to suggest one of the travellers actually be a Droyne, it might motivate the character to learn more about his people's distant past.
"Hello internet!" And my day's already off to a good start. *sees that it's a 30+ minute video with a title that include a chapter number* Do we have another "Two-Headed Serpent" style epic on our hands? I'm all in on this. *settles in for a good time*
Love this. I've been debating picking up Secrets of the Ancients, and this series will help immensely. I'm just about to start my group's first Traveller campaign. Something relatively brief to teach them about Charted Space and how their characters work. Then, on to deeper secrets!
What is "Search and Rescue"? I can't seem to find anything about it as a Traveller adventure. Links would be appreciated and thanks for this series, I love anything Traveller, especially by you!
It's a short adventure that appears in the collection "Marches 1-5". I did a review for it last year. Here ya go: th-cam.com/video/fF8d5-JxdGw/w-d-xo.html
I like that the players are outfitted with a A Type Lab ship rather than the standard Free Trader. Did they bring it from a previous game (Reach Adventure 2: Theories of Everything) or was that your touch?
@@davidwright7193 Yup. Peachy got one half of it in Character Creation. JR also got half a ship, but we changed JR's half a Free Trader to being the other half of Peachy's Lab Ship
Technically, either is correct. But the real city of Regina in Canada is pronounced RegEYEna, who actually had a tourism campaign slogan of "The City That Rhymes With Fun" and "Show Us Your Regina."
Any one else notice the improvement in the framerate for this video? I'm loving the increase in production quality, Seth. I'm not a stickler for that kind of thing, but it reminds me how far your channel has come and makes watching a new campaign diary even more fun for me!
One of the great things about watching your videos is that you bring up these moments about finding out what the drug actually does or using the anecdote as something the character can tell his buddies about and how you addressed the ongoing investigation. That last one is something I run into with my guys as they expect the investigation to be well underway by the time they get there and they just want the local officials to spoon feed them what the investigation results are so they can just follow the trail to the next spot. I have gone between allowing them to share some info to reserving the local investigation results because their policy is not to give out any information (it may spoil the local investigations).
I think it is awesome you have so many Vargr characters. When I was playing it was so rare in my group, I think I was the only one who ever played a Vargr.
Huh. Interesting. When Seth was giving the NPC introductions and mentioned Yasha, my first thought - after only hearing the name - was "yeah.. That's that Vlen dude" Never heard of this campaign or any of the characters before
Another campaign diaries? For Traveller? For a full published campaign?
Seth you spoil us
^^^^^^^^ this. also the tips and ideas that are just part of being a GM like wrangling players etc.
this actually makes me want to play traveler of course the biggest problem is getting the bodies together to play it
alright more traveler this is gonna be good love the content man
Slapping a comment here so you keep this one up! I love this format and can't wait to dig into this one with my party! :-)
Currently in hospital with my mum. She is very sick and your videos have helped me tremendously.
Sorry to hear that. I hope she recovers soon.
Space Ninjas??? Really??? GHB would be real life drug likely to be used. Regina perfect setting for a former officer of 4518th Lift Infantry Regiment -- Duke of Regina's Huscarles. 😜
I missed the bit that explained Harlan's motivation in killing himself?
This should have been called "Big Trouble in Little Regina"...
Love it.
I both hate you and love you for that one.
"and until one of youze can prove otherwise, I refuse to accept anything but this overcomplicated theory"
*GM PTSD intensifies*
I've been there buddy. I've been there. *buys us both another round*
The most unbelievable part is implying there's any evidence that will convince a player.
@@MechaTrekAD deal me in as well, I'll get the next round
I’m glad the ancients now have more than one secret, everyone needs at least two.
I think the one secret was that there's multiple secrets.
Love the campaign diaries, looking forward to the rest of this series, even if I’ve never played any version of Traveller.
I'm right there with you the campaign series and the RPG reviews and how-to series
I have watched the two headed serpent so many times, the campaign diaries are def favourite
Agreed, my favourite type of Seth's videos, glad we get a bunch more now.
Seth’s videos have made me really want to play in a Traveller campaign.
@@dmeep I want to but my keeper has let us know that's the one she's going to run so I can't yet. but i run Traveller
Everything being set in Regina makes me think it's all taking place in space Saskatchewan, and that never stops being funny to me.
