"No Man's Sky" on PS2 at 60 FPS? Haven Prototype from 2001
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- เผยแพร่เมื่อ 5 ก.พ. 2025
- This prototype (from mid-2001) of what would end up being "Haven: Call of the King" shows off our early version of seamless transition from platforming to planetary travel. Basically "No Man's Sky" but 17 years ago...
There was a lot I didn't like about Haven, but it's a crime the game was not globally recognized for its incredible technical achievements. I was blown away by the game being able to fly to different planets without loading screens, all on the PS2.
Nitro Rad it's funny that the no loading screens thing was something that Sean Murray bragged about, when it was done over a decade ago on the PS2
It's a shame haven wasn't as good as in the video, still a fun game
The reason he rightfully bragged about it is that loading screens are unfortunately still present in 99% of AAA games these days so this is still a compelling advantage.
Note that streaming games without loading streams have existed since the Amiga in the late 80s or early 90s possibly even during the C64 era.
The concept is nothing new but it is rarely implemented.
@@XtremeGaming123 if we get technical it was done over a decade ago on the ps1, Legacy of kain: Soul reaver 1 already had a seamless world, even teleporting from one zone to another was seamless with no delays. it wasnt a space game, but still
Reminds me of the 2004 Transformers game which boasted lush forests, more than average draw distance and other graphical details in spite of the PS2 being a little less powerful than its rivals.
Conversely, the console ports of Mafia were a complete joke as whoever ported them weren't that clever enough to port a high-end PC game to consoles and account for their constraints.
This is amazing for 2001. Can’t believe I never heard of it. Leaving the planet would have been mind bending back then
Check out Damocles before elite frontier. Only one solar system but it does this. Before that mercenary..
@@Barcrest Check out Original Elite, one year or so before Damocles (depending on platform but I was Using an Amiga at that time)
No. Damocles was 1990. Elite frontier was 1993. The original elite was a port from back in the 8 bit era but no planet side exploration until frontier.
@@Barcrest As I said I played the original on my Amiga in the mid 80-. Elite was then the first game, from my knowledge and what I have found searching, first game in the genera.
Edit: Original Elite was resealed 1984.
@@PerKroon The original elite first came out on the BBC but this didn't let you go planet side. The first Elite games to do that was Frontier (Essentially Elite II). Damocles let you do this 3 years earlier than Elite Frontier in 1990 however it only had one solar system.
All of this with no loading screens on a PS2. Wow.
I think the level design was intended so that things could load off screen while you were still walking. For example the hallway down into the underground structure was long and curvy. The curves would help to obscure anything that might not be loaded entirely yet and slow the player down as they were walking though it allowing for adequate time for the DVD drive to do its thing.
some games could pull it off like soul reaver
Well, it's not unheard of to make such a thing on PS2. The Jak and Ratchet games did a lot of large scale seamless maps. That being said it's still very impressive even by those standards.
To be fair, the lack of complex particle effects and shaders definitely helps the framerate. Combine that with some sort of procedural rendering and you've got some super sleek performance.
@@deez_noots That and the particle effects would be loaded off into the GPU, like he explained in the Madagascar video.
"Time-based rendering technique"
Unclear. Coding Secrets needed.
Probably it was loading off screen and creating and deleting enemies while the player doesn't look at them.
@@theternal are you speaking of occlusion culling?
@@JaviepalFordring1 Culling. Occlusion is simply masking.
It sounds like using LODs and scaling their usage by how long rendering them would have taken.
@@JaviepalFordring1 Occlusion culling is removing verticies from the render queue that are hidden behind others (occluded), not not drawing things that aren't within the field of view.
I feel like this game overall wouldve been remembered way more for the main character design vs the weird human guy we got in the full game.
@@NoClipMode you would have to be looking up furry porn in order to see it though 🤔
the chature in this demo reminds me of ratchet from ratchet and clank
NoClipMode lol who cares except pansies
“Degenerate”. Hmm, very ballsy thing for someone to say while they’re hidden safely behind a screen. Your choosing to be ignorant. It’s like assuming all Catholic priests are rapists and that all racial stereotypes are 100% true.
