Helldivers 2 - Massive Update Adds New Automaton Enemies, Balancing Changes, Hidden Changes
ฝัง
- เผยแพร่เมื่อ 25 ก.ค. 2024
- Massive balancing changes will probably cause a lot of shifts in weapon choices, and playstyles, what do you guys think will have the biggest impact in the game?
Enjoy!
Timestamps:
0:00 Intro
0:39 New Planetary Hazards
1:20 Level Cap Increase
1:53 Retrieve Essential Personnel
2:18 Command Bunker Missions
2:27 Modifiers Nerf
2:53 Arc Thrower Changes
3:30 Guard Dog Buff
3:38 Anti Materiel Rifle Buff
4:01 Breaker Incendiary and Fire Buff
4:40 Liberator Penetrator Buff
4:48 Jar-5 Dominator Buff
5:07 Dilligence Counter Sniper Buff
5:19 Slugger Nerf
5:40 Recoilless Rifle and Spear Buff
5:47 Heavy Machinegun Change
6:02 Charger Changes
6:08 Bile Spewer Nerf
6:21 Bile Titan Buff
6:36 Shriekers Nerf
7:04 Heavy and Medium Armor Buff
7:35 Devastators Nerf?
8:03 More Devastators
8:24 Hellpod Steering Fix
8:35 Ballistic Shield Buff
8:55 Hidden Changes
9:22 Bloody Characters
9:34 Gunship Facility
10:05 Factory Striders
#helldivers #helldivers2 #helldiver - เกม
The automaton rocket fix makes so much sense regarding to to the randomness of rockets insta-killing you or just making you ragdoll. So glad it is fixed, though I wonder what other undiscovered bugs are making the game harder
A bug i have been experiencing is one where my fellow divers die 10 seconds after being respawned.
I noticed it playing hell diver in Melevalon. 0 deaths just by being hyper aware and cautious and.... not being headshot by a rocket warrior from 100+ out. Some even had me dead to rights as I noticed them after they fired around a corner but completely whiffed. I almost think they got nerfed to hard after that.
@@rainwalker3515 Biggest mistake vs the bots is standing still. They predictively aim where you will be when their shot reaches you. Wiggling makes them very inaccurate.
I assumed they often just headshot you, which is an instakill from most enemies in the game.
I have been begging for this change haha
We sickle users get to live another month without nerfs.
Can it shoot through leaves yet?
I really hope they leave the sickle as is.
Ya that thing is for sure going to get nerfed
Takes a whole heatsink to kill a brood commander. Once i unlocked the blitzer the sickle was history
It’s so fun. They’re def gonna nerf it
“Due to Factory Striders being to easy to counter, we are making them able to call in 12 waves of bot drops to give our beloved helldivers a warm welcome to the battlefield”
Where do i find them?
My Recoilless rifle says hello to all dropships daring to come down near my helldivers!
@@jurassicarkjordanisgreat1778 loading your recoilless with LIBERTY
@@MusashiHeadSplitta I've heard people say either 6 or 7 for the minimum dif and 8 and 9 being where you'll find them the most
Hi everyone PLEASE Vandalon IV NEEDS Some HELP
2 more hidden things that was not mention in the patch note:
1. The quaser cannon got a overheat indicator and charging bar (I wish it is on the laser cannon too but nope)
2. Now you're pressing your wrist device while u're typing in game using the text chat system
I think any weapon balance and such should always be mentioned in patch notes. New enemy types and aesthetic changes, however, are much more fun to discover for ourselves.
It's lore safe too Super Earth definitely has intel on our equipment but not always enemy capability.
Facts!
Feels more organic that way too.
Weapon balances are being put in. Numerical and all. Just a little later
I eas surprised to see a ship in the sky that was other than a dropship
It's more fun that way
There definitely needs to be a decoy grenade! To either get bots to turn around and expose their weak spot or just get bugs off of you for a couple seconds
That’s a sick idea. 👍🏻
DRG moment
Its called a turret hahah. But actually. Works great.
Nah a grenade for that is too fancy. Make like a mine emplacement strategem that spreads around 9 holograms
If a patrol is about to come to your location but you haven't been discovered yet, you can throw a grenade to make them go the other way
I had no idea Shriekers caused bug breaches but now it makes total sense after trying to destroy Shrieker nests up close and getting swarmed like the Starship troopers in the Klendathu invasion.
Shadow dropping enemies on us is a really good idea, maybe not for all of them a build up to the release of a new boss unit would be really really cool
It's not shadow dropped. The game informs you they're coming, and the briefings also tell you.
It's smart though. It's like real war. No information for their enemy until it drops
@@mtk1808they are. Shriekers were added before their prescense was confirmed, the same happens now with automaton gunships and heavy walkers.
@@tehpunisher4568one day we will find a planet which is nothing but a big bug and have a grand finale . Also I assume we will see some new thread on upper and lover parts of the map as they are way too empty
@@mtk1808 Have you looked in the sky on a bot mission? Nobody/nothing informed us about the cloaked ships
No Autocannon Nerf ... Thank God.
I'm in the same boat with the Quasar and the Sickle. The amount of buffoons whining about it in the comments was beyond concerning... And completely pointless. It's a "side grade" from the recoilless and EAT... It's not an upgrade. It's essentially like the Spartan Laser in Halo!
It's coming, I'm calling it.
