1 Simple Trick To Turn Off All Warden Spawning
ฝัง
- เผยแพร่เมื่อ 25 ส.ค. 2024
- Tutorial included.
Shows how you can turn off warden spawning and easily raid all ancient cities
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Outro: Reckless by Olivaw / olivaw Creative Commons - Attribution 3.0 Unported- CC BY 3.0 creativecommon... Music provided by Music for Creators • Reckless - Olivaw
Mojang: “We’ve made Minecraft harder than ever!”
Ilmango: “Hardest decision… farm Warden, or just turn them off completely “
Mojang just added a common peaceful underground biome, thanks !
Who needs mushroom fields when we have deep dark with no mob spawning :D
Build some farms above, no need to worry about spawn proofing below
@@YounesLayachi now wait just a…..
Why not both?
@@YounesLayachi You would still have to spawnproof because of the normal caves above the deep dark.
@@Abtin_g Yeah just let him spawn and kill him
The update has literally just come out and he already figured a way to stop the only danger in it.
I mean, hes been working with snapshots for months
@@JackHandy7385 he is a genius regardless
Wasn't it almost a month ago at this point?
@@MuzikBike yeah LOL
@@MuzikBike I mean, people build designed warden farms literally a few hours after it was ever added to a snapshot...which was several months ago
I just built this in hardcore and I gotta say that it's working perfectly, I have been running around an ancient city triggering so many sculk sensors and no wardens spawned. Thank you!
careful of that 1 in 40 chance ;)
I'll be sure to use 20 firework rockets if that happens
I am so scared of this shit. I also have a hardcore world, and if I ever found this city, I would just mark that chunk and nuke that shit with tnt. Ofc I would loot them first
I have the OP armor (prot 4, blast prot 4, fire prot 4 and projectile prot 4) and even with this armor, the Warden's ranged attack left me with 3.5 hearts from full health, this guy is no joke
@@alexander.0001 Yeah that's the only attack in the game to bypass the Protection enchantment (even "magic" gamage gets reduced, e.g. Ender Dragon's breath/fireballs and harming potions).
I hate Mojang for doing this :D
There is a special place in my heart for technical builders who do tutorials in survival. Well done.
meh, just a waste of time really.
@@Splarkszter Everything is a waste of time, it's not your changing the world little buddy.
@@Splarkszternot a waste of their time cuz they're making money from it and having fun at the same time, not wasting time for us either
Now if it's a waste of time for you then you're the idiot to watch it in the first place
@@Splarkszter🤓
Defo building this, so smart 👏
First
Wtf first...lol
Got the secret of sb's farm
Deep Dark is a safe haven without mobs or wardens now
noob
this works because the warden gets tired of you phoning him every 10 seconds and puts his phone on silent
Mojang: *adds warden*
Ilmango: *removes warden*
Lol
Yes disabling Warden spawning still works in Java Edition 1.20.1. I built this and it worked for the Ancient City I built it in but the chunk loader didn't keep wardens from spawning in Ancient Cities 1000's of blocks away. Subsequently, I built it in the spawn chunks and it has disabled all Wardens in my world. Also I recommend The Archivists farm to disable the Warden as its even easier for 1.20.1.
You biult it in the spawnchunks? You had a natural-generated shrieker there? Because only works with a natural one, without picking it up
@@bloky2747 yes, found a shrieker in my spawn chunks. I didn’t have an Ancient City there, just deep dark. If you don’t have a shrieker in your spawn maybe look up a better 1.20.1 chunk loader design
are you sure you built the whole loader in the same chunk as the shrieker? i built it in my creative test world and it seems like it works when i switch to survival even 10k blocks away
update: after about 15min full running (survival mode) in a far away ancient city i got 1 warden spawn so it works well but not perfectly
@haydens2351 Do you have any specific chunk loader design you would recommend? A lot of the 1.20 ones I've seen didn't look particularly reliable but that's partially just due to them being more difficult to understand compared to the one in this vid.
@@notapplicable1112 I just checked and realised that I needed to add another hopper line on the other side of the portal (as the items were getting spat out on the wrong side) and those hoppers were outside the chunk. Maybe the whole design does work for 1.20 if all within the same chunk
Illmango is out here solving world hunger, while I'm stuck figuring out how to design a 3x4 piston door on bedrock.