@@YewrValentine posted by 'darkalphawerewolf', okay.avi
That's insanely impressive by 2001 standards. Heck, I think that's impressive by 2018 standards. I love games that give you a sense of scale.
Basicaly, Travelers Tales was the Valve of the Third Party games, but unfortunatly nobody was interestsd on their great potential making a new level of gameplay and grafics....
Except for Universal, Warner, and Lego. :/
Come on the only thing impressive was the direction this game was going. Have you played Outcast in 1999? Half-Life in 1998? The Elder Scrolls Morrowind in 2002? People sure like to forget.
Download space engine. Its a free Universe simulator and is AMAZING. Really awesome and shows you the true scale of..
Well the Universe.
NIMPAK1 check out star citizen brah. And ignore all the bullshit controversy surrounding it , it’s a great game with constant updates and it does somethings NO other game can do. Plus the graphics are Crysis level beautiful , just seeing a massive player ship explode over the thinned atmospheres of one of the moons is just breathtaking . Of course it’s the biggest game world available in such a graphically pleasing game , so there’s your sense of scale!
but for a small studio its noice
2:25 "none of the gameplay has really been implemented...."
Wow so it really is just like NMS.
Main difference being this is a prototype long before the game was released. NMS was thrown out still unfinished,
lmao
Lmao pin this please
WOOOOF hahaha
Lol
I own like 7 copies of Haven and I don't know why
Do you have a PS2 too?
holy fuck its hbomberguy and i'm his only like
hbomberguy send me a copy
lol
More Haven stuff please! That game was... well, it was WAY ahead of its time.
so ahead of it's time that it ended up being better than the game that preceeded it 17 years later.
Too bad they both lacked focus
imagine playing this game as a kid with an internet connection. your mind would have been blown away
Probably why it flopped
Yeah....too bad this appears way better than the final version of haven.
As a kid I always did kinda wanna see the TT Critter in his own game so this is cool to see him in motion!
I'm also in awe at how impressive in concept this is!
I would really like a few episodes of coding secrets about this.
I want to know all about the memory management.
@@SianaGearz I want to know about all the tricks used to make it look like a seamless world.
Right? Memory management, streaming, garbage collection, Level of Detail, procedural geometry, numerical precision at large scales, Z-fighting. So much interesting tech goes into this... There is a year's worth of videos in this game alone.
@@buzinaocara I haven't even thought of Z fighting! Great list.
8:02 - "And the game was built so that you wouldn't immediately have space travel, and you would build your way up with different vehicles to end up with space travel as the game unfolded, and perhaps that was a mistake. Perhaps people thought it was a standard platformer and didn't know."
I actually bought this game a few years back (sadly withOUT a manual), and I've played… a LITTLE of it - like, maybe the tutorial and the first "mission" or whatever that you get in the game - so I certainly had been of the opinion that, "Oh, it's kinda like Jak & Daxter, but older."
Seeing this video, though, I think I'm gonna sit down and give it another go. :) I DEFINITELY haven't played enough of it!
Yeah, same here. I picked it up out of a bargain bin for like five bucks back in the day. I remember being impressed by the seamless transitions between walking and vehicles and dungeons, but otherwise feeling like it was a somewhat unimpressive 3D platformer. I got bored of it after awhile. I guess they waited too long to unlock the "good stuff" in the game. :-/
@@jasonblalock4429 No, there is no good stuff unfortunately. The space travel is just basically a mini game where you shoot 3 waves of space ships, then your hyper drive is charged, then you point to one of the three planets and boost there. But it's very atmospheric though. The game play never changes throughout the game, you just do level after level until you get to the end of the game.
@@firstnamelastname-oy7es ....So just like launch version of NMS then.
Kizul Emeraldfire How did you pick this up if it was never released??
Haven: Call of the King WAS released, for the PlayStation 2. The thing that was UNreleased was the prototype for it that GameHut shows off in this video. :)
The TT critter is so cute! I love his pawpads that you can see as he runs along! Also his climbing up animation at 1:53 both looks really cute and is impressively smooth. It really sucks that the publisher told you to replace him.
