Ybnoodlez and I were being a little silly, so we did a thumbnail swap for fun. Anyways, I’ll be using this comment as both a discussion hub and also as a way to add on anything I missed in the video.
This is the first and probably only good megumi guide however my problem which could be a skill issue is that after the 1 2 3 combo they summon divine dog and the second I try to close the distance in any way the use divine dogs which rag dolls me regardless of wether I hit them first or not and they just block if I try to use the pinball thing(I’m a hakari main) and if I don’t try to close they distance they just stay at mid range untill their moves are of cooldown. TLDR: after megumi 123 combo they summon divine dogs locking me in neutral can someone tell me how to close the distance once they summon divine dogs?
@@HaveoStuch-ij2mlFollow what I said about countering divine dogs. Bait out the attacks by faking aggression and blocking, and if they stop attacking you because of that, switch it up by doing a forward dash or something like that.
Yesterday I fought a Megumi who stayed away from me like I had they plague, played cooldowns, popped raga on me, then ran away after I barely managed to survive long enough to get Hakari ult. I sent him out the map for that, screw that guy.
I Call that a “Block-camper” (basically they just set up tent a few feet away from you and move Camp if you get close until, you dash or use a move, Then they Block, combo and repeat) or a “Traditional Cowardice Defense” Player. I despise em. I wish more people would just run at you and rip you apart, like goddamn, Those fights where you and your opponent and violently rushing at eachother like the only signal in your brain is “KILL” are just the coolest, most adrenaline-packed fights ever. Even if they last 45 seconds, they Can feel lime they last minutes, that’s why i LOVE people who have fully offensive playstyles, they have my total respect.
@@Jake_Gotthard it's just a game, man. Take it down a notch. Also ain't no fucking way you are expecting a Megumi player to try and go full offensive. They are supposed to use their moves to try and kill you, they are SUPPOSED to try and stay away from you. If you try to go full offensive with Megumi, you won't win a single fight unless your opponent never blocks.
@@Jake_Gotthardi call them block spammers. I absolutely hate fighting them, because they usually block and backwards walk, and since their moves usually keep you at midrange, whenever I dash to block bypass I’m always just barley short, which leads to me getting blocked, combo’d, and back to mid range where they do it again
I think the reason why people don’t like fighting against Megumi is because of the fact that every move is ranged and that Divine Dog can just be used once again after waiting for the cooldown. His attacks are hard to get around and he’s difficult to track with every shikigami swarming you.
Megumi definitely has the most options out of every character which makes you constantly have to think while fighting, which I think is why a lot of people don't like him. I'm not saying you don't usually have to think when fighting people, but with the other characters most of the time it's just about getting behind their block and then comboing, for Megumi you gotta think a little differently.
@@random6498 for megumi it's "how the fuck do i touch this dude without majin kick" and the one time you do have majin kick it's "how the fuck do i do significant damage after majin kick"
nah thats facts, the front dash is mad janky. not to mention how m1 hitboxes work. ive been playing for a while and it took me till last week to find out that if you m1, you extend your own hitbox. Meaning you can legit get hit from far away if you whiff your own m1. which i do often so i can dash downslam to confirm moves on wake up
@@flappyflap2693 facts i was fighting a megumi who just didnt want to fight me head on, so he used every mobility along with the rabbits and divine dogs too make sure i was never 5ft in range of him.
@@kesnellabranchejr100 yep but everyone just avoids this fact and calls him "balanced" even though you can only lose if you decide to not be a loser and run for the next eon till your opponent dies from you spamming
we aint even gonna talk about how doing 3 m1s, then uppercut, dog, rabbit escape makes them float, making them take all the rabbits to the face, then sending nue to hit em while floating like sukuna in the great serpent, then dragging them back down with toad to do 4 more m1s, then the last 2 dog hits
yeah its so fun to be forced to hold block and pray the weird hitboxes and the lagg from rabbits won't screw you over while you're trying to block the megumi's m1s, or even worse if you dont have counter an incoming nue followed up with wolf or toad, this character is bullshit and is the main reason i don't wanna touch the game anymore. p.s if you disagree with me, keep your opinion to yourself and don't reply to me, wont change my mind anyways
nah i agree mainly on the lag and hitboxes. The hitboxes have screwed me over so many times in this game it ain’t funny. mainly if there is any semblance of lag, where you turn before they block bypass you, but you still get hit anyways
the only reason why i dont like the uncounterable bunnies is because if its in a running situation the bunnies could stun you while they run away, and in teaming one could use bunnies and the other could use any move or a combo. But tbh its still a good buff for megumi and a good not indirect debuff for yuji.
