Heavy Rounded Plate is a new fave of mine. I find it funny that Flipsie has the defense screen for the under ground base that Splitsie really needs on the asteroid. Sometimes the park-in asteroid is easier to defend than the drive thru kind. LOL
Just on that whole "You wouldn't steal a car" thing at 32:06. Apparently that had the opposite effect as it informed people who didn't already know, that you could download a movie AND you wouldn't get those stupid pre-movie clips.
A game with an interesting build system is "Instrument of Destruction". Almost all of its building blocks are cube-based (except for the 45° bent beam and the fact that those cubes come in half sizes too and connect at the centers of their faces.) But then it also has the quite genoius flex beam. It rigidly connects anything: at unphysical angles, at odd distances; it's basically just up to the player to not make it clip through the whole build. Imagine if magplate connections were as rigid as merge blocks (and had orders of magnitude more reach). Since the game also has the typical articulation pieces (hinges, rotors and pistons) that you can set to any angle, you can build things like perfectly symmetric 5-pointed stars. Or custom gear wheels that don't rely on floppy hinges. The only problem that makes that idea not work in a survival setting is that without the build phase where physics don't apply, you'll need to deal with droop of the pistons, hinges and rotors. Then again, if you already allow separate parts of your "grid" to be at odd angles it wouldn't be a big problem to add variants of the articulation pieces that create rigid connections. You just have to limit them to only be adjustable while one of their ends is free.
Shields could be made to work in the way you want (limping home) if they didn't fail by suddenly vanishing and leaving you open to the full damage (of the now scaled up weapons). If they failed by letting damage through based on how depleted they are, then you'll slowly get chipped away at over time. With the only real difference being that not as much damage goes into the center of your ship where it's hard to repair. And since the shields are basically a way to not have to repair manually as often, they could possibly also take resources to run. Probably not steel plate, but I imagine them running through "shield cartridges" which are made from cobalt, ice/hydrogen and one or two of the tier 3 ores, maybe even a new tier 3 ore.
Trying to decide if I want to spend hours setting up 3 drones in my own survival playthrough tonight... seems like an overly complicated setup process much like guided missiles. I love the automation in this game but keen could really put more effort in to make it more approachable. I have over 5000 hours and even I don't want to have to rename every block in a blueprint 4 times or deal with all the headaches you went through in this video! We could really use a macro block and more discrete commands to make this process less 'fidgity'. Good effort anyway 👍 fun watching all those tracers!!
for automated tow drones for cleaning up scrap, I wonder if an attack block set to ram but with an really slow speed limit a mag plate on the front connected to an event controller when locked to flip the attack off the move block to a gps over the grinder pit trigger the mag plate to let go a timer block for a delay in turning the attack block back on so there is time to grind the retrieved bit down before it gets sent back out again. That's probably over complicated but I wonder if it would work
I was just re-watching Survival...Impossible Episode 33 and I have always wondered why on the stairs to the Launcher platform you didn't try to place the stairs up-side-down instead of use the slope.
1. The game does have airtight connectors! You can put bulletproof glass over a connector, sealing an airtight space. And the connector is still usable (you can even pass hydrogen tanks!) from the outside of the glass.
just noticed 3:23:08 you dont need more than one flight block just need multiple recoding blocks for dedicated actions ie launch return restock recharge and then put sub actions in those
17:54 One thing they could improve on with building is to take a leaf from Empyrion and at least have individual sides on blocks paintable. The textures would be just a sweet edition for some extra detail. Also I couldn't quite catch it when you spoke about it in a prior episode. What mod is that for the painted greeble?
