Assets and Mods are GAME CHANGING in Cities Skylines 2 | MC #31

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  • เผยแพร่เมื่อ 22 ก.ย. 2024

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  • @CityPlannerPlays
    @CityPlannerPlays  หลายเดือนก่อน +135

    Reminder that custom assets aren't yet supported! If you use any, you're doing so at your own risk!
    And huge shout out to Rocket Money for sponsoring the video! Check out Rocket Money for free: RocketMoney.com/CityPlanner #rocketmoney #personalfinance
    Link to decals - mods.paradoxplaza.com/mods/87791/Windows

    • @pauldevlin6836
      @pauldevlin6836 หลายเดือนก่อน +4

      Why don't you build a hydro electric dam upstream to increasing jobs ?

    • @dandomine
      @dandomine หลายเดือนก่อน +7

      Thanks for link to the decals! Is there any way to get access to Tigon's assets? I know they are not supported on Paradox Mods yet, but I really want / need them. The map I built is limited with large flat areas and the Medium Rail Yard would work a treat in an area that in reality doesn't have such a facility.

    • @CityPlannerPlays
      @CityPlannerPlays  หลายเดือนก่อน +15

      @@dandomine I will ask to see when they'll be ready and drop a reply when I know!

    • @TURBOMIKEIFY
      @TURBOMIKEIFY หลายเดือนก่อน +4

      I started buying CD’s again. I don’t watch TV/Movies enough to justify paying Apple, Amazon, or Netflix.

    • @rynezuzinec688
      @rynezuzinec688 หลายเดือนก่อน +5

      @CityPlannerPlays Phil, if you’re advertising for betterhelp, I can no longer support your channel or you. I didn’t see it in this video but someone mentioned it below. Please comment and let me know. I’m a therapist and betterhelp is a horrendous company and they’ve been sued for HIPAA violations.

  • @meverkko
    @meverkko หลายเดือนก่อน +671

    As a bus driver I have to say coming out of the railway station at 45 degrees is a horrible junction. From the drivers seat there is absolutely no vision to right at that degree. Plus your bus just did a 3 corner turn right there.

    • @Pingours123
      @Pingours123 หลายเดือนก่อน +55

      I would imagine this to be signalised, with bus priority when detected

    • @danilooliveira6580
      @danilooliveira6580 หลายเดือนก่อน +12

      @@Pingours123 yeah it's asking for a priority lane so the bus doesn't cut traffic

    • @dram-514
      @dram-514 หลายเดือนก่อน +21

      Seriously, should be a regular perpendicular intersection

    • @korduran
      @korduran หลายเดือนก่อน

      Also, how bout those trees in the middle of a turnaround for visibility issues. Just love hittin those pedestrians...

    • @meverkko
      @meverkko หลายเดือนก่อน +20

      @@Pingours123 even signalised there would be emergency vehicles etc coming straight from a huge blind spot. Make it 90 degrees or angled the other way.

  • @eileen5028
    @eileen5028 หลายเดือนก่อน +268

    I love how you say "I am not a detailer" and yet spend a section of every video detailing and landscaping.

    • @EinherjarLucian
      @EinherjarLucian หลายเดือนก่อน +7

      There are some who take detailing to a whole different level than Phil.

    • @netnazgul
      @netnazgul หลายเดือนก่อน +4

      A detailer would have spent every video detailing with only a section dedicated to building and all the other stuff.

  • @Kasnickijakub
    @Kasnickijakub หลายเดือนก่อน +329

    5:50 The sign should be diagonal so that it's more visible to drivers. I have been on many motorways with ads, and they are all either diagonal or perpendicular to the motorway. Also, the sign should be two-sided so the drivers can see the sign no matter the direction they are heading!

    • @danbert8
      @danbert8 หลายเดือนก่อน +9

      I'd say it could be square to the building facing the straight section of highway before it curves to go around the complex.

  • @Illiyeen_Jameel
    @Illiyeen_Jameel หลายเดือนก่อน +214

    55MPH is 89km/h. You need to set it to 90km/h for 55MPH. 75kph is 46mph.
    Also the colour of the transit system can be pink and light green (county colours) and be called the Lotus Express or TransMagnolia Railways/Express or MagnoliaTransit.

    • @niwaar
      @niwaar หลายเดือนก่อน +8

      that being said, 55mph is probably too high of a speed limit in many rural places, especially near zoned tiles.

    • @enterprize-zi8dd
      @enterprize-zi8dd หลายเดือนก่อน +3

      MagTrans

    • @finduggan111
      @finduggan111 หลายเดือนก่อน +5

      100km is the standard speed limit for rural roads in Australia

    • @75pc44
      @75pc44 หลายเดือนก่อน +19

      @@niwaar Believe it or not, this is accurate IRL. Rural highways (generally, but definitely in Wisconsin) will have 55 mph speed limits even if there are houses or light industry directly off the road. Lower speed limits only come into play if you're entering a municipality. CPP builds realistic over idealistic, and 55 mph is correct in these usages.
      (If this were my build, I'd create additional versions with incrementally lower speeds to slot inside towns and villages, fwiw)

    • @TheChivalricKnight
      @TheChivalricKnight หลายเดือนก่อน +6

      @@75pc44 MD resident here, can confirm. Route MD-140 comes to mind. It's 55 the entire length, except for when it gets into the town of Westminster, when it drops to 45. Commercial and residential along its entire length.

  • @piyush-_-
    @piyush-_- หลายเดือนก่อน +204

    The berm before the airport makes complete sense as a lot of soil would be moved to flatten the airport area and all the leftover soil can be justified to be used for that berm.

    • @QemeH
      @QemeH หลายเดือนก่อน +6

      Was about to say the same. The decision between huge berms and brdiges is usually cost-driven - and if you constuct the interchange simultaneously to the airport (it's even the PURPOSE of building it in the first place), you'll have a lot of earth movment anyway, so why ship it off god knows where, when you can use it to build your berm. Smart city planning.

  • @JClark2600
    @JClark2600 หลายเดือนก่อน +194

    @2:00 Because the game devs are from the EU it really surprised me when the game had no river commerce buildings, especially for the lumber industry. For example, in Finland the lumber industry is a large part of GDP and they use their countries extensive lake/river access to transport huge amounts of lumber.

