Can't wait. Setting taxes on this granular level... simplified water and electricity supply, better AI. I just hope they actually deliver and don't fudge the launch.
they actually made electricity way more complex. While wires come with roads, they now have capacity and will need transformer stations to convert high capacity current to normal current. Powering your city will have more to it than just connecting everything.
@@golemofiron7250 Sadly this is just a norm. Devs always focus on PC then consoles, and since consoles play a lot different then pc games, they have to redo lots of things. I wouldn't call a delay for console them failing their launch as it's not really a big deal and to 'fail' a launch, the game needs to first of all be launched on said platform, so it can't fail on console till it releases on it, then it has to be quite bad, which if the pre-release footage from the youtubers playing it says anything, it will be at least good. Maybe even great.
What I MUST know about CSII is what janky stuff have they fixed since CS1? Do entry/exit points on buildings switch depending what side of the road they're on? Do we still get 'deathwaves'? Do the vehicles all drive in the inside lane filling it and jamming up while there's 2-3 empty lanes at the side? etc. etc.
Have they said anything about the ability to make your own maps? Because if they are going to sell maps as DLC i am a bit worried they might have locked the ability to import selfmade maps....
This game needs a 3rd persom free roam function like the console version of the otiginal CS had. It would add far more immersion than the sequel alpears to have and would give plenty of oportunities for content creators to showcase their cities. Big missed oportunity if it doesn't have that feature.
One thing that would have been crazy to implement, and I know how much this will trigger players, is to have like a 10% of traffic be obnoxiously idiotic ie, driving too slow/fast or cutting the wrong lanes etc etc.
Just hope the economy is harder to balance as it was in Sim City. Felt CS1 was too easy to generate piles of cash. I know this is a more if a city designer piece of software but no reason why we can’t have both!
It seems it definitely will be heavier on the money/ resource management side than cs1, although I can’t quite gauge how “hard” the game will be by default from the gameplay I’ve seen. I agree though cs1 was far too easy once you amassed a certain amount of cash
Would love to see some more human content. Crime gangs, religions, political groups, monopolies etc.,. This would add a nice narrative flavour to the game and breath life into the cities and could be used to create certain random scenarios like rioting, financial slumps and crime waves.
I HIGHLY doubt they’ll add religious groups into the game, simply because it’s far too controversial to include such a thing - the rest however sound promising although the game should 100% focus more on the city building sandbox rather than immersion or role play first.
My number one desire with C:S2 is substantially improved performance over C:S1's terrible implementation, which choked on medium-sized cities, unable to produce for than 30-ish frames per second, with only essential minor mods and on high-end hardware 5 years newer than the game. The devs never addressed performance, opting instead to overencumber the game with DLC. And it's still a conspicuously absent topic when it comes to C:S2. If city maps are going to be five times larger, then performance has to be ten times better. Any and all new features are irrelevant if the game runs like a sportscar on square wheels.
@@sharonterry1222 True, with some of the most popular mods, I guess you almost get the same experience building, albeit with a little less ease. As long as there’s poopy water, you have a Cities: Skylines game.
You specifically said that you can still design specific routes for busses etc, but.. my question is, do you *have* to? You never kept going on that subject, so my question is, can you simply plop bus stations and let them automatically determine routes? Because that was a feature of SC4, more than 20 years ago, and which every city sim will be judged against, because nothing yet has come anywhere close to its level of detail.
From what I've seen, no, you do have to set stops, but it's a couple of clicks 🤷♀️ I think taxis work like you're describing though, so busses could probably be modded to work like that
I heard that the Monorail is gone, does Subways (the trams) still exist? Will I be able to build my "Grand Boulevard" (4 lane freeways, Monorail, tram lines bordering a park like area, with junctions (with buss stops) every 10 to 15 miles) and "Omni Needle"(3x size with multi discs)? Will CS2 have gas and vehicle repair/body shops? ;-) It was a shame I couldn't copy/paste builds (Grand Boulevard) from my test map to a game map in CS1, will I in CS2?
Thanks for the great video. Because of the permit system, does that mean there is a finite limit on how many tiles you can unlock even if you get to a megalopolis please?
The full map is 529 tiles and you can get a total of 441 permits, so you can buy about 83% of the playable area. Full area is 23x23 and you can buy a square 21x21 (or in any shape you want).
