Bungie forcing me to do this again was painful 😂 but thanks to Hugo & Giraffe for helping make it possible. Also 2 quick things: 1) Thanks to our most recent Patrons! Lewi, Jasmine, and Outlandre joined at www.patreon.com/CastleContent 2) I am now realizing I should have included the difference between PVE and PVP. For anyone new, Resilience in PVE acts differently and actually makes enemies deal LESS damage to you too, so a lot of people run max resil in difficult PVE content.
So i mainly play pve BUT wouldn't mind sacrificing my ocd of having 100 Res all the time. A thought i keep having is... What if i use the Res bonus mod with armour charges? I still don't know how much that bonus is because i find different answers.
Just use 100 in pve if you can the amount of times its noticeable saved my life on hunter is insane bcs i used to play with really low and now in pve i always go for 100@diangelo1981
I'm a full blown data nerd, and I really enjoyed this video. It's always funny to consider how many simple details bungie excludes from descriptions, but this analysis isn't something they could put in the game even if they wanted to. Great idea dude
Uhhh it's been a while so I'd have to reacquaint myself with the formulas haha Basically I break down the meta from DTR into archetypes / key exotics, and then look at each resilience tier for how much "extra effort" they force over the previous tier, and then weight that by how much of the (primary weapon) meta that weapon makes up. So 1 bullet of an Adaptive SMG is worth a lot less than 1 bullet of an aggressive hand cannon - partly because the Adaptive SMG fires way more bullets (so each bullet is "worth" less), but also because 120 HCs are huge in the meta. This then gets summed up to cumulative "effort" per tier, kinda thing. :)
@@cryengine_x You can click through each archetype individually for the top 100 or so of each weapon type. Last input had 459 total primary weapons used (after deduping for things like multiple instances of Igneous etc)
I always just run 100, because it's saved me a lot of times. Every situation where I have 1 hp left while running 100, it's another example of why I'll never switch off. Plus it makes it more consistent when I'm playing on different classes.
@@CastleContent That shiny 100 definitely activates some neurons, no matter how 'optimal' it might be. On the other hand, I can now use my 2-resil hunter-builds (it's not by choice, but at least I can do it with confidence)
@@ExpertRam You're not wrong, but the difference in cooldown is just 4 seconds (6 with bastion). Resil is still an absolutely stacked stat, but unless I feel like I need the extra HP/flinch resist, shaving 10-15 seconds off certain grenades or supers could be way more impactful depending on the build. I just never really considered the option of running 9 before.
As a warlock I’m currently running 20 mobility 70 resilience 100 recovery 60 discipline 100 intellect 40 strength It works perfectly for me although I’d prefer to spec 30 of my strength into the rest of my resilience 😎
The one thing you neglected is resilience is tied to flinch now, so depending on what type of weapons you use, it can be super beneficial to pump up that resilience.
This is great work! Now, one last thing to add: what resilience to run based on the most common perks added to those weapon types. For instance, everyone says: "use a 340 pulse with Head Seeker". However, if you use T10 resil, you prevent Head Seeker from killing you.
Extremely impressed by not just the amount of thought and work that went into this, but also how clearly you were able to present and explain it. The older version of this video was already great but this is just next level
This was def super useful for Hunters. Having to juggle mobility, recovery, and resillence in PvP is a nightmare. Knowing whats optimal helps out a alot!! Ty for the video.
@bradys9383 Hunters don't have am inherent mobility boost. If you have 20 mobility as a hunter, you're moving just as fast as a 20 mobility Titan strafe wise. You might be holding a lightweight weapon or movement exotic. Those give +20 mobility + speed booster.
A couple extra things that might help 1) Resilience also effects how much you resist being flinched by your opponents shots. Sometimes, i feel this is more important on a gunfight than the health itself because of how common high cal rounds and explosive payload is used. 2) Although naturally, you have to sacrifice other stats to get that resilience, doing your master dungeons to get artifice armor helps to counteract this drawback bigtime. - I'm able to run a triple 100 resil, recov, and discipline solar warlock with 30 mobility because of artifice armor, and im able to do that with only 2 of my 5 armor's being artifice.