Well there's your issue it's bedrock
@@asscancerjohnny lol
Thats the issue. It is bedrock.
Bedrock? Well there's your problem!
i don't wanna bandwagon on 'bedrock bad', but this makes me really glad that 1 tick pistons and qc exist
I literally spent all week trying to get this to work and I was going to make a video on it but then I see this lol. This is insane, it's so much simpler and smaller than the one I came up with
I would also consider grabbing a comparator output with a 200+ tick pulse extender to verify whether the shieker is still screaming, and automatically turn off the system when it stops working. The benefit of this being you could also optionally set up an ender pearl stasis chamber and have it bring you back if it manages to break.
How would you activate the ender pearl chamber?
@@chaomatic5328 piston o.0
@@Splarkszter I reread your comment, then realized the comparator was supposed to trip it up, my bad. Pearl stasis is ez, you don't even need a piston, a trapdoor will do ;)
I just wish we could activate redstone remotely... Tridents in stasis can be used to trigger "notifications," where releasing it from stasis would return the trident to its thrower. I believe SimplySarc's behind that idea.
Otherwise, there was a version of the game where you could move an armorstand with a fishing rod, provided you 1. went through another dimension 2. didn't log out or die. I believe it got patched.
Otherwise, some crazy lad figured wireless redstone by throwing items and the order they get detected by the game code. Pretty crazy stuff, but I don't want to build a house-sized contraption so that I can tp to some other location!
A love letter to ilmango and his content:
For years minecraft has been the game I always seem to come back to, and everytime i return after a long break theres always a plethora of new content to stress over. But with ilmango holding my hand it always feels easier.
No matter the farm, simple or complex, ilmango has an answer.
No matter the challenge, easy or enduring, ilmango has resolve.
No matter the update, wild or deep, ilmango has a solution.
Cheers to you sir for constantly pushing the technical bar on behalf of the minecraft community. Your passion is truly cherished. Thank you
aaah, he acutally _meant_ 'simple' .. this being ilmango, I was half expecting smth like .. first you gotta get an elder guardian killed by the ender dragon, then you need two dozen name-tagged charged creepers ..
I know right XD
Honestly that would be simple by technical minecraft standards ...
Falling block entities, RNG manipulation and hexadecimal wireless redstone is complex
:)
Docm77 has a great simple charged creeper naming station
@@Yalsof rly? gotta check it out thanks! :)
@@giantroboteye5371 fair enough, I was more thinking along the lines of "time consuming and risky", rather than "complex".
I can't wait to see DocM77 use this exploit to take a leisurely walk through the new Hermitcraft Decked Out once it's done 😜
I don't think Tango plans on using Warden spawn mechanics in Decked Out, pretty sure he's going to set up a Warden farm and move them into Decked Out
Haha Tango would be so mad
@@Yalsof This. Mostly because you can't spawn wardens outside of the deep dark.
not if the wardons are pre-spawned and name tagged
Survival building tutorials are much more relateable
I think I've seen a design for a two way flying machine that utilises glazed terracotta and sideways pistons at the return station. I believe it was on Silent Whisperers channel but I might be wrong.
Unfortunately java designs don't work because they make use of one tick pulses that cause the sticky pistons to eject their blocks which we can't do. The best I can do is a one way flying machine that replaces a sticky piston with a regular one
Mango would need to learn bedrock first, which from a code stanpoint is a completely different game. This clearly isn't efficient and would most likely be considered a waste of time because the time spent learning bedrock could have been used for developing other farms and machines.
is this for bedrock?
@@Cyberlong Learning something is "a waste of time"? Wow. Spoken like a true 8th-grade dropout. You just slam the door on all of the future projects that could happen, and why? Your own laziness. Your own aversion to learning. NO, learning something is NEVER "a waste of time". By learning one new thing, which clearly wouldn't be a problem for someone with as much technical understanding as this guy has, he can double his projects as well as improving existing ones. What he learns from Bedrock will not only lead to Bedrock projects but new creative thinking for his non-Bedrock projects.