Quit'cher chirping and pump the brakes with that blaster there, buddy, or we're gonna have a right donnybrook on our hands here
@dutch6857 My galactic combine's pert near running on fumes, so we'd best pitter patter and get after it.
@@DarthMalnu
A few Travellers and their half paid off Far Trader came up to the Highport the other day.
Oh-jeez.
The gas giant is also named Assiniboia which in real life is a town southwest of Regina.
I like the idea of all the orbital escape pods being programed to land at a remote, dusty farming village where all the residents are both well paid and scared enough to not notice any strangers. Parents pulling kids into houses. Except that one old guy who silently hands over keys and points at the barn containing an air raft before running back indoors.
That's way cooler than I came up with.
@@SSkorkowsky Just had a flash of how Gus from Breaking Bad might handle that end of it.
I like the way you think.
I'm so going to use this idea for some sci-fi rpg at some point. This is a fantastic idea
"It'd be a shame if the ship we put all this time and effort to went away in the next adventure." -Jack
What a strangely specific thing to be worried about.
Well, I'm extremely optimistic about the ship surviving to the end of the adventure.
Now if you'll excuse me I need to increase my insurance on a space ship.
The joy seeing you in these costumes is immesurable. Thank you. You made my day.
wdy mean? Jack's the one wearing them, not Seth. They're different people, they have different names and everything!
First, you bring joy to the RPG hobby man, just honest thanks for the work you put in. Second, gonna need a pointer for that t-shirt choomba.
Thank you very much.
I found the Scout Services shirt here: www.etsy.com/listing/1427403567/traveller-rpg-dead-scout-t-shirt-black?click_key=b51a2529019e10c67a6a0674dd08e627d0bd8c64%3A1427403567&click_sum=a100da90&ref=shop_home_recs_1
06:19 "But if you keep going and spoil yourself, you'll be branded a traitor of the Imperium."
Players: "That doesn't sound so bad."
"Of the Warhammer 40K Imperium."
Players: "Oh."
"I'd rather get spaced, thanks."
I adore this campaign diaries. Seth playing several characters that come of as different people is always great fun.
Also the Aslan and Vargr Masks are delightful. The shocked jaw drop of Benjamin in the last leg of the session was great. XD
At the station, I would have put demolition packs in each of the escape pods. Once the self destruct had been trigged, if a smuggler enters the pod, the package arms, then detonates a few minutes after launch. If a player character is on board, then the package deactivates. If the players are on an escape pod and they see another pod explode, their might take it as another clue that something odd is going on.
I had envisioned that info being revealed by comms chatter. "Unauthorized user?!? What the actual ef! I work here! Try again! You're disallowed too!?! We are so boned!"
A minute after the PCs all leave the escape pods immediate vicinity they should hear it explode destroying evidence of their traveling in it.
PC: "We flew in that BOMB?"
We were just talking about switching over to traveller when we finish our D&D campaign haha - SOLD!!!
Strongly recommend it. But I advise you run a 1-shot combat first. Travller will be a shock
THIS IS THE BEST DAY!! I love your campaign diaries. I’ve rewatched them a few times. So excited!
I hope you enjoy this one as much as those
I love that you used Sid Haig and Robert Englund from Galaxy of Terror. 😊
Big fan of Gareth Hanrahanrahan's work, so looking forward to this.
Hooray! More Traveller content from one of my favorite creators! When are you going to do another campaign with Glass Cannon?
Once I get the call that a Season 3 has been greenlit, I'll be there. Love playing with that crew.
Can confirm that is INDEED a Space: 1999 Commlock Peachy is holding! NICE throwback!
Still fondly remember reading (and re-reading 😅) the original adventure, and a couple of years back a friend of mine ran it solo for me (lots of 'hand waving' away rules, but it was fun to finally play it 😁)
Neat to see they have made it into a full campaign now, I may pick it up just out of nostalgia (hardly play anything anymore, unfortunately 😒)
Jack's new Traveller getup is a step up. Glad to see he's still living his best life!
Amazing video and looking forward to the rest of the series! Thank you for all the work
Lily and Benjamin are a welcome addition to the cast 🐺🦁
“Let me handle this… DO YOU KNOW WHO I AM??”
