I cannot stress ENOUGH how good these mentor roulette videos are. They are so informative and fun to watch, especially for me, a DPS main that is trying to learn the other roles!
The guy who watched the cutscenes but then did the mechanics correctly might have still been a first-timer. When I was catching up on content I'd always watch a TH-cam guide before going in, and when it was optional content that rarely comes up on roulette it wasn't super uncommon for me to be the only person who knew what the mechanics were. I know that I'm already at the point where if I queue into, like, Pharos Sirius Hard I have no idea what half the bosses do despite knowing exactly what was up my first time through, because I think I've run that dungeon exactly once.
When I was a sprout I always did that! I've never been super fussed about dungeon-level spoilers and I cared a lot more about pulling my weight. I don't do it anymore now that I "get" the language of FFXIV mechanics and can figure out new stuff quickly, but TBH I think paying attention to dungeon guides when I was a new player helped me learn those patterns faster than if I had just flailed around
I would always watch a guide video before entering a new dungeon or raid for the first time, if there's one available. Maybe it wasn't necessary a lot of the time, but as a healer main it just made me feel more comfortable doing my job while still dealing with content I'd not done before. Besides, I have to survive so I can pick the other players up off the ground, lol. I've also noticed plenty of times when new players seemed to be more alert and aware than the "experienced" party members. Perhaps they watched a guide, or perhaps they were simply paying closer attention because the content was new for them. One of the classics is Halatali, where you have to pull on the chains along the way or the boss door at the end of the corridor doesn't open. I get tanks who run on by under the assumption that they're optional and only spawn low-level treasure boxes they don't care about. Yeah, NO, we need to activate them, and some of them can spawn multiple sprite enemies that aggro whomever is closest at the time, and they have ranged attacks.
9:00 I'm a tank main who usually plays warrior, and to be honest, this is a bad habit of a lot of us lmao. I got used to being stingy with defensive cooldowns in lower levels, and then I forget that tanks have enough cooldowns at level 90 to feed a family of four lol. Usually when playing Warrior I try to get away with doing every pull using only bloodwhetting, Equilibrium, Thrill of battle, and maybe Shake it off, before realizing "Wait, I have like 4 other defensive cooldowns". It's a plague of the mind lol
Is it? I'll have to try next time I end up in that dungeon, 'cause I didn't know either. Though I swear the last time I was in it, the dps that got targetted ran to me (possibly thinking it was some kind of stack up, and I was closest), and we both ended up stunned and cleaved. So the immediate repeat of the same dps being targetted, they ran it to an arena wall. Unless it requires more then 2 people to share it? Or they didn't quite get close enough?
@@orciencor6001 It is a line stack, square just did not update all old content markers. All other future mammoth enemies have the same attack and those do have the stack aoe.
About that "boss mechanics not mattering" and "just kill the boss" is honestly the fault of the stat squish and ARR, so many of the boss fights, the one that a new player first expierneces, basically either they die to quick for the mechanics to matter, or you can just tank through it, leading to a bad mentality of "oh I can just ignore the mechanics and DPS the boss and it won't matter" and yes I'm talking about myself, as someone who just recently lost sprout status and has only been playing for a couple hundred hours
Yeah, it is true. There are a lot of bosses where this strategy works! It is a bit shocking when a group experiences a boss where it doesn't work, and still seem to try it again! 😅 But I guess there's a possibility that they haven't learned what to do when brute force doesn't work! 🤔😅
Speaking of that redmage, I know I'm probably in the minority here but I watch a guide for every duty. I do have autism and that for sure plays a role in the reasoning behind it. That being: the idea that my performance can have a direct impact on other people's experience and that I can avoid being the "unnecessary" nuisance by simply just watching a guide. Same reason I don't do mentor roulette because there's content in there that I have never done before.
It is an understandable concern. Part of the reason I don't expect people to watch a guide is also that building the skill to understand a mechanic just by seeing it, without a guide, tends to require you to do fights without a guide beforehand! So it is perfectly understandable if players want to practice that skill. Similarly, others prefer the safety of knowing what to do beforehand!
I just hit my 1000 Commendations and yet I'm realizing that Yoshi already signed me up for the Mentor program without me realizing it and that's why I am approaching 6k hours playtime and yet am constantly in groups filled with sprouts who are level 70+ and have not yet realized that yellow on the ground is bad. (And if you're wondering why I have nearly 6k hours played and only have 1000 commendations... it's because I do A LOT of solo content) Something all Mentors should keep in mind is that the game doesn't teach you things you NEED to know. And in fact, a lot of these mechanics go completely against what you have been taught while playing the game. For example, a big purple marker around you indicates you want to isolate yourself from other people, because it hits everyone, and follows you, so you want it to only hit you. And adds while not really much of an issue in fights, are usually dealt with pretty easily. So now suddenly you're telling them they need to NOT kill adds, AND that they need to use that thing that they have always been taught to take away from other people, to kill adds. But then that player sees those adds they need to kill with it are stacked on top of the party... in their mind, they don't know what's going on, if they should still try to use it to kill the zombies, if people aren't positioning right, or what. And in that moment, thus far all their experience with the game leads them to one conclusion: The tried and true method of dealing with this is to not let anyone else get hit by the purple AoE that is targeting you. And so, they run away. So you end up having to do some preemptive over explaining while also trying not to sound like a know it all and annoy them, because the sad truth is people's egos are fragile. So a good way to explain it is something like "Don't attack the zombies, if you kill them normally by attacking them, they explode and hurt everyone. Someone will be targeted with a big purple AoE around them. You need to make that hit the zombies and that will kill them without making them explode. It's okay if it hits allies, just make sure it hits the zombies."
I rarely put any comments under YT video's but I just wanted to mention that for the "rout" attack (recognizable from the square targetted AoE) from the Oliphant in dusk vigil, you can stand in between the target and the boss to lower the damage received. This seem to be uncommon knowledge and wanted to share that info.
2:24 I always thought this was just how the mechanic worked, I've been chain-stunned by this boss every time I've run this dungeon EXCEPT the most recent time, where someone else took it all instead of me. I didn't even know it could choose different people.
The only reason I know it isn't designed to specifically wombo combo you under "normal" circumstances is from soloing it! He still stops you for around 10-15 seconds at a time though which is still uhh... An interesting feature? 😅
@Mikrowelliger hmm hard to say. It could straight up be random too, since I've gotten hit by it as healer. Then again, in the wrong group, the healer getting stun locked for that long could spell disaster, but if the healer is getting targeted because of damage done, you could play around it at least!
It's boss HP based, yeah. I think every 20% he'll do either the charge or the cone, targeting a random non-tank. One of the few cases where over-performing will get someone a bad day xD
Tbf regarding Duty 5, the Red Mage might have watched a guide video on this dungeon. I've got a friend in my FC that does that for...About every duty we run, even when we go full premade.
That's also very possible! The main reason I wasn't sure was also because they could have just not enabled the auto skip cutscenes thing! 😊 I know some players feel more comfortable doing it with a guide, and it is understandable!
Could also be using cactbot/ACT. I know I can mostly coast by in old content by listening what the boss module is telling me. Pretty much the only reason i use it, actually.
My recent dungeons included a lvl 42 Gladiator, a lvl 84 DRK that never used TBN, a NIN that used Doton against single targets, and a lvl 70+ SAM that never used Higanbana. None of which cared when I tried to help them 🙃 Glad your videos can make light of these cases while also being informative.
Caetsu has done a video about Ninja single target Doton before. The mentality probably is that they think three mudra abilities are always superior to two mudra abilities, and so they use Doton on a single target as opposed to the lightning bolt ability (Raitan?).
@@henryhunter9643 it also used to be better in very niche high-skilled situations where you could place the pool pre-pull and regain your mudra before the actual fight started. But they changed it in a 6.X patch, so now it's never better than Raiton.
Whenever I tank I always have a mentality of "Stay still & move as little as possible so the others can AoE properly ". I never really thought about Kiting W2W pulls above "Stay out of the Orange Juice".