@niepodam4847 I agree. Most people play on Bedrock because of Nintendo Switch, so we do need more content on Bedrock. Unfortunately there's a clique of selfish kids who don't have a Switch and want to scream "if I can't have it no one can!" and yell insults and complaints at anything Bedrock. Meanwhile, we keep enjoying the game while those kids stand there stomping their foot and ruining their own enjoyment. They must be MAGAS, since they carry so much hatred in their hearts that they can't even enjoy a video game without insulting other players just because they play on Switch. How good can Java be, really, when so many Java players are standing around complaining instead of playing the game? Bedrock players don't form little cults for the purpose of insulting other players. Bedrock players are too busy enjoying the game. If Java were any good, the players would be so busy playing they wouldn't have time to form their hate groups to spread negativity.
I have both versions. Bedrock is my preference. I don't care which version other people play. It's good that we are free to choose. But it's not good that TH-cam helps spread the negativity from those trolls who have such pathetic lives that rather than enjoy a game they come here to say no no no no don't make anything for Bedrock because... um... (there's no reason but they have to think of something) um... they'd have to, um, learn Bedrock! Yeah, that's it, they'd have to learn Bedrock, and learning is "a waste of time" (as one commenter here put it), so um... yeah, that's why they shouldn't do that, because then there wouldn't be as much for meeeeeeeeeeeeeeeeeeee!
Tested in version 1.20.6 and still works, great video and explanation.
super glad youre finally doing a tutorial in survival
you finally get the taste of the pain of digging and or misplacing blocks
its also much better for those who want more than just concept/idea showcases
I feel like the subheading to this article would be: Minecraft devs despise him for this technique
it works in 1.20 if anyone is wondering why it isnt working, first off check your nether (while your making it) if the comparator is activated (While building farm) make sure to take the items out of the hoppers in the nether side if there are any and replace and observer and comparator and trap door. and for anyone wondering you are suppose to hear warden sounds / Im assuming if you hear crawling out of the ground sounds then run and get to somewhere safe i guess.
As someone who really struggles to build things, I REALLY appreciate the step by step survival tutorial.
"Hope you have an extra Comparator and Observer"
Me: To the Ancient City Redstone Room
pretty good thumbnail tbh
WARDENS HATE HIM!
Much appreciated for the survival guide! really helpful for average player like me. Don't sweat it even if you forgot some materials, we understand that you don't play survival that much.
I'd speculate that a different shrieker would have a chance of activating if it also had a skulk sensor that was the same distance away and activated on the same tick, but testing would be needed to confirm
Code wise, they have to specify which one has priority, it can't be random chance.
@@azlan194 not necessarily, they *could* code it like that. they probably don’t, but it’s not that hard to do
damn ur actually right, the one that has priority is the one activated by a sensor
I've just cleared out an ancient city but fortunately, I missed one of the shriekers so I'll try this. Most of the loot isn't that great but I got 6 Notch apples (the first I've found in this world) and one Swift Sneak III book so it would be good to get more of those. It would also be entertaining to be able to walk around an ancient city without being on edge all the time.
Excellent work as always, Ilmango.
[Edit]
This wasn't 100% effective. I built this and it did work but not perfectly. I made sure the chunk loader was working and went to the second nearest ancient city to my base. I was able to loot the whole city safely but two wardens did spawn at apparently random intervals over the course of about 40 minutes. Mostly the shriekers remained silent despite setting off numerous sensors but twice shriekers did shriek and summon a warden. The chunk loader was still working because without my doing anything, it was back to business after the wardens despawned.
It wasn't a big deal but don't be too complacent using this.
Oh wow, It actually works perfectly. This is great, I can finally not worry about the one thing that can still kill me in my hardcore world! Btw this still works great in 1.20.1, and the only thing I changed was the chunk loader to the one shown in IanXoFour's Lazy mob switch (Silver fish) because I saw some comments saying that his was a bit unreliable when at a far distance.
Will do this thank you.
How many items did u put in the timer? Mine doesnt work, if i jump on a different shriker it will spawn the warden instantly, and im just 2 chunk from the machine
Built this in my survival world and it works as intended, although I was scared by the warden noises for a while afterwards.
yea I was like is he there? did I mess up?