With respect to your drones docking and departing, you could put beacons in the same positions near all drone ports and then set up the drone to dock relative to a beacon. It might allow you to set up everything before printing the drone and then just change the beacon to use. One other thing to do, if you aren't already, is to set up an event controller on the drone to 'kickstart' everything when the connector gets unlocked by turning the individual batteries (not a group) off recharge and running a timer block to start everything else. Kicking the drone loose would then be a case of unlocking the relevant base connector. Are you still going to put in the underground carport near your mine? If I remember correctly, you've been talking about building such a thing since Survival Maybe. Splitsie's cooking with hotplate and airfrier: sounds like something for uni students, but might be fun.
i will say in my trials with the ai ITS HATES THE ground so any dock point put it like 10m up with 10+m around clear if you turn collision avoid off it would work better but if it moves to quick it will hit stuff i did and event just for that at 50m or less turn OFF collision avoid trigger timers to reduce speed to about 5 -10m/s with flight high limit to 5 with dock at BLOCK 4 high
2:08:30 In regards to competitive gameplay .. I think that there is a market for a semi-competitive. For example, someone (like say: a splitsie) who loves designing ships would construct two ships that are similar in power but not the same, say one has more guns but the other is way faster. Another player (say: a capac for example) would choose one of the ships, and the designer takes the other and fights it out. Structure the video by showcasing the ships, choosing, fighting, ideally with a 3rd player who acts as cameramen, and end with discussing what worked and what not, what designing lessons can be learned, etc. Its insofar different from what you do normally since you would cut out the building, although I would watch you build those things in a separate video too … but its .. different. and its not “my creation against yours” so it loses a lot of the “taking it to serious” part and allows very silly contraptions to see in action and that is something I miss in the space engineers youtube space. I would love to do it myself but to be honest: I think you would do it better … perhaps its something that would work for you … or perhaps it’s something for tiffany?
Sadly, competitive content of any form for me always seems to end up with 2 problems, you need to put in lots of work to make it less competitive and more fun, people don't seem to want to watch me do things competitively (which is definitely a me thing, but I can't seem to nail a formula that interests my audience). Capac, TFE and I had a lot of fun with the Dune RTS streams we did last year, but they were far and away the worst performing content I made all year. The various races Capac and I have done in Space Engineers have also been some of my worst content by view counts. The only one that went kinda well was when I did the Space Engineers Speedrun, and I think it works because you're against the clock more than each other, it was super exhausting to do though.
@Flipsie Thank you for this detailed answer :) I understand your point and we don’t come to your channel for fast paced action. I think most of us come here for inspiration. I often watch your videos and then try to come up with solutions to a problem that you formulated within your limits, such as “can I produce an atmo AI missile very very cheaply, that hits >60% of the time”. The speedrun was, from my point of view, just one of those building challenges, but it never felt competitive to me. It felt and this is what you could aim for. Because that is what you are great at. “the collector” was lacking that, a bit. It felt empty in a way. Competition, especially fights, become less competitive if the sides are _not_ equal. Then they become fun to watch. Let’s say you have a duel between a large grid ship with 10 fixed artilleries on the side that is only able to broadside, a lot of gyros but slow (something I tinkered together lately). On the other hand, you have a small grid fighter with 2 misslelauncher. They are not equal but its unclear who has the upper hand. It will be obvious afterwards and we all learned something from it, but we will no necessarily learn who is the better pilot. This is what I meant with . Ego is then mostly out of the equation. And I feel that’s important for you. And I bet the community will provide such pairings for you. I would! 😉 It would be different, it would be a bit outside your comfort zone, it might flop, but what if not? Ohby the way: I would love to know what happened with the warhammerbike you found in your garden, has Capac identified it? 😉 Sorry, that was long. Anyway, I go watch your dune videos now, thanks for all your work! 😉
Instead of making just one grind pit why not surround your entire base with a giant grind pit so when the drop pods land they're ground up immediately. Edit: To prevent too large of a power draw from your base you could use sensors every 5 or 6 blocks that will turn on the grinders in a specific grid coordinate. Then turn off once they no longer detect something to grind. Just a thought.
seems collision avoid dont like sub-grid either just tried to make a transport craft with a rear hinge door as soon as that setting goes on the craft just climes like its scared of its shadow
@@Flipsie yeah, I saw that. As always, thanks for replying. Be safe. I've heard bad things are happening in Australia lately. Lightning striking people, fires, ECT.