@@--enyo-- DO YOU KNOW WHO I AM??”
Lauren Boebert watching Beetlejuice?
"You know who I am?"
"My cat after i took her to the Vet?" 😂
Oh man I remember when the Two Headed Serpent campaign, it's what got my group into Call of and even more so Pulp Cthulhu, we've already dipped our toes into Traveler so maybe this will become a future game I'll run once our other big DnD campaign is over. Cannot wait to see how this goes!
Would be horrible if all those credits spent on a ship's swimming pool went to waste. Wouldn't it? 😇
I told them that while the original ship itself was paid for, any upgrades/modifications they made would still cost them. They added a pool. The ramscoop is pretty awesome, though. In fact, the sum-total of all their modifications came to almost 36 million, leaving them a monthly payment of about 150,000 credits on their "free" ship. Needless to say, they take advantage of that huge cargo hold to offset the costs
Hi Seth.
Like, comment to push YT-Algorithmn. Looking forward the the next Ep.
Oh man oh man, I haven't watched the video yet but I've been so excited for this as a GM/Referee. Love you Seth.
Awesome on Mongoose making the handouts free as a download!
Something a group of coastal wizards seem allergic to...
As Gareth has written some of my favorite adventures/campaigns I look forward to thus series.
I love Droynes. My first real character was a Droyne who was a starship captain who was abducted by men in black and horribly tortured and experimented on before he could escape. He was very optimistic but his psionic powers were very high and unstable, he was basically a walking psionic ticking time bomb.
The campaign ended with retiring into an Ancient Stargate System as its administrator with his Vargr partner (other PC). To boldly explore new worlds and help those in need. And a lot of lemonade stands.
Good to see Jack got a wardrobe upgrade!
Been slowly amassing the costumes and props for this series over the past year. There's a couple more pieces I still need for later episodes.
@@SSkorkowsky I can actually see you bring back "Pollock" to stand in for a Droyne in a sketch in this series.
Holy crap! I honestly hadn't thought of that. I'll have to use a blue screen for him because the puppet is green, but that might work. Now to figure out a good way to work in Jack talking to a puppet droyne. Thanks for the idea.
If the green screen causes visual glitches, just say the Droyne is using it's invisibility mind trick. ;)
"Knew your ancestor I did Jack. Three thousand years ago we had such fun times together. His ring I still have. Like to wear it would you?"
Seth, you always help me out by posting when I'm gonna have a long work day. Thank you!
I was really distracted by the way you pronounced Regina 😂 I've always pronounced as in "Regina George" 😂
It's the same pronunciation as the capital of Saskatchewan. A year or so back their tourism board made the ad campaign slogans, "Show Us Your Regina," and "The City That Rhymes With Fun." They got into a little trouble for that.
Wait WHAT the system is called?
I love when campaigns do "known characters". Gives you cool moments like Han's existing ties to Lando, Greedo, and Jabba in Star Wars.
We had fun with that when I ran Starfinder's "FLY FREE OR DIE" adventure. One PC had been the inspiration for a rival crew's pilot, another was childhood friends with their company dispatcher, the third's old crew had been wiped out while transporting a certain diplomat, while the fourth was actually siblings with the main antagonist! Made meeting those NPCs in-game so much more interesting!
Perhaps you're trolling but the "I" in Regina is pronounced "ee", like the name Sheena. RegEEna. No biggie, but it does not sound like Vagina. Cheers, love your channel!!
Regina is such a fun name because no matter how you pronounce it, people on the internet will tell you how you're pronouncing it wrong.
@@SSkorkowsky Haha! Fair enough, I dated a Regina for a while, not sure how she would have taken your pronunciation, but it's sci-fi, things are pronounced how you want them to be. Thanks for the content.
Originally I pronounced it RegEEna, but people lost their minds telling me it was pronounced RegEYEna. Afterall, the capital city of Saskatchewan is pronounced RegEYEna, so I figured they were right. Later, I saw an interview with Marc Miller and he causally mentioned Regina was named after his vacuum cleaner. Regina Vacuums are pronounced RegEEna. So it's kinda either/or.