That TT logo character needs to have its own game. It has been past a decade and we still don't know what it is or where it came from. Shrouded in mystery.
He made a video entirely just about the character, what it is and where it came from
@@cooliofoolio But that video didn't make that character have it's own game
@Frogger bro thats not a furry if its not human, its like saying oh shit all animals are disgusting Ew EWW!
@Frogger fair enough but don't call an animal a furry
@Frogger a furry is a human being an animal and most animals are not human
First impression: This isn't NMS! This is clickbait. He's going to show some game barely comparable to NMS that is really nothing like it at all
Time goes on: WTF? This is more like NMS than it has any right to be on PS2. This is really impressive. How the hell did you do this?
Techni Myoko TT used to be pioneers at pushing hardware to its limits.
Clbull118 It was before the dark times, before L̡̺͉̯̩̟̩͎̏ͬE̴̥͖̜̹͒̎ͤͧͫͬ̆̌G̨̧̱̰̯̥͈ͯ͛ͭ̓̐͐Ő͕̣̘̳͡ games.
This is proof that any system aroudn PS2´s specs can truly handle any sort of game mechanics/style leaving graphics at a side.
I wonder if Splatoon could work, however...
This guy is a game Dev lmao he has(had if he didn't get to keep the devkit) access to devkits and sdk
To me it still seems kinda clickbait-y. The title kinda makes it seem like he's going to actually run No Man's Sky on a PS2.
A shame this game didn't get more publicity. It was one of my favorites as a kid.
I loved the challenge and the concept of a plagued society, in constant need of an antidote, or face death. The game was a real challenge as it progressed too, with the false ending really hitting home.
Thank you for all the work you did on the project, very underrated in my opinion. Top notch work for the time!
Wait, I never knew about this game til now. For a moment I thought that this was some unreleased hame from early stages or something. I'll definitely have to check it out sometime
Yeah, unfortunately the final game is mediocre :( This tech demo looks amazing and more fun.
It would've been cool if the game had kept the TT mascot as the player. It'd also mean he'd get an official name.
It's a mixed rip off of Ratchet and Jak.
@@theenigmaticone3040 Unlikely given that the game was in development before either were released and it even came out before Ratchet. The character looking like Ratchet was a pure coincidence but Jon noted that coincidence as part of the reason they changed him into a different character.
@@elin111 even tho the character was made before Ratchet, so Ratchet shoulda pussied out instead smh.
@@elin111Are you sure? Naughty Dog was developing JaD since 1998 and had the idea of a seamless open world with Crash since 1996 in their mind (just that at the time it was impossible).
They tried something like this even on the PS1, see the game *Terracon* way back in 2000.
Neat, imma check that out.
Very interesting, never heard about that one.
Too bad it was only ever released in Europe.
I watched this channel for a half of year and never read the channel description. It turned out the person behind these videos is a founder of TT. Huge respect for what you doing, your coding secrets videos and stuff helps me get hyped while making my game for old console. You are amazing!
If Haven had started with that spaceship I probably would have actually finished it.
I got a used copy of Haven for 7$ when I was 14 or so, I played it for about an hour before I passed it off as being a worse version of Jak 2.
But if in that opening hour I'd have had the chance to fly a ship into space and back with no loading screen?
You'd have blown my freaking mind.
The tech is amazing but actually it's the space part of the game that got quite boring real fast. It's one of my ps2 classics and I played it again a few years ago. But it's the first 2/3ths of the game that was real fun in my opinion.
If this game had kept the TT Critter as the main character, I would have been more interested in it. At that point I was really looking forward to Star Fox Adventures along with stuff like Ratchet & Clank and Sly Raccoon. I understand if it was more of a place holder at the time but I did love this era of gaming because of the variety of stuff that was being put out there.
Really? I never really cared about who the character was, I was mainly biased by genre.
Character design has always interested me. Just find the idea of using normal humans a bit boring when it is supposed to be in space for example.
@@RikMcCloud agreed
Thats because youre a furry
Flor Schampheleer so?
