I know everyone has pointed it out, but the Beaver Bother monologue was a creative writing masterpiece. So relatable and funny at the same time. wELLlll dONNnnee!
I mean, I hate that game too, it pretty much made me decide to NOT 100% DK64 on my channel, and if I ever found it I would just leave immediately, but I didn't think people felt THAT strongly about it! The whole rant made me laugh!
really, beaver bother wouldn't even be in the top 3 hardest if it wasn't for the collision for the hole being completely broken, not letting the beavers in!
When I tell you I spent HOURS on Beaver Bother as a 6 year old! I would cry out of irritation and I asked my older brother to play it. He was visibly frustrated but not as weak as my girly child self. My mom sensed his frustration and claimed that it could not be that bad. When she played it she managed to get it on the first try. A non-gamer parent beat it. Beaver Bother was definitely a family affair in my house. 😭😭😭
After more than 2 decades, Beaver Bother still causes my heart to sink whenever I think about it. Successfully completing it is one of the few life goals I know for sure to be forever unattainable. God, that music.
Am I allowed to cry at the Beaver Bother bit? You've come so far since laughing at yourself for saying the word "Rare" in a Banjo video. I'm so proud. You already know video good. But Hell I'll say it, video good!
I'm one of the folks that was waiting and hoping to see this come out some day, and I'm excited to watch! Thanks for your hard work on this and for enduring my messages years ago asking "when is it coming?" haha
"DK64's first impressions suffers heavily without the same level of care seen in the Banjo games" Honestly, the lack of care and polish might be one of the biggest gripes I have with Donkey Kong 64 as a whole. It has so much personality and fun stuff on one end, but is so lacking and devoid of personality in other respects, but even then that doesn't even begin to cover the amount of weird bugs and hit detection issues the game has. It just lacks that polish I'm used to seeing in Rare games, which makes me wonder just what the development time for this game was (I at least knew this wasn't made by the same team as the Banjo-Kazooie team at Rare, after all, Banjo-Kazooie came out the previous year and Banjo-Tooie came out the year after, it'd be impossible for them to crank out three games year after year like that). Also, I agree with you regarding "too many collectables", it's not so much the amount of collectables, it's that you have to be a certain Kong to collect certain collectables, which means you need to go back to the Tag Barrel and swap them out constantly whenever you come across anything that requires a certain Kong to either pick up or do anything with. Other than that, I don't have much to add on top of what you said, I either agree or found your observations fascinating regardless. This was well worth the wait! (you really had me in stitches with that Beaver Bother bit, by the way, not to mention it's all 100% accurate)
One of the things that really makes Beaver Bother infuriating is that the beavers (as with most enemies in the game) have an aspect of their coding that specifically prevents them from falling off of ledges. But, that coding has a bug with its location detection, so there are ways that level geometry can converge to allow enemies to fall off of ledges when that's normally impossible. Beaver Bother is built around this bug You have to actively exploit a bug in the location detection code for the beaver's movements in order to complete the bonus game. The way the bug works means that the beavers can only fall into the central hole when they are moving at a very specific angle and they hit a very specific point on the hole's geometry. WHY WOULD YOU BUILD A MINIGAME LIKE THIS!?!?!?
Once every 6 months or so I look for reviews of games I played as a kid. And now I find your 2 videos that amounts to more than 80 minutes! This Sunday got so much better now!
Normally don't comment on any videos i watch, but this was such a pleasant surprise in my sub box. I assumed the channel was lost forever, and so happy to be wrong!
I come back and watch both parts of this video every couple of months because I love this game so much and you literally describe the game perfectly. As much as my nostalgia got in the way of me understanding truly just how terrible and annoying this game is, it still has a special place in my heart to this day. I don't think I'll ever come across a similar level of satisfaction every time I booted this game up as a kid. Despite its many, many flaws, I'd still recommend people to give this game a try simply because it has charm that you just don't find in platforming games today, especially if you use the modded rom for quick Kong change using the d-pad, that alone solves 90% of the games problems.
The music in Angry Aztec takes a few musical motifs directly from Rimsky-Korsakov's symphony "Sheherezade" to good effect I'd say. Just noticed that recently.
