This NEW Secret Button Could CHANGE Controllers FOREVER

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  • เผยแพร่เมื่อ 8 ก.พ. 2025
  • Controllers are evolving and arcade sticks are being left behind but not anymore! Thanks to this new, secret button the humble arcade stick could possibly return as the best way to play fighting games again! Let's take a look at this controversial mod, The Antagonist.
    **THANKS to Bit Bang Gaming for providing this review unit of The Antagonist**
    Should this button be allowed or should we ban it? Comment below!
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    Tags: Evo, EVO Japan, fighting games, arcade stick, #controller #streetfighter6 #fightinggames

ความคิดเห็น • 347

  • @Midori_Hoshi
    @Midori_Hoshi ปีที่แล้ว +47

    I think the problem is that it's a single button doing more than one function, without even the need for a shift button. The fact that it can do up, down, left, and right automatically based on context might make it against the rules. If it was strictly an up button, then it would probably be within the rules since that would be a total of two up buttons, which is allowed.
    I think configuring a pad to work sorta like a button box is still the best way to go, however, despite being technically tourney legal, you wouldn't actually be able to use it in an offline tourney since it's a PC software only thing. For offline tourneys, especially on console, a button box is probably best.

    • @rrteppo
      @rrteppo ปีที่แล้ว

      I mean have you seen the Pizza box? He laid out his combo's in both directions across a XXL pizza box and slides his finger across.

    • @Midori_Hoshi
      @Midori_Hoshi ปีที่แล้ว

      @@rrteppo His combo's what? Do you means combos plural? You don't need the apostrophe after ever S. From my limited understanding of the pizza box, it sounds like it has multiple buttons doing the same function, which is against the rules, outside of allowing two sets of directions.

  • @mkylem
    @mkylem ปีที่แล้ว +3

    100% cheating for two reasons:
    1. The board uses an ESP32 which is extremely easy to program for and flash firmware on, so you can't ever be 100% that it is running the firmware that the developers released. I can make software that does macros which are, indisputably, tournament illegal.
    2. The inputs are deterministic, BUT they are not utilizing a reasonable or legal way for generating the output. The single button can generate two different signals depending on the state of the inputs beforehand. That means there is no static remapping available in-game or in-console.
    This breaks the EVO rules for controller inputs: "1. The controller may not activate multiple game inputs from a single input mechanism."
    EVO uses an analog example: "NOT OK. An analog push-button which sends either game input A or input B depending on how hard it is pressed."
    The Antagonist PCB doesn't use an analog signal, just a digital one.

  • @ignap
    @ignap ปีที่แล้ว +11

    I wouldn't mind just having it as an extra up input vs hitbox controllers, but if we continue modding controllers in this way, eventually, we might as well not have motions for specials attacks, as we would basically skipping every single one

  • @AkibanaZero
    @AkibanaZero ปีที่แล้ว +125

    This may be a bit reductive but if we're going to these sorts of lengths to give ourselves input advantages, we might as well just skip to the part where all FGs use simple inputs and get it over with.

    • @MegamanNova
      @MegamanNova ปีที่แล้ว +22

      This should have been everyone's sentiment when all button controllers showed up. Once you give a green light to hitbox and cross-up type of controllers, it is only FAIR to allow other contraptions to aid the classic arcade stick. Have you seen and counted how many extra buttons those tournament legal ones have like cross-up and smashbox? And they say it's tournament legal. Here, we have 1 extra button - (1 OMG!) - and everyone is crying unfair?

    • @ens0246
      @ens0246 ปีที่แล้ว +5

      Exactly. Charge characters are specifically balanced with their inputs in mind. If all these other controllers are legal then simplified controls like in DBFZ and SF6 should have no disadvantage like shortened combo potential as anyone with one of these controllers is bypassing the designed limitation.
      I hope all Devs just disable SOCD and lololol at anyone who says they need something like a hitbox for medical reasons. Because it doesn't stop them using it, it just takes away some of their advantage. Only some as they still get instantaneous opposing directions.