    • @FiredAndIced
      @FiredAndIced หลายเดือนก่อน +21

      That's because those case studies do not work elsewhere. You must think about how to generalize the entire world's roads and rails systems in a city building simulator. One of the things that make people angry are as follows:
      1. You want regional-specific mechanics? DLC for you!
      2. You want regional-specific assets? DLC for you!
      3. You want regional-specific industry supply chain? DLC for you!
      You can see where potential anger can come from.
      So it made sense to leave hyper-localization customization to modders and custom asset builders. Colossal Order had made this game as "generic" (in both programmatical and literal sense) as possible so that people can add their own custom pathing, custom asset, and custom customs to fit their enjoyment.

    • @onemorescout
      @onemorescout หลายเดือนก่อน +25

      @@FiredAndIcedIndustrial ship travel down rivers was how most of the world was built pre-railroad…
      Oh also, CS2 lacks assets because it was released a year too early, not because of any intention on CO’s part. The last patch proves it, they had to *add* elevated subway stations of all things.

    • @Ruokos_Huba
      @Ruokos_Huba หลายเดือนก่อน +9

      @onemorescout Yeah large parts of the USA also made (and still are making) good use of rivers. It's very common for industry to make use of rivers

    • @robsmith4114
      @robsmith4114 หลายเดือนก่อน +2

      @@Ruokos_Huba So true. Every time I cross over the Mississippi river there is at least one tug and barge in view.

    • @gabrielbastos18
      @gabrielbastos18 หลายเดือนก่อน +6

      Sincerely, they are probably going to release something like that in a Waterway/Aquatic Theme DLC, that's what they did in CS1. Like, we don't have a fishing industry, which is one of the most basic industries in any area with a shore, and neither was there one in the base game for CS1.

  • @andreidavid9281
    @andreidavid9281 หลายเดือนก่อน +111

    for the college train station why not just build a tunnel under the track? It's really common in europe and it sure beats walking half a kilometer to go up and another half to go to the other track

    • @PanemEtCircuses
      @PanemEtCircuses หลายเดือนก่อน +2

      Many of these exist within the US as well

    • @blazikem
      @blazikem หลายเดือนก่อน +3

      if its a branch line or just a line that isn't well served, a barrow crossing is completely realistic to use anyway

    • @Franimus
      @Franimus หลายเดือนก่อน +9

      CPP has expressed his aversion to tunnels in the past - that basically everyone except able-bodied men tend to feel sketched out in them and will avoid them, so they're not productive from a city planning perspective

    • @jonleibow3604
      @jonleibow3604 หลายเดือนก่อน +3

      @@Franimus It's a shame, some things work really well in CS that wouldn't be practical in real life, like my city-wide elevated pedestrian paths.

    • @indisciipline
      @indisciipline หลายเดือนก่อน

      because he HATES europe

  • @y0u_said_w3ast88
    @y0u_said_w3ast88 หลายเดือนก่อน +347

    How long have you been hiding the knowledge of custom assets from us 🧐

    • @CityPlannerPlays
      @CityPlannerPlays  หลายเดือนก่อน +128

      There are some on Paradox Mods, but these ones... a few weeks

    • @rynezuzinec688
      @rynezuzinec688 หลายเดือนก่อน

      @@CityPlannerPlaysso even the train asset is not available yet?

    • @kasperbrans3719
      @kasperbrans3719 หลายเดือนก่อน +3

      ​@@rynezuzinec688Depends on what assets you are talking about. The station used in bend is the 'medium train station', which is vanilla. The one at the campus is custom made by 'road builder' mod which i believe got released a few days ago, or will be soon. The small trainyard and cargostations are all custom assets.

    • @user-wq9mw2xz3j
      @user-wq9mw2xz3j หลายเดือนก่อน

      ​@@rynezuzinec688there are train station assets on the workshop for over a month now

    • @BramWarrick
      @BramWarrick 15 วันที่ผ่านมา

      @@CityPlannerPlays How would we get our hands on the Tigon ones? I keep checking Paradox for them and I've never caught them listed.
      I love how they look and completely agree about scale and cargo type.

  • @libshastra
    @libshastra หลายเดือนก่อน +13

    Phil built the most aesthetically pleasing yet functionally dysfunctional train stations. Those long ramps without a shortcut will probably get cursed by a lot of commuters.

  • @paulgroen6902
    @paulgroen6902 หลายเดือนก่อน +176

    Walking 400m to get to another track is crazy long. A real station you may use as an example is Saint-Denis, Stade France. Wich does not use stairs but ramps.

    • @PhtevenTheDuck
      @PhtevenTheDuck หลายเดือนก่อน +43

      Yeah I was thinking how much I'd hate that trek at the uni station. Just getting to the ramp from the platform is a long walk. No real reason for it to be so far from the platform itself.

    • @douglasoglu
      @douglasoglu หลายเดือนก่อน +15

      Thirded. It would make much more sense for the crossover to be in or near the middle of the station, with ramps descending in one or both directions down the platform, like at Stade de France - Saint Denis and many other real-life stations. There's not really much apparent purpose in the current footbridge being placed so far away from the station.

    • @niwaar
      @niwaar หลายเดือนก่อน +7

      While I 4th this statement, I do understand there is very little to be done since we lack stairs in walking paths at the moment.

    • @melissaharris3389
      @melissaharris3389 หลายเดือนก่อน +25

      Being inconvenient and adding excessive distance/time is the biggest issue with elevated pedestrian bridges. Students would definitely illegally cross the tracks as it's just _too_ inconvenient to take the bridge; especially if you're rushing to catch a train.

    • @blechtic
      @blechtic หลายเดือนก่อน +13

      The build sort of shows US style design preference through-out. Cars and parking lots first, then squeeze in some public transit options where you can fit them, however far from people, and if you're lucky there is bike and pedestrian access at all, though with long distances, inconvenient routes and tons of zebra crossings.

  • @stitchismad3634
    @stitchismad3634 หลายเดือนก่อน +33

    CPP: "I'm not a detailer"
    Also CPP: Proceeds to detail everything.

