The best video Ive watched in terms of a retrospective of quantic dream games, but no beyond two souls slander will be tolerated, i think you had more negative things to say about beyond two souls cause you started with the best game out of the 3, its genuinely a good game
Great vid, agreed on Detroit being my favorite and Beyond my least favorite in the big three games they’ve made You summed up my issues with Beyond perfectly and the hope that Quantic Dream has, they’ve improved so much and have loads of potential!
The Ryan and Jodie romance felt forced and uncomfortable. I remember playing the game with my girl and we were like, should they be aloud to date? It felt like grooming, he knew her from a teen. Then the game has him confess for you so many times, I rejected him every time and he still gets one sneaky kiss before it’s over. After all that you’re lonely and sad, which I was chill with, then the game is like hey you could settle with Jay or the random homeless lady! I don’t think they understand romance haha. Like how the fuck would she even find her lol Also I find it interesting they have the puzzle sections DLC. Playing through the game I really enjoyed the Aidan sections but felt like they were too limited. I thought maybe if they did a possession, ghost game but emphasized puzzles instead of combat?
Great video for me Detroit is the only game worth playing out of his games and even then there are things in the story I still didn’t like I actually didn’t like Kara’s story but all the different endings in the game make me appreciate it
1.) I laughed when you accidentally called him Nicolas Cage once by accident. 2.) Maybe it's because I'm a woman... but I always have trouble looking at any David Cage game without feeling really sorry for whoever must have been his first girlfriend. The man just has such a singular obsession with women with short dark hair, often in white underwear it just always feels like he is still working through one specific relationship drama he never got over (the archetype shows up also in his earlier game Fahreinheit and I think it's even in his David Bowie game Omikron?). I haven't played Detroit (even though your video really made me want to) and it kind of seems like it is least pronounced there. It kind of makes me wish somebody would look at his game through that lens, of tracking "that woman" through his games. Like how she is more of an object in Omikron [you are introduced to her when you can have sex with the girlfriend of the man whose body you took over], he gives himself a dreadfully unrealistic happy ending with her in Fahrenheit (right after actually creating one of the best and most well done "interpersonal relationship" scenes done in video games), to a slightly better written one in Heavy Rain, then tries to give her her own story, more fleshed out character, the hero of her own story, with a life before and after she is short haired girl, his relationship with her character changed in Detroit? Still, one of my first exposures to his work was watching a Let's Play of Heavy Rain. I consider myself a pretty chill person and not super obnoxious about the whole "portrayal of women in video games" thing, but I remember being really viscerally put off by the introduction of Madison. It just felt like such a greasy ploy to get that character in her underwear AND put her in a scene of sexualized feeling violence, especially when it was just a dream sequence, it felt even more like it was just an excuse to get the character to fight in her underwear rather than it feeling like a realistic and mature portrayal of vulnerability. The stories of Ellen Page considering legal actions against Sony over Beyond Two Souls didn't really help in that matter. I think it would also be interesting to track some other reoccurring concepts through his other games. Omikron also has the concepts of souls and taking over another person. And Fahrenheit has this situation where all players hated it when the character starts fighting weird supernatural creatures, but in retrospect, I kind of wonder if maybe Cage has some sort of experience with mental illness (whether personally or through others)? (total, baseless speculation, btw) And this is a reoccurring concept of maybe kind of naive concept that maybe it would be neat if you could just fight your mental illness demons in a more physical, video game-y kind of way.
I also wanted to say: I really liked your video and I'm sad you didn't get your views. You definitely didn't deserve the downvotes on this video, though I feel that maybe you accidentally put yourself between all chairs by on one hand acknowledging some of the criticism the games got for the portrayal of women for example, and at the same time speaking in favor of Cage. (for the record: I think my take if pretty close to yours) I thought that it was a really interesting take that you did the game "backwards" so to speak and I found that really interesting and it made a lot of sense for your personal experience. I wasn't aware of the story of the "set free" companion in Detroit, I found that super interesting. I really look forward to your Spellforce video since I played those videos when they came out. Considered your love for David Cage, I'd actually be kind of interesting in your take on the 2008 Prince of Persia and Remember Me if you by any chance played them, mostly because both to me had a really "French" vibe, just like David's Cage's games do (I'm not French btw). Though I guess the more obvious other game to talk about with the Until Dawn, since it is the other, non Tell Tale stab at this genre. But I guess that even though I find their mechanics well done and their storytelling a lot less flawed in a "wow the author is probably leaking" kind of way, they are also a lot less interesting because that game doesn't feel like it wants to say anything.
