As someone who is interested in playing the Pikmin games which would you say is good for someone just starting out? Ps I usually don’t like things with time management but maybe I wouldn’t mind this kind in Pikmin?
@@gmg9010 I typically like to recommend the first game as a starting point because its not super long and serves as a good introduction. From there you can kind of figure out what you like and don't like and play the others accordingly. If you don't like time management and multi-tasking though, Pikmin 2 and 4 are more focused on playing at your own pace and exploring the overworld and dungeons. Pikmin 2 is a bit frustrating for its own reasons though.
I like the implication that some castaways heard Olimar's radio signal calling for help, and instead of thinking "oh no I gotta help him" they think "HMMM an uncharted planet? I want to see the flowers/animals/treasures."
I've honestly never cared that much about the auto-lock. People complain about it a lot, and I do understand why (it is annoying on occasion) but I didn't mind it that much. HOWEVER, the benefits it has for Dandori don't matter because I already knew how to instinctively use the lock-on trigger to do the same thing from what I learned in Pikmin 3 Deluxe.
My dad and I immersed ourselves in Pikmin 4, I beat everything 100%. My dad is still playing it for a few hours once a day, I think he's beaten the game 3x at this point. He's definitely headed into that 1k hour rabbithole lol. We both want DLC adventures or something so badly lol.
The biggest complaints people had of Pikmin 4 were its lack of multiplayer oppurtunities compared to previous games, as well as its control scheme being a poor evolution of pointer controls that most people preferred to use for playing the first 3. To me, as someone who always preferred the gamecube style stick controls, and someone who could never convince any of his friends to play Pikmin let alone engage in multiplayer, this mattered very little to me. But as someone who has been a diehard pikmin fan since 2005? Pikmin 4's evolution of the formula in both is Metroidvania overworld design philosophy and its evolution on the cave formula made this my GOTY. This game came out on release day more content rich than most other games and fully finished, and it was excellent to 100% start to finish with a nice meaty difficulty curve in the late game, especially for all-platinum medal runs.
It really was staggering just how content rich this game was compared to the previous games. It's not often I go so hard in a game but I put in over 30 hours in less than a week for that 100%
@@wizawhatits my least favorite. But it has alot of content. Its way to easy, atleast with pikmin three their was alwasys somthing to do. Pikmin + open world dont work aswell as i thought it would
I feel that. It's weird they didn't include any sort of difficulty modifiers given its addition to the previous game, but it could be a result of the more open ended design this time around. If they were to add a hard mode it might get me to replay the game sooner rather than later! The additional challenge is certainly welcome.
For Pikmin 5, they should reimpose a time limit that can be extended like in Pikmin 3. But take a page out of Pikmin 2's book and have it be because the company is in debt, perhaps with Louie being "busy" with Olimar, the president had to instead he the one to deliver the shipment of golden pikpik carrots with the huge twist being that the actual is attacked by a ravenous space bunny. By paying off a certain amount of the debt you earn back more time from the loan sharks until you have paid off the debt and go to return to Hocotate. But in a surprise twist, this time it's Olimar who gets unexpectedly left behind, perhaps kidnapped by the Plasma Wraith. So it's now up the the president, Louie, and maybe even Moss to find him and collect more treasure, without a time limit this time.
All on board with that as long as the enemies are actually hard. And, don't beat me up ove it, leave the dog out - or make it an optional easy mode option so everyone's happy. Oachi in 4 just took so much away from what I appreciated in Pikmin I wouldn't mind if it stayed a one time feature. But everyone loves him - so I'm sure he'll stay. So my proposal is making him optional. Other than that your pitch sounds like the best Pikmin game ever ngl.
Only if you have friends… but tbf I absolutely understand if you were looking forward to playing the next pikmin game with ur buddy cuz u did for pikmin 3 already, that’s gotta be crazy disappointing. It really doesn’t make a difference for us solo gamers though and I never really viewed pikmin as a multiplayer experience anyway. The multiplayer was just there if I ever had someone to play with. However I have to say that one time I invited a freind over and we played some dandori battles and it was so fun, we were both on the edges of our seats. I genuinely think dandori battles is the best multiplayer pvp game to come out of pikmin. It makes up for the campaign having shit multiplayer imo.
@@squibster81 I played through Pikmin 3 Deluxe with my girlfriend, and we were both really looking forward to playing Pikmin 4 together. It was pretty upsetting, honestly.
Pikmin 1, 2 and 3 can be played in coop with mods and works At least the OG timeline is coop doable But you feel it in pikmin 3 its way too easy with two players, imagine pikmin 4 with 2 lol
I must say, Pikmin 4 is not only my entry poin in the entire series, but also my favorite. It´s not my first Pikmin, that honor goes to Pikmin 2. But Pikmin 2 never made me want to play the other games in the series. I didn´t want the time challenge of Pikmin 1 and I didn´t want to multitask three Captains in Pikmin 3. But by integrating the time challenge with Olimar´s diary, by integrating the multitasking with Oachi and by integrating challenges in its campaign, Pikmin 4 finally got me to play and fall in love with the entire franchise. And I´m endlessly grateful for that! But, while I love the whole franchise now, Pikmin 4 still sits on the top. It has so much content and so much variety in its campaign. Despite its length, this is the game I want to replay the most right now. I really love Oachis flexibility and utility, I love the open areas, the freeform exploration and also the night exploration. The caves were my favorite aspect of the game with their small bite-sized puzzle challenges. I wasn´t bored even a second of the game! Yes, the game lacks challenge most of the time. But since this was more or less my entry point after not having touched the franchise for many years, this doesn´t bother me. I see the games as more as cozy games that I play to relax, not to improve or challenge myself. That trend continued with the pretty laight-back camapaign of 3. And with all that experience under my belt, even Pikmin 1 was a breeze for me. Only 2 gave me problems and that was more frustrating than exciting for me. I stopped playing after repaying my debt, I must admit. Kinda ironic. The game I played and loved first is now my least favorite one. And so, Pikmin 4 has a special place in my heart by introducing me to Pikmin 1 and 3 and open the gateways to one of my favorite franchices now. It´s definitely my Game of the Year 2023 and sits very comfortably in a spot of my all-time favorites of all time.
It's great that Pikmin is starting to have a much wider appeal, to the point in which you can be interested in it more as a cozy game built around the exploration, while I can be more invested in the timed challenges, and the game can still be great for both of us. I think that's a good sign the series is headed towards a better future! Really glad to hear that Pikmin 4 encouraged you to go back and give the others a try!
I just realized you didn’t have 100K+ subscribers I SWORE content this high in quality would have belonged to a channel with subs at LEAST in the 6-digit range. Keep up this work man and you’re on a fast track to the limelight can’t wait to see more from you!
It really does feel like a new chapter for Pikmin as a whole, and I think it did a pretty fantastic job overall. Probably my biggest complaint is the amount of talking and dialogue, as I felt the previous games were at their best with the environmental storytelling. Great hearing all your thoughts!
Yeah I kind of chalk that stuff up to the direction of the series moving away from environmental storytelling over time, particularly from 2 to 3, but I definitely prefer the former approach as well. I think I did end up liking the characters in this game more than most people though! Thank you :D
To throw my hat into the discussion of where this game sits in the timeline, I agree that pikmin 4 is mostly just a reinterpretation of the first pikmin game, with pikmin 3 also still happening roughly how it happened before. The biggest difference in the timeline to me is that pikmin 2 has been “reduced” for lack of a better word to just the prelude to pikmin 3. Instead of the original timeline where olimar pays back the debt, returns home, and then comes back again for another debt, those 2 visits are now combined into one. Olimar and louie still go on wacky adventures together but now cleanly transition into the plot of pikmin 3. Like any interpretation this isn’t airtight or anything, but it works for me in order to condense the timeline while leaving room for each game to shine and not leave out anything too major. A lot of what happens in 2 basically happens in 4 anyway so reducing its scope doesn’t change too much.