This is evidence that looks aren't exactly what should be driving video games. This is what low level computing could do. It isn't pretty. But it's so in depth because it's simple compared to where we are now. Sadly, content and quality isn't what sells video games these days...
I'd have bought a ps2 if I'd have known about this.
Play some indie games. All the quality seems to have gone to them.
I don't know if this analogy would fit here but apart from being a gamer, I'm also a music producer. I've spent years making and learning how to make music. I always thought "the better the equipment, the better your music." But that was never the case. An artists will always make great music with whatever tools are available to them because it's not the equipment that makes something good, it's the idea and passion of the person that makes it great. Back then PS2 had such an amazing library because the technology back then was limited and really all there was, was room for ideas and how to make the game amazing. Now, anyone who want's to invest in making video games, can easily make them 1080p/4k and add all these visuals because of the availability but yet, there's no inspiration or boundary breaking ideas behind those games. This year alone, I think there were only 3-4 games that came out for the PS4 library that were actually worth taking your time to play and enjoy. I do hope developers learn there lesson from the PS4 era and make better games for the next gen consoles.
Anyone else feel like it's just graphics now? Bo4 has the same gameplay as any other boots on the ground cod, yet its 90 fucking gigs. What's taking up that space that wasnt there before?
You still can
Right? Honestly RDRII and only a couple other games on the current generation of hardware have blown me away. “Golden age” of gaming.... micro-transactions and fortnite dances 👏
Damn
NMS on day 1 didnt even reach constent 30fps on ps4
This game need to be remake from the ground up
Why in the world have I never heard of this game? Thats some pretty impressive tech for PS2.
My dad brought this game home one day, totally out of the blue. My sister and I were super into crash and Jack and daxter at the time and this was mind blowing! Thanks for getting me all nostalgic! I've been binge watching your videos recently and I can tell two things are true: you are a genius at coding, and your love of video games is unmatched! Keep up the great work!
wish this prototype could be backed up and released online! would be so nice to mess around as the tt mascot like ive always dreamed of
This game would have blown our minds so hard back in 2001, we would still compare modern games to it 17 years later.
This game was released though >_> at least according to the comments
en.wikipedia.org/wiki/Haven:_Call_of_the_King
The games structure sucked in the beginning and was very linear. The dev's knew what would work well but the directors and publishers didn't...
Back before the game had hideous sausage people as characters.
Yeah the characters in the end product are lame
I also would have preferred Chinese bootleg Ratchet.
@@paultidd
Nice joke, but the TT character was made up 8 years before Ratchet.
I remember picking up Haven: Call of the King and playing it on my PS2, I had great fun with the game even if it had a bit of a sudden ending.
It was great to see this video!
Great stuff, I love that you've kept a lot of this stuff from your past.
My software teacher told me to never get rid of anything I programmed, ever.
Hard part is finding where you dump those files as a kid... That 2gb USB drive, even big for the time, couldn't really hold a whole lot.
*TIME TRAVEL CONFIRMED?*
*TIME TRAVELERS TALES*
A grimy Ratchet and Clank, the whole way it looks, controls, shoots everything, looks like a prototype for it. Obviously the intended gameplay is much different.
TH-cam identified this as No Man's Sky. Guess it can't tell the difference. ;)
Funny but in actuality:
Either 1: He selected that as the game featured when he was uploading or
2 and more likely the case: TH-cam just read the title and defaulted. It'll also do that for the description/tags.
@@Zelmarked It also starts with a bit of NMS video so automated systems might have picked up on that as well but it probably was the tags since it's meant to be a comparison of the two.
Is so unfair. This game is clearly way superior to NMS.
AFAIK there are no automated systems on the TH-cam Gaming descriptions. You have to set the game yourself.
@@josejuanandrade4439 Nice joke.
While the PlayStation 2 wasn't the most powerful system of the 6th generation, if put in the right hands, developers can really work some magic on it.