It is a convenient last resort "defensive cooldown" when all else fails, but it should usually be the last resort exactly because of how disruptive it can be! 😊
My favorite irony with lost cure 4 is that white mages (or any other healer) dont get to use it. I understand healers dont really need it, but the class you think would get it, can't use it at all. It would be nice to have when running essance of the profane tho lol I really enjoy the fun facts you put at the end of these videos. Even if they're things I knew already, it's fun to hear when someone else noticed the same things I did. Or remembers something from a previous expansion. Hope you're also doing well c:
Tam-Tara hard can be a pain in the butt to newbies. That praetorium healer could've had something come up and just had to leave? These videos are interesting.
@@CaetsuChaijiCh I live in tornado country, and there have been a few times where I had to leave abruptly to shelter, or we lost power from a lightning strike during a thunderstorm. Being a mom as well, there were a couple of times when I had to dash from the keyboard because a kiddo got hurt (not badly, thank goodness). Most of the time, I game with fellow guildies, and they all know that if I disappear, there's a really good reason. I try to give a heads up if I'm in a duty and know a storm might be coming, but we can't ever predict kids needing immediate mom attention. :D
The Tam-Tam Tara group sounds like my first time in that dungeon. It was my first Hard dungeon and up until that point you could ignore boss mechanics (other than AOEs). Had a good Tank that helped me through.
Your perspective is enlightening. I honestly turn my brain off for most dungeons because they arent necessarily difficult, especially anything lvl 80 and below. So as a tank sprout, i dont learn anything. I power through without a second thought. No one tells me anything in this game, and if they do, most of the time its the typical advice "dont die, and you'll be fine". Your videos are helpful.
I'm glad to hear that! Perhaps I should be more forward about giving advice to help others improve, rather than stick to the "We didn't die though" mentality! ^^
Yep, any attack that boss does that looks like fire, can very much take out the furniture. Was reminded of this and then explained it to my party of first-timers the other day LOL.
The first healer on Prae could have an emergency (hope not) or probably just hardware malfunction. Edit: Cool video btw. It's nice to see a mentor documented their roulettes not as a meme. Keep it up!
Yeah you are probably right that is true. Probably something came up, but it still led me to the thought process in the video 😊 Thank you very much, I'm glad you enjoyed it! 😄
I notice a surprising amount of sprout tanks using LBs. Usually when I try to ask why they either don't say anything or leave before I finish typing, but the one time someone actually answered they said they thought it was their own limit break to use. If it isn't already in the Hall of the Novice, LBs and what they do may be something worth mentioning. Actually, speaking of HotN, do they mention LBs at all? I remember being a new player and not having LB on my hotbar until someone mentioned I needed to add it.
I don't believe the game ever tells you the Limit Break is group wide, of it is does it's not very obvious. And on the flip side, Limit Break in PvP is per player, not per group. The game ALSO doesn't tell you that each group in an Alliance gets their own Limit Break.
I knew a guy that would blow LB on tank to spite dps. He didnt like them waiting for lb2 and would use it right before it got there. He would also play scholar, but put his character on follow in dungeons and go do something else. Some people are just like that i guess.
That /comfort thing blew my mind. I'm still running into new mechanics. Some of these roulettes reminded me of an ew trial 2 I did the other day. Going to keep it vague to avoid spoilers, but yeah I ran into probably the greenest red mage I had ever met. There were two new players. I was main tanking. They kept hanging out around me when I had the glowing orb of death. After they died repeatedly, I did explain some of the mechanics, like red in, blue cross, and green out. But this red mage also used lb on cd every single time. I explained after their first: wait for the end of the fight please because if we get hit, the healers can res everyone with lb 3. Right after that, we wiped because of what I said. Next pull went better. The other sprout was learning and listening. Red mage? Not so much. Our red mage friend had the max stack of res sickness and insisted on using lb3. Right when it was available. I told them that they shouldnt have done that, because if we are close to wiping we cant recover without healer lb3. We cleared it that pull, but I think that was the most I've ever seen a player die on that fight. It's just odd to me how someone could be that far into the game and not get that standing next to the tank, especially while said tank is glowing red,=death. The lb thing I get a bit; maybe they just didnt even realize lb is shared between the party.
Yeah it is sometimes extremely shocking how some players get that far in the story! ^^ I do wonder how they didn't get it! But maybe they were just having a really hard time progressing due to dying a lot! After all, the rest of the group might be able to succeed in most content leading up to this, without the red mage! >.
I once had a tank that loved to LB on cooldown, back during the last Mogtome event in a Sastasha Hard run. I think they were a bot, they were doing single pulls only, would only walk in jerky, very segmented increments before rotating and continuing, and didnt respond to any questions.
@@CaetsuChaijiCh My theory is that the bot was written for a DPS but Dynamis data center queues were so rough they went in as a tank instead. And if it's running while they're afk, they won't notice the script messing up!
Tam tara hard is one of the few dungeons I remember actually having dangerous mechanics that can not just kill one person, but the whole group instantly.
I've been thinking of doing mentor roulette grinds, but the chance that I land into a synced extreme trial tends to put a damper on it. If and when this happens, I will stay until we clear or someone leaves, and then I no longer have the will to go again. One of the more common extreme I get from mentor roulette is the Striking Tree.
You'll get better at leading these kinds of duties as you get them. Sometimes it's a success, sometimes a failure, but if you think mentor roulette could be fun, I would say go for it! 😁
Your Tam Tara run made me laugh. I have had so many runs of that dungeon just like that. It was in one of the moogle tome events last year (?), and I was grinding it as a healer. After enough wipes, I started asking whether people knew the zombie fight as soon as I set foot in there. Almost no one seems to know the fights...or read chat.
Whenever I miss a mob when pulling I always get that torn feeling of trying to keep going anyway and hope the person with aggro actually brings the mob to me or just turning for even a split second to try and range attack the lost mob who's just barely out of my ranged attack's, well, range at all times. Many incidents of watching sprouts treating their aggro'd mob as a last duel to the death miles away have caused me to develop a little bit of a trust issue.
I like watching the cutscenes in certain dungeons I’ve run a bunch of times, so I can also understand why the red mage did it. I also struggled to figure out that first tam Tara boss!
Yeah that is totally understandable too! 😊 And the tam tara hard bosses just in general are just weird! I imagine a lot of players don't realize the lala is healable on the second boss either!
in the dusk vigil bit regarding the tank.. there were times where I noticed I struggled healing the tank and found it odd cause i usually don't struggle too much keeping them alive in the early dungeons. One day when i had a run in stone vigil and we wiped in spots I know I don't struggle healing through usually, i decided to examine my tanks gear, i didn't see any that needed repairing but i noticed a lot of lvl 1 stuff still equipped on them..... so my guess is, that tank had some gear that was still on the very lowside and just wanted to get the min iLVL to unlock that dungeon. also the first boss to Tam-tara hard is much easier if everyone stays in melee range of the boss. focus on the boss. and the healer heals through the damage from the spread marker. while ignoring all the adds
I once had a praetorium where our healer just... never showed up. We queued in and there were only 3 of us. You can get right up to Nero without issue, but that's where the no healer run ends. Maybe they had the same thing, and you just happened to be the first person to queue.
I feel like in general, lately I've been getting low damage groups very often in my regular roulettes. I've also had multiple instances with tanks using lb...which I guess is understandable with with new players on xbox and new people starting or returning for Dawntrail.
The last time I aggro'd mobs that wasn't a raid fight where they die quickly anyway, our tank did not have their stance up, and I asked "stance?" before the first pull of Castrum Meridiam (spelling?). They proceeded to the first gate with the healer also asking about stance. With the next set, I stood there as a red mage as I saw mobs standing there, then realized I'm tanking them. Still no stance, though this does change by the time the tank returns to pick up his slack. Had he had stance up I'd probably rejoin the group, but felt it was better to ensure they don't go for the healer ad piled on my spells. If I was bard, mechanist, dancer, or any melee, I'd probably be more willing to regroup like I normally would.
