Some viewers have pointed out that Wall of Illusion does need to say the damage it calculated normally. I understand why someone might think that, but I believe the newer text is clearer on how it works :) Also: I guess Toon Mermaid has a Speed Duel printing and it no longer has the sentence about tributing. This errata wasn't listed on the Wiki so I didn't include it in the video, but I'm happy to see they updated the text to be less weird
For Wall of Illusion, the "Any damage resulting from the attack is calculated normally" was important. That clarifies that the effect is applied after damage calculation, not before.
But that is something that should be in the rulebook, not on the individual card, as it's not something that applies to this card in particular, but to all battle effects.
@@Lightn0x That's not true. There are cards with that kind of effect that will activate before damage calculation. Neo-Spacian Grand Mole, for example.
The second printing of Toon Mermaid is exactly like how people who don't play Yu-Gi-Oh!, but are into card games, think all the card text in this game reads.
To be fair, YGO could still distill some of the PSCT down even further. As someone who plays YGO, MtG, and used to play the Star Wars TCG (not CCG) and Pokemon TCG...YGO is one of the wordier ones...and hinging different mechanics on punctuation (colon vs semicolon) and simple word choice (If vs When) is a lot more obtuse than the mechanics of most other TCGs. Sure, MtG has more memorization (keyword abilities outside of core sets), but is much more intuitive...especially in how the stack works, but there's no missing timing or anything like that...the closest thing is when spells fizzle without a legal target (which can also happen in YGO). Pokemon is ridiculously simple as there's no doing things on an opponent's turn, so no response mechanics are necessary.
All the issues with Toon monsters' rules would be solved if they were simply put into Toon World instead. Then they could focus solely on the individual Toon's effects rather than having to explain every single one of them.
Still, what he said is the most logic and smart thing that should have happened for toons, why tf did you make that card a useless spell that only has and effect to lose lp, and not write the mechanic of the toons on it. The more i think about it, the more it makes me mad, that it could have been such a simple solution.
But then magic effect negations that keep too world on the field could disable the summoning of toon monsters. Maybe that is why the summoning condition is on the card instead?
@@jacobblanton5179 they could just have put it behind "( )" like in cyber harpie lady's case. This way it's not an effect technically, it's a rulling and cannot be negated.
"I play the card 'Me playing a card' which shows me playing a card which shows me playing a card which shows me playing a card which shows me playing a card which--..." "I get it, what does the card do?" "Pot of Greed allows me to draw 2 cards."
The first one's different from the second and third, but the gist of their effects are all the same; boilerplate 'early Toon monster' descriptions, with a special summoning requirement and direct attack mechanics. It's not clear in the first one how you're meant to summon it, but they made it pointlessly clear in the rest.
I"m guessing that the whole "but Tributes are required for monsters Level 5 or more" was added so that Cost Down could work on them, since Pegasus uses Cost Down to summon his Toons with one less tribute in the Pyramid of Light movie. That doesn't work anymore though since recent erratas have made it a fixed number of tributes required for the old school Toons.
@@WestonEvans the part about tributing for level 5 or higher doesnt need to be there. It's a level 4 monster, if on any card it should on cards like toon blue eye, toon dark magician girl. Ones that are level 5 or higher
Disagree with the first one. From an MtG standpoint, it sounds like, if only the first line of text existed, it would bounce the attacking creature back before damage is calculated (considering that it uses "attacking," implying that the attack hasn't "gone through" yet.) The second line isn't redundant in this case as it moves timing from pre-calculation to post-calculation.
Yeah and that is what I don't understand about the entry here. The new version still basically states the same thing, just worded better. No information was cut.
@@lpfan4491 from another video, I understood that only players take damage (which isn't the case in MTG) so on the original it says : bounce the monster then players take damage as if it wasn't bounced (meaning the illusion wall cannot be destroyed by battle) when in the correction it says : bounce the monster after damage calculation
2:40 I mean without the damage is still calculated it can still mean you don't take damage if you don't know the rules, the new text specifies it's returned after damage calculation
It feels weird to me that they need to specify things like Toon and Spirit effects, since they appear on the type tag of the monsters in the first place. It feels like they could (and really should) just make the shared effects of Toon monsters and Spirit monsters part of the basic rulings to save on text space. It would require ruling knowledge to use these monsters, but the Toons at least desperately need something like this, I feel.
Yu-Gi-Oh as a whole would GREATLY benefit from Magic's thing with having a term being an all-encompassing effect so you're not reading Lord of the Rings for half the duel.
So much this. Even more so, why do they have to put EFFECT/FUSION/NORMAL/SYNCHRO etc. next to the card type? It's implied in the card colour already, that space should be used just for things like Toon/Spirit/Gemini/Flip or effects in ED cards.
@Galaspark also, there's some Toon monsters that don't have the standard Toon effects. Toon Goblin Attack Force comes to mind for me right away; you CAN summon that one without Toon World, it just can't directly attack.
I actually kind if appreciate the old text in most of these cases. Sure. It's a bit weird when you're used to all this information being commonplace, but back in the day with good ol schoolyard duels, this kind of card text really helped prevent a lot of arguments regarding to the rules. In fact, I think they only did away with the redundant explanations because of the limited space on the cards and the increase in complexity of card effects in general.
Why do we still need to put the rules for entire card types on the card? Like, why aren't the mechanics for Toon, Gemini, and Union monsters just described in the rulebook. I mean, yeah, there's kind of a lot when it comes to Toons, but the other two don't really need their mechanics explained on every single card.