One thing that stands out to me here... Sure, best case scenario you will survive that third body shot for example, but in a game so heavily movement based, with multiple abilities letting you do slightly more damage or give you an overshield. I feel like you are able to avoid letting your opponent get that optimal TTK more often. For that reason I value a much lower resilience in favour of abilities that will give me an advantage in each gunfight. Love to hear your thoughts on this! I get its hard to pinpoint specifics with so many variables but this is a glaring omission from my perspective. Still appreciate the video and the effort put in, as always!
Fantastic content this is the stuff i love to see. I already worked out 7 was optimal as i only look at meta damage numbers. Ive came to the conclusion lumina is the best hc for trials now. Since people are a little more passive because of ammo economy running boots of asembler with lumina is op af. Pair that with fragments ember of benevolance, mercy, singeing and searing you have unlimited rifts, grenades and melees. While also healing everyone every 5 seconds and keeping a 15% damage buff up at near all times making lumina 2 crit 1 body all res. Its the ultimate utility build
I was running 6 last season, in the new sandbox I have been running 7 basically because Mercules mentioned on firing line that was what he’d be running + it’s the igneous break point. Nice to see I haven’t been wasting stats.
It being the Igneous breakpoint is probably why all the "top players" are using it and why that final graph is so heavily weighted in 7's favor. I do wish this video touched on resilience levels to avoid specific "cheese" combinations, though, like the two-tapping Thorn or Radiant + Damage Perk shenanigans but those must not be as prevalent as they once were.
The way i deal with titans is invis, walk through barrier shield, will smith slap to face. Usually need to add a shotgun to this as it really makes them angry
I’d love to hear your thoughts on the benefits of running the bastion aspect on void Titan with these new numbers. How impactful is the overshield on ttk in this new world?
love the video man i like this in depth stuff a lot. it’s also super cool to see all the math and algorithms used in the vid shoutout to the guys that built it
This was all really informative! But for some reason I always die in 2 shots from ANY handcanon at 100 resil. Tbh it is probably a skill issue at my side, but I played this season after not playing last season, and I just noticed that handcanons really dominate at almost all ranges.. Even more then in the past.
I've been vibrating, waiting for this video since the new sandbox hit with Guardian Games. Your team is one of the few trusty sources. Thank you soooooo much Castle. Can't wait to update my builds.
i will always remember that a guy told me that i was vary hard to kill, he said that even after hitting me like a truck i still lived, he was thrown for a loop since i was a hunter, but he saw i had 100 RIZZ and it all made seance, so that's why i will never take off 100 Rezel
The only thing I didn't hear you mention (maybe I just missed it) was consideration for perks that change damage over the course of a few shots. For example, does headseeker make any meaningful changes? Does target lock? Etc. If that was all included in consideration in the weighting, then that makes sense. I just didn't remember hearing you talk about it. Excellent video. Super helpful. Every pvp player needs to watch this.
With so little talk about TTK shifts due to outside buffs, I'm starting to think they're all either falling into one of two categories: "doesn't do anything," or "kills at any resilience." Most people are having to stack Radiant, Surges, and Damage Perks to move the needle now. Even something like Ace with Momento Mori active requires Radiant *and* 3 Surge mods to two-tap. Thorn is able to two-tap with a single Surge + Radiant if you're using Knucklehead (2 Surge + Radiant without) and that seems to be the best it's going to get for "easy to setup" cheese. Even Target Lock seems to have become a consistency perk rather than a TTK-shifting perk, and as the video reminds us, the difference between a single bullet on a bullet hose weapon like an SMG isn't usually enough to build a resilience value specifically to offset it. Dying in 0.07 seconds faster is only going to matter if both players shoot each other simultaneously with the same weapon, never miss, and even then the P2P nature of Destiny's multiplayer will still probably make them trade kills rather than leave one standing with 1 HP.
i love how you did a bunch of super in-depth research to basically come to the same conclusion the d2 community came to... just use 70 resil lmao. absolutely no shade this video was amazing i think its just funny that the colloquial d2 knowledge lined up with the numbers
This video is a god send I didn't wanna do the math and watched the last video COMPLETELY forgot we had an hp buff, as a hunter I want to buy you a coffee for your hard work here
I play with both my hunter and warlock. They're resilience stat is 90 or little over with most of my builds. Plus my grenades, recovery and strength is in that range with my intellect being at least 70 or 80s.