  • @jackpubbo
    @jackpubbo หลายเดือนก่อน +75

    I dunno what it is like in USA but here in Australia the 2 lane thin country highways will suddenly have their speed limits lowered and sidewalks added when passing through towns main streets, then as soon as you leave the town it goes back to highway

    • @BluegrassGeek
      @BluegrassGeek หลายเดือนก่อน +9

      It can do that sometimes in the USA, but usually only if the highway passes through a developed area. Anything more rural, it just stays 55 MPH with no sidewalks, even with houses on the side of the road.

    • @niwaar
      @niwaar หลายเดือนก่อน +11

      @@BluegrassGeek really depends on your state. Many rural towns enjoy their speed traps with speed limit drops along highway sections near development.

    • @Holmax
      @Holmax หลายเดือนก่อน +2

      For a great example of this checkout Murrumbateman in Rural NSW.
      Its a great example of a town in desperate need of a by-pass

    • @imamage
      @imamage หลายเดือนก่อน +1

      They have a lot in rural area in US, when the rural highway get near small town and the speed limit (trap) drop to 20~30mph to pass downtown area. Highway patrol/local police love to do speed check and issue ticket if you are speeding lol.

    • @harry12104
      @harry12104 หลายเดือนก่อน

      same here in England. I've been driving at 60mph on a country road before and suddenly i see a sign for 30 or 40mph and pavement appears as i drive through a town!

  • @downhillupside
    @downhillupside หลายเดือนก่อน +121

    It would be nice if you could create 'country roads' with above-ground powerlines and optional light fixtures built in to the road, following it along one side.

    • @BlazingImp77151
      @BlazingImp77151 หลายเดือนก่อน +4

      road builder powerline assets? maybe an option to enable or disable pipes under the road too (if that doesn't already exist)?

    • @DaMook82
      @DaMook82 หลายเดือนก่อน +3

      @@BlazingImp77151 Thats possible already, most of my highways i build have pipes and power like normal roads.

    • @vandiverb
      @vandiverb หลายเดือนก่อน +1


      Yup. Powerlines snap to the shoulder.

  • @hatman4818
    @hatman4818 หลายเดือนก่อน +97

    For muh engagement bait:
    I spent 5.5 years living in Okinawa working as a jet engine mechanic on KC-135 tanker aircraft in the USAF. Now I'm getting a physics degree.
    I'd really like to see more realistic airports in either Skylines 1 or 2. I can tell the devs are trying their best, but flightlines are something game devs mess up all the time. It doesnt help that a lot of cities skylines maps, it's hard to find enough flat land for a realistically sized airport. Airports have grown bigger and bigger for safety reasons. Kadena, where I worked at, had a pair of parallel 12,100 foot runways, plus 1,000 foot overruns on either end. Then there's space for the perimeter road (a common feature at any airfield), approach markers and ILS systems, before finally, a fenceline beyond which was civilian infrastructure. That's essentially 3 miles of space needed just for a pair of runways. And then to either side and in between, a massive amount of taxiways, parking ramps, hangars, warehouses, the tower, and even a small civilian style terminal. I think in the civilian world, it's less parking ramps, more terminals.
    DIA, near where I now live, thanks to being on the Colorado plains, is huge. It has a staggering 6 runways, all about 12,000 feet long, arranged in 4 directions around a central terminal... It actually kinda looks like a sw@stika from the top down to be completely blunt, but it was built that way purely to provide aircraft lots of options for flying into the headwind, no matter which way the wind was facing. This arrangement means DIA takes up a square of space about 5 or 6 miles on each side.
    Of course, DIA can get away with that, being built out on undeveloped plains well away from obstacles. Airports have to respect the topography as much as any other infrastructure, which means that mountainous terrain and obstacles have to be considered for airport orientation, size, and approach pattern. At Kadena, the runways were built to bifercate the Okinawa island, that way planes would mostly be flying over water when approaching for landing or taking off.
    These kinds of considerations become even more important around mountainous terrain or where there is limited flat area. I think one of the most extreme examples of this kind of challenge is Funchal Airport, which was essentially carved into the side of an island mountain, allowing for a flight path tangential to the island, avoiding the island itself becoming a huge obstacle to approaches. Lengthening it for the creeping increase in the size and performance of jets, as well as the need for safety overruns, led to a megaproject where the extended runway had to be built on a massive platform suspended by concrete pillars.
    I wish there were more gameplay in CS 1 and 2 that allowed for the designing of custom airports, as well as custom approach procedures and patterns (so airliners arent flying through mountains when you build an airport up against one), and maybe include some consequences if you build a bad one (like planes sometimes crashing from having to dodge obstacles). This is a realistic problem to have sometimes, Kai Tak airport is a real example. The airport had to be closed and replaced because its surrounding areas became so overdeveloped that 747s had to start dodging buildings on the final approach.
    It'd also be nice if we could control shipping and air demand to meet the capacity of ports and airports... That way the game doesnt just spam so many planes or boats that they all overlap and run into each other, just because the port or airport can meet the demand on paper. IRL, even if there is a high demand for throughput at an airport or port, the actual rate of throughput is curtailed by the need for safety procedures, which, if not followed, leads to collisions and accidents. I know CS1 had a custom airport DLC or something, and I think you even did a build for one, but I remember plane spam being a problem and causing overlapping traffic jams on the taxiways. Werent the planes also like, not utilizing all the taxiways available, and trying to only pull into one or two terminals? The lack of collision avoidance in these vehicles seems to cause a lot of immersion breaking problems, as the AI doesnt seek out the extra capacity built into the infrastructure. Perhaps this could also be something the player controls with policy, like allowing higher productivity at airports and ports at the expense of safety, risking ship and plane collisions, to try and meet demand. But there'd have to be an actual consequence for doing that, meaning planes and boats do collide with each other.
    If I were better at modding, I'd try to implement this kinda stuff. Maybe some military stuff as well, like military bases, and a national guard to call on if an area of the city gets an obscenely high crime rate or something.
    Anyway, I super appreciate your channel, I love learning about IRL city planning and civil engineering in this format, where someone in the industry actually plays a simulator of some kind. It's inspired me quite a lot as well. Whenever Im done with college, I'd like to start a channel around reviewing mechanic simulators or science games for accuracy.