I think the Toon tribute text is a form of future-proofing. We've seen cards like Cost Down and A Legendary Ocean able to reduce the levels of monsters in the hand, so if the Toon mechanic requires tributes for level 5 and higher monsters, it stands to reason that a card in the future COULD increase the levels of cards in the hand. Like you said, that'll probably never come up, but Toon Dark Magician Girl actually received an errata that completely nullifies this loophole. Recent printings have no mention of level, but instead just require 1 tribute. This means that you can no longer use cards like Cost Down to get Toon DMG on the field without a tribute. Again, this is something that will probably never come up, but it still is technically a functional change to the card.
The "tributes are required for lvl 5 monsters" line kinda make sense if there is some effect that increases Mermaid's level by 1 (something like reverse Legendary Ocean).
Pokemon, as a game, is somewhat intended for a younger audience than Yu-Gi-Oh is. As such, they try to keep the rules simpler and explain things as much as possible. The rules for modern Yu-Gi-Oh are something of a clusterf&&& to understand.
The thing with mermaid and the other old toon cards is that while it was supposed to describe all toon cards and their special summon tribute they accidentally made it open to very specific cards, let's say you raised or lowered the level of a toon monster in your hand, thatd change their level allowing you to tribute for mermaid or not tribute for blue eyes. And although both specific and unused it's still technically a part of the cards effect and since this isn't an errata just a rewriting they had to keep it, thanks for coming to my Ted talk.
Till this day it bothers me how they didn't keep consistency between localizing both "Red Archery Girl" and "Toon Mermaid" names. Just like Manga Ryu-Ran and the whole Toon archetype.
I seem to recall some instance of equipping an off-type equip spell to Maha Vailo just for its boost. But that might just be something I tried to do in Eternal Duelist Soul and had it not work. I'm too lazy to boot it up and try it.
I will never understand why Toon World didn't just list all the rules and restrictions for Toon Monsters, and have the only text on the Toon monster be how to summon it, plus any effects it has.
I dunno why but during the part with shinning angel I just imagined someone from way back going "Okay, I want to Monster Reborn my Blue-Eyes White Dragon, I guess I need to tribute two monsters" and cracked up XD
i don´t know if it is me being crazy, but mermaid says that if toon world is DESTROYED, she gets destroyed too, does that means that if you remove it from the board without destroying it, she gets to stay on the field?
@@FernandoSousa22 i always thought they couldn't exist o board without toon world, regardless of it being destroyed, banished or sent back to the hand/deck
Konami should just put sub-type mechanics in the rule book (have they?) and just be done with those long texts. Toon, Gemini, and Spirit monsters still have their inherent mechanics in their texts. What's the point of having sub-types then? Also, I feel like the latest printing of 7 Completed can still be better. Something along the lines of this "Equip only to a Machine monster. It gains 700 ATK or 700 DEF (your choice)."
issue with that: what, exactly, out of all of these effects is the mechanically shared effect found among _all_ spirit monsters "Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand." "This card returns to the hand during the End Phase of the turn it is Normal Summoned or flipped face-up, unless you control another face-up "Ice Barrier" monster. In that case, this card's effect changes to select 1 monster your opponent controls and return it to the hand, instead." "Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand, and if you do, Special Summon 2 "Shinobird Tokens" (Winged Beast-Type/WIND/Level 4/ATK 1500/DEF 1500)." "Once per turn, during the End Phase, if this card was flipped face-up this turn: Return it to the hand." "If this card is Normal Summoned or flipped face-up: You can target 1 face-up monster on the field; that target is treated as a Spirit monster, also return that target to the hand during the End Phase." sure, they all have the exact same overall idea, but _they aren't mechanically identical._ which, y'know, is _kinda important for "hardcoding" this sort of thing into the rules._ like, hebi's effect that turns another monster into a spirit doesn't even work with mirror of yata, because it's not an activated effect that returns the monster to the hand. it wouldn't be a meaningless change to unify the effect into "if this card was Summoned or flipped face-up this turn" either, because there's several effects that can special summon spirits ignoring their summoning conditions, which would _normally_ cause them to linger on the field, but that would change with that theoretical universal spirit text and it's the same deal with toons. you wanna know what text all toon monsters share? "Cannot attack the turn it is Summoned." that is _it._ and actually, that's a lie, because comic hand turns a monster into a toon and _doesn't_ restrict the monster from attacking abilities represent mechanical _ideas_ rather than actual mechanics in ygo. the only one that defies that is _tuner,_ and tuners doesn't even have any innate meaning to it - the only reason why you need them to synchro summon is because all synchro monsters have at least one in their material requirements. really, abilities are nothing more than the prototype version of archetypes with a mechanical theme, and it's waaaaay too late to even attempt to properly unify them at this point
@@hi-i-am-atan Your point on how abilities are prototypical archetypes really hit the nail on the head there. And yeah, if they were to unify Toons and Spirits they should've done it a long time ago before they started complicating the mechanics. But I believe Union faced similar simplification where they remove parts of the texts they deem to have been implied with the 'Union' tag, so it's not like it's something unprecedented. And I believe all Gemini monsters have been consistent so far, so maybe they can give Gemini monsters the FLIP treatment where they just put 'GEMINI:' and write down the Gemini effect after that. All in all, pretty elaborate response, appreciate it.
How do you write Union monsters in a way that allows each one to equip themselves to their specific target? And as Arctangent said, not all spirit monsters actually have the same return effect which is also very important.
@@burner555 My point was that most Union Monsters are not generic equips. And the ones that are still typically have some specification. In the rule book, each card would need to be listed individually.
Literally I thought, "why does he look like a basketball player" before reading this comment. He looks eerily like he comes directly out of slam dunk, like he's actually just a slam dunk character canonically.
It's worth noting the lastest print of Toon Mermaid is now the Legendary Duelists: Season One Print and it doesn't have the line about tributing at all thankfully.
