Hi! Usual remark comment: 1) seems like the Necromancer Image in the Profession Animation failed to revive itself and shows as "offline". It serves as a minion to Joko now. 2) seems like I forgot to mention that I applied stability to myself on scrapper to reduce the randomness when parsing it, despite it slightly inflating the damage output of the build. Just deduct ~2% dps for that. 3) I also have all boons on condi willbender. The impact isn't really significant since it's a condi build, but it's gonna be like 200 dps. If you notice more sloppiness on my end, let me know!
This guide is amazing, thank you! At least in the eyes of a more inexperienced player, gives me something to aim for as a change from celestial when needed. Also... seeing scourge going 37k+ while my open world support scourge struggled past 5k a few months ago is mind blowing xD Love the music btw! Sounds really good, i keep expecting lyrics to come in, it's that well done!! This isn't so much sloppiness, but to point out - Soulbeast & Untamed pages, the "Build Rating (Subjective)" table at the start is missing the colour formatting ^^
Incredible work! This video must have taken sooo much time Thank you for that ❤ Lets share it as much as possible so people use it in raids from now on. (The raid community definitely needs fresh blood and more love)
This is fantastic and high value. Would love to see it for core specs in a separate video, a power build and a condi build for each core spec. If you are looking for ideas there is one!
Incredible work. Thank you sir! I love your simple builds. For me I like fluid rotations as I don’t like looking down at the bar to see if a skill has come off cooldown.
Amazing video. Thanks for putting all this together. Been looking to change up some builds and this will really help. Really appreciate the open world adjustments.
Awesome video, Masel? Though I gotta ask, why Condi Tempest over Power, especially if you're using it as the beginner recommendation? Fresh Air Tempest is as braindead as it gets and does great damage. And can also get back into Air faster if you need to leave it for CC.
This is awesome thanks! Aftre looking at the video, I will try condi specter for instanced content, mainly strikes. I was wondering which stats to use between dragon and viper for that context. Also since the dagger is not part of the default rotation, could it be replaced by any other offhand weapon? Thanks again!
Did you try dropping Grenade Kit on Condi Mechanist for Force Signet or Flamethrower Turret to benchmark around 37k? Unsure if it would benchmark 36k or 37k
It's a 3k loss or so to use flamethrower over grenade kit. So yes, it would still bench high enough but you'd lack any kind of range with spear, so it's better to use grenade kit even if you don't use the skills inside on cooldown.
@@MaselMMO Depends on boss if you even need range and even then I rahter run Pistols, like I use Pistols + Bomb Kit in Twin Largos Left side and Spear + Force Signet on Right side. I use Spear + Grenade Kit only in fights like MO where you can just turn the brain off. I did some benchmarking myself with same setup: Pistols + Flamethrower Turret: 34k Spear + Flamethrower Turret: 35k Spear + Force Signer: 36k Spear + Grenade Kit: 43k I don't know why there is 7k dps drop when I drop Grenade Kit?
Your a mad lad man, i will say you can dumb down Holo rotation by just using sword 2 and autos, since autos do more dmg than sword 3 , so just boom, sword 2 and autos, sword 2 and autos, easy peasy, enter forge GG :b
Are these strictly for fractals or some instanced pve? Is there any youd recommend for open world pve that doesnt use janithir or soto weapons (i don't have these expansions yet )
@@just_a_sushi To answer your question: yes, they are for instanced content. But: the build pages contain open world adjustments for them. When it comes to weapons, you can make any build work with their original specialization or core weapons. All you need to know is which weapons are condition-focused and which ones favour power.
To share. There is a power mechanist S/P build that even an average player like myself can hit 38K. Advantage is that it require no rotation, just spamming buttons on cooldown. Also, my question on the Chronomancer. Why are you using the signet of ether on the D/S instead of the D/F? Don't Phantasmal Warden do more damage?
@deanwong6565 ty for the remarks :) I have that mechanist build on my page too, down below the rest: wiki.guildwars2.com/wiki/User:Masel/PMech For Chronomancer, the rotation doesn't line up if you use it on the warden because the rotation becomes shorter so that ether signet doesn't gravitated around in the rotation. I tried it back when Chrono got access to dagger and it wasn't as good and fluid as resetting sword.