    • @gijskramer1702
      @gijskramer1702 หลายเดือนก่อน +22

      Man brought out the montreal treaty for this comment lmao

    • @consul.5557
      @consul.5557 หลายเดือนก่อน +9

      @@hatman4818 CS1 airport dlc was good, but did abstract many features like taxiways and runway direction. Unfortunately CS is just too focused on other city aspects to focus on the airport side, since airports are honestly an entirely different beast on their own.

    • @karhig
      @karhig หลายเดือนก่อน

      @@hatman4818 search for “cities skylines fbs airport strict toaster”. You might like it.

    • @jrdvisuals9753
      @jrdvisuals9753 หลายเดือนก่อน +3

      Seek help

    • @VanadiumBromide
      @VanadiumBromide หลายเดือนก่อน +3

      I find it easier to build realistic (to scale) airports in Simcity 4.

  • @InTheEmpyreans_
    @InTheEmpyreans_ หลายเดือนก่อน +75

    i would add some office or some hotels around the airport next to the little interchange so it looks more crowded, airports usually have buildings attached and it makes them look amazing

    • @MultiEinsteinium
      @MultiEinsteinium หลายเดือนก่อน +5

      I suggested that, as did others on the comments to the last video...maybe Phil's waiting for a specific hotel asset/dlc?

    • @InTheEmpyreans_
      @InTheEmpyreans_ หลายเดือนก่อน +5

      @@MultiEinsteinium I'm sure he is, that empty space is not his style lol I think is some kind of a hint that there's going to be buildings in the area

    • @melissaharris3389
      @melissaharris3389 หลายเดือนก่อน +7

      @InTheEmpyreans_ He mentioned in the video that he wants to dedicate a whole episode to the expansion and detailing of the airport.

    • @InTheEmpyreans_
      @InTheEmpyreans_ หลายเดือนก่อน

      @@melissaharris3389 thats awesome I can't wait!

  • @FrenchPeopleAreCool-Liberte
    @FrenchPeopleAreCool-Liberte หลายเดือนก่อน +29

    The Pink is the best part of the MC logo

  • @spamfilter32
    @spamfilter32 หลายเดือนก่อน +29

    For the airport, instead of a dark green for the second color, which look sterrible as the primary color for an entire building, try using a light or pale green, which you also have in the logo (the highlight for the leaves).

    • @blechtic
      @blechtic หลายเดือนก่อน +5

      Yep. Those dark blues and greens are strong colours and they clash with each other as well as with the magnolia. Pastels are common house colours and aren't overwhelming even in larger buildings especially if toned down a bit when needed.
      If we wanted to keep the theme of signature colours, I'd go with the magnolia hues and/or shades. That's kind of the important bit anyway. (The rest of the logo is largely incidental TBH -- you wouldn't really notice if it went missing.) You could then try to accentuate, support or hide it based on how it looks using appropriate colours around it in decorations and small infrastructure like trash bins, benches and lightposts, etc., or with trees and whatever.
      If you wanted to go with the flag colours, you'd mostly use whites with small blue and green highlights. You'd want to soften the brightness of the white, though, based on the totality of how much of it there is.

    • @spamfilter32
      @spamfilter32 หลายเดือนก่อน +3

      @blechtic Yes, dark green or dark blue light poles would be a good use for the darker colors. Light or pastel blue and green for the buildings. The dark blue did work for the awning, though.

  • @iain.sm.c
    @iain.sm.c หลายเดือนก่อน +23

    19:08 I love how the train janking out matched the guitar strumming haha.
    Great video, Phil, your builds always inspire my own cities.

  • @danbert8
    @danbert8 หลายเดือนก่อน +42

    I think the berm at the airport interchange is fine, but it is completely overbuilt to have 3 lane bridges just to have a merge lane. Considering the traffic for this size airport, the through traffic past the interchange can be a single lane allowing for 2 lane bridges. Heck the ATL airport only has a 2 lane exit ramp to it...

    • @Houze968
      @Houze968 หลายเดือนก่อน +4

      and that's been called one of the busiest airports in the world

    • @blujitsu2180
      @blujitsu2180 หลายเดือนก่อน +2

      @@danbert8 Absolutely! The current lane math seems like a holdover from the first iteration. The bridges should definitely be taken down a notch, too. And ideally, it would be a single span.

  • @NikiKiji
    @NikiKiji หลายเดือนก่อน +30

    You NEED the berm on the suspension bridge. It adds realism, those huge cables need to be anchored on either end, the berm acts as an anchor point for the bridge.

  • @TheEllegaard
    @TheEllegaard หลายเดือนก่อน +31

    Just finished MC#30 5 hours ago, with a little bummer that it enden so soon. And Boom, Phil gives me MC#31.

  • @WesleySpears76
    @WesleySpears76 หลายเดือนก่อน +4

    No way the FAA would allow that air traffic control tower to be dark green like the surrounding ground and forest! I'd recommend swapping the dark green with the pastel pink from the MC logo instead, the pink as close to white as possible. That'll still stand out from a distance. Also, you need to update the airport bus color from yellow too!

  • @Whalefire2
    @Whalefire2 หลายเดือนก่อน +13

    I actually prefer the slightly chaotic colouring of the train station benches that you turned white here. Feels like something you'd see at a university, like an engineering or design course project by the students.

  • @Aidan-lx6zg
    @Aidan-lx6zg หลายเดือนก่อน +16

    I love that Paradox embraces user mods so heavily. After playing, they also seem to be doing all of the heavy lifting for CS2.I tried doing a basic pedestrian overpass but the ramp refused to connect to the sidewalks on the other side.

  • @pickleddragon5195
    @pickleddragon5195 หลายเดือนก่อน +8

    Phil! The traffic heading away from the Airport has no way to head right-bound on the national road! @40:40 The T-intersection portion doesn't have a left turn, it heads in the same direction as the slip lane haha

  • @djstizl
    @djstizl หลายเดือนก่อน +5

    @40:44 The original clover interchange was excellent and looked much better, IMO.

  • @betacookie
    @betacookie หลายเดือนก่อน +12

    Those video editing transitions at 25:00 are lovely. Love the passion you put into these videos.