You know now that you mentioned Haven, back when this game came out i was thinking that this could had been a good structure base for a Jazz Jackrabbit 3D game, he travels from planet to planet fighting the evil tortoise empire of Devan, aslo there are tons of alien enemies and planets to explore, he has some vehicles to use in the games and tons of weapons similar to what you showcased here, with something like NMS and Haven it could had been quite the awesome game for the green hare.
My only problem with GameHut is that the supply of his videos is depleting rather quickly with my rate of view... Love the indepth gamedev and clever decisions required to make the hardware work its best is so entertaining, interesting and inspiring.
This looks spectacular for early ps2. I would like to see more about the development of this game on your channel.
I have fond memories of haven. It was hands down one of the best platformers on the ps2 and it's a shame that there aren't more games.
Leak an ISO of that Prototype and I'll make you a sandwich!
Thw game actually did release, but with a different lead character.
@@KeybladeMasterAndy The final release was kind of a mediocre game. Zipping around in this prototype looks way more entertaining.
@@KeybladeMasterAndy The TT mascot would've been a great choice, ngl.
Discovering your channel has pretty much made my life. I spent hours over the past 3 decades marveling at these games, only to find out you worked on all of them and now make videos about it. Haven is one of those that I’ve long wondered what was left on the cutting room floor.
Thank you Jon, very cool!
I'd love to see more planet scale games like this.
Hey, you know, I'd love to see how you managed to wrap the playfield around a sphere. Did you just render the whole world on a giant one? Did you do some kind of fancy unwrap?
Wow! This engine is way cooler than rockstars engines. This could've been huge?! Such potential! Your content is the most interesting on youtube so far.
rockstar engines were actually EA's engines, they only made their own engine(RAGE) in 2007
To be fair, I'm sure people have been thinking about this since Elite, and Frontier: Elite already came very close to this back in 1993 :)
Interesting. I was interested in exploring seamless surfaces in games growing up, becuase it had a sense of discovery. I neither played Haven nor No Man's Sky, but it goes to show that there were games BEFORE No Man's Sky. In fact, if it was developed by Traveller's Tales, No Man's Sky would never have been a promotional freakshow; you guys would have been more honest.
One of the cited inspirations for No Man's Sky was Frontier: Elite II, which did this way back in 1993. Although the planets were extraordinarily basic and you couldn't get out of ship, it was the same principle as demonstrated here.
Cleverhardy one of the furst furry gamez
Usually when talking about exploration game people think of a large scale world that is mainly for other activities but large enough to be explorable. But No Man's Sky has a large scale world that is mainly for exploration but with optional other activities. That's why No Man's Sky would feel so weird to many other people in the first place.
No Man's Sky was just a marketing success.
Wow....absolutely amazing!
I started watching the video like "yeah...so what? its a third person video game".
Then you got inside the cave and explained it hadn't been done before, and pointed out that was in 2001 and I thought "ok cool".
Then you showed the airplane and I thought "meh, I'm sure that isn't implemented" and you showed it.
Then you started flying around and I thought "ok, pretty cool you can fly around the planet".
Then you flew outside of the planet and it blew my mind!
What a GREAT job.
I've just read that this game was proposed for game cube and xbox releases too, is that true? If this had been on xbox it would have been a perfect game for me. As it is I'm thinking of getting a ps2 copy to try it out, 17 years after the fact. Wow.
And. A GBA version?! How would that have worked? Was there ever a prototype for that?
Many years ago I was attempting a remake / remix of Carrier Command, so that allowed the player to flip in and out of various vehicles (no actual person running around though) and make a common input interface so if it was a player or AI running driving the vehicle it all worked in the same way, the AI essentially moved a joystick around... All the islands were procedural generated when you started a new campaign. The island names, the type of resources on it based on the island mass and peaks, how marshy it was, and therefore what foliage was on it... I was so proud of it, when you have these islands created that you never programmed and they looked fantastic. Yet another one of my games I never actually finished though! Anyway, as I said on another video, only just found the channel and loving the videos!
And here's me thinking Shadow of the Colossus was impressive for its large scale on PS2. I need to look Haven up.
This had so much potential !! I would have played the hell out of it back in 2001!
I would LOVE to play as the TTales logo fox!