@@SSkorkowsky That's hilarious. It probably is both as you said, with a contextual pronunciation, depending if it's my ex Regina or your space rpg location Regina. English is a super weird language with all it borrows, and exceptions for everything, multiple pronunciations, etc. I hated myself as soon as I posted my, "well actually..." but it started distracting me so... I gave in to my baser instincts. I appreciate the response though!
Since I have you here, just want to congratulate you on your channel, it makes me laugh out loud often, and is so useful, you can run games just from your breakdowns alone, don't even need to buy the modules, I really mean it. Thanks Seth!
I noticed numerous Traveller systems are named after Earth locations. Always assumed it was one, so it gets the Canuckistan treatment.
I love the Ancient Secrets of Vagina Subsector.... wait, what? Oh, nevermind. Nice art!
NPC Mort Kinson, apparently played by famed character actor Robert Englund, aka Freddy Krueger.
I love Gareth Hanrahan, his Cthulhu City is amazing. Also pumped for Moria!
21:44 Galaxy of Terror is not the first thing I think of when looking for pictures of random space henchmen, but I must admit that Robert Englund and Sid Haig somehow seems a right fit for the role. I must use that movie more as inspiration!
Indeed, I can see a great dynamic where Bob is the "reasonable" bad guy who explains that you should not resist them because that might make Sid, the unreasonable bad guy, mad, and then Sid would be even more cruel than he was going to be when he gets his hands on you.
Wait...ummm first?
You earned it
Seth, I love the work you put in to this vid, but I can't help but feel the furries are gonna have a field day with this one (no kink shaming, just giving you a joking heads-up).
Eh, after Mystery of BT-SHT 365 they can't say anything I haven't heard.
My experience is that real furries might get a chuckle, but they know I'm not one myself. That's about it.
99.9% of the haters/inappropriate comments will be people who hate furries, anything they suspect of being a furry, or anything that reminds them that deep-down they want to be a furry.
I'm so glad we're getting another one of these! The two headed serpent videos you did is still some of my favorite videos ever, and I've awaited more like them ever since!
Finished up voyagers of the jump, what a cool fucking story! Im so sorry you had no vargyr puppies, still though being the only psion is mvp! Hope to find more actual play stuff with you involved, your stuff is most dope, love from canada!
"you'll be branded a traitor of the Imperium" Jokes on you Seth my group are "pirates" from Drinax and a couple other worlds in the Reach.
"we got one ton of stolen cargo, your welcome btw" cain't have shit in the Reach, errr Regina
Always enjoy seeing traveler content. Seriously under exposed game.
Oh no, they committed a classic blunder! Never provide this much detail about any ship. It practically guarantees that it will get blown up.
I'd normally pronounce Regina like regeena, I guess the rest of my group did too since when I pronounced it like Seth does here as a bit of a joke the group HATED it so I just had to make that the official pronunciation for the sector in my canon.
Yes! It's already been said in these comments, but these campaign diaries are the absolute best. Figured I'd add a comment for the algorithm and to show appreciation. Thanks for putting this together, Seth!
...Your players are trying really hard to convert you into a furry, aren't they? You poor man.
Your Traveller series has been so informative. I've watched your series a lot as I started my own Traveller experience on my channel. I randomly chose a human planet called Allaqua and it turned out my character is a private detective! I play Cthulhu too and find it cross-pollinates with Traveller very well!
It'd be a real shame if something happened to that ship next adventure...
I have Bryan Cranston in my head for Vlen. He can do both sides perfectly.
Always check the Library Data :-)
In all of the GDW adventures I have, they included a library data section with stuff relevant to that scenario, and I spent way too much time and money trying to get hold of the N-Z book (I had the A-M one for ages; but N-Z was elusive). The players having access to the library was one of the conceits I loved about this game. The fact that Mongoose are bringing that back a bit more makes me happy - and makes me hope they’ll update and expand the data books.
On escape pods, it wouldn’t take much of an M-Drive to give quite a significant range on a week of CO2 scrubbing cartridges and litrejohns of water - throw a pack of lifeboat rations in if you’re generous… a week at 1G gets you nine hundred million kilometres according to the core rules… at a 50/50 burn and turn, so they don’t blast right past you still get about four hundred million; the orbital distance of Jupiter is about double that… so give it Thrust 2 and an average 1G over the course… the L4 and L5 Lagrange points are about 1 radian fore and aft of the planet, so about 750 million km for Jupiter. An old, decrepit Type-S stashed in the Lagrange point for if things go south? I like that idea.