    • @ThaMxUp
      @ThaMxUp ปีที่แล้ว +5

      @@MegamanNova that 1 extra button, is a literal macro... that's the problem

    • @MegamanNova
      @MegamanNova ปีที่แล้ว +5

      @@ThaMxUp Macro which enables you to press 1 button to simulate more inputs?
      Oh yeah, like how the selling point of hitbox and all of it's kind is reducing "work" to effectively input guile type inputs and tricks impossible to execute on traditional controllers in the same time, delay and effort? Both are shortcut enablers.
      Videos on TH-cam showing how easy it is to use them, you can actually see how it reduces work inputs during hard sequences. Reduction of work required to achieve same output from traditional controllers. Sounds like a macro to me.
      I'm not saying ban hitbox and the like. I'm saying, if you allow universally accepted easier and better controllers, just allow the classic arcade stick some upgrade to level the playing field. If you are here to stop necessary work to be able to legitimately "play" a fighting game, you should have done so when hitbox type controllers started appearing. Making things easier compared to traditional controls is its main marketing. We were way past that.

    • @ThaMxUp
      @ThaMxUp ปีที่แล้ว +4

      @@MegamanNova you don't understand the difference between a macro and a hitbox clearly, something is a macro when it allows someone to press a single button and get multiple inputs, so for example lets say by pressing forward and square you get a dp motion, because square is clearly doing the inputs of down > down-forward > punch it is a macro because it is only intended for a single action, yet it is doing multiple
      hitbnox out of the box doesn't allow that nothing about hitbox is a macro you have to press multiple directions to get the shortcuts and a lot of the shorts aren't so much shortcuts as they are sijmply travel time reductions

  • @akaiakumai390
    @akaiakumai390 ปีที่แล้ว +13

    honestly the antagonist button wouldn't be so much of a problem if it didn't allow for it to have multiple inputs. If it only could press up if you are holding down or only press forward while holding back it wouldn't be that strong. The reason the hitbox crossup stick is nice is, yes it combines the benefits of having a stick while also giving the benefits of a all button layout, but you still have to press a separate movement button to take full advantage of its potential...its not just a 1 button does everything kind of thing. The same goes for all button layout pads as well. You have to press each individual movement button to take full advantage of it. The antagonist button just does way to much for way too little which is why i don't see it becoming tourney legal anytime soon since it provides tons of potential inputs all on the same button.

    • @ValisFan3
      @ValisFan3 ปีที่แล้ว +4

      I don't believe that tournament legal buttons should be allowed to have "if-then" programming. They should only really do one thing. A button can only be up or only be down. It cannot be up if down is active on the stick.

  • @mr.gamingz
    @mr.gamingz ปีที่แล้ว +7

    Thats why Capcom added modern controls (motion or not) into the game.. People dont want to do moves normally anymore. Easier here, shortcuts there, advantage over advantage. Miss the old times.

    • @oknerd7431
      @oknerd7431 4 หลายเดือนก่อน

      i guess, but majority of the chars in 6 arent really that good compared to classic variants

  • @dizzygunner
    @dizzygunner ปีที่แล้ว +16

    IMO it should be allowed but only for the up command, because hitboxes and the like aren't allowed to have anything but neutral come out if left and right are held, so should be the same for this.

  • @ShineChromatica
    @ShineChromatica ปีที่แล้ว +47

    From the sound of it, this can do things that proper SOCD cleaning prevents so I cannot imagine it being legal to use in any tournaments at all. It probably won't change controllers at all, I mean the Pizza Box didn't and that is some true innovation lol.

    • @emasirik
      @emasirik ปีที่แล้ว +4

      "proper" SOCD cleaning for most tournaments is literally just not allowing both directions to happen at the same time. Capcom Cup does mandate that L+R = neutral and D+U = Up, but other tournaments typically don't, and you're free to let the pcb resolve the SOCD however it wants, including L+R = last input wins, allowing for instant booms.

    • @4501Kevin
      @4501Kevin ปีที่แล้ว

      Hahaha pizza box 😂 poor Hit box doesn't make much difference than a tradicional stick

  • @GFClocked
    @GFClocked ปีที่แล้ว +1

    Don't touch my arcadestick. It's perfect just how god imagined it. You can pry it off of my dead hands, until then - I'll be using an 8 button stock sf4 TE stick.

  • @SweatoKaiba
    @SweatoKaiba ปีที่แล้ว +1

    I have never see a controller inspection at a tournament

  • @luckybunny703
    @luckybunny703 ปีที่แล้ว +6

    This will go over super well in the loving caring community of tournament players

    • @chrispham6599
      @chrispham6599 ปีที่แล้ว +2

      Yeah, let's ignore the dumpster fire that's being lit in the FGC Discord Servers

  • @vowel2
    @vowel2 ปีที่แล้ว +6

    If you allow this, you may as well allow fully programable macro buttons. Push the rules too much and too often and eventually only be allowed to use certain models of sticks/controllers.