Bug Bug Bash! UGH! That one drove me nuts. One could clearly see the times when the swatter makes contact with the fly yet it was miss! Also, good job on the Beaver Bother excoriation! 😂
damn I dunno who this Kit Sovereign dude is but it sounds pretty rad This is a pretty incredible watch. It's wild to see the lengths you went through to illustrate the various points, and I'm glad I was able to help contribute to that. What an undertaking and a joy to watch.
I have a question for you. Do you think you're going to analyze any more of the Rare N64 games? Particularly Conker's Bad Fur Day. It doesn't quite fit the mold of the Banjos or DK64, but there's still a lot to analyze in terms of its mechanics, pacing, and even its own almost intentionally (in my opinion) anti-coherent overworld and general level design. I don't know if it's something you want to do, but it does feel perfect for your kind of analysis!
@@ultrairrelevantnobody1862 I like it, but Veegie has a knack for both dissecting and understanding design decisions that I really appreciate, even on the occasions I disagree.
About the beginning area... there's more, boys and girls: if you skip the area with glitches, then guess what? You can't swim, use oranges, throw barrels, or climb. In other words, that makes the tutorial even more mandatory! Isn't that just _swell?_
I've been waiting years for this. I didn't think it was ever going to happen. Glad to see you're finally finishing the series which was the reason I discovered your channel.
You deserve three likes for your Beaver bother analysis alone. I remember as a child, when I got to that """BONUS""" barrel in Creepy Castle and saw what game I had to complete, I said: SCREW THAT Then I wanted to go for 101% and this was the last golden banana I needed. It took me ONE FREAKING WEEK to finish this one with one second to spare. Did I have fun with the game? Obviously, as I wanted to fully complete it. Did I like Beaver bother? NOPE. That's the tenth circle of Hell Dante didn't mention because it would have been to cruel
Also this is an amazing analysis, incredibly underviewed on and on par with matthewmatosis’ reviews. You deserve way more views and way more subs. I hope you keep making content cause this is amazing
For me the worst part about this DK64 was the egregious fact that even during a cut-scene you can get DAMAGED; the exact case I'm referring to is in Creepy Castle, the Graveyard area which is the "LOWEST LEVEL" of that level because you have to go down more & more until the path narrows to where only a smaller kong like diddy or tiny can fit, has the bloody thirsty bats that will fly into you to damage you. The bats for the LANKY & TINY underground room in which you have to shoot the grape & feather switches is what I'm referring! After you shoot the switch, you're frozen & if you did it near the fking bat, you will get hit!! IT's f ed up!
When you reached the moment you were about to talk about that minigame, I was on the edge of my seat, knowing far too well what you were about to bash: BEAVER BOTHER! BEAVER BOTHER! You did not disappoint.
That beaver rant was hilarious 🤣 DK64 was my favorite game ever for a long time, but i can appreciate the criticism much more as i grow older. Very thoughtful video. You got a lot of talent
This was a fantastic video and deserved a lot more views! Excellent work this made my Sunday a whole lot better. I keep my eyes blind to the facts that are DK64’s flaws because of my childhood nostalgia for it haha
Having a bus fight in the beginning of the game would actually be really good. It’ll make it even more better. They don’t have a dark misty feeling but you know when you see the boss you have to face it. You have all your moves unlocked by there anyways except for the cranky move, you still have to earn that.
This is a very good video, instead of just opinions, you are stating facts as they are, highlight goods, bads and what could have been done better. Im sick of the perpetuating hate for Tooie and DK64 for no reason; Making Valid points its the way to go. Props to you Veegie
yo, as somebody who's always felt that his keen childhood nostalgia for these games is rarely reflected in critiques, i've watched your Banjo videos many times over. i didn't think we'd get the next installment and i'm so psyched somebody gets the same thrill from Creepy Castle as I do. great work!
10 year old me played Beaver Bother and never had a problem. Why? Because 10 year old me knows that nobody walks into a hole just like that, they have to fall in from the side.
Hearing you say the mixed reputation of Donkey Kong 64 is the reason you did these videos in the first place is a surprising reveal, since there was no indication that was the case at all in the previous videos. If anything, the intro to the Banjo-Kazooie analysis implied the driving force behind this series was the revival of 3D collect-a-thon platformers. It’s interesting that you would bury the lede up until you finally got to Donkey Kong 64.