10:17 what i find weird about 7 Completed is how it originally said that the monster "increases either its ATK or DEF" whereas the newer version says "it gains" ATK or DEF. The first printing sounds like the monster does this to itself rather than having the action done to it by something else
The weird thing is they didn't fix a whole lot with said Toons, it's still a word salad of a card with like seven effects and looking really disorganized.
Remember, early yugioh take inspiration from Magic the Gathering. In Magic Artifact Equipments are not sent to the graveyard once the creature is destroyed unless the text says otherwise. I guess that equip spell cards use to have that line of text because Magic artifacts. And by the way if he had posted that he needed a "better" scan of toon mermaid i could have scan my old starter deck pegasus card
I kind of disagree when you say "Wall of Illusion" doesn't need to mention the damage part and currently doesn't do it. It actually does mention that damage is calculated by saying the effect takes place after damage calculation. And especially with the old texts there're a lot of confusions with attacking and targetting for an attack.
Wall of Illusion does need to specify when during the Battle the attacking card is returned. You couldn't tell when the attacking monster returns if it didn't mention when relative to damage calculation. An attack occurs all throughout the Battle Step, the Damage Step, and up to the End Step, and thus the term attacking applies from the moment of attack declaration until the End Step, which overlaps the before and after damage calculation parts. To top it all off, damage calculation makes the difference of Wall of Illusion staying on the field or leaving. Not that many of these concepts existed in Yugioh back then, but that just makes it even more necessary to specify if damage calculation occurs.
The original text for "7 Completed" makes sense for a game that either already has or may in the future potentially add effects that change monster types. In such a scenario, the latter printing is arguably worse. The first printing is straight-forward, you equip it to any monster and that monster gets a buff if/when it is a Machine-type. You could equip it to a non-Machine monster with the plan of making it a Machine-type in the future, or your opponent could temporarily/permanently disable the buff by removing the Machine-type from your monster. The latter printing doesn't offer either of those functions. The gate keeper is the equipping process; you cannot equip it to a non-Machine-type, but (by just the text) the buff would be active even if the monster wasn't a Machine-type.
I find it interesting that Toon Mermaid's effect implies the non-destruction removal of Toon World would leave her on the field. Not that it matters much since the card itself is competitively unsound anyways, but it feels unintended.
To be fair, the "damage calculation applies normally" isn't really implied, because it could be returned to the hand in battle step for example. Even the modern printing has to say "after damage calculation" so it's not as obvious as one might think
A lot of these cards only feel confusing if you are an English major or a grammar focused person. Then again these type of things was the reason they had to have a card ruling page so people won't to abuse it in ways it wasn't intended. I suppose it is good they came up with this otherwise they would of needed like a 500 page webpage for card rulings.
It's also the reason why Magic, ironic being early Yu-Gi-Oh borrows terms from it, has printed terms on the cards that instantly tell you its entire effect in one or two words. A creature has Trample or Flying on it? Bam, you know EXACTLY what it does instantly. Saves room for actual unique effects *and* every card in the game gets to have flavor text instead of only now-useless Normal Monsters.
One weird thing about toon monsters is that they didn't give them the effect that they can't be destroyed in battle except by toon monsters. It was their most iconic effect in the anime.
Can you just imagine how difficult to understand the game would be if they'd never introduced PSCT. Like, trying to resolve Astrograph Sorcerer or Endymion without the simplified text would be next to impossible
Regarding Toon Mermaid, I don't know if there is a card which raises the Level of cards in your hand, but if there is than it would make sense that the card states "Tributing the same number of monsters needed for a Tribute Summon. Since if the lvl of the Card is being raised for example lvl 5, then you have to offer 1 monster as tribute to special summon it. Again i do not know if there is a card that Raises the LvL (i know there are definetly cards which lower the lvl), but if there is/will be a card like that than it makes sense to include it.
legendary fisherman's old text didn't mention at all that he does not protect your life points from attacks while umi is on the field. in one gba game he protected your life points.
In the first case it is needed after all saying a mon returns to the hand doesn't mean you suffer damage. You have to remember back then they were introing the game to a western audience, most of whom had started with the animation. That means it was introducing piercing damage. Then you have to add those brought in through the PS1 game where rules were different again just for solo play gameplay.
It would be very cool is 7 completed had an extra effect if you would equip 3 of them on one monster. The card would still be bad probably, but it would be an interesting effect
I mean, nothing's stopping you from equipping multiple boosts on a single monster, so you already can do that with three of those cards unless they were Limited.
@@UltimaKeyMaster No, he's suggesting that the 7 Completed should have ANOTHER effect on top of the first if 3 copies were equipped to the same monster. An effect like the following. A monster that is equipped with 3 "7 Completed" cards gains an additional 1000 ATK/DEF from this card. Basically, makes it a "Jackpot" scenario. If it were made today, it would probably be one of several protection effects that each 7 Completed could pick from when the third was equipped.
I assume they reprinted complete 7 because of cards like Maha Vailo who gets 500 atk points for every equip card attached to it or Gearfried the Swordmaster because he can destroy 2 monsters for every time you equip a card to it
08:24 - Why can't Toon Mermaid just be written like this? lol Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand), while you control "Toon World". This card cannot attack the turn it is Special Summoned. You must pay 500 LP to attack with this monster. If "Toon World" on the field is destroyed, destroy this card. This card can attack directly, unless your opponent controls a Toon Monster, in which case, this card must attack a Toon Monster.
@@jofx4051 Oh this is funny. I just found out that yugioh.fandom.com does NOT have the latest errata. As it turns out, the way I rewrote it is pretty much exactly what the new text is lol. www.db.yugioh-card.com/yugiohdb/card_search.action?ope=2&cid=4734
At least the current Special Summon effect of Toon Mermaid is shorter now Link Evolution: "Cannot be Normal Summoned/Set. Must first be Special Summoned (from the hand), while you control "Toon World".