I settled on my version of the timeline because there's dialogue and clues that make me feel as if the events of Pikmin 2 just don't happen in this universe, such as how Olimar and Louie refer to each other as well the bad dreams entry in the voyage log.
Pikmin 4 was unironically everything I wanted it to be and more. Like, I wanted the next Pikmin game to involve survival game elements, specifically the building of items and structures with materials you have to collect. The game could have kept being like Pikmin 3 outside of that and I would have been extremely happy, but then they brought back caves. My favorite thing in Pikmin. I had as high of expectations as I could for a game and Pikmin 4 blew them all out of the water.
I think Pikmin is a series that has now found itself. It knows what it wants to be and how to accomplish that, for the most part. I cannot imagine this series not using Pikmin 4 as a template moving forward. It has some rough edges to smooth off, of course, but none of them, not a single one, seems so core or eggregious that solving those problems would create conflict with the new the course Pikmin 4 has (hopefully) set the series on. Pikmin 4 surprised and impressed me greatly and for the first time, I am looking forward to future games in this series.
In the past I only played Pikmin 1 on Wii. On Switch I got all of them, so I was able to play each game in order right after each other. It's fascinating to see how they got technically better. And I would say that Pikmin 4 is overall my favourite. But I really dislike the dandori duels or battles or whatever they are called. The split screen and the constant messages in the middle of my screen really make it a frustrating task. So I was never excited when I had to do one. I like the other type better, where I have the full screen and just have to collect everything in a timelimit. The problem with the text is also significant for me in the night expedition. I don't know why different characters feel the need to bombard me with tutorial even later on and tips that aren't too helpful. I think those should've been optional or it would be better if they would be at the top or bottom of the screen. The auto targeting is also pretty frustrating in some cases. Mostly when there are a lot of enemies and the auto target keeps targetting the corpses. Otherwise it's an awesome game and I can't waut for Pikmin5. Funny how in the past when playing Brawl I couldn't care less for anything Pikmin related and now I own the whole series on Switch and are some if the few games I actually played through right away. Nowadays I tend to pause playthroughs of games, if too much time goes by, I forget some things and restart from the beginning. That's how I got Xenoblad 2 on launch and still haven't played past chapter 3, even though I started it 3 times already :D I gave up on that franchise so I never got the other games. It's just not for me. But I'm a big Pikmin fan now :)
The pikmin max count restrictions helped me get used to controlling and splitting up larger numbers of pikmin, improve my efficiency at multitasking. Where before I’d previously grab 100 pikmin and steamroll all the obstacles as a large group, I can now command 5-6 smaller groups of pikmin to complete objectives faster without losing track of them. The big issue though is the game doesn’t really take advantage of that great multitasking opportunity by the time you reach 100. There should at least be a dandori challenge or two where you have a full army of pikmin and need to split them up extremely efficiently to get the job done.
I feel so split with this game. On the one hand, it has so many cool ideas. It also looks beautiful… but the challenge just doesn’t exist. I know Pikmin games have never been that hard (well, except the second one). But Pikmin 4 is SO forgiving and going deathless is really not that difficult.
This is my new favorite Pikmin game and by god did you put the words in my head into an amazing video! Also im glad I wasnt the only person who isnt a fan of auto lock but can still see it's merit for existing and still have fun using it sometimes (even if it does ruin quite a bit for me still heh) abut personally I find the Pikmin type limit more bothersome to me than Auto Lock ever was but that's just me... anyway sorry for going on too long there, this video just got me thinking about stuff I love so much with how well it taps into that in your amazing evaluation!
I believe it is a lot of new fans and youtubers are enjoying the game and covering it on youtube giving the game a lot mire exposure and might i add it is my favorite out of all of the games closely followed by 2
I finished Pikmin 4 today after playing the other three games in the last year. After playing trhough it and watching your video I would like to add one thing. Coop Mode: On the first glance it looks like only half made(like quite a few coop modes in Nintendo games). It looks like this until you play a game the first time with a child. I play Pikmin with my 5 year old and he ist totally fine with throwing stones every once in a while and in the meantime just looking at the game and all the things that are happening on screen. Fun fact: This video was the first in many years I put on the youtube "watch later" list because I wanted to play the game completely before watching it and I had your video in the back of my mind for the past months until today. It was totally worth it. And by the way. After I played the game about 37 hours almost alone, I think I will replay it with my son now.
That's so awesome to hear! People generally make fun of co-op modes like this, especially when they're hoping for a fully fleshed out mode, but these people often aren't the target audience for such a feature. Low intensity, asymmetrical co-op is an underrated feature for the exact reasons you described. So happy to hear all that, thank you for your comment and for remembering me!
This was a great video! Pikmin 4 is perhaps my favorite entry in the series thus far, but even so, I thought that your criticisms were well reasoned and totally valid. Thanks again for involving me in this project!
Unfortunately I think it’s possible that pikmin’s bad sales is not just the consoles they’re on fault. I think the main reason the series is so niche is because the game doesn’t make you make understand if you know what I mean. Whenever I hear someone complain about pikmin or say they dislike it I always hear the same thing it’s ether “boring” or “too hard”. Then I look at their gameplay and it’s terrible. Most people think that multitasking or dandori is an optional part of the experience, but true pikmin fans know dandori is the game. That’s why when people review pikmin 1 or 3 they say it’s hard and say pikmin 2 or 4 they say it’s boring it’s because they’re not playing right. They’re not using dandori.
This was a wonderful breakdown of Pikmin 4... one of my favorite games of the year. In an absolutely insane year for games, I'm going to have a really hard time choosing my personal game of the year but Pikmin 4 is right up there with the likes of Zelda and Mario. I echo some of the criticisms you have of the accessibility features Nintendo added but I was also able to look past them as the game was just so much fun to play!! And thanks again for having me be a part of this!!
Such a well crafted and heartfelt video. I got into the series’s when pikmin 3 Deluxe came to switch and while I hadn’t played pikmin 1 or 2 due to not have an official way to do so I loved pikmin 4 and felt like it was the next step in the evolution of this amazing series
imo the Night Modes should have had endless waves of enemies. If you kill all the enemies on the map the night automatically ends and you win... If the waves were endless and got harder each wave, then it would TRULY be about _surviving_ the night, and would have kept that danger and fear of nighttime established in previous entries. Cause as it is, it suddenly makes Olimar (and every other captain in the series) seem silly for leaving at night when its so easy to just fight the hostile creatures that come out in the dark. I know they need sleep and all, but when you're stranded like Olimar was you would use all the time you can get to work on getting home to your family, sleep be darned. Nights in the Pikmin series are supposed to be scary enough that you would literally leave behind any Pikmin because it was too risky to wait for them... Now they just seem like impatient jerks for leaving them to die. :/
There's a lot about the design of Pikmin 4 that I didn't really appreciate until watching this video. I will say though that the Dandori Challenge mission in 3 (the treasure collecting ones) were insanely hard compared to 4 and definitely were made with the Wii U Gamepad in mind IMO. Very impressive video!
@@wizawhat Yeah, that'd be great. But seeing as it took them 2 _months_ just to get a minor bug fix update out for the game, it feels unlikely that anything more substantial is being worked on for it. If we don't hear anything by next spring then they're pretty certainly done.
