Managment doesn't warn dwarves, mission controll does. Stalkers tend to burroow imidietly once spotted, so I'd reccoment using a weapon with high burst damage.
@@Karak-_- depends how far away they are. If pinged or damaged from far away, they'd prefer to reposition, if close, they charge in for an attempted attack.
Very great video yet again, covering the recent update. Glyphids are my favorite of the Hoxes wildlife. Still, darn. You missed the size comparison of the all the glyphids so far.
To be perfectly clearly: I personally never played this game, so what am I going to say is purely hypothetical and by extension it's probably not applicable in the game itself. So if the Glyphid stalkers camoflage is based on chromatophores, then use a flamethrower or other fire based weaponry, if the chromatophore skin become damaged enough on a large enough surface area, their camouflage become unusable.
That's actually almost exactly how it works in-game. If you manage to set them on fire and they get away, they'll still be on fire when they reappear, revealing them instantly. They can't properly cloak themselves until the fire is doused
Furthermore electricity seems to disable their camouflage, perhaps by causing the muscles controlling the chromatophores to spasm, rendering it useless
When in the presence of a hidden stalker I'd argue that it's advisable for teams of dwarves to group up and scan the caves. If close to one another circle up and keep an eye on each other's backs. Watch out for any distortions on the cave walls. Usually one dwarf will be the target. During moments of quiet when dwarves may be separated from one another if one dwarf senses a stalker they should signal to their teammates. Stalkers will appear louder the closer they are to a dwarf so converge on the locations of your teammates. Especially if one dwarf continues to hear the stalker as if it were right behind them. If one should encounter stalkers during a swarm then it's advisable to use AoE weaponry to sniff them out as there is a chance that a stalker will catch a stray shot from one of your explosives or penetrating weapons. If you lack AoE capabilities with your current equipment then you should remain as near to a teammate that has AoE as possible. Inflicting a Stalker with status effects will also continuously reveal its location and most status ailments will slow or damage the enemy over time making them considerably easier to target. Speak to your local driller for more information.
Of interesting note regarding the Glyphid Septic Spreader, their ranged bombardment is capable of Indirect Fire and they are intelligent enough to make use of this quirk in order to bombard dwarf strongpoints whilst remaining relatively safe from return fire. Plan accordingly when choosing an area to make a stand and preferably take either an elevated position or one with good overhead cover to avoid the Septic mortar.
personally I've found that stalkers are quite vunrable to damage in their green eyes, also from part 1 I don't believe agenst the dreadnought twins focus fire on 1 would work, you want to split your fire evenly so they don't heal as much, thus saving ammo and time,
A very effective strategy against stalkers is drillers sticky flames, sludge (or ice OC) in the general direction their screeches are heard. they will immediately decloak when stepping on it. thus creating any form of circle or perimeter wall can keep them away. scouts IFG and flares can also illuminate the room/specific area, making it easier to detect them (unless your in zones with blue backgrounds.) Any further input is greatly appreciated, ROCK & STONE miners!
Personally using power attacks is the most effective way of dealing with stalkers. It might not kill them in one swoop consistently it's a good option if you don't have lot burst damage in your build. Happy mining, Rock and Stone!
@@SodaDone question. How many Bulks do you face vs. how many Praetorians? How do you react when you hear a bulk vs. how do you react when you see a Praetorian? We have guard, praetorian, oppressor. We have exploder, bulk. They need a praetorian that is also an exploder. Something half way between.
Do to the similarity to the explosive plants found in some regions, It is theorized that the Exploder could be the result of parasitic spores released during the plant's detonation.
Employees have reported encountering some sort of unidentified Glyphid upon returning from missions, said employees refer to it as a "Ghostly abomination that no gun can kill". The higher-up's have our doubts however, and that's why at the Deep Rock Galactic company would like to contract you to investigate these claims into this "Unknowable horror" and put these foolish roomers to rest.
Management does know of and does not doupt their existence who else would put the "haunted cave" advisory on a mission and PAY MORE for missions with it
@@Streetcleanergaming (Just pretend this was before it got it's name, or Management named it that as a joke believing the stories where just paranoia, don't spoil the magic!)
i fuckin love lore channels with this kinda voice, idk what it is about em.
David Attenborough ah
Managment doesn't warn dwarves, mission controll does.
Stalkers tend to burroow imidietly once spotted, so I'd reccoment using a weapon with high burst damage.
@@Karak-_- depends how far away they are. If pinged or damaged from far away, they'd prefer to reposition, if close, they charge in for an attempted attack.
Oh hey, you fixed the brood nexus. Props to ya.
It's what Karl would do!
I love how you actually made corrections based on what you got wrong. That's a lot more than some people do, good on ya!
Very great video yet again, covering the recent update. Glyphids are my favorite of the Hoxes wildlife.
Still, darn. You missed the size comparison of the all the glyphids so far.