  • @madnessobserver
    @madnessobserver ปีที่แล้ว +9

    How is having an antagonist button that effectively works as a macro that reverses your inputs and trivializes a lot of execution not cheating? SOCD cleaning is preprogrammed on hitboxes precisely to keep most of the usual execution requierements expected of a fighting game (e.g: back + forward = neutral, so you have to release your back input to do a sonic boom), and as you've mentioned, to use pad + joystick on a controller you need to master a very weird grip in order to take advantage of the game not having native SOCD.
    Mind you, I don't have a problem in programming an extra button as an additional Up input in games were Down + Up = Up in order to keep it on par with pad/hitbox for certain things, or even to make TK or 360 inputs more consistent, but instantly reversing your current input is pure nonsense and shouldn't be allowed for ranked or tournament play. If you can do Guile's [4]646 super by just holding back and tapping a button twice, at that point why not just program a macro button that does multiple input supers for you?

  • @bogartwilley
    @bogartwilley ปีที่แล้ว +2

    Leverless Sticks are 1 thing... But at this point one has to ask themself "Why even both booting up the game at this point" cuz this is LITERALLY just a Macro.

  • @ITNoetic
    @ITNoetic ปีที่แล้ว +2

    The smash box has a similar button, but it only flips left and right. It's for a very specific technique that is otherwise easy to do on a regular pad (turning around right before a jump so you can do a Bair while maintaining forward momentum).
    This should not be allowed. It's a macro. A context-sensitive macro.

  • @jupiterapollo4985
    @jupiterapollo4985 ปีที่แล้ว +1

    They called it the Antagnoist. They knew this button would be controversial when they were creating it 😂

  • @dreadafk
    @dreadafk ปีที่แล้ว +13

    Im very excited to se what changes come to the FGC scene when T8, SF6 and MK12 are all in active play. The FGC is gonna boom and we will see some incredible content!

  • @allzofeel
    @allzofeel ปีที่แล้ว +2

    At that point, might as well just make the game simple to play. e.g Guile just needs to hold charge direction and you press the P for boom or K flash.
    Zangief just needs to press F + 3 P for SPD or F + 3 K for suplex, etc.

    • @theXaint
      @theXaint ปีที่แล้ว

      I know what you mean. The game is not intended to be like that. The controls are part of the game balance and feel.
      SF6 will have simplified alternate controls available. Something like you're talking about

  • @franklinnash
    @franklinnash ปีที่แล้ว +4

    Seems like a cheat to me. I know fighting games are desperate to be more inaccessible to beginners, but this just makes things way too easy and means the real skill of becoming a fighting game pro is lost.

  • @kurufuioriNOSB
    @kurufuioriNOSB ปีที่แล้ว +3

    12:09 This point annuls peripherals such as the hitbox-crossup but it is unfair because the ps4 controller has more than 2 times the addresses, one group with the cross and the other with the left analog, we will have to wait for it to be approved

  • @gxmcdg
    @gxmcdg ปีที่แล้ว +1

    at @2:10 where is the "down" input for the shoryuken? I only see back, forward, up... I didnt see down anywhere.

  • @kurufuioriNOSB
    @kurufuioriNOSB ปีที่แล้ว +6

    It's great that you indicate the rules of the official games, it's a question I had and from what I see, my custom hibtox -crossup would be cancelled, but I have a question, if it cancels those keys, would it be allowed?

    • @NihongoGamer
      @NihongoGamer  ปีที่แล้ว

      The current argument online is that it doesn’t cancel inputs really it just “modifies” them. But whether that argument will fly at a tournament…it’s unlikely haha

  • @dsdante071
    @dsdante071 ปีที่แล้ว +3

    Is funny how we all complain about the dev's balance teams but we keep bringing this "innovations" to bypass balance design.
    At this point they should just consider SF6 modern controls style as the main type of controls for balance , and ending up being a non-plataform smash bros clone.