I liked everything you did say from 0:47 - 0:53. My only problem is that it is mandatory, and that Auto-Lock is too aggressive. Early on the game, a bunch of Skitterleafs appear from the sky inside a cave. Upon dying, collecting the bits around them becomes a hassle as there is no actual way to choose what to collect. The game does it for you. Not only that, but Auto-Lock also prevents tossing excessive Pikmin, a problem shared by the Disband feature. Only the right amount of PIkmin will carry an object, but there were many times I wish I could've added more so the object would move faster. There is a workaround, yes, but that in itself is a hassle as that wastes time, which, in my opinion, goes against the idea of Dandori. Regardless, Auto-Lock definitely clicked with me eventually and I grew to like it, but I personally believe it should've been an option, along with the ability to add more Pikmin as desired.
This sounds great, Pikmin 4 will probably end up being one of the first games I purchase for my switch if it ever gets delivered or refunded by USPS(it has been 4 months) and my first game in the series, thanks to this video and the other series analysis from Hiding in Private
Without going too deep into spoilers, you absolutely should play the "Pikmin 1 remake" they have here. Trust me, even though there's enough already for this 1+hour analysis, you've still yet to see all the surprises this game has
If I had to complain about 1 thing in the game, it would be the waiting. The caves feel like constant interruptions to the flow of the game. Once discovered, instead of continuing to play the game, you just gotta wait until the pikmin finish their tasks instead of doing more fun dandori, then go into the cave, in which case, every single sublevel is just that same thing. Just standing at the exit, waiting... I feel it really goes against the design philosophy.
So one thing I find interesting about that criticism is that having time to breathe after clearing a sublevel in Pikmin 2 was something that made those caves so effective. The tension was so high that once you could you knew you could move around without fear of triggering any traps or enemy encounters, you could take a quick break and collect yourself before moving onto the next floor. Because Pikmin 4's caves lacked that tension for me, I agree with you, that waiting period felt more tedious than relieving.
@@wizawhatI also feel the same. The caves have no purpose if they are just easy levels filled with worthless enemies. It becomes monotonous really quickly.
Finally I found someone else missing the unfair BS that was found in pikmin 2. I get not everyone liked it, but I loved the absolute difficulty of the late game caves in 2 but pikmin 4 (while a good game) left me unsatisfied with their caves and bosses
"we left it up to interpretation" is just management speak for, we didn't really care enough to do it ourselves, so how about you do it for us and make us look super smart for making you put the pieces together in a way that you like the most. After all the best way to make a perfect story is to have the player imagine the perfect end for themselves.
i loved playing pikmin 3 and i love 4 but what i miss is the coop. pikmin 3 allowed me to play the game with my brother and we had a blast with the game and the fact that the one in controll of the food kept being cheap with it made us laugh everytime. imagine the sadness when i found out that MP for pikmin 3 will be give the 4 year old brother a controller so he stops screaming type of coop instead of fully coop like the 3rd. thing is they COULD have done that with one player controlling the dog as the dog got the similar yet unique skills that would also insentivise playing the game a second time for the other sides gameplay. it missed its goty status for the lack of coop.
Nintendo seems to be dropping hints of a true co-op mechanic coming in the future, though I do wish for those like yourself that the feature was implemented at launch :/
In my opinion, the timelines are entirely separate, with the original pikmin timeline being the same, but with the pikmin 4 timeline beginning with olimar’s shipwreck tale, and then going into pikmin 4 and then into an alternate version of pikmin 3, since there are a couple of things that don’t line up, since in pikmin 4, oligarchs already knows Louie, while in pikmin 1 he doesn’t, since Louie was hired during olimar’s 30 day absence from hocotate, meaning that it can’t simply be a slight retelling of the bad ending of pikmin 1
My interpertation of Pikmin 4's story placement is that it does indeed a sequel to 3 and all the inconsistancies are there because the game we're playing is a book interpertation of what actually happened written by Olimar. Olimar even states in the game that "...Perhaps I should write a book about this?"
We should make a pikmin day and do a rl dandori battle, skinny dudes will wear yellow hats, bulky guys red hats and so on, and wen fighting over treasure we will only be able to attack trhough headbutts.
I'm late to the party but I wanted to ramble about how this game is a joy for someone with severe ADHD, I can play it without my meds and actually be really good at it. There's a thing called 'choice paralysis' which is pretty straightforward. When there's a LOT to do (like a lot of treasure to collect) we can get pretty overwhelmed, our brain will basically bluescreen or freeze up and it's hard to pick things back up again. Add a time limit and it's *hell*. Because of this the first game is basically unplayable for me. Pikmin 4 though? chef kiss, here's why. Despite Pikmin 4's stages being really open, the lay-out is basically a map of branching paths and shortcuts between them, allowing the player to basically 'sweep' each map area by area. The musltiple base locations helps us mentally divide the map into sections, making them more easy to tackle. The way this game handles music and audio that adapts to what you're doing is also a great help especially when it comes to notifications. The game will ALWAYS tell me if something happens while I'm not physically watching it happen or be completed. This may seem like a basic QOL improvement but it's basically my lifeline. Not having to guess when my pikmin complete something allows me to better plan and as a result it lessens the chances of me experiencing choice paralysis. Once I realized the potential of Oatchi I became pretty much unstoppable The game now allows me to divide the massive amounts of little tasks present in a map into chunks of: Heavy objects, areas I need jump for, elemental enemies/areas, narrow passages/iron bars etc. Being able to sort of mentally slap these challenges into a chart of who could handle it better, whether they're captain or pikmin, it makes it so much easier to learn the art of dandori. TLDR, The bane of my existence as someone with ADHD is choice paralysis, when there's too many things to do in a short amount of time, and yes this game is super accessible because this game grasps the one technique it would take medication, therapy or even a combo of both to learn. Dividing into smaller and smaller chunks!
Pikmin 4's problem with Oatchi's overpoweredness is what I like to call the "Castlevania 4 problem". A new ability or new power up that makes you so much stronger that past entries challenges and enemies fail to catch up and th exact same thing happened with Castlevania 4's 8-direction whip
i think the night modes were my favorite, and i wish there were extra levels for it. its funny because i usually dont like tower defense style games, but once i figured out the tactic for each night, it was so much fun frantically killing everything. if people are ever able to mod pikmin 4, id love to see modded night mode
For my, this game has been a. Major disappointment. At every opportunity, it feels like the game is taking away all of my choices and freedoms. I am very curious to see how this game is viewed as time passes. Will it continue to be loved, or will the love fade? There are many things about this game that make it hard for me to love. To keep it short, I hate the voiceless custom character stuff. I enjoy playing games as actual characters. The game holds the players' hand way too much. I got Skyward Sword vibes very strongly. The game makes too many decisions for me, such as what I lock on to and how many Pikmin types I can have at a time. If this is Pikmin's future, then I'm probably opting out. It just doesn't feel like Pikmin to me.
I nearly completely disagree, but I am so so happy that this game is getting millions more people into the pikmin series, and I'm glad old fans such as yourself are having fun with it. All I can do now is hope and pray that Oatchi doesn't return lol
I’m not mad at this game being easier. When I was younger I relished the grind and challenge… but now I’m old with kids and barely have time to myself. Games are less about the challenge but more about the story for me these days
It's funny how us Pikmin fans look at a 40 hour game and go "but can we just get a liiiiitle bit more?". What waiting 10 years between main series installments will do to a fanbase!