I'm not sure if this vid was made before the cards for LED Season 1 were revealed, but Toon Mermaid did get another errata in this set. Still quite the paragraph, but much easier to understand.
LCYW for toon mermaid was printed in 2012 there where 3 more printed from then Speed duel destiny masters Speed duel match of the millennium And (seeing this is only 3 weeks old so maybe before you started research) legendary duelist season 1
I feel like the main problem with the original Toon printings was the lack of special summoning from the hand, mermaid is weak but you could get to your stronger toons if you special then tribute it
I've got one for you in case you ever make a Part 6 to this series. The card I'm mentioning is one from Labyrinth of Nightmare called Riryoku Field. It is a counter trap card with this effect: "Negates the activation of a Magic Card that designates 1 monster as a target and destroys the Magic Card." Just a suggestion if you ever make a Part 6. Keep up the good work, Dzeeff.
Lol, glad you brought that up’, 🤣 once I was playing a duel with a random stack of cards and I had Book of Secret Arts and Eternal Rest. I equipped it to my Brother’s Blue-Eyes and destroyed it. He argued it could only be equipped to a Spellcaster but I read the card to him and changed his mind. 🤣🤣🤣 That wouldn’t fly nowadays.
It seems like they could've saved a lot of space on Toon monsters by just putting half of the Toon rules on Toon World instead (which also might help Toon World not look like a useless card at first glance).
Yeah, that actually would have saved a lot of card text on the individual monsters. Toon World Pay 1000 LP to activate this card. You may Special Summon Toon monsters from your hand, but tributes are required for monsters level 5 or higher. Toon monsters cannot attack on the turn they are summoned. Toon monsters may attack directly as long as there is not a face up Toon monster that is a valid attack target. If this card is removed from the field, destroy all Toon monsters. Fixes several loop holes, shortens the attack effect(s), and frees up space on the Toon cards for other effects or simply "Cannot be Normal Summoned or Set. You must pay 500 LP to attack with this card."
Magic Ruler Attribute Recruiters also have another caveat: In the same set, toon monsters are printed, where stuff like toon summoned skull, and toon blue-eyes when you specifically need to tribute monsters to special summon them. So having text about Level 5 or higher monster not needing a tribute sort of makes sense at the time of printing.
PSCT Toon Mermaid probably still has the Tribute text for future proofing in case Mermaid gained levels in the hand, in which case you need to tribute a monster to summon it.
Ruling question, can you help me : I have X-saber Wayne (a level 5 Earth Warrior monster) on the field. I activate Tansmodify, can I special summon XX-Saber Faultroll from my Deck. If so, should I control 1 or 2 other X-saber monsters besides Wayne?
I agree that the third printing of Toon Mermaid still seems quite confusing. One thing that still is not very clear to me is its self-destruction condition: Since it says "If Toon World on the field is destroyed, [...]", do my Toon monsters also trigger when my opponent's Toon World is destroyed..?
I thought those old equip spells were worded like that so you could equip them to monsters like "Armed Samurai - Ben Kai", which would buff it even without the equip effect.
2:36 "[...] and also doesn't mention that your opponent still takes the damage" Uh. Excuse me, but the later version of the card clearly states "after damage calculation", so it *does* mention it.
What the hell are you talking about "the damage part doesn't need to be stated"?! It absolutely does, it literally says "after damage calculation" like every other card involving attacks and potential damage mechanics.
the old text tells people that there is damage, but the new text assumes that people know damage will happen (making it shorter) and then tells them the order of events
@@likeanuuk6612 thats a bad excuse for what doug said (not hating btw), because thats not the case at all. If konami really assumed that the players know damage is applied, why bother putting anything like "after damage calculation" at all? Wouldnt it be implied that the damage is calculated in the end of the battle and therefore the order of events should be clear without bonus info?
So the text for toon mermaid about 5 star monsters needing tribute could be relevant. If some cards were out that make Toon Mermaid become a 5 star monster then it would need a tribute.
there is no universal toon effect. idk people in the comments think there is. toons vary in usability because some can attack when summoned and others ca't. some can be played without toon world others can't.
This is kind of the unfortunate part because for a subclass of monster cards (e.g. Gemini, Spirit, Tuner, etc), there really is no consistency about them at all. They're a total mess and it would probably explain why Konami took a very long time in giving them good support.
Correct me if I'm wrong. The card text only says Toon Mermaid can attack directly, unless the opponent controls a Toon monster. If I banish Toon World, or send said card to the Graveyard without destroying it, will Toon Mermaid still be able to make direct attacks? If so, that's awesome!
That's not the latest print of "Toon Mermaid". The Match of the Millennium print changed "Toon Mermaid's" effect, so the point about Tributing 0 monsters was removed.
Some viewers have pointed out that Wall of Illusion does need to say the damage it calculated normally. I understand why someone might think that, but I believe the newer text is clearer on how it works :)
Also: I guess Toon Mermaid has a Speed Duel printing and it no longer has the sentence about tributing. This errata wasn't listed on the Wiki so I didn't include it in the video, but I'm happy to see they updated the text to be less weird
Also around 7:44/7:45 there's a small editing mistake (hope this helps)
That's... that's what I'm referring to
@@Dzeeff oh, my bad, wasn't sure if that was close enough to the ending
There's a newer version of Toon Mermaid in Speed Duels and Legendary Duelists Season 1.
She has an even more recent reprint in Legendary Duelist Season 1 which cleans up the text even further.