@@peterstedman6140pretty sure the devs said it's perfectly balanced and is exactly where it needs to be. Hoping they don't change their minds
@SirMattomaton none of the guns are too strong or bs. Nerfing anything just feels tonedeaf on the devs part. Nerf mentality is gonna end up pushing me from this game
It's in a good spot, no need to nerf it.
The Diligence Counter Sniper AP buff is the most "FACK, ABOUT TIME" buff ever.
Just used it. Seems ok. The scope aiming lag it terrible though. I probably won't touch it again.
Dilig3nc3 counter and the AMR both use the inaccurate sniper scope in mid long range. They are not snipers, theyve been guessing game rifles for 3 months now fix the scope dont buff it. The devs are blind
the standard version needs it too. But the counter sniper needs a handling buff more than it needed an AP buff. Thing is honestly more unwieldy than the AMR.
@@jeremymcarthur1930thank you
Now I know I’m not the only one experiencing this
@@johnnyMcSheeplmao if they’d actually fix the scope on the diligence, it’d be my only go to against the rocket devastators
Dominator feels so good you can stagger devastators easily basically 1-2 shot them to the head we finally got our boltgun!!!
It’s still not as good as Scorcher for striders though
@@JK-xn4mjignore my previous comment. You're spot on; the scorcher is my favorite for taking out Striders!
The Emperor protects
If they buffed the dominator to this degree wtf was the point of nerfing the slugger? It’s literally superior in every single way except handling now
@spagooter1807 Couldn't it do single fire before this update? That's the mode I've had it in these past few weeks I've been running it
Anti Materiel Rifle now reliably 2 taps Scout Striders, but if you don't hit them from the front the pilot jumps off, on top of taking a few less shots for the vents of tanks and cannons
Edit: I enjoy "hidden changes" when they're story related, like new enemies or encounters, etc. Game mechanics should be transparent.
Agreed
Why are striders even a convo topic? They insta die to nade launchers and impacts
Because I'm talking about the AMR not impact grenades or grenade launchers.
@Andyisgodcky yeah I get that. Name something that doesn't die to impacts lol
You can oneshot striders with a leg shot with AMR now.
A couple of other changes:
Arc Thrower can no longer open shipping containers.
They changed the artillery shells again.
Yellow-orange = High Yield
Red Shell (formerly explosive) = Napalm
Gray Shell = Explosive
Pastel Blue Shell = Static Field
I haven't seen mini nuke or smoke yet.
Oddities:
The first time I called an extraction, the pelican touched down and fell through the world.
When I return to the ship, I'm still covered in blood.
Your character remains bloody until you die.
Pretty sure smoke is gray and explosive is pink? And mini nuke is green as far as i can remember
Just saw a mini nuke in a match, and they're painted black
Nevermind, I'm tripping. Smoke is gray, explosive is green, mini nuke is black
Imagine someone called for Smoke and you mistake grey for black 💀
I like when new units aren't mentioned in the update notes. It's like we're discovering them in the field and then word spreads through the community.
Not being able to stun titans anymore kinda blows, it was fun.
Yeah but let's be real it kind of made them not nearly as dangerous as they should be
but tbh it kinda makes sense. Atleast for me.
Thanks to the quasar, they are no problem anymore
I find it ridiculous because it seemed the better way was to just bait their stomp attack, which is free and puts you in nearly as much danger as the grenade pull. Using the stun Grenade felt so cool and sick, but AH seems to love messing with what I find cool in this game.
@@commandercors "puts you in nearly as much danger as the grenade pull."
Lies, straight up lmao.
I do miss the stun already cause I was the only friend who *actually* brought Stun grenades.
But you could throw that thing from afar to not only save a teammate, but line up stratagems like 500k. You can't do that with a bait helldiver without costing an reinforcement. It made them easier to deal with than normal, despite the fact that EATs and Quaser already can take them out.
But we've faced BTs before the stun era being super popular. It's not *too* bad.
Slugger demolition nerf means it probably cant break open shipping containers, havent tested yet. Sadly no spear lock on buff so ammo regained means nothing because you cant even shoot it.
Maybe they made a shadow buff on the lock on system. Me probably coping :(
@@beardmaster6208 yea i just wish theyd make it lock anything armored, not just super heavy
I have tested it and it cannot anymore, it also can no longer lock down devastators with stagger...
@@FullOnGritz Oof, no devastators lockdown? It could only lock one or two at a time due to fire rate. When you've got 5 on the field it really became clear it wasn't OP.
Ran with someone who used the spear, he seemed to have a really easy time with it and was knocking out Hulks, fabricators, turrets, etc really easily. The extra ammo from supplies was great.
Now that they made us come back covered in blood, I want an MGSV-style shower where we can wash it off lol
I want my fancy armor looking brand new dang it!
I’d assume changing your armour in the armoury would do that
The liberty bath is a great idea
Half the slugger dmg for all I care, but reducing the stagger is ridiculous. Its a shotgun SLUG, it's the largest projectile you can shoot short of the anti-material rifle.
You'd expect a SLUG to hit with the forceful whollop one has IRL
The AMR doesn’t stagger devestators either though.
@gloriousblobber9647 I know, and frankly, it absolutely should. AMR's in real life START at .50 and only go up.