you left out megumi combinations that make the character more of an already unnecessary pain in the ass and this video still not gonna justify the rabbit escape buff
Ngl if you can't beat a megumi that's on you, now if you wanna talk about reverting the megumi thing then let's talk about needing cursed strikes. Since the hit box on that is larger than it should be for that move. Tbh I feel bad for hakaris as there counter kinda sucks and other than his ult he is mostly an upclose combo character.
U can use 1 then whilst they block used 2, use the 3 variety and summon your dog whilst they are in the sky. When they get closer to the ground u can use 4 again
tip for megumi players. dont downslam when you're comboing. if you're too slow they can counter or if you have enough of a ping difference, dash away. always uppercut. this can also apply to gojo but its better to downslam if you're following up with the beatdown also you can use all three of divine dog's usages on a blocking player before using the desummoning as a smokescreen to dash behind them. just make sure you're close
Megumi needs a rework he can be bad and he can be good literally he barely has any combo potential its just spamming and forcing your enemy to blockhe can be bad if you just dont know how to play him (as is with every character) this is just the peak of the devs shitty excuse for "balancing" (i mean seriously bg game devs just stop trying to mskr fair characters after the 3rd or 4th one) and the whole thing of him being able to switch back tonhis baseform makes no sense it should be EVERY EARLY ACCESS CHARACTER ESPECIALLY MAHITO
honestly, i agree with all of this but i just choose to fight maho instead or running just for the fun of it. if i die well shame, but i really enjoy fight maho including when its a longer fight then just a couple hits and hes dead ya know. great vid nonetheless :)
Its funny how Sukuna praises Megumi for coming at him himself despite using shinigami Yet in shenanigans, Megumi players are the most pathetic runners there are
Megumi is not particularly hard to fight, i kill Megumi mains like 5 times every game, but he's annoying and unfunny, even more when the opponent play like a freaking sniper
Megumi user: You think im losing? No bro we losing. Roses are red, weapons against me wont prosper, with this sacred treasure i summon big ragga the oppstoppa! Free gojo ni- Me: "using infinite void/self embodiment of perfection" Big ragga the opp stoppa: NO IM JOKING STOP AA HELP AA *either runs out of ult either dies of just seeing me coming near him*
Megumi’s moves individually aren’t crazy to deal with, but Noob didn’t cover the play styles megumi’s use with it. He said they typically stick to mid range which might be true, but what I often find are 2 types: 1. CD abuser This play style on average uses the rabbit-nue-toad combo which is obviously unstoppable, and while it doesn’t deal much damage, the megumi user can then just run from/avoid the player by using the shadow special or even dogs to keep the player away while their cooldowns reset, which then allows them to use the same combo again, repeating the process until the damage actually gets the player low. Since you can’t counter the rabbits anymore, it is hard to reliably avoid this combo or rush down the megumi that would run after spamming the 3 moves. 2. Rushdown This play style typically involves a good rushdown player using megumi, where they would use front dashes to start combos and apply pressure with all of the summonings. The dogs is the most notable move used for this play style, because they can use it to bait blocks and block bypass, or to interrupt combos you might start. I have the most difficulty fighting these megumi players, because they can apply so much more pressure with their moves in combination with being skilled at engaging with the dash. Basically, it’s any good player that can apply pressure with rushdown, except they also have access to moves that make it easier to start m1 combos. These 2 types of players are what really makes megumi OP, and in both situations the rabbits being counter able would’ve balanced out how op they were
Hello second type megumi main here, you’re very correct in everything you said, rushdown megu (this is what I called) is the hardest way to play megumi due to him being zoner (zoner in fighting game like ggs and sf are often weak and can been kill easily once near them) playing megumi like this is a high risk-high reward playstyle, either you overwhelm them with thousands animal or get completely obliterated. His shadow puddle is our mobility tool to keep pressuring the opponent, frog are very busted once the move start, you might him but the move won’t be cancelled
Let’s not forget megumi Diden’t the problem the characters great and all but the problem is that every player that uses him runs, like seriously the amount of range megumi has makes it impossible for u to do anything if they decide to run for 10 minutes spamming moves till u die. Like at least nerf divine dogs range by like 15-30% and make megumi users be inherently slower then most of the characters.