I just want to say that a tank can pick up some mobs he has lost aggro while still rounding up the groups for a big pull without running back and forth by using their ranged attack while running ahead. That assumes the DPS who got the aggro doesn't stop and keeps running with the pull.
2:25 had this boss stunlock me to death as the healer 😂😂 Literally from beginning to end, i didnt get a chance to heal myself... luckily party killed it shortly after my death but that was just foul 😂
One situation where I end up not giving much advice is when I notice a player _really_ doesn't know what they're doing, specially at a point in their levelling where they really should. You have to pick the one thing you think is holding them back the most and see if they even listen before tackling the rest of it, otherwise you're just filling party chat with text for no reason...
Indeed, and thats also what happened to me a couple of times in this set! Too many things were wrong, so where do you start... And then the duty is over! ^^'
I'm glad I don't get guildhests at least! I am not sure what you can do to get more dungeons though, but it could be a case of when you queue? Or maybe the role? 🤔😊
From my experience - it depends on your role. For tanks and healers it is, like, 85% dungeons and 15% everything else; you get notably more extremes and a bit more guildheists on DPS. If you push it too late into the night, you get somewhat more guildheists.
I like watching these as sort of a recap on some duties, while I am not really a first timer in any duties I honestly don’t remember a lot of them, probably due to the fact I played them for msq once and just never got them in a roulette again 🤷♀️ also doesn’t help I’ve been leveling alt jobs and doing nothing but arr content for quite a bit now lol
Oh wow! If it gets a bit too dull, you could try focusing a few jobs up to higher level ranges so you at least have a chance for more variety in your leveling! But if the way you see doing it works for you, that's what is important! 😊
@@CaetsuChaijiCh i have two jobs atm that are capable of playing heavensward and stormblood content, but im sort of trying to focus on bringing all my jobs up to 50 so i can queue for most of the roulettes on any job. i started as/put a vast majority of my time into playing summoner (which is widely regarded as one of if not the easiest job) so im trying to dive into some of the more complex jobs lol so thankfully thats been keeping it from getting to be too dull
Why is it usually a summoner. 90% of the time someone pulls threat off of me while I am doing a wall to wall, its a summoner that decides to akh morn/death flare while I am gathering everything. Am I stopping to long ? I do my aoe combo (2gcds) to establish threat then move on.
If the summoner is out of other options (or right at the start of a duty), they don't really have many other options for attacking while running, so sometimes they decide to go for it immediately! Of course, if they come to you with anything they do pull, it is no big deal. But one way you can establish aggro even harder in smaller packs, is to use your ranged attack on each one, use provoke on one of them instead since that's an ogcd. The ranged attack will do significantly more enmity than 2 aoe combo steps, but it stops being effective or consistent above 4 targets in my experience! You could try it. 2 aoe gcds is a pretty safe approach in my opinion too
The tool tips for Phoenix and Bahamut also say that those attacks generate additional enmity, so it kind of makes sense that an Akh Morn could rip aggro if the tank is only doing one AOE on an enemy during a pull, or if it's a long pull. I don't know if there are other dps moves that specifically generate extra enmity. As a summoner, I just pop the Carbuncle shield and go park on top of my tank when the pull finishes.
@elytle68 you misunderstood the tooltips. They say they generate enmity in target when bahamut or Phoenix is summoned. This is a very weird way of saying "you apply a non zero amount of enmity to target on summon, which pulls the enemy and puts you in combat", this is also why you need a target to summon them, which again is weird. Bahamut and Phoenix don't actually generate EXTRA enmity beyond that 😊 However, if the tank only does 1 aoe attack, say 120 potency, then it is worth considering that this is just 1200 enmity potency, and a summoner is perfectly capable of doing 2000+ potency with death flare and enkindle bahamut, plus a single wyrm wave, on its own, on the primary target. 😅 And this doesn't even factor in damage multipliers like maim and mend!
6:12 It's possible the Red Mage watched a guide before doing the dungeon. First time through the game when I was doing non-MSQ dungeons I'd look up guides cause I had anxiety about doing poorly lmao
11:58 YES! I've been levelling PLD on my alt and holy hecc... the number of pulls made harder because DPS won't run to the tank when they get agro during the pull is... pretty high.
16:15 Honestly, this is why I hold my tongue most of the time, unless someone is obviously new. Then I'll ask if they want some advice... unless of course it's actively causing grief to the party, then I'll just say "don't do x" or "do y else z will happen" etc.
The real danger is that it seems the zombies explode as if you hit them anyway if they stay alive for too long, so it is a dangerous strategy, although I guess it works sometimes? 😊
For the Tower of Zot issue you could have said something like "if were doing a big pull please don't attack until the tank stops, its difficult to heal otherwise"
@@CaetsuChaijiCh Viewing it as a demand isn't really correct. I worded it specifically as a request in an attempt to avoid that. Also I think that mindset is being *overly* kind to the dps players without considering the tank player. By allowing the dps player to keep making that mistake your actively causing the tank player (and by extension the healer) to have to work harder to fix that mistake. In my eyes that is worse than simply asking someone to stop attacking for a brief moment so that pull goes smoother.
Gotta love those old ARR dungeons that have wipe mechanics but so many people just insist on attempting to 'brute force' a boss and ignore everything else simply because of being 'overgeared'
I admit that when I tank (not even close to expert) and others are aggroing mobs, I tend to chase them down because of what I call 'single thought cave man mentality' ("must protect, must protect, must protect") lol
What you showed in Tam-Tara Deepcroft seems to be the classic case of people having "speedrunner" mentality, where new players think that they're supposed to focus on damage, ignore mechanics and let the healer handle the rest.
Though to be fair, the first boss uses a mechanic against it's intended use. You get an AoE marker, you run away from the group. I believe this is the only boss where you want to stack up with an AoE marker. Maybe if they buffed healer damage and reduced DPS/tank damage to compensate, there might be more groups who work with their healers, as losing the healer DPS because they have to keep healing etc instead of DPSing would make the runs/fights take longer.
During second zot Tank running back to get mobs hes lost Ill admit, i do this on my alt However i dont run back to get them, i run just far enough to get the ranged attack to hit then continue forward Since the ranged attack has high eminity, using once should take agro off the dps/glare spaming whm I will also admit, i hardly use my cooldowns on bosses, unless they have an actual hard hitting tank buster, i save my cds for the aoe pulls
I usually do something similar, but I have usually established myself solidly before I am out of range! In regards to the boss thing, I want to remind you that cooldown timers tick down during boss fights too, so if you plan to use, say, rampart on the pack after the boss, you are perfectly safe to use rampart in the first quarter (at least) of a boss fight, and your 30% is safe to use in the majority of the fight, since that cooldown will be up before the second big pull coming up later! I'm not saying you HAVE to use them, just that you don't have to hoard them this hard, just in case! 😊
@@CaetsuChaijiCh on my main, during the giga in sushi, I have a macro stating, "I'll be using living dead, do not heal/shield me until you see my health full" I use CDs during, but if my health gets low, that's when I'll activate it Same with bolide but it says "I'm sorry, do not panic, my CDs are busy but in 4 seconds from reading this lll die" During a boss, if on war, I can use raw int, guaranteed crit, anger meter, take a tank buster and just heal off it with 2 fell cleaves But I will never do the only raw int as my only cd, as I run with my bf who is a healer only, he hates when I wall to wall, so I play war to be mindful of his healing, if I w2w, I cd appropriately
Caveat on a dps with aggro running to the tank... if the tank is doing single target in an aoe pull and I get aggro, I am kiting if that will save my skin. 😅
Feeling vindicated 11 minutes in. I dunno what it is about the higher lvl dungeons when I tank, people complain when they take aggro and I'm too busy to explain in middle of a pull that they need to bring it to me instead of sitting there letting it kill them way in the back. When I was sprout I was always told to bring aggro to the tank. Now that I'm tanking people get mad that they're taking aggro! I can't win here lol.