Though frustrating, I will admit that the AMR's lack of stagger isn't really a problem. The AMR is intended for long ranged engagements. If you are a good shot, no bigger enemies should get anywhere near you. If you get ambushed, it's awful for CQC because it's slow and cumbersome.
But yes, they should give it a stagger effect regardless.
The arc thrower fire rate change I can see since it was a bug, so that’s 100% fair.
but it is still unfortunate since it was fun to play the timing minigame and get a good rhythm of destruction going
Banging my head to keep the beat of lightning going was fun.
They have nerfed the only weapon you can play without a 100% aim. There's not much you can else use on PS5.
I am disappointed.
the stagger honestly feels very good though, i get hit a lot less even if the range and fire rate are worse
it was way too strong. you could completely shut down bug breaches at level 7 just standing there pressing the button.
@@my_late_night_thoughts there are so many other things to use on ps5 and if you can't aim without the help of the arc thrower then that sounds like a skill issue
Slugger nerf is crazy tbh
Deserved though, it was too good and basically overtook breaker for the meta shotgun. Now it'll probably be the incendiary breaker though.
@@anitaremenarova6662 And then they'll Nerf it as well.
@@anitaremenarova6662only stagger should have been nerfed. Damage was fine
@@anitaremenarova6662 I'm torn cuz yes it was strong but it wasn't the strongest weapon. The only reason to use the gun was because of the pen and stagger. Both are gone so it basically went from an s tier to maybe c tier weapon that's not really gonna be used anymore
@@stalliontv8788 exactly I'm never gonna use it again tbh
Another small change is they changed the colors on the seaf artillery shells. They may have also removed smoke and static field because I haven’t been able to find those shells
so its not mentioned anywhere but i used the Arc thrower, it has MASSIVE staggering now, to the point it staggers hulks and the shield guys from advancing.
It is mentioned in the patchnotes at least. It is really good now.
That's actually huge. So it's worse at mob clearing with the fire rate nerf, but much better stagger. The main reason I didn't like it for bots was because you would just get shredded trying to charge it since it didn't flinch anyone. Honestly a fair adjustment, imo
@@Ragnell123it has recoil now too. It feels really meaty and less spammy now which I like a lot
yep, it's actually become the support weapon now
Doesn’t have as much range though, I did enjoy using it in the mid range, but getting close with this stagger might not be too bad
Hidden changes are welcome, especially new enemies for each faction. It holds a lot of "OH NO" factor when running into a new enemy that you weren't expecting and don't know how to deal with.
hidden mechanic changes? god no
hidden enemy additions? yes yes yes, i love that
small, hidden details (like new entry cutscene)? yea thats cool
@@idkanymore6897 yeah finding new stuff is awesome, having to find out that your sickle overheats twice as fast or the plas-1 no longer penetrates walkers (just made-up examples), that stuff should absolutely be communicated^^
I learned about the Gunships the hard way. Basically getting swarmed by 5 at the same time. All with the purpose of deleting me. Worst of all, there is no running away or hiding behind anything as there is nothing protecting you from air to surface... And i wasnt able to recover any weapon to shoot them down.
The automaton rocket fix makes so much sense regarding to the randomness of rockets insta-killing you or just making you ragdoll. So glad it is fixed, though I wonder what other undiscovered bugs are making the game harder
I treat looking at leaks and upcoming stuff like reports from the frontline. You guys are in deep and we appreciate the push for information and advantages on the battlefield.
i believe the fire damage increase does not apply to direct damage from flame thrower, but it probably applies to the damage from fire on the ground and lighting things on fire. also i cannot believe they nerfed the heavy machine gun like it was overperforming somehow. just sad
Yeah from the video it looks like the flamethrower killed the charger somewhere between 4 and 6 seconds rather than 7+. The damage of the flamethrower wasn't buffed, but the damage over time will be.
You are correct. Enemies on fire will also take more damage from the “on-fire” status
Fire was apparently bugged badly too, idk if it was all games or just sime but the host would be the only one who could cause fire damage on enemies. Everyone elses fire wouldnt cause damage over time thatd be ehy alot of people didnt think the incindeary break was good cause burning damage wouldnt work.
@@skie6282 that would explain the inconsistencies I felt
How is that a nerf lol, it was literally unusable over 500rpm anyways
I just dived in earlier, expecting a more fun time with the bots, only to suddenly see a flying unit mercilessly gunning my squad down
sounds like a fun time to me
They're made for 4-player squads it's dumb AF, these stupid devs clearly try to force players to play with degenerates in public, which is the reason the friend list hasn't been "fixed", if you lose your autocannon or AT in solo or 2 players the gunships (aka flying devastators) are invincible.
that one guy on his mic screaming "WHAT IS THAT" 😂😂
Tbh as long as the slugger does pen damage, it's still strong. Still has ammo conservative and small stagger for a primary weapon is solid
Thanks for the detailed breakdown! Excited for most of these changes
I was playing on difficulty 7 and i ran into that AT-AT as well as gunships.
That is a higher difficulty, 7, 8 and 9 all count.
@anitaremenarova6662 in the video, he said he'd only gotten confirmation on difficulties 8 and 9.
@Sarg0goldleaf it probably spawns on tier 7 as well as it should be considered a heavily armored unit like the bile titan counterpart. Could even see on tier 6 but less common
Gunships aren't too dangerous I feel like. They get oneshot from AT. I have no idea how to kill the building besides using a hellbomb.
