The thing that we discovered really quickly as a players was that Bone Hill got its name if you go to it immediately it's that you'll get absolutely boned if you're not prepared.
They could fit all that into 32 pages because they left a lot between the lines for GMs to infer. The church of the big gamble doesn't expend a lot of print explaining the lore of the church, they just say "Hey this priest wants to gamble with you btw he worships a gambling god now put up or shut up!" My favorite is the Dwarven innkeeper in town who challenges the adventurers to a friendly wager on a game of darts. Nothing special there but then you notice he has 17 Dex and he probably made a small fortune from travellers underestimating his dart skills over the years.
Some people get all twisted up about it, like I'm erasing my channel's history and depriving the world of an essential subpar video. Personally, if I'm going to have it out there for new people to find, I want it to be the best it can be, as well as a decent representation of what my reviews are like. That old review video was neither of those. Though, people wanting to see the original can find it deep in the video description.
@@SSkorkowsky personally I love having both the old and the new vids being up since it can se fun to see how different things are from way back when to you more recent vids
The day always gets brighter when you upload something 😁! Thank you as always for the great content Seth! I hope the holidays have been going great for you so far!
Been a good holiday so-far. Though I blew my back out for no discernable reason and spent Christmas pretty much laid out and unable to stand straight. Hurt like hell. But some muscle relaxers and serious stretching got it to release with a satisfying crunch the following day.
I don't know why, but Seth's little catchphrases are on of the things I love about his review style. "And I'm Jack the NPC, I'm here to give it to you from a players' side of things..." "I must warn you there will be spoilers." "Until next time, gamers, you have a great day. *Sip* Y'know..." Just little nuggets of familiar comfort.
I feel like I’d like to try convert this to a more sandbox-style Regency Cthulhu campaign setting. Obviously have to try put at least a few starter investigations in, but I love how there seems to be all these rumours and things going on under the surface, and stories within stories.
I used the "orcs with families" trick several times in my games and it's a great way to de-escalate many conflicts and separating murder-hobos from players who genuinly never consider that angle.
Ah, Restenford! The Home of my first Three DnD characters; Ser Nate Trevelyan(V.Human-Fighter:Battlemaster-Noble-L.Gd), Barend Gorum(Mt.Dwarf-Rogue: Inquisitive-Faction Agent-C.Gd) and Aeolus Graywolf(V.Human-Ranger:Hunter Conclave- City Watch-N.Gd). I loved this Module and am really glad you updated the Review Seth. Happy New Year! As an Aside: My Character's dealt with the Children Question in different ways: Ser Nate(one of the Baron's four kid's) set one of the Protective Mother's up as a Representative/Leader of the Surviving Monster's and worked a Peacr Treaty with 'em....Barend just took the Orphan Children in and started an Orphanage like your. Crew did...Graywolf dud what any Cop would do;Sent it up the Chain and hope for the Best(they were all killed by the other NPC Militia)...
I really like these sorts of limited sandboxes. expansive enough to feel like there is a lot to do and a lot of freedom to approach them, but also contained enough that its not overwhelming.
Thank you Seth! Very well done! I wish you and your wife a very happy new year! And of course to all the fine people who follow you! As we say in Sweden, Gott nytt år! Alicia from Sweden.
Remember @Seth Skorkowsky AD&D modules always assume that the player characters will have henchmen, trained dogs etc. Going in without henchmen is a recipe for disaster, same with any AD&D module
Near 700 views in the first couple of hours since it was uploaded, on a weeknight in the holiday season - looking good ! I caught it in the first hour via my Roku in our living room, now watching through my main account. Thank you for the improved maps, they look better than my efforts in years past and they will certainly help.
A great old school sandbox starting adventure, up there with Hommlet IMO as a starting locale and can easily be expanded with elements of the Lost Mines of Phandelin for example. Last time I ran it as the start of the campaign I used Restenford as a stand in for Daggerford in the Forgotten Reams, added elements of Scourge of the Sword Coast and also Under Ilefarn for an epic campaign. I would also add Priestly Secrets (Dungeon #71) to the list of adventures set in and around Restenford.
Just wanted to say, "Thanks for doing this channel." When I had COVID 2 years ago I discovered this channel and reignited an old flame. Three old friends are now playing D&D again, we started with Greyhawk. Just finished Hoard of the Dragon Queen, and now going on a trail drive with Savage Lands Deadlands. I really appreciate all your work. Keep it up.