Can this works on bedrock?
For the thumbnail and title alone you deserve a like lol
clickbait at its finest :-) well done!
@@danielm.3936 I don't think it's genuine clickbait, it's more of a joke about all of these clickbaity people
@@Marpace Click bait = lies. This video's title is DEFINITELY click bait because it claims "1 Simple Trick..." when it is NOT "1 simple trick". It is a very long, complicated, HUGE construction. Nothing simple about it, and it is not a "trick" but a construction. Two lies in one title. That's some serious click bait.
@@mynameisworld "huge construction" lol... it's just a couple blocks. And yes, it's just 1 mechanic that is used so just one trick.
Interesting trick :D
Thank you for always sharing your knowledge about minecraft
xD Mojang people are crying.
They never stood a chance anyway xD
@@YounesLayachi xD
People like Mango keep the community progressing ❤️
11:45 u could use moss to instamine this area. It’s much faster
wow! just wow, i am a scardy cat. eg: around beta; i turned off mobs for 8 months until i had the cahunas to take them on.
I will definitely do this! you are; and continue to be a massive legend.
"This will probably be the last tutorial on this channel" famous last words
lol. tutorial channel will happen. I need to finally have some time to focus on getting it right though. Already have 2 more warden farm videos prepared and other stuff that needs to be done.
I felt like I need to make a tutorial on a warden farm right now, because so many people commented that it's like an impossible task to do this in survival
@@ilmango haha no problem just poking a little fun
@@ilmango I'm having trouble in the nether section of the chunk loader to where the items I put through the portal will come back through and land in front of the dropper and not go into the dropper. Any tips?
Sorry just figured it out. Thanks for the best tutorial ever though!!😃
ilmango is the only TH-camr I'll watch clickbait from.
Ain't even real clickbait though is it? I got what I came for atleast
Facts. Not clickbait if they actually deliver content.
@@gqqggq7127 Click bait = lies. This video's title is DEFINITELY click bait because it claims "1 Simple Trick..." when it is NOT "1 simple trick". It is a very long, complicated, HUGE construction. Nothing simple about it, and it is not a "trick" but a construction. Two lies in one title. That's some serious click bait.
Wardens just keep spawning when I go to a different shrieker
same idk why
nvm it worked
How many people heard of this story?
- Thief intentionally triggering a security system multiple times across multiple nights
- Police/Workers of the place shows up to nothing
- Police/Workers assume the system is broken and either disarm it or just ignore it.
- Thief free to rob the place however they want.
This is us with the Warden rn
Side note, but I got the swift sneak enchant the day the update dropped and have been absolutely loving it with building. Flash forward to present day and I’ve begun a new world and holy smokes, it made it seem forever to build my mob farm.
speedbridging solves that problem :>
If this isn’t working for someone and you built in 1.19 and updated it to 1.20, then make sure there are items in the dropper to load far away chunks. Also, try replacing the sculk sensor and it should work. If it doesn’t work, and you built in 1.20 then make sure you made no mistakes while building it.
I'm having this problem. I built in 1.20 exactly to the tutorial. I've replaced the sensor, the Shrieker, shot a couple more arrows, went in and out of the portal several times, the Dropper is sending items. Shrieker's near the device will shriek but does not spawn the Warden. Several blocks away Shrieker's will spawn the warden? I'm not sure whats wrong?
@@clawhammeroutdoors9227exactly
@@clawhammeroutdoors9227 WAHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!! SAME PROBLEM HOW 2 FIX?!?!??
if you broke the shrieker in yours then it wont spawn wardens, has to be a natural one@@clawhammeroutdoors9227
I came onto youtube to AFK for 10 mins because me and my friend had just set off 2 shriekers, and the first thing I see is this? Perfect timing
That tutorial reminded me of the "block battle" shorts on youtube where the entire point is that someone explains so confidently something that they just completely made up and isn't even a thing but the confidence makes people doubt themselves
I had to re shoot some arrows into the wool because they disapeared/maybe I picked them up somehow??. Either way, once I re shot the arrows and closed it up its started working. Im looting the whole area now without any pesky wardens. BTW my server is on Java, it was 1.19 but I updated to 1.20.1 a few days ago. Found this Ancient Ruins and built this DE-WARDENER contraption all on 1.20.1. Hope this helps someone else as well. GL and Ty Mango as always =)
If your dropper doesn't work properly, try to move it to another position. For example if it's in the left of the portal and doesn't work, try to put the dropper to the right of the portal, idk if I'm explaining well :(
Wake up babe, new ilmango tech.