By slow I don’t mean make him significantly slower, I mean make him slightly slower so that megumi becomes a little more balanced, this way they can run all they want but we can catch em way faster since they run slightly slower
The only megumi user I find hard to fight with is that when the user uses locked on, they just play aggressive because their attack accurately follow me and they can just block and won't worry when I go behind them
For me Megumi is just overwhelming the second I get off the ground I get hit with the bunnies then get m1ed 4 times then hit with a Nue and then the megumi grabs me back with toad m1s me four times again and the dog just kills me.
From my experience, Megumi is a raid boss to fight. If Megumi player plays their cards right they are almost (without counting counters) untouchable. For example, Yuji can bait Megumi to use wolf, nue, or toad; Megumi can bait Yuji to use counter. Also, Wolf Megumi has 3 (almost) free attempts of block bypassing. And Megumi is just boring to fight as and against.
The dog and the toad are honestly some of the most annoying moves to deal with if the opponent knows what they're doing. They heavily punish you for getting aggressive since they don't disappear when the Megumi gets stunned, and with the dog potentially having 6 uses within ten seconds, it's extremely hard to get close without having to block all the time. You also have to hope that you can hit them faster than they can hit their 4 key (or do anything else for that matter), because if they do, it's just a free combo escape.
for rabbit escape for how far im in the video: so... all your "counters" can get countered for rabbit escape.. by the megumi user changing up what they do. which is not that hard. so yeah. not a counter nue:quite fair, this move is only usable as a combo ender or extender with either dog to bully them or toad. toad:also fair. this move is very useful in combo extending or doing exactly what u said. WAIT SMART MEGUMI's SO YOUR COUNTERS ONLY WORK IF THE MEGUMI USER IS BRAINDEAD- dog:there isint one clear away to counter it. so basiccly your saying if the opponent is smart its bassicly uncounterable. oh and btw if u use manji kick to counter it your getting buttfucked by rabbit escape because now u cant counter their foward dash block bypass, or side dash. or nue. shadow special:NO ONE IS USING THAT IN A 1V1 WHEN THEY ARENT RUNNING ANYWAY- max elephant:yeah it sucks if you use it normally, but in a combo its really good. drake snake:get a neutral distance and then use it,and then hit them, this actually can guarrente mahoraga by going up to the stratosphere. shadow swarm:way too much start up, but if your opponent dosent have a ragdoll cancel, is a good combo extender for drake snake and then also combo's into max elephant if your opponent again dosent have ragdoll cancel. mahoraga:all u said is true to land it how to deal with mahoraga:this can be simplified to run away if their in offensive mode, and bully them if theyre in defensive, the way to deal with both of these moves are also correct. -said by a megumi main so do i think that megumi isint broken? no fuck no he absouloutely is. He beats like 95% of this games playerbase, other 5% give a decent challenge. this charecter is mostly for people that dont wanna use more then two braincells, since its pretty braindead. if your smart, spam rabbit escape and counter their counter to it. im pretty sure this charecter can be summed up too "if your smart, this charecter is bassicly unbeatable for 95% of the people u meet."
mahoraga is extremely hard to deal with. running away is super hard since he is naturally faster and has a large dash range, and trying to fight him is a death sentence. the only way you have a chance is with mode, and even if you catch him in like an infinite void, he can tank all 3 moves used in succession. Mahoraga only doesn’t even need any moves, they just circle around you m1ing, ragdoll with the final hit, dash right behind you, start another m1 combo, and repeat
You can just gojo for his tp to go up close and do your combo or use red or blue (idk about blue) if the a megumi use rabbit escape to damage the megumi user
yeah people who complain about megumi are stupid. *lists 20 reasons why megumi is a pain in the ass and 3x more complex to deal with than other characters*
High ping makes it impossible to defend against rabbit escape and if the megumi just stays barely out of dash range there's literally nothing you can do
Something most people don’t recognize in this game is that Megumi is designed to play as a zoner. He has low damage but high maneuverability. His kit is made for keeping distance and opening up the enemy for a small combo and then going back to pressuring from afar till the player can combo again. Yes, fighting zoners is infuriating but also there is already so much counterplay developed especially for rushdowns to zoners in general and a lot of it applies.