I watched an earlier vid and you mentioned running Sinister Secret of Saltmarsh with this and Isle of Dread, I did that combining the 3 into one large campaign, the three work great together and seamlessly in the way I structured them- thanks and great call
Really enjoyed this. Brought back a lot of memories. Ahhh Durn the Dwarf. You died on the way to Lark Hill (maybe...somewhere to the NW) when you held off some Stirges. Good times
Go figure, I've been scouring Seth's channel for his old Traveller videos since I got many of the books for the RPG for Christmas recently, and he end up putting out new video on top of that as well; Merry late Christmas Seth!
That it is. My current Traveller campaign has armed them with one and I'm really curious when they're going to finally shoot it and probably kill themselves.
Nah. The one they have is the FGMP (Fusion Gun Man Portable), which is insanely powerful, but also unleashes a zone of radiation around the shooter, the entire line of fire, and the target, that is seriously bad for anyone not in a protective rad suit. None of them have the Heavy Weapons skill, so incur a -3 when trying to shoot it. And anyone who isn't super-strong or in a power suit are going to take more minuses due to its heft and size. So chances of it going bad for them are pretty decent.
Thanks once again Seth (and Jack) ! It's wonderful to see these older modules resurrected and have new life breathed into them for all the wonderful, die-hard fans of the great game of D&D. I (and MANY Players I talk to) flatly refuse to have any dealings with the sad and pathetic version of D&D currently being touted by the miscreants at WotC. WotC seems hellbent on defiling and desecrating all the wonderful lore and mythos of the older, great and much beloved D&D, in order to kneel at the crotch of their DEI/ESG Masters. Hopefully, this trend leads them to bankruptcy. I have nothing against the play-style of 5E mind, it's the idiocy of changes to the lore and mythos they continue to make. Meanwhile, I and my my fellow players, have thousands of hours of the old and great modules and storylines to utilize. Cheers good Sir! 🥰
We first played this in 82 or 83. My players loved the sand box. They went everywhere ,gambling at a temple , playing darts in the bar, killing rats , fighting bandits, surprising gnolls and finally heading off to Bone Hill. Enjoyed the slightly different monsters, the night and day difference at the dungeon, the unique magic items and potions, and a few other classic item/trick traps. I have witnessed several different fails (and played in one) of the follow up Assassin's Knot module so I'm eager to DM a successful Assassin's Knot by laying a few seeds in place during the original Bone Hill Module. I have my party landing to the east of Garrotteton and staying at least one night there on their way to Restenford so they can meet some of NPC's there pre- Knot. None of My groups ever interacted with the Baron or the Druid or the Abbey which I found strange. I like your Bone Hill backstory and thanks for the maps.
Ahhh i still have this module. Got it at the used bookstore in Austin when i was 10, what a nostalgia trip! Thanks for this review! I need to delve back into a cardboard box at my parents’ place and rescue my original AD&D books and Basic box set. (My 1st edition Call of Cthulhu box is in there too!)
I really enjoy your reviews. So even handed, no yelling about this or that. I'm trying to create a starter for a campaign of my own and I'm going to use the structure of this to do it. Thanks for all your help!
As to the Bugbear children idea, that is a logical and realistic thing to put in a adventure. I can be fun to put your players in that kind of spot where they have to ask themselves alot of hard questions a out why they adventure and other moral dilemmas. However, I'd like to put in a suggestion to DMs. Make sure you know your players well before you try this. If everyone's friends and are all on the same page on what they want out of their role-playing, then you won't have any problems. If not, well....I've seen groups break up over stuff like this. 1 guy says "Yes, we must kill these evil monsters" and 1 says, "No, I will not let you do that." If neither is willing to back down then no matter happens there's probably going to be hard filling. And that's if they don't straight up go PVP kill each other. Someone's walking away pissed.
I was eager to hear more without spoilers, because I might be a player in this adventure in the future. I've listened to reviews that didn't contain spoilers & reviews which had a spoiler-free part. Please make part of your review videos spoiler free (e.g. the first part).
Well, it's probably best if you're going to be a player in this adventure to look as little of it up as possible in order to be surprised during the game, and instead ask your DM what all you should expect and know before you begin. This video is designed to help your DM run the game for you - What to look out for and suggestions/tips to make it a better experience for them and their players. It also includes maps and assets I made or modified for DMs to use if they wish. There's going to be spoilers involved. Certain areas I could talk about before the Spoiler Warning, but then have to repeat and expand on them after the Spoiler Warning, meaning a lot of repeated information making it a longer and more tedious video. No one wants that. Furthermore, as I'm not privy to how your DM plans to introduce or modify certain aspects, I can't know exactly what will be spoilery for your game. So it's best to stay safe and present those details after the Spoiler Warning. Again, this review isn't meant for players. Players should be asking their DM what they need to know and not going and looking it up themselves, then lecturing video creators on not spoiling them enough. Send your DM here instead.