You (and those you work with, won’t discredit them) are geniuses, this makes looting cities a lot easier and less time consuming. Thanks a ton!
Ilmango!! Your literally looking at mojang with smirked faced right now,you just keep making the warden way easier to handle and now your making these thing, your just a legend.
UPDATE: So I'm an idiot. I made a copy of my hardcore world so I could spectate what was going on and after an hour of troubleshooting and checking my build, I gave up and assumed I'd have to rebuild it from scratch. For some reason, while laying in bed to go to sleep (obviously still frustrated af), I had the idea to check that the area I had dug out was the correct size. After all, in spectator mode, I observed the first warden always spawning in the area I had dug out and illmango never mentioned a warden was supposed to be down there. Checked today and sure enough, I had only dug out 6 blocks from below the shrieker, not 7. Once I removed the extra layer, replaced the arrows (they easily get picked up through the wool so always good to do this last), it worked beautifully.
Another thing to note... my chunk loader wasn't working on the nether side. I don't know much about redstone but I had dug out an area so the redstoney stuff was all hanging except for the blocks placed in this tutorial. When I placed blocks below and on the side to mimic the way it was in the soul sand in the video, it began to work. Figured I'd mentioned this in case anyone else runs into a similar issue.
Ugh, so bummed this didn't work in my harcore world. Especially after it took so MUCH time to link the portals since the ancient city is so close to my base and kept linking to my nether roof portal. The chunk loader is working, sticky piston with arrows were working, everything looked good! But as soon as I started walking around the same ancient city, shriekers kept going off and calling the warden. After reading the comments, it's possible the shrieker and chunk loader aren't in the same chunk but I'm feel too defeated to check right now.
Your last paragraph was the original?
imagine if mojang makes the block place/break sound quieter when you're sneaking for consistency with not activating skulk sensors; i would love small details like this
When the word is out that mango is inventing new devices, not even regular mobs dare to get close
Mojang: Here a new mob that has alot of hp, hits like a truck, has a ranged attack that goes through blocks but don't worry it's blind...
but it can smell you
ilmango: no
So I tried to build this on my server. But it works the opposite of the intended purpose- It summons one Warden for every other Shrieker I touch.
I realized that the Shrieker needs to be in the same chunk as the Nether portal (Aka chunk loader) for it work, otherwise the chunk will not load properly. It will cause you to summon the Warden once you touch any other Shrieker. This happens as soon as you step out of the machine parameter.
do i need to place the portal in the exact place he did or can i just place it somewhere in the chunk?
I was unable to get it working on my server. I ensured the nether portal was in the same chunk as the shrieker as well.
@@dmc_cat lmao mine became a warden spawner
i'll give this a try. almost died like 3 times
THANK YOU THATS MY ISSUE!!! damn you're right. time to move the whole setup 5 blocks to the left...
Yooo, this is so good. Shot Ilmango, I got 11 Notch apples in 30 mins in my Hardcore World with this method. Works amazingly.
mojang: warden is scary and danger
illmango: what warden
That thumbnail is hilarous
Between the neutering of the Warden and the abysmal global bad-word ban system, I swear Mojang need to start thinking more defensively and spend some cycles trying to anticipate this stuff instead of just implementing ticket features for points from their PM; Minecraft players are absurdly clever and will abuse absolutely anything presented.
Absolutely miss your content!
ilmango is simply too OP for MC. Period. Great video!
Ultimate cheese for the warden lmao
Now I know what Docm77 is gonna do when HC will update to 1.19
Ich finds immer schön deutsch-englische youtuber zu schauen haha
If anyone is wondering, It still works on 1.20.6 java
Ilmango has designed a Warden Switch.