Regarding the narrative, I think Pikmin 4 tries and surprisingly succeeds at feeling like a re-boot or a re-interpretation, and a mere sequel to 3, all at once. The re-interpretation theory is perfectly logical and sound, and probably what nintendo wants newcomers to see it as. But at the same time, with a biiiit of mental gymnastics and a lot of analysis of previous games, it IS possible to put Pikmin 4 shortly after Pikmin 3, without retconnign anything. You just gotta look past characters (Olimar included) not mentioning the events of any previous games, and talking about Olimar's shipwreck sorta as if it was the first time. It is never explicitly said to be the first time! But mentioning the previous adventures in the franchise is avoided in a plausible yet unnatural way.
i dont know after playing 1 and 2, 3 and 4 just felt easy in a sense like it didnt feel like they were a dumb lil army of idiots and the fact i didnt really have to think or strategize for most of the enemies in 3 and 4 didnt really help.btw whats all the pikmin 2 hate for it isnt that bad and i kinda enjoyed it sometimes due to the pikmin still being dumb and having to strategize along with better ai and behavior.
I don't really understand the auto-lock hate. I've played through the game twice now, and it's locked onto something I didn't want it to a few times in 60 hours of gameplay. I guess it makes the game easier, but I've never understood the perspective that the entire Pikmin experience needs to make you grow grey hairs. RTS games (even military ones made for boys TM) are cozy adjacent. I have never in my life beaten a game 100% because why in the world would you? But I 100%ed Pikmin 4 because everything felt necessary and accessible. For every game mode to be worth completing is an insane achievement for any franchise.
Yeah, Pikmin 4 was my first game in the series. The time constraint just isn’t fun for me. I’m glad it let me skip Dandori battles. I probably wouldn’t have finished the game otherwise. It’s why I’ll never get the purple onion in Pikmin 4. It’s just not worth it for me. I like to take my time and methodically beat a game.
Not a fan of the type management the whole 3 type limit it’s so lame, the caves tell you which ones to bring any way it just takes away creative freedom and I like having all colors out at once it’s a satisfying sight.
I just wish it wasn't so easy... and I don't like Dandori battle. I don't think I ever will. And Auto lock on... And the excessive tutorials. Also screw the Pikmin type limit. And I wish there was 2 Captains and not a dog. I am not a dog person and I don't like how he trivializes so many things. So not much to get out of him for me. Yes, I already did a run with using him as little as possible... It wasn't really satisfying either. Yes, I am aware that's a me problem. It's not a huge deal but it's there. Maybe I am not the target audience for Pikmin 4. I like it still. I don't hate it, despite all the flaws (I have with it). I have 100% played through it 3 times. Still, fantastic! But I preferr 2 and 3 still. Thanks for the video, even if I can't exactly share the enthusiasm. It's nice to see people enjoying :)
While the game is fantastic, I feel that Oatchi and the ice Pikmin made the game WAY too easy. Especially since the enemy ai has already become so much more stupid since Pikmin 2. Ice Pikmin definitely need a nerf in the next game, and the dogs just need to be removed.
The game was too easy and was boring. I had to force myself to play it and it was only with pikmin 4, not any other game in the series. I even had more fun in hey pikmin than pikmin 4. I think this becasue they nerfed the f out of the enemies and almost every pikmin was op in this game.
Is it bad that I dislike Pikmin 4? Pretty much everyone on the internet is praising that game as modern gaming masterpiece but I believe that it lost everything that made the original Pikmin trilogy’s charm. The game is way too easy. I am not exaggerating one bit when I say that I never felt challenged in the entire game outside of stupid sub-level in the Sage Leaf Trial where you had to kill 99 enemies in a minute with 5 Purple Pikmin. This impacts the game very negatively in my opinion because it makes the caves (a consistent chunk of the game’s campaign) a boring chore as everything gets obliterated by Oatchi. Also, I cannot get over the fact that Nintendo rebooted the franchise with Pikmin 4 while I waited 10 years to see the continuation of the teaser Wraith-based plot initiated in Pikmin 3
Pikmin 4 had some of the most boring level design in the series. The overworlds are so stretched out and barren, and the game is so easy outside of the challenge modes and like two caves.
Pikmin 4 is a hard pass for me despite good gameplay. Really disliked the reboot angle, there are better ways to reach new players while appealing to the old than difficulty nerfing and retcon pandering. The one note cutesy, derpy humorous vibe along with the large quirky cast really detract from the ambient moodiness and air of mystery of the early games, which was an essential component of why I loved the series.
This is one of the few reasonable comments here. I can't believe how many people just go "This is the best Pikmin game!" while it takes away mostly everything special about the series.
The fact that you can just leave a cave at ANY point without losing any progress at all... I mean, at that point why even have caves? Why not just put that content on the overworld? It's no longer an endurance test, it's no longer randomly generated... so what's the point of it being a cave? Sure, time moves slower in caves, but it's not like many of the caves are all that long anyway and there is no longer a limit for the number of days... It gives you the illusion of being a challenge, but in reality there's no real failure state. Even if you play so badly that you lose all your Pikmin, you can just leave and jump back in with another 100 Pikmin and continue right back where you left off. Not even the drops of nectar disappear when you leave a cave. It's a joke!
New lore: Pikmin explode 1,000,000 times and all of a sudden Dwarf Bulborb comes outta the bush singin Peanut Butter Jelly Time, Breadbug smashing that Purple Pikmin booty hole, Olimar's dong expands for Louie. In conclusion: Smoke Weed Erryday, Dog Dandori Issue!~
Yes, I am aware that my character is literally Yorke, and no that was not an intentional cosplay. Just an unfortunate coincidence!
As someone who is interested in playing the Pikmin games which would you say is good for someone just starting out?
Ps I usually don’t like things with time management but maybe I wouldn’t mind this kind in Pikmin?
@@gmg9010 I typically like to recommend the first game as a starting point because its not super long and serves as a good introduction. From there you can kind of figure out what you like and don't like and play the others accordingly. If you don't like time management and multi-tasking though, Pikmin 2 and 4 are more focused on playing at your own pace and exploring the overworld and dungeons. Pikmin 2 is a bit frustrating for its own reasons though.
@@wizawhat ok thanks
yorke idding me
I like the implication that some castaways heard Olimar's radio signal calling for help, and instead of thinking "oh no I gotta help him" they think "HMMM an uncharted planet? I want to see the flowers/animals/treasures."
I've honestly never cared that much about the auto-lock. People complain about it a lot, and I do understand why (it is annoying on occasion) but I didn't mind it that much. HOWEVER, the benefits it has for Dandori don't matter because I already knew how to instinctively use the lock-on trigger to do the same thing from what I learned in Pikmin 3 Deluxe.
My dad and I immersed ourselves in Pikmin 4, I beat everything 100%. My dad is still playing it for a few hours once a day, I think he's beaten the game 3x at this point. He's definitely headed into that 1k hour rabbithole lol. We both want DLC adventures or something so badly lol.
Your dad sounds awesome!
The biggest complaints people had of Pikmin 4 were its lack of multiplayer oppurtunities compared to previous games, as well as its control scheme being a poor evolution of pointer controls that most people preferred to use for playing the first 3.
To me, as someone who always preferred the gamecube style stick controls, and someone who could never convince any of his friends to play Pikmin let alone engage in multiplayer, this mattered very little to me.
But as someone who has been a diehard pikmin fan since 2005? Pikmin 4's evolution of the formula in both is Metroidvania overworld design philosophy and its evolution on the cave formula made this my GOTY. This game came out on release day more content rich than most other games and fully finished, and it was excellent to 100% start to finish with a nice meaty difficulty curve in the late game, especially for all-platinum medal runs.