There's one point that you forgot to mention on Gloomy Gaeon that saves the level imo. And that is the fact that unlike other n64 3D plats, you have no breath meter. This makes swimming a much more relaxed experience and lets you take things at a slower pace which fits Gloomy Galleon well. Still hate that mechanical fish though.
Game has a lot of charm and personality. If it wasn’t that absolutely bloated with character locked collectibles, it would actually be a great game. The mod that lets you swap characters any moment, is huge and actually saves this game.
The main positive about this game for me is it gave me an expansion pack, which I needed for better games. The game itself is a slog and a chore and I still bear resentment that I couldn’t 101% cause I had a PAL version and the mechanical fish is impossible without lag reduction which of course didnt occur to me and was not understood on the internet at the time, you were simply told ‘works for me, try harder’
I'm not sure how the backtracking in this game (seeing an obstacle that can't be overcome with a particular Kong at that time) is any different from backtracking in any other game such as Metroid or Zelda, or (to go back to the Mario games you referenced) realizing you can't reach something unless you backtrack and find a powerup such as a flying cape.
In the case of Zelda and Metroid, the former is an adventure game that sees the player go on a laborious journey, and the latter is all about non-linear exploration. I haven't played Zelda to a significant degree, but I have played enough Metroid to know how satisfying it feels to grow stronger, breeze through initially hard levels, and be able to uncover more that wasn't possible before. Donkey Kong 64 is an action-platformer that is attached to the collectathon sub-genre; these types of games don't usually benefit much from backtracking as they're designed to be less methodical and more like you're eating fast food. That, and I've played enough of the game to know that the multiple playable characters and unlockable moves come off as arbitrary keys rather than genuinely broadening the moveset for more intuitive and fun traversal. As for the caps in Super Mario 64, they do act the same, but there's only three of them and very few stars are locked behind them, so they pass off more as brief mechanical challenges. That, and having to come back to a level doesn't matter nearly as much as the fact the game kicks you out of a level after grabbing a star that isn't secret for a 100-Coin one.
33:31 is where I think he say talking into his Mic and you can slowly see his eyes turn red. All the while the men in the white coats come and wrap him in his happy jacket bc he's actually talking to the wall bc DK 64 and stolen his sanity. He think he's still home playin DK 64 when he's been in his happy little room for years upon years hearing the happy music play over and over and over and over and over. Mr. Beegie time to take your medicine.... Mr. Veegie....
DK was a great game for it's time, but the gameplay aged extremely poorly. When I was a kid, the backtracking and slow pace wasn't really a bad thing because, I (and most kids) only had a few different games so longer game time spend walking around exploring and collecting random things was great, because after finishing the game we didn't have another game to play and it offered just enough engagement to keep things interesting. But now, it's horrendously tedious with small amounts of fun, rewarding gameplay in between. Even most of the most 'fun' parts would be pretty boring to most people nowadays. can't wait for the next episode in 2026 🥰
How are the metal gates in Gloomy Galleon any more random or lacking in thematic intelligence than RANDOM GREEN PIPES in Mario games (the very same games you just referenced?)
9:25 This is my exact problem with Mario Odyssey and why I don't like it. There's an extreme abundance of stars, few of which have little special meaning or feeling of accomplishment in getting them because you can choose to grab other collectables that are less tedious. I hope to see collectathons pop back up with much more thought put behind the collectables.
The only video to even come close to accurately describing the experience of playing Beaver Bother.
It’s just absolutely awful
Weird seeing Cybershell on a video this small lol not a knock btw just an odd site.
HOLY HELL, IT’S CYBERSHELL
@@nakedsnake468 What about the two gold bananas from racing the stink bug with tiny then with lanky? Those are worse than Beaver Bother.
@@Readmit lol I really didn’t mind them
33:31 when your minigame is so unfun and poorly designed it turns the reviewer into the AVGN for a couple of minutes
I know everyone has pointed it out, but the Beaver Bother monologue was a creative writing masterpiece. So relatable and funny at the same time.
wELLlll dONNnnee!
"Beaver bother is the unholy spawn of Satan" - This sentence made my entire week, thank you.