Ybnoodlez and I were being a little silly, so we did a thumbnail swap for fun. Anyways, I’ll be using this comment as both a discussion hub and also as a way to add on anything I missed in the video.
I see…
Will you cover the domain clash sneaks
This is the first and probably only good megumi guide however my problem which could be a skill issue is that after the 1 2 3 combo they summon divine dog and the second I try to close the distance in any way the use divine dogs which rag dolls me regardless of wether I hit them first or not and they just block if I try to use the pinball thing(I’m a hakari main) and if I don’t try to close they distance they just stay at mid range untill their moves are of cooldown.
TLDR: after megumi 123 combo they summon divine dogs locking me in neutral can someone tell me how to close the distance once they summon divine dogs?
If you not planning on doing another jjs video do you mind doing a theory video on type soul true bankai?
@@VoidSpiralsYeah, probably tomorrow.
@@HaveoStuch-ij2mlFollow what I said about countering divine dogs. Bait out the attacks by faking aggression and blocking, and if they stop attacking you because of that, switch it up by doing a forward dash or something like that.
Yesterday I fought a Megumi who stayed away from me like I had they plague, played cooldowns, popped raga on me, then ran away after I barely managed to survive long enough to get Hakari ult. I sent him out the map for that, screw that guy.
quite literally the exact same thing happened to me and the nue glide did not make it any better
I Call that a “Block-camper” (basically they just set up tent a few feet away from you and move Camp if you get close until, you dash or use a move, Then they Block, combo and repeat) or a “Traditional Cowardice Defense” Player. I despise em. I wish more people would just run at you and rip you apart, like goddamn, Those fights where you and your opponent and violently rushing at eachother like the only signal in your brain is “KILL” are just the coolest, most adrenaline-packed fights ever. Even if they last 45 seconds, they Can feel lime they last minutes, that’s why i LOVE people who have fully offensive playstyles, they have my total respect.
@@Jake_Gotthard it's just a game, man. Take it down a notch. Also ain't no fucking way you are expecting a Megumi player to try and go full offensive. They are supposed to use their moves to try and kill you, they are SUPPOSED to try and stay away from you. If you try to go full offensive with Megumi, you won't win a single fight unless your opponent never blocks.
average megumi user
@@Jake_Gotthardi call them block spammers. I absolutely hate fighting them, because they usually block and backwards walk, and since their moves usually keep you at midrange, whenever I dash to block bypass I’m always just barley short, which leads to me getting blocked, combo’d, and back to mid range where they do it again
7:19 - Default text.
How to counter rabbit escape nue, into divine dog
Nice I was in the vid for 1 sec Lol
7:19
Default text 🔥🗣️🔥🗣️💯💯🗣️🗣️🔥
Blud did the coldest edit and didn't give us any blanket nahh 😭
notice how complex it is to fight megumi compared to any other character
Well yeah and now it’s even more annoying
Notice how useless it is now post nerfs only 1 move isn’t blockable not counting the ult
@@bostonblaster yet that move is also uncountable. Yet megumi still has the best combo potential. Don’t even get me started on mahoraga
I think the reason why people don’t like fighting against Megumi is because of the fact that every move is ranged and that Divine Dog can just be used once again after waiting for the cooldown. His attacks are hard to get around and he’s difficult to track with every shikigami swarming you.
or that if he has a friend there's literally nothing you can do
@@epic8134 True.
Megumi definitely has the most options out of every character which makes you constantly have to think while fighting, which I think is why a lot of people don't like him. I'm not saying you don't usually have to think when fighting people, but with the other characters most of the time it's just about getting behind their block and then comboing, for Megumi you gotta think a little differently.