For Wall of Illusion, the "Any damage resulting from the attack is calculated normally" was important. That clarifies that the effect is applied after damage calculation, not before.
heyyyyy you're the Wiki Admin!
But that is something that should be in the rulebook, not on the individual card, as it's not something that applies to this card in particular, but to all battle effects.
@@Lightn0x That's not true. There are cards with that kind of effect that will activate before damage calculation. Neo-Spacian Grand Mole, for example.
The second printing of Toon Mermaid is exactly like how people who don't play Yu-Gi-Oh!, but are into card games, think all the card text in this game reads.
A trap
To be fair, YGO could still distill some of the PSCT down even further. As someone who plays YGO, MtG, and used to play the Star Wars TCG (not CCG) and Pokemon TCG...YGO is one of the wordier ones...and hinging different mechanics on punctuation (colon vs semicolon) and simple word choice (If vs When) is a lot more obtuse than the mechanics of most other TCGs. Sure, MtG has more memorization (keyword abilities outside of core sets), but is much more intuitive...especially in how the stack works, but there's no missing timing or anything like that...the closest thing is when spells fizzle without a legal target (which can also happen in YGO). Pokemon is ridiculously simple as there's no doing things on an opponent's turn, so no response mechanics are necessary.
@@HaydenX also the difference between "you can" and "".
One allows you to do it and the other forces you to do it.
All the issues with Toon monsters' rules would be solved if they were simply put into Toon World instead. Then they could focus solely on the individual Toon's effects rather than having to explain every single one of them.
This is Konami we're talking about. You think reason and rational thought was ever a factor?
Still, what he said is the most logic and smart thing that should have happened for toons, why tf did you make that card a useless spell that only has and effect to lose lp, and not write the mechanic of the toons on it. The more i think about it, the more it makes me mad, that it could have been such a simple solution.
But then magic effect negations that keep too world on the field could disable the summoning of toon monsters. Maybe that is why the summoning condition is on the card instead?
@@jacobblanton5179 they could just have put it behind "( )" like in cyber harpie lady's case. This way it's not an effect technically, it's a rulling and cannot be negated.
But not all toon monsters special summon themselves, toon masked sorcerer for instance is normal summoned/set
The weirdest part about 7 Completed is that it has itself in its own card art, but the depiction of itself in the art has different art than itself 🤯
Dude imagine if the artwork was like an infinite tunnel image type thing where there are always 3 "7 completed" in each card :0
"I play the card 'Me playing a card' which shows me playing a card which shows me playing a card which shows me playing a card which shows me playing a card which--..."
"I get it, what does the card do?"
"Pot of Greed allows me to draw 2 cards."
Flexy Droste effect!
Well that's one way to prevent infinite loops
Each of those Toon Mermaids are different monsters. That's why their effects are all different. They even have different hair colors, duh.
The first one's different from the second and third, but the gist of their effects are all the same; boilerplate 'early Toon monster' descriptions, with a special summoning requirement and direct attack mechanics. It's not clear in the first one how you're meant to summon it, but they made it pointlessly clear in the rest.
Toon Mermaid name is Karen for sure
@@yoboiaizen7731 Hilarious. Did you come up with that joke yourself?
Bruhs. The cards id is the same on all 3 cards. Its the same card. Bottom left to confirm.
Guys, I'm kidding.
I"m guessing that the whole "but Tributes are required for monsters Level 5 or more" was added so that Cost Down could work on them, since Pegasus uses Cost Down to summon his Toons with one less tribute in the Pyramid of Light movie. That doesn't work anymore though since recent erratas have made it a fixed number of tributes required for the old school Toons.
Also, that doesn't really have to be there for Toon Mermaid.
Claire Proctor I disagree. Special summoning needs to have clearly defined outlines as it’s one of the more broken mechanics in the game.
@@WestonEvans the part about tributing for level 5 or higher doesnt need to be there. It's a level 4 monster, if on any card it should on cards like toon blue eye, toon dark magician girl. Ones that are level 5 or higher
Toon Mermaid has that "tributes are required" clause exists because Level Conversion Lab exists (can potentially make Toon Mermaid level 5 or 6).
Disagree with the first one. From an MtG standpoint, it sounds like, if only the first line of text existed, it would bounce the attacking creature back before damage is calculated (considering that it uses "attacking," implying that the attack hasn't "gone through" yet.) The second line isn't redundant in this case as it moves timing from pre-calculation to post-calculation.
Yeah and that is what I don't understand about the entry here. The new version still basically states the same thing, just worded better. No information was cut.
@@lpfan4491 from another video, I understood that only players take damage (which isn't the case in MTG) so on the original it says : bounce the monster then players take damage as if it wasn't bounced (meaning the illusion wall cannot be destroyed by battle) when in the correction it says : bounce the monster after damage calculation
2:40 I mean without the damage is still calculated it can still mean you don't take damage if you don't know the rules, the new text specifies it's returned after damage calculation
I think we can have a dedicated episode for Toons
It's fitting.
Also where is my Yado Karu showcase: "in any position *you desire* "
I desire my Card to be positioned Diagonal in passive mode! (neither defense or attack position) lmao
Any colour you like
Somehow, I hear Rata's voice
Any position? It said "any order you desire"
I desire you in face-down defense position, if you know what I mean. ;)
The reason that Toons had that level sentence is because they want them to follow tribute summoning rules as seen in the Pyramid of Light Movie.
Seeing the Toon Mermaid made me want “Shinny” forms of Yugioh cards lol
Imagine if Creature Swap was ever re-printed to call it Monster Swap...
It feels weird to me that they need to specify things like Toon and Spirit effects, since they appear on the type tag of the monsters in the first place. It feels like they could (and really should) just make the shared effects of Toon monsters and Spirit monsters part of the basic rulings to save on text space. It would require ruling knowledge to use these monsters, but the Toons at least desperately need something like this, I feel.