Great video man, honestly, after playing for a little over 2k hours with the same dmg numbers I got so comfy and I felt so lost and helpless when they updated the hp and dmg values, great video! Now I know how to buildcraft better, Idk why but I thought I really have to reach 30 resil but knowing in a real situation you only get to survive a extra 0.1% I think Ill just put that artifice armor into discipline instead :)
This is really good. I only wonder how the data would change if you filtered on TTK breakpoints only, ignoring accuracy breakpoints. If there are 100 breakpoints at 70, but only 10 of them are TTK breakpoints; and 50 breakpoints at 60, and all 50 are TTK breakpoints, that sort of changes the implications, right? Either way, great analysis. This will actually impact my PvP builds, knowing this now!
I'd think that kind of information would be misleading at best, though, and it's why they went with a meta weapon analysis angle instead. If those 50 TTK breakpoints are all for weapons no one uses, but one of those 10 breakpoints at 70 is Igneous (and other 120s, for that matter), then 70 resilience is still the number to shoot for.
You never fail to amaze me man. Such incredible content brother. I can’t say how appreciative i am for your hard work. Many thanks to you and the people who contributed along side you.
I see that there is only a miniscule difference between 90 and 100 resilience, but I cannot count the number of times that I have survived with a sliver of health (a few times it wasn't even actually visible anymore) at 100 resilience. All things considered, 90 might be optimal against a single opponent in a 1v1 scenario, but with all the other possible lingering damage sources I think investing ONE more point in resilience to bump 90 to 100 is worth it just as much as putting it in something else. I would never run anything less than 90 though based on this amazing video.
My favourite thing about math, is there are people out there that enjoy it and do it well, I am not one of those people, so videos like this are awesome for me. Thanks math people, keep on mathing ❤
Interesting, my school taught me that say x,4 and less should be approximated down, and x,5 and more should be approximated up, while software seems to approximate everything up
I feel terrible asking this, but can you do a video on strafe speed, the impacts of movement exotics, lightweight weapons and weapon perks. I just want to be a strafe god. or point me in the direction of the answers...
i feel really dumb lmao why do faster rpm guns punish over shields? the ttkincrease is less than compared to like an extra shot from a handcannon? like the video showed earlier?
It's tricky for hand cannons to get a 3tap on overshield titans (requires damage perks), whereas with like an SMG that's maybe two more crits and like a third as much of a TTK shift
As a Titan that occasionally wears robes or a cape, all I understood is that it's okay to go below 100 resilience outside pve, but never under 70. Good thing that's the lowest my resilience can get across all of my builds on all 3 characters :)
Man i try many builds that use devour ,radiant etc that could lose you some stat armor but once i go back to max out builds everything go back to normal and super smooth im on console if that matter thou
Wow. Great work. Love your videos. Castle the best destiny 2 TH-camr what so ever in my opinion But I Stil have one question can I run as warlock 90 or is it a waste and I should run 70. Bc I have already done all my builds with 90
for PVP specifically, if any of your builds are not 100 recov, I would highly recommend you bump your warlock's 90 resil down to 70 and put the 20 stats towards recovery
@@CastleContent every build i have 100 recovery and high intellect like 70 or 80 and I have 90 resil bc 90 used to be the best. I learned it from ur videos Shall i leave it by 90 or should I go for more granades like shaxx says lol
Discipline isn't that affected by Resil. They are in different pools. Top 3 are linked and bottom 3 are linked. High Resil will heavily impact how much Recov or Mobility you get, but not really Discipline.
Bungie forcing me to do this again was painful 😂 but thanks to Hugo & Giraffe for helping make it possible. Also 2 quick things:
1) Thanks to our most recent Patrons! Lewi, Jasmine, and Outlandre joined at www.patreon.com/CastleContent
2) I am now realizing I should have included the difference between PVE and PVP. For anyone new, Resilience in PVE acts differently and actually makes enemies deal LESS damage to you too, so a lot of people run max resil in difficult PVE content.
So i mainly play pve BUT wouldn't mind sacrificing my ocd of having 100 Res all the time. A thought i keep having is... What if i use the Res bonus mod with armour charges? I still don't know how much that bonus is because i find different answers.
Hunter 8mo 7res 10re 8des 9intelect :) void class
hey Castle, great work as per usual! do you know how the values would change if one takes the avarage accuracy into account?