@@random6498 for megumi it's "how the fuck do i touch this dude without majin kick" and the one time you do have majin kick it's "how the fuck do i do significant damage after majin kick"
Honestly, the dog shouldnt go on cooldowj until after the wolf is gone, as users can simply use it sparingly, then nue, then wolf, repeat
The problem with Megumi is not even the character itself it’s the game’s hitboxes and op front dashes.
nah thats facts, the front dash is mad janky. not to mention how m1 hitboxes work. ive been playing for a while and it took me till last week to find out that if you m1, you extend your own hitbox. Meaning you can legit get hit from far away if you whiff your own m1. which i do often so i can dash downslam to confirm moves on wake up
This. It's so bad, dude.
and megumi being impossible to chase
@@flappyflap2693 facts i was fighting a megumi who just didnt want to fight me head on, so he used every mobility along with the rabbits and divine dogs too make sure i was never 5ft in range of him.
@@kesnellabranchejr100 yep but everyone just avoids this fact and calls him "balanced" even though you can only lose if you decide to not be a loser and run for the next eon till your opponent dies from you spamming
This is basically a guide on how to play megumin
megumin???
Explosion!!
we aint even gonna talk about how doing 3 m1s, then uppercut, dog, rabbit escape makes them float, making them take all the rabbits to the face, then sending nue to hit em while floating like sukuna in the great serpent, then dragging them back down with toad to do 4 more m1s, then the last 2 dog hits
u shouldn't have explained this combo, im finna go crazy
@@spzdknye friend my user IhaveALumpInMyPants ill show you some more broken stuff
As a Megumi main, you just made us 10x stronger by giving us Megumi tips aswell lol
if you main megumi furck you
Nah I’d adapt without the guide.
yeah its so fun to be forced to hold block and pray the weird hitboxes and the lagg from rabbits won't screw you over while you're trying to block the megumi's m1s, or even worse if you dont have counter an incoming nue followed up with wolf or toad, this character is bullshit and is the main reason i don't wanna touch the game anymore.
p.s if you disagree with me, keep your opinion to yourself and don't reply to me, wont change my mind anyways
unironically a skill issue
as a yuji main
SKILL ISSUE
skill issue
nah i agree mainly on the lag and hitboxes. The hitboxes have screwed me over so many times in this game it ain’t funny. mainly if there is any semblance of lag, where you turn before they block bypass you, but you still get hit anyways
I agree with u the the others must have never met a megumi teamer lol they have it nice
the only reason why i dont like the uncounterable bunnies is because if its in a running situation the bunnies could stun you while they run away, and in teaming one could use bunnies and the other could use any move or a combo. But tbh its still a good buff for megumi and a good not indirect debuff for yuji.
Ikr they always run
Like why tf does Megumin users always run
And they suck to
And they suck to
When they get to 50% hp they just run
you left out megumi combinations that make the character more of an already unnecessary pain in the ass and this video still not gonna justify the rabbit escape buff
facts bruh if the megumi plays like a rushdown and they’re really skilled they’re probably unbeatable
A classic Megumi user using 1234
Nice video, a little problem.
I have 300 ping 😈😛
Ngl if you can't beat a megumi that's on you, now if you wanna talk about reverting the megumi thing then let's talk about needing cursed strikes. Since the hit box on that is larger than it should be for that move. Tbh I feel bad for hakaris as there counter kinda sucks and other than his ult he is mostly an upclose combo character.
yall complaining abt megumi but i find other characters way more annoying to deal with
nue's stun cant be ragdoll canceled so rabbit escape + nue + toad is a true combo (unless they have a counter)
yes bro i hate it
Guys i just wanna ask, how do i play 1v1(that has vows) with my friend?
teleport into ranked-unranked pvp by clicking the little swords at the top, that's how
U can use 1 then whilst they block used 2, use the 3 variety and summon your dog whilst they are in the sky. When they get closer to the ground u can use 4 again
Megumi is basically the sonic of jujutsu shenanigans hard to beat long rage attack running to get move back
That depends on the player like in tsb and Jjs I’m skilled with megumi and sonic
Yeah but like most of these tips are canceled by a skilled megumi player and a tap-and-dash megumi.