Yu-Gi-Oh as a whole would GREATLY benefit from Magic's thing with having a term being an all-encompassing effect so you're not reading Lord of the Rings for half the duel.
So much this. Even more so, why do they have to put EFFECT/FUSION/NORMAL/SYNCHRO etc. next to the card type? It's implied in the card colour already, that space should be used just for things like Toon/Spirit/Gemini/Flip or effects in ED cards.
@@SaulGMV I would say it's a backup for players with any kind of colorblindness for the first issue.
@Galaspark also, there's some Toon monsters that don't have the standard Toon effects. Toon Goblin Attack Force comes to mind for me right away; you CAN summon that one without Toon World, it just can't directly attack.
@Galaspark
mutate chuckles slightly
I actually kind if appreciate the old text in most of these cases. Sure. It's a bit weird when you're used to all this information being commonplace, but back in the day with good ol schoolyard duels, this kind of card text really helped prevent a lot of arguments regarding to the rules. In fact, I think they only did away with the redundant explanations because of the limited space on the cards and the increase in complexity of card effects in general.
I can honestly see a kid back in the day arguing that they can change their choice for 7 completed whenever they want without that second sentence
@@Masahane iirc in middle school somebody actually tried doing so. In general we tried any kind of munchkinnery we could get away whit.
@@noukan42 "You see, my blue eyes says that it is invincible, so your Obelisk gets destroyed, git gud mate"
Except Waboku. Waboku was bullshit.
Why do we still need to put the rules for entire card types on the card? Like, why aren't the mechanics for Toon, Gemini, and Union monsters just described in the rulebook. I mean, yeah, there's kind of a lot when it comes to Toons, but the other two don't really need their mechanics explained on every single card.
I guess if toon mermaid has its level changed in your hand, you have to tribute for it.
Basically, yes.
Me: Modern Yu-Gi-Oh is nothing but text walls.
Toon Monsters: Allow us to introduce ourselves.
Text just starts bleeding around the the card border like the mtg card "OMRSTPLRLCNSWMTCTHTALCNEE"
And these were in the same starter deck as the original printing of Relinquished...
I can’t wait until they introduce a card with a tiny page you can turn to see the rest of the effect
I think the Toon tribute text is a form of future-proofing. We've seen cards like Cost Down and A Legendary Ocean able to reduce the levels of monsters in the hand, so if the Toon mechanic requires tributes for level 5 and higher monsters, it stands to reason that a card in the future COULD increase the levels of cards in the hand. Like you said, that'll probably never come up, but Toon Dark Magician Girl actually received an errata that completely nullifies this loophole. Recent printings have no mention of level, but instead just require 1 tribute. This means that you can no longer use cards like Cost Down to get Toon DMG on the field without a tribute. Again, this is something that will probably never come up, but it still is technically a functional change to the card.
The "tributes are required for lvl 5 monsters" line kinda make sense if there is some effect that increases Mermaid's level by 1 (something like reverse Legendary Ocean).
In Yugioh's defense, Pokemon still includes shuffling one's deck after searching to this very day.
Pokemon, as a game, is somewhat intended for a younger audience than Yu-Gi-Oh is. As such, they try to keep the rules simpler and explain things as much as possible. The rules for modern Yu-Gi-Oh are something of a clusterf&&& to understand.
So does Magic: the Gathering. It's actually weird to me that Yu-Gi-Oh doesn't tell you to shuffle your deck afterward
@@pumkinswift8263 Because if it did, it would affect the timing activation of cards. Shuffling is a game mechanic and not the result of an effect.
The first printing of Toon Mermaid implies that even your non-Toons had to attack your opponent's Toons first.
The thing with mermaid and the other old toon cards is that while it was supposed to describe all toon cards and their special summon tribute they accidentally made it open to very specific cards, let's say you raised or lowered the level of a toon monster in your hand, thatd change their level allowing you to tribute for mermaid or not tribute for blue eyes. And although both specific and unused it's still technically a part of the cards effect and since this isn't an errata just a rewriting they had to keep it, thanks for coming to my Ted talk.
To be fair tho, old equip spells fall in the same category of not good but specific use so idk why they choose to keep the toon loophole
Till this day it bothers me how they didn't keep consistency between localizing both "Red Archery Girl" and "Toon Mermaid" names. Just like Manga Ryu-Ran and the whole Toon archetype.
This is my new favorite series. These odd lines crack me up 🤣🤣
I seem to recall some instance of equipping an off-type equip spell to Maha Vailo just for its boost. But that might just be something I tried to do in Eternal Duelist Soul and had it not work. I'm too lazy to boot it up and try it.
Yep 500 atk points for every card equipped, also Gearfried the Swordmaster had s similar effect
The most confusing thing is that nothing happens when you have 3 copies of 7 completed 🤯
I will never understand why Toon World didn't just list all the rules and restrictions for Toon Monsters, and have the only text on the Toon monster be how to summon it, plus any effects it has.
The problem is if any Toon monster can be summoned without Toon World, then that toon monster is summoned and not under the toon mechanics.
These videos always bring back childhood memories. Keep it up.
I can get high Rez images of all the older cards from the store I work at for you. @dzeeff
Really loving this series. Fascinating to see the changes
Me being a magic player: *internally screaming at how these cards are worded*
Its mostly fixed these days thanks to PSCT ie Problem Solving Card Text.