PI may be seeing things, but Jack's hand-held looks familiar. Has he ever served on Moonbase Alpha?
Ohhh, the new Campaign Diaries is starting!
*Sees it's 40+ minutes*
That's going immediately into my Long Form Listening playlist!
Also, minor update on the Call of Kidthulhu game I am running as a side game: so far so good, everyone is settling in. The minor pulp elements have been introduced as well and we are on our way to the third session whenever we run it. Next stop: demon in a church basement and the arrival of a helpful ghost priest they managed to get because of some extreme group luck rolls at the beginning of the session, as well as doing the secret objective I placed in the basement
I enjoy all of Seth Skorkowsky videos
I'm definitely gonna have to pronounce the region differently or my table will giggle every time
Seth, wonderful (as always).
Would you be willing to explain in a LITTLE more depth why you didn't prefer to use the prequel adventure?
Why I didn't use them? We had already rolled characters specifically for Secrets and done the setup adventure Search & Rescue when Mysteries of the Ancients was announced. That's before we even get to all the behind-the-scenes prep-work I'd been doing for weeks. Things were already in motion. I'd already read and ruled out several campaigns for multiple systems before choosing SotA. It was already longer than I'd been wanting originally, and the notion of simply doubling it because a prequel just happened to come out right then didn't appeal to me in the least. In fact, I hate that I have to even talk about this other campaign that just popped out of the blue at the last second, when what I want to talk about is the campaign I selected out of a stack of other campaigns and have been running for a full year now.
Why I don't recommend others Mysteries of the Ancients as a prequel? First, it really involves the Travellers in the Ancients and removes the whole "introducing them to the Ancients" part from SotA. Second, the ending of it leaves the Travellers seriously powerful. Third, SotA was written as a stand-alone. I feel it works best that way. It's like how the Star Wars prequels spoil the reveal of who Darth Vader is in Empire Strikes Back.
Great video! The animal masks are awesome. I had been considering using this for a Mechwarrior RPG I am running, and this video has convinced me to use it.
Big thanks for all your videos Seth.
You got me into Call of Cthulhu and i just ran my first game (The Haunting) this weekend.
Large part of the reason why it went well and why me and my 3 players had a great time was thanks to you.
And most of the remaining part of the reason why thing went well were due to people, places and things that I got introduced to through you (such as the Alexandrian).
You are a pillar to this hobby and I feel confident that I'm not the only one who greatly appreciate you, love from the Dark Young infested forests of Sweden.
Ooooooohhhhh I have been witing for this series for months!!!!!!!
Seth you're a gift to this hobby, ya got me into traveller despite my problems with it and i'm just wrapping up my 1st campaign and it's been awesome so far thanks for all the videos, Also i know this is entirely unrelated but, you know anywhere where one can find players to run a KULT campaign? i've been wanting to run one but its hard to find players that even know the game exists.
The campaign diaries are always welcome. Really enjoyed The Two Headed Serpent series.
I'm thinking of running Pirates of Drinax for my crew. Do you have any thoughts on it?
No real thoughts on Pirates of Drinax. The Trojan Reach isn't a sector that I get excited about.
@SSkorkowsky Yeahhh, other than potential Aslan skirmishes it doesn't have much going for it. The Spinward Marches definitely had a lot more love put into it. The concept of Drinax itself is kinda neat, but its surroundings are kinda meh
Love to see anything on the Traveller series, my group is just finishing this campaign that went in many different directions. Curious to see what your group does.
Bless you for letting me know that I’m not the only GM that misreads some of these adventure modules, this creating weird inconsistencies. 😅
Because I give lots of tips on various adventures, and talk about how much I prep before running a module, a lot of people assume I figured out all of those tips prior to running, thanks to my "highly-trained eye". That's not the case at all. Sure, I do catch a lot of problem spots before the game, but so many of my module tips are, "OK, I totally screwed this part up, so here's how to avoid my mistake."
If I run this another way to introduce the Droyne early is to suggest one of the travellers actually be a Droyne, it might motivate the character to learn more about his people's distant past.
Another great video, I really enjoy the costumes (as usual) and look forward to the next installment.