exactly, he didn’t cover this and calls people stupid for thinking he is op lmao
tip for megumi players. dont downslam when you're comboing. if you're too slow they can counter or if you have enough of a ping difference, dash away. always uppercut. this can also apply to gojo but its better to downslam if you're following up with the beatdown
also you can use all three of divine dog's usages on a blocking player before using the desummoning as a smokescreen to dash behind them. just make sure you're close
the ping difference is really the main issue for me when dealing with megumi
Megumi needs a rework he can be bad and he can be good literally he barely has any combo potential its just spamming and forcing your enemy to blockhe can be bad if you just dont know how to play him (as is with every character) this is just the peak of the devs shitty excuse for "balancing" (i mean seriously bg game devs just stop trying to mskr fair characters after the 3rd or 4th one) and the whole thing of him being able to switch back tonhis baseform makes no sense it should be EVERY EARLY ACCESS CHARACTER ESPECIALLY MAHITO
honestly, i agree with all of this but i just choose to fight maho instead or running just for the fun of it. if i die well shame, but i really enjoy fight maho including when its a longer fight then just a couple hits and hes dead ya know. great vid nonetheless :)
Its funny how Sukuna praises Megumi for coming at him himself despite using shinigami
Yet in shenanigans, Megumi players are the most pathetic runners there are
This did not help someone kept doing rabbits and punching block doing downslams and since counter m1s arent a thing i died
You should do this but with all the characters
YOO IM IN THIS VIDEO IM CHARGERSFAN2018 thx for letting in the server noob
megumi is actually the best character to catch runners due to his ability to apply pressure and long ranged moves
Midgumi trashiguro (i will comment this on anything involving Megumi)
you liked your own comment -10000000000000000000 internet aura
Megumi is not particularly hard to fight, i kill Megumi mains like 5 times every game, but he's annoying and unfunny, even more when the opponent play like a freaking sniper
if you avoid mahoraga for 1 minute you win
but that's what a loser would think
I'D WINN
Uhh now how am u gonna troll if the formula to counter is exposed bru
Runner are ten Shadow those are sh*tty as hell even a pro run as hell and he even said im just angry bro been running for while
Megumi mains watching this: Mhm, taking notes on how to not get countered
I can beat megumi users before this alsoi know that because i used to main megumi now i main mahito btw i didn't run bc i fight when i used megumi
Megumi user: You think im losing? No bro we losing. Roses are red, weapons against me wont prosper, with this sacred treasure i summon big ragga the oppstoppa! Free gojo ni-
Me: "using infinite void/self embodiment of perfection"
Big ragga the opp stoppa: NO IM JOKING STOP AA HELP AA *either runs out of ult either dies of just seeing me coming near him*
your brain is melting bro
this dude is what people r talking about when they say youtube shorts kids
That moment when you make memes your entire personality.
bro is getting bullied in these replies
bro.
Thanks for teaching me more aids megumi techniques to use.
Drakes snake 💀
💀
You're uaing Hakari too much like Yuji. Be opportunistic
Still it is hard to face him as his special can let him move fast in the ground so he can run away. Then 1 3 2 then run away
yeah he didn’t cover this at all
Just insult or tilt them, that'll make them less aware of what they're doing and make them more prone to mistakes.
stopped black bypassing 😂
I stepped a slow skilled megumi user
in short: megumi is a dumb/noob stomper, just dont be dumb.
megumi isint even hard to beat
Or you're realy good at the game or you have never faced a megumi player who currently knows how to play
@@sansundertale9056 well im good but i also used to play megumi
@@BountyGpo oh...Idk what to say I wasn't expecting that answer
If u get hit while using rabbits it should be canceled.
YOU BETTER SHUTDOWN THIS VIDEO >:((
dawg forgot the main problem is nue + r
too op for running
Megumi’s moves individually aren’t crazy to deal with, but Noob didn’t cover the play styles megumi’s use with it. He said they typically stick to mid range which might be true, but what I often find are 2 types:
1. CD abuser
This play style on average uses the rabbit-nue-toad combo which is obviously unstoppable, and while it doesn’t deal much damage, the megumi user can then just run from/avoid the player by using the shadow special or even dogs to keep the player away while their cooldowns reset, which then allows them to use the same combo again, repeating the process until the damage actually gets the player low. Since you can’t counter the rabbits anymore, it is hard to reliably avoid this combo or rush down the megumi that would run after spamming the 3 moves.
2. Rushdown
This play style typically involves a good rushdown player using megumi, where they would use front dashes to start combos and apply pressure with all of the summonings. The dogs is the most notable move used for this play style, because they can use it to bait blocks and block bypass, or to interrupt combos you might start. I have the most difficulty fighting these megumi players, because they can apply so much more pressure with their moves in combination with being skilled at engaging with the dash. Basically, it’s any good player that can apply pressure with rushdown, except they also have access to moves that make it easier to start m1 combos.