Never has there ever been a better assessment of 'Beaver Bother' than yours. Well done, sir; this made my whole week! Lol
That Beaver Bother rant was well worth the 4 year wait. Bravo. 👏
I mean, I hate that game too, it pretty much made me decide to NOT 100% DK64 on my channel, and if I ever found it I would just leave immediately, but I didn't think people felt THAT strongly about it! The whole rant made me laugh!
really, beaver bother wouldn't even be in the top 3 hardest if it wasn't for the collision for the hole being completely broken, not letting the beavers in!
Here here here we go
i'm so glad you know about this channel
When I tell you I spent HOURS on Beaver Bother as a 6 year old! I would cry out of irritation and I asked my older brother to play it. He was visibly frustrated but not as weak as my girly child self. My mom sensed his frustration and claimed that it could not be that bad. When she played it she managed to get it on the first try. A non-gamer parent beat it. Beaver Bother was definitely a family affair in my house. 😭😭😭
After more than 2 decades, Beaver Bother still causes my heart to sink whenever I think about it. Successfully completing it is one of the few life goals I know for sure to be forever unattainable.
God, that music.
Am I allowed to cry at the Beaver Bother bit? You've come so far since laughing at yourself for saying the word "Rare" in a Banjo video. I'm so proud.
You already know video good. But Hell I'll say it, video good!
Donkey Kong is hated by people who resent the fact they dont have as much time to play it as they did as children.
The 3 best minigames in dk64
1. Shooting Gallery
2. Shooting Gallery
3. Shooting Gallery
It's insane to hear how confident you are in your speech compared to the Banjo reviews. Insane glow-up
Aw. Thanks so much! 5 years, new audio equipment, and a bit of extra confidence will have that effect.
I'm one of the folks that was waiting and hoping to see this come out some day, and I'm excited to watch! Thanks for your hard work on this and for enduring my messages years ago asking "when is it coming?" haha
"DK64's first impressions suffers heavily without the same level of care seen in the Banjo games"
Honestly, the lack of care and polish might be one of the biggest gripes I have with Donkey Kong 64 as a whole. It has so much personality and fun stuff on one end, but is so lacking and devoid of personality in other respects, but even then that doesn't even begin to cover the amount of weird bugs and hit detection issues the game has. It just lacks that polish I'm used to seeing in Rare games, which makes me wonder just what the development time for this game was (I at least knew this wasn't made by the same team as the Banjo-Kazooie team at Rare, after all, Banjo-Kazooie came out the previous year and Banjo-Tooie came out the year after, it'd be impossible for them to crank out three games year after year like that).
Also, I agree with you regarding "too many collectables", it's not so much the amount of collectables, it's that you have to be a certain Kong to collect certain collectables, which means you need to go back to the Tag Barrel and swap them out constantly whenever you come across anything that requires a certain Kong to either pick up or do anything with.
Other than that, I don't have much to add on top of what you said, I either agree or found your observations fascinating regardless. This was well worth the wait! (you really had me in stitches with that Beaver Bother bit, by the way, not to mention it's all 100% accurate)
One of the things that really makes Beaver Bother infuriating is that the beavers (as with most enemies in the game) have an aspect of their coding that specifically prevents them from falling off of ledges. But, that coding has a bug with its location detection, so there are ways that level geometry can converge to allow enemies to fall off of ledges when that's normally impossible.
Beaver Bother is built around this bug You have to actively exploit a bug in the location detection code for the beaver's movements in order to complete the bonus game. The way the bug works means that the beavers can only fall into the central hole when they are moving at a very specific angle and they hit a very specific point on the hole's geometry.
WHY WOULD YOU BUILD A MINIGAME LIKE THIS!?!?!?
Once every 6 months or so I look for reviews of games I played as a kid. And now I find your 2 videos that amounts to more than 80 minutes! This Sunday got so much better now!
Normally don't comment on any videos i watch, but this was such a pleasant surprise in my sub box. I assumed the channel was lost forever, and so happy to be wrong!
I come back and watch both parts of this video every couple of months because I love this game so much and you literally describe the game perfectly. As much as my nostalgia got in the way of me understanding truly just how terrible and annoying this game is, it still has a special place in my heart to this day. I don't think I'll ever come across a similar level of satisfaction every time I booted this game up as a kid. Despite its many, many flaws, I'd still recommend people to give this game a try simply because it has charm that you just don't find in platforming games today, especially if you use the modded rom for quick Kong change using the d-pad, that alone solves 90% of the games problems.