This mechanic could be used to make fairly simple wireless redstone, shame you can't move the shriekers that are able to summon.
I believe this is your BEST tutorial yet! Thank you…❤️. Explained perfectly.
I love the memy titles/thumbnails. First you did crystal math and now this. I love it!
IMPORTANT!!!! whenever you leave and return to your world, you must replace or go through the arrows, because otherwise the warden can spawn again
I almost died
Thx so much omg
Thank you so much for this! I just built this in my world and its so nice knowing that no wardens can spawn.
I was worried for a second when I kept hearing warden noises fairly close to the build, but it is working
Ilmango has really been upping his title and cover image game lately.
How does this farm work on a server? You mentioned you need multiple machines for multiple players, but how are those players "synced" to a specific machine? Is it that the farm uses their own arrows? Can then just shoot their arrows into the same machine so you don't need to build multiple?
Only 1 arrow from each machine will trigger the sensor so only the player that shot that arrow will not have wardens
How does this contraption determine which player is immune to the shriekers?
@@franciszekboczar the one that shot the arrow
@@ilmango you said you need 6 arrows. What if both players shoot 3-6 arrows
@@-xolyon-1805 the sensor will choose 1 arrow from the bunch to be the arrow that it's alerting to and only the player that fired that arrow would be covered for that particular 10 second time period
This will be perfect for when I update my world! Thank you so much, much love
1.21 Update and it's still works, but sometimes some are still able to spawn but maybe that's my own mistake on building it. overall it's definitely working :)
so we just have to build this machine multiple times to prevent warden frm spawning in multi player? so if there are 10 players in the server and we build 10 of these will the warden stop spawning for all of them?
Why do arrows hitting wool trigger a sculk sensor when wool is supposed to muffle sound? Should we use a different block for the arrows in case that gets patched?
i think its the arrows themselves not the blocks they are hitting. I think its like if you hit something the skulks will also be activated
Minecraft: we gave you a new monster
Ilmango: what monster? where?
Thought about this the moment I saw your previous video. Very cool stuff.
At first it didn't work on 1.20. Maybe i had the wrong item amount in the clock. Or maybe you need to time right your arrow. But anyway, I've tested it and it does work
Edit: you need to be CAREFULL Not to trigger the shrieker out of the timing, to be sure wait a couple cycles. I had that mistake so.many times
What do you mean by "out of cycle".I cleared one ancient city where I build the switch and the warden did spawned on few occasions.I also have a working chunk loader but when I go to a different ancient city after loading the chunk by spending few minutes in 1st city, the rate of warden spawning is more frequent compared to first city making it hard to clear it. I lost a lot of netherite armour and elytra in this process.
i love how this isn't even game breaking because the ancient city loot isn't even that good
The words "hopefully you got another comparator..." made my hop into lava.
Love it! SciCraft -- cheesing MineCraft since 2014
Hey there, I found this really helpful, but I am having some issues.
for some reason, the items in the hopper (overworld) are not getting replenished when one goes through the portal, and also, when I go out of a certain range of the machine, its stops working and sculk shriekers work.
Me too
Same issue with Shrieker activating Warden several blocks away.
Did you put the items in the lowest dropper that faces upwards?
does this work in 1.20?
Broke for me
No
Literally the best thumbnail Ever😂
Been loving the new thumbnails lmao
To anyone who is having issues with this not working try these steps:
Make sure the arrows you shot are from you, possibly doesn't count as you if you're in creative mode when you shoot them so make sure you shot them in survival if it's not working in survival. (I might be wrong on this one, it's just one of the steps I tried)
Secondly, double check the hopper clock to make sure there is only 13 items in it. I had 14 items which messed up the timing allowing Wardens to spawn. (Pretty sure this is what fixed it)
If the Observer isn't powering the trapdoor in the nether, take all the items out of the nether side, make sure you put 1 or more items in the hopper that leads into the dropper on the Overworld side.
