Halo Infinite Mythbusters - Repulsor vs Everything - Vol. 2
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- เผยแพร่เมื่อ 22 ส.ค. 2024
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Ok, I think we covered everything. Hopefully. Anyways, where do people stand: Grapple or Repulsor?
Grapple
Repulsor
Repulsor
Grapple
Grapple is better, but I do wish we'd gotten the repulsor in campaign. It makes sense that it's in the DLC as an easy way to add 'new' content, but I still wish we got to use it in campaign before May.
GOD I fucking live for this series :)
Same lol
Yo circle toons what's up
I've been able to get a return to sender kill by using a repulsor on a needler before. I was shocked it actually did something
same ive also killed by repulsing needler shots at very close range
Same. I'd broken shields and had to reload, but they started shooting and I didn't have cover near so I tried a boop and it paid off
Same
The easiest kill with a repulsor is against energy swords, most won't switch weapons and will try to come back at you while you walk backwards and kill them lol
Playing FFA in Recharge is probably the most amusing thing there is. I can literally have 7 or more kills with the Repulsor only. I just wait underneath and bait enemies so they jump down. Then, I just say goodbye to them
I think the respulsor is meant to almost repulse everything, however some of the things are *so* rare to actually happen that they've simply overlooked actually finishing things like the returning projectile lol
The gravity hammer does have a lunge! You have to get within red reticle range. May still kill the repulser player though.
I've used repulsors against vehicles on a few BTB maps, and it is AMAZING. Repulsor is rapidly becoming my go-to tool.
its the sond best gadget to the grapple
The repulsor is really cool and all but the desync issues in this game really suck the fun out of it. Even for people who have good ping the desync still affects it pretty heavily in my experience.
There’re definitely problems still but the 343 team just put out a huge game in 2 parts and need some R&R time over the holidays. I’m sure they’ll be ironing things out with a new vigor come the new year
@@buckeyebeliever3397 they put out a game after multiple delays that "couldn't add slayer due to UI limitations" (according to the project lead) within a month. The devs are either massively incompetent or intentionally malicious, neither is an excuse. Game is supposed to be the next 10 years of Halo and you're already being limited on your fancy new engine by UI and literally adding team deathmatch.
@@_Zack__ last I checked they have slayer and ffa slayer. Also did you notice that nearly everything that was started in 2019 or earlier got delayed if it was due to release in 2020? It’s almost like there was some global event that impacted people’s working environments. They’re just people and they clearly love Halo like we do, it’ll get fixed with time.
@@buckeyebeliever3397 They released a halo game without slayer. I'm sure there's plenty of very passionate and talented people on the team and I agree they deserve the rest and the holidays. But when a game released in 2021 has regressed from Halo CE released in 2001 the people at the top are like i said, either massively incompetent or intentionally malicious. That just can't happen
@@_Zack__ nah theres been slayer since day 1. Idk anyone who ques for just slayer anyway lol don't be mad bc halos destroying cod and nobody even hears of bf bc they do such low numbers
Can you get an Off the Rack with an equipment? Like repulsor someone into a wall?
Repulsing somebody into a wall gets you a medal called "pancake"
@@pentagonofpeople hes wondering if you do it fast enough though after picking it up if it will also give the "off the rack" medal
I've seen mention of a medal for killing someone with the tracker. If that's actually a thing, then I'd imagine it's possible
I have gotten the pancake kill 2 times one was with the inamanet fork lift on the map with the saber, the other I cannot remember
Off the rack specifically says with a weapon and the repulsor is an equipment so i assume no
Now... i dont want to see you suffer, but how about repulsing the ordanance drops?
Some of the Heatwave projectiles were connecting, some of them were ricocheting off in another direction and some of them were going directly back. I'm not sure why it did so much damage, maybe some weird hit detection issue.
I think some of them were going straight through and ricocheting off the rocks. I’m 99% sure Hardlight projectiles pass through players.