The music in Angry Aztec takes a few musical motifs directly from Rimsky-Korsakov's symphony "Sheherezade" to good effect I'd say. Just noticed that recently.
OMG!! I started to wonder if this would ever come? I’ve been waiting years for this
Correct me if I'm wrong, but I believe DK64 still has that world record over 20 years after the fact.
Still does.
The rant leading up and culminating around 36:15 had me in tears!!!!!!!!!!!!!!!!!!
I can't believe I've waited almost several years for a review of a game I've never even played....
...worth it
same
"and a shooting gallery, and a shooting gallery, and a shooting gallery, and a shooting gallery, and a-"
Dude the beaver bother description is so amazing 😂😂☠️ spot on thank you hahaha
Bug Bug Bash! UGH! That one drove me nuts. One could clearly see the times when the swatter makes contact with the fly yet it was miss! Also, good job on the Beaver Bother excoriation! 😂
You sound like an American Matthewmatosis.
Also this is my favorite look at DK 64 on all of TH-cam :)
damn I dunno who this Kit Sovereign dude is but it sounds pretty rad
This is a pretty incredible watch. It's wild to see the lengths you went through to illustrate the various points, and I'm glad I was able to help contribute to that. What an undertaking and a joy to watch.
That beaver bother rant is legendary.
This analysis is super interesting! It points out a lot of things I felt without being able to tell during my playthrough
Probably the best analysis of dk64 so far!!
I have a question for you. Do you think you're going to analyze any more of the Rare N64 games? Particularly Conker's Bad Fur Day. It doesn't quite fit the mold of the Banjos or DK64, but there's still a lot to analyze in terms of its mechanics, pacing, and even its own almost intentionally (in my opinion) anti-coherent overworld and general level design. I don't know if it's something you want to do, but it does feel perfect for your kind of analysis!
What do you think of Conker's Bad Fur Day?
@@ultrairrelevantnobody1862 I like it, but Veegie has a knack for both dissecting and understanding design decisions that I really appreciate, even on the occasions I disagree.
YES IVE BEEN WAITING FOR THIS AND I AM NOT DISPPOINTED!!!! well done man!!!! :))
hahahaha your rant about the beaver mini game cracked me up! this is awesome great review
The information density is just perfect. Never played this game but I feel like I know it inside and out
About the beginning area... there's more, boys and girls: if you skip the area with glitches, then guess what? You can't swim, use oranges, throw barrels, or climb. In other words, that makes the tutorial even more mandatory! Isn't that just _swell?_
I've been waiting years for this. I didn't think it was ever going to happen. Glad to see you're finally finishing the series which was the reason I discovered your channel.
You deserve three likes for your Beaver bother analysis alone. I remember as a child, when I got to that """BONUS""" barrel in Creepy Castle and saw what game I had to complete, I said: SCREW THAT
Then I wanted to go for 101% and this was the last golden banana I needed. It took me ONE FREAKING WEEK to finish this one with one second to spare.
Did I have fun with the game? Obviously, as I wanted to fully complete it. Did I like Beaver bother? NOPE. That's the tenth circle of Hell Dante didn't mention because it would have been to cruel
Also this is an amazing analysis, incredibly underviewed on and on par with matthewmatosis’ reviews. You deserve way more views and way more subs. I hope you keep making content cause this is amazing
For me the worst part about this DK64 was the egregious fact that even during a cut-scene you can get DAMAGED; the exact case I'm referring to is in Creepy Castle, the Graveyard area which is the "LOWEST LEVEL" of that level because you have to go down more & more until the path narrows to where only a smaller kong like diddy or tiny can fit, has the bloody thirsty bats that will fly into you to damage you. The bats for the LANKY & TINY underground room in which you have to shoot the grape & feather switches is what I'm referring! After you shoot the switch, you're frozen & if you did it near the fking bat, you will get hit!! IT's f ed up!
Thank you so much! I loved the Banjo videos, and I have patiently waited for this one to appear. You make quality content, thanks again!
How is Gloomy Galleon worse than Terrydactyland?