Haven was (I think) the only of your games that I played as a kid. The seamless planetary travel absolutely blew my mind.
And now that you mention the arena, yes, I remember that being insane too, so much happening at once!
And I really appreciated the small details like at the start, when it rained the character would pull up his hood.
More videos on this game?
Naaaaa this ain't no man's sky.
This is like goddamn "Beyond good and evil 2" right here. This is amazing
Fair
Also similar in how this stayed a prototype and was never released (in this form) and BG&E2 basically became vaporware.
Both for being too ambitious for the time, wanting to mix graphics AND unbelievable technology together (something that never truly gets out of a concept/prototype state in videogames), on top of that.
This is honestly incredible what you and your team did for this game. It’s a shame we didn’t see too many other games use the same techniques and style that you guys went for, or that we didn’t see a sequel.
That’s amazing! If I didn’t know, you could convince me that this was an original Xbox game, maybe even an early ps3 title. And all at 60fps... Wow.
The PS2 wouldnt render the game in Full HD as it is here. It would be 10x blurrier on the PS2
@@pierreo33 not 10x blurrier, 480p doesn't look that bad
Yessss this is so awesome, please make more videos on Haven! I adored this game as a kid, everything about it just blew me away, especially the realtime planet-to-space travel.
Starlink: Battle for Ratchet and Clank
Not sure how i missed this game. I remeber the (horrible) box art but don't remember anything about space travel especially seamless planet to space travel.
Love all your videos.
Transformers by Melbourne House showed just how powerful the PS2 is in the right hands. I bet even the Xbox wouldn't of been able to run it with out the grass been cut back.
OwtDaftUK that was a solid title. I remember 100%ing it.
You are a genius game designer, and it is clear in your videos that you know how to think around development obstacles. Please make another game.
This is amazing, literally better than some games now.
I played this game when it came out, it was one of my favourite releases on the PS2.
I specifically remember reading about it in the official PlayStation magazine and waiting patiently for its release. I was not disappointed, haven was an amazing game. Great work Jon.
This unfinished prototype on the PS2, looks more stable, fun, and all around better than even the 1.4 version of No Man’s Sky..
Can we start a kickstarter to get you to finish this version of the game? It looks great! I would have loved this as a kid.
It exists as Haven: Call Of The King.
Lavender The Great but there isn’t space exploration is there? I saw a couple reviews of it years ago
@@GMMReviews There is, just very far into the game.
Not too impressive the ps2 was a beast and people dont give that whole era enough credit
Thank you for the tour of this prototype, but ultimately I found the video lacking in details and interest.
Where are the technical details on how this was managed? What were the key stumbling blocks along the way? Where are the insider stories about the business side of the deal, why did the publisher change? What milestones were required by the publisher and what fascinating stand-ins did you have to rig in order to meet them?
I fully understand a portion of your audience are younger folk who find simple showcases of game demos interesting and you wish to cater to them. Fair enough.
But please remember some of your viewers are older, coded on C64s and Amigas as kids, remember the demo scene, and would appreciate a more advanced look both from a technical and business perspective. Tell us a story, we'd love to hear it.
I fully realize this is a hobby for you and am absolutely grateful for coding secrets style content. Just wanted to put in a direct request for more of that style content in addition to the survey responses.
PS, how were Psygnosis to work with? Why did you switch platforms from Amiga to consoles? Why'd you stay focused on consoles? Given the resurgence in PC gaming if you were developing today would you still stick to consoles?
I can understand being disappointed about this video in general, but it's safe to say that he has uploaded countless videos full of technical and historical detail about his other games. I don't think it's fair to imply that he rarely uploads such videos, as they actually seem to make up the bulk of his content.
If you want some PS2 technical details, he made an excellent video explaining the implementation of the particle system that appears to be used in this game as well as his other PS2 games.