It acts like a mini boss, I've fought it with my squad at level 7. We were on the mission to rescue civilians (the 40-minute one, not that hellish 15-minute one), and this one was waiting at the base.
I want fire proof armor. Should be called Hell Armor
Call it hellwaker for heavy, hellwalker for med, and hell kissed for light
I have been wanting this for a good while now. As I use pyro loadouts frequently. And I want to see a Hellfire missle or something that's coats a big area in fire, like the napalm eagle. Or make the eagle be a wider area. I just want more fire. haha
alternatively they could give the flamethrower actual range so it can actually be a flame thrower rather than a really big BIC lighter. It barely qualifies as one by definition, let alone feel.
Seriously! If there’s the prototype armor that has 95% arc damage reduction, there should be flametrooper armor that decreases fire damage as well
To save me when I try using fire grenades
Man, slugger was my bread and butter. They couldn’t even keep the ability to bust open the containers with the shot
Gratz on landing on the trending page!
I'm really looking forward to seeing you test out some of the weapon changes. The ones I'd like to see most are the anti-material rifle, the jar-5 dominator, and the arc thrower. Also, I'm sure you'll give us some solid tips on how to take out those factory striders. You're easily my favorite content creator in the Helldivers sphere, so keep it coming man
The head looks like a weakspot, but no idea if it actually is. We dumped in one full orbital laser, the railcannon missed and then circa 20 autocannon shots and 4 recoilless rifle shots to the "head".
for changes. everything related to balance. just weapon changes and such should be made fully public. most other things can be more or less hidden for us to discover.
The slugger is now in the ever growing list of guns that were unnecessarily nerfed so hard I won’t be using them anymore.
Genuinely no one was talking about it being OP. So I don't know why they nerfed the damage, stagger, AND removed its ability to open Container Doors.
Any one of those 3 changes would have been a big nerf. All 3 at once is overkill.
For me, a huge part of why I would take the Slugger would be so I didn't need to bring a Support that opens doors. It gave the Slugger unique utility.
Can't have that! Every primary needs to be underwhelming 🎉
@@jeff3221 Because AHS has the issue of typical Swedish developer ego, they know best so they'll make dumb design choices (heavy handed nerfs, ridiculously fucking stupid changes, not actually buffing certain dogshit items.) even when majority of the community is telling them "Buff this! If you want us to use it, actually buff it, because right now, throwing a pile of dogshit at them is more effective"
Just remember, you're too dumb to understand anything about the weapons in the game, straight from Pilestedt's mind.
Another kneejerk reaction from Arrowhead. This is a good sign for upcoming balance changes, as if the Railgun nerf wasnt bad enough.
@@jeff3221 lol look at the pitiful buff to the Lib Penetrator. Full auto yet the gun still does shit damage and has a small mag. It didnt even need full auto, you could just tap hold the fire button and get full auto just fine. The thing needed a damage buff not a new firemode selection.
@fire_drake12.arc.24 exactly. And the HMG got a change to its max fire rate... which no one will use because it has a 75 round mag. At that fire rate, you'll exhaust your mag in roughly 6-7 seconds. Given its handling, you're probably missing most of those shots anyway hahaha
great video. Subbed!
Slugger felt functionally the same vs bugs. Only noticeable difference was brood commander knockback. Same shots to kill and armor pen on all enemy types
*Edit: tried on 2 person level 7 this morning. Both of us were/are slugger mains :D
Yeah the people complaining have done so before actually trying to play first it seems.
Probably targeted towards bot devastators since they can get one tapped in the head by it
@@TheTroubleshooterI think devastators will still get one tapped to the face. Dominator 1 tapped them before the buff at 200 dmg, so I assume 250 will be sufficient still.
So the big nerf just seems to be the stagger. The damage won’t hurt any relevant breakpoints for bots. I assume losing stagger will suck against bots, but ig the punisher has to have some niche compared to the slugger.
@@agedgouda8809 well more punishing when you land body shots with the slugger I guess. Punisher for when you get hit staggered or explosion screen shake bonanzas
Arcthrower 100% is a nerf. The half charging fire rate was so important and combined with lower range you're gonna get fewer safe shots off
The change off is that you barely have to aim :)
Cry hard it’s still vary good
You got used to using a glitched weapon that was overtuned because of its glitched nature, suck it up.
The range nerf for the arc thrower is really the one that hurts. Half your shots hit nothing so having so much less time to figure it out is rough.
Eh not really, been using the arc thrower for a while. And even doing the full charges only you can rack up quite a lot of kills. And the range nerf ain't too bad, at 50m it was a coin toss if the thrower would hit your target or the ground.
Now if only they can fix the bug where it doesn't fire after a full charge sometimes.
Factory Striders, huh.
I didn't know about that till I saw one myself. Completely tough and somehow fast like bile titan, and its "mouth" has like two gatlings that could shred anyone in its general direction. Can't tell where its weakspots are but one orbital laser was enough to turn it into scraps.
Meanwhile, they did slugger dirty
And the gunships made me reconsider using autocannon again since quasar has a noticeable drawback
Kinda amped after seeing those changes in-game ngl
Level 150 needs to be "Edge Lord"
They will kicking low level players fs
We’ll have to test the JAR dominator to see how crazy it might be. My problem is it still has bad handling, specifically turn speed. No primary should turn like a support weapon.