When you reached the moment you were about to talk about that minigame, I was on the edge of my seat, knowing far too well what you were about to bash: BEAVER BOTHER! BEAVER BOTHER! You did not disappoint.
No way he's actually back
Bless
I never heard the Donkey Kong arcade game reference in the Creepy Castle theme until now and this video made my life richer for it.
Really like this review, and I found that flowers and mushrooms idea for Fungi Forest really cute for some reason XD
Holy shit...
The KING has returned!
YOOOOOO I’ve been waiting for this for years! This is super cool! Thanks for making these!
Have to say really liked this.
I just like videos of people talking about DK64 in general but this went into great depths
I JUST REWATCHED THE OTHER VIDEOS IN THE SERIES!! WHAT A PLEASANT SURPRISE!!!
Playing Beaver Bother enough I can beat it on my first try consistently fills me with equal parts pride and shame
I can do. It’s not that hard when you figure it out.
When I heard _Yooka-Laylee_ had "minecart sections," I was very disappointed to find they didn't mean _DK64-style._
That beaver rant was hilarious 🤣 DK64 was my favorite game ever for a long time, but i can appreciate the criticism much more as i grow older. Very thoughtful video. You got a lot of talent
This was a fantastic video and deserved a lot more views! Excellent work this made my Sunday a whole lot better.
I keep my eyes blind to the facts that are DK64’s flaws because of my childhood nostalgia for it haha
I lost my shit at your wonderfully insane vocabulary and phrasing flex freakout re: Beaver Bother. Kudos sir you have made my day. Bravo
Just recently replayed to 101 percent this game and this video made me like and subscribe. Great content
Having a bus fight in the beginning of the game would actually be really good. It’ll make it even more better. They don’t have a dark misty feeling but you know when you see the boss you have to face it. You have all your moves unlocked by there anyways except for the cranky move, you still have to earn that.
This is a very good video, instead of just opinions, you are stating facts as they are, highlight goods, bads and what could have been done better.
Im sick of the perpetuating hate for Tooie and DK64 for no reason; Making Valid points its the way to go. Props to you Veegie
No way, is this real? You made my MONTH dude!
yo, as somebody who's always felt that his keen childhood nostalgia for these games is rarely reflected in critiques, i've watched your Banjo videos many times over. i didn't think we'd get the next installment and i'm so psyched somebody gets the same thrill from Creepy Castle as I do. great work!
19:22 MISSED opportunity to rearrange the words in order to coin a "LEAPS" acronym.
Good to see you back, love your style
Dude it is so nice to have you back! Very excited to see more content from you in the future.
33:30 Everything about this oh my gosh yes!!
10 year old me played Beaver Bother and never had a problem.
Why?
Because 10 year old me knows that nobody walks into a hole just like that, they have to fall in from the side.
Exactly!
The tnt outlast was way harder than beaver bother.
I feel like I’m going insane because not only did I find bb not that hard, but I actually liked it
Hearing you say the mixed reputation of Donkey Kong 64 is the reason you did these videos in the first place is a surprising reveal, since there was no indication that was the case at all in the previous videos. If anything, the intro to the Banjo-Kazooie analysis implied the driving force behind this series was the revival of 3D collect-a-thon platformers. It’s interesting that you would bury the lede up until you finally got to Donkey Kong 64.
You make so many good points!! Thank you for this video.
I have been waiting years for Veegie to make this review. Please also do Conker's Bad Fur Day when you get a chance. I can't wait to see this.
30:21 Subtitles. You don't say it, but I see you. 👀
Amazing as expected, hoping to have enough free time to watch part 2 today too!
There's one point that you forgot to mention on Gloomy Gaeon that saves the level imo. And that is the fact that unlike other n64 3D plats, you have no breath meter. This makes swimming a much more relaxed experience and lets you take things at a slower pace which fits Gloomy Galleon well.
Still hate that mechanical fish though.
Game has a lot of charm and personality. If it wasn’t that absolutely bloated with character locked collectibles, it would actually be a great game.
The mod that lets you swap characters any moment, is huge and actually saves this game.
I agree; the music in Frantic Factory is truly amazing!
The main positive about this game for me is it gave me an expansion pack, which I needed for better games.