I feel like a "Mentor Roulette" should only require you to have done Normal content, not the Extreme and Savage stuff. I only play Normal content, but I've done it all, VERY MANY times, and I have a lot of patience for new players or groups that are struggling and need a bit of extra love from an experienced healer. If the point of Mentor Roulette is to fill groups and connect sprouts with much-needed help, why not open it up to allow for more of that from the community? I don't even want a Burger King crown icon, an achievement, or a fancy mount. Just another daily roulette option is enough to get some variety, maybe see some less-played optional content, and feel like I've helped some newbies succeed. How much does "hardcore" content even come up in Mentor Roulette anyway? My impression is people aren't supposed to queue for this stuff in Duty Finder anyway. I think what these players need isn't so much a mentor, but just practice to learn the fight. What are the odds that a Mentor player is going to be able to perform well when tossed into any random hardcore trial or raid boss anyway? Are they really going to remember the mechanics on the fly?
It is a bit complicated. You asked a few different questions. "are you supposed to queue for content like this in duty finder?" free trials are sometimes not able to do anything else, as while they can join party finder groups, they can't make them. Furthermore, in the JP region, it is, apparently, actually normal to use duty finder for extremes 🤔 not that that is an excuse, but it is an explanation. "how often do they come up?" it varies, but it seems to depend on what role you play, and what time of day or week it is. Although the influx of Xbox players has of course increased the chance. "is the mentor supposed to just know these fights on the fly?" no, mentors arent matched with sprouts to be god gamers that carry them. You're a mentor (I have a video about what a mentor IS). If you can't remember the fight, you can still mentor by demonstrating to the sprouts how you go about learning a fight, like looking up a guide, or after each attempt, go over the things you understood and so on 😊 I think splitting the extreme part of mentor roulette into a separate roulette would be optimal too though 😅
Being on the other end of that tank chasing down mobs thing as I started a new character specifically to learn how to tank: I’ve done this through experiences of people not bringing the mobs to me, and then getting upset I didn’t take the aggro. I am finding that tanking is incredibly stressful as a result of players not doing what they should. I have people constantly trying to speed run a dungeon without me, dragging more enemies to me than I am comfortable dealing with, not running to me when my aggro drops, not being healed very often and having to use more mitigations than necessary as a result. The list goes on and on. It also usually results in people being rude to me. I don’t even get an opportunity to learn my kit, the boss mechanics, or my rotations through gameplay. People do not make being a tank easy. They make it much harder. Oh, I didn’t make a big enough pull for you? Look man, I don’t have the pack locations memorized and I’m still a baby tank. I’m trying to figure out how best to pull as big as possible while also not being in fear of idiot healers not healing me in time. I seriously got killed twice by two different healers who had decided during a 5 enemy pull that my sitting with 30% health “was fine” and they should “dps” instead. Dude, hit me with a heal at half health and go back to dps. Don’t wait for almost dead like a moron. All you’re doing by not healing me is making me paranoid of big pulls. If you choke at 5 enemies or 7 enemies, why would I ever pull more than the pack in front of me? Healing ain’t hard. I did that crap for 3 years as a whm and sch main. I never let my tanks drop below 50% health and usually let them make the 12 enemy pulls. Or more. Pay the heck attention, healers. Stop making me hate being a tank. Stop making me want to go back to being a healer instead.
Indeed, this kind of reaction to the DPS (or healer) being weird, as a tank, often comes from not being able to trust them. But other times, like the particular example I used in the video, it was genuinely much more dangerous to run back to help the summoner, which was why I really emphasized the problem more there! It is rough that tanks often get put in this awkward spot of people always complaining!
I am not keen on tank things, was all the sarcasm about kiting cause kiting is useless/messes up dps? I srsly need to know coming from wow where it's more useful 😂
That wasn't sarcasm 😂 Kiting actually works extremely well in ffxiv, and I've soloed the same pull in shisui on warrior by kiting excessively 😁 It is worth mentioning though that kiting mobs is likely to cause problems for the rest of the group in terms of hitting the enemies consistently so once you reach your destination, kiting should be a last resort 😅
I didn't show much of it in the video, but the weird part was that they often would pull some, wait a bit, then pull more, quite erratically, and other times wouldn't pull more. It's very strange 😅 While chain pulling is a way to do it, it is not exactly common in ffxiv!
Wall-to-wall isn't unusual. But pulling a pack and then a random stray pat and then grabbing another pack while the first pack is still alive is weird.
Hard to say. I have considered it, but I think there are both pluses and minuses to doing so. In particular, I feel using only initials in some weird way "dehumanizes" them, and makes them feel less real, which I don't feel very good about either. I don't know if that makes any sense, but that is part of the reason. It is complicated
What, do you have your social security number as your name or something? You think someone's gonna hack you? Look at the video you're watching. Guy shows his name in youtube videos watched by many. Was it a problem? Maybe you should get in the habit of asking yourself whether or not your discomfort is real.
I cannot stress ENOUGH how good these mentor roulette videos are. They are so informative and fun to watch, especially for me, a DPS main that is trying to learn the other roles!
I'm really glad to hear that! Thank you! 😁 I hope you enjoy that journey!
The guy who watched the cutscenes but then did the mechanics correctly might have still been a first-timer. When I was catching up on content I'd always watch a TH-cam guide before going in, and when it was optional content that rarely comes up on roulette it wasn't super uncommon for me to be the only person who knew what the mechanics were. I know that I'm already at the point where if I queue into, like, Pharos Sirius Hard I have no idea what half the bosses do despite knowing exactly what was up my first time through, because I think I've run that dungeon exactly once.
Yeah it sounds likely! I know some players prefer to do it like that! 😊
I’ve also always been like that. As a tank main I refuse to be the reason my team dies lmaoo
When I was a sprout I always did that! I've never been super fussed about dungeon-level spoilers and I cared a lot more about pulling my weight. I don't do it anymore now that I "get" the language of FFXIV mechanics and can figure out new stuff quickly, but TBH I think paying attention to dungeon guides when I was a new player helped me learn those patterns faster than if I had just flailed around
i was the exact opposite as a new player, always went into everything blind. Took me a bit to learn to not do that with extremes.
I would always watch a guide video before entering a new dungeon or raid for the first time, if there's one available. Maybe it wasn't necessary a lot of the time, but as a healer main it just made me feel more comfortable doing my job while still dealing with content I'd not done before. Besides, I have to survive so I can pick the other players up off the ground, lol.
I've also noticed plenty of times when new players seemed to be more alert and aware than the "experienced" party members. Perhaps they watched a guide, or perhaps they were simply paying closer attention because the content was new for them. One of the classics is Halatali, where you have to pull on the chains along the way or the boss door at the end of the corridor doesn't open. I get tanks who run on by under the assumption that they're optional and only spawn low-level treasure boxes they don't care about. Yeah, NO, we need to activate them, and some of them can spawn multiple sprite enemies that aggro whomever is closest at the time, and they have ranged attacks.
9:00 I'm a tank main who usually plays warrior, and to be honest, this is a bad habit of a lot of us lmao. I got used to being stingy with defensive cooldowns in lower levels, and then I forget that tanks have enough cooldowns at level 90 to feed a family of four lol.
Usually when playing Warrior I try to get away with doing every pull using only bloodwhetting, Equilibrium, Thrill of battle, and maybe Shake it off, before realizing "Wait, I have like 4 other defensive cooldowns". It's a plague of the mind lol
Enough to feed a family of four! 😂😂
You know it's not wrong! And it is understandable that this can happen as a result! 😊
dusk vigil elephant. the rectangle aoe is split damage and the person doesn't get stun. stand inside to save the stunned person. cone is not shared.
That is an interesting tip! I didn't know that! Thank you!
Is it? I'll have to try next time I end up in that dungeon, 'cause I didn't know either. Though I swear the last time I was in it, the dps that got targetted ran to me (possibly thinking it was some kind of stack up, and I was closest), and we both ended up stunned and cleaved. So the immediate repeat of the same dps being targetted, they ran it to an arena wall. Unless it requires more then 2 people to share it? Or they didn't quite get close enough?
@@orciencor6001 It is a line stack, square just did not update all old content markers.
All other future mammoth enemies have the same attack and those do have the stack aoe.