It really was staggering just how content rich this game was compared to the previous games. It's not often I go so hard in a game but I put in over 30 hours in less than a week for that 100%
@@wizawhatits my least favorite. But it has alot of content. Its way to easy, atleast with pikmin three their was alwasys somthing to do. Pikmin + open world dont work aswell as i thought it would
@@benferrisinverts4198 Yeah, having a lot of content doesn't really matter when charging everything deals with most problems
@@MimicAraiun i love the game but theres a few things that hold it back from being great!
Would love for Nintendo to update the game with a harder veterans mode.
The lack of challenge was my main complaint about the game.
I feel that. It's weird they didn't include any sort of difficulty modifiers given its addition to the previous game, but it could be a result of the more open ended design this time around. If they were to add a hard mode it might get me to replay the game sooner rather than later! The additional challenge is certainly welcome.
Pikmin 4 is an amazing 10/10 game to 100%. For sure my favorite in the series and I also played through all of the games a couple times this year 😅
For Pikmin 5, they should reimpose a time limit that can be extended like in Pikmin 3. But take a page out of Pikmin 2's book and have it be because the company is in debt, perhaps with Louie being "busy" with Olimar, the president had to instead he the one to deliver the shipment of golden pikpik carrots with the huge twist being that the actual is attacked by a ravenous space bunny. By paying off a certain amount of the debt you earn back more time from the loan sharks until you have paid off the debt and go to return to Hocotate. But in a surprise twist, this time it's Olimar who gets unexpectedly left behind, perhaps kidnapped by the Plasma Wraith. So it's now up the the president, Louie, and maybe even Moss to find him and collect more treasure, without a time limit this time.
All on board with that as long as the enemies are actually hard. And, don't beat me up ove it, leave the dog out - or make it an optional easy mode option so everyone's happy. Oachi in 4 just took so much away from what I appreciated in Pikmin I wouldn't mind if it stayed a one time feature. But everyone loves him - so I'm sure he'll stay. So my proposal is making him optional.
Other than that your pitch sounds like the best Pikmin game ever ngl.
It's got perhaps the best campaign of any Pikmin game, but its lack of genuine co-op is a *huge* step back from Pikmin 3 Deluxe.
Only if you have friends… but tbf I absolutely understand if you were looking forward to playing the next pikmin game with ur buddy cuz u did for pikmin 3 already, that’s gotta be crazy disappointing. It really doesn’t make a difference for us solo gamers though and I never really viewed pikmin as a multiplayer experience anyway. The multiplayer was just there if I ever had someone to play with.
However I have to say that one time I invited a freind over and we played some dandori battles and it was so fun, we were both on the edges of our seats. I genuinely think dandori battles is the best multiplayer pvp game to come out of pikmin. It makes up for the campaign having shit multiplayer imo.
Yeah this didn't hit as hard for me because none of my friends are into Pikmin like that :/
@@squibster81 I played through Pikmin 3 Deluxe with my girlfriend, and we were both really looking forward to playing Pikmin 4 together. It was pretty upsetting, honestly.
@@wizawhat Split-screen co-op in Pikmin is tons of fun. Maybe one day they'll have online co-op, too.
Pikmin 1, 2 and 3 can be played in coop with mods and works
At least the OG timeline is coop doable
But you feel it in pikmin 3 its way too easy with two players, imagine pikmin 4 with 2 lol
I must say, Pikmin 4 is not only my entry poin in the entire series, but also my favorite.
It´s not my first Pikmin, that honor goes to Pikmin 2. But Pikmin 2 never made me want to play the other games in the series. I didn´t want the time challenge of Pikmin 1 and I didn´t want to multitask three Captains in Pikmin 3.
But by integrating the time challenge with Olimar´s diary, by integrating the multitasking with Oachi and by integrating challenges in its campaign, Pikmin 4 finally got me to play and fall in love with the entire franchise. And I´m endlessly grateful for that!
But, while I love the whole franchise now, Pikmin 4 still sits on the top. It has so much content and so much variety in its campaign. Despite its length, this is the game I want to replay the most right now. I really love Oachis flexibility and utility, I love the open areas, the freeform exploration and also the night exploration. The caves were my favorite aspect of the game with their small bite-sized puzzle challenges. I wasn´t bored even a second of the game!
Yes, the game lacks challenge most of the time. But since this was more or less my entry point after not having touched the franchise for many years, this doesn´t bother me. I see the games as more as cozy games that I play to relax, not to improve or challenge myself. That trend continued with the pretty laight-back camapaign of 3. And with all that experience under my belt, even Pikmin 1 was a breeze for me. Only 2 gave me problems and that was more frustrating than exciting for me. I stopped playing after repaying my debt, I must admit. Kinda ironic. The game I played and loved first is now my least favorite one.
And so, Pikmin 4 has a special place in my heart by introducing me to Pikmin 1 and 3 and open the gateways to one of my favorite franchices now. It´s definitely my Game of the Year 2023 and sits very comfortably in a spot of my all-time favorites of all time.
It's great that Pikmin is starting to have a much wider appeal, to the point in which you can be interested in it more as a cozy game built around the exploration, while I can be more invested in the timed challenges, and the game can still be great for both of us. I think that's a good sign the series is headed towards a better future! Really glad to hear that Pikmin 4 encouraged you to go back and give the others a try!
I just realized you didn’t have 100K+ subscribers I SWORE content this high in quality would have belonged to a channel with subs at LEAST in the 6-digit range. Keep up this work man and you’re on a fast track to the limelight can’t wait to see more from you!
Thank you that means a lot! Going to keep working hard!
It really does feel like a new chapter for Pikmin as a whole, and I think it did a pretty fantastic job overall. Probably my biggest complaint is the amount of talking and dialogue, as I felt the previous games were at their best with the environmental storytelling. Great hearing all your thoughts!
Yeah I kind of chalk that stuff up to the direction of the series moving away from environmental storytelling over time, particularly from 2 to 3, but I definitely prefer the former approach as well. I think I did end up liking the characters in this game more than most people though! Thank you :D
@@wizawhatThe pilot who shouts loudly at you randomly was amazing I will admit
@@NintendoHero "Yes, the un-leafing process does make it difficult to control THE VOLUME OF MY VOICE!"
To throw my hat into the discussion of where this game sits in the timeline, I agree that pikmin 4 is mostly just a reinterpretation of the first pikmin game, with pikmin 3 also still happening roughly how it happened before.
The biggest difference in the timeline to me is that pikmin 2 has been “reduced” for lack of a better word to just the prelude to pikmin 3. Instead of the original timeline where olimar pays back the debt, returns home, and then comes back again for another debt, those 2 visits are now combined into one. Olimar and louie still go on wacky adventures together but now cleanly transition into the plot of pikmin 3.
Like any interpretation this isn’t airtight or anything, but it works for me in order to condense the timeline while leaving room for each game to shine and not leave out anything too major. A lot of what happens in 2 basically happens in 4 anyway so reducing its scope doesn’t change too much.
I settled on my version of the timeline because there's dialogue and clues that make me feel as if the events of Pikmin 2 just don't happen in this universe, such as how Olimar and Louie refer to each other as well the bad dreams entry in the voyage log.
Pikmin 4 was unironically everything I wanted it to be and more. Like, I wanted the next Pikmin game to involve survival game elements, specifically the building of items and structures with materials you have to collect. The game could have kept being like Pikmin 3 outside of that and I would have been extremely happy, but then they brought back caves. My favorite thing in Pikmin. I had as high of expectations as I could for a game and Pikmin 4 blew them all out of the water.