These 2 types of players are what really makes megumi OP, and in both situations the rabbits being counter able would’ve balanced out how op they were
Well that’s how it’s like fir us gojo mains when we face megumi so now yall gotta deal with it too
Hello second type megumi main here, you’re very correct in everything you said, rushdown megu (this is what I called) is the hardest way to play megumi due to him being zoner (zoner in fighting game like ggs and sf are often weak and can been kill easily once near them) playing megumi like this is a high risk-high reward playstyle, either you overwhelm them with thousands animal or get completely obliterated. His shadow puddle is our mobility tool to keep pressuring the opponent, frog are very busted once the move start, you might him but the move won’t be cancelled
@@Automaton009in ggs zoners are only low tier but are not bad. Test and Axl are pretty good when used correctly.
@@omnipresentjosukeplush3001 yep
megumi doesnt do that much damage but the stun is so annoying
I listened to tfs goku and punched really hard
i mean you realise that they HAVE to run right?
Let’s not forget megumi Diden’t the problem the characters great and all but the problem is that every player that uses him runs, like seriously the amount of range megumi has makes it impossible for u to do anything if they decide to run for 10 minutes spamming moves till u die. Like at least nerf divine dogs range by like 15-30% and make megumi users be inherently slower then most of the characters.
By slow I don’t mean make him significantly slower, I mean make him slightly slower so that megumi becomes a little more balanced, this way they can run all they want but we can catch em way faster since they run slightly slower
Bro I use console I can’t move my camera that fast
This video is starting to be helpful
Who tf cares about megumi everybody knows mahito is the Red LL SSJ2 gohan post zenkai rn
more like broly zenkai. Mahito base was like Ultra gohan + Ultra UI on release and deadass could just 100-0 you in 2 combos
do dudes need a guide to counter megumi...
3:03 there shouldnt be any free kills
PQ CARAMBA SO TEM VIDEO EM INGLÊS SOBRE ISTO
Depending on the megumi press f
JUST NERF HIM THIS VID IS USELESS
3:35 what bypassing???
dashing around a player blocking to hit them from the back(pause), and bypass their block
@@dabonethug mf he said black bypass
The only megumi user I find hard to fight with is that when the user uses locked on, they just play aggressive because their attack accurately follow me and they can just block and won't worry when I go behind them
For me Megumi is just overwhelming the second I get off the ground I get hit with the bunnies then get m1ed 4 times then hit with a Nue and then the megumi grabs me back with toad m1s me four times again and the dog just kills me.
From my experience, Megumi is a raid boss to fight. If Megumi player plays their cards right they are almost (without counting counters) untouchable. For example, Yuji can bait Megumi to use wolf, nue, or toad; Megumi can bait Yuji to use counter. Also, Wolf Megumi has 3 (almost) free attempts of block bypassing. And Megumi is just boring to fight as and against.
Another pro tip for megumi users divine dogs, you can block the divine dogs at any angle from where they attack even if they attack at your back.
this is a good guide but HOW IN THE WORLD CAN I DEFEAT A MEGUMI USER WHO IS USING IT LIKE IT'S YUJI OR GOJO??
you cant i got 100% combo by one
and i could not get out of the combo
The dog and the toad are honestly some of the most annoying moves to deal with if the opponent knows what they're doing. They heavily punish you for getting aggressive since they don't disappear when the Megumi gets stunned, and with the dog potentially having 6 uses within ten seconds, it's extremely hard to get close without having to block all the time. You also have to hope that you can hit them faster than they can hit their 4 key (or do anything else for that matter), because if they do, it's just a free combo escape.
90% of megumi users that I have fought have always runs away on low hp then wait for cooldown.
Thank you!