Perfect timing on this review I just ordered a used copy of this module on eBay. I can here thinking I'll rewatch the old review, but this is a pleasant surprise.
Seth, your voice is so calming. I will often listen to your reviews as I'm trying to fall asleep. Also they got me to run my first CoC module and I'm so excited to run more.
Its good to see Jack the NPC ! now a big question, does Seth have an adventure setting or a module that he has written ? Maybe in his fictional universe ?
I've written modules for Call of Cthulhu, Traveller, and , but none for D&D. Though, my Black Raven stories and the story Mist of Lichthafen (very first video on the channel is me reading it) are set in my old D&D world.
Thank you Seth for remaking this. I have recently been watching a number of your older videos as I am using them for inspiration for my reworking of Temple of Elemental Evil. The Secret of Bone Hill was the first module I ever bought back when I started playing. Great video as always.
Super cool setting. Always excited to hear about these totally epic modules and all the experiences and insight you have to share. Thanks for all the pro tips! Happy Holidays!
the first SS video I ever saw and the reason I subscribed a month ago, I really enjoy your module reviews for almost every system that I've seen so far, and even inspired me to pick up the CoC humble bundle last month. Keep being a Legend, Seth.
I ran this module as part of an ongoing campaign dealing with a large Yuan-Ti cult trying to resurrect their ancient God, Yigsothoth. In the dungeons of the Bugbear fort was a crystal which was part of a key and a Yuan-Ti priest had killed the Bugbear Shamen and polymorphed to fool the tribe into digging it up for him. The PCs showed up and hilarity insued
I remember the child monsters in the old against the giants module. But turns out hill giant toddlers still fight like ogtes and one pc got splatted by the nursery maid's frying pan, the rogue got rswarmed and ripped apart by three of them. It was a massacre.
This is the second time I watched this and the first time is what made me want to get this module! I purchased it this past weekend and I'll be running it for my group when we start doing OSE games in the future
I was wondering why this popped up in my recommendations when I had already watched the original one earlier today! Great to see this getting another pass and Jack joining in
I have adapted L1 into Shadows of the Demon Lord and Savage Worlds. Not a small amount of work, but adaptation is a great way to learn about adventure and encounter design, as well as world building.
oh hey! I LOVE THE AD&D REVIEWS. I'm a 28 yr old running ad&d adventures every week for my groups. every review of the ad&d stuff has gotten thoroughly watched. even when i did bone hill etc.
I love The Secret of Bone Hill! I used it to kick off a new campaign in Greyhawk, and the players spent a couple months in the area before journeying onward to greater challenges. I had the module since I was a child, and never gotaround to running it until I was an adult, decades later. It's the perfect sort of sandbox environment for my DMing style.
Superb video. Thanks! Perfect and really great for any new DMs wanting to run a new campaign. Also has given me some great story ideas for my campaign.
Another fun review full of great ideas. I also noticed in my various files a Lendor Isle Companion also under the L4 heading. Also, many of those older AD&D scenarios included children and non-combatants in them, if I remember correctly. I could be mistaken. I remember some of my players justifying their murder with "they'll just grow up to be evil." I never felt it was a very good excuse.
Just wanted to say man I got your icons of RPG Dice. Tonight my players and I had our first session playing with the starter set. We played through the paper trail with two investigators and my players were rolling so hot with these dice they had literally five crits in a row between them!!! They found the major clues early and managed to capture and talk out with the "villain" without any deaths.
If I end up running this I think I'll have one of the PCs be from the town and feed them a few random rumors including a false one. I think the original bone hill video was how I found your channel. Thanks for all the content you do.
I made sure to stop the video and go brew a cup of tea once I saw Jack was in it, so that I had something to return his salute with at the end. 🍻 Your additions were some great work! Also, I am aware of a system based off the 3e/3.5e OGL stuff called "Fantasy Craft" that I think might be good to run this setting in. There's some threat scaling baked-in, so if the party wanted to go straight there, they could and... well, they might get a mud puddle stomped in their backsides, but they might also survive, if they were clever.
I ran this module for my family during our recent vacation. What’s the secret of Bonehill? Uh, there are monsters. Anyway, great review. Really shows how much is packed into one module. It’s much more suited to an extended campaign than a one shot.
