Thank you for your videos. I downloaded Sovl before I saw your videos and I utterly suck at it. I've learned so much watching you play and I'm actually winning fights now. Love how you play the elves and I'm learning how you play fast moving melee units.
That's fantastic, thank you very much, it means a lot. If there is a build or playstyle you would be interested in seeing, please let me know, It's always interesting to try new things.
@@AzrilAnnuar The previous Dark Elf run was very cavalry heavy so the next one will stay away from them. I will almost certainly be using the Hydra, which as a monster that starts with regeneration is fantastic, and perhaps some of the extra unlocked units.
We've got big rats. small rats, ranged rats and magic rats, all the rats you could want, just come one down to the rancid rat remporium for all you ratigious needs.
Rats are so much fun. The random mutation add some spice to a run. I always prioritise units early , i just see taking upgrades instead as losing out on all those juicy exp opportunites :)
Your definitely right regarding taking units early and xp. The only thing that tempts me into sometimes buying upgrades is that some of them radically improve a units effectiveness, like pungent stench on monsters forcing all enemies to reroll hits meaning they basically never take damage so you can take gold every time and snowball your army.
Taking the conscripts is a terrible choise tho, they are completly usless, unlike the longrifles which become op when they level up, you want units to either be able to deal with big blocks of weaker stuff, deal with high defence multiwounds stuff, or be tanky (possibly more than one thing) and the conscrits do neither of these things: they are just a block if weak units without any strengths, you don't need a "balanced" army, you just want the strongest units to win, infantry by it's nature is just worse so they need to actually be strong in order to be worth it (like chaos warriors that do all the 3 things you need, but chaos knights are allways better) also spears are incredibly bad unless you have high defence (and no spear unit has it, and the conscripts specifically have lower defence than normal) because they bonus mostly works when they are taking damage, and you don't want to take damage:you want gold, also the bonus only works when they have high nubers which is terrible when you take high attrition to use it, the game is easy enough that it doesn't matter but units that suck like that aren't even fun to play with
The campaigns aren't an attempt to min-max everything. I knew going in conscripts weren't a particularly good choice but it would be nice to have something that played into the rat swarm motif. It's the campaign, perfect unit selection isn't needed to win, you can get value out of everything, like the conscripts here, generating gold and distracting things way more valuable then themselves (very cowardly and rat like). Yes, it would be more efficient to just take the riles and do the same kiting whilst shooting things to death but we've already seen that multiple times. Moving the focus away from ranged units onto something like monsters and positioning made the campaign more fun.
Thank you for your videos. I downloaded Sovl before I saw your videos and I utterly suck at it. I've learned so much watching you play and I'm actually winning fights now. Love how you play the elves and I'm learning how you play fast moving melee units.
That's fantastic, thank you very much, it means a lot. If there is a build or playstyle you would be interested in seeing, please let me know, It's always interesting to try new things.
@@RB-Cpt.Chakax-e3c Do you think you can do the best Dark Elf slaver run? Using all the best units/tools you have at your disposal.
@@AzrilAnnuar The previous Dark Elf run was very cavalry heavy so the next one will stay away from them. I will almost certainly be using the Hydra, which as a monster that starts with regeneration is fantastic, and perhaps some of the extra unlocked units.
@@RB-Cpt.Chakax-e3c Sweet! Please include range units too.
@@AzrilAnnuar Should be doable, we will see what's on offer.
Ratling run let's go!!
We've got big rats. small rats, ranged rats and magic rats, all the rats you could want, just come one down to the rancid rat remporium for all you ratigious needs.
Rats are so much fun. The random mutation add some spice to a run. I always prioritise units early , i just see taking upgrades instead as losing out on all those juicy exp opportunites :)
Your definitely right regarding taking units early and xp. The only thing that tempts me into sometimes buying upgrades is that some of them radically improve a units effectiveness, like pungent stench on monsters forcing all enemies to reroll hits meaning they basically never take damage so you can take gold every time and snowball your army.
Running away from pretty much every combat with the conscripts is not only a great strategy but also just fully in-character roleplay lol
The sheer value they have generated by just running around it great. Why don't all armies just do this?
Taking the conscripts is a terrible choise tho, they are completly usless, unlike the longrifles which become op when they level up, you want units to either be able to deal with big blocks of weaker stuff, deal with high defence multiwounds stuff, or be tanky (possibly more than one thing) and the conscrits do neither of these things: they are just a block if weak units without any strengths, you don't need a "balanced" army, you just want the strongest units to win, infantry by it's nature is just worse so they need to actually be strong in order to be worth it (like chaos warriors that do all the 3 things you need, but chaos knights are allways better) also spears are incredibly bad unless you have high defence (and no spear unit has it, and the conscripts specifically have lower defence than normal) because they bonus mostly works when they are taking damage, and you don't want to take damage:you want gold, also the bonus only works when they have high nubers which is terrible when you take high attrition to use it, the game is easy enough that it doesn't matter but units that suck like that aren't even fun to play with
The campaigns aren't an attempt to min-max everything. I knew going in conscripts weren't a particularly good choice but it would be nice to have something that played into the rat swarm motif. It's the campaign, perfect unit selection isn't needed to win, you can get value out of everything, like the conscripts here, generating gold and distracting things way more valuable then themselves (very cowardly and rat like). Yes, it would be more efficient to just take the riles and do the same kiting whilst shooting things to death but we've already seen that multiple times. Moving the focus away from ranged units onto something like monsters and positioning made the campaign more fun.
@RB-Cpt.Chakax-e3c fair enough