About that "boss mechanics not mattering" and "just kill the boss" is honestly the fault of the stat squish and ARR, so many of the boss fights, the one that a new player first expierneces, basically either they die to quick for the mechanics to matter, or you can just tank through it, leading to a bad mentality of "oh I can just ignore the mechanics and DPS the boss and it won't matter" and yes I'm talking about myself, as someone who just recently lost sprout status and has only been playing for a couple hundred hours
Yeah, it is true. There are a lot of bosses where this strategy works! It is a bit shocking when a group experiences a boss where it doesn't work, and still seem to try it again! 😅 But I guess there's a possibility that they haven't learned what to do when brute force doesn't work! 🤔😅
" Oh no ! " xD
I don't think I've ever seen a "48 mins elapsed", quite impressive that these guys didn't forfeit.
Indeed! For a regular dungeon no less! 🤣
Well, I saw it recently in Lost City of Amdapor and in Aetherochemical Research Facility. I think I do not need to explain what happened there xD
Was in a party where it happened in Dead Ends once... Healer and tank both left like 35-40min in... We had 0 problems after that 😅
the sound effects for the 25s stun montage had me rolling lmaooo. amazing
I'm glad! I had fun with it too! 😂
9:45 I'm definitely stealing that opener for my next savage clear. Dude was cooking
I particularly liked the "life surge runs out" part of the plan! 😂
Speaking of that redmage, I know I'm probably in the minority here but I watch a guide for every duty. I do have autism and that for sure plays a role in the reasoning behind it. That being: the idea that my performance can have a direct impact on other people's experience and that I can avoid being the "unnecessary" nuisance by simply just watching a guide. Same reason I don't do mentor roulette because there's content in there that I have never done before.
It is an understandable concern. Part of the reason I don't expect people to watch a guide is also that building the skill to understand a mechanic just by seeing it, without a guide, tends to require you to do fights without a guide beforehand! So it is perfectly understandable if players want to practice that skill. Similarly, others prefer the safety of knowing what to do beforehand!
i have learned all the ARR and heavensward extrem using mentor roulette 🤣 don't give up on your dream 👍
Probably the 23 min replacement in Praetorium was due to a DC.
This is possible. I don't believe the group outright said they dc'd, but it is also possible something just happened to come up and they had to go! 😅
I just hit my 1000 Commendations and yet I'm realizing that Yoshi already signed me up for the Mentor program without me realizing it and that's why I am approaching 6k hours playtime and yet am constantly in groups filled with sprouts who are level 70+ and have not yet realized that yellow on the ground is bad.
(And if you're wondering why I have nearly 6k hours played and only have 1000 commendations... it's because I do A LOT of solo content)
Something all Mentors should keep in mind is that the game doesn't teach you things you NEED to know. And in fact, a lot of these mechanics go completely against what you have been taught while playing the game.
For example, a big purple marker around you indicates you want to isolate yourself from other people, because it hits everyone, and follows you, so you want it to only hit you. And adds while not really much of an issue in fights, are usually dealt with pretty easily. So now suddenly you're telling them they need to NOT kill adds, AND that they need to use that thing that they have always been taught to take away from other people, to kill adds. But then that player sees those adds they need to kill with it are stacked on top of the party... in their mind, they don't know what's going on, if they should still try to use it to kill the zombies, if people aren't positioning right, or what. And in that moment, thus far all their experience with the game leads them to one conclusion: The tried and true method of dealing with this is to not let anyone else get hit by the purple AoE that is targeting you. And so, they run away.
So you end up having to do some preemptive over explaining while also trying not to sound like a know it all and annoy them, because the sad truth is people's egos are fragile. So a good way to explain it is something like "Don't attack the zombies, if you kill them normally by attacking them, they explode and hurt everyone. Someone will be targeted with a big purple AoE around them. You need to make that hit the zombies and that will kill them without making them explode. It's okay if it hits allies, just make sure it hits the zombies."
I rarely put any comments under YT video's but I just wanted to mention that for the "rout" attack (recognizable from the square targetted AoE) from the Oliphant in dusk vigil, you can stand in between the target and the boss to lower the damage received.
This seem to be uncommon knowledge and wanted to share that info.
Indeed! Thank you for sharing this, I do believe this is information that most players have no idea about! ^^
2:24 I always thought this was just how the mechanic worked, I've been chain-stunned by this boss every time I've run this dungeon EXCEPT the most recent time, where someone else took it all instead of me. I didn't even know it could choose different people.
The only reason I know it isn't designed to specifically wombo combo you under "normal" circumstances is from soloing it! He still stops you for around 10-15 seconds at a time though which is still uhh... An interesting feature? 😅
Is it maybe based on damage done by that player? I'm pretty sure there're other mechanics that target based on damage done?
@Mikrowelliger hmm hard to say. It could straight up be random too, since I've gotten hit by it as healer. Then again, in the wrong group, the healer getting stun locked for that long could spell disaster, but if the healer is getting targeted because of damage done, you could play around it at least!
@@CaetsuChaijiCh Probably not based on damage dealt, the one time it didn't happen to me was when it chose to go after a (very green) healer
It's boss HP based, yeah. I think every 20% he'll do either the charge or the cone, targeting a random non-tank. One of the few cases where over-performing will get someone a bad day xD
Tbf regarding Duty 5, the Red Mage might have watched a guide video on this dungeon.
I've got a friend in my FC that does that for...About every duty we run, even when we go full premade.
That's also very possible!
The main reason I wasn't sure was also because they could have just not enabled the auto skip cutscenes thing! 😊
I know some players feel more comfortable doing it with a guide, and it is understandable!
Could also be using cactbot/ACT. I know I can mostly coast by in old content by listening what the boss module is telling me. Pretty much the only reason i use it, actually.
@@Mikrowelliger imagine using cactbot
My recent dungeons included a lvl 42 Gladiator, a lvl 84 DRK that never used TBN, a NIN that used Doton against single targets, and a lvl 70+ SAM that never used Higanbana. None of which cared when I tried to help them 🙃
Glad your videos can make light of these cases while also being informative.
Oh dear, those sound infuriating to deal with! 😅
I'm glad you enjoy! 😊
Caetsu has done a video about Ninja single target Doton before. The mentality probably is that they think three mudra abilities are always superior to two mudra abilities, and so they use Doton on a single target as opposed to the lightning bolt ability (Raitan?).
@@henryhunter9643 it also used to be better in very niche high-skilled situations where you could place the pool pre-pull and regain your mudra before the actual fight started. But they changed it in a 6.X patch, so now it's never better than Raiton.
I swear that Dragoon in Kugane castle was me as hell when I was new to Dragoon and I was power leveling the job with a friend xD
🤣 Well as long as we learn and grow right?!
Lol same
And I have a damn level 90 DRG
Whenever I tank I always have a mentality of "Stay still & move as little as possible so the others can AoE properly ". I never really thought about Kiting W2W pulls above "Stay out of the Orange Juice".
It is a convenient last resort "defensive cooldown" when all else fails, but it should usually be the last resort exactly because of how disruptive it can be! 😊
I had a grand cosmos as red in which everyone else was a first timer. Ress mage got alot of work, but got all three commends though.
I feel whenever you end up really needing that ress mage power, you thank yourself for choosing that job! 😁
My favorite irony with lost cure 4 is that white mages (or any other healer) dont get to use it. I understand healers dont really need it, but the class you think would get it, can't use it at all. It would be nice to have when running essance of the profane tho lol
I really enjoy the fun facts you put at the end of these videos. Even if they're things I knew already, it's fun to hear when someone else noticed the same things I did. Or remembers something from a previous expansion. Hope you're also doing well c:
Yeah I agree! 😁
And thank you, I am glad to hear that! 😄 I hope you are well too!
That sound effects on 2:29 was perfect and hilarious 🤣
In grand cosmos any dodgeable aoe can burn furniture so you rescue was good.
I'm glad to hear that! Thank you!
Tam-Tara hard can be a pain in the butt to newbies. That praetorium healer could've had something come up and just had to leave?
These videos are interesting.
I imagine something like that happened to that healer. 😅
Thank you!