  • @taylorbee4010
    @taylorbee4010 ปีที่แล้ว +3

    And I see the pad tech is coming into the light after 20 YEARS OF BEING A THING

    • @mr.gamingz
      @mr.gamingz ปีที่แล้ว

      That literally only 2 or 3 people used

  • @tigerjaxkson
    @tigerjaxkson ปีที่แล้ว +1

    Fighting games taking the “ronnie2K” route is disgusting. A button that shortcuts inputs defeat the whole purpose. It use to be a treat watching Daigo’s guile, SMUG’s Balrog because of their gifted sticksmanship. Not no more tho.

  • @iamseph
    @iamseph ปีที่แล้ว +17

    All shortcuts need to be banned by default for every fighting game UNLESS the developers specifically allow certain things. I have no respect for anyone that uses shortcuts online.

    • @GOTEEGAMING
      @GOTEEGAMING ปีที่แล้ว

      😂

    • @GOTEEGAMING
      @GOTEEGAMING ปีที่แล้ว +1

      People been using shotcut since sf4 with the three punches and three kicks

    • @ANBU_Gimmick
      @ANBU_Gimmick 5 หลายเดือนก่อน

      😭😭 you’d know? LMAOOO

  • @grassroots15
    @grassroots15 ปีที่แล้ว +2

    I'm gonna be real, unless the games are designed around these controllers... Outside of accessibility and physical handicaps, these controller mods are straight up cheating, lol. You can't beat bat corking with more bat corking; eventually TO's and game designers will have to neutralize these modifications for the integrity of the game.

  • @striderzer0
    @striderzer0 ปีที่แล้ว +1

    Looks like EVO will be banning leverless controllers that dont SOCD clean up+down=neutral

  • @goldentrout4811
    @goldentrout4811 ปีที่แล้ว +1

    I mean if they're allowing hitbox now at EVO... it's only just a matter of time. Change has always been a constant in this world hasn't it?

  • @notsonic
    @notsonic ปีที่แล้ว +5

    I want to see devs implement in game mitigations against shortcuts. Press two opposing cardinal directions? now you're dizzy.

  • @exiaR2x78
    @exiaR2x78 ปีที่แล้ว

    Remember in SF4 where people had extra buttons for Plinking and even extra button re-wired for Slinking? xD funny to think were now at the point where extra buttons for movement/directional inputs for advantages.

  • @soggytoast111
    @soggytoast111 ปีที่แล้ว +2

    It's a macro. The button has logic that decides how it functions. Completely illegal.

  • @davehowie03
    @davehowie03 ปีที่แล้ว +1

    Wow, this poor mod is already obsolete. Thanks Capcom.

  • @reportimortal
    @reportimortal ปีที่แล้ว +3

    I don't know if you say that deep in the video (gotta go, no time to watch fully), but that's already illegal for every single tournament, for every FG and I don't see that changing.

  • @Ichithix
    @Ichithix ปีที่แล้ว +2

    By the current standard there is no way it's legal. It adds functionality beyond the ps pad, ie on the pad if you want to take advantage of the synergy between analog and dpad inputs you still have to choose between pressing left or right, this is one button that does both, and always chooses the correct direction to boot. I don't think there is any gray area here, this thing is absolutely in violation on current tournament standards.

    • @NihongoGamer
      @NihongoGamer  ปีที่แล้ว

      Yeah, not tourney legal now, but the question, should it be in the future? With some changes I think at least the short hop benefits should be allowed

    • @veruminfiniteofficial3334
      @veruminfiniteofficial3334 ปีที่แล้ว +8

      ​@@NihongoGamer No, Nihongo, it should not be. Why would anyone with a standard stick (OGs) or pad (many new school champs) even bother competing unless they can afford for the upgrade.

  • @Kathlynn82
    @Kathlynn82 ปีที่แล้ว +2

    Sweet this is what I needed. I can combine it with the Magenta fightstick!

  • @aspekt7631
    @aspekt7631 ปีที่แล้ว +4

    Bro,I think Capcom saw your video...

  • @fgcgamer
    @fgcgamer ปีที่แล้ว +1

    might as well get rid of motion inputs cuz it seems that what some people want

  • @freischutz898
    @freischutz898 ปีที่แล้ว +5

    All of this thing is going to end up with regulation controllers that must be used in tournament without any modifications, since people are abusing the controllers instead of getting better, so it sucks but there is not other way to stop this from becoming a hardware fight instead of a skill one.

  • @Pichoniix
    @Pichoniix ปีที่แล้ว +2

    Making these shortcuts gives advantage, people who use these will have the advantage over other players....

