I Made a Drawing Software From Scratch (C++ & OpenGL)

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  • เผยแพร่เมื่อ 2 ส.ค. 2024
  • In the last month, I've been working on a drawing software from scratch using C++ and OpenGL.
    ✳ Project Repository: github.com/wassimcodes/Drawin...
    ✳ Github: github.com/wassimcodes
    ✳ Project Playlist: • Drawing Software Tutor...
    ✳ Sources I'm learning from:
    - LearnOpenGL
    - ChatGPT 3-5
    - Wikipedia
    - TH-cam (The Cherno, FreeCodeCamp...)
    - Udemy
    =====================
    CHAPTERS
    0:00 Intro
    1:39 Window Setup
    1:53 Input
    2:37 Brush
    3:25 Rendering
    5:00 Colors (shaders)
    5:50 Fixing Bugs p.1
    6:38 User Interface
    7:04 Save as PNG
    7:52 Reset Feature
    8:15 Color Mode
    8:30 Fixing Bugs p.2
    9:06 Color Picker
    9:50 Brush Size Slider
    9:58 Software Icon (Logo)
    10:04 Showcase
    10:37 Outro
    =====================
    Music track: • 20-Minute Focus Sound ...
    #drawing #tutorial

ความคิดเห็น • 83

  • @IamWassim
    @IamWassim  23 วันที่ผ่านมา +22

    Hey everyone,
    Rather than responding to each comment individually, I thought it would be more efficient to summarize everything here:
    First off, thank you so much for your support and kind words. I especially appreciate those of you who suggested new approaches to improve the project. I'm taking notes on all the suggestions and learning a lot from you, so thank you!
    Secondly, some know-it-all comments have been deleted because they were disrespectful. Please if you want to help, choose your words wisely.

    • @Alceste_
      @Alceste_ 18 วันที่ผ่านมา

      But where is the Scratch code? That's false advertising! :'(

  • @RoyaltyInTraining.
    @RoyaltyInTraining. 22 วันที่ผ่านมา +36

    I see a lot of problems here. First of all, as others have pointed out already, you should immediately render all brush strokes that occurred between two frames into a separate framebuffer, then display that framebuffer in the UI without clearing it between frames. That way it acts as an accumulator, and you can stop redrawing all previous brush strokes for every new frame.
    Instead of using lots of polygons to make circular shapes, I'd use a square or a very low poly circular shape, and then perform a check inside the fragment shader if the current fragment is inside the shape or not (using the formula x^2 + y^2

  • @vicenteeduardo5598
    @vicenteeduardo5598 23 วันที่ผ่านมา +78

    I don't think it is very good to draw a bunch of circles into the canvas, if you are going for a vector drawing the it is better to make a shape out of point and the generate a path filled, but if it is only a canvas as you said, then it would be better drawing the result to a texture and then you only need to render each circle into the texture once and you won't have the color pallet problem anymore

    • @SteffenF
      @SteffenF 23 วันที่ผ่านมา +11

      the fps drop is huge. your solution would fix that as well 😁

    • @gabrielecocchieri7588
      @gabrielecocchieri7588 21 วันที่ผ่านมา

      yeah isnt he making a draw call for each small circle? still an awesome job, when speaking about c++ and especially OpenGL/graphics programming every step forward is so hard.

    • @graphics_gurunt
      @graphics_gurunt 21 วันที่ผ่านมา +2

      Yeah he should have the texture as a buffer and then manipulate that buffer directly whenever he draws something

  • @conrad6071
    @conrad6071 23 วันที่ผ่านมา +18

    I'm also new to OpenGL, I think you should use a shader to draw into a off-screen texture(FBO), copy that texture and feed it to shader next frame, so that its content accumulated.
    Maybe different shader for different brush (shapes and image).
    The saving problem will gone because you're using FBO.
    And your frame rate will barely drop.

    • @Derker2002
      @Derker2002 22 วันที่ผ่านมา

      or create a quad with texture and draw on texture, so you can specify the resolution and have multiple "papers" to draw on. It will be much more efficient than drawing a bunch of triangles.