@@CaetsuChaijiCh I live in tornado country, and there have been a few times where I had to leave abruptly to shelter, or we lost power from a lightning strike during a thunderstorm. Being a mom as well, there were a couple of times when I had to dash from the keyboard because a kiddo got hurt (not badly, thank goodness). Most of the time, I game with fellow guildies, and they all know that if I disappear, there's a really good reason. I try to give a heads up if I'm in a duty and know a storm might be coming, but we can't ever predict kids needing immediate mom attention. :D
Mentors sometimes leave prae, because it takes so long and doesn’t feel worth doing at all. I am definitely guilty of this a couple of times
The Tam-Tam Tara group sounds like my first time in that dungeon. It was my first Hard dungeon and up until that point you could ignore boss mechanics (other than AOEs). Had a good Tank that helped me through.
Your perspective is enlightening. I honestly turn my brain off for most dungeons because they arent necessarily difficult, especially anything lvl 80 and below. So as a tank sprout, i dont learn anything. I power through without a second thought. No one tells me anything in this game, and if they do, most of the time its the typical advice "dont die, and you'll be fine". Your videos are helpful.
I'm glad to hear that! Perhaps I should be more forward about giving advice to help others improve, rather than stick to the "We didn't die though" mentality! ^^
I think that's something the novice hall misses it tells you to pull agro off the healer and never says take it to the tank, it comes to you to kill
A very good point! Furthermore, I believe dps are taught to pick up mobs and engage them, not bring to the tank!
Yep, any attack that boss does that looks like fire, can very much take out the furniture. Was reminded of this and then explained it to my party of first-timers the other day LOL.
The first healer on Prae could have an emergency (hope not) or probably just hardware malfunction.
Edit: Cool video btw. It's nice to see a mentor documented their roulettes not as a meme. Keep it up!
Yeah you are probably right that is true. Probably something came up, but it still led me to the thought process in the video 😊
Thank you very much, I'm glad you enjoyed it! 😄
I notice a surprising amount of sprout tanks using LBs. Usually when I try to ask why they either don't say anything or leave before I finish typing, but the one time someone actually answered they said they thought it was their own limit break to use. If it isn't already in the Hall of the Novice, LBs and what they do may be something worth mentioning.
Actually, speaking of HotN, do they mention LBs at all? I remember being a new player and not having LB on my hotbar until someone mentioned I needed to add it.
Hotn does not mention lb. I am reasonably sure that the first time the game tries to ask you to lb is against Ultima weapon in porta decumana 😅
@@CaetsuChaijiCh Beg pardon? 👁️👁️ That is an insane amount of time to just not tell a player about a whole mechanic of the game.
I don't believe the game ever tells you the Limit Break is group wide, of it is does it's not very obvious.
And on the flip side, Limit Break in PvP is per player, not per group.
The game ALSO doesn't tell you that each group in an Alliance gets their own Limit Break.
I knew a guy that would blow LB on tank to spite dps. He didnt like them waiting for lb2 and would use it right before it got there. He would also play scholar, but put his character on follow in dungeons and go do something else. Some people are just like that i guess.
That /comfort thing blew my mind. I'm still running into new mechanics.
Some of these roulettes reminded me of an ew trial 2 I did the other day. Going to keep it vague to avoid spoilers, but yeah I ran into probably the greenest red mage I had ever met.
There were two new players. I was main tanking. They kept hanging out around me when I had the glowing orb of death. After they died repeatedly, I did explain some of the mechanics, like red in, blue cross, and green out.
But this red mage also used lb on cd every single time. I explained after their first: wait for the end of the fight please because if we get hit, the healers can res everyone with lb 3.
Right after that, we wiped because of what I said. Next pull went better. The other sprout was learning and listening. Red mage? Not so much. Our red mage friend had the max stack of res sickness and insisted on using lb3. Right when it was available. I told them that they shouldnt have done that, because if we are close to wiping we cant recover without healer lb3.
We cleared it that pull, but I think that was the most I've ever seen a player die on that fight.
It's just odd to me how someone could be that far into the game and not get that standing next to the tank, especially while said tank is glowing red,=death. The lb thing I get a bit; maybe they just didnt even realize lb is shared between the party.
Yeah it is sometimes extremely shocking how some players get that far in the story! ^^ I do wonder how they didn't get it! But maybe they were just having a really hard time progressing due to dying a lot! After all, the rest of the group might be able to succeed in most content leading up to this, without the red mage! >.
Pulls like the giga pull at the end of Tower of Zot are things I live for as a WAR. The healers in my FC think I'm a masochist 😂
I once had a tank that loved to LB on cooldown, back during the last Mogtome event in a Sastasha Hard run. I think they were a bot, they were doing single pulls only, would only walk in jerky, very segmented increments before rotating and continuing, and didnt respond to any questions.
Yeah that sounds suspicious, weird about them using lb though especially 🤔
@@CaetsuChaijiCh My theory is that the bot was written for a DPS but Dynamis data center queues were so rough they went in as a tank instead. And if it's running while they're afk, they won't notice the script messing up!
"Boss decides they just don't like this particular party member " ohhhh I've had that feeling before lol
I often call it squeenix rng! 😂 The random number landed on you, so good luck!
Tam tara hard is one of the few dungeons I remember actually having dangerous mechanics that can not just kill one person, but the whole group instantly.
I've been thinking of doing mentor roulette grinds, but the chance that I land into a synced extreme trial tends to put a damper on it. If and when this happens, I will stay until we clear or someone leaves, and then I no longer have the will to go again. One of the more common extreme I get from mentor roulette is the Striking Tree.
You'll get better at leading these kinds of duties as you get them. Sometimes it's a success, sometimes a failure, but if you think mentor roulette could be fun, I would say go for it! 😁
Your Tam Tara run made me laugh. I have had so many runs of that dungeon just like that. It was in one of the moogle tome events last year (?), and I was grinding it as a healer. After enough wipes, I started asking whether people knew the zombie fight as soon as I set foot in there. Almost no one seems to know the fights...or read chat.
Yeah that's why I always mention the zombie thing immediately, because almost always, no one knows! 😅 Sometimes it can save the group from wiping!
Whenever I miss a mob when pulling I always get that torn feeling of trying to keep going anyway and hope the person with aggro actually brings the mob to me or just turning for even a split second to try and range attack the lost mob who's just barely out of my ranged attack's, well, range at all times.
Many incidents of watching sprouts treating their aggro'd mob as a last duel to the death miles away have caused me to develop a little bit of a trust issue.
"as a last duel to the death" 😂 that's a great way to put it haha, and I totally get it!
The penta weave voice over is way too funny.🤣
I like watching the cutscenes in certain dungeons I’ve run a bunch of times, so I can also understand why the red mage did it. I also struggled to figure out that first tam Tara boss!
Yeah that is totally understandable too! 😊
And the tam tara hard bosses just in general are just weird! I imagine a lot of players don't realize the lala is healable on the second boss either!
in the dusk vigil bit regarding the tank.. there were times where I noticed I struggled healing the tank and found it odd cause i usually don't struggle too much keeping them alive in the early dungeons. One day when i had a run in stone vigil and we wiped in spots I know I don't struggle healing through usually, i decided to examine my tanks gear, i didn't see any that needed repairing but i noticed a lot of lvl 1 stuff still equipped on them.....
so my guess is, that tank had some gear that was still on the very lowside and just wanted to get the min iLVL to unlock that dungeon.
also the first boss to Tam-tara hard is much easier if everyone stays in melee range of the boss. focus on the boss. and the healer heals through the damage from the spread marker. while ignoring all the adds
I once had a praetorium where our healer just... never showed up. We queued in and there were only 3 of us. You can get right up to Nero without issue, but that's where the no healer run ends. Maybe they had the same thing, and you just happened to be the first person to queue.
I feel like in general, lately I've been getting low damage groups very often in my regular roulettes. I've also had multiple instances with tanks using lb...which I guess is understandable with with new players on xbox and new people starting or returning for Dawntrail.
Yeah there is a good chance there is a correlation there! As I've noticed something similar too!