@@tdelfino2509 That's the thing about "seem"; it's open to interpretation and not tied to facts. There were 21 videos published in the last month however only 4 of those were coding secrets related. I don't know about you but I'd hardly describe less than a quarter as "the bulk." :-)
Wow, this would've been really cool. Love to see how this tech is scale-able. You keep pulling out all these super-impressive demos, damn.
this game gives me a jak and daxter feeling
Very cool showcase. Thanks for that. Its very intresting to see what happens in the techspace of games within a short timeframe and how everything evolves.
Looks like Ratchet
It's funny. Couse it's not true?
I would check the first video Jon uploaded on this channel, it actually covers how Haven: Call of the King was announced and showcased before Insomniac had even started development on Ratchet and Clank. So it would probably be correct to say that Ratchet looks like the TT character.
I think the lesson this comments section is teaching is that furry characters are instantly more interesting than stock human person.
It would be cool if you released haven on pc.
I would definitely buy this as a steam release
Let's just remember that It dosen't had any loading screens... It's like a game you could just dream of
*I mean, hey, it runs better than the real no mans sky on modern hardware!*
I loved Haven Call of the King! Thank you for making this! I’ve wanted some mainstream attention on this game for the longest
Does the character have a name?
Just ordered a copy of Haven for my PS2. This one flew under the radar for me and it looks so technologically advanced for its time. I am looking forward to playing it.
I picked up this game as part of a package when I first bought my PS2 - the space sections were mind-blowing back then, especially when you first left the atmosphere. It was the first thing I thought of when I saw videos of No Man's Sky in action.
Lol at “it’s not a flat earth game.” Weirdly enough, reality is!!🔍
Hehe... ;)
you're going to upset someone with 'jokes' like that :P
RodniDemental 😋The Stationary Land Deniers and Space Ball Believers will have to deal with it.🥂
I would’ve loved to have the TT Critter as the protagonist. It could’ve NMS crossed with R&C a before R&C came out. 😁
Seriously still deserves a sequel. People just weren't ready back then.
As a kid I always wanted a game to come out where you play as the Tt thing. This is like a dream
Wow, this is truly amazing, I am the lead engineer for the game YAARRGH! A 3D procedural generated world, and I can't believe this was created 15 years ago, pushing the limits of hardware on PS2 and creating seamless transitions from space to planet, huge respect with pioneering this technology and again amazing work!
This is amazing!! It's crazy this game isn't more popular...
This is AMAZING, dude! Now I want to play Haven: Call of the King just to see how it all turned out. :)
Fascinating stuff! I'd love a chance to mess around in this prototype
This was one of my favorite games a child, thank you for making it.
amazing, buttery smooth, great animations, attention to details... kudos
I would have preferred this character from TT logo than the character in the final game.
Thank you very much for uplading that peace of gaming History. AMAZING!
This game seemed ahead of its time, and that wasn’t proven until No Man’s Sky was released.
This is absolutely brilliant. Wonderful video my friend
holy shit i have spent the last decade trying to remember this game haven, it was one of the first games i got as a kid on PS2
What's funny is when I saw my brother play The Toy Story 2 video game which was also developed Travelers Tales when I saw TT himself when I younger I used to think that he would be an unlockable character if you beat the game all 50 Pizza Planet tokens
NMS always reminds me of the old NES game Star Voyager. You have a ship that you use to travel to various strangely colored worlds looking for new weapons and hyper jumping to space stations, occasionally getting ambushed by enemy fighters and such. You never left your ship but I also figured it was just the old 8bit game tech that kept you confined. I remember hearing about _this_ game in the PS2 era but the title "Call of the king" never struck me as Sci-fi enough to inspire me to look any further into it (there were probably other factors of course but I don't recall them today).
You wouldn't happen to have prototype stuff of Toy Story 2 for the PS1, would you? Freaking love that game.
The trouble with many game designers today is that they spend so much time trying to make them look graphically realistic that they spend little time making them "fun"
Nice vid.
That's a pretty cool idea! Shane that it didn't turn into a full game, it's very impressive that a game like No Man's Sky can run in a PS2.
Eduardo Souza what do you mean it didn't turn into a final game
@@SiisKolkytEuroo I mean that game shown at the video, because it's just a concept demo.
You created haven?! i absolutely loved that game as a kid!