Ever since they stopped making bunny swarm not counterable I've been tweaking like crazy
I was just wondering if I could like you know use footage from you video to make my own…? I’ll credit u
Usually when i fought a megumi user i ran bc they spam too much like go back then spam then block and do it again
Man you exposed the trick for dealing with two! (I’m joking I don’t care)
People watching this to learn how to counter megumi:😊
Megumi users watching to learn how to counter counters:💀
for rabbit escape for how far im in the video:
so... all your "counters" can get countered for rabbit escape.. by the megumi user changing up what they do. which is not that hard. so yeah. not a counter
nue:quite fair, this move is only usable as a combo ender or extender with either dog to bully them or toad.
toad:also fair. this move is very useful in combo extending or doing exactly what u said. WAIT SMART MEGUMI's SO YOUR COUNTERS ONLY WORK IF THE MEGUMI USER IS BRAINDEAD-
dog:there isint one clear away to counter it. so basiccly your saying if the opponent is smart its bassicly uncounterable. oh and btw if u use manji kick to counter it your getting buttfucked by rabbit escape because now u cant counter their foward dash block bypass, or side dash. or nue.
shadow special:NO ONE IS USING THAT IN A 1V1 WHEN THEY ARENT RUNNING ANYWAY-
max elephant:yeah it sucks if you use it normally, but in a combo its really good.
drake snake:get a neutral distance and then use it,and then hit them, this actually can guarrente mahoraga by going up to the stratosphere.
shadow swarm:way too much start up, but if your opponent dosent have a ragdoll cancel, is a good combo extender for drake snake and then also combo's into max elephant if your opponent again dosent have ragdoll cancel.
mahoraga:all u said is true to land it
how to deal with mahoraga:this can be simplified to run away if their in offensive mode, and bully them if theyre in defensive, the way to deal with both of these moves are also correct.
-said by a megumi main
so do i think that megumi isint broken? no fuck no he absouloutely is. He beats like 95% of this games playerbase, other 5% give a decent challenge. this charecter is mostly for people that dont wanna use more then two braincells, since its pretty braindead. if your smart, spam rabbit escape and counter their counter to it. im pretty sure this charecter can be summed up too
"if your smart, this charecter is bassicly unbeatable for 95% of the people u meet."
mahoraga is extremely hard to deal with. running away is super hard since he is naturally faster and has a large dash range, and trying to fight him is a death sentence. the only way you have a chance is with mode, and even if you catch him in like an infinite void, he can tank all 3 moves used in succession. Mahoraga only doesn’t even need any moves, they just circle around you m1ing, ragdoll with the final hit, dash right behind you, start another m1 combo, and repeat
@@dabonethugthat's how a loser thinks
I saw too much combo potential with megumi, but it was wayyy too blockable and had to switch, because my block bypass sucks.
You can just gojo for his tp to go up close and do your combo or use red or blue (idk about blue) if the a megumi use rabbit escape to damage the megumi user
for me, i use divine dogs in neutral so i can blind them and get a free m1 combo or if they don't have a ragdoll, a free combo
yeah people who complain about megumi are stupid.
*lists 20 reasons why megumi is a pain in the ass and 3x more complex to deal with than other characters*
High ping makes it impossible to defend against rabbit escape and if the megumi just stays barely out of dash range there's literally nothing you can do
@@weeb1742 for a person who lives in SA, That's pretty common.
underestimating the shadow dash will be the end of you if you decide to chase them with them having divine dog out.
To counter megumi you only have to hold F, dodge nue and when he ults just get close to him
"Drake snake" 🗣️🔥
As a Yuji main, Manji Kick absolutely destroy Megumi
Megumi is kinda mid with only one or two combos get good Yuji users
as a megumi user thanks for increasing my liking of victory in battle
0:24 heheheheh
The one thing I hate about megumi users is they run when there on low heath....
watching this as a megumi player to see how i can counter counterplay
mahoraga's parry is pretty good against careless megumi users :)
Now make a video on Controller players counterplay 🥶🥶
in conclusion: hold block (strategically!!!!!!)
I respect runners in this game, both running and chasing is fun with the parkour system.
me who uses hakari (ragdoll counter won't work but itll still counter) 💀💀💀💀😭😭😭😭
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Something most people don’t recognize in this game is that Megumi is designed to play as a zoner. He has low damage but high maneuverability. His kit is made for keeping distance and opening up the enemy for a small combo and then going back to pressuring from afar till the player can combo again.
Yes, fighting zoners is infuriating but also there is already so much counterplay developed especially for rushdowns to zoners in general and a lot of it applies.
Good buff for the character itself but when used for teaming or running it's hell cause of the unlockable rabbit.