If you want to watch detailed tutorials on the different tools in Dash, you should give this playlist a look: th-cam.com/play/PLA8x6Gryv9C-YSeyME9uey5Q94SGzQWxX.html We always welcome any questions or feedback about Dash, ask away in the comments!
Great Idea. Great implementation of the idea. My only gripe is that the interface is too small - especially on a lap top. A choice of sizes would be perfect. Many thanks for all your work for us massive menu battered Unreal Enginees...
Thanks for the feedback and love! Currently, the UI scales with your Windows res resolution and scale, so you could try to adjust those values to make it look bigger. It is not perfect, we know!
Thank you for your speedy response. Your suggestion works to an extent, especially being able to work full screen because of Dash, but maybe on the list for a future release...?...@@polygonflow
running through the same camera track twice with a before and after would do really well to illustrate the difference dash makes, just saying. enjoying the content.
hi , the new verison(1.7) has changed the UI of proximity distance and the combine button. Would you please tell me where are they and how to use the same functions? ThX a lot
Yes there has been some changes, if you mean in Surface Scatter, we have both Proximity Mask and Object mask if you scroll down, inside both there is a distance setting you can use. Not sure what you mean by combine button? Could you explain a bit more? :)
Dash is primarily focused on environment creation, and most individual users use it for creating environments for cinematic/showcase purposes. But you can of course also use our physics placement system or any other of our many tools to place assets or adjust game environments in UE with ease. We encourage you to give it a try with Game Design and see how you like it! Feedback is always welcome! Creating large-scale worlds with Dash is not something we feel the software is ready for quite yet, but we’re actively expanding the scope of environments possible, and in time, that will include really large-scale scenes.
It has been a while since we made this scene, but I would think Josh created a few modular wall assets that he put together to build this room. Megascans have some great modular wall assets that you should be able to use to create a similar room! :)
If you want to watch detailed tutorials on the different tools in Dash, you should give this playlist a look: th-cam.com/play/PLA8x6Gryv9C-YSeyME9uey5Q94SGzQWxX.html
We always welcome any questions or feedback about Dash, ask away in the comments!
Thank you so much
hope to focus more on Spline using by Dash for more details to learn how we can use it in depth
it's amazing tool I like it
Glad it was helpful!
@@polygonflow 🫡🫡🫡
Just discovered this very cool bit of kit, a seriously mind blowing tool that is going to make my creativity flow with ease. One word...AWESOME!!
Dash is dashingly brilliant
AMAZING!! loving these video tuts... keep them coming. I am working on something cool with dash..
Be sure to share it with us on Discord! bit.ly/DashDiscord
hey how your grass casting nice shadows and occlusion effect
Great Idea. Great implementation of the idea. My only gripe is that the interface is too small - especially on a lap top. A choice of sizes would be perfect. Many thanks for all your work for us massive menu battered Unreal Enginees...
Thanks for the feedback and love!
Currently, the UI scales with your Windows res resolution and scale, so you could try to adjust those values to make it look bigger. It is not perfect, we know!
Thank you for your speedy response. Your suggestion works to an extent, especially being able to work full screen because of Dash, but maybe on the list for a future release...?...@@polygonflow
@@rickdrummond8317 yes we hope to give users better ability to adjust the size! It is great that you share feedback as this, much appreciated 👍
Wow!
running through the same camera track twice with a before and after would do really well to illustrate the difference dash makes, just saying. enjoying the content.
can you add runtime virtual texture for assets to blend any scatter with the ground material?
Yes that's in the plans! :)
hi , the new verison(1.7) has changed the UI of proximity distance and the combine button. Would you please tell me where are they and how to use the same functions? ThX a lot
Yes there has been some changes, if you mean in Surface Scatter, we have both Proximity Mask and Object mask if you scroll down, inside both there is a distance setting you can use. Not sure what you mean by combine button? Could you explain a bit more? :)
Is dash just for making concepts or is the displayed workflow something viable for game studios?
Dash is primarily focused on environment creation, and most individual users use it for creating environments for cinematic/showcase purposes.
But you can of course also use our physics placement system or any other of our many tools to place assets or adjust game environments in UE with ease. We encourage you to give it a try with Game Design and see how you like it! Feedback is always welcome!
Creating large-scale worlds with Dash is not something we feel the software is ready for quite yet, but we’re actively expanding the scope of environments possible, and in time, that will include really large-scale scenes.
how to create a room like this?
It has been a while since we made this scene, but I would think Josh created a few modular wall assets that he put together to build this room.
Megascans have some great modular wall assets that you should be able to use to create a similar room! :)
Very good tool as I've seen in many videos, but i aint spending money (Im broke 😔)
Sorry to hear that! You can try it for free with our free trial if you want! :)
@@polygonflow how long does it last
@@andreilazar5996 It lasts 30 days :)
@@polygonflow i'll pass (srry😔)
@@andreilazar5996 I understand, thanks for considering us!
Maaaan I Need This Dash Tool ^^ Does It Work On Mac ?
Not yet, but we're considering a Mac version!