I wonder if grinder pits would work in higher gravity if you built them on an inclined plane. Find out what slope you need to guarantee that stuff slides down; build a blast door plane at that slope with grinders at the bottom; slide wrecks down the slope; profit. Or if you don't like friction then you could build a series of 0-strength pistons with a magplate at the end. Retract the pistons out of the hole; stick the wreck on the magplate; let it slide down. Also, covering the grinders with half armor blocks (or whatever thickness you need that the grinder AOE just peeks out) could ensure that only the front-most blocks get ground down.
It's amazing to me that we still haven't seen another developer take a real stab at it. It seems like they all balk before the physics stuff gets implemented
Why would I want to do that? I like a challenge otherwise I'd just play creative. Also, ease up on the all caps, it's incredibly rude to yell at someone, even in text form.
'Are they all dead yet?" needs to be on a tshirt, with a helmet peeking from a crater..
I would totaly buy that @Eisen_Jaeger
@@nighthunter3039SAME
Or "Wanna be my friend?" with Splitsie standing there, holding a rifle :)
I whole heartedly agree with this one thousand percent
The RBLF BELIEVES the drones should go about singing the praises of the Glorious Red Battery.
Long may It Power Us
Ohm Ohm Ohm!
Heavy Rounded Plate is a new fave of mine. I find it funny that Flipsie has the defense screen for the under ground base that Splitsie really needs on the asteroid. Sometimes the park-in asteroid is easier to defend than the drive thru kind. LOL
Speaking of Capac and TFEs asteroid base, TFE really just went for the passages didn’t he. Where they go and what they do, NO IDEA.
Just on that whole "You wouldn't steal a car" thing at 32:06.
Apparently that had the opposite effect as it informed people who didn't already know, that you could download a movie AND you wouldn't get those stupid pre-movie clips.
A game with an interesting build system is "Instrument of Destruction". Almost all of its building blocks are cube-based (except for the 45° bent beam and the fact that those cubes come in half sizes too and connect at the centers of their faces.) But then it also has the quite genoius flex beam. It rigidly connects anything: at unphysical angles, at odd distances; it's basically just up to the player to not make it clip through the whole build. Imagine if magplate connections were as rigid as merge blocks (and had orders of magnitude more reach). Since the game also has the typical articulation pieces (hinges, rotors and pistons) that you can set to any angle, you can build things like perfectly symmetric 5-pointed stars. Or custom gear wheels that don't rely on floppy hinges.
The only problem that makes that idea not work in a survival setting is that without the build phase where physics don't apply, you'll need to deal with droop of the pistons, hinges and rotors. Then again, if you already allow separate parts of your "grid" to be at odd angles it wouldn't be a big problem to add variants of the articulation pieces that create rigid connections. You just have to limit them to only be adjustable while one of their ends is free.
Shields could be made to work in the way you want (limping home) if they didn't fail by suddenly vanishing and leaving you open to the full damage (of the now scaled up weapons). If they failed by letting damage through based on how depleted they are, then you'll slowly get chipped away at over time. With the only real difference being that not as much damage goes into the center of your ship where it's hard to repair.
And since the shields are basically a way to not have to repair manually as often, they could possibly also take resources to run. Probably not steel plate, but I imagine them running through "shield cartridges" which are made from cobalt, ice/hydrogen and one or two of the tier 3 ores, maybe even a new tier 3 ore.
Watching this makes me want to not touch AI drones.
Please make flatmo's more common in the scrapyard mod. I like them better than the usual thrusters.
Why don't you dig a bunker for your truck to park in while you're mining?