I bought this module when it came out , but finally ran it in 3rd edition. I really had a lot of work cut out for me trying to create a plot for my players to follow, and figure out which locations to steer them towards in in which order. I did this by pre-deciding which rumors they would hear, and in what order, with them finally being led to Bone Hill. I also wanted to come up with plans and plots for the creatures and areas they inhabited. For example, why is Telvar living up in some old drafty castle anyway? Turns out that bit about the nearby forest not having any birds, but way too many insects gave me an idea. He was experimenting on discovering a magical way to control insects, and I turned the empty throne room into a giant wasp lair. He worked with the bugbears, and gave them a special ungent that prevented the wasps from bothering them. There were so many random pieces all over this module, that it took some work to try and tie them all together as a working narrative. Was one of the acolytes of temple of Norebo (House of the Big Gamble) working with the hill bandits to rob big winners after they left? Who was the evil god that the priest in town was worshipping? What were the Baron and his crew up to in the town? I also did try to tie the random things in the Bone Hill basement together, and give more story as to what had happened on Bone Hill to cause it to be a nexus of evil and death. Why had the person sitting on the throne been disintegrated along with half the back wall? Why was there a Wraith, Skelter, and Zombire, and who were they in life? Who had been fire-balled in the courtyard? How did the undying mage, the Shrine to Surtr, the statue of Aerdrie Faenya, and the intelligent sword all fit into things? What was the secret of Bone Hill? It was very satisfying to answer these questions and weave a tale of ancient tragedy mixed with the modern dramas of the living for the players to discover.
Love your insights and really enjoyed the review. Im surprised that as a huge fan of Secret Of Bone Hill and a fan of investigative and mystery games in general that you havent played Assassin's Knot.
The thing that we discovered really quickly as a players was that Bone Hill got its name if you go to it immediately it's that you'll get absolutely boned if you're not prepared.
They could fit all that into 32 pages because they left a lot between the lines for GMs to infer. The church of the big gamble doesn't expend a lot of print explaining the lore of the church, they just say "Hey this priest wants to gamble with you btw he worships a gambling god now put up or shut up!"
My favorite is the Dwarven innkeeper in town who challenges the adventurers to a friendly wager on a game of darts. Nothing special there but then you notice he has 17 Dex and he probably made a small fortune from travellers underestimating his dart skills over the years.
40 years later and I still remember playing this. So much fun. I miss D&D.
Man, I still remember your original review of this. But there's nothing that can't be improved by adding more Jack!
And here I was thinking I was crazy for thinking I had seen this before and not just for the regular sort of crazy that goes with the day to day.
@@TKFKUI have both crazies.👾🦀
Are we the baddies?
Improved by adding more Jack, you say? 🥃😏
@@TKFKU same here. "so wait a minute..."
The first module I purchased... in 1981. I still have it. I have replayed it many times, revised and updated for newer versions of D&D.
I also still have L2, The Assassin's Knot. It's not as good.
@fhuber7507 i actually really enjoyed assassins knot. It was different in a good way. Though that cover art left something to be desired.
Have you by chance updated it for 5E?
The cover art of this module was pretty eye-opening as a kid 😂
I always love all these updated videos just something about old adventures in the new format.
Some people get all twisted up about it, like I'm erasing my channel's history and depriving the world of an essential subpar video. Personally, if I'm going to have it out there for new people to find, I want it to be the best it can be, as well as a decent representation of what my reviews are like. That old review video was neither of those.
Though, people wanting to see the original can find it deep in the video description.
You mean this update *isn't* a deep state conspiracy to revise history?
@@SSkorkowsky personally I love having both the old and the new vids being up since it can se fun to see how different things are from way back when to you more recent vids
The day always gets brighter when you upload something 😁! Thank you as always for the great content Seth! I hope the holidays have been going great for you so far!
Been a good holiday so-far. Though I blew my back out for no discernable reason and spent Christmas pretty much laid out and unable to stand straight. Hurt like hell. But some muscle relaxers and serious stretching got it to release with a satisfying crunch the following day.
@@SSkorkowskyLOVE THE SHIRT!
Hope you feel better soon.
@@SSkorkowsky been there! Getting old is not for the meek
I don't know why, but Seth's little catchphrases are on of the things I love about his review style. "And I'm Jack the NPC, I'm here to give it to you from a players' side of things..." "I must warn you there will be spoilers." "Until next time, gamers, you have a great day. *Sip* Y'know..."
Just little nuggets of familiar comfort.
Nice to see an AD&D review after a while, even if it's a remake. Looking forward to seeing more in the future.
I feel like I’d like to try convert this to a more sandbox-style Regency Cthulhu campaign setting. Obviously have to try put at least a few starter investigations in, but I love how there seems to be all these rumours and things going on under the surface, and stories within stories.