Can someone with a high iq can give me the stats for all 3 characters for pve thanks God bless.
Just use 100 in pve if you can the amount of times its noticeable saved my life on hunter is insane bcs i used to play with really low and now in pve i always go for 100@diangelo1981
bookmarking 5:34 chart for when i start a testing session
Immediately understood this was a PvP video. Everyone else, keep 100 Resilience lol
Updated pinned comment thank you!
So I don't have to waste my time with this video because d2 PvP is for subhumans
@@Storse PvP me IRL I bet I still win, and will whisper "sub-subhuman" in your ear as I lovingly close your eyelids with my fingers
@@Storse found the guy who is terrible in pvp 😭🤡
@@Storsepvp isn’t that bad…y’all are just bad.
It was great working on this with you, thanks for having me 🥳
🎉
Mamokumo
Mazo🐐!!
bozokumo
Thanks bro !!
I'm a full blown data nerd, and I really enjoyed this video. It's always funny to consider how many simple details bungie excludes from descriptions, but this analysis isn't something they could put in the game even if they wanted to. Great idea dude
Jesus christ this is perfect. I'd genuinely love to have a chat with Giraffe to learn about how he did his weightage
Uhhh it's been a while so I'd have to reacquaint myself with the formulas haha
Basically I break down the meta from DTR into archetypes / key exotics, and then look at each resilience tier for how much "extra effort" they force over the previous tier, and then weight that by how much of the (primary weapon) meta that weapon makes up.
So 1 bullet of an Adaptive SMG is worth a lot less than 1 bullet of an aggressive hand cannon - partly because the Adaptive SMG fires way more bullets (so each bullet is "worth" less), but also because 120 HCs are huge in the meta.
This then gets summed up to cumulative "effort" per tier, kinda thing. :)
@@GiraffeHatstand dtr only lists the top 50 weapons iirc? you just go with that?
@@cryengine_x You can click through each archetype individually for the top 100 or so of each weapon type. Last input had 459 total primary weapons used (after deduping for things like multiple instances of Igneous etc)
@@GiraffeHatstand oh dang, didnt know
I always just run 100, because it's saved me a lot of times. Every situation where I have 1 hp left while running 100, it's another example of why I'll never switch off. Plus it makes it more consistent when I'm playing on different classes.
I love how you explain these interactions and make them super simple to understand!
Incredible Video, it's going to take a lot of mental effort to play my titan at T9 resil now, but this sort of in-depth analysis is what I live for!
I donno why this made me laugh so hard but it did lol, something about the stress of "10 ->9" haha; maybe cause I'm a titan main at heart
@@CastleContent That shiny 100 definitely activates some neurons, no matter how 'optimal' it might be.
On the other hand, I can now use my 2-resil hunter-builds (it's not by choice, but at least I can do it with confidence)
@@krusel1454I mean having your baricade up more often is more optimal no matter what way you slice it. Especially on void titan
@@ExpertRam You're not wrong, but the difference in cooldown is just 4 seconds (6 with bastion). Resil is still an absolutely stacked stat, but unless I feel like I need the extra HP/flinch resist, shaving 10-15 seconds off certain grenades or supers could be way more impactful depending on the build. I just never really considered the option of running 9 before.
As a warlock I’m currently running
20 mobility
70 resilience
100 recovery
60 discipline
100 intellect
40 strength
It works perfectly for me although I’d prefer to spec 30 of my strength into the rest of my resilience 😎
The one thing you neglected is resilience is tied to flinch now, so depending on what type of weapons you use, it can be super beneficial to pump up that resilience.
My survivability changed a lot when I went from T6 resil to T7, it was actually crazy
You’re a badass! Thank you!
This is great work! Now, one last thing to add: what resilience to run based on the most common perks added to those weapon types. For instance, everyone says: "use a 340 pulse with Head Seeker". However, if you use T10 resil, you prevent Head Seeker from killing you.
Extremely impressed by not just the amount of thought and work that went into this, but also how clearly you were able to present and explain it. The older version of this video was already great but this is just next level
“Don’t screenshot this yet though”
I was SO called out 😂
Ya I was edging😅
The BEST type of destiny video for the stat people. I love you
Vid is a massive help on knowing what stats to put on my hunter build, will come back for more !