If you're an anxious person, you'll be a first timer but has watched a youtube guide for that specific dungeon several times.
2:10 Boss doesnt cleave during Whirling Gaol here. Its perfectly safe to stack with party behind rock.
The last time I aggro'd mobs that wasn't a raid fight where they die quickly anyway, our tank did not have their stance up, and I asked "stance?" before the first pull of Castrum Meridiam (spelling?). They proceeded to the first gate with the healer also asking about stance. With the next set, I stood there as a red mage as I saw mobs standing there, then realized I'm tanking them. Still no stance, though this does change by the time the tank returns to pick up his slack.
Had he had stance up I'd probably rejoin the group, but felt it was better to ensure they don't go for the healer ad piled on my spells. If I was bard, mechanist, dancer, or any melee, I'd probably be more willing to regroup like I normally would.
I just want to say that a tank can pick up some mobs he has lost aggro while still rounding up the groups for a big pull without running back and forth by using their ranged attack while running ahead. That assumes the DPS who got the aggro doesn't stop and keeps running with the pull.
9:43 bro was reading the tooltips as they went
"this looks helpful, I should do that!"
2:25 had this boss stunlock me to death as the healer 😂😂
Literally from beginning to end, i didnt get a chance to heal myself... luckily party killed it shortly after my death but that was just foul 😂
I have personally experienced just barely surviving it as a healer myself! Getting targeted as healer is always fuuuun 😂
One situation where I end up not giving much advice is when I notice a player _really_ doesn't know what they're doing, specially at a point in their levelling where they really should. You have to pick the one thing you think is holding them back the most and see if they even listen before tackling the rest of it, otherwise you're just filling party chat with text for no reason...
Indeed, and thats also what happened to me a couple of times in this set! Too many things were wrong, so where do you start... And then the duty is over! ^^'
Another fun day in roulettes!.. :D
Always fun! But it gets real weird sometimes! 😂
@@CaetsuChaijiCh ooo i am well aware, ive have more than my fair share of weird and wonderful roulettes xD
like a tank that walked through the whole dungeon! lol
You get interesting shadowbringers and endwalker content. I seem to always get Qarn normal and Qarn hard at least half of the time 😂
Strange! I don't think I've gotten either of those yet! Although I have had "oops all arr content!" days certainly! 😂
It's crazy to me seeing you get so many dungeons in your Mentor roulette's. I practically just get Guildhests or Trials. Hardly get dungeons.
I'm glad I don't get guildhests at least! I am not sure what you can do to get more dungeons though, but it could be a case of when you queue? Or maybe the role? 🤔😊
From my experience - it depends on your role. For tanks and healers it is, like, 85% dungeons and 15% everything else; you get notably more extremes and a bit more guildheists on DPS. If you push it too late into the night, you get somewhat more guildheists.
The 2nd duty mammoth ABSOLUTELY hate me for some reason no matter what my role is. Easy to say, if I'm the healer then I'm fucked. 😭
Just wanted to say love the videos -- From a fellow Chaos DC Content Creator
Thank you so much! 😄
I like watching these as sort of a recap on some duties, while I am not really a first timer in any duties I honestly don’t remember a lot of them, probably due to the fact I played them for msq once and just never got them in a roulette again 🤷♀️ also doesn’t help I’ve been leveling alt jobs and doing nothing but arr content for quite a bit now lol
Oh wow! If it gets a bit too dull, you could try focusing a few jobs up to higher level ranges so you at least have a chance for more variety in your leveling! But if the way you see doing it works for you, that's what is important! 😊
@@CaetsuChaijiCh i have two jobs atm that are capable of playing heavensward and stormblood content, but im sort of trying to focus on bringing all my jobs up to 50 so i can queue for most of the roulettes on any job. i started as/put a vast majority of my time into playing summoner (which is widely regarded as one of if not the easiest job) so im trying to dive into some of the more complex jobs lol so thankfully thats been keeping it from getting to be too dull
Why is it usually a summoner. 90% of the time someone pulls threat off of me while I am doing a wall to wall, its a summoner that decides to akh morn/death flare while I am gathering everything. Am I stopping to long ? I do my aoe combo (2gcds) to establish threat then move on.
If the summoner is out of other options (or right at the start of a duty), they don't really have many other options for attacking while running, so sometimes they decide to go for it immediately!
Of course, if they come to you with anything they do pull, it is no big deal. But one way you can establish aggro even harder in smaller packs, is to use your ranged attack on each one, use provoke on one of them instead since that's an ogcd. The ranged attack will do significantly more enmity than 2 aoe combo steps, but it stops being effective or consistent above 4 targets in my experience! You could try it. 2 aoe gcds is a pretty safe approach in my opinion too
The tool tips for Phoenix and Bahamut also say that those attacks generate additional enmity, so it kind of makes sense that an Akh Morn could rip aggro if the tank is only doing one AOE on an enemy during a pull, or if it's a long pull. I don't know if there are other dps moves that specifically generate extra enmity.
As a summoner, I just pop the Carbuncle shield and go park on top of my tank when the pull finishes.
@elytle68 you misunderstood the tooltips. They say they generate enmity in target when bahamut or Phoenix is summoned. This is a very weird way of saying "you apply a non zero amount of enmity to target on summon, which pulls the enemy and puts you in combat", this is also why you need a target to summon them, which again is weird. Bahamut and Phoenix don't actually generate EXTRA enmity beyond that 😊
However, if the tank only does 1 aoe attack, say 120 potency, then it is worth considering that this is just 1200 enmity potency, and a summoner is perfectly capable of doing 2000+ potency with death flare and enkindle bahamut, plus a single wyrm wave, on its own, on the primary target. 😅 And this doesn't even factor in damage multipliers like maim and mend!
It'd be interesting to see how much role affects the frequency of extremes...
6:12 It's possible the Red Mage watched a guide before doing the dungeon. First time through the game when I was doing non-MSQ dungeons I'd look up guides cause I had anxiety about doing poorly lmao
It would yeah! Based on what I've seen, my guess is that other factors play in more, but I really don't know! 🤔😊
11:58 YES! I've been levelling PLD on my alt and holy hecc... the number of pulls made harder because DPS won't run to the tank when they get agro during the pull is... pretty high.
16:15 Honestly, this is why I hold my tongue most of the time, unless someone is obviously new. Then I'll ask if they want some advice... unless of course it's actively causing grief to the party, then I'll just say "don't do x" or "do y else z will happen" etc.
4:31 man, l wish people in pvp would stop using dashes and back flips to immediately jump outbof my covers...
Oof, yeah I can imagine 😔
ah yes, the mental roulette! 🥴
huh, I was always kiting zombies in tamtara hard, boss is pretty squishy so it is somewhat viable but killing them with marker is much better
The real danger is that it seems the zombies explode as if you hit them anyway if they stay alive for too long, so it is a dangerous strategy, although I guess it works sometimes? 😊
For the Tower of Zot issue you could have said something like "if were doing a big pull please don't attack until the tank stops, its difficult to heal otherwise"
That would be a bad solution because there is no reason to demand dps completely stops dpsing while the tank is pulling. 😅
@@CaetsuChaijiCh Viewing it as a demand isn't really correct. I worded it specifically as a request in an attempt to avoid that.
Also I think that mindset is being *overly* kind to the dps players without considering the tank player. By allowing the dps player to keep making that mistake your actively causing the tank player (and by extension the healer) to have to work harder to fix that mistake. In my eyes that is worse than simply asking someone to stop attacking for a brief moment so that pull goes smoother.
Gotta love those old ARR dungeons that have wipe mechanics but so many people just insist on attempting to 'brute force' a boss and ignore everything else simply because of being 'overgeared'
Indeed! The saddest part is that often it works!
It would be cool to interact with ARR dungeons forced mine as an option outside of party finder so that you can engage with the bosses properly.
today i learned you the aoe kills the zombies in tam tara. I typically just ignored them and burned the boss down lol
I admit that when I tank (not even close to expert) and others are aggroing mobs, I tend to chase them down because of what I call 'single thought cave man mentality' ("must protect, must protect, must protect") lol
Wait yojimbo is in ff14?