Wow, thank you so much for the profound response, you’ve given me a lot of good ideas of stuff to go back to if I ever start running out of ideas, but I’ve already got so much I’ve got to do. Now that I’ve started doing videos like this it really feels like I want to get to a hundred different projects at once, but I unfortunately haven’t had a chance to play either of the French games you mentioned other than knowing they exist. Thank you anyways, in the future I think I need to keep my audio more consistent and people might like that better.
@@Negonian No prob. I was thinking more in case you had ever stumbled across them already. I did notice some of the audio glitches, and I actually thought it reminded me of Noah and how people on reddit always nag on about his audio quality. In his case I think it's quite charming, it doesn't bother me whatsoever. I just started watching your Dungeon Siege video and I think your audio has clearly gotten better since then (I think in that video there are some bits where the background music is too loud I think? Didn't notice anything similar here). I didn't think that there was a problem with it at all in this video. I'm generally not a person who complains too much about the various tech details of these types of videos, but I was actually quite impressed here when you mentioned that your computer doesn't have the best stats, that must have made it quite hard to collect footage. May I ask: where are you from, countrywise? Because with Spellforce being from a German developer, I kind of always thought that it was pretty much unknown outside of Europe. Anyway, good luck with your channel. I love longform videos and you happened to pick a lot of titles that are either nostalgic to me or that always interested me.
I come from the east coast united states and basically only know about Spellforce cause I’m an RTS junky. Probably wouldn’t have ever heard of them if I hadn’t found Spellforce three when it released.
I hated this game I care little about Graphics and Polish but the story is horrendously written I can understand the so bad its good concept but other than that I cant find much to like in this game. This game is pretentious beyond belief it tries to tackle AI and does that in the least subtle way possible by turning this game which could have been about income inequality, class divide, consumerism into a narrative of people being racist to androids. The gameplay is pretty much non-existent and the main point of this game is Melodrama. The society created is unsustainable at best and laughable at worst. This game is depressing and sad but not deep or meaningful. The dialogue is cringy the characters try to make you feel for them without speaking a line that seems remotely human. The only saving grace is the Connor storyline which is actually decent.
You deserve much more views.
Commenting to stay on retrospective YT.
The best video Ive watched in terms of a retrospective of quantic dream games, but no beyond two souls slander will be tolerated, i think you had more negative things to say about beyond two souls cause you started with the best game out of the 3, its genuinely a good game
Great vid, agreed on Detroit being my favorite and Beyond my least favorite in the big three games they’ve made
You summed up my issues with Beyond perfectly and the hope that Quantic Dream has, they’ve improved so much and have loads of potential!
I take my hat of to you sir great video
The Ryan and Jodie romance felt forced and uncomfortable. I remember playing the game with my girl and we were like, should they be aloud to date? It felt like grooming, he knew her from a teen. Then the game has him confess for you so many times, I rejected him every time and he still gets one sneaky kiss before it’s over. After all that you’re lonely and sad, which I was chill with, then the game is like hey you could settle with Jay or the random homeless lady! I don’t think they understand romance haha. Like how the fuck would she even find her lol
Also I find it interesting they have the puzzle sections DLC. Playing through the game I really enjoyed the Aidan sections but felt like they were too limited. I thought maybe if they did a possession, ghost game but emphasized puzzles instead of combat?
Great video for me Detroit is the only game worth playing out of his games and even then there are things in the story I still didn’t like I actually didn’t like Kara’s story but all the different endings in the game make me appreciate it
What about Heavy Rain?
This is Amazing.
1.) I laughed when you accidentally called him Nicolas Cage once by accident.
2.) Maybe it's because I'm a woman... but I always have trouble looking at any David Cage game without feeling really sorry for whoever must have been his first girlfriend. The man just has such a singular obsession with women with short dark hair, often in white underwear it just always feels like he is still working through one specific relationship drama he never got over (the archetype shows up also in his earlier game Fahreinheit and I think it's even in his David Bowie game Omikron?). I haven't played Detroit (even though your video really made me want to) and it kind of seems like it is least pronounced there. It kind of makes me wish somebody would look at his game through that lens, of tracking "that woman" through his games. Like how she is more of an object in Omikron [you are introduced to her when you can have sex with the girlfriend of the man whose body you took over], he gives himself a dreadfully unrealistic happy ending with her in Fahrenheit (right after actually creating one of the best and most well done "interpersonal relationship" scenes done in video games), to a slightly better written one in Heavy Rain, then tries to give her her own story, more fleshed out character, the hero of her own story, with a life before and after she is short haired girl, his relationship with her character changed in Detroit?