In toon mermaid defense some effects can change a monster's level
I dunno why but during the part with shinning angel I just imagined someone from way back going "Okay, I want to Monster Reborn my Blue-Eyes White Dragon, I guess I need to tribute two monsters" and cracked up XD
i don´t know if it is me being crazy, but mermaid says that if toon world is DESTROYED, she gets destroyed too, does that means that if you remove it from the board without destroying it, she gets to stay on the field?
That's what It means.
@@FernandoSousa22 i always thought they couldn't exist o board without toon world, regardless of it being destroyed, banished or sent back to the hand/deck
Hooray for loopholes
@@skylex157 yugioh legal loophole at its finest, thats why bouncing back call of the haunted was so good xD.
@@Luminousplayer call of the haunted destroys the monster regardless of how it leaves the field
you're probably thinking of premature burial
Love these types of videos! Thanks for doing these!
Konami should just put sub-type mechanics in the rule book (have they?) and just be done with those long texts. Toon, Gemini, and Spirit monsters still have their inherent mechanics in their texts. What's the point of having sub-types then?
Also, I feel like the latest printing of 7 Completed can still be better. Something along the lines of this
"Equip only to a Machine monster. It gains 700 ATK or 700 DEF (your choice)."
issue with that: what, exactly, out of all of these effects is the mechanically shared effect found among _all_ spirit monsters
"Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand."
"This card returns to the hand during the End Phase of the turn it is Normal Summoned or flipped face-up, unless you control another face-up "Ice Barrier" monster. In that case, this card's effect changes to select 1 monster your opponent controls and return it to the hand, instead."
"Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand, and if you do, Special Summon 2 "Shinobird Tokens" (Winged Beast-Type/WIND/Level 4/ATK 1500/DEF 1500)."
"Once per turn, during the End Phase, if this card was flipped face-up this turn: Return it to the hand."
"If this card is Normal Summoned or flipped face-up: You can target 1 face-up monster on the field; that target is treated as a Spirit monster, also return that target to the hand during the End Phase."
sure, they all have the exact same overall idea, but _they aren't mechanically identical._ which, y'know, is _kinda important for "hardcoding" this sort of thing into the rules._ like, hebi's effect that turns another monster into a spirit doesn't even work with mirror of yata, because it's not an activated effect that returns the monster to the hand. it wouldn't be a meaningless change to unify the effect into "if this card was Summoned or flipped face-up this turn" either, because there's several effects that can special summon spirits ignoring their summoning conditions, which would _normally_ cause them to linger on the field, but that would change with that theoretical universal spirit text
and it's the same deal with toons. you wanna know what text all toon monsters share? "Cannot attack the turn it is Summoned." that is _it._ and actually, that's a lie, because comic hand turns a monster into a toon and _doesn't_ restrict the monster from attacking
abilities represent mechanical _ideas_ rather than actual mechanics in ygo. the only one that defies that is _tuner,_ and tuners doesn't even have any innate meaning to it - the only reason why you need them to synchro summon is because all synchro monsters have at least one in their material requirements. really, abilities are nothing more than the prototype version of archetypes with a mechanical theme, and it's waaaaay too late to even attempt to properly unify them at this point
@@hi-i-am-atan Your point on how abilities are prototypical archetypes really hit the nail on the head there. And yeah, if they were to unify Toons and Spirits they should've done it a long time ago before they started complicating the mechanics.
But I believe Union faced similar simplification where they remove parts of the texts they deem to have been implied with the 'Union' tag, so it's not like it's something unprecedented. And I believe all Gemini monsters have been consistent so far, so maybe they can give Gemini monsters the FLIP treatment where they just put 'GEMINI:' and write down the Gemini effect after that.
All in all, pretty elaborate response, appreciate it.
How do you write Union monsters in a way that allows each one to equip themselves to their specific target? And as Arctangent said, not all spirit monsters actually have the same return effect which is also very important.
@@azuredragoon2054
UNION: Equip only to "(x)". *Effect(s)*
@@burner555 My point was that most Union Monsters are not generic equips. And the ones that are still typically have some specification. In the rule book, each card would need to be listed individually.
I always thought Shining Angel looked like a basketball player.
Literally I thought, "why does he look like a basketball player" before reading this comment. He looks eerily like he comes directly out of slam dunk, like he's actually just a slam dunk character canonically.
It's worth noting the lastest print of Toon Mermaid is now the Legendary Duelists: Season One Print and it doesn't have the line about tributing at all thankfully.
10:17 what i find weird about 7 Completed is how it originally said that the monster "increases either its ATK or DEF" whereas the newer version says "it gains" ATK or DEF. The first printing sounds like the monster does this to itself rather than having the action done to it by something else
speed duel mermaid is the newest printing
Even since then it’s been printed in Legendary Duelists Series 1 (though tbf it’s the exact same text)
Yugioh needed 'problem solving' card effects just to shorten card text so they could fit the 100 effects cards these days have, change my mind.
Toons were too complex of an archetype for early Yu-Gi-Oh. Now with problem-solving card text, it's not so bad, but back then...
The weird thing is they didn't fix a whole lot with said Toons, it's still a word salad of a card with like seven effects and looking really disorganized.
Remember, early yugioh take inspiration from Magic the Gathering. In Magic Artifact Equipments are not sent to the graveyard once the creature is destroyed unless the text says otherwise. I guess that equip spell cards use to have that line of text because Magic artifacts.
And by the way if he had posted that he needed a "better" scan of toon mermaid i could have scan my old starter deck pegasus card
In that case, why did they have those texts when Horn of the Unicorn is unique primarily for its recycling effect?
@@UltimaKeyMaster because of there are several ways to remove equip artifacts in magic, i supose the idea was the same.
This was a great time to check TH-cam, thanks Doug for the great content 👍🏼
I kind of disagree when you say "Wall of Illusion" doesn't need to mention the damage part and currently doesn't do it. It actually does mention that damage is calculated by saying the effect takes place after damage calculation. And especially with the old texts there're a lot of confusions with attacking and targetting for an attack.