Just to ask, what’s with the few assassin pieces on Pzerker? Iirc we already kinda overcap on Crit chance with just full berserker,Fury and being in permanent zerk mode
You need a bit of extra precision if you don't run fury signet. In case you run the signet, the assassins pieces make you indeed overcap. In the showcase I'm using the signet, but in most real scenarios you'll probably want the benefits from wild blow or shattering blow.
@ so if I use signet, probs better to full berserkers? And also I get swapping in wild blow but shattering blow? Martial cadence gives stab on a 4 sec ICD not to mention having outrage as a secondary fallback makes taking shattering just for stab just to avoid the self stun from headbutt kinda pointless no? Or am I missing something here?
I miss 1 statistic in the right corner: Access to CC, which depends on weapons used and if the CC skill is needed for rotation or is free to use when needed and how many Utility Slots are "free" to choose from (not used by locked skills needed to the dps rotation). Overall, great comprehensive video straight to the point, thanks a lot!
@@MaselMMO Yeah i noticed, thank you, i just wanted to mention that it would be cool to have it as a stat to compare between builds just like you did with the rest but i understand the choice you took
Hi!
Usual remark comment:
1) seems like the Necromancer Image in the Profession Animation failed to revive itself and shows as "offline". It serves as a minion to Joko now.
2) seems like I forgot to mention that I applied stability to myself on scrapper to reduce the randomness when parsing it, despite it slightly inflating the damage output of the build. Just deduct ~2% dps for that.
3) I also have all boons on condi willbender. The impact isn't really significant since it's a condi build, but it's gonna be like 200 dps.
If you notice more sloppiness on my end, let me know!
This guide is amazing, thank you! At least in the eyes of a more inexperienced player, gives me something to aim for as a change from celestial when needed. Also... seeing scourge going 37k+ while my open world support scourge struggled past 5k a few months ago is mind blowing xD
Love the music btw! Sounds really good, i keep expecting lyrics to come in, it's that well done!!
This isn't so much sloppiness, but to point out - Soulbeast & Untamed pages, the "Build Rating (Subjective)" table at the start is missing the colour formatting ^^
A question ,on vindi i see you start without "prebuff" leviathan strength,is that because you want dead drop as opener or is there any other reason?
Seems that weaver uses pistol/warhorn, bit in the description scepter/warhorn is listed, same goes for the catalyst
Incredible work! This video must have taken sooo much time
Thank you for that ❤
Lets share it as much as possible so people use it in raids from now on.
(The raid community definitely needs fresh blood and more love)
This is madness! Thank you!
this is an incredible effort - well done!
This is fantastic and high value.
Would love to see it for core specs in a separate video, a power build and a condi build for each core spec.
If you are looking for ideas there is one!
Danke für den super Guide. Sehr geile Mucke übrigens, wird gleich mal nebenher laufen gelassen
Incredible work. Thank you sir! I love your simple builds. For me I like fluid rotations as I don’t like looking down at the bar to see if a skill has come off cooldown.
Amazing video. Thanks for putting all this together. Been looking to change up some builds and this will really help. Really appreciate the open world adjustments.
Masel does it again!
Amazing ! Thank you so much!
Awesome video, Masel? Though I gotta ask, why Condi Tempest over Power, especially if you're using it as the beginner recommendation? Fresh Air Tempest is as braindead as it gets and does great damage. And can also get back into Air faster if you need to leave it for CC.
Again wonderful video!!!!!!
Clicked for gaming, stayed for tracks 👌
This is awesome thanks!
Aftre looking at the video, I will try condi specter for instanced content, mainly strikes. I was wondering which stats to use between dragon and viper for that context.
Also since the dagger is not part of the default rotation, could it be replaced by any other offhand weapon?
Thanks again!
@@Drall111 Dagger is required because of the dual attack mechanism on thief. You only get twilight combo (skill 3) if you use scepter and dagger.
amazing video! TY!!