5:04 So kiting mobs can help in a giga pull?
Absolutely, although just take note that it can be hard to do maximum damage while the mobs are following someone around!
What you showed in Tam-Tara Deepcroft seems to be the classic case of people having "speedrunner" mentality, where new players think that they're supposed to focus on damage, ignore mechanics and let the healer handle the rest.
Though to be fair, the first boss uses a mechanic against it's intended use.
You get an AoE marker, you run away from the group. I believe this is the only boss where you want to stack up with an AoE marker.
Maybe if they buffed healer damage and reduced DPS/tank damage to compensate, there might be more groups who work with their healers, as losing the healer DPS because they have to keep healing etc instead of DPSing would make the runs/fights take longer.
During second zot
Tank running back to get mobs hes lost
Ill admit, i do this on my alt
However i dont run back to get them, i run just far enough to get the ranged attack to hit then continue forward
Since the ranged attack has high eminity, using once should take agro off the dps/glare spaming whm
I will also admit, i hardly use my cooldowns on bosses, unless they have an actual hard hitting tank buster, i save my cds for the aoe pulls
I usually do something similar, but I have usually established myself solidly before I am out of range!
In regards to the boss thing, I want to remind you that cooldown timers tick down during boss fights too, so if you plan to use, say, rampart on the pack after the boss, you are perfectly safe to use rampart in the first quarter (at least) of a boss fight, and your 30% is safe to use in the majority of the fight, since that cooldown will be up before the second big pull coming up later!
I'm not saying you HAVE to use them, just that you don't have to hoard them this hard, just in case! 😊
@@CaetsuChaijiCh on my main, during the giga in sushi, I have a macro stating, "I'll be using living dead, do not heal/shield me until you see my health full"
I use CDs during, but if my health gets low, that's when I'll activate it
Same with bolide but it says "I'm sorry, do not panic, my CDs are busy but in 4 seconds from reading this lll die"
During a boss, if on war, I can use raw int, guaranteed crit, anger meter, take a tank buster and just heal off it with 2 fell cleaves
But I will never do the only raw int as my only cd, as I run with my bf who is a healer only, he hates when I wall to wall, so I play war to be mindful of his healing, if I w2w, I cd appropriately
Caveat on a dps with aggro running to the tank... if the tank is doing single target in an aoe pull and I get aggro, I am kiting if that will save my skin. 😅
I mean there the problem is the tank single targeting 😅
Feeling vindicated 11 minutes in. I dunno what it is about the higher lvl dungeons when I tank, people complain when they take aggro and I'm too busy to explain in middle of a pull that they need to bring it to me instead of sitting there letting it kill them way in the back. When I was sprout I was always told to bring aggro to the tank. Now that I'm tanking people get mad that they're taking aggro! I can't win here lol.
tag yourself, I’m the way he pronounces geirskogul
I feel like a "Mentor Roulette" should only require you to have done Normal content, not the Extreme and Savage stuff. I only play Normal content, but I've done it all, VERY MANY times, and I have a lot of patience for new players or groups that are struggling and need a bit of extra love from an experienced healer. If the point of Mentor Roulette is to fill groups and connect sprouts with much-needed help, why not open it up to allow for more of that from the community? I don't even want a Burger King crown icon, an achievement, or a fancy mount. Just another daily roulette option is enough to get some variety, maybe see some less-played optional content, and feel like I've helped some newbies succeed.
How much does "hardcore" content even come up in Mentor Roulette anyway? My impression is people aren't supposed to queue for this stuff in Duty Finder anyway. I think what these players need isn't so much a mentor, but just practice to learn the fight. What are the odds that a Mentor player is going to be able to perform well when tossed into any random hardcore trial or raid boss anyway? Are they really going to remember the mechanics on the fly?
It is a bit complicated. You asked a few different questions.
"are you supposed to queue for content like this in duty finder?" free trials are sometimes not able to do anything else, as while they can join party finder groups, they can't make them. Furthermore, in the JP region, it is, apparently, actually normal to use duty finder for extremes 🤔 not that that is an excuse, but it is an explanation.
"how often do they come up?" it varies, but it seems to depend on what role you play, and what time of day or week it is. Although the influx of Xbox players has of course increased the chance.
"is the mentor supposed to just know these fights on the fly?" no, mentors arent matched with sprouts to be god gamers that carry them. You're a mentor (I have a video about what a mentor IS). If you can't remember the fight, you can still mentor by demonstrating to the sprouts how you go about learning a fight, like looking up a guide, or after each attempt, go over the things you understood and so on 😊
I think splitting the extreme part of mentor roulette into a separate roulette would be optimal too though 😅
Being on the other end of that tank chasing down mobs thing as I started a new character specifically to learn how to tank:
I’ve done this through experiences of people not bringing the mobs to me, and then getting upset I didn’t take the aggro. I am finding that tanking is incredibly stressful as a result of players not doing what they should. I have people constantly trying to speed run a dungeon without me, dragging more enemies to me than I am comfortable dealing with, not running to me when my aggro drops, not being healed very often and having to use more mitigations than necessary as a result. The list goes on and on. It also usually results in people being rude to me.
I don’t even get an opportunity to learn my kit, the boss mechanics, or my rotations through gameplay.
People do not make being a tank easy. They make it much harder. Oh, I didn’t make a big enough pull for you? Look man, I don’t have the pack locations memorized and I’m still a baby tank. I’m trying to figure out how best to pull as big as possible while also not being in fear of idiot healers not healing me in time. I seriously got killed twice by two different healers who had decided during a 5 enemy pull that my sitting with 30% health “was fine” and they should “dps” instead. Dude, hit me with a heal at half health and go back to dps. Don’t wait for almost dead like a moron. All you’re doing by not healing me is making me paranoid of big pulls. If you choke at 5 enemies or 7 enemies, why would I ever pull more than the pack in front of me?
Healing ain’t hard. I did that crap for 3 years as a whm and sch main. I never let my tanks drop below 50% health and usually let them make the 12 enemy pulls. Or more. Pay the heck attention, healers. Stop making me hate being a tank. Stop making me want to go back to being a healer instead.
Indeed, this kind of reaction to the DPS (or healer) being weird, as a tank, often comes from not being able to trust them. But other times, like the particular example I used in the video, it was genuinely much more dangerous to run back to help the summoner, which was why I really emphasized the problem more there!
It is rough that tanks often get put in this awkward spot of people always complaining!
I am not keen on tank things, was all the sarcasm about kiting cause kiting is useless/messes up dps? I srsly need to know coming from wow where it's more useful 😂
That wasn't sarcasm 😂
Kiting actually works extremely well in ffxiv, and I've soloed the same pull in shisui on warrior by kiting excessively 😁
It is worth mentioning though that kiting mobs is likely to cause problems for the rest of the group in terms of hitting the enemies consistently so once you reach your destination, kiting should be a last resort 😅
@@CaetsuChaijiCh ok ty for the clarification 😅
8:10 “unusual amount of mobs”.
So normal amount of mobs. What’s there to be hit should be hit.
I didn't show much of it in the video, but the weird part was that they often would pull some, wait a bit, then pull more, quite erratically, and other times wouldn't pull more. It's very strange 😅
While chain pulling is a way to do it, it is not exactly common in ffxiv!
Wall-to-wall isn't unusual. But pulling a pack and then a random stray pat and then grabbing another pack while the first pack is still alive is weird.
The fact that everyone's in-game name is on full display here makes me uncomfortable watching. Have you considered switching them to initials?
Hard to say. I have considered it, but I think there are both pluses and minuses to doing so. In particular, I feel using only initials in some weird way "dehumanizes" them, and makes them feel less real, which I don't feel very good about either. I don't know if that makes any sense, but that is part of the reason. It is complicated
What, do you have your social security number as your name or something? You think someone's gonna hack you? Look at the video you're watching. Guy shows his name in youtube videos watched by many. Was it a problem? Maybe you should get in the habit of asking yourself whether or not your discomfort is real.