    • @noahhamilton9004
      @noahhamilton9004 หลายเดือนก่อน

      That's clever! I didn't even notice it!

  • @EnderKingDubs
    @EnderKingDubs หลายเดือนก่อน +6

    I gotta say, I was pretty disappointed with CS2's features after my first playthrough, but I kept watching your CS2 videos because I enjoyed the City Planner perspectives and lore.
    But channels like this one, Biffa, Infrastructurist, and Two Dollars Twenty have recently showcased the absolutely stellar things this game is capable of with all the new mods and assets coming out that I've given the game another go, and while there's definitely still plenty of jank, it's been an absolute blast.
    So thanks for the inspiration!

  • @GavinBisesi
    @GavinBisesi หลายเดือนก่อน +7

    I'd really love to see a pedestrian bridge asset that could be stretched and placed across spans like the train here. It should have a normal switchback stair and an elevator for accessibility. Imagine doing those massive ramps in a wheelchair!

  • @TheRealEtaoinShrdlu
    @TheRealEtaoinShrdlu หลายเดือนก่อน +102

    Uhm, you keep calling a 3,5m sidewalk "narrow". That is an insanely wide sidewalk. A truly narrow sidewalk would be about 1m-1,25m.

    • @TheRealEtaoinShrdlu
      @TheRealEtaoinShrdlu หลายเดือนก่อน +6

      Confusing meters and feet?!

    • @PyroBlaze202_alt
      @PyroBlaze202_alt หลายเดือนก่อน +37

      It's the narrowest you can make sidewalks with the road builder mod (sadly). So they are 'narrow' compared to the other options I guess.

    • @ruuna3887
      @ruuna3887 หลายเดือนก่อน +1

      you went a little crazy with "insanely wide sidewalk" there, but yeah, I wouldn't say it's narrow either, it's a regular, good sidewalk

    • @SkaN2412
      @SkaN2412 หลายเดือนก่อน +1

      Nah come on, 3.5m should be the reasonable sidewalk. Anything below that is a raised shoulder and is, for all intents and purposes, unusable lol

  • @pentaxia7614
    @pentaxia7614 หลายเดือนก่อน +2

    at the univerity train stop, if your train departs from the inner platform (closest to cargo lines), you have to walk a ridiculous distance to get to or from your platform.

  • @peterkazmir
    @peterkazmir หลายเดือนก่อน +10

    The new train stations - both passenger and freight - look great! (Look at me: I'm "engaging"!)

  • @АлександрОсянин-м2р
    @АлександрОсянин-м2р หลายเดือนก่อน +2

    30:36 "Just call me smooth operator"
    Nah, i'd better call you _a smooth criminal_
    _Ow!_

  • @DhelmiseZ-lc3nk
    @DhelmiseZ-lc3nk หลายเดือนก่อน +19

    I think you should make the rail network color pink/violet, as an homage to the county's name, or perhaps light blue to symbolise integration with the rest of Superior State's rail network. It would also make sense for the system to have a unique color from Amtrak, as Superior's rail network is more or less the only electrified regional railway in the whole parallel universe USA (if you ignore CWC). Perhaps you could even have a bit where Emily Timmons shows the system off to other governers as an example of how rail can be a viable alternative to driving in the US, even though it is so far behind the rest of the world in the passanger rail department. Great video by the way, I really liked the new stations, especially Lewis Lumber's!

  • @KaiDettman
    @KaiDettman หลายเดือนก่อน +8

    I think it'd be cool if you could have white and pink (maybe some green accent too) trains, buses, etc. (might have to be custom assets) because, you know, Magnolia County

  • @EinherjarLucian
    @EinherjarLucian หลายเดือนก่อน +4

    Color for station: Don't forget you need the yellow line for people to stand clear of!

  • @Wkay04
    @Wkay04 หลายเดือนก่อน +9

    I think you could use road builder to turn the two dual tracks (freight/ passenger) into one quad track outside of the station

  • @pizdecman9626
    @pizdecman9626 หลายเดือนก่อน +8

    40:18
    OMG that's a loooooong train

  • @joop1991
    @joop1991 หลายเดือนก่อน +8

    12:30 Maybe it looks better if you replace the inside of the bus loop with a shoulder (removing the sidewalk)
    30:05 You could use that one way road also at the train station. It has a multipurpose lane and can be converted to a bus lane with the in game bus lane feature, no need to create a separate road and clog up your custom road list.
    37:30 It looks like the bus passes that point twice
    40:27 The straight ramp at the bottom of your screen (turning left) seems disconnected

  • @simmer2249
    @simmer2249 หลายเดือนก่อน +2

    Love the look of the new assets!
    42:14 the flag on the ground probably isn't the best idea, the foot traffic will cause a lot of wear on it overtime, and it can be seen as disrespectful since you're trampling on a flag.

  • @Sneka97
    @Sneka97 หลายเดือนก่อน +12

    30:37 is someone carlos sainz in disguise? Hahaha

    • @QemeH
      @QemeH หลายเดือนก่อน

      Smoooooth operatooooor....

  • @QemeH
    @QemeH หลายเดือนก่อน +1

    Oh man, I just LOVE all of this right-sizing. The train yard and the huge highway intersection especially. It fits so much better with the size of the build and the story.

  • @casparhoyng8709
    @casparhoyng8709 หลายเดือนก่อน +6

    For the first passenger station you build, walking to the center track as a pedestrsian coming from the other side of tje trscks is a nightmare. Also the crosswalks at the buslanes are crazy

  • @Eagle-kp7fx
    @Eagle-kp7fx หลายเดือนก่อน +20

    38:45 , I Have no idea why would would delete that, it is all over the midwest and there are a ton of clover leafs right next to Ohare in chicago.

    • @enterprize-zi8dd
      @enterprize-zi8dd หลายเดือนก่อน +4

      A few people don’t like cloverleafs cause of the weaving, but i think it works great here. The new one just looks odd.

    • @simongeard4824
      @simongeard4824 หลายเดือนก่อน +4

      I think the point is that the cloverleaf is *massive* overkill for that location... an expensive system interchange, built to connect the airport-express highway with a low-traffic rural road. I mean, the highway itself is overkill for what it does - three lanes each way feeding into the airport drop-off lane - but you don't need a continuous-flow interchange to connect that to a rural highway with just the occasional vehicle driving along it.