@@DustTheOtter hardlight bullets go through players and the heatwave's shots deflect off walls so I'm assuming that's what it was
You actually can perforn the needler repulse, I nearly got supercombined buit repulsed the needles to reverse it on the enemy, killing him in the process. I'll try and recreate and send a video.
Repulser vs my attraction to these videos
Great video lads, I think it'd definitely be a good idea to maybe get in a 3rd party tester just for things that might be latency dependant in the future, because I'm hella curious about those ones lol
i use the repulsor on my thrown grenades, to send them in a straight line. more accurate. and pushes them further
7:20 question. If you have your own cindershot, can you aim the reflected shot?
Ooooooooh I like the sound of this. It'd be a super niche interaction but it makes sense with it considering repulsed projectiles become your own
I don’t think so but maybe?
It looks like what happens is that it turns into a regular cindershot attack when repulsed, but I also know you can shoot a regular attack and then scope in to aim it after so maybe? The repulse player might just need to scope in afterwards. No idea, but that would be some cool jank if it works
Ooooo this imma have to know, agreed.
Whooo just binge watched all the previous episodes last night. So strange how some things work in this game. Like someone had to program everything to work in a specific way
I don't know what you mean, thats just how programming works
@@oreos3174 like that you can shoot a grenade on the ground, but not in mid air. Or that you can’t kill yourself with a spike off a man cannon, but you CAN if you repulsor the spike after the man cannon. Someone had to make a decision to make it that way.
@@MintyMagicMTG it’s more than likely a side effect of the way it’s programmed. Like with the nade thing, there is more than likely separate scripts for both when the nade is sitting on the dispenser or thrown by the player. The only thing they likely share in common is the nade model and texture.
@@MintyMagicMTG so less someone chose for it to be this way and more someone didn’t think to give nades the same attributes in every situation
@@oreos3174 Correct
These videos feel like demonstrations for how bad the Halo Infinite netcode is. It's hard to know what's working as intended, what's lag, and what's server de-sync.
These guys are on opposite sides of the world lol
Repulsing depends on tight timing of actions from two different players, so how much could better netcode help when there's like a 200ms+ round-trip time between them?
@@tikhonjelvis_ repulsor has work window about half a second/ its enough for any skilled player
If we were closer together everything should work pretty cleanly.
@@defendthehouse
To be fair, better netcode would alleviate some of these issues regardless of distance. It looks like the server has issues keeping track of some of the more odd interactions, and I that’s a shame honestly.
I feel like this game is a true sequel to Halo 3 finally, and, regardless of however niche they might be, the weird interactions are a big part of that. The original Halo trilogy (to me at least) was always about trying new things and seeing what worked. Grenade and rocket jumping to areas of the maps (both campaign and multiplayer) you wouldn’t normally be able to reach was always very interesting, and I liked how they kept trying to innovate with things like Dual Wield and, to a bigger extent, the Halo 3 equipment.
I feel like Reach was an attempt to further this, but I wasn’t a fan. Halo 4 was… mmm… and I couldn’t play more than the first mission of 5 without feeling put off by how weird it felt.
Infinite legitimately feels like the next big sequel game in the Halo series right after 3 (Reach was a prequel).
I would love to see some interactions with the drop off pelicans. Can you grab a vehicle before it drops with grapple? Can you grenade launch a vehicle on top of the pelican? There are a lot of cool possibilities
You cannot grapple them before they start dropping, but you can while they're in the middle of dropping. Very fun to catch a flying vehicle in midair.
I grappled into a Wasp before it hit the ground in Campaign, so it should work fine in MP.
@Potato King you can damage them but not destroy the pretty sure
The hammer does work, let's say 70%.
The timing is tight, but it does work.
You use it when the hammer gets pulled back so when they swing down they get the Ghammer physics and the repulsor physics.
I have a clip that I guy was jumping down toward swinging and I bounced him up in the air enough for a kill.
Could have been other stuff happening, but I was stoked.
damn they should really fix this jankiness so we can have our true genji deflect in halo
It's not that jank it's just that their connection is horrible
In case you guys haven't seen it, from last volume of repulser (iirc) the tank shot can be deflected as well as you staying alive!
