very nice thanks! did a slight modification: rather than copy the base circle multiples times, used only one circle, but the wrangle 'target' index uses modulo of number of points. for lage amount of points seems worth cooking faster.
I did it the first time with just one circle as well, but it was a bit more complex to explain, in this version I've done multiplier of thousands and is still pretty fast :) thanks for sharing
Hi Varomix, These geometries are amazing, love the videos! I'm an architecture student and a bit of a Houdini novice. Is there a simple way to map these geometries over a 3D form? I'm hoping to use the vectors of these geometries to create a wire or extrusion of different thicknesses. Thanks, Will
Great tutorial thx very much, quick question though how can I change the viewport and point color so that it looks like yours, in the default version the points and edges are all in black there is no sense of depth to the shapes created based on this tutorial. P.S. I don't mean the color node you added in the end I mean the emissive white colour.
Awesome! Thanks for the tutorial. Btw you have a list of vex functions in your sublime text when you type addprim. Does thath mean you have integrated vex compiler into sublime text? How to do that?
As a beginner I udnerstand what Ali is referring to - at 3:19 you start the tutorial from a point where there's a node system setup already. As a beginner I don't know what's going on here, though I assume the attribute wrangle is where one puts in the code. I'm sure this will make more sense once I've put in some time and effort to reproduce what you've done. Thanks for the tut
@@MIXTraining Yeah, that's totally cool. I just think the concept of modulo operations is important for people to understand when learning this stuff. Great video!
Hi Lynda, yes I'm not an expert but I can get the point across I'm sorry is not up to your standards, you are welcome to make a better video, thank you for your comment
very nice thanks!
did a slight modification: rather than copy the base circle multiples times,
used only one circle, but the wrangle 'target' index uses modulo of number of points.
for lage amount of points seems worth cooking faster.
I did it the first time with just one circle as well, but it was a bit more complex to explain, in this version I've done multiplier of thousands and is still pretty fast :) thanks for sharing
yeah assumed it was for clarity, pretty neat and inspiring!
Very beautiful result, a little bit advance tutorial, but very interesting. Thank you for sharing your knowledge.
very very effective very useful, I thought that only with VEX could these forms be done. thanks for such a cool tutorial
Thank you for share, I liked very much :)
Hi Varomix,
These geometries are amazing, love the videos!
I'm an architecture student and a bit of a Houdini novice.
Is there a simple way to map these geometries over a 3D form?
I'm hoping to use the vectors of these geometries to create a wire or extrusion of different thicknesses.
Thanks,
Will
Absolutely awesome! Very inspiring. ;)
Thank you
that is really crazy, very nice.
Glad you like it
this is great! thank you for sharing your knowledge :)
Are you planning on making a video on a combination between this and the audio driver?
Myahalna not really, you can do that yourself
Great tutorial thx very much, quick question though how can I change the viewport and point color so that it looks like yours, in the default version the points and edges are all in black there is no sense of depth to the shapes created based on this tutorial.
P.S. I don't mean the color node you added in the end I mean the emissive white colour.
Change your viewport background to dark in Display Options > Background, should looks similar to mine, thanks
MIX Training thanks very much I'll try it out
So why polylines connect differently each time? I don't get it
Very cool tutorial!! Thank you man :)
Is it possible to carve every line individualy with little time offset please?
Thank you, yes you can do that using a for each and a time shift
Awesome! Thanks for the tutorial. Btw you have a list of vex functions in your sublime text when you type addprim. Does thath mean you have integrated vex compiler into sublime text? How to do that?
Ivan Suvorov thank you, you need to install this extension for sublime github.com/teared/vex
Ivan Suvorov is not the vex compiler or anything like that is just completion and highlight for vex
Thank you again ;) it works perfectly
I installed it as well but I do not have the help you have there, like "geohandle" and so on, is there something I am missing? Great tutorial!
change the file type to VEX
Wow excellent tutorials man, hey ever thought of do a tutorial procedural goat or rams horn! keep up the great work !
Thanks, no I've never had to do a horn like that
Hi I followed this tutorial and got similar results up until you pressed play and mine didnt change/animate? what did I miss?
Did you use $F for some of the parameters?
Why do we need to start with a polygon circle?
just to get the correct amount of points
Can you do this from the start pls?
What do you mean? The tutorial is complete
@@MIXTraining is the start of the video on
7:53
?
@@왜못할거라생각해 the video starts at 0:00
감사합니다
As a beginner I udnerstand what Ali is referring to - at 3:19 you start the tutorial from a point where there's a node system setup already. As a beginner I don't know what's going on here, though I assume the attribute wrangle is where one puts in the code. I'm sure this will make more sense once I've put in some time and effort to reproduce what you've done. Thanks for the tut
Use a modulo instead of copying the circle.
I want it to make it simple, I did that in another version created completely in VEX
@@MIXTraining Yeah, that's totally cool. I just think the concept of modulo operations is important for people to understand when learning this stuff. Great video!
codding :( VOPS please
your explanation is terrible. at one point you say "0 is connected to 0, so basically there is no connection there." skip to the 8 minute mark.
Hi Lynda, yes I'm not an expert but I can get the point across I'm sorry is not up to your standards, you are welcome to make a better video, thank you for your comment