  • @rudolfenzovoort
    @rudolfenzovoort หลายเดือนก่อน +19

    38:27 Shame you deleted that interchange. It is absolutely something I have seen in the real world. Like 443M+XWF Drachten on google maps

  • @jamessword6466
    @jamessword6466 หลายเดือนก่อน +36

    I know the ad reads help you out and all but rocket money and especially better help are pretty terrible, both have pretty predatory business practices and rocket money is a subscription in itself and it doesn't even do what it says it does. But it's your channel and you are more than free to do whatever, and no matter what I'm still going to be watching you is figured I'd say my two cents and if nothing more than to give "engagement" for the algorithm

    • @rynezuzinec688
      @rynezuzinec688 หลายเดือนก่อน +1

      He’s advertised for betterhelp?!?

    • @theadmiral3609
      @theadmiral3609 หลายเดือนก่อน +5

      rocket money is great! the free version that is. their paid version can kiss my ass cause i’m it paying that much money for quite literally nothing

    • @alextjb
      @alextjb หลายเดือนก่อน

      rocket money is horrible and a complete waste

  • @louisreich89
    @louisreich89 หลายเดือนก่อน +14

    I don’t know if we have named all the bodies of water, but I had an idea which might solve two problems at once. Could one of the lakes be Lake Ottawa, after the Ottawa National Forest (correct geographic area, home to Ojibwa People) and as a “nod” to Canadian airports (or maybe a classification mistake due to Ottawa in the name) that the airport is given a “Y” prefix and being named for Lake Ottawa, it gets the code YLO - which also explains (or ret-cons) the exuberant coloration.

  • @TheRanger2137
    @TheRanger2137 หลายเดือนก่อน +3

    Using stairs assets from Paradox Mods would make building custom stations a lot easier

  • @RelentlesGamer
    @RelentlesGamer หลายเดือนก่อน +4

    So happy to not have to wait a month in between Magnolia County episodes this time. Love the changes in the episode, and I look forward to more like it as the game continues to develop. A bit sad about the clover leaf because it was so pretty, but I understand the change to the parclo for realism. Looking forward to next episode!

  • @lemxvii
    @lemxvii หลายเดือนก่อน +1

    There's just something about your builds that's so awe-inspiring. Can't wait to get my own rig and build a city inspired by yours.
    Keep em coming!

  • @Connor-Meyer
    @Connor-Meyer หลายเดือนก่อน +3

    Hey Phil. I just finished watching the Magnolia County series. And I have some comments about it.
    First off, I am surprised that, with how much research you did on things and how much rail line you have to do in CSII, that you dont reasearch rail lines and rail yards in the midwest. My dad used to work for train companies here in Minnesota, and he has taught me pretty much everything there is to now about rail. I think one of the biggest things for you to note is that there are a ton of siding tracks that are little splits of the main line (or two main lines) that allow for better movement and less congestion while you ride the rail.
    Another thing is that you have got to take a trip up to the north shore and maybe stay for a couple of days in Duluth. It is a very beautiful place, and you will learn a lot about how to run rail , respect topography, and most importantly, SMOOTHING IS NOT THE BEST LOOKING THING FOR LANDSCAPING.
    In most places where there is a road carved into a see a ton of rocks, now leaving everything to be rockie isn't that best looking thing but man you do way to much smoothing of the edges.
    So, pretty much all im saying is that rail isn't as hard as you think. You just make it harder(pause) and more complicating than it needs to be. And the midwest is a place you've lived in and you should know that roads are like rollercoasters, sure there safer when there straight and flat but a lot more fun when they are steep and hilly.
    Thanks for reading this if you did, and I Phil, im watching you Waphilski always watching. But seriously, I hope you take this into consideration, and I hope you have a wonderful rest of the week.

  • @fredghostkyle
    @fredghostkyle หลายเดือนก่อน +3

    12:05 I wouldn’t expect there would be all these sidewalks on this bus turnaround. The usually want to avoid predestination since the slow buses down. I think the ones closer to the station make a lot of sense, it’s the other ones that don’t serve much purpose that should be removed. I would also expect only one cross walk, not four.
    There’s also no drop off for cars, it would have to be on the street or the parking lot.
    Love the upgrades though! Looks great! Can’t wait to see what else happens!

  • @faithsmith294
    @faithsmith294 หลายเดือนก่อน +3

    I preferred the old Cloverleaf interchange over the new one by the bridge

  • @SomeExistite
    @SomeExistite หลายเดือนก่อน +27

    36:40 It feels really weird to have the lanes on the wrong side of the road. Especially with no separation of the traffic lanes, that looks a bit dangerous.

  • @illinest
    @illinest หลายเดือนก่อน +1

    After the last video I told my wife "Well Phil is gonna undo about half of this build in the next video."
    It's gotten so we can tell when you're going off the rails.
    Don't stop being you though. ❤

  • @TheAJKahn
    @TheAJKahn หลายเดือนก่อน

    Phil: "I'm not a detailer"
    Goes on to create a fully functional custom train station with awesome details.
    Me: 😲

  • @shpurk
    @shpurk หลายเดือนก่อน +6

    White chairs at the train station? You'll never be able to keep them looking clean!

  • @Pingours123
    @Pingours123 หลายเดือนก่อน +2

    About the train station:
    Really like the new bridge, it looks amazing! However in real life we try, when there's a single access to the platform, to have it quite centered.
    This allows for people to spread mor evenly on the platform and speeds up boarding.
    In your case, there's a greater risk of bunching at the end of the platform which you want to avoid for safety

  • @thelingletingle
    @thelingletingle หลายเดือนก่อน

    CPP: “I’m not a detailed.”
    *proceeds to build a custom train station in painstaking detail including potted trees, fences, and independently placed light posts

  • @schooltechnology
    @schooltechnology หลายเดือนก่อน +1

    At the airport, People can get to the outer parking but they cannot leave.
    Moving dirt is usually cheaper than engineering and building a bridge.
    Baily cargo station's tie in to the main line should be a longer segment. It should converge at a shallower angle. This reduces the sideways forces on the rail from pulling a train through an S curve.