Still, one of my first exposures to his work was watching a Let's Play of Heavy Rain. I consider myself a pretty chill person and not super obnoxious about the whole "portrayal of women in video games" thing, but I remember being really viscerally put off by the introduction of Madison. It just felt like such a greasy ploy to get that character in her underwear AND put her in a scene of sexualized feeling violence, especially when it was just a dream sequence, it felt even more like it was just an excuse to get the character to fight in her underwear rather than it feeling like a realistic and mature portrayal of vulnerability. The stories of Ellen Page considering legal actions against Sony over Beyond Two Souls didn't really help in that matter.
I think it would also be interesting to track some other reoccurring concepts through his other games. Omikron also has the concepts of souls and taking over another person. And Fahrenheit has this situation where all players hated it when the character starts fighting weird supernatural creatures, but in retrospect, I kind of wonder if maybe Cage has some sort of experience with mental illness (whether personally or through others)? (total, baseless speculation, btw) And this is a reoccurring concept of maybe kind of naive concept that maybe it would be neat if you could just fight your mental illness demons in a more physical, video game-y kind of way.
I also wanted to say: I really liked your video and I'm sad you didn't get your views. You definitely didn't deserve the downvotes on this video, though I feel that maybe you accidentally put yourself between all chairs by on one hand acknowledging some of the criticism the games got for the portrayal of women for example, and at the same time speaking in favor of Cage. (for the record: I think my take if pretty close to yours)
I thought that it was a really interesting take that you did the game "backwards" so to speak and I found that really interesting and it made a lot of sense for your personal experience. I wasn't aware of the story of the "set free" companion in Detroit, I found that super interesting.
I really look forward to your Spellforce video since I played those videos when they came out.
Considered your love for David Cage, I'd actually be kind of interesting in your take on the 2008 Prince of Persia and Remember Me if you by any chance played them, mostly because both to me had a really "French" vibe, just like David's Cage's games do (I'm not French btw). Though I guess the more obvious other game to talk about with the Until Dawn, since it is the other, non Tell Tale stab at this genre. But I guess that even though I find their mechanics well done and their storytelling a lot less flawed in a "wow the author is probably leaking" kind of way, they are also a lot less interesting because that game doesn't feel like it wants to say anything.
Wow, thank you so much for the profound response, you’ve given me a lot of good ideas of stuff to go back to if I ever start running out of ideas, but I’ve already got so much I’ve got to do. Now that I’ve started doing videos like this it really feels like I want to get to a hundred different projects at once, but I unfortunately haven’t had a chance to play either of the French games you mentioned other than knowing they exist. Thank you anyways, in the future I think I need to keep my audio more consistent and people might like that better.
@@Negonian No prob. I was thinking more in case you had ever stumbled across them already. I did notice some of the audio glitches, and I actually thought it reminded me of Noah and how people on reddit always nag on about his audio quality. In his case I think it's quite charming, it doesn't bother me whatsoever.
I just started watching your Dungeon Siege video and I think your audio has clearly gotten better since then (I think in that video there are some bits where the background music is too loud I think? Didn't notice anything similar here). I didn't think that there was a problem with it at all in this video. I'm generally not a person who complains too much about the various tech details of these types of videos, but I was actually quite impressed here when you mentioned that your computer doesn't have the best stats, that must have made it quite hard to collect footage.
May I ask: where are you from, countrywise? Because with Spellforce being from a German developer, I kind of always thought that it was pretty much unknown outside of Europe.
Anyway, good luck with your channel. I love longform videos and you happened to pick a lot of titles that are either nostalgic to me or that always interested me.
I come from the east coast united states and basically only know about Spellforce cause I’m an RTS junky. Probably wouldn’t have ever heard of them if I hadn’t found Spellforce three when it released.
I hated this game I care little about Graphics and Polish but the story is horrendously written
I can understand the so bad its good concept but other than that I cant find much to like in this game.
This game is pretentious beyond belief it tries to tackle AI and does that in the least subtle way possible by turning this game which could have been about income inequality, class divide, consumerism into a narrative of people being racist to androids.
The gameplay is pretty much non-existent and the main point of this game is Melodrama.
The society created is unsustainable at best and laughable at worst.
This game is depressing and sad but not deep or meaningful.
The dialogue is cringy the characters try to make you feel for them without speaking a line that seems remotely human.
The only saving grace is the Connor storyline which is actually decent.