    • @Alik-Green
      @Alik-Green 21 วันที่ผ่านมา

      I would use a compute shader to draw to an image texture and then draw that image texture to the screen.

    • @urisinger3412
      @urisinger3412 21 วันที่ผ่านมา

      no need for a diffrent shader, he can just store brushes as an image/bitmap and draw it every time

  • @girlazo2222
    @girlazo2222 5 วันที่ผ่านมา +1

    I'm glad youtube recommends channels like yours!

  • @ahmedabuharthieh579
    @ahmedabuharthieh579 23 วันที่ผ่านมา +5

    Great Video. Quick note: Instead of interpolating between prev mouse position then drawing many circles, you could try drawing a line between the two points (you would have to draw the line as a quad to allow for any thickness of line)

  • @isaacgraphics1416
    @isaacgraphics1416 17 วันที่ผ่านมา +3

    This is a cool video, I'm grateful you talked a bit about some of the basic starting steps, that's pretty uncommon in these kinds of videos

  • @nano-ai
    @nano-ai 24 วันที่ผ่านมา

    very nice video! i love the editing quality.i've tried learning opengl but i've had to scrap it each time. this video motivated me to give it another shot!

  • @pixelreset1572
    @pixelreset1572 13 ชั่วโมงที่ผ่านมา

    Such a good training project, I read some comments before posting this one, and yeah, I think it would be better to do the drawing stuff within a material shader. I would recommend rendering the dots based on UV, determining if the mouse has been released in between frames and if not, you can draw 2 triangles (aka a rectangle) between the new and old circle, which is an insanely easy implementation :)

  • @midnightfuture
    @midnightfuture วันที่ผ่านมา

    Cool project, well done. I'm sure you learned a ton in the process!

  • @thegamingdudeonwindows7804
    @thegamingdudeonwindows7804 24 วันที่ผ่านมา +4

    I was lokey surprised at 0:40 this is really good quality keep it up g👍

  • @yashkumarkasaudhan1354
    @yashkumarkasaudhan1354 24 วันที่ผ่านมา +3

    what a good way to describe your project in a fun and interesting way

  • @MartinWoad
    @MartinWoad 17 วันที่ผ่านมา +2

    The problem is that by importing windows.h you've basically tied your program to Windows forever, until you go back to the lines of code you've written that are utilizing it and rewrite them or someone uses Wine. I would have personally abstracted that layer and instead and made a class for each platform that would then handle the logic for each OS. Or otherwise.

  • @akidanis6984
    @akidanis6984 23 วันที่ผ่านมา

    Great vid! I love how the more lines you draw the fps gets lower lol.
    Keep up the good stuff ;0

  • @xCookiee
    @xCookiee 23 วันที่ผ่านมา

    awesome video, please keep making vids! subbed

  • @htnguyenpanda
    @htnguyenpanda 18 วันที่ผ่านมา

    Awesome video!

  • @TinMetaverseYT
    @TinMetaverseYT 18 วันที่ผ่านมา

    Good stuff!

  • @Luzyvert
    @Luzyvert 23 วันที่ผ่านมา +1

    cool video, you should try adding vsync so that the gpu doesn't do more work than it needs to. vsync will allow the app to only render the frames that can be displayed on the user's screen, additionally you could set a hard limit like 200 fps as well in case people have vsync forced off in their gpu's control panel. Maybe you could also look at allowing multiple users to draw on the same canvas over the network just for the experience. have fun with it :>

  • @slava6105
    @slava6105 23 วันที่ผ่านมา +1

    Good project you're developing 👍.
    AFAIK ImGui draws as another layer (pass) and can be turned off by some means.
    With you solution (saving whatever is already rendered to a file) I would try either to get a shot of only a canvas layer or disable imgui for a small period of time (with lock of user control for extra safety) to get only the canvas. I personally prefer the first but whatever is working will be good.
    Other things to consider:
    OS-specific libraries in general applications is the last resort. You either don't want to extend the application to other platforms or you have no ability to (e.g. windows tweaker is already bound to windows).
    You mentioned getting "ascii code from keypress" or so - unicode support is a valuable application feature and if you have ability to add it (if you plan on displaying/entering text in your program) it would be nice to do.
    After unicode support comes translation and other stuff (l10n, i18n) - a hard thing to do but it gets harder to add as the time passes.

