The 'assault' ability is probably deemed too op for vanilla RA 2, or it bring some game breaking bug that the dev decided to remove it 😅 Thanks for the showcase! Especially on 2:32 and 3:36, that some delicious strat
@@崔莱 Infantry entering a garrisoned building, much like engineer or Tanya/SEAL, but then all the occupants vanish without a trace - Assaulters clear out garrisons. TibWars and RA3 also have this, and apparently Generals too. Assaulter logic is fully functional in RA2, but unused.
@@CnCDune Ah that's what you mean. Yeah that makes sense. What really annoys me with RA3 is that you can't repair civilian buildings so eventually they get damaged and become unusable anyways :(
I just had a crazy thing happen during a skirmish. I was fighting a Yuri hard AI, and they used psychic dominator on an MCV right as it deployed. It was my allied construction yard, but the AI somehow built a Yuri construction yard next to it. I captured it with an engineer, but they continued to build barracks and bio reactors next to my buildings. Have you ever heard of something like this happening?
@@tg.Sacred I faced it one. If this is a custome map (make by map maker Final Alert). I had played a mission map (TD like) where 3 players must defend again huge waves of Soviet enemies. And these players must be Allied, but in map cofig, they ALLOW player choose country, so i choose Soviet and other players are Soviet AI. After enter this map, all players become Allied, but their Conyard are Soviet, Because of my Conyard is Soviet, so i build Soviet structures, BUT 2 other AIs can build all Allied structure. Means AI can only build structure base on their type (if it changed on map maker), not base on Conyard they own.
Speaking of bugs I lately keep noticing weirder and weirder ones. In one of my recent games one of my deployed siege choppers bugged out and was totally invulnerable. Noone could destroy it, yuri couldn't capture it, even I couldn't move nor order it. It was just indiscriminately wrecking all the enemies around it. Also sometimes the tanks like to get stuck INSIDE of a war factory blocking the exit totally. The tanks are being built but if there are no orher factories available they just don't appear. For years I also thought cheating was impossible in RA2:YR, but then like a week ago I saw this one guy recruiting cosmonauts and soviet tanks shooting prism tank lasers (???).
wait what!? i didnt know you could waypoint them after getting in transport! i gotta try this with flak truck + engies, EARLY CAPTURING!!! Edit: oooooo i see now. rewatching it again, you waypoint them WHEN they moving into transport
In all my years playing RA2 it was only at this moment that I realized... you can wipe out enemy garrisons with seals... oh the fun I couldve had with that knowledge xD hahaha Also the waypoint thing xD
I played this game since it was released, I usually get these guys for picking up crates in the water or trying to demo ships etc. But this is rather interesting, never knew this haha
The Allies' finest elite commando trooper! (Apart from the Chrono Legion's own forces, not to mention Agent Tanya herself.) Man, guess they have fast and flawless reload speeds. Also, those SMGs sure are OP.
I'd say they are underpowered. I'd give them: a choice to be paradropped anywhere on the map when being recruited from barracks; possibility to plant explosives on tanks like Tanya, just with less damage (at least as much as Crazy Ivan or Terrorist).
@@furtivetef805 Of the two choices, "spawn anywhere" (para, chrono, etc.) is the more practical one for the potential map control benefits it provides. It's like the GLA Rebel Ambush, but the C4 ability is more damaging. I don't think anybody would care too much to use the SEAL as a frontline antitank unit... not at $1000. You have GGIs / Rocketeers / Legionnaires for that.
Almost; they have different weapons, tho they only differ in Warheads. Chrono Commado's weapon does 75% of nominal weapon damage to Terror Drone, SEAL weapon does a meagre 1%
I'm pretty sure that the SEAL is just a reskinned Tanya (RA2) unit which is why you can only build them in YR skirmish and not base game skirmish since there's a clear difference to what seals and Tanya units do
SEALs, Tanya, Boris and Tesla Troopers could clear garrisons once. It's just been disabled. Never heard a Battlefort referred to as a Battle Wagon. The trick with the waypoints works with any and all transports.
In the last Allied mission, whenever I'd build a shipyard, it would get destroyed by Boomers instantly, so I trained 10 SEALs and chased them down. Only 3 of them survived, but it was worth it. I could have captured the oil derrick in the small island and built from there too, but didn't think of that at that moment.
@@tg.Sacredunderstandable, it’s a great mod with a lot of needed and cool features but it can be a little much compared to the base game at times. I still love it though
1:08 had no idea Seals can neutralize garrisoned buildings!
They can't.
It was disabled early on, but the left-overs of code are still there.
Just as Tesla troopers.
RA2 really lacks anti-garrison measures. They fixed this problem in Generals though.
More logical than Tesla Troopers would be Desolators, Terrorists and Crazy Ivans. Who wants to remain in the building when one of these guys reach it?
@@SU76M But then again RA2 garrisons are less strong unlike in RA3 for example.