  • @barsona
    @barsona ปีที่แล้ว +1

    ...am I missing something? It's just a macro button outside the arcade stick, right?
    I mean... I guess 3rd party controllers have macro functions, so bringing it to the arcade stick is "fair", if we are talking about availability of function...
    but...wow...really?
    I will defend all button controllers, but I don't know if I would defend this w

  • @markmessi9020
    @markmessi9020 ปีที่แล้ว

    imagine an entire arms race between hitbox and crossup just to make Guile even more busted XD

  • @LwisFTW
    @LwisFTW ปีที่แล้ว +1

    I love you NihonGOD gamer. Just a quick question. What is displaying the inputs on your stick at 5:24 I really want an app that could do that and it looks great!

  • @LucasLealDev
    @LucasLealDev ปีที่แล้ว

    What is the next step? Now people are allowed to program inputs based on another input. What is the next one? Creating a hot which fights for you?

  • @Gigamokin
    @Gigamokin ปีที่แล้ว +8

    Why don't we just install chatGPT in the stick and let it play by itself?

  • @PandorusFightStick
    @PandorusFightStick ปีที่แล้ว

    ordered some of these for some builds that i am doing, cant wait to try out ❤

  • @cinamynj
    @cinamynj ปีที่แล้ว

    I'd like to see rules that are like "you can only use these types of controller design"
    Would avoid so many arguments

  • @KusanagiMotoko100
    @KusanagiMotoko100 ปีที่แล้ว +1

    the dragon punch shortcut with the UP button doesn't work anymore on SF6, but it's true that Half circle or circle motions are just easier and more intuitive on stick.

    • @Manley410
      @Manley410 ปีที่แล้ว

      It does work now following the mandatory CPT SOCD changes

    • @KusanagiMotoko100
      @KusanagiMotoko100 ปีที่แล้ว

      @@Manley410 true I saw it.

  • @COPKILLER4FUN
    @COPKILLER4FUN ปีที่แล้ว +2

    Capcom just forced U+D=N & L+R=N in SF6😂 leverless players are in shambles

  • @KarimElHayawan
    @KarimElHayawan ปีที่แล้ว +2

    Capcom can solve the whole opposing cardinal direction by mandating neutral direction between up-down inputs (like they do for forward-back). This levels the playing field more between leverless and levered controllers but still keeps some of the leverless specialities like instant blocking. I don't know why more people aren't talking about it this way.

  • @zechariahcaraballo8765
    @zechariahcaraballo8765 ปีที่แล้ว +1

    I use a mixbox cause I like wasd, and I need 2 for space and shift, can I set them to R3 and R3 just to have extra inputs for something like tekken, and so I can use my mixbox comfortably for platform fighters instead of a keyboard ( I use space for jump without tap jump and I use shift for sprint or dodge depending on the game)

  • @koresoteira447
    @koresoteira447 8 หลายเดือนก่อน

    If the goal of the tournament is to find the best player, everyone should use the exact same input device...

  • @IntrepidOnce
    @IntrepidOnce ปีที่แล้ว +8

    What is the point of "fair" if both opponents aren't utilizing the same input device? An arcade stick is supposed to emulate... THE ARCADE. Which is essentially an experience where both players have the exact same input device. I don't understand this infatuation with allowing people to custom things, because it directly creates a desire to find an advantage. Which is exactly what this button is.

    • @KusanagiMotoko100
      @KusanagiMotoko100 ปีที่แล้ว

      Yeah I understand what you're saying since, for example in football both teams use the same ball (regulation size and weight), field and goal sizes, but at the same time on E-sports people don't have arcade machines at their disposition to practice like they might have had in the 90s, not even many TOs have them, plus games need to sell copies to every type of player it's not like just the viewing experience will generate revenue for the game, but if FGs e-sports keep growing I can see some type of harsher regulation for leveling the playing field and only professional players with sanctioned equipment can participate on tournaments.

    • @xCr0nus
      @xCr0nus ปีที่แล้ว

      Because it’s the 21sr century and most people play at home now. Nobody with a brain would use a controller that they don’t want to purely because tournaments only allowed that type.