I almost actually killed a Wasp with a Repulsor once. I had 5 charges on BTB and there was a Wasp harassing our Power Seeds at base while I relegated myself to guard duty.
Wasp shot rockets at me and I reflected them back. Tried it again, but was making sure to actively strafe, so I couldn't hit em with the reflected rockets.
Decided to keep Marking the Wasp for allies with proper ordinance to take it down instead, while I took cover and took out anyone trying to grab our Power Seeds
For the gravity hammer you can click the melee button to do a lock on attack without the AOE part of the attack
Repulsor seems like the new armor lock but not as toxic and some skill required. A pretty hard counter to a ton of things but no a must have.
Still rocking that Ronald Jenkees music. Love it
In a real fight your reflexes would have to be pretty fast, I only ever managed to deflect a tank once so far.
'Sword gets parried' "Parry this you filthy casual" as he shoots him in the head with a sniper rifle lol
Definitely need to cover the regular warthog turret as well! I've seen a video of the bullets getting repulsed
Thank you for keeping that sensor blooper in 😂
My new favorite move is using the repulsor to get Mind The Gap. It's been cheekily placed near the edge of several maps, most notably Live Fire. I've even gotten 2 at once. It's outrageous fun.
Honestly this is really making me want to use custom game tools to make a gamemode built around using the repulsor and energy sword for neat duels. Maybe giving swords infinite uses but limiting repulsor uses, so you have to use the equipment in a smart way and can only replenish when it drops from enemies? It would definitely require some play testing.
I think this will be tough to test but I’m like 75% positive I have “repulsed” bullets out of the AR and BR before. That’s in quotations because I don’t think they actually bounced back but rather it just stopped them. Would love to know if this actually happens and the bullets hit like a wall from the Repulsor or if repulsing just throws off the aim of the enemy or what.
The sniper kill after the repulsor vs. sword parry had reminded me of the *PARRY THIS YOU FILTHY CASUAL* gun memes.
1) Can you repulse a boosting Banshee?
2) can you jump on top of an enemy wasp and repulse it downwards towards the ground?
Thank you for testing the banshee bomb for me.
Idk why it wouldn't work considering the type of projectile but I appreciate you doing it.
Hey so when you want to do something at the same time, instead on counting down. go off a certain time on the in game timer (in between the score on bottom.) it should make things more accurate and stuff lol. Just a thought :)
I cant wait till forge mods. That clip of passing the sticky back and forth gave me an idea to make tennis in halo
It definitely works on needler. You guys need to spend a bit more time on it.
Weird, we did it quite a few times and never had anything happen. Maybe it's our weird connection issues again.
@@defendthehouse I've had *SOME* of the needler get reflected back but I still got killed by the remaining that didn't bounce back.
@@defendthehouse I think you guys need to go full blast on the needler. That’s how I’ve deflected it in matchmaking
Man, really loved the Waluigi imperession 10:19
I once blocked a whole rocket from a Rocket Launcher with a Grav Hammer. Have you tried that yet?
One use I enjoyed was when I smacked a Warthog that was going full speed at me, it did a full flip onto its back.
For confused stuff ya have to say “Plausible”
you can also try using the repulsor after bouncing your own heatwave off the wall.
myth ideas:
how many times can the heatwave bounce off of a wall. i think it might just be 3.
Grapple or Dash are better when you have a melee weapon to close the distance, or for boarding vehicles or just movement with the Grapple, but the repulsor is my personal favourite equipment, the bounces are so gooood
It also looks like the Repulsor works on some effects, like the effects of a weapon, and not the "bullet" Since Infinite is hit-scan, guns like the sniper, disruptor and others don't have any actual projectiles, they just draw effects over the path the projectile would normally take. So it Repulses the effect, not any damage.
The only ones that can be marked as "Confirmed" are the ones were it doesn't damage you when you Repuls it back.
1. Ok so I replied on one of your tweets that's proof you CAN repulse a skewer but that was against bots in a custom game with 0 latency.
So in multiplayer depending on your latency and timing it is possible.