@@SU76M Don't forget RA2 mods as well. For example, Mental Omega and US exclusive infantry - Riot Troopers can neutralized garrison with flashbangs
I've been playing for years and still this video showed me things I didn't know. Good work sir
Yes! More top tens! It is nice to see TG use the units of YR in some crazy method that obliterate bases!
I still have Yuri LAN parties so this shit is amazing! Nice friggin work my dude! 🤜🤛
I had no idea they could 'clear' occupied buildings like that
Exactly😅
Same i thought that was either a mechanic only introduced in later games, or something that mods added in themselves
@@UnknowinglyDerpy It's been around since RA2 in 2000, just disabled.
1:59 hint: use stop and then attack command rapidly to give the IFV insane attack speed.
Navy seals are mass-produced versions of Tanya
The 'assault' ability is probably deemed too op for vanilla RA 2, or it bring some game breaking bug that the dev decided to remove it 😅
Thanks for the showcase! Especially on 2:32 and 3:36, that some delicious strat
The Assault Ability was returned in Mental Omega but only used by Tanya with a laser rifle.
@@primisimperator2189 According to the left-overs, RA2 Tanya and YR Tanya and Boris were meant to be Assaulters once too, like Tesla Trooper and SEAL.
wait what's the "assault" ability?
@@崔莱 Infantry entering a garrisoned building, much like engineer or Tanya/SEAL, but then all the occupants vanish without a trace - Assaulters clear out garrisons.
TibWars and RA3 also have this, and apparently Generals too.
Assaulter logic is fully functional in RA2, but unused.
@@CnCDune Ah that's what you mean. Yeah that makes sense. What really annoys me with RA3 is that you can't repair civilian buildings so eventually they get damaged and become unusable anyways :(
The Navy SEALS are basically Tanyas with no limits to their numbers
Basically a replacement for Tanya in vanilla Ra2 who has no build limit
Used to do the "In the blink of an eye" strat often in 1v1 matches. You would be surprised how often it actually worked or atleast gave an advantage.
seals being a T1 tech is so OP lol, I had forgotten that, thought they were T2
I just had a crazy thing happen during a skirmish. I was fighting a Yuri hard AI, and they used psychic dominator on an MCV right as it deployed. It was my allied construction yard, but the AI somehow built a Yuri construction yard next to it. I captured it with an engineer, but they continued to build barracks and bio reactors next to my buildings. Have you ever heard of something like this happening?
I think I never faced such a thing
@@tg.Sacred I faced it one.
If this is a custome map (make by map maker Final Alert).
I had played a mission map (TD like) where 3 players must defend again huge waves of Soviet enemies. And these players must be Allied, but in map cofig, they ALLOW player choose country, so i choose Soviet and other players are Soviet AI. After enter this map, all players become Allied, but their Conyard are Soviet, Because of my Conyard is Soviet, so i build Soviet structures, BUT 2 other AIs can build all Allied structure.
Means AI can only build structure base on their type (if it changed on map maker), not base on Conyard they own.
Speaking of bugs I lately keep noticing weirder and weirder ones. In one of my recent games one of my deployed siege choppers bugged out and was totally invulnerable. Noone could destroy it, yuri couldn't capture it, even I couldn't move nor order it. It was just indiscriminately wrecking all the enemies around it. Also sometimes the tanks like to get stuck INSIDE of a war factory blocking the exit totally. The tanks are being built but if there are no orher factories available they just don't appear. For years I also thought cheating was impossible in RA2:YR, but then like a week ago I saw this one guy recruiting cosmonauts and soviet tanks shooting prism tank lasers (???).
I was under the impression that AI commanders can occasionally build a conyard like a normal building, instead of building the mcv first
@@崔莱 AI does all sorts of weird stuff, including building vehicles without required tech buildings.
I've literally been binging your channel and had no idea you are still making videos like this, so happy!
5 years, 5 fricking years trying to know how to easy explote bridges and now i know it
wait what!?
i didnt know you could waypoint them after getting in transport!
i gotta try this with flak truck + engies, EARLY CAPTURING!!!
Edit: oooooo i see now. rewatching it again, you waypoint them WHEN they moving into transport
Yep - totally works with engis, spies, seals all that stuff. It's a pretty common tactics for early rushes.
Best way to do this is to get a bunch of Ivans into transports and then iron curtaining them into enemy base, instant kaboom really fun
In all my years playing RA2 it was only at this moment that I realized... you can wipe out enemy garrisons with seals... oh the fun I couldve had with that knowledge xD hahaha
Also the waypoint thing xD
I’ve been playing this game for over 20 years and I had no idea they can pop a garrison. My allied attacks have gotten more op now. Thanks
The first one is INSANE !!
I've played RA2 for a long time since I was a kid
But I can always learned new stuff from you, thanks a lot!
You had fun making this😁
I played this game since it was released, I usually get these guys for picking up crates in the water or trying to demo ships etc. But this is rather interesting, never knew this haha
2:00 mark: What's the Statue of Liberty doing on such a place? Chromosphere malfunction?
4:20: Luigi, noooooooo! Darn you, Mario!