I used the "orcs with families" trick several times in my games and it's a great way to de-escalate many conflicts and separating murder-hobos from players who genuinly never consider that angle.
The amount of effort you put in your videos really shows, the writing, filming, editing etc. Thanks for the wonderful content.
Also, like your shirt!
Thank you very much
Ah, Restenford! The Home of my first Three DnD characters; Ser Nate Trevelyan(V.Human-Fighter:Battlemaster-Noble-L.Gd), Barend Gorum(Mt.Dwarf-Rogue: Inquisitive-Faction Agent-C.Gd) and Aeolus Graywolf(V.Human-Ranger:Hunter Conclave- City Watch-N.Gd). I loved this Module and am really glad you updated the Review Seth. Happy New Year!
As an Aside: My Character's dealt with the Children Question in different ways: Ser Nate(one of the Baron's four kid's) set one of the Protective Mother's up as a Representative/Leader of the Surviving Monster's and worked a Peacr Treaty with 'em....Barend just took the Orphan Children in and started an Orphanage like your. Crew did...Graywolf dud what any Cop would do;Sent it up the Chain and hope for the Best(they were all killed by the other NPC Militia)...
I really like these sorts of limited sandboxes. expansive enough to feel like there is a lot to do and a lot of freedom to approach them, but also contained enough that its not overwhelming.
I just did an ad&d binge of your vids yesterday, was not expecting this.
Thank you Seth! Very well done!
I wish you and your wife a very happy new year! And of course to all the fine people who follow you!
As we say in Sweden, Gott nytt år!
Alicia from Sweden.
And to you as well. Happy New Year
Remember @Seth Skorkowsky AD&D modules always assume that the player characters will have henchmen, trained dogs etc. Going in without henchmen is a recipe for disaster, same with any AD&D module
It always amazes me how many players miss out on running Henchmen. I wouldn't run a Magic-user over 3rd level without one or two.
One of my favorite Modules. I ran both the L1 and L2 Mods together. I could never keep a straight face when saying the name Ohlotta (L2 Mod). :-P
Near 700 views in the first couple of hours since it was uploaded, on a weeknight in the holiday season - looking good !
I caught it in the first hour via my Roku in our living room, now watching through my main account.
Thank you for the improved maps, they look better than my efforts in years past and they will certainly help.
A great old school sandbox starting adventure, up there with Hommlet IMO as a starting locale and can easily be expanded with elements of the Lost Mines of Phandelin for example. Last time I ran it as the start of the campaign I used Restenford as a stand in for Daggerford in the Forgotten Reams, added elements of Scourge of the Sword Coast and also Under Ilefarn for an epic campaign.
I would also add Priestly Secrets (Dungeon #71) to the list of adventures set in and around Restenford.
My favorite cover for all the modules!
Just wanted to say, "Thanks for doing this channel." When I had COVID 2 years ago I discovered this channel and reignited an old flame. Three old friends are now playing D&D again, we started with Greyhawk. Just finished Hoard of the Dragon Queen, and now going on a trail drive with Savage Lands Deadlands. I really appreciate all your work. Keep it up.
This has been floating around in my brain for 40 years. I remember when my brother bought this new.
I watched an earlier vid and you mentioned running Sinister Secret of Saltmarsh with this and Isle of Dread, I did that combining the 3 into one large campaign, the three work great together and seamlessly in the way I structured them- thanks and great call
Really enjoyed this. Brought back a lot of memories. Ahhh Durn the Dwarf. You died on the way to Lark Hill (maybe...somewhere to the NW) when you held off some Stirges. Good times
Awesome review. I love your stuff. Still waiting for the rest of your Kult videos....
Go figure, I've been scouring Seth's channel for his old Traveller videos since I got many of the books for the RPG for Christmas recently, and he end up putting out new video on top of that as well; Merry late Christmas Seth!
PGMP-13 is just a phased-plasma rifle in the 30-watt range
@vapormissile , huh? Is that Traveller related?
That it is. My current Traveller campaign has armed them with one and I'm really curious when they're going to finally shoot it and probably kill themselves.
@SSkorkowsky , Let me guess; it's easily overloaded, and the resulting backfire would turn them into goo piles; right? 🫠
Nah. The one they have is the FGMP (Fusion Gun Man Portable), which is insanely powerful, but also unleashes a zone of radiation around the shooter, the entire line of fire, and the target, that is seriously bad for anyone not in a protective rad suit. None of them have the Heavy Weapons skill, so incur a -3 when trying to shoot it. And anyone who isn't super-strong or in a power suit are going to take more minuses due to its heft and size. So chances of it going bad for them are pretty decent.