On condi weaver you show show scepter in the loadout, but mention pistol in the rotation. Same looks like it's true for cata too
you ROCK!
@@MX-kw3tm I'm not a rock, you are! Sorry couldn't resist :(
THANK YOU masel,
Great vid!
Where can I get the addon for boons and Vindicator traits?
Did you try dropping Grenade Kit on Condi Mechanist for Force Signet or Flamethrower Turret to benchmark around 37k? Unsure if it would benchmark 36k or 37k
It's a 3k loss or so to use flamethrower over grenade kit. So yes, it would still bench high enough but you'd lack any kind of range with spear, so it's better to use grenade kit even if you don't use the skills inside on cooldown.
@@MaselMMO Depends on boss if you even need range and even then I rahter run Pistols, like I use Pistols + Bomb Kit in Twin Largos Left side and Spear + Force Signet on Right side. I use Spear + Grenade Kit only in fights like MO where you can just turn the brain off.
I did some benchmarking myself with same setup:
Pistols + Flamethrower Turret: 34k
Spear + Flamethrower Turret: 35k
Spear + Force Signer: 36k
Spear + Grenade Kit: 43k
I don't know why there is 7k dps drop when I drop Grenade Kit?
Your a mad lad man, i will say you can dumb down Holo rotation by just using sword 2 and autos, since autos do more dmg than sword 3 , so just boom, sword 2 and autos, sword 2 and autos, easy peasy, enter forge GG :b
Are these strictly for fractals or some instanced pve? Is there any youd recommend for open world pve that doesnt use janithir or soto weapons (i don't have these expansions yet )
@@just_a_sushi
To answer your question: yes, they are for instanced content.
But: the build pages contain open world adjustments for them.
When it comes to weapons, you can make any build work with their original specialization or core weapons. All you need to know is which weapons are condition-focused and which ones favour power.
@@MaselMMO Thanks! I'll check out your builds on the wiki.
To share. There is a power mechanist S/P build that even an average player like myself can hit 38K. Advantage is that it require no rotation, just spamming buttons on cooldown.
Also, my question on the Chronomancer. Why are you using the signet of ether on the D/S instead of the D/F? Don't Phantasmal Warden do more damage?
@deanwong6565 ty for the remarks :) I have that mechanist build on my page too, down below the rest:
wiki.guildwars2.com/wiki/User:Masel/PMech
For Chronomancer, the rotation doesn't line up if you use it on the warden because the rotation becomes shorter so that ether signet doesn't gravitated around in the rotation. I tried it back when Chrono got access to dagger and it wasn't as good and fluid as resetting sword.
Just to ask, what’s with the few assassin pieces on Pzerker? Iirc we already kinda overcap on Crit chance with just full berserker,Fury and being in permanent zerk mode
You need a bit of extra precision if you don't run fury signet.
In case you run the signet, the assassins pieces make you indeed overcap. In the showcase I'm using the signet, but in most real scenarios you'll probably want the benefits from wild blow or shattering blow.
@ so if I use signet, probs better to full berserkers?
And also I get swapping in wild blow but shattering blow? Martial cadence gives stab on a 4 sec ICD not to mention having outrage as a secondary fallback makes taking shattering just for stab just to avoid the self stun from headbutt kinda pointless no? Or am I missing something here?
Is this assuming all ascended gear equipped when doing the tests?
@@sayw0rdz yes, I say that in the introduction;)
Not using Continuum Split with 3 clones feels wrong^^
I miss 1 statistic in the right corner: Access to CC, which depends on weapons used and if the CC skill is needed for rotation or is free to use when needed and how many Utility Slots are "free" to choose from (not used by locked skills needed to the dps rotation).
Overall, great comprehensive video straight to the point, thanks a lot!
There is a cell in the Table on the left that lists CC Skills and options. Would you like more information than that?
@@MaselMMO Yeah i noticed, thank you, i just wanted to mention that it would be cool to have it as a stat to compare between builds just like you did with the rest but i understand the choice you took
great video, thanks!