  • @melissaharris3389
    @melissaharris3389 หลายเดือนก่อน +7

    The industry rail terminals are awesome.

  • @luc4856
    @luc4856 หลายเดือนก่อน +4

    In bailey you have connected the cargo terminal turnaround towards the City rather than towards the factory/farmroads.
    Feels like that would create unwanted traffic.

  • @fgm5225
    @fgm5225 หลายเดือนก่อน +3

    The far parking lots in the airport are still missing an exit connection. The only way out is the bus lane!

  • @Arphaxad17
    @Arphaxad17 หลายเดือนก่อน

    Can't wait for custom assets! Really cool train stations. Love your excitement and energy in this episode!

  • @user-th3vr1oi8k
    @user-th3vr1oi8k หลายเดือนก่อน +3

    28:56 custom parking lot😊😊😊

  • @luksamislavbarisic8249
    @luksamislavbarisic8249 หลายเดือนก่อน +15

    I know lifts and stairs are not a thing in the game, but we can pretend they are because all the elevated paths in the train stations look crazy, irl it would probably be cheaper to have 3 lifts for accessibility than have 300 meters of bridged sloped path segments that you used. OTHER WISE I LOVE THE NEW TRAIN STATIONS❤🚈🚉 : i love the bus turnaround and the new cust train station is amazing and much beter than the last one, you ve improved so much. The new train assets are amazing (the moders are the best) i sugested something like this when you made the lumber industries and i m so happy there are amazing people to actualy create the things in game, they are saving sc2. Also, would you consider implement the train metro system between the airport, Paradise Bay and the paper mill that i sugested the last 2 episodes🥺🙏
    I was obviously the only one who loved the yellow, but i m happy to see the changes to the roads going to the airports, thanks for listening to us.

  • @adamn3471
    @adamn3471 2 วันที่ผ่านมา

    This provides an incredible understanding of how capacity works for city services - A must watch if you are new to making growth affordable

  • @nieggka
    @nieggka หลายเดือนก่อน +2

    Canadian here, rural highways like those typically have a speed limit of 80km/h, so you are close but you could bump it up a bit and it would still make sense.

    • @jakeamos5419
      @jakeamos5419 หลายเดือนก่อน

      This isn’t in Canada, Canuck

  • @Daniel-kg9sv
    @Daniel-kg9sv หลายเดือนก่อน +2

    For the airport coloring, I think the changing the awnings to pink would be great, and the side of the building should be left default. Even with green I think it is too jarring. And the pink is a way more unique than blue. I don't know if you'd change it again tho!

  • @iidrvskyline
    @iidrvskyline หลายเดือนก่อน +2

    man that truck delivered a lot of logs

  • @andreashoffmann8050
    @andreashoffmann8050 หลายเดือนก่อน +10

    It still irks me that cargo trains just run in reverse half of the time. It makes 0 sense and realism takes a heavy toll. They could either work in a run around animation for the locomotives in the terminals (provided they have two tracks and some crossover switches at the end) or just settle for a single frame 180° turn when departing, like TTC or Locomotion did.

    • @onemorescout
      @onemorescout หลายเดือนก่อน +1

      Or they could just snap into the other direction like in CS1

    • @brianschmitz8056
      @brianschmitz8056 หลายเดือนก่อน +4

      Usually freight trains have one engine on either end.

    • @andreashoffmann8050
      @andreashoffmann8050 หลายเดือนก่อน +2

      ​@@brianschmitz8056 no - "distributed power" as it's called is something very specific to the US (and Canada) whenever an XXXL train is formed, and even then the most common train composition is a few locomotives latched up at the front without any others in between or at the end of the wagon rack. For the rest of the world, you'd almost never see a locomotive at the end of a cargo train unless it's a helper for a very defined stretch with a gradient too steep for a single locomotive up front.
      We know it's not Train Sim or something but they could at least try to stick to some very basic realism guidelines

    • @lukasr5867
      @lukasr5867 หลายเดือนก่อน

      @@andreashoffmann8050 The thing is, unless you build a giant train turnaround system or some sort of garage where the train can drive into to switch directions in hiding, your attempt at more realism ends up producing less realism by having trains magically flip around on a straight piece of rail. So you pretty much have to decide where you can accept a little less realism to make other parts more realistic. Since most players probably are no IRL train enthusiasts and wouldn't care about where the engine on a cargo train is, I think the devs took the right decision with the way they went.
      And at least for passenger rail (which presumably is implemented the same way with regards to direction changes etc) I know that actually IS realistic for trains to go back and forth, without having to switch the engine to the front (at least I have seen that happen IRL). So passenger rail actually seems to work ingame in a realistic way. And I for my part am glad the devs just reused that same implementation for cargo instead of wasting time they anyway didn't have on a completely separate implementation. And to be quite honest, the ingame cargo trains are not enormously long, so at least to me it doesn't feel particularly unrealistic to think that they actually COULD be pushed instead of pulled.

  • @onemerlin
    @onemerlin หลายเดือนก่อน +1

    You were questioning your berm at 40:30, where you replaced the cloverleaf, and whether more of it should be bridge. This is a real common structure around here in California, where the rail runs beside the telegraph road. Most of those get built into berms exactly as you've done, it looks perfectly natural to my eye. Caltrans strongly prefers berms to viaducts, primarily for earthquake safety.

  • @juhan4947
    @juhan4947 หลายเดือนก่อน +8

    The custom passenger train station!! Lord!! So good!!

  • @dragade101
    @dragade101 หลายเดือนก่อน

    @25:34 With such a large platform, I love when there are shelters (at least some) all along the length of the platform (per side). It allows people to queue and not cluster up.
    You know active shooter to just someone who you know is going to be a problem. Maybe you have a child and you want some peace and quiet away from a noisy group.

  • @amandal7225
    @amandal7225 หลายเดือนก่อน +2

    I would use lighter colour's for the airport. Great video. The custom stations are amazing

  • @freedbutton1
    @freedbutton1 21 วันที่ผ่านมา

    This is for "engagement" here in WA our State Routes (highways) are usually 60 MPH unless going through a town where they will drop to either 45, 35, or 30. A lot of our Stroads are 45 MPH.