Pikmin 4 is an automatic 10/10 game for me because it brought back my beloved Breadbugs and somehow made them EVEN CUTER
I love the cute music that plays when you're near a breadbug as if its singing along to the level theme
I think Pikmin is a series that has now found itself. It knows what it wants to be and how to accomplish that, for the most part. I cannot imagine this series not using Pikmin 4 as a template moving forward. It has some rough edges to smooth off, of course, but none of them, not a single one, seems so core or eggregious that solving those problems would create conflict with the new the course Pikmin 4 has (hopefully) set the series on. Pikmin 4 surprised and impressed me greatly and for the first time, I am looking forward to future games in this series.
Couldn't agree more!
In the past I only played Pikmin 1 on Wii. On Switch I got all of them, so I was able to play each game in order right after each other. It's fascinating to see how they got technically better. And I would say that Pikmin 4 is overall my favourite. But I really dislike the dandori duels or battles or whatever they are called. The split screen and the constant messages in the middle of my screen really make it a frustrating task. So I was never excited when I had to do one. I like the other type better, where I have the full screen and just have to collect everything in a timelimit. The problem with the text is also significant for me in the night expedition. I don't know why different characters feel the need to bombard me with tutorial even later on and tips that aren't too helpful. I think those should've been optional or it would be better if they would be at the top or bottom of the screen. The auto targeting is also pretty frustrating in some cases. Mostly when there are a lot of enemies and the auto target keeps targetting the corpses. Otherwise it's an awesome game and I can't waut for Pikmin5.
Funny how in the past when playing Brawl I couldn't care less for anything Pikmin related and now I own the whole series on Switch and are some if the few games I actually played through right away. Nowadays I tend to pause playthroughs of games, if too much time goes by, I forget some things and restart from the beginning. That's how I got Xenoblad 2 on launch and still haven't played past chapter 3, even though I started it 3 times already :D I gave up on that franchise so I never got the other games. It's just not for me. But I'm a big Pikmin fan now :)
The pikmin max count restrictions helped me get used to controlling and splitting up larger numbers of pikmin, improve my efficiency at multitasking. Where before I’d previously grab 100 pikmin and steamroll all the obstacles as a large group, I can now command 5-6 smaller groups of pikmin to complete objectives faster without losing track of them. The big issue though is the game doesn’t really take advantage of that great multitasking opportunity by the time you reach 100. There should at least be a dandori challenge or two where you have a full army of pikmin and need to split them up extremely efficiently to get the job done.
I feel so split with this game. On the one hand, it has so many cool ideas. It also looks beautiful… but the challenge just doesn’t exist. I know Pikmin games have never been that hard (well, except the second one). But Pikmin 4 is SO forgiving and going deathless is really not that difficult.
This is my new favorite Pikmin game and by god did you put the words in my head into an amazing video! Also im glad I wasnt the only person who isnt a fan of auto lock but can still see it's merit for existing and still have fun using it sometimes (even if it does ruin quite a bit for me still heh) abut personally I find the Pikmin type limit more bothersome to me than Auto Lock ever was but that's just me... anyway sorry for going on too long there, this video just got me thinking about stuff I love so much with how well it taps into that in your amazing evaluation!
Thank you so much!
A brilliant sendoff of the now quadrilogy of Pikmin games. Glad to see what has been added and what's new. Great work as expected from Wiz!
I feel like if Oatchi wasn’t allowed to go into the caves, Id like Pikmin 4 a whole lot more
Holy- yes that would have solved one of the issues I had with it for sure!
I believe it is a lot of new fans and youtubers are enjoying the game and covering it on youtube giving the game a lot mire exposure and might i add it is my favorite out of all of the games closely followed by 2
I finished Pikmin 4 today after playing the other three games in the last year.
After playing trhough it and watching your video I would like to add one thing.
Coop Mode: On the first glance it looks like only half made(like quite a few coop modes in Nintendo games). It looks like this until you play a game the first time with a child. I play Pikmin with my 5 year old and he ist totally fine with throwing stones every once in a while and in the meantime just looking at the game and all the things that are happening on screen.
Fun fact: This video was the first in many years I put on the youtube "watch later" list because I wanted to play the game completely before watching it and I had your video in the back of my mind for the past months until today. It was totally worth it. And by the way. After I played the game about 37 hours almost alone, I think I will replay it with my son now.
That's so awesome to hear! People generally make fun of co-op modes like this, especially when they're hoping for a fully fleshed out mode, but these people often aren't the target audience for such a feature. Low intensity, asymmetrical co-op is an underrated feature for the exact reasons you described. So happy to hear all that, thank you for your comment and for remembering me!
I love leaving a comment to boost engagement
Your engagement is appreciated!
@@wizawhat Your channel is fantastic! One of my favourites now. I really hope your channel can grow so you can get the attention you deserve!
@@juddmandeluxe_ Thank you so much! I really appreciate that :D
This was a great video! Pikmin 4 is perhaps my favorite entry in the series thus far, but even so, I thought that your criticisms were well reasoned and totally valid. Thanks again for involving me in this project!
Thanks for joining me! :D
wizawhat and Kohana, what is this, a crossover episode? :D
Dandori is great, RIP Bingo tho
Pikmin 3 is still my favorite but I can't lie I did cry when we had to leave moss behind
Unfortunately I think it’s possible that pikmin’s bad sales is not just the consoles they’re on fault. I think the main reason the series is so niche is because the game doesn’t make you make understand if you know what I mean. Whenever I hear someone complain about pikmin or say they dislike it I always hear the same thing it’s ether “boring” or “too hard”. Then I look at their gameplay and it’s terrible. Most people think that multitasking or dandori is an optional part of the experience, but true pikmin fans know dandori is the game. That’s why when people review pikmin 1 or 3 they say it’s hard and say pikmin 2 or 4 they say it’s boring it’s because they’re not playing right. They’re not using dandori.
This was a wonderful breakdown of Pikmin 4... one of my favorite games of the year. In an absolutely insane year for games, I'm going to have a really hard time choosing my personal game of the year but Pikmin 4 is right up there with the likes of Zelda and Mario. I echo some of the criticisms you have of the accessibility features Nintendo added but I was also able to look past them as the game was just so much fun to play!!
And thanks again for having me be a part of this!!
Thank you so much for joining me once again :D
Such a well crafted and heartfelt video. I got into the series’s when pikmin 3 Deluxe came to switch and while I hadn’t played pikmin 1 or 2 due to not have an official way to do so I loved pikmin 4 and felt like it was the next step in the evolution of this amazing series
Thank you! If you're still interested in Pikmin 1 & 2, they're both on Switch now!
@@wizawhat But the brands are all gone!
Love the passion that goes into your videos!
imo the Night Modes should have had endless waves of enemies. If you kill all the enemies on the map the night automatically ends and you win... If the waves were endless and got harder each wave, then it would TRULY be about _surviving_ the night, and would have kept that danger and fear of nighttime established in previous entries.
Cause as it is, it suddenly makes Olimar (and every other captain in the series) seem silly for leaving at night when its so easy to just fight the hostile creatures that come out in the dark. I know they need sleep and all, but when you're stranded like Olimar was you would use all the time you can get to work on getting home to your family, sleep be darned. Nights in the Pikmin series are supposed to be scary enough that you would literally leave behind any Pikmin because it was too risky to wait for them... Now they just seem like impatient jerks for leaving them to die. :/
There's a lot about the design of Pikmin 4 that I didn't really appreciate until watching this video. I will say though that the Dandori Challenge mission in 3 (the treasure collecting ones) were insanely hard compared to 4 and definitely were made with the Wii U Gamepad in mind IMO. Very impressive video!