Glyphid Stalkers are highly vulnerable to melee damage, with a well placed power attack often ensuring their death
For the stalker I find a charged pickaxe followed by a regular hit kills them in one go and works for any dwarf
Def not on haz 5 with 4 players
To be perfectly clearly: I personally never played this game, so what am I going to say is purely hypothetical and by extension it's probably not applicable in the game itself.
So if the Glyphid stalkers camoflage is based on chromatophores, then use a flamethrower or other fire based weaponry, if the chromatophore skin become damaged enough on a large enough surface area, their camouflage become unusable.
That's actually almost exactly how it works in-game. If you manage to set them on fire and they get away, they'll still be on fire when they reappear, revealing them instantly. They can't properly cloak themselves until the fire is doused
Furthermore electricity seems to disable their camouflage, perhaps by causing the muscles controlling the chromatophores to spasm, rendering it useless
@@fishyfishyfishy500akabs8 Good point, somehow I didn't think about that one
Oh my God you must play this game
When in the presence of a hidden stalker I'd argue that it's advisable for teams of dwarves to group up and scan the caves. If close to one another circle up and keep an eye on each other's backs. Watch out for any distortions on the cave walls. Usually one dwarf will be the target.
During moments of quiet when dwarves may be separated from one another if one dwarf senses a stalker they should signal to their teammates. Stalkers will appear louder the closer they are to a dwarf so converge on the locations of your teammates. Especially if one dwarf continues to hear the stalker as if it were right behind them.
If one should encounter stalkers during a swarm then it's advisable to use AoE weaponry to sniff them out as there is a chance that a stalker will catch a stray shot from one of your explosives or penetrating weapons. If you lack AoE capabilities with your current equipment then you should remain as near to a teammate that has AoE as possible.
Inflicting a Stalker with status effects will also continuously reveal its location and most status ailments will slow or damage the enemy over time making them considerably easier to target. Speak to your local driller for more information.
Of interesting note regarding the Glyphid Septic Spreader, their ranged bombardment is capable of Indirect Fire and they are intelligent enough to make use of this quirk in order to bombard dwarf strongpoints whilst remaining relatively safe from return fire. Plan accordingly when choosing an area to make a stand and preferably take either an elevated position or one with good overhead cover to avoid the Septic mortar.
I HATE stalkers
They’re even more ridiculous than in Helldivers
To see the stalker, stand still.
personally I've found that stalkers are quite vunrable to damage in their green eyes, also from part 1 I don't believe agenst the dreadnought twins focus fire on 1 would work, you want to split your fire evenly so they don't heal as much, thus saving ammo and time,
Rock and Stone!
ROCK AND STONE!!!!
A very effective strategy against stalkers is drillers sticky flames, sludge (or ice OC) in the general direction their screeches are heard. they will immediately decloak when stepping on it. thus creating any form of circle or perimeter wall can keep them away. scouts IFG and flares can also illuminate the room/specific area, making it easier to detect them (unless your in zones with blue backgrounds.)
Any further input is greatly appreciated, ROCK & STONE miners!
Personally using power attacks is the most effective way of dealing with stalkers. It might not kill them in one swoop consistently it's a good option if you don't have lot burst damage in your build. Happy mining, Rock and Stone!
DID I HEAR A ROCK AND STONE? ROCK AND STONE FOREVER!
ROCK AND STONER BROTHER!
All of the new season five bugs are awesome
I can’t wait to hear about the core stones!
You know what this documentary made me realize?
We need an exploder praetorian.
Isn't that just a bulk/crassus detonator?
@@SodaDone question.
How many Bulks do you face vs. how many Praetorians?
How do you react when you hear a bulk vs. how do you react when you see a Praetorian?
We have guard, praetorian, oppressor.
We have exploder, bulk.
They need a praetorian that is also an exploder. Something half way between.
@@SodaDone I don't react different between bulk and crassus.
Do to the similarity to the explosive plants found in some regions, It is theorized that the Exploder could be the result of parasitic spores released during the plant's detonation.
i love videogames
Same
Employees have reported encountering some sort of unidentified Glyphid upon returning from missions, said employees refer to it as a "Ghostly abomination that no gun can kill". The higher-up's have our doubts however, and that's why at the Deep Rock Galactic company would like to contract you to investigate these claims into this "Unknowable horror" and put these foolish roomers to rest.
also the glyphids that are impenetrable by bullets and must be mined directly
Management does know of and does not doupt their existence who else would put the "haunted cave" advisory on a mission and PAY MORE for missions with it
@@Streetcleanergaming (Just pretend this was before it got it's name, or Management named it that as a joke believing the stories where just paranoia, don't spoil the magic!)
@@commanderblackheart5856I shall preserve the magic with formaldehyde
Are you talking about Shia?
7:25 it doesn’t always work, but my preferred method is the ol’ reliable “MAKE IT GO BOOM, BOSCO!“