Haven't watched the video yet but since I'm early just wanted to say great work with what you do man, your vids have made me a better DM!
I re-read this module just recently. I love 1e reviews, please do more.
The correct module title is "Wrath of the Zap Lady"...
Thanks once again Seth (and Jack) !
It's wonderful to see these older modules resurrected and have new life breathed into them for all the wonderful, die-hard fans of the great game of D&D.
I (and MANY Players I talk to) flatly refuse to have any dealings with the sad and pathetic version of D&D currently being touted by the miscreants at WotC.
WotC seems hellbent on defiling and desecrating all the wonderful lore and mythos of the older, great and much beloved D&D, in order to kneel at the crotch of their DEI/ESG Masters.
Hopefully, this trend leads them to bankruptcy.
I have nothing against the play-style of 5E mind, it's the idiocy of changes to the lore and mythos they continue to make.
Meanwhile, I and my my fellow players, have thousands of hours of the old and great modules and storylines to utilize.
Cheers good Sir! 🥰
Nice re-post! I loved the origional.
Great advice on how to take the module (or modules) as written and tweak them to your own liking. Love the idea of mashing up Bone Hill and Saltmarsh.
So glad you did another D&D review. You do such a great job at these. Thank you
That video was 7 years ago? How did I get so old.
Been asking myself that same question. At most, I'd have said 5 years.
We first played this in 82 or 83. My players loved the sand box. They went everywhere ,gambling at a temple , playing darts in the bar, killing rats , fighting bandits, surprising gnolls and finally heading off to Bone Hill.
Enjoyed the slightly different monsters, the night and day difference at the dungeon, the unique magic items and potions, and a few other classic item/trick traps.
I have witnessed several different fails (and played in one) of the follow up Assassin's Knot module so I'm eager to DM a successful Assassin's Knot by laying a few seeds in place during the original Bone Hill Module. I have my party landing to the east of Garrotteton and staying at least one night there on their way to Restenford so they can meet some of NPC's there pre- Knot.
None of My groups ever interacted with the Baron or the Druid or the Abbey which I found strange.
I like your Bone Hill backstory and thanks for the maps.
I thought I had seen you do this before. Now new and improved with Jack
I will still support you by watching your re-posted/redo videos. Always entertaining.
Ahhh i still have this module. Got it at the used bookstore in Austin when i was 10, what a nostalgia trip! Thanks for this review! I need to delve back into a cardboard box at my parents’ place and rescue my original AD&D books and Basic box set. (My 1st edition Call of Cthulhu box is in there too!)
I really enjoy your reviews. So even handed, no yelling about this or that. I'm trying to create a starter for a campaign of my own and I'm going to use the structure of this to do it. Thanks for all your help!
As to the Bugbear children idea, that is a logical and realistic thing to put in a adventure. I can be fun to put your players in that kind of spot where they have to ask themselves alot of hard questions a out why they adventure and other moral dilemmas.
However, I'd like to put in a suggestion to DMs. Make sure you know your players well before you try this. If everyone's friends and are all on the same page on what they want out of their role-playing, then you won't have any problems. If not, well....I've seen groups break up over stuff like this. 1 guy says "Yes, we must kill these evil monsters" and 1 says, "No, I will not let you do that." If neither is willing to back down then no matter happens there's probably going to be hard filling. And that's if they don't straight up go PVP kill each other. Someone's walking away pissed.
If those were baby goblins, I know a certain adventurer who wouldn't have hesitated.
I was eager to hear more without spoilers, because I might be a player in this adventure in the future. I've listened to reviews that didn't contain spoilers & reviews which had a spoiler-free part. Please make part of your review videos spoiler free (e.g. the first part).
Well, it's probably best if you're going to be a player in this adventure to look as little of it up as possible in order to be surprised during the game, and instead ask your DM what all you should expect and know before you begin.
This video is designed to help your DM run the game for you - What to look out for and suggestions/tips to make it a better experience for them and their players. It also includes maps and assets I made or modified for DMs to use if they wish. There's going to be spoilers involved. Certain areas I could talk about before the Spoiler Warning, but then have to repeat and expand on them after the Spoiler Warning, meaning a lot of repeated information making it a longer and more tedious video. No one wants that. Furthermore, as I'm not privy to how your DM plans to introduce or modify certain aspects, I can't know exactly what will be spoilery for your game. So it's best to stay safe and present those details after the Spoiler Warning.
Again, this review isn't meant for players. Players should be asking their DM what they need to know and not going and looking it up themselves, then lecturing video creators on not spoiling them enough. Send your DM here instead.