"Hello internet!"
And my day's already off to a good start.
*sees that it's a 30+ minute video with a title that include a chapter number*
Do we have another "Two-Headed Serpent" style epic on our hands? I'm all in on this.
*settles in for a good time*
So now Seth has to wear an Aslan and a Vargr mask.
I can't wait to see what happens when on of his PC's decides to play a Hiver...
I've thought about this. I'm 95% sure the solution will be a hand puppet.
Life of Brian alien style….
A pair of island going swords? No way those are suspicious…
I love all Seth Skorkowsky videos!
Oh yes, here we go. I've been following the podcast and waiting for this one for a long time.
Love your content, keep up the great work!
I always love it when I enter Regina.
Dock your pinnace in Regina Station.
Odoy Rules!!!
Love this. I've been debating picking up Secrets of the Ancients, and this series will help immensely.
I'm just about to start my group's first Traveller campaign. Something relatively brief to teach them about Charted Space and how their characters work. Then, on to deeper secrets!
What is "Search and Rescue"? I can't seem to find anything about it as a Traveller adventure. Links would be appreciated and thanks for this series, I love anything Traveller, especially by you!
It's a short adventure that appears in the collection "Marches 1-5". I did a review for it last year.
Here ya go: th-cam.com/video/fF8d5-JxdGw/w-d-xo.html
@@SSkorkowsky Thanks again, I'll check it out now!
I like that the players are outfitted with a A Type Lab ship rather than the standard Free Trader. Did they bring it from a previous game (Reach Adventure 2: Theories of Everything) or was that your touch?
Someone got lucky in character creation? It’s possible from the scientist career benefits
@@davidwright7193 Yup. Peachy got one half of it in Character Creation. JR also got half a ship, but we changed JR's half a Free Trader to being the other half of Peachy's Lab Ship
I have been wanting a new campaign war diary so much lately! Thank you Seth!
Mothership deluxe edition spotted
Hey, great video, thank you for sharing this adventure with us 😀
Is the subsector name RegEYEna or RegEEna? I have always used the latter pronunciation but am more than willing to stand corrected.
Technically, either is correct. But the real city of Regina in Canada is pronounced RegEYEna, who actually had a tourism campaign slogan of "The City That Rhymes With Fun" and "Show Us Your Regina."
@@SSkorkowsky Thanks! In this context we'll presume the "geographic" pronunciation as opposed to the other!
Seth gets his furry on.
I love this episode and I've been waiting forever for this to come. Thanks for making secrets of the ancients playable
Always love the campaign diaries!
Was that a Space 1999 commlock at 13:06? If so a most excellent choice!
Good eye.
Love listening to these diaries. The closest thing to Audibles for me 🤗. Another great video, Seth!
im kind of wondering how he keeps getting furry grade head and paw ware...does he know someone?
Just Amazon - amzn.to/4djncCw
@@SSkorkowsky good to know
11:09 Mr Han from Enter the Dragon?!?
big tiddied furry seth is real and it's here!
Her name is Lilly, and her unblinking, crooked eyes are _up here_
Ain't that a character from 5th Element?
For Gand Holcess? Oh yeah. I wanted a picture that screamed "older sci-fi uptight military guy" and knew there was but one choice for it.
Any one else notice the improvement in the framerate for this video? I'm loving the increase in production quality, Seth. I'm not a stickler for that kind of thing, but it reminds me how far your channel has come and makes watching a new campaign diary even more fun for me!
One of the great things about watching your videos is that you bring up these moments about finding out what the drug actually does or using the anecdote as something the character can tell his buddies about and how you addressed the ongoing investigation. That last one is something I run into with my guys as they expect the investigation to be well underway by the time they get there and they just want the local officials to spoon feed them what the investigation results are so they can just follow the trail to the next spot. I have gone between allowing them to share some info to reserving the local investigation results because their policy is not to give out any information (it may spoil the local investigations).
I think it is awesome you have so many Vargr characters. When I was playing it was so rare in my group, I think I was the only one who ever played a Vargr.
This will be important later.
Huh. Interesting.
When Seth was giving the NPC introductions and mentioned Yasha, my first thought - after only hearing the name - was "yeah.. That's that Vlen dude"
Never heard of this campaign or any of the characters before