I'm still holding out hope that DLC with more challenging missions will be added for us Pikmin 3 heads in the future. Thanks!
@@wizawhat Yeah, that'd be great.
But seeing as it took them 2 _months_ just to get a minor bug fix update out for the game,
it feels unlikely that anything more substantial is being worked on for it.
If we don't hear anything by next spring then they're pretty certainly done.
@@King_Luigi yea so... yea :/
I liked everything you did say from 0:47 - 0:53.
My only problem is that it is mandatory, and that Auto-Lock is too aggressive. Early on the game, a bunch of Skitterleafs appear from the sky inside a cave. Upon dying, collecting the bits around them becomes a hassle as there is no actual way to choose what to collect. The game does it for you.
Not only that, but Auto-Lock also prevents tossing excessive Pikmin, a problem shared by the Disband feature. Only the right amount of PIkmin will carry an object, but there were many times I wish I could've added more so the object would move faster. There is a workaround, yes, but that in itself is a hassle as that wastes time, which, in my opinion, goes against the idea of Dandori.
Regardless, Auto-Lock definitely clicked with me eventually and I grew to like it, but I personally believe it should've been an option, along with the ability to add more Pikmin as desired.
Can't wait for Pikmin 5 in 10 years!
Yes!
This sounds great, Pikmin 4 will probably end up being one of the first games I purchase for my switch if it ever gets delivered or refunded by USPS(it has been 4 months) and my first game in the series, thanks to this video and the other series analysis from Hiding in Private
How the hell has your Switch been missing for 4 months!
USPS
@heek8964 trust me, its gone😢
Without going too deep into spoilers, you absolutely should play the "Pikmin 1 remake" they have here. Trust me, even though there's enough already for this 1+hour analysis, you've still yet to see all the surprises this game has
If I had to complain about 1 thing in the game, it would be the waiting. The caves feel like constant interruptions to the flow of the game. Once discovered, instead of continuing to play the game, you just gotta wait until the pikmin finish their tasks instead of doing more fun dandori, then go into the cave, in which case, every single sublevel is just that same thing. Just standing at the exit, waiting... I feel it really goes against the design philosophy.
So one thing I find interesting about that criticism is that having time to breathe after clearing a sublevel in Pikmin 2 was something that made those caves so effective. The tension was so high that once you could you knew you could move around without fear of triggering any traps or enemy encounters, you could take a quick break and collect yourself before moving onto the next floor. Because Pikmin 4's caves lacked that tension for me, I agree with you, that waiting period felt more tedious than relieving.
@@wizawhatI also feel the same. The caves have no purpose if they are just easy levels filled with worthless enemies. It becomes monotonous really quickly.
I hate getting warped. I like when a game is connected without load zones
Finally I found someone else missing the unfair BS that was found in pikmin 2. I get not everyone liked it, but I loved the absolute difficulty of the late game caves in 2 but pikmin 4 (while a good game) left me unsatisfied with their caves and bosses
"we left it up to interpretation" is just management speak for, we didn't really care enough to do it ourselves, so how about you do it for us and make us look super smart for making you put the pieces together in a way that you like the most. After all the best way to make a perfect story is to have the player imagine the perfect end for themselves.
i loved playing pikmin 3 and i love 4 but what i miss is the coop. pikmin 3 allowed me to play the game with my brother and we had a blast with the game and the fact that the one in controll of the food kept being cheap with it made us laugh everytime. imagine the sadness when i found out that MP for pikmin 3 will be give the 4 year old brother a controller so he stops screaming type of coop instead of fully coop like the 3rd. thing is they COULD have done that with one player controlling the dog as the dog got the similar yet unique skills that would also insentivise playing the game a second time for the other sides gameplay. it missed its goty status for the lack of coop.
Nintendo seems to be dropping hints of a true co-op mechanic coming in the future, though I do wish for those like yourself that the feature was implemented at launch :/
In my opinion, the timelines are entirely separate, with the original pikmin timeline being the same, but with the pikmin 4 timeline beginning with olimar’s shipwreck tale, and then going into pikmin 4 and then into an alternate version of pikmin 3, since there are a couple of things that don’t line up, since in pikmin 4, oligarchs already knows Louie, while in pikmin 1 he doesn’t, since Louie was hired during olimar’s 30 day absence from hocotate, meaning that it can’t simply be a slight retelling of the bad ending of pikmin 1
My interpertation of Pikmin 4's story placement is that it does indeed a sequel to 3 and all the inconsistancies are there because the game we're playing is a book interpertation of what actually happened written by Olimar.
Olimar even states in the game that "...Perhaps I should write a book about this?"
oatchi is so cute he got me into the series love that guy
We should make a pikmin day and do a rl dandori battle, skinny dudes will wear yellow hats, bulky guys red hats and so on, and wen fighting over treasure we will only be able to attack trhough headbutts.
THE PIKMIN 4 VID LET'S GOOO
Hope it doesn't disappoint :D
I'm late to the party but I wanted to ramble about how this game is a joy for someone with severe ADHD, I can play it without my meds and actually be really good at it. There's a thing called 'choice paralysis' which is pretty straightforward. When there's a LOT to do (like a lot of treasure to collect) we can get pretty overwhelmed, our brain will basically bluescreen or freeze up and it's hard to pick things back up again. Add a time limit and it's *hell*. Because of this the first game is basically unplayable for me. Pikmin 4 though? chef kiss, here's why.
Despite Pikmin 4's stages being really open, the lay-out is basically a map of branching paths and shortcuts between them, allowing the player to basically 'sweep' each map area by area. The musltiple base locations helps us mentally divide the map into sections, making them more easy to tackle. The way this game handles music and audio that adapts to what you're doing is also a great help especially when it comes to notifications. The game will ALWAYS tell me if something happens while I'm not physically watching it happen or be completed. This may seem like a basic QOL improvement but it's basically my lifeline. Not having to guess when my pikmin complete something allows me to better plan and as a result it lessens the chances of me experiencing choice paralysis.
Once I realized the potential of Oatchi I became pretty much unstoppable The game now allows me to divide the massive amounts of little tasks present in a map into chunks of: Heavy objects, areas I need jump for, elemental enemies/areas, narrow passages/iron bars etc. Being able to sort of mentally slap these challenges into a chart of who could handle it better, whether they're captain or pikmin, it makes it so much easier to learn the art of dandori.
TLDR, The bane of my existence as someone with ADHD is choice paralysis, when there's too many things to do in a short amount of time, and yes this game is super accessible because this game grasps the one technique it would take medication, therapy or even a combo of both to learn. Dividing into smaller and smaller chunks!
Pikmin 4's problem with Oatchi's overpoweredness is what I like to call the "Castlevania 4 problem". A new ability or new power up that makes you so much stronger that past entries challenges and enemies fail to catch up and th exact same thing happened with Castlevania 4's 8-direction whip
51:21 these impromvements were added in pikmin 3 deluxe
i think the night modes were my favorite, and i wish there were extra levels for it. its funny because i usually dont like tower defense style games, but once i figured out the tactic for each night, it was so much fun frantically killing everything. if people are ever able to mod pikmin 4, id love to see modded night mode
For my, this game has been a. Major disappointment. At every opportunity, it feels like the game is taking away all of my choices and freedoms. I am very curious to see how this game is viewed as time passes. Will it continue to be loved, or will the love fade? There are many things about this game that make it hard for me to love. To keep it short, I hate the voiceless custom character stuff. I enjoy playing games as actual characters. The game holds the players' hand way too much. I got Skyward Sword vibes very strongly. The game makes too many decisions for me, such as what I lock on to and how many Pikmin types I can have at a time.