This is one of the best Destiny videos ever!!!
This was def super useful for Hunters. Having to juggle mobility, recovery, and resillence in PvP is a nightmare. Knowing whats optimal helps out a alot!! Ty for the video.
Second this it's a lifesaver
I rock 20 as a hunter, you don’t need a lot since you are way more nimble and agile than the other characters in my opinion
@@Tonx2xtimes strafing is painful slow at 20 mobility I hate it
@@lumas69 20 resilience brother
@bradys9383 Hunters don't have am inherent mobility boost. If you have 20 mobility as a hunter, you're moving just as fast as a 20 mobility Titan strafe wise.
You might be holding a lightweight weapon or movement exotic. Those give +20 mobility + speed booster.
A couple extra things that might help
1) Resilience also effects how much you resist being flinched by your opponents shots. Sometimes, i feel this is more important on a gunfight than the health itself because of how common high cal rounds and explosive payload is used.
2) Although naturally, you have to sacrifice other stats to get that resilience, doing your master dungeons to get artifice armor helps to counteract this drawback bigtime.
- I'm able to run a triple 100 resil, recov, and discipline solar warlock with 30 mobility because of artifice armor, and im able to do that with only 2 of my 5 armor's being artifice.
Kinda cool that I’ve noticed from playing 70 has felt the best on my warlock. Cool to see the data to show I’m not crazy!
This was amazing. Thanks for all your research and analytics!
Was watching a Gernader Jake vid and saw his Hunter at 2 resil. Now it makes sense lol. Gg Castle
One thing that stands out to me here... Sure, best case scenario you will survive that third body shot for example, but in a game so heavily movement based, with multiple abilities letting you do slightly more damage or give you an overshield. I feel like you are able to avoid letting your opponent get that optimal TTK more often. For that reason I value a much lower resilience in favour of abilities that will give me an advantage in each gunfight.
Love to hear your thoughts on this! I get its hard to pinpoint specifics with so many variables but this is a glaring omission from my perspective. Still appreciate the video and the effort put in, as always!
Thank you for this info and video, and thanks to everyone who contributed to this video, amazing!
Love the content man! It takes a lot of dedication to compile all of this info. Much appreciated!
Great video as always mr castle
Fantastic content this is the stuff i love to see. I already worked out 7 was optimal as i only look at meta damage numbers. Ive came to the conclusion lumina is the best hc for trials now. Since people are a little more passive because of ammo economy running boots of asembler with lumina is op af. Pair that with fragments ember of benevolance, mercy, singeing and searing you have unlimited rifts, grenades and melees. While also healing everyone every 5 seconds and keeping a 15% damage buff up at near all times making lumina 2 crit 1 body all res. Its the ultimate utility build
Ayyy a fellow Lumina user 🤗
I was running 6 last season, in the new sandbox I have been running 7 basically because Mercules mentioned on firing line that was what he’d be running + it’s the igneous break point. Nice to see I haven’t been wasting stats.
It being the Igneous breakpoint is probably why all the "top players" are using it and why that final graph is so heavily weighted in 7's favor. I do wish this video touched on resilience levels to avoid specific "cheese" combinations, though, like the two-tapping Thorn or Radiant + Damage Perk shenanigans but those must not be as prevalent as they once were.
Thanks for gettin super nerdy with it buddy
nice video, you simplified it really well.
The way i deal with titans is invis, walk through barrier shield, will smith slap to face. Usually need to add a shotgun to this as it really makes them angry
Thanks @CastleContent this was basically the info I've been looking for since I main hunter
Thanks for all the effort that went into making this for us. Very helpful!
Castle you are the best! Thank you for all of your hard work on this.
I’d love to hear your thoughts on the benefits of running the bastion aspect on void Titan with these new numbers. How impactful is the overshield on ttk in this new world?
Fantastic work here my guy
love the video man i like this in depth stuff a lot. it’s also super cool to see all the math and algorithms used in the vid shoutout to the guys that built it
This was all really informative! But for some reason I always die in 2 shots from ANY handcanon at 100 resil. Tbh it is probably a skill issue at my side, but I played this season after not playing last season, and I just noticed that handcanons really dominate at almost all ranges.. Even more then in the past.