Did all of that, but arrows despawned and replaced arrows with bell. Nothing
@@derekm9806 Are you on Java edition? Is your piston moving? Arrows despawn if they don't move for a certain amount of time
@@derekm9806 Send me a world download and coordinates if you want and I'll figure out what's going wrong. Also, the chunk loader he build stops working if you exit the world so whenever you reenter the world you wanna go through the portal and put 1 item in the top dropper on the nether side
Ok. I actually found my mistake. Did 10 by 11 instead of 11 by 11
My dropper on the overworld side won’t send stuff to the nether
I started building this like 5 times only to discover the device wouldn’t fit in a single chunk for the shrieker I chose. After I finally found a good one, I discovered a randomly generated nether portal above ground near the city 🙃
Waiting for a new version of this contraption :)
Thank you for making An actual tutorial, if I was to build it myself, I'd probably spawn at least 3 wardens and die at least 6 times before getting iz right
Great video!!! I tried this on Bedrock but the arrows into wool didn't work but a trident into the sticky piston without the wool did work. I could not get the portal chunk loader to work. So it only worked for me within simulation distance of the setup.
U should use ticking area command for chunk loading
What about an afk alt account in the area?
An afk alt account in the area does work.
So it will work on bedrock with trident into sticky piston and a afk 2nd player.
did this break for anyone else in 1.20?
It is working fine here in 1.20 🙂
Illmango u are the best! Still works perfectly in 1.21, just follow the tutorial and enjoy 🎉
Is that on Java or bedrock?
@@mikp54 java
@@mikp54 Java 1.21
If you're having reliability issues with this in 1.20.4, you can try making it more reliable by ensuring the entire contraption is within a single chunk.
I was having reliability issues with this on a 1.20.4 fabric server. Ensuring everything is within the same chunk (shrieker, sensor, arrows, piston, hopper clock, chunk loader, etc.) increased the reliability to ~99%. Previously the arrows and the sensor & shrieker were in 2 different chunks. I was able to raid 8 ancient cities with just one warden spawning whereas previously I got several spawns while raiding a single ancient city.
So it still works on bedrock rn? I'll try building it in survival but would rather ask before making stuff
It does work. Just make sure the shrieker you use is natural and the arrows is not on infinity bow
Oh my goodness thank you so much for this I'm planning on building this and was just going to use my infinity bow.
wait why not infinity bow? and what do you mean by natural?
@@deadage just to make sure arrows doesn't despawn cuz idunno how it works and I mean by natural is world spawn, not the one you placed.
Does it still work today?
Yes
@@DoCeNtTVno doesn’t work for me
Just did this in 1.20.1 on my Hardcore World and it's working perfectly!
me too... I got one warden spawn after quite a long time... got myself hidden an I was surviving 😀
This vid just got me the scare of my life. I basically replicated every single step and when i put the sensor down. i counted to 10 shrieks and no warden spawned so i ran out for like 64 blocks away from the setup and actually one of the shrieks spawned a warden. i didn't know where it spawned because i didn't get the blindness effect when it gets close. but also maybe because i sprinted the hell outta there. i then tested it on a nearby ancient city and it immediately spawned a warden. so basically instead of getting a free pass permit, i got a ban from all ancient cities in my seed.
TBF i tested this in creative multiple times and the setup does work even if i switched to survival in those seeds. i'm not sure what my mistake was in that particular world.
i got the same issue
FIX just place it straight in the ancient city eventualy you will get it i placed it 3 times but the third is a CHARM
do i have to go to a different ancient city for it to work?? cause he still spawns
Same issue here. Followed everything exactly as shown even having the shieker in the same chunk as the loader and making sure the chunk loader is working perfectly but the moment I set off a shrieker besides the one in the contraption, wardens start spawning
So for a multiplayer server would you need one contraption for each player online or what exactly is the stipulation there?
I came to the comments section to ask this exact question. My son and I are playing on a survival world together and we'll be updating to 1.19 pretty soon.
My thoughts are that it probably would take two contraptions, I'm just wondering if I could wagon spoke another sensor to the same shrieker... maybe even run it on the same hopper clock.
mango discusses this in the video, every player would need their own personal one with their own arrows inside of it
@@wowee9129 that's correct. at best you could take turns with a single contraption
ahh, thought it would have to do with the warden mob cap or something, but yeah, this is genious!
Also this survival tutorial is both really funny and really cute I loved it mango xd