Damn shame Maxis went and offed themselves with SC 2013. But thank god Skylines franchise filled that void very nicely, I can't wait to play this fn game
Real question should be how long/ how many DLCs will it be until Paradox makes it actually good after release? Also if I saw it right that there’s no Monorail or cable cars I’m going to be mildly upset. We shouldn’t be removing things from one game to another, even if we are adding other things (yes I know mods exist)
@@anonymousanonymity2815 The base game of CS 2 is already more upgraded than the base game of CS 1 so i'm pretty sure the DLCs are going to upgraded too, we already have trams and taxis in the base game, imagine what it would be like with "mass transit"-like DLC, or even when it comes to natural disasters, it's the same thing. You should just embrace it and have faith that it's gonne be even greater with time
@@alexmercer9304 why isn’t the mass transit which is already in cs1 in base cs2 there’s zero excuse for this Just because releasing games with non complete feature lists is what paradox has done for years doesn’t make it right
@@anonymousanonymity2815 Implementing every DLC in the base game would take a lot of time and would make the game a lot more worth than 60 dollars which costs right now. The game is not incomplete and you can choose if and which DLC you want to buy rather than having all in one, it's how the gaming industry works, some people may not want more transport options and prefer to pay for more content on finances, for example. You can play well and good with just the base game and some free mods with assets from the workshop, whether you want DLCs or not it's up to you but you gotta have your money ready cause the devs need to eat and live too
i feeel so bad for paradox that they made this in unity considering what unity just did with charging the devs everytime a customer downloads and installs there game
The only thing I am worried about is that I can play from the Xbox. But I wonder if it will be hard to play from Xbox since I’ve never played cs on Xbox.
doesnt matter if the engine is crap, like other paradox games, also not a fan of their predatory dlc pricing. sounds like this is gonna hammer the cpu. the negativity aside this game does look impressive so far.
Cs1 just had a lot of dlc by the end of its life, it kept the game alive. It wasn't the greatest, but compare it to Train Sim World games and their dlc for instance.
I feel let down by how half of the features are already covered by mods on C:S. Gotta skip this polished version of the original C:S, can't see the value of it.
Thats what i was afraid of but it does have great qol features. I’ll be trying it out on gamepass personally. I’m glad its there day one. I was thinking of buying parklife n industrial dlcs in Cities 1 as I didn’t have those. Do u think I should or should I wait til Cities Skylines 2? will they have those additions built in already?
@@user-ConnorKaroThompsonSome features are nice especially the new road building but theres tons that didn’t get included like a simple line tool, although I guess thats useless since all you got are trees that you can barely place next to eachother.
none cares if you dont like it , one reason why i bought it is the graphic , i looks very nice and good they cant change it if sameone starts to demand it , already bought ultimate vesion and i would be pissed if they change it
Can't wait. Setting taxes on this granular level... simplified water and electricity supply, better AI. I just hope they actually deliver and don't fudge the launch.
they actually made electricity way more complex. While wires come with roads, they now have capacity and will need transformer stations to convert high capacity current to normal current. Powering your city will have more to it than just connecting everything.
paradox always brings it. just sayin
@@Zastierthis sounds awesome
They already kinda have, they delayed the console launch to July of 2024
@@golemofiron7250 Sadly this is just a norm. Devs always focus on PC then consoles, and since consoles play a lot different then pc games, they have to redo lots of things.
I wouldn't call a delay for console them failing their launch as it's not really a big deal and to 'fail' a launch, the game needs to first of all be launched on said platform, so it can't fail on console till it releases on it, then it has to be quite bad, which if the pre-release footage from the youtubers playing it says anything, it will be at least good. Maybe even great.
What I MUST know about CSII is what janky stuff have they fixed since CS1? Do entry/exit points on buildings switch depending what side of the road they're on? Do we still get 'deathwaves'? Do the vehicles all drive in the inside lane filling it and jamming up while there's 2-3 empty lanes at the side? etc. etc.
Have they said anything about the ability to make your own maps? Because if they are going to sell maps as DLC i am a bit worried they might have locked the ability to import selfmade maps....
They had dlc maps for CS1 so I don’t think they’ll limit it I don’t really see any limiting mods lol they want them to complete the game for them
I think it will remain the same as CS 1. All Paradox games have a huge modding community, so limiting it would be a stupid move
This game needs a 3rd persom free roam function like the console version of the otiginal CS had. It would add far more immersion than the sequel alpears to have and would give plenty of oportunities for content creators to showcase their cities. Big missed oportunity if it doesn't have that feature.
One thing that would have been crazy to implement, and I know how much this will trigger players, is to have like a 10% of traffic be obnoxiously idiotic ie, driving too slow/fast or cutting the wrong lanes etc etc.