I discovered this module thanks to your first video. Ive run it with 2 groups now. Thanks for all your recommendations and advice over the years Seth!
Perfect timing on this review I just ordered a used copy of this module on eBay. I can here thinking I'll rewatch the old review, but this is a pleasant surprise.
Seth, your voice is so calming. I will often listen to your reviews as I'm trying to fall asleep. Also they got me to run my first CoC module and I'm so excited to run more.
AAAH! I'm so happy you're reviewing classic AD&D modules again. Please revisit more!
Its good to see Jack the NPC ! now a big question, does Seth have an adventure setting or a module that he has written ? Maybe in his fictional universe ?
I've written modules for Call of Cthulhu, Traveller, and , but none for D&D. Though, my Black Raven stories and the story Mist of Lichthafen (very first video on the channel is me reading it) are set in my old D&D world.
@@SSkorkowskyLooking out for the announcement 😮
Hell yes!! Been waiting for this classic!
Thank you Seth for remaking this. I have recently been watching a number of your older videos as I am using them for inspiration for my reworking of Temple of Elemental Evil. The Secret of Bone Hill was the first module I ever bought back when I started playing. Great video as always.
Super cool setting. Always excited to hear about these totally epic modules and all the experiences and insight you have to share. Thanks for all the pro tips! Happy Holidays!
I love this module so much. Got me into OSR games
I can read it... can i have my ring please? Nice video Seth
One of my favorites! Getting ready to adapt it to a Shadowdark campaign. Because you know how absolutely diabolical I am.
Have fun, man.
the first SS video I ever saw and the reason I subscribed a month ago, I really enjoy your module reviews for almost every system that I've seen so far, and even inspired me to pick up the CoC humble bundle last month. Keep being a Legend, Seth.
I ran this module as part of an ongoing campaign dealing with a large Yuan-Ti cult trying to resurrect their ancient God, Yigsothoth. In the dungeons of the Bugbear fort was a crystal which was part of a key and a Yuan-Ti priest had killed the Bugbear Shamen and polymorphed to fool the tribe into digging it up for him. The PCs showed up and hilarity insued
I remember the child monsters in the old against the giants module. But turns out hill giant toddlers still fight like ogtes and one pc got splatted by the nursery maid's frying pan, the rogue got rswarmed and ripped apart by three of them. It was a massacre.
I bought this module after your first review. I love the new video! It makes me want to run it again!!!
A talking sword in Bone Hill!? Oh no... it's the Bonesaw!!!
Is it going to take on the Human-Spider in a cage match for 3 minutes of “play time” ???
Brings back happy memories of lost days and fun, it was the first official D&D module that my friends and I played, loaned from his older brother.
Seth - I bought this on Ebay after hearing your review of this module. I love this module as so far ahead of it's time.
Great to see the revist. I would love to run this module at some point.
Every day seth posts a video is a good day
This is the second time I watched this and the first time is what made me want to get this module! I purchased it this past weekend and I'll be running it for my group when we start doing OSE games in the future
I was wondering why this popped up in my recommendations when I had already watched the original one earlier today!
Great to see this getting another pass and Jack joining in
You might have been the last person to see the original before I archived it. I'm sure the back-to-back comparison of them is kinda weird.
@@SSkorkowsky Lol, that's neat. I was actually also looking at the Drivethrurpg page for the adventure before I started watching this one
Id like to see you make a video about characters youve had and played in games.
I have adapted L1 into Shadows of the Demon Lord and Savage Worlds. Not a small amount of work, but adaptation is a great way to learn about adventure and encounter design, as well as world building.
I love these videos Seth. Your insights in how to run it at the end is priceless.
Love the shirt.... give my ring back
Dang, I was gonna say that! Two thumbs up 👍👍
oh hey! I LOVE THE AD&D REVIEWS. I'm a 28 yr old running ad&d adventures every week for my groups. every review of the ad&d stuff has gotten thoroughly watched. even when i did bone hill etc.
my players spent an hour playing darts with falco. lmao.
I still have that! Incorporated it in a few campaigns
One of my favorites from way back when.
I love The Secret of Bone Hill! I used it to kick off a new campaign in Greyhawk, and the players spent a couple months in the area before journeying onward to greater challenges. I had the module since I was a child, and never gotaround to running it until I was an adult, decades later. It's the perfect sort of sandbox environment for my DMing style.
dude, i keep getting impressed with how good your content is! And it keeps getting better! Thanksss!
It's still wild to me that we get the player perspective from an NPC
Superb video. Thanks! Perfect and really great for any new DMs wanting to run a new campaign. Also has given me some great story ideas for my campaign.