When the laser cannon is turning faster than the spray and pray, dominator, and counter sniper, you have a problem.
Just aim in first person, it turns fine
Bolt action version of the auto cannon would like to introduce themselves
The handling should remain untouched I’ve been maining it for 80 hours it just needed to have punch to make it feel like a trade off and not a downgrade
@@Mad-rg9sz it doesn’t. It turns the same in first, I’ve tested it. If it’s slightly better in ur experience I’ll give it another look, but try turning a breaker in first person then try the dominator.
@@calaxsis8059 no primary should have terrible turn speed. It decreases skill expression, while also making no sense. It’s objectively bad to not be able to turn and acquire targets faster.
The Arc Thrower can still quick fire, just like before. There is now a more audible sound indicating when it has enough charge to fire, well before the full charge (it's still roughly at 60% or so).
That's weird. Wasn't the whole point to get rid of that?
Nah it's as intended
@@twigboi7634 "Arc Thrower: fixed charging inconsistencies; it will now always take 1s to charge a shot" Is that not the full charge? I didn't use it much as I thought it was cheap. Or did that lessen the charge time?
@@jeremymcarthur1930 well I don't know if it's full charge but for use it shoots slower now
Just fought one of the factory striders like an hour ago it was pretty insane can’t wait for what they add next
This slugger nerf was so uncalled for, these devs just won't let us have fun with primary weapons.
It was such a great weapon, but, I get it, it performed so much better than any other primary when it came to taking out bugs, it really was OP. They definitely didn’t need to overly nerf it like that though, shoulda either kept its stun damage or damage
@@gamertardguardian1299 it outperformed everything on bots too, it was getting to the point where i was getting bored because i never had any reason to use anything else
@@Jvk1166z Welp, we're now forced to use something else. I did love it for its stagger and one shot headshots on devastators. Kind of wish the sniper rifle primaries were buffed a bit more though. Nevertheless, just means we have to experiment more! Or suffer more idk.
@@legend8202 it can still one shot headshot devastators, yeah even more penetration would be best, or just more damage.
@@gamertardguardian1299 And yet they don't have to nerf down everything. Would they have just buff the others weapons and ennemies resistance, it would have been received way better by players.
Eliminate gunship factory to stop them from spawning? I just left a lvl 7 mission and there was 6 gunships in the air. The whole team quit 😂😂
The ol “nah, we heading out” 😂
laser cannon absolutely melts them off the sky, give it a whirl
@@spagooter1807 I recently lost a lvl 7 rescue mission. First they drop 3 hulks and from there it didn't get any better. We simply didn't have the DPS to keep them in check. Way too many tanks and devastators., not to mention hulks.
@@etuannoToo much armor, more than half of the bot faction has armor of some kind. Hulks drop in and you all die and it's over, you won't have breathing room to call in the meager anti armor the game does give you and almost every bot world has some ridiculous stratagem nerf like 50% cooldown or long call ins that make orbitals useless.
gunships have ended the debate on the harder faction. they have insane detection as they are essentially mini detection towers with rockets that are nearly impossible to dodge
The quick fire of the arc thrower was essential wtf
no, it wasn't.. and it was sure to be fixed. Yeah i used it, but on tier 7-9 you more working with strategems and flame for killing masses
It was literally a bug lmao
@@terrorhuhn9192 You could definitely clear entire hordes with arc thrower alone. Watch Takibos video
@@terrorhuhn9192 you werent using it right.
@@alphawolfgang173 you were literally abusing an unintended glitch.
What makes the hidden changes fun is that changes enhance gameplay on multiple levels. Meeting new enemies on the battlefield makes the war we're fighting feel realistic, even when you are playing the same 3-4 missions for hours.
I love that you could explain the changes in lore through enemies learning and getting stronger and buffs like democracy is innovating.
im okay with hidden changes if it's enemy and mission typesbut if it's stats, nerfs and buffs those need to be clearly labeled out
They already vehemently don't believe in giving us the stats and parameters of most of our weapons anyway- they give us 3 or 4 properties of the primary only, half of them are vague and misleading anyway, and then brag they're hiding a ton more from us.
Only so many times the devs can hit us with a “skill issue” meme after nerfing the most enjoyable to use weapons before people start saying “dev issue” 😂
You pretty quickly became the only HD2 channel I’ll watch
Just did a few quick drops, diligence counter sniper is still garbage. More sway than the AMR, about as responsive as the autocannon. Slugger can't break doors, still seems fairly decent. AMR feels great now, and it seems the point of aim issue is fixed
They need to add tall grass as cover, Tibit is covered in it and bots will aimbot you through it from 50 meters when you can't even see your own player model
Hm their idea of how to nerf weapons/which weapons to nerf is super interesting to me. I didnt see one person call for a nerf to the slugger, I just thought that was a solid A tier shotgun to use. Same with the arc thrower, especially when the quasar cannon exists now and the autocannon, which blows the thrower out the water. Just think these changes are dumb, there were definitely other weapons they could've looked at.
The slugger was a pretty rare pick. I didn't see it get used very much. Totally unwarranted. I feel like the slugger requires a specific loadout. You kind of need the rover to run it. I don't get why they nerfed the arc thrower either. it was decent but certainly not OP
Arc thrower was extremely OP. Slugger was very good but not substantially better than other good primaries, though I will say most people wrote off the punisher because of the slugger. And it shouldn’t break crates.