The Allies' finest elite commando trooper! (Apart from the Chrono Legion's own forces, not to mention Agent Tanya herself.)
Man, guess they have fast and flawless reload speeds. Also, those SMGs sure are OP.
It's not the weapon but what you do with it
I'd say they are underpowered. I'd give them: a choice to be paradropped anywhere on the map when being recruited from barracks; possibility to plant explosives on tanks like Tanya, just with less damage (at least as much as Crazy Ivan or Terrorist).
@@furtivetef805 Of the two choices, "spawn anywhere" (para, chrono, etc.) is the more practical one for the potential map control benefits it provides. It's like the GLA Rebel Ambush, but the C4 ability is more damaging.
I don't think anybody would care too much to use the SEAL as a frontline antitank unit... not at $1000. You have GGIs / Rocketeers / Legionnaires for that.
When you realise that most of the quote of the unit is the hint of what they can do
Now throw in to 10 Malver uses!
Navy Seals (in IFVs) can delete Terror Drones!
Also in battle fortresses. I always put 4 IGs and 1 seal in case of a terror drone attack or if there are some infantry on the way.
I like how Chrono Connando has same gun as SEAL but it can destroy Terror Drone while SEAL gun's not.
Almost; they have different weapons, tho they only differ in Warheads.
Chrono Commado's weapon does 75% of nominal weapon damage to Terror Drone, SEAL weapon does a meagre 1%
Been playing Red Alert since I was 3 years old... holy crap did I learn some scary stuff today
C&C red alert 2 still alive in 2022
Keep up the good work
its just the lesser tanya but can be trained more than one?
Yup, as many as you want.
The good old days ❤️
I had no idea SEALS could C4 subs. All these years.
How do you set waypoints for them to action/destroy after coming out of a vehicle (last example with the BF)?
You must set the waypoint while they are entering. Once they are out for whatever reason, they will follow the commnand.
do stenght and speed crates affect chrono legionaires?
Nope!
You can link up to 9 prism towers
Wait I know the assault part existed in the Ares but never be able to use properly in vanilla game
Awesome
Nice didn’t know they could clear buildings
honestly at this point I want you to master War Wind and it's sequel
edit: you can get it on gog for free the sequel as well but it costs a bit
I swear NAVY SEAL are just like Tanya haha, but they have assault rifle instead of Dual Pistol 💅🏼 I miss them on Red Alert 3 though!
I'm pretty sure that the SEAL is just a reskinned Tanya (RA2) unit which is why you can only build them in YR skirmish and not base game skirmish since there's a clear difference to what seals and Tanya units do
I did not know Navy Seals could clear garrisoned buildings. The trick with the Battle Wagon was new too. :)
SEALs, Tanya, Boris and Tesla Troopers could clear garrisons once. It's just been disabled.
Never heard a Battlefort referred to as a Battle Wagon.
The trick with the waypoints works with any and all transports.
@@CnCDune I have not played the game in years. So if i get names mixed up i apologize. 😛
Now do mental omega
In the last Allied mission, whenever I'd build a shipyard, it would get destroyed by Boomers instantly, so I trained 10 SEALs and chased them down. Only 3 of them survived, but it was worth it. I could have captured the oil derrick in the small island and built from there too, but didn't think of that at that moment.
What about Chrono Navy Seal :/
Different unit!
Is it just me who just realize Seal can clear garrison infantry ?
Judging by the other comments this feature was disabled before release so :(
@@崔莱 But it work for Tanya on Mentel Omega
No one need seals if u have Tanya
But you can train 1 Tanya at once .
I love your troll videos xD
What’s something that Tanya can do and seals can’t, or something seals can but Tanya can’t?
Title of the background music?
Jules Gaia Midnight Swing
@@tg.Sacred thank you idol
T H A T W I N K
Seal team 6
Do you play mental omega?
Not really
@@tg.Sacred what is your daily time to enter mental omega?
@@tg.Sacredunderstandable, it’s a great mod with a lot of needed and cool features but it can be a little much compared to the base game at times. I still love it though
Where can I get these custom maps from?
Звук пошел по ...?
Hi how can I auto sabotage the bridge with navy seal ?
which platform can I play this in Australia
I didn't know they can clear buildings
Navy Seal is too op
Meanwhile, Kirov reports...
Can a seal C4 a dolphin? And a sub?
A sub yes, a Dolphin, no.
Wait so they are T1 tech? Not even T2?? Man they're so overpowered.
See this is exactly why we need Yuri clones and tesla tanks
Radar tech is T2.
You need airforce command to get SEALs.
It's just that T2 comes in very fast in RA2YR.
(Did you know that Boomers are T2?)
Why you inserted a Clown soundtrack to all your videos?
map? plss?
North America.
You can find it in our discord channel.
@@tg.Sacred I literally just got it from ur discord lol, nice timing
Hello
Hoooo raaaa
No w i know how to use waypoint with chrono properly xd
Cheat chacter oiii 😂😂
the outro part shows how a real navy seal would do in a situation vs. russia :)))