I've been vibrating, waiting for this video since the new sandbox hit with Guardian Games. Your team is one of the few trusty sources. Thank you soooooo much Castle. Can't wait to update my builds.
The timing is crazy bro yesterday I spent hours looking for this stuff on reddit, keep the good work suscribed.
INVALUABLE INFORMATION thanks for putting in all the effort to share with us...subbed!
i will always remember that a guy told me that i was vary hard to kill, he said that even after hitting me like a truck i still lived, he was thrown for a loop since i was a hunter, but he saw i had 100 RIZZ and it all made seance, so that's why i will never take off 100 Rezel
Big props to all who worked on crunching the numbers to get us this great video!
The only thing I didn't hear you mention (maybe I just missed it) was consideration for perks that change damage over the course of a few shots. For example, does headseeker make any meaningful changes? Does target lock? Etc. If that was all included in consideration in the weighting, then that makes sense. I just didn't remember hearing you talk about it.
Excellent video. Super helpful. Every pvp player needs to watch this.
With so little talk about TTK shifts due to outside buffs, I'm starting to think they're all either falling into one of two categories: "doesn't do anything," or "kills at any resilience." Most people are having to stack Radiant, Surges, and Damage Perks to move the needle now. Even something like Ace with Momento Mori active requires Radiant *and* 3 Surge mods to two-tap. Thorn is able to two-tap with a single Surge + Radiant if you're using Knucklehead (2 Surge + Radiant without) and that seems to be the best it's going to get for "easy to setup" cheese.
Even Target Lock seems to have become a consistency perk rather than a TTK-shifting perk, and as the video reminds us, the difference between a single bullet on a bullet hose weapon like an SMG isn't usually enough to build a resilience value specifically to offset it. Dying in 0.07 seconds faster is only going to matter if both players shoot each other simultaneously with the same weapon, never miss, and even then the P2P nature of Destiny's multiplayer will still probably make them trade kills rather than leave one standing with 1 HP.
This is why I love your content. So analytical
This is such awesome helpful info…..Any shot this will be updated or a new video adjusted for final shape meta weapons?
i love how you did a bunch of super in-depth research to basically come to the same conclusion the d2 community came to... just use 70 resil lmao. absolutely no shade this video was amazing i think its just funny that the colloquial d2 knowledge lined up with the numbers
Thanks man, i'm coming back to d2 after 2 years and this helps sooo much.
awesome content i was wondering what was the list of meta weapons ?
The amount of work (and the people you listed in the video) that has gone into this video is 🔥 Thank you for the break down Castle!
Been waiting for this video. Absolutely INCREDIBLE work, as always. Criminally underrated
Simply the best. Thank you so much for this man, you got this community on your back
This video is a god send
I didn't wanna do the math and watched the last video
COMPLETELY forgot we had an hp buff, as a hunter I want to buy you a coffee for your hard work here
Helpful info as I value having 60- 70 mobility on Titan/warlock so I’m fine giving up some of the other stats.
Damn. This is awesome content! Thank you. 🙏
I play with both my hunter and warlock. They're resilience stat is 90 or little over with most of my builds. Plus my grenades, recovery and strength is in that range with my intellect being at least 70 or 80s.
Great video man, honestly, after playing for a little over 2k hours with the same dmg numbers I got so comfy and I felt so lost and helpless when they updated the hp and dmg values, great video! Now I know how to buildcraft better, Idk why but I thought I really have to reach 30 resil but knowing in a real situation you only get to survive a extra 0.1% I think Ill just put that artifice armor into discipline instead :)
Im a hunter btw
This is really good. I only wonder how the data would change if you filtered on TTK breakpoints only, ignoring accuracy breakpoints. If there are 100 breakpoints at 70, but only 10 of them are TTK breakpoints; and 50 breakpoints at 60, and all 50 are TTK breakpoints, that sort of changes the implications, right? Either way, great analysis. This will actually impact my PvP builds, knowing this now!
I'd think that kind of information would be misleading at best, though, and it's why they went with a meta weapon analysis angle instead. If those 50 TTK breakpoints are all for weapons no one uses, but one of those 10 breakpoints at 70 is Igneous (and other 120s, for that matter), then 70 resilience is still the number to shoot for.
Fantastic video as always
You never fail to amaze me man. Such incredible content brother. I can’t say how appreciative i am for your hard work. Many thanks to you and the people who contributed along side you.