  • @abrarmasumabir3809
    @abrarmasumabir3809 19 วันที่ผ่านมา

    bro what drawing softare were you using at 3:11

  • @AnnasVirtual
    @AnnasVirtual 23 วันที่ผ่านมา +7

    that text color brings back eclipse memories

    • @doodocina
      @doodocina 23 วันที่ผ่านมา

      wooooo another eclipse user

    • @stickguy9109
      @stickguy9109 23 วันที่ผ่านมา

      Lesgoo eclipse mentioned

    • @gabrielecocchieri7588
      @gabrielecocchieri7588 23 วันที่ผ่านมา

      oh no... THE software

  • @Fernando-du5uj
    @Fernando-du5uj 13 วันที่ผ่านมา

    whats your msvc colorscheme?

  • @reflect_3
    @reflect_3 24 วันที่ผ่านมา

    Amazing work. I know this is a summary video, it would be great if you made a walk through version explaining everything step by step.

  • @Kave-qp1yt
    @Kave-qp1yt 16 วันที่ผ่านมา

    how can i install the program?

  • @stof_-6785
    @stof_-6785 23 วันที่ผ่านมา

    nice work

  • @Cadknowledge
    @Cadknowledge 12 วันที่ผ่านมา

    can you make something like manim with good UI in c++ ?

  • @chapanharder
    @chapanharder 22 วันที่ผ่านมา

    Nice bro.

  • @jadBN
    @jadBN 24 วันที่ผ่านมา

    Waw! Keep going!

  • @samllea1
    @samllea1 22 วันที่ผ่านมา +2

    YOU MADE MY GOOGLE GO OFF AT 12 IN THE MORNING 😭

  • @Byynx
    @Byynx 4 วันที่ผ่านมา

    When you freely draw are you creating a new vertex object for each point you make or do you have a single VBO with the size of the APP and you just work pixel by pixel in the fragment shader?

  • @lolman-vb8ro
    @lolman-vb8ro 24 วันที่ผ่านมา

    great video, how'd you get started with c++, I currently am really good at python but want to branch out to higher level compiled languages like c++

  • @Cnastret
    @Cnastret 23 วันที่ผ่านมา

    A very good video 👍

  • @rexoverwatch
    @rexoverwatch 22 วันที่ผ่านมา

    very cool

  • @yonilaskov340
    @yonilaskov340 21 วันที่ผ่านมา

    how have you came to make this, figuring it out

  • @Vorono4ka
    @Vorono4ka 16 วันที่ผ่านมา

    Really funny, I like this video

  • @Orsonster
    @Orsonster 25 วันที่ผ่านมา +2

    Seriously nice job! I'm amazed!

    • @IamWassim
      @IamWassim  24 วันที่ผ่านมา

      thanks means a lot!!

  • @anon_y_mousse
    @anon_y_mousse 20 วันที่ผ่านมา

    I still remember my first drawing program. I used MFC and drew directly on a window canvas. It was garbage and I quit working on it after I got it working, but maybe I should revisit the idea since that was back when I was using Win98.

  • @isaac45896
    @isaac45896 12 วันที่ผ่านมา

    Nice video. the fps in your app goes down fast maybe because of using a lot of draw calls, you should look for some videos about batch rendering, secondly, to gain in performance : use squares vertex instead of circles vertex then just apply a circle shader or texture to simulate the circle stroke. that's all what i can say

  • @lolcat69
    @lolcat69 22 วันที่ผ่านมา +1

    Store the colors in the vertices, and instead if drawing a circle that way only use 4 vertices, make a square and draw a circle with shader code

    • @lolcat69
      @lolcat69 22 วันที่ผ่านมา +1

      Or, make a "canvas" buffer that lives on the CPU and draw pixels to that, then you send it to de GPU with OpenGL to render it, so you don't have to deal with shaders that much and you will have a constant size of objects for the drawing

  • @obedabit280
    @obedabit280 23 วันที่ผ่านมา +1

    Have you noticed that the FPS is dropping too much when you draw a lot on the canvas?