The game itself is a slog and a chore and I still bear resentment that I couldn’t 101% cause I had a PAL version and the mechanical fish is impossible without lag reduction which of course didnt occur to me and was not understood on the internet at the time, you were simply told ‘works for me, try harder’
I know its a lot of nostalgia but for me this game is perfect. I just love the vibe and the world and everythig
I'm not sure how the backtracking in this game (seeing an obstacle that can't be overcome with a particular Kong at that time) is any different from backtracking in any other game such as Metroid or Zelda, or (to go back to the Mario games you referenced) realizing you can't reach something unless you backtrack and find a powerup such as a flying cape.
In the case of Zelda and Metroid, the former is an adventure game that sees the player go on a laborious journey, and the latter is all about non-linear exploration. I haven't played Zelda to a significant degree, but I have played enough Metroid to know how satisfying it feels to grow stronger, breeze through initially hard levels, and be able to uncover more that wasn't possible before.
Donkey Kong 64 is an action-platformer that is attached to the collectathon sub-genre; these types of games don't usually benefit much from backtracking as they're designed to be less methodical and more like you're eating fast food. That, and I've played enough of the game to know that the multiple playable characters and unlockable moves come off as arbitrary keys rather than genuinely broadening the moveset for more intuitive and fun traversal. As for the caps in Super Mario 64, they do act the same, but there's only three of them and very few stars are locked behind them, so they pass off more as brief mechanical challenges. That, and having to come back to a level doesn't matter nearly as much as the fact the game kicks you out of a level after grabbing a star that isn't secret for a 100-Coin one.
Amazing I am very excited to watch this!
Such focused and strong diction
The Enguarde underwater sections in this game pretty much anticipated Maneater.
Ive been subscribed for years just for this video, nearly died laughing about beaver bother lmao
W E L C O M E T O B O N U S S T A G E
whaaaaaaaaaaaaaaaat i was literally sat watching your Banjo Tooie video yesterday and thinking about how this video will never come out lmao
33:31 is where I think he say talking into his Mic and you can slowly see his eyes turn red. All the while the men in the white coats come and wrap him in his happy jacket bc he's actually talking to the wall bc DK 64 and stolen his sanity. He think he's still home playin DK 64 when he's been in his happy little room for years upon years hearing the happy music play over and over and over and over and over. Mr. Beegie time to take your medicine.... Mr. Veegie....
Sorry, who are you? [checks videos] Oh, the Rare reviewer! Welcome back!
Your description of beaver bother is poetry
The legend is back
20:18 I laught way more than I should have at this little roast:)
This beaver bother rant is on point! 🤣
Omg i can’t believe you’re back
30:23 Anyone else noticed? lol
Anyways I subbed! For content and that piece of info alone lol
The beaver bother portion is art in video form
I feel like I’m listening to the kid from Zombieland. “Remember to enjoy the little things.”
DK was a great game for it's time, but the gameplay aged extremely poorly. When I was a kid, the backtracking and slow pace wasn't really a bad thing because, I (and most kids) only had a few different games so longer game time spend walking around exploring and collecting random things was great, because after finishing the game we didn't have another game to play and it offered just enough engagement to keep things interesting. But now, it's horrendously tedious with small amounts of fun, rewarding gameplay in between. Even most of the most 'fun' parts would be pretty boring to most people nowadays.
can't wait for the next episode in 2026 🥰
"With these relatively uncomplicated changes"=melts the N64's internals.
Subscribed because of the beaver bother rant
How are the metal gates in Gloomy Galleon any more random or lacking in thematic intelligence than RANDOM GREEN PIPES in Mario games (the very same games you just referenced?)
So it's finally here!
9:25 This is my exact problem with Mario Odyssey and why I don't like it. There's an extreme abundance of stars, few of which have little special meaning or feeling of accomplishment in getting them because you can choose to grab other collectables that are less tedious.
I hope to see collectathons pop back up with much more thought put behind the collectables.
You collect Moons in Super Mario Odyssey, not Stars, but otherwise I see your point. I still had fun with Super Mario Odyssey despite that, though.
@@matthewbankey5547 if the game had more challenging moons it would be worth it
What's the point of the orange grenades?
To lag the game for glitches??
more random crap to fill out another button combination