@kyle-qw5yx I'm a slugger main. This patch hurts me lol.
@@westernspy517 Same brother. Only weapon with identical consistency across both enemy factions. One shot devastators with good aim, take the head off bugs in 1-2 shots. Now I'm worried lol
I think the stagger should have been nerfed a bit but the damage was perfect. Now there’s no reason to use it over the dominator now. A pump that does less damage to a semi is weird.
Flamethrower had it's direct damage increased by 50% not it's DoT damage.
thanks for going over these changes! so excited to play this new update! do you stream at all? I would definitely tune in.
The slugger did not deserve to be nerfed.
Ran into both a Factory Strider, and a Gunship in a single operation. The fear we had when we couldn’t take down the Strider was insurmountable. The gunship was a surprise too but with a shot to the engine with any rocket or laser, it went down easily.
I never understood why anyone would use the MG Guard Dog over the Lazer Guard Dog?
It actually does more damage, and faster recharge.
Less likely to kill teammates too.
I wish... The guard dog also gets ammo from regular ammo as well (not just resupplies).
Personally, I wish the ammo guard dog is a support weapon than a back pack, so I can run supply backpack with it.
Or, like, if you run liberator type guns with liberator guard dogs, the ammo pool is shared/expanded between them.
well that's mostly because the primary issue of the regular guard dog is that it runs out of ammo really quickly - an issue that was literally addressed with this patch, somewhat
Because it’s better all the laser rover has is unlimited ammo which doesn’t matter since resupply fills it the MG kills twice as fast you don’t have to worry about friendly fire and it aims for headshots on mediums
@@MarieAvora except when you don't run into ammo for some time...
The damage boosts to the weapons only make me think they have something massive planned down the road like bigger enemies, it’s a good way to balance the changes leading up to tougher targets
Game just keeps getting better and better! Can’t wait to get home
Cant believe they didnt fix the spears targeting. Its awful
its extra awful when it doesnt even 1 tap hulks, tanks, cannon towers, or the gunships, though the extra ammo change is somewhat nice
Thank you. Or why it isn't even in their "known issues." The targeting is so inconsistent I don't consider it a viable weapon unless I'm just taking it to destroy fabricators on a blitz and even THEN it has trouble locking on. TO BUILDINGS!
@@charlieashwood I assume because it isn't an "Issue" as in an unintended bug. The inconsistencies are probably a consequence of how they made the lock-on so not unintentional, just a poor quality. (And I assume they're working on an adjustment on it's targeting and just have nothing to report atm)
@@21warmasters Wait, the spear doesn't even 1 tap the new gunships? I was hoping that these gunships were going to one of the few situations the Spear would shine.
@@josh___something I don't know if they intended for it to have poor lock on or not...
If the hidden changes are on new units I like discovering them, but hidden changes or mechanics are very annoying and I just wish they would be in the patch notes.
there's hidden changes and there's "oh fuck we forgot to put this in the patch notes" and the latter are just bad and there's nothing to discuss about that
They kill the vibe once you fall in love with some weapon. Disappointing
I feel that the hidden changes just creates more community engagement, good stuff, keep it around.
So happy to see the flamthrower buff😊
I already loved using it
Bro these god damn devs think the slugger was o.p.? are they play testing this game on medium or something?
Bro these players don’t have usage stats and only use a single weapon as a crutch?
it outclassed the other shotguns so yeah, "OP"
devs seem to want to make every weapon viable
i imagine it gets rebuffed later with other things
All I know is if they nerf the Scorcher I’m just never using a primary again
@@d1ssolv3rIt's crazy since they're not doing that at all and nerfing competent weapons.
@@d1ssolv3r it didn't outclass the original breaker or even the fire breaker
what?!?! the slugger?!?! but like it was sucha situational gun QQ why my slugger whyQQQQ
I never knew how strong the flamethrower was on chargers love that
GIGA JAR BUFF!!! And a nice Balistic Shield Buff, it really needed better consistency because half of the time if felt like it didnt do anything
I'll switch from Slugger to counter snipe since I was using the thing as a bootleg sniper. Having medium penetration is a godsend.
I say this as someone who unlocked the Dominator early and used it until about level 32 when i got the Slugger. IM hyped for the Dom buff and look forward to main-ing it again, but im super disappointed in the Slugger nerf.
I truly feel some of their nerfs to primaries are completely unnecessary or over-correcting too much.
The Slugger was really good for dealing with the Medium Armor Bugs and Spewers but was always mid at distance and shot too slow for the Hunters and others. It could one shot weaker bugs sure, but it was never over-powering. Its practically unusable against the bots too. So the way they nerfed it was absolutely a hard over-correct because people were using it as a potential ideal build and i despise the act that they took that because it was NEVER on the same par of a ultra-meta build like the SG-breaker was at its peak.
Its pretty much agreed upon that Shotties are best for bugs, and In diff 7+ for Terms i was seeing people use the Slugger, Incendiary Breaker, Spray&Pray, and SG Breaker all for their different benefits. Then seldomly see someone like myself rolling the Dom-4. So since people were ALREADY doing what the devs want (which is have different load-outs instead of one or two Meta builds), it is rather annoying that they didn't just buff the others and once again NERFed a weapon down to being borderline unusable.