Great re-do, Seth. I just wish you (and the Internet) were around in 1979...
Amazing we are still talking about these modules more than a generation later!
Another fun review full of great ideas. I also noticed in my various files a Lendor Isle Companion also under the L4 heading. Also, many of those older AD&D scenarios included children and non-combatants in them, if I remember correctly. I could be mistaken. I remember some of my players justifying their murder with "they'll just grow up to be evil." I never felt it was a very good excuse.
Really like that corruption of bone hill angle you have! connects it to the rest of the world and gives a cool atmosphere to the whole thing.
Just wanted to say man I got your icons of RPG Dice. Tonight my players and I had our first session playing with the starter set. We played through the paper trail with two investigators and my players were rolling so hot with these dice they had literally five crits in a row between them!!! They found the major clues early and managed to capture and talk out with the "villain" without any deaths.
Great post. The maps look useful. I love the t-shirt! 😂
If I end up running this I think I'll have one of the PCs be from the town and feed them a few random rumors including a false one.
I think the original bone hill video was how I found your channel. Thanks for all the content you do.
Just what I need. Been running AD&D 1st ed for a few years now.
Great way to start my day with a smile. Awesome video once again 👏
I really enjoy your reviews and keep it up. I look forward to your review the Expedition to the Barrier Peaks
I made sure to stop the video and go brew a cup of tea once I saw Jack was in it, so that I had something to return his salute with at the end. 🍻
Your additions were some great work! Also, I am aware of a system based off the 3e/3.5e OGL stuff called "Fantasy Craft" that I think might be good to run this setting in. There's some threat scaling baked-in, so if the party wanted to go straight there, they could and... well, they might get a mud puddle stomped in their backsides, but they might also survive, if they were clever.
I ran this module for my family during our recent vacation. What’s the secret of Bonehill? Uh, there are monsters. Anyway, great review. Really shows how much is packed into one module. It’s much more suited to an extended campaign than a one shot.
12:32 This reminds me of Chester Copperpot, the explorer who's bones the Goonies find in the cave leading to One Eyed Willy's rich stuff.
It's my favorite sandbox of all time! Great recommendations, as always.
Ooo, I do like this for the game I'm about to start. Thanks for the great info, Seth!
Always a good time watched Seth’s videos. I don’t feel it’s time wasted for sure.
For my home brew setting I mashed up Restenford with Saltmarsh, and that home base got the party from level 3 to level 10!
Finally , a AD&D review! Been awhile.
Awesome review!
Makes me want to pick up the module.
Sounds like a good one to adapt to the EZD6 game I am putting together for my grandkids.
his ws the first dungeon i bought and ran. it was well ahead of its time.
I bought this module when it came out , but finally ran it in 3rd edition. I really had a lot of work cut out for me trying to create a plot for my players to follow, and figure out which locations to steer them towards in in which order. I did this by pre-deciding which rumors they would hear, and in what order, with them finally being led to Bone Hill. I also wanted to come up with plans and plots for the creatures and areas they inhabited. For example, why is Telvar living up in some old drafty castle anyway? Turns out that bit about the nearby forest not having any birds, but way too many insects gave me an idea. He was experimenting on discovering a magical way to control insects, and I turned the empty throne room into a giant wasp lair. He worked with the bugbears, and gave them a special ungent that prevented the wasps from bothering them.
There were so many random pieces all over this module, that it took some work to try and tie them all together as a working narrative. Was one of the acolytes of temple of Norebo (House of the Big Gamble) working with the hill bandits to rob big winners after they left? Who was the evil god that the priest in town was worshipping? What were the Baron and his crew up to in the town?
I also did try to tie the random things in the Bone Hill basement together, and give more story as to what had happened on Bone Hill to cause it to be a nexus of evil and death. Why had the person sitting on the throne been disintegrated along with half the back wall? Why was there a Wraith, Skelter, and Zombire, and who were they in life? Who had been fire-balled in the courtyard? How did the undying mage, the Shrine to Surtr, the statue of Aerdrie Faenya, and the intelligent sword all fit into things? What was the secret of Bone Hill?
It was very satisfying to answer these questions and weave a tale of ancient tragedy mixed with the modern dramas of the living for the players to discover.
You always get a thumbs up. Always well deserved. Happiest wishes on the new year.
Love your insights and really enjoyed the review.
Im surprised that as a huge fan of Secret Of Bone Hill and a fan of investigative and mystery games in general that you havent played Assassin's Knot.
was pretty sure when he mentioned the adventurer with an intelligent blade one of the rumors would be "and his name was peanut head"