Yeah it makes it more realistic in a way
Just hope the economy is harder to balance as it was in Sim City. Felt CS1 was too easy to generate piles of cash. I know this is a more if a city designer piece of software but no reason why we can’t have both!
It seems it definitely will be heavier on the money/ resource management side than cs1, although I can’t quite gauge how “hard” the game will be by default from the gameplay I’ve seen. I agree though cs1 was far too easy once you amassed a certain amount of cash
One feature you missed: Every building is a paid DLC.
Would love to see some more human content. Crime gangs, religions, political groups, monopolies etc.,. This would add a nice narrative flavour to the game and breath life into the cities and could be used to create certain random scenarios like rioting, financial slumps and crime waves.
I HIGHLY doubt they’ll add religious groups into the game, simply because it’s far too controversial to include such a thing - the rest however sound promising although the game should 100% focus more on the city building sandbox rather than immersion or role play first.
Go play Tropico
@neuralgiant6546 I agree, what OP is asking makes it a different game.
HOAs and citizens interest groups
I want to see improved resorse transports. Maybe an oil pipeline or something. I already have so much freight traffic.
My number one desire with C:S2 is substantially improved performance over C:S1's terrible implementation, which choked on medium-sized cities, unable to produce for than 30-ish frames per second, with only essential minor mods and on high-end hardware 5 years newer than the game.
The devs never addressed performance, opting instead to overencumber the game with DLC. And it's still a conspicuously absent topic when it comes to C:S2. If city maps are going to be five times larger, then performance has to be ten times better. Any and all new features are irrelevant if the game runs like a sportscar on square wheels.
Get a better PC. i can go 9 tiles without a hiccup
@@kfizzle3920 Or he can just upgrade his RAM, in my case it did wonders
So excited to play. It's just that VRAM, man. It's such a huge jump.
go play city skylines 1 theres not much difference.
@@sharonterry1222 True, with some of the most popular mods, I guess you almost get the same experience building, albeit with a little less ease. As long as there’s poopy water, you have a Cities: Skylines game.
You specifically said that you can still design specific routes for busses etc, but.. my question is, do you *have* to? You never kept going on that subject, so my question is, can you simply plop bus stations and let them automatically determine routes? Because that was a feature of SC4, more than 20 years ago, and which every city sim will be judged against, because nothing yet has come anywhere close to its level of detail.
From what I've seen, no, you do have to set stops, but it's a couple of clicks 🤷♀️ I think taxis work like you're describing though, so busses could probably be modded to work like that
Can someone tell me what the exception is at 0:31? All I am hearing is highlighters...
He said "highways"
Great vid. Saved me a lot of effort to find out the new thngs and was searching for this for a couple of days.
Happy birthday and thanks for this feature overview!
Ayeee another New Zealand!! Hello from Hawkes Bay!!
I heard that the Monorail is gone, does Subways (the trams) still exist?
Will I be able to build my "Grand Boulevard" (4 lane freeways, Monorail, tram lines bordering a park like area, with junctions (with buss stops) every 10 to 15 miles) and "Omni Needle"(3x size with multi discs)?
Will CS2 have gas and vehicle repair/body shops? ;-)
It was a shame I couldn't copy/paste builds (Grand Boulevard) from my test map to a game map in CS1, will I in CS2?
Can't wait to finally play this!!!
Happy Birthday!
"auto configured roundabout..."
Me: "stop there, I'm sold"
Thanks for the great video. Because of the permit system, does that mean there is a finite limit on how many tiles you can unlock even if you get to a megalopolis please?
The full map is 529 tiles and you can get a total of 441 permits, so you can buy about 83% of the playable area. Full area is 23x23 and you can buy a square 21x21 (or in any shape you want).
@@Oliver-o9m4u Great feedback - thank you
Will consoles have 441 tiles too?
Damn shame Maxis went and offed themselves with SC 2013. But thank god Skylines franchise filled that void very nicely, I can't wait to play this fn game
Well done Jumbo!
I fear from traffic AI a little bit but I am excited
Anyone know if sims will try and live near where they work? I think it was purposeful that the simulation placed them so far from work in CS1
Why does this guy sound so familiar? I don't know this channel, but dang i recognize his voice!
A cool feature would be if we could add historical centers.
Real question should be how long/ how many DLCs will it be until Paradox makes it actually good after release?
Also if I saw it right that there’s no Monorail or cable cars I’m going to be mildly upset. We shouldn’t be removing things from one game to another, even if we are adding other things (yes I know mods exist)
Monorail? It isn't the 80s anymore. Those things are a massive waste of money and time.