They once-again over-corrected and have now downgraded the Slugger to a point where its benefits may not out-weigh the justification of using the other buffed guns now. This is redundant because players were already running different builds. They literally turned a A to S tier weapon into a C Tier weapon when all they needed to do was improve the other ones so that their diversity had benefits for a play-style.
Someone running a Dom-4/Slugger isn't going to play the same as someone running a Spray&Pray/IC Breaker and those aren't playing the same as someone running the Sickle/SMG or Someone running LPenetrator/Deligence. its just unnecessary.
Im going to go back to the Dominator now i guess.
I use the slugger against bots. I never felt it was ultra effective, I'm also confused about the nerf.
The only thing busted about the Slugger was the stagger (I haven't played in a month before the patch, but if I remember right you could stun lock hulks when shooting at their vents)
I loved it against bots but I found the scorcher to just be better than the Slugger despite not having any stagger and would play only that. And against bugs I just take whatever is easier to deal with hunters & bile spewers because those are the only threatening units (I'd rather dance around titans and chargers than leave one hunter or buggy cringe spewer alive)
I hated the dominator. But after trying it out a few hours ago, it just feels busted against bots now. Actually more busted than what the Slugger could have ever become
I just don't get how we could get such a Slugger nerf followed by such a dominator buff in the same patch note (adding stagger AND +50% damage. What the hell is this)
Ballistic shield changes have been great, your arm isn't sticking way over the shield any more, and it no longer bugs out when interacting with samples. I was also able to take a rocket hit (though took significant damage and knock back), and my shield wasn't dropping during knockback.
Appreciate you 💯
man i love the buffs, but i really don't get why they felt the need to nerf the arc thrower.. it wasn't overpowered. I seriously wonder if their criteria for nerfing or buffing weapons just amounts to how many people are using it.
Instead of nerfing weapons, they should just make most if not all viable in some way shape or form
They literally are designed to be used for different things and for your team to run different setups entirely.
Every gun is not supposed to be viable in every situation, or even vs every faction.
yeah and then the game becomes easy as hell and then they have to keep inventing higher and higher difficulty settings where the only way the game remains challenging is if the average bug breach produces 7 bile titans and 12 chargers and the regular automaton trooper is replaced by rocket devastators, and it's still easy as piss because of how powerful you are, and at that level your reward multiplier is like 1600%
normally I'd agree but these devs are the first since the r6 siege devs to understand the viability of nerfs and buffs as pertaining to emergent gameplay that comes from balance. it forces people out of their comfort zone play styles, myself included. metas are so f*cking boring and ruin every game. you actually watch people think on strat combos with other team mates now. this is the ideal direction for any game trying to stick around for 10 years
watching this while my helldivers updates
Great information! I enjoy finding out the hidden things the devs put in it really shows their attention to detail and how much they love their own game.
i was garbage with the arc thrower before but now you cant quick fire it at the 60% mark from the one match i tried it out on so its even less likely for me to take now then before over something like the energy rocket or eats, OR with the new buff to the AM rifle that thing is gonna be sick been maining that for bots but sadly didnt have time for a full game just one of the Kill X amount of bots with is now percentage based but anyway cant wait to actually get high enough level to try out all the other changed weapons!
Recoilless rifle is good too. Like the expendable AT, but you have 6 shots until you're out. I prefer it, because two shots every minute often isn't enough.
@@etuanno the queso cannon is usually my go to for bugs but even before thr buff the am rifle was my main for bots
Arc Thrower was a crowd control weapon, with the dps cut in half its no longer good at that. For bigger enemies it does to little damage, especially with the dps nerf. So why would i bring it with me? To stagger the bigger enemies, nice and why shoundt i just one shot them with Quasar Cannon and not waste my time? So logicly its a crowd control weapon which cant control crowds anymore, nice. Not to mention that stagger is fucking usless against the enemies which you where oneshoting bevor.
Just try it out instead of making assumptions based on the patch notes. It’s still pretty good, overall I think it’s buffed instead of nerfed.
It’s a crowd control weapon that’s also fantastic against mediums and viable against heavies. Absolutely overtuned, it needed to be slowed down.
Crowd control =/= crowd clearing. The ability for the arc thrower to completely stop large amounts of bugs in their tracks is huge with the stagger. Pair it with a teammate with a flamethrower and nothing smaller than a Bile Titan can even leave the breach
You're the only one who says it's a cc tool. Nobody used it as a cc tool, they used it as a killing tool, what kind of cc tool has at most 3 targets only in a line based fashion.
it was busted vs bugs. the idea of the nerf is to reduce it back to regular levels. did they go to far? idk, needs testing. my impression is: probably not. guess its not the best bug weapon anymore but still not worse than every other weapon
The HMG's og max fire rate was actually very handy for shredding packs of Berserkers
Titan AA exos mows down everything much faster now, it's almost preferable for the slowness to make it less useful if the AI starts to use it.
It seems they're going after the weapons that were most often becoming must-picks, and causing players to just never need another gun. To keep this many weapons balanced means no one gun should be good at everything like the slugger, and that they should have more situational and group focused uses like the new arc thrower.
Stagger is in general just a lot more powerful than people realize.
The goal eventually seems to be to make guns complement each other, so teams will carry guns that combined are strong. Like one player has the scorcher, which is great against single targets and tough enemies, but not recommended for horde clear. So another player might complement it with the sickle, which struggles to take out big baddies, but is excellent at horde clearing.