  • @000wolf
    @000wolf ปีที่แล้ว +1

    I don't think anyone should have the major advantages of SOCD inputs whether that means stricter controller checks, hand cameras during matches, and/or games designed to handle/lock out those types of inputs, e.g. mutually exclusive d-pad and analog activation via settings, and tighter limitations on how it processes "impossible" inputs. Something like that would require a regulating tournament standards committee or commission which would probably only further separate the FGC from its grass-roots origins.
    Just be on the look out for some scandals in the future involving actual cheat boxes, designed to discretely circumvent the rules, being used to win tournaments, especially now that Capcom, and possibly others, are jacking up the prize pools to some e-sports levels. Just because people are talented and skilled doesn't mean they won't cheat; just look at speedrunning or any sport. It is going to happen if it isn't already.

  • @SweatoKaiba
    @SweatoKaiba ปีที่แล้ว +1

    The end of FGC is near

  • @KillahManjaro
    @KillahManjaro ปีที่แล้ว +3

    This is not good. one less mental stack you don't have to worry about.
    by 2040 fighting will require no skill. Just get an AI to play for you.

  • @masterslipping6199
    @masterslipping6199 ปีที่แล้ว +1

    Honestly the way it's installed feels more like a macro than a button input but I will say the space-bar like form-factor is a great idea. Thou at what point is it just a keyboard with a stick?

  • @jasonmontoya4749
    @jasonmontoya4749 ปีที่แล้ว

    There’s no stoping it allow anything except strait up Macro, that is two or more commands by one button push.

  • @finpinoytutorials
    @finpinoytutorials ปีที่แล้ว

    just drill a 30mm button
    and bypass (jumper) to a designated button like mine
    its back or up so i can dash cancel.or side step cancel

  • @Kajichuu
    @Kajichuu 11 หลายเดือนก่อน

    I'm glad im only a spectator of fighting games, cause i can see this making some drama later down the line somewhere, if not soon.

  • @Demon09-_-
    @Demon09-_- ปีที่แล้ว

    The thing that makes this illegal ATM is that down+up must= neutral same with f+b

  • @mcsmitten
    @mcsmitten ปีที่แล้ว +1

    This is interesting since SF6 has the modern control scheme. The scheme is good for new players to dip their toes into the game, or just have friends play the game and not feel scared.
    It's a downside ultimately to the overall health of the community in my opinion since Fighting Games have always been about skill. Start removing those aspects and might as well start making games like Darksouls not allow you to die so it's more friendly to new players.

  • @rebounmendoza
    @rebounmendoza ปีที่แล้ว

    This is the kind of advantage that new players an even pro players. Will start using an basically become undefeated goodbye controller players an skill.

  • @sixteenbarz
    @sixteenbarz ปีที่แล้ว

    Adding additional buttons and removing the analog stick takes away the purity of the original idea of what a fighting game is all about. We should be working of ways to input commands at a faster rate, using the original analog stick and the LP, MP, HP, LK, MK, HK buttons.

  • @hunter24
    @hunter24 ปีที่แล้ว

    Everyone holding the dualshock wrong to get that input. In you claw grip the dpad with your left ring finger and thumb on joystick you can have more control of the attack buttons and prob feel more confortable the claw gripping with the attck and joystick

  • @grouchygamer2404
    @grouchygamer2404 ปีที่แล้ว +4

    Capcom incorporates easy mode and shortcuts for inputs:
    Players: oh no we don't need easier ways to play, we mod our controllers instead 😂.
    We need a new league for this players like the special Olympics.
    If understanding the game or practice to have good execution is to hard for you, your playing the wrong game.

    • @veruminfiniteofficial3334
      @veruminfiniteofficial3334 ปีที่แล้ว

      Yes. We could have a skill league, and an arms race league, where anything goes mod-wise

    • @blazn0
      @blazn0 ปีที่แล้ว +1

      Easy mode limits your move set. These type of controllers still give you access to all.

  • @FlakkaStealth
    @FlakkaStealth ปีที่แล้ว

    Just a thought try putting the button on the bottom right corner of your box and use your palm to push it I know it sounds funny but we use this trick on league of legends to level up an ability by palming control and pressing q w e or r it’s very natural

  • @sadetwizelve
    @sadetwizelve ปีที่แล้ว

    4:44 it means you’ll know who really came from the arcade era.