If this is Pikmin's future, then I'm probably opting out. It just doesn't feel like Pikmin to me.
I nearly completely disagree, but I am so so happy that this game is getting millions more people into the pikmin series, and I'm glad old fans such as yourself are having fun with it. All I can do now is hope and pray that Oatchi doesn't return lol
I was awaiting your arrival for this…..
Hope I didn't disappoint!
I’m not mad at this game being easier. When I was younger I relished the grind and challenge… but now I’m old with kids and barely have time to myself. Games are less about the challenge but more about the story for me these days
Using oatchi under ground was so fun
One of the few games id be ok with nintendo releasing dlc for. I want more pikmin!!! And oatchi!!
It's funny how us Pikmin fans look at a 40 hour game and go "but can we just get a liiiiitle bit more?". What waiting 10 years between main series installments will do to a fanbase!
Seriously it felt like I got through this game in the blink of an eye!
@@wizawhatWell the games incentivize you to go through them as fast as you can, so of course we get through it fast.
34:41 even bro was in disbelief
oh my god i want a playable bulborb
Ive almost 100% pikmin 4 but i need to complete almost EVERY SAGE LEAF AND DANDORI CHALLENGES ON PLATINUM, FACK
>Called Pikmin 4
>Doesn't start with 4 captains on the ship
My disappointment is immeasurable and my decade is ruined.
Regarding the narrative, I think Pikmin 4 tries and surprisingly succeeds at feeling like a re-boot or a re-interpretation, and a mere sequel to 3, all at once.
The re-interpretation theory is perfectly logical and sound, and probably what nintendo wants newcomers to see it as. But at the same time, with a biiiit of mental gymnastics and a lot of analysis of previous games, it IS possible to put Pikmin 4 shortly after Pikmin 3, without retconnign anything. You just gotta look past characters (Olimar included) not mentioning the events of any previous games, and talking about Olimar's shipwreck sorta as if it was the first time. It is never explicitly said to be the first time! But mentioning the previous adventures in the franchise is avoided in a plausible yet unnatural way.
i dont know after playing 1 and 2, 3 and 4 just felt easy in a sense like it didnt feel like they were a dumb lil army of idiots and the fact i didnt really have to think or strategize for most of the enemies in 3 and 4 didnt really help.btw whats all the pikmin 2 hate for it isnt that bad and i kinda enjoyed it sometimes due to the pikmin still being dumb and having to strategize along with better ai and behavior.
I don't really understand the auto-lock hate. I've played through the game twice now, and it's locked onto something I didn't want it to a few times in 60 hours of gameplay. I guess it makes the game easier, but I've never understood the perspective that the entire Pikmin experience needs to make you grow grey hairs. RTS games (even military ones made for boys TM) are cozy adjacent. I have never in my life beaten a game 100% because why in the world would you? But I 100%ed Pikmin 4 because everything felt necessary and accessible. For every game mode to be worth completing is an insane achievement for any franchise.
Yeah, Pikmin 4 was my first game in the series. The time constraint just isn’t fun for me. I’m glad it let me skip Dandori battles. I probably wouldn’t have finished the game otherwise. It’s why I’ll never get the purple onion in Pikmin 4. It’s just not worth it for me. I like to take my time and methodically beat a game.
Not a fan of the type management the whole 3 type limit it’s so lame, the caves tell you which ones to bring any way it just takes away creative freedom and I like having all colors out at once it’s a satisfying sight.
16:00 I legitimately think you hit the nail in the head with your timeline theory, good stuff
Personally i just like having a new pikmin game to play lol
Pikmin 4 was too same-y and bored me.. Too many parts that made me groan in it's approach, predictability and execution.
I just wish it wasn't so easy... and I don't like Dandori battle. I don't think I ever will. And Auto lock on... And the excessive tutorials.
Also screw the Pikmin type limit. And I wish there was 2 Captains and not a dog. I am not a dog person and I don't like how he trivializes so many things. So not much to get out of him for me. Yes, I already did a run with using him as little as possible... It wasn't really satisfying either. Yes, I am aware that's a me problem. It's not a huge deal but it's there.
Maybe I am not the target audience for Pikmin 4. I like it still. I don't hate it, despite all the flaws (I have with it). I have 100% played through it 3 times. Still, fantastic! But I preferr 2 and 3 still.
Thanks for the video, even if I can't exactly share the enthusiasm. It's nice to see people enjoying :)
While the game is fantastic, I feel that Oatchi and the ice Pikmin made the game WAY too easy. Especially since the enemy ai has already become so much more stupid since Pikmin 2. Ice Pikmin definitely need a nerf in the next game, and the dogs just need to be removed.
The game was too easy and was boring. I had to force myself to play it and it was only with pikmin 4, not any other game in the series. I even had more fun in hey pikmin than pikmin 4. I think this becasue they nerfed the f out of the enemies and almost every pikmin was op in this game.
Oatche and autolock op
Is it bad that I dislike Pikmin 4? Pretty much everyone on the internet is praising that game as modern gaming masterpiece but I believe that it lost everything that made the original Pikmin trilogy’s charm. The game is way too easy. I am not exaggerating one bit when I say that I never felt challenged in the entire game outside of stupid sub-level in the Sage Leaf Trial where you had to kill 99 enemies in a minute with 5 Purple Pikmin. This impacts the game very negatively in my opinion because it makes the caves (a consistent chunk of the game’s campaign) a boring chore as everything gets obliterated by Oatchi. Also, I cannot get over the fact that Nintendo rebooted the franchise with Pikmin 4 while I waited 10 years to see the continuation of the teaser Wraith-based plot initiated in Pikmin 3
Pikmin 4 had some of the most boring level design in the series. The overworlds are so stretched out and barren, and the game is so easy outside of the challenge modes and like two caves.
Pikmin 4 is a hard pass for me despite good gameplay. Really disliked the reboot angle, there are better ways to reach new players while appealing to the old than difficulty nerfing and retcon pandering.
The one note cutesy, derpy humorous vibe along with the large quirky cast really detract from the ambient moodiness and air of mystery of the early games, which was an essential component of why I loved the series.
This is one of the few reasonable comments here. I can't believe how many people just go "This is the best Pikmin game!" while it takes away mostly everything special about the series.
The fact that you can just leave a cave at ANY point without losing any progress at all... I mean, at that point why even have caves? Why not just put that content on the overworld?
It's no longer an endurance test, it's no longer randomly generated... so what's the point of it being a cave?
Sure, time moves slower in caves, but it's not like many of the caves are all that long anyway and there is no longer a limit for the number of days... It gives you the illusion of being a challenge, but in reality there's no real failure state. Even if you play so badly that you lose all your Pikmin, you can just leave and jump back in with another 100 Pikmin and continue right back where you left off. Not even the drops of nectar disappear when you leave a cave. It's a joke!
I hate this game so much it’s one of the worst Pikmin games ever
New lore: Pikmin explode 1,000,000 times and all of a sudden Dwarf Bulborb comes outta the bush singin Peanut Butter Jelly Time, Breadbug smashing that Purple Pikmin booty hole, Olimar's dong expands for Louie. In conclusion: Smoke Weed Erryday, Dog Dandori Issue!~