So what about new announced changes for 120 hand cannons? They will kick our asess by 2c1b on any res stat.
Got yourself a new sub as that video was super informative!
Awesome, thank you!
That make sense on why I lose my 1 v 1 against most Titans and some Warlocks as 15 Res Hunter!
I see that there is only a miniscule difference between 90 and 100 resilience, but I cannot count the number of times that I have survived with a sliver of health (a few times it wasn't even actually visible anymore) at 100 resilience. All things considered, 90 might be optimal against a single opponent in a 1v1 scenario, but with all the other possible lingering damage sources I think investing ONE more point in resilience to bump 90 to 100 is worth it just as much as putting it in something else. I would never run anything less than 90 though based on this amazing video.
holy moly, well done
My favourite thing about math, is there are people out there that enjoy it and do it well, I am not one of those people, so videos like this are awesome for me. Thanks math people, keep on mathing ❤
8:10 Nope i still get shotgun slide melee'd and conditional finalitied all the time still.
What an insane amount of data thank you
Interesting, my school taught me that say x,4 and less should be approximated down, and x,5 and more should be approximated up, while software seems to approximate everything up
I feel terrible asking this, but can you do a video on strafe speed, the impacts of movement exotics, lightweight weapons and weapon perks. I just want to be a strafe god. or point me in the direction of the answers...
Fantastic work all around…💪🏼
Is it still actual for now ?
Love the data science at work here. Very clever guys 👏
Your videos are always top quality man. Thank you 👌🏾
Thats incredible in depth and useful, ill probably still just use 100 though 🤪
Great video, thank you 🔥
Finally castle made resiliance video THANK YOU
What a well put together video, with very insightful information.
But, since i am a crayon connosseur, i will still run 100 resilience.
and I respect it haha
i feel really dumb lmao why do faster rpm guns punish over shields? the ttkincrease is less than compared to like an extra shot from a handcannon? like the video showed earlier?
It's tricky for hand cannons to get a 3tap on overshield titans (requires damage perks), whereas with like an SMG that's maybe two more crits and like a third as much of a TTK shift
Thanks for validating my 70 resilience choice.
Amazing content!!
Really appreciate these videos
Love your vids man. So in to detail and really easy explanations ❤
As a Titan that occasionally wears robes or a cape, all I understood is that it's okay to go below 100 resilience outside pve, but never under 70. Good thing that's the lowest my resilience can get across all of my builds on all 3 characters :)
Worth watching the whole video. Don't just skip to the end.
Had no clue, no wonder I'm not 2 shotting ppl with my Imperial Needle or Under your skin bow anymore
Man i try many builds that use devour ,radiant etc that could lose you some stat armor but once i go back to max out builds everything go back to normal and super smooth im on console if that matter thou
great destiny lesson,as always. Love it
the perfect resilience is whatever i’m running right now 💅
Answer is better be 8 due to PI igneous not being able to crit crit body (in this order) against it
Literally the only gun in the game why I even try to build higher resil at this point
Been running 70 for a while now. It forcing an extra handcannon crit was worth it alone.
Is this still relevant or did they change stuff again?
I had to check if I was looking at the right year, CASTLE AND RESILIENCE 101
Wow. Great work. Love your videos. Castle the best destiny 2 TH-camr what so ever in my opinion
But I Stil have one question can I run as warlock 90 or is it a waste and I should run 70. Bc I have already done all my builds with 90
for PVP specifically, if any of your builds are not 100 recov, I would highly recommend you bump your warlock's 90 resil down to 70 and put the 20 stats towards recovery
@@CastleContent every build i have 100 recovery and high intellect like 70 or 80 and I have 90 resil bc 90 used to be the best. I learned it from ur videos
Shall i leave it by 90 or should I go for more granades like shaxx says lol
Thank you, this gives me some overhead when making my PvP build.
i usually do 70 in resil recov and disc and if playign hunter i put 70 or 50 in mobility
Discipline isn't that affected by Resil. They are in different pools. Top 3 are linked and bottom 3 are linked. High Resil will heavily impact how much Recov or Mobility you get, but not really Discipline.
Your videos are exceptional. I’d love to see you making Netflix documentaries.
I was hoping to hear from you and love the video