May be us soler panel to help with power
Trying to decide if I want to spend hours setting up 3 drones in my own survival playthrough tonight... seems like an overly complicated setup process much like guided missiles. I love the automation in this game but keen could really put more effort in to make it more approachable. I have over 5000 hours and even I don't want to have to rename every block in a blueprint 4 times or deal with all the headaches you went through in this video! We could really use a macro block and more discrete commands to make this process less 'fidgity'. Good effort anyway 👍 fun watching all those tracers!!
for automated tow drones for cleaning up scrap, I wonder if an attack block set to ram but with an really slow speed limit a mag plate on the front connected to an event controller when locked to flip the attack off the move block to a gps over the grinder pit trigger the mag plate to let go a timer block for a delay in turning the attack block back on so there is time to grind the retrieved bit down before it gets sent back out again. That's probably over complicated but I wonder if it would work
come to my window and I'll be home soon... come to my window straight by the light of the drones!
I was just re-watching Survival...Impossible Episode 33 and I have always wondered why on the stairs to the Launcher platform you didn't try to place the stairs up-side-down instead of use the slope.
1. The game does have airtight connectors! You can put bulletproof glass over a connector, sealing an airtight space. And the connector is still usable (you can even pass hydrogen tanks!) from the outside of the glass.
just noticed 3:23:08 you dont need more than one flight block just need multiple recoding blocks for dedicated actions ie launch return restock recharge and then put sub actions in those
17:54 One thing they could improve on with building is to take a leaf from Empyrion and at least have individual sides on blocks paintable. The textures would be just a sweet edition for some extra detail.
Also I couldn't quite catch it when you spoke about it in a prior episode. What mod is that for the painted greeble?
With respect to your drones docking and departing, you could put beacons in the same positions near all drone ports and then set up the drone to dock relative to a beacon. It might allow you to set up everything before printing the drone and then just change the beacon to use. One other thing to do, if you aren't already, is to set up an event controller on the drone to 'kickstart' everything when the connector gets unlocked by turning the individual batteries (not a group) off recharge and running a timer block to start everything else. Kicking the drone loose would then be a case of unlocking the relevant base connector.
Are you still going to put in the underground carport near your mine? If I remember correctly, you've been talking about building such a thing since Survival Maybe.
Splitsie's cooking with hotplate and airfrier: sounds like something for uni students, but might be fun.
That could be a nice solution to multiple setups, I should give that a try 🙂
34:41 I had no problems so fare. Anti cheat is a major concern considering how easy it is to greave in helldivers. You should still give it a try
After the issues I had I'm not touching it unless it goes to GOG so I can play it without that awful nonsense
unsure what greave means, grief? What does griefing have to do with anticheat? They'll do it anyway.
@@kabloonuk reliable reporting
i will say in my trials with the ai ITS HATES THE ground so any dock point put it like 10m up with 10+m around clear if you turn collision avoid off it would work better but if it moves to quick it will hit stuff i did and event just for that at 50m or less turn OFF collision avoid trigger timers to reduce speed to about 5 -10m/s with flight high limit to 5 with dock at BLOCK 4 high
2:08:30 In regards to competitive gameplay .. I think that there is a market for a semi-competitive. For example, someone (like say: a splitsie) who loves designing ships would construct two ships that are similar in power but not the same, say one has more guns but the other is way faster.
Another player (say: a capac for example) would choose one of the ships, and the designer takes the other and fights it out.
Structure the video by showcasing the ships, choosing, fighting, ideally with a 3rd player who acts as cameramen, and end with discussing what worked and what not, what designing lessons can be learned, etc.
Its insofar different from what you do normally since you would cut out the building, although I would watch you build those things in a separate video too … but its .. different.
and its not “my creation against yours” so it loses a lot of the “taking it to serious” part and allows very silly contraptions to see in action and that is something I miss in the space engineers youtube space.
I would love to do it myself but to be honest: I think you would do it better … perhaps its something that would work for you … or perhaps it’s something for tiffany?
Sadly, competitive content of any form for me always seems to end up with 2 problems, you need to put in lots of work to make it less competitive and more fun, people don't seem to want to watch me do things competitively (which is definitely a me thing, but I can't seem to nail a formula that interests my audience).