2. It is possible to repulse a few needler shots but not a good enough amount to stop you from being supercombined... maybe like 1 to 5 shots depending on the timing.
3. The gravity hammer can be repulsed KINDA, it can push them out of range enough for you to shoot them... however you cant negate the damage dealt.
"Run at me... Bitch" lol
@DefendTheHouse next time a vehicle's trying to hit you look up with the Repulsor and you will flip the vehicle my guy.
Everything can be repulsed, the timings, hitboxes or visuals are just messed up sometimes.
Regular MG bullets (Warthog and standing turret) can be repulsed also, Pulse Carbine shots can be repulsed as well. But I believe I saw those two examples in a previous video somewhere.
Repulsing plasma pistol shots is cool, or at least the charged ones.
Infinite repulsor & swords sounds like a hecking fun game mode.
This video got me Rrrrrepulsor-lifted!!!
EDIT; also, for the ghost part, I was wondering if you tried repulsing the wing off. I had a match where I repulsed straight down while standing on an enemy ghost and it’s wing came off. I dunno if it was coincidence or not, but if the Repulsor force does it’s crush damage to vehicles that would be quite interesting.
Actually, in the show Myth busters they had Confirmed, Busted and Plausible for the conclusions for myths.
For the Heatwave, you could have used Plausible
Don't wanna be that guy but I swear I repulsed some needles shots and stopped stopped supercombine b4, he was like a couple feet from me.
You can also rocket jump using the repulsor, throws enemies off really good 👍
The melee and repulse combo to knock someone off the edge of the map has fucked me over more than I'd like to admit.
Kinda funny stopping the lunge on the sword then shooting them once gave you the bulltrue medal wierd to see thats what meets the conditions for it
8:51 serious Community Dean vibes there
Halo is amazing. I’m happy it’s back!
You guys having fun are so cool!
Now you need to do the legendary weapons you only can find in the fiesta mode.
I like the little Ghostbusters reference.
Repulser vs ordnance drop, and vs that giant gun that fires after a team has scored lol
Wish it was in the campaign
Missed opportunities for Mariners to scream REPULSERS BEATS EVERYTHING
you two should get together in person to try some of these myths that lag/latency cause problems with
Love the music on this one!
On the needler try at closer range I've had a few moments where I swear I avoided a combine with the repulsor
Repusler vs repulser.
Happen to me in ranked. I THINK they canceled each other out. The other player killed me because I had no clue what just happened. Almost seem like he had done it before and knew the outcome. Because man he sure was quick to shoot after. I would of gotten mind the gap.
Damn you academy map.
I would love to see the outcome from ya. Kinda hard for it to happen naturally on its own in pvp.
I absolutely would have died to that too
@@-user_redacted-
Thank you. It was my first time ever dying in any game because I had frozen up out of confusion
So we've done the Grapple Chain ... What about a vertical Repulsor Chain?
(Horizontal Repulsor Chain is probably possible with a single Spartan being flung around and a line of Spartans with Repulsors ready but it'd be tough to set up)
I am 100% positive I have used the repulsor to send needles back. They were pretty far away and had shot most of the needler clip. It sent them all back at once and killed the player with a needler explosion. I can try to find it and clip it for you.
yeah enough people have said they've done it that we will likely revisit it in the new year. I have some ideas for how we can counter-act our latency issues too.
One of the first mulitplayer trailers showed a charged plasma pistol shot get repulsed.
I'm positive you can repulse the needler, I remember doing it once, try shooting multiple needles instead of 1 or 2
I wonder if you played splitscreen on the same console if it would have different results on some of the confusing ones
Almost certainly, yes. Unfortunately Joe and I are like 10,000 miles apart
You should do the gravity hammer over again
I think you had some latency issues with the needler as well because I definitely supercombined myself in a needler v needler gunfight when my target ran out of ammo and repulsed some of my needles into me
"no one flies a banshee in this game" - because it is so easy to kill a banshee pilot (and most the time the banshee itself) with just sidekick or sniper, or get constantly EMPd by 2 shockrifle hits...