  • @samirgomeznovelo746
    @samirgomeznovelo746 ปีที่แล้ว

    Well, in my opinion this anything that allows you to bypass the physical travel time of an arcade stick is illegal, why? because the developers could add a jump button or defense button by design, they could even add a customisable button layout that allows the player to put de defense and jump movements directly into any button, like MK, but they don't, because it is intended to have the stick and dpad physics as a game mechanic that makes some powerful moves more time consuming and harder to perform, they use this as a balance mechanic.

  • @DongerDayz
    @DongerDayz ปีที่แล้ว +1

    This button should be allowed as long as gamepads are allowed because a gamepad lets you input two directions at once.
    Ideally, only levers should be allowed. If you use a pad or a hitbox you're a weasel.

  • @Reaubocop
    @Reaubocop ปีที่แล้ว +1

    I think you have just convinced a ton of people to pick up a Crossup!

    • @NihongoGamer
      @NihongoGamer  ปีที่แล้ว +1

      Hehe crossup army about to get bigger!

  • @spragzpc1
    @spragzpc1 9 หลายเดือนก่อน

    After this video break down am super excited for this to become a norm

  • @jadedbreadncircus9159
    @jadedbreadncircus9159 ปีที่แล้ว

    This can't be legal anywhere. This is the "deliver my food & feed it to me" of sticks. 1-button SNK pretzel-motion super.

  • @blazn0
    @blazn0 ปีที่แล้ว

    Capcom: hold my dynamic controls.

  • @WorldWideWinnersx
    @WorldWideWinnersx ปีที่แล้ว +1

    Ah, yes! *TECHNOLOGY* or as some say *TECH*

  • @KaitoverMoon
    @KaitoverMoon ปีที่แล้ว +1

    Great for beginners to learn fundamentals and situational awareness but I don't ever see it being tournament legal.

    • @NihongoGamer
      @NihongoGamer  ปีที่แล้ว

      Yeah it’s important to facilitate learning since everyone has different things they need focus on at different times

  • @nikolai1566
    @nikolai1566 ปีที่แล้ว +1

    Look at you, having so many fightsticks, your house must be cluttered, I can help you get rid of the ones you don't need... hehe

  • @DeadlyDuel
    @DeadlyDuel ปีที่แล้ว +1

    Does Nihongo know about sf 6 hitbox nerf?

  • @saado99
    @saado99 ปีที่แล้ว

    I've heard about this controller/button before, Arturo was demonstrating something like this at Next Level I think. It's beyond broken, one of the big issues with not policing the controllers enough. The rules need to be cut and dry on what's allowed or what's not allowed.

    • @waltlock8805
      @waltlock8805 ปีที่แล้ว +1

      The easiest and most fair thing would be to just mandate a single controller everyone must use - but where's the fun in that?

  • @grizzlyflute
    @grizzlyflute ปีที่แล้ว

    What is the hitbox style stick with the flashing lights at 00:04 ?

  • @theXaint
    @theXaint ปีที่แล้ว

    Competition is one thing, you gotta do what you gotta do to win.
    BUT, people tend to forget that the fighting game controls like Street Fighter's have been designed to give the player a 'kinetic' feel of being in the action by doing the motions and timings with the lever. By changing the controls and the controller you're essentially ruining your game experience. Unless you can't handle a lever or teally prefer something else.
    I am into fighting games largely because my ❤ love for the arcades, so the lever is essential for me.

  • @XxFOUSTxX
    @XxFOUSTxX 10 หลายเดือนก่อน

    Shortcut buttons like this, and like the lever less controllers might as well just use special style 😂

  • @Gabington
    @Gabington ปีที่แล้ว +9

    Accessibility is always a good thing, but I don't agree with *this*.
    When did fighting games become about making inputs laughably easy, instead of mastering them the regular way?
    Putting the functions of buttons together I would get, but also make them do motion inputs?
    That would end the need for themainmanswe's guide to electrics, and that is kinda sad.

  • @xaininpc5625
    @xaininpc5625 ปีที่แล้ว

    I don't even play Tekken and I'm interested in just seeing the advent of Korean Antagodashing that comes from this.
    On a side note, the FGC devs could take care of the controversy if they really wanted to. Program games to require a human level of directional transfer on the inputs. I do think having the button "option select" a direction for you like based on the opposite direction you're pushing, is going too far. But having it as any 1 set direction, really is in the vein of leveling the playing field and should be allowed if hitbox is allowed with the same priority methods.