  • @OddlySpecificGaming
    @OddlySpecificGaming หลายเดือนก่อน +1

    The stations look great but that university station bridge looks like a death risk to me! Drunk Students at 11:30pm trying to catch the last train and hopping the tracks rather than a 10 minute detour over the bridge about half a mile away

  • @gunnarmccurdy507
    @gunnarmccurdy507 หลายเดือนก่อน +1

    I love the country highways added, and I've seen (and driven) along very narrow roads.
    The only small suggestion i can say is that i dont recommend putting the state flag on the ground exiting the airport. You wouldn't want to be trampling a flag. But that's just me. Great build!!

  • @sol_in.victus
    @sol_in.victus หลายเดือนก่อน +4

    I know it's suuuper nitpicky and im not saying you should redo the whole thing cause it genuinely looks nice anyways but the ped bridge at 22:00 on the university isn't perfectly 90° so the ramps aren't actually parallel (it might genuinely be like 2 degrees off) and it's breaking my brain lol. Great builds today though! Enjoyed the EP

  • @ohnolookwho241
    @ohnolookwho241 หลายเดือนก่อน +2

    I'd add a lane divider between the bus lane and car lane at the airport in front of the multi-storey car par since car drivers would likely make the mistake of entering the bus lane thinking it is going in their direction, then get hit head on by a bus.

  • @Kyle-xt1yz
    @Kyle-xt1yz หลายเดือนก่อน +1

    We need a hard mode mod.
    Vanilla has no way to change difficulty.
    Trains can climb unbelievably steep hills. The budget can be balance far too easily, and going into debt is rarely necessary for experienced players, and never necessary late game.
    Late game is boring due to lack of any obstacles or challenges.

  • @geraldl5572
    @geraldl5572 หลายเดือนก่อน

    Thank you for adding the birds eye view of the region! Really helps put into perspective where you were building in this episode

  • @fresnoca2002
    @fresnoca2002 หลายเดือนก่อน

    @CityPlannerPlays I loved this episode. It's nice to go back to the old build to see them. Would like to see you update old areas every once in a while so we see the city progress and become denser

  • @hkan_theswed
    @hkan_theswed หลายเดือนก่อน +7

    I Will call you a detailer. Just amazing to see you put in all the details. Why no passning at the station? Do you think the students Will walk up to the bridge to come dovn at the other side of the railway? I dont think so.

  • @Yay295
    @Yay295 หลายเดือนก่อน +3

    17:20 Could you not put a platform on each side of the tracks? The reason platforms are higher than sidewalks is that you need them to be level with the train doors, which the sidewalks are not.

  • @gazzamuso
    @gazzamuso หลายเดือนก่อน +1

    The issue with the colours seems to be how saturated they are. If they had more grey/were more muted or pastel type versions of the same colour I think that would work better. Hopefully that mod has a colour wheel option where you can drag the marker away from the super bright edge in towards the more muted tones and see the difference

  • @TheSmokyDeer
    @TheSmokyDeer หลายเดือนก่อน +1

    I would suggest two main changes with some of these:
    1. The colors at the airport are too over saturated. I think it’d look better if you could tone it down a little. I don’t know anywhere in the US that has such bold exteriors
    2. The highway interchange looks rough. I think that definitely could use some touch ups (especially with some of the grading)

  • @Cadguy9977
    @Cadguy9977 หลายเดือนก่อน +1

    Taigon Train Action is the name of my K-Pop cover band. 😂😂 Great episode! I love that you say you "aren't" a detailer but I've seen atleast 1000 hours of you planting trees over the last three and a half years. And, I will keep coming back, cause Phil, you are a master at this game and it is a joy to take inspiration and education from watching you.

  • @shaneintheuk2026
    @shaneintheuk2026 หลายเดือนก่อน +2

    A good episode today. I liked the pedestrian bridge without spirals but I think steep slopes are acceptable if you think of them as stairs. I object to the minimum size of the sidewalks being 3.5m or 12’ which is bonkers! In England most pavements are about 1m or 1.5m.

  • @theamazingcheese001
    @theamazingcheese001 หลายเดือนก่อน

    I feel like Magnolia County is just an exercise on how many times Phil is willing to completely redo Ike Yards.

  • @victhefoxygamer_6180
    @victhefoxygamer_6180 หลายเดือนก่อน

    08:49 Ah yes, the KISS principal. "Keep It Simple, Stupid"

  • @vandiverb
    @vandiverb หลายเดือนก่อน

    Now you place an ocean spawn, 10k radius, 1k feet and dead center! Bwahaha!
    I've had too much fun with water features lol.

  • @ReallyThatsWhatUchoose
    @ReallyThatsWhatUchoose หลายเดือนก่อน +1

    The interchange by the bridge is ten times better 😊. Thank you for fixing it.

  • @robertbonk4028
    @robertbonk4028 หลายเดือนก่อน

    I just love how you always get the feedback seriously and make some changes with it.

  • @Gab-kq4lz
    @Gab-kq4lz หลายเดือนก่อน

    If you’re curious for accuracy, in Canada our highways are 60 km/h minimum and maximum is 100 km/h and it’s not uncommon that on rural « highways » the speed limit is 90 km/h. To be honest, most people drive around 110-120 on every type of highway regardless

  • @PauxloE
    @PauxloE หลายเดือนก่อน +1

    8:23 All the NIMBYs disapproving the new train station.
    13:50 Shouldn't that overpass also have a direct connection to the platform?
    28:51 Arguably, at this location a sidewalk on one side (the train yard one) should be enough, no need to have them on both sides.

  • @zapawillie
    @zapawillie หลายเดือนก่อน

    I kinda love it when Phil throws his own work in the garbage and spits on it, just to build something he likes better. If only real life city planners could do that, we’d have some pretty interesting landscapes!

  • @anisaleinchen
    @anisaleinchen 29 วันที่ผ่านมา

    12:29 the parking lot is very demure, very mindful of the surrounding area, very considerate of climate change and how asphalt leads to local heat but also carbon emissions in production

  • @Sum41rthe1
    @Sum41rthe1 หลายเดือนก่อน

    Bro I was that person at 30:30 😅
    The cliff looked so much better, with some details would have been a cool part of the city