@@emmett3067 dude it’s this crazy thing called A GAME. It this fictional thing that you play for enjoyment. Don’t know if you’ve heard of it
@@anonymousanonymity2815 The base game of CS 2 is already more upgraded than the base game of CS 1 so i'm pretty sure the DLCs are going to upgraded too, we already have trams and taxis in the base game, imagine what it would be like with "mass transit"-like DLC, or even when it comes to natural disasters, it's the same thing. You should just embrace it and have faith that it's gonne be even greater with time
@@alexmercer9304 why isn’t the mass transit which is already in cs1 in base cs2 there’s zero excuse for this
Just because releasing games with non complete feature lists is what paradox has done for years doesn’t make it right
@@anonymousanonymity2815 Implementing every DLC in the base game would take a lot of time and would make the game a lot more worth than 60 dollars which costs right now. The game is not incomplete and you can choose if and which DLC you want to buy rather than having all in one, it's how the gaming industry works, some people may not want more transport options and prefer to pay for more content on finances, for example. You can play well and good with just the base game and some free mods with assets from the workshop, whether you want DLCs or not it's up to you but you gotta have your money ready cause the devs need to eat and live too
I want red light district
For a map with 400 tiles,it shure dose needs more islands.
i feeel so bad for paradox that they made this in unity considering what unity just did with charging the devs everytime a customer downloads and installs there game
That won’t be the case anymore.
The only thing I am worried about is that I can play from the Xbox. But I wonder if it will be hard to play from Xbox since I’ve never played cs on Xbox.
google omg , how hard can it be
Can you create maps?
looks promising. i will give it a try since i didnt play cities 1
doesnt matter if the engine is crap, like other paradox games, also not a fan of their predatory dlc pricing. sounds like this is gonna hammer the cpu. the negativity aside this game does look impressive so far.
Cs1 just had a lot of dlc by the end of its life, it kept the game alive. It wasn't the greatest, but compare it to Train Sim World games and their dlc for instance.
@@johnbarber3572 67 DLC costing 500$
Only thing I know its from Paradox and its mission is to release weakly DLC's
I have seen that the buildings are a bit large e.g. the medical clinic
I feel let down by how half of the features are already covered by mods on C:S. Gotta skip this polished version of the original C:S, can't see the value of it.
I just want to see what AA does with it!
Why is no one talking about the graphics and quality
Love you jumbo
Graphics looks very outdated. The game looks basic if comparing the time of development and considering CS1.
Thats what i was afraid of but it does have great qol features. I’ll be trying it out on gamepass personally. I’m glad its there day one. I was thinking of buying parklife n industrial dlcs in Cities 1 as I didn’t have those. Do u think I should or should I wait til Cities Skylines 2? will they have those additions built in already?
This game looks so fun, until you play. I always get bored around pop 10k
lol , similar issues, i always watch youtube or twitch and think how fun and interesting , but if i start to play mayself got very fast bored
Did you know it's delayed till 2024? 😢😢
Just announced today I think - important to note its only delayed for console, not PC.
@@JumboPixel good news, its releasing on october 24 or 23
I just hope it won't be a lag and dlc fest like the previous one.
Well its Paradox so it probably will have years of dlc just hopefully not AS much.
Ahhh, more car centricity... no love for car free cities?
Yea, a simulator that can't simulate wind direction..
You sound like biffa
So far it just looks like Cities Skylines 1, but with stuff that looks easy enough to add to that game.
I still think this game seems like a scam.
Myriad is an adjective not a noun.
So "there are myriad problems" not "a myriad of problems".
Is it me ore since the Israeli conflict had started i see a lot more merkava's
If I didn't know this wasn't Cities Skylines 1 I would think it is.
Absolute disappointment.
Did you watch the video?
@@user-ConnorKaroThompson Yes, it's a bunch of features that would have been added in an expansion of the first game.
@@dyne313 what did you expect? This is basically an expansion of the first game? Do you want lore?
@@user-ConnorKaroThompsonSome features are nice especially the new road building but theres tons that didn’t get included like a simple line tool, although I guess thats useless since all you got are trees that you can barely place next to eachother.
@@TheStateofIsrael I'm excited for their improved AI.
This looks like city skyline 1. It looks awfull. the graphics are so bad. whats the fuss about.
none cares if you dont like it , one reason why i bought it is the graphic , i looks very nice and good they cant change it if sameone starts to demand it , already bought ultimate vesion and i would be pissed if they change it
i tryed city skyline 1 and uninstalled it insta , booring and ugly , graphic looks nothing like city skyline 1 and thats good
Sadly a very vapid video.