@@absoluteandrew398 It's too bad a lot of the other weapons just suck 🙂
Throwing dogshit at the bots would be more effective than using the Diligence, or the Knight, or the Senator, or the default pistol, or the Scythe, or the Dagger, or the Blitzer, or the Liberator & variants. Damn, almost like half the weapon roster is in need of some balancing upwards so they actually get chosen instead of just having groups run the 4 same weapons.
@@Ashen_Night116 I do agree with this. Many weapons need some love. Dominator got damage buff from 200 to 300 so I hope that one is slapping now 👍🏻 all in all it was a pretty awesome patch
it’s wild that they gave us an automaton major order when they knew about the rocket explosion bug
happy 24k takibo !
I love that the new units don't show up in the patch notes. Finding out is always great
Yeah, the “competitive” mindset behind the balance changes in a fundamentally coop PvE game is not a great sign for the future…
Every live service game does it and eventually the playerbase will drastically fall if they keep nerfing shit
Yeah it’s unfortunate that the developers got so lucky with this game being a huge hit, I don’t think a majority of them are experienced enough to understand their own game and how to keep it going super strong. In the first game they never touched crap and let it all just go as it is and it was fine for years.
@@alexanderforrest1983 I'm sick of seeing constant balance changes in games. Let the game be what it is, it's annoying having to readjust to things every fucking week.
@@alexanderforrest1983 The problem is they nerf weapons but then buff the enemies which makes no sense at all, Terminids are still way stronger than Automatons even with the flying devastators, their reinforcement is broken and needs to be toned down on higher difficulties, yet the devs don't address this.
The nerf to the slugger makes me think that there's more to the nerfs than "preventing meta builds". That was a niche weapon already that a small group of players ran consistently. That was never dubbed a meta weapon or ever used as one. All the marksman rifles need addressing, the pistols besides the redeemer need addressed, the bugs causing load out resets and shit like that need to be fixed.
I love hidden changes. Gives me something to look out for and keeps the missions more exciting.
Sounds like a nice update. Once again I’m happy with the team!
The slugger nerf was completely unnecessary, but honesty I'm liking the changes to the acr thrower. The ability to stagger hulks and any bug smaller than a charger is so useful and provides more utility when stalkers are in play.
slugger nerf is actually crazy. all of the guns need a fucking buff. what are they doing.
Skill issue lmao
literally a skill issue lmao, if you think the most powerful guns are too weak then you're literally playing on a difficulty that is too much for you and you're dragging your team down with your greed
@@MarieAvora oh shut up. i run helldives and can solo a 7. the guns all suck.
Did you not see the buffs to the other weapons? Also skill issue
@@MarieAvora Nah he's actually kind of right, most weapons need buffs and they're choosing to nerf the good ones. The buffs that they gave the weapons don't even actually address the usability issues with them. The scope on the counter sniper is just absolute garbage paired with the ammo capacity and the gun is almost unusable. Penetrator full auto is kinda nice but now it just feels like the gun instantly runs out of ammo and still doesn't feel powerful enough to use anyways
They need to fix the animation glitches of the ssd and ballistic shield even though nobody runs the shield. It actually breaks the game lol
They also changed the colour of the artillery shells again. And it may say wants next to be fired from ctrl screen
I’ll never understand nerfing weapons in a PVE game. Oh well, back to the Punisher I guess.
Because weapon balance still matters, dude. No, it's not AS important as it is in PVP games, but when one weapon dominates the other ones it should be brought in line, or else many people will feel forced into using it. Shockingly, some people don't like to choose between being effective and having fun.
As somebody developing something for myself, I imagine hidden changes aren't so much "Things we don't want our players to know" and moreso "Things that kinda slipped under the radar of how we organize our changes"
Not announcing they fixed getting extra grenades by having your grenade out while picking up more makes sense, most players didn’t know about it and they don’t want to draw attention to it.
@@brilobox2 Drawing attention to it wouldn't be a problem as it's been fixed, that 100% sounds like a detail that would just get overlooked when they were writing up the changelog honestly.
since its a game about machines creating new ways to kill us
and bugs that very different yet work somehow together evolving to cover for each other
i think its pretty neat we dont know all their changes, but some kind of “heads up” sounds nice
like “the bots seems to be constructing a new type of outpost. Go investigate”
in the patch notes. Its mysterious but also inform enough to look forward to
the increased stagger of the arc thrower lets you stunlock heavy automitons, really really strong since it also perieces armour
Is the stupid ass bug fixed where you have to re-select your loadout everytime you boot up the game?
Fixed
Is the add friend bug fixed 🫠
@@ayyybruhh5119no
Might be a lil dramatic but I feel like if they keep nerfing weapons like this, the game gonna die real fast. (Im just salty about arc thrower)
*edit* (The arc thrower still rocks, only thing that sucks is the range. Rip slugger tho)
Bro I'm salty about slugger. I been using it since before the first breaker/railgun nerf so what the fuck is the point using a weapon you like when it's apparently just gonna eventually get nerfed.
I’m still complaining about the railgun nerf. Had to stop using it completely
Not dramatic at all it’s 100% true if it’s only nerfs every time and they keep all the weapons in a shit state it will absolutely lose players