M1911 Pistol Modeling For Game With Blender & Substance Painter (Block out)

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ความคิดเห็น • 36

  • @mousesunset
    @mousesunset ปีที่แล้ว +2

    I really hate the fact that my M1911 have tens of thousands vertices and complicated squares took hours to days and still look bad, but your gun modelling technique is very fast yet takes less vertices, squares and very detailed.
    You earned my subs.
    👍

  • @SaiyedR
    @SaiyedR 3 ปีที่แล้ว +2

    Nice utilisation of boolen modifier.

  • @andrewpaketov6393
    @andrewpaketov6393 ปีที่แล้ว +1

    Твой блокинг выглядит уже как законченная модель) Хотя этот этап считается больше как прикидывание форм, размеров

  • @HistoriaNarracionesInfantiles
    @HistoriaNarracionesInfantiles 3 ปีที่แล้ว +8

    What a good technique to model why don't you do a course explaining the technique you use to fashion weapons..

  • @rodolfoxavierneto6667
    @rodolfoxavierneto6667 2 ปีที่แล้ว +1

    Yo, amazing job; learned a lot

  • @oclockist
    @oclockist 2 ปีที่แล้ว

    Beautiful polygon

  • @s6no.X3
    @s6no.X3 11 หลายเดือนก่อน +1

    @ 1:46 how did you make these verticies straight like that?

    • @GAMEWEAPONS
      @GAMEWEAPONS  10 หลายเดือนก่อน +1

      Press the S key to select the scale command, then press z to scale along the Z axis. Next, press the 0 key to make all planes equal.

    • @s6no.X3
      @s6no.X3 10 หลายเดือนก่อน +1

      @@GAMEWEAPONS thannk you

  • @n.g.3624
    @n.g.3624 3 ปีที่แล้ว +9

    How do u inverse bevel at the beginning?

    • @GAMEWEAPONS
      @GAMEWEAPONS  3 ปีที่แล้ว +9

      in bevel mode press "P" key

    • @n.g.3624
      @n.g.3624 3 ปีที่แล้ว +2

      @@GAMEWEAPONS thanks

  • @vermont9136
    @vermont9136 10 หลายเดือนก่อน

    Could you please tell me how you trim the polygons?

  • @IrakliGogava
    @IrakliGogava 2 ปีที่แล้ว

    Boxcutter is very underrated..

  • @Bookofwords
    @Bookofwords 3 ปีที่แล้ว +2

    wow... I've just realised how actually terrible my guns are. a lot of the techniques in this are completely alien to me

  • @PyubX
    @PyubX ปีที่แล้ว

    Hey man, first of all, youre obv very skilled at blender and this tutorial is brilliant
    My question is, at 0:55, my boolean leaves the slide hollow instead of full like yours, and filling the hole nets strange shading issues. Any help?

    • @HolyHandGrenadeOfAntioch12
      @HolyHandGrenadeOfAntioch12 7 หลายเดือนก่อน

      Idk if you have hard ops or not,but in general bools can be kinda autistic as far as that and shading

    • @PyubX
      @PyubX 7 หลายเดือนก่อน

      @@HolyHandGrenadeOfAntioch12 in the time between then and now i learned a few simple steps to have a good boolean every time:
      1. Check normals, flip as necessary
      2. Plug holes in mesh
      3. Make sure both have same shading type
      4. Move the boolean milimetre by milimetre in the positive direction till it runs right, it struggles to determine what to cut when two faces are touching

    • @HolyHandGrenadeOfAntioch12
      @HolyHandGrenadeOfAntioch12 7 หลายเดือนก่อน

      @@PyubX yeah, and that can be really helpful for some cases, but I recommend using looptools for a lot of things, if you’re not already. Cheers, mate

  • @PyubX
    @PyubX ปีที่แล้ว

    I just realized you didnt model the grooves the safety is supposed to slide into

  • @Zohaib6M
    @Zohaib6M 3 ปีที่แล้ว

    do i need hardops for this also the technique u are using to model can i use the same technique without hardops, iv manage to get upto 0:40 however when you beveled at 0:19 mine is off it has overlapping vertixs

    • @GAMEWEAPONS
      @GAMEWEAPONS  3 ปีที่แล้ว

      0:19 is simply a bevel reversal. 0:40 you can use modifier "Mirror" for this case, Hard ops only helps you to manipulate faster.

    • @Zohaib6M
      @Zohaib6M 3 ปีที่แล้ว

      @@GAMEWEAPONS ok thanks bro

    • @Zohaib6M
      @Zohaib6M 3 ปีที่แล้ว

      @@GAMEWEAPONS one last question do you use normal auto smooth to make the areas you want to be smoothed and the bevel modifier

    • @Zohaib6M
      @Zohaib6M 3 ปีที่แล้ว

      @@GAMEWEAPONS what about the other addons you are using i dont need them right?

  • @js1df3
    @js1df3 3 ปีที่แล้ว

    Good job.!
    Would you share your PureRef file? I would like model this gun as well and your collection of reference photos and pictures is huge.

    • @GAMEWEAPONS
      @GAMEWEAPONS  3 ปีที่แล้ว

      Oh. sorry, i deleted all the reference when I finished the model

  • @with_autism6507
    @with_autism6507 2 ปีที่แล้ว

    what kind of program do you use to save references?

  • @Zohaib6M
    @Zohaib6M 3 ปีที่แล้ว

    sorry to bother you but what are you doing at 0:58

    • @lordgrums7414
      @lordgrums7414 2 ปีที่แล้ว

      Auto smooth set to 30 in an addon called HardOps

  • @essencestudios1174
    @essencestudios1174 3 ปีที่แล้ว +1

    Is there any way we can contact you?

    • @GAMEWEAPONS
      @GAMEWEAPONS  3 ปีที่แล้ว

      you can contact me via email: 3dcgtuts@gmail.com

  • @TwinkubusDraws
    @TwinkubusDraws 2 ปีที่แล้ว

    Am I the only one that gets whacky shading errors when smooth shading this process?

    • @jcfsounds8550
      @jcfsounds8550 ปีที่แล้ว

      Been trying to learn blender for over a month now. Every project I start I end up with weird shading issues. I cant figure out how to fix.

  • @hahahehe9946
    @hahahehe9946 8 หลายเดือนก่อน

    how u do the bevel around 0:19 I can't do like that help me