  • @100Bucks
    @100Bucks ปีที่แล้ว

    That's not new to me. I only game on pc. Autohotkey program is awesome. You only need 6 keys for street fighter games. The extra 2 key buttons can be converted to macros using autohotkey program. If you use straight keyboard keys. You write the script like this c:: if you use straight up arcade buttons. You write the beginning of the script like this. Joy7:: or Joy8:: Joy7 and Joy8 are the 2 extra buttons you rarely use.

  • @RyuShinkuuHadoken
    @RyuShinkuuHadoken ปีที่แล้ว +1

    This is basically the same thing as the "Cronus zen" device that people use to cheat on first person shooters, they plug it on the console and make their aim flawless, how is that not cheating?

  • @HattoriZero
    @HattoriZero ปีที่แล้ว

    So it is OK to do a 20 hit combos without missing/dropping by pressing 1 button now ?

  • @GameConnoisseur69
    @GameConnoisseur69 ปีที่แล้ว +5

    What's stopping someone from rewiring one of the pinky buttons to jump? As a KB/Hitbox player I'm all for the Antag Button, ALL of the controllers are evolving it's time for sticks to level up too

  • @atsurokihara5525
    @atsurokihara5525 ปีที่แล้ว

    Jonyfraze covered this when it first dropped. Interesting little add on!

  • @darth-umbrex
    @darth-umbrex ปีที่แล้ว +1

    This will be banned for sure.

  • @traviscrum5860
    @traviscrum5860 ปีที่แล้ว

    What is the 2nd stick you showed off with the LED back lights?

  • @astjuly8239
    @astjuly8239 ปีที่แล้ว +4

    Miss your controller vids! Love your chill content and the quality of your vids

  • @AnisKxHmi
    @AnisKxHmi ปีที่แล้ว

    Hello ! Thank you for this review ! How does it works with other games like GG Strive and KOFXV ?
    Are we still in the optimisation ?

  • @CaptainYesz
    @CaptainYesz ปีที่แล้ว

    Went to local in orange county and there was like 15 stocks and 1 keyboard and 2 hitbox style controllers 🤷‍♂️

  • @VentwosWingblade
    @VentwosWingblade ปีที่แล้ว

    This would be good if you could not reprogram the antagonist. (I'm going to be speaking in general, not directly at you) If you need a shortcut button, then you should probably focus on using a leverless stick. The rules obviously won't allow for the antagonist to be used & neither will the crossup. No disrespect to you or anyone, but I personally found it easier to use a leverless stick. Especially when it comes to more difficult inputs. And regardless of how you feel about it, there will be people who are going to use these leverless sticks. I feel like devices like the antagonist & crossup should be allowed, but with limitations. Otherwise people who enjoy using sticks are going to fall behind. Yes. I am aware that you aren't going to magically win or be better than your opponent if you use a leverless stick, but it definitely helps in the cases that Ninhongo showed off.

  • @caseykoons
    @caseykoons ปีที่แล้ว

    Why do fighting games need complex move inputs? - is a questions I rarely see come up when talking about the advantages of all-button-controllers, and mods like this one.
    I can understand a fondness for the 'days of the arcade' and for the feeling of mastering those inputs. But when new styles of controllers simply the game play, that suggests that some players would like simpler game play. That's something the games could do themselves. I know many games have modes that allow for this now. I just wondering about the whole scene.
    Why does Street Fighter Six still play so much like 2?

  • @KAZUNARl
    @KAZUNARl ปีที่แล้ว

    I‘m a simple guy… if a move takes D,DF,F+P to pull off then I‘m gonna press D,DF,F+P to do it… I don’t know maybe I‘m getting old

  • @sulblazer
    @sulblazer ปีที่แล้ว +2

    Thanks for covering this...I happen to completely agree with you as far as making this tourney valid. There will always be growing pains and the disparity between the haves and have-nots will certainly be an issue, but an issue that will resolve with time. If the scene wants to innovate, it needs to endure the backlash and uproar. That said, I don't know how I'd feel if an unknown player rise through the ranks of the LCQ then takes the entire tournament and wins the million with a controller with an antagonist. It would almost always help if the pros jumped onboard with this at tournaments first.

  • @hangukhitman
    @hangukhitman ปีที่แล้ว

    Does the button change left/right depending on the direction your character is facing?

  • @carlcouture1023
    @carlcouture1023 ปีที่แล้ว +1

    Was that a Weird Al reference?