  • @MahmudulHasan-ld3nz
    @MahmudulHasan-ld3nz 21 วันที่ผ่านมา

    bro what drawing softare were you using at 3:11?

    • @tetraizor
      @tetraizor 16 วันที่ผ่านมา

      Goodnotes

  • @jackcomas
    @jackcomas 22 วันที่ผ่านมา +2

    Better than Adobe Photoshop

  • @gabrielecocchieri7588
    @gabrielecocchieri7588 23 วันที่ผ่านมา +3

    that is really cool, why didn't you add the possibility to use multiple colors in the same drawing?

    • @IamWassim
      @IamWassim  23 วันที่ผ่านมา +2

      Great question! I initially considered adding a feature for multiple colors, but then I thought about transforming the software into a game. The idea is to create a game based on machine learning, where it asks you to draw items like a blue car, a yellow house and stuff like that... then it rates your drawing on a scale of 1 - 10 for accuracy. Because of this, implementing multiple colors seemed less important at the time. However, I plan to add it in future updates.

    • @gabrielecocchieri7588
      @gabrielecocchieri7588 23 วันที่ผ่านมา

      ok, maybe i missed the part where you say this in the video

    • @gabrielecocchieri7588
      @gabrielecocchieri7588 23 วันที่ผ่านมา

      you got a discord right?

  • @jawadalamoush6112
    @jawadalamoush6112 23 วันที่ผ่านมา +1

    Alsalam Alaikum Akhi. High quality video, Good job! earned a subscriber man. much love

  • @ganghumilde
    @ganghumilde 23 วันที่ผ่านมา +1

    gg

  • @S.M_Gaming.
    @S.M_Gaming. 21 วันที่ผ่านมา

    now made nodepad!!

  • @samarthtandale9121
    @samarthtandale9121 23 วันที่ผ่านมา

    You truely are genius bro !!! Subscribed!

  • @MED_Laaguidi
    @MED_Laaguidi 9 วันที่ผ่านมา

    are you moroccan bro?

  • @akshatsingh9830
    @akshatsingh9830 24 วันที่ผ่านมา

    u have any discord or reddit community ?

    • @IamWassim
      @IamWassim  24 วันที่ผ่านมา

      No unfortunately

  • @LevitskiSRGE
    @LevitskiSRGE 21 วันที่ผ่านมา

    Now ask yourself, what problem do you want to solve?

  • @cvabds
    @cvabds 19 วันที่ผ่านมา

    I bet you can't do that on templeOS, I will only subscribe if you like this and confirm you will do that

  • @michaelhawthorne5516
    @michaelhawthorne5516 22 วันที่ผ่านมา

    Your vector of vectors made me sad

  • @pedrodeazeredonogueira9661
    @pedrodeazeredonogueira9661 10 วันที่ผ่านมา

    >from scrach
    >open GL

  • @Mohammed_designer9
    @Mohammed_designer9 4 วันที่ผ่านมา

    Why you write std::cout ?? You can write just cout, using namespace std;

  • @airman122469
    @airman122469 4 วันที่ผ่านมา

    “From scratch… with OpenGL”
    Ummmmmm… if you’re not going directly to the frame buffer it’s not “from scratch,” not really anyway.

  • @grevel1376
    @grevel1376 22 วันที่ผ่านมา +1

    storing each dot is a bad idea

    • @informagico6331
      @informagico6331 22 วันที่ผ่านมา +2

      Not being constructive is too

  • @meninoesperto2773
    @meninoesperto2773 23 วันที่ผ่านมา

    Using Windows to program == Dislike

    • @elnegroteodex
      @elnegroteodex 23 วันที่ผ่านมา +3

      ???

    • @elnegroteodex
      @elnegroteodex 23 วันที่ผ่านมา

      When programming OS doesnt matter

    • @elnegroteodex
      @elnegroteodex 23 วันที่ผ่านมา

      in most cases

    • @RoyaltyInTraining.
      @RoyaltyInTraining. 22 วันที่ผ่านมา +3

      Please stop being an elitist.
      Kind regards,
      A Linux nerd