I think the repulsor should be more forgiving. They should have a full second window of opportunity with an initial blast, and any additional incoming projectiles are repulsed for that full second. Even when you are in a moment where you are facing down a rocket launcher and have that repulsor in your pocket, it feels like a complete guessing game to the burden of the repulsor user.
The fact that are two volumes just about this
Had an odd one today, Pretty sure I got the medal for blocking the sword using a dropshield.
Man the repulsor must be the buggiest gadget right now due to the connection issues.
I don't think the "Confirmed but Confused" ones have anything to do with netcode nor latency. Halo's projectiles have a hitscan element in front of them to make shooting feel more consistent across laggy connections, so if the weapon isn't explosive or The Skewer and is just firing typical Halo projectiles then you can take the damage before the projectile hits. These hitscan zones are larger for faster projectiles. Basically, you bounce the heatwave back at your opponent, but you've already taken the damage assigned to each projectile so they're now blanks that deal no damage to your opponent.
Myth: a double repulse is possible if one is at the bottom repulsing up and another is on top repulsing down. A.k.a. Super jump
Now I’m curious if threat sensor can deflect grenades/rockets and stuff or detonate rockets.
Please revisit the remote detonation debate, you CAN actually explode THROWN grenades with other TYPES of grenades! A spike grenade can prematurely explode a frag grenade!
Custom games are going to be wild
-tank- repulsor beats everything
This is fascinating. Looks like the netcode needs a bit of work? You guys have said you are really far apart, so not blaming 343 for not hiring someone on the other side of the planet.
Considering it not being in the campaign and how many projectiles it only sorta works with, could the repulsor be a late-stage rework? I almost wonder if it was originally a titanfall/district 9-style bullet grabber ability originally
The repulsor is my favorite equipment I'm Infinite. It's too bad we didn't get to see it in the campaign.
So yeah the grav hammer still has a lock on, it's super useless considering it's attack but when it's outta power it helps with the reg melee tho it should be a 1 shot
I want to know if you can still punch weapons to your friends without the repulser. But if that’s not possible to do anymore then try throwing it to them with the repulser or Grenades.
I think I got a splatter kill during campaign by landing at terminal velocity on a sleeping grunt.
Myth: you can punch enemy frag grenades back at them after they throw it.
Myth: grappling a vehicle right before it splatters you can prevent said splatter
MYTH: you can’t get a headshot medal with a shock rifle since 3 bullets are fired.
There isn't a headshot medal in Infinite, only snipe which is exclusive to the S7 sniper and perfect which is given for any precision weapon if you get a kill while landing all the bullets at peak efficiency (no misses and headshot after shields pop). Shock rifle can actually get a perfect medal with one burst if they all land on the head, making it effectively a much harder to use version of the sniper since you need to track the head through the whole burst.
You forgot about “repulsor yourself”. If you jump and repulse the ground, you get a super jump
Very cool. I guess the summary would be that it'll work on anything that isn't a hitscan projectile (assuming basically all human weapons are hitscan). edit: Oh, and the hammer I guess.
Saw another one of these, someone showed you CAN repulse the chaingun from the warthog and wasp as well but...I mean the uselessness is obvious :D I think there were a surprising number of weapons that could be.
Given the sniper rifle shot overpenetrates but slows as it does so, I'm not convinced its actually hitscan and isn't just a really REALLY fast projectile. Which means it should 8Technically* be repulsable.
I think the way to do it is to line up lots of people and have someone at the back slightly further away try and do the repulsing, because otherwise it will NEVER happen
The un-rendered repulsed shots, maybe the system is confused because the shots is not going to hit anyone but it repulsed, so the system confirmed that it repulsed the program but not the visual as it didnt confirm that anyone is in the way? (Again this is just a theory and who knows)
Heat wave: the heat wave, as you know its generated by heat, so it does not count as objects, rather it is a wave of damage. So my theory is that it generates damage even before it hits and the closer you get to the wave, the more damage you get and eventualy you touch the wave
Multi tasking myths here? Nice!