Capac, TFE and I had a lot of fun with the Dune RTS streams we did last year, but they were far and away the worst performing content I made all year. The various races Capac and I have done in Space Engineers have also been some of my worst content by view counts. The only one that went kinda well was when I did the Space Engineers Speedrun, and I think it works because you're against the clock more than each other, it was super exhausting to do though.
@Flipsie Thank you for this detailed answer :)
I understand your point and we don’t come to your channel for fast paced action. I think most of us come here for inspiration.
I often watch your videos and then try to come up with solutions to a problem that you formulated within your limits, such as “can I produce an atmo AI missile very very cheaply, that hits >60% of the time”.
The speedrun was, from my point of view, just one of those building challenges, but it never felt competitive to me. It felt and this is what you could aim for. Because that is what you are great at. “the collector” was lacking that, a bit. It felt empty in a way.
Competition, especially fights, become less competitive if the sides are _not_ equal. Then they become fun to watch.
Let’s say you have a duel between a large grid ship with 10 fixed artilleries on the side that is only able to broadside, a lot of gyros but slow (something I tinkered together lately). On the other hand, you have a small grid fighter with 2 misslelauncher.
They are not equal but its unclear who has the upper hand. It will be obvious afterwards and we all learned something from it, but we will no necessarily learn who is the better pilot.
This is what I meant with . Ego is then mostly out of the equation. And I feel that’s important for you.
And I bet the community will provide such pairings for you. I would! 😉
It would be different, it would be a bit outside your comfort zone, it might flop, but what if not?
Ohby the way: I would love to know what happened with the warhammerbike you found in your garden, has Capac identified it? 😉
Sorry, that was long. Anyway, I go watch your dune videos now, thanks for all your work! 😉
Instead of making just one grind pit why not surround your entire base with a giant grind pit so when the drop pods land they're ground up immediately.
Edit: To prevent too large of a power draw from your base you could use sensors every 5 or 6 blocks that will turn on the grinders in a specific grid coordinate. Then turn off once they no longer detect something to grind. Just a thought.
5:44 - Why were you taking damage if you were on a planet with high O2?
seems collision avoid dont like sub-grid either just tried to make a transport craft with a rear hinge door as soon as that setting goes on the craft just climes like its scared of its shadow
Yeah, the collision avoidance is pretty conservative which I guess is a good thing sometimes I suppose
1:32:00 Sounds like your assault cannons aren't firing. Ammo out?
Almost certainly, discovered later on that I'd run out of a few things 😂
@@Flipsie yeah, I saw that. As always, thanks for replying. Be safe. I've heard bad things are happening in Australia lately. Lightning striking people, fires, ECT.
Please be a drone bigger than 5x5x12...
Cheaters cheat even when there is no reason.
Grinder pit still works better than not grinding down that stuff at all 😜 (plus it looks cool :D)
I wonder if grinder pits would work in higher gravity if you built them on an inclined plane.
Find out what slope you need to guarantee that stuff slides down; build a blast door plane at that slope with grinders at the bottom; slide wrecks down the slope; profit.
Or if you don't like friction then you could build a series of 0-strength pistons with a magplate at the end.
Retract the pistons out of the hole; stick the wreck on the magplate; let it slide down.
Also, covering the grinders with half armor blocks (or whatever thickness you need that the grinder AOE just peeks out) could ensure that only the front-most blocks get ground down.
Just watching this in Twitch 😂
The only way I stop Space Engineers, is Space Engineers 2. Or some other company making a better version, if Keen waiting too long. ;)
It's amazing to me that we still haven't seen another developer take a real stab at it. It seems like they all balk before the physics stuff gets implemented
PUT THE MOISTURE/VAPOR MOD ON IT. 4 PUT 20 MILLION LITERS IN 2 HYDROGEN TANKS AND OXYGEN TANKS IN ABOUT 5 MINUTES!!!!
Why would I want to do that? I like a challenge otherwise I'd just play creative.
Also, ease up on the all caps, it's incredibly rude to yell at someone, even in text form.
BUY ME BETTER EYE SIGHT AND I WILL @@Flipsie
3 uur gang