Wall of Illusion does need to specify when during the Battle the attacking card is returned. You couldn't tell when the attacking monster returns if it didn't mention when relative to damage calculation. An attack occurs all throughout the Battle Step, the Damage Step, and up to the End Step, and thus the term attacking applies from the moment of attack declaration until the End Step, which overlaps the before and after damage calculation parts. To top it all off, damage calculation makes the difference of Wall of Illusion staying on the field or leaving. Not that many of these concepts existed in Yugioh back then, but that just makes it even more necessary to specify if damage calculation occurs.
The original text for "7 Completed" makes sense for a game that either already has or may in the future potentially add effects that change monster types. In such a scenario, the latter printing is arguably worse. The first printing is straight-forward, you equip it to any monster and that monster gets a buff if/when it is a Machine-type. You could equip it to a non-Machine monster with the plan of making it a Machine-type in the future, or your opponent could temporarily/permanently disable the buff by removing the Machine-type from your monster. The latter printing doesn't offer either of those functions. The gate keeper is the equipping process; you cannot equip it to a non-Machine-type, but (by just the text) the buff would be active even if the monster wasn't a Machine-type.
I find it interesting that Toon Mermaid's effect implies the non-destruction removal of Toon World would leave her on the field.
Not that it matters much since the card itself is competitively unsound anyways, but it feels unintended.
Maybe if I do a day count like that Volcanics guy, I can get Ultimate Offering put on these lists.
To be fair, the "damage calculation applies normally" isn't really implied, because it could be returned to the hand in battle step for example. Even the modern printing has to say "after damage calculation" so it's not as obvious as one might think
Very true. I think there is at least one monster that does that as a flip effect, though my memory fails me.
@@shadowtheimpure i cant think of a flip monster, but the neo spacian grand mole does so aswell i think
A lot of these cards only feel confusing if you are an English major or a grammar focused person. Then again these type of things was the reason they had to have a card ruling page so people won't to abuse it in ways it wasn't intended. I suppose it is good they came up with this otherwise they would of needed like a 500 page webpage for card rulings.
It's also the reason why Magic, ironic being early Yu-Gi-Oh borrows terms from it, has printed terms on the cards that instantly tell you its entire effect in one or two words.
A creature has Trample or Flying on it? Bam, you know EXACTLY what it does instantly. Saves room for actual unique effects *and* every card in the game gets to have flavor text instead of only now-useless Normal Monsters.
2:37 they wanted to keep that line fresh for arcv
One weird thing about toon monsters is that they didn't give them the effect that they can't be destroyed in battle except by toon monsters. It was their most iconic effect in the anime.
Also the 2nd print for Toon Mermaid states that "Unless you pay 500 life points, this monster cannot attack", implying a one-time payment effect.
Deck Shuffler [Spell Card, quickplay]: Shuffle your deck. The deck is then shuffled. When this card resolves its effect, the deck is shuffled.
Can you just imagine how difficult to understand the game would be if they'd never introduced PSCT. Like, trying to resolve Astrograph Sorcerer or Endymion without the simplified text would be next to impossible
Regarding Toon Mermaid, I don't know if there is a card which raises the Level of cards in your hand, but if there is than it would make sense that the card states "Tributing the same number of monsters needed for a Tribute Summon. Since if the lvl of the Card is being raised for example lvl 5, then you have to offer 1 monster as tribute to special summon it.
Again i do not know if there is a card that Raises the LvL (i know there are definetly cards which lower the lvl), but if there is/will be a card like that than it makes sense to include it.
No matter what the situation, you cannot change your choice.
legendary fisherman's old text didn't mention at all that he does not protect your life points from attacks while umi is on the field.
in one gba game he protected your life points.
In the first case it is needed after all saying a mon returns to the hand doesn't mean you suffer damage. You have to remember back then they were introing the game to a western audience, most of whom had started with the animation. That means it was introducing piercing damage. Then you have to add those brought in through the PS1 game where rules were different again just for solo play gameplay.
@5:38
Hah, i just got all my cards out of my closet because i was certain I had Toon Mermaid, but it looks like I junked it when I was younger.
my uncle first starter was Pegasus. For the longest time he thought he had to sacrifice monsters for tribute because toons.
It would be very cool is 7 completed had an extra effect if you would equip 3 of them on one monster. The card would still be bad probably, but it would be an interesting effect
I mean, nothing's stopping you from equipping multiple boosts on a single monster, so you already can do that with three of those cards unless they were Limited.
@@UltimaKeyMaster No, he's suggesting that the 7 Completed should have ANOTHER effect on top of the first if 3 copies were equipped to the same monster. An effect like the following.
A monster that is equipped with 3 "7 Completed" cards gains an additional 1000 ATK/DEF from this card.
Basically, makes it a "Jackpot" scenario. If it were made today, it would probably be one of several protection effects that each 7 Completed could pick from when the third was equipped.
_You win the Duel_
I assume they reprinted complete 7 because of cards like Maha Vailo who gets 500 atk points for every equip card attached to it or Gearfried the Swordmaster because he can destroy 2 monsters for every time you equip a card to it
08:24 - Why can't Toon Mermaid just be written like this? lol
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand), while you control "Toon World". This card cannot attack the turn it is Special Summoned. You must pay 500 LP to attack with this monster. If "Toon World" on the field is destroyed, destroy this card. This card can attack directly, unless your opponent controls a Toon Monster, in which case, this card must attack a Toon Monster.
It is still too long. You should remove 'this monster' if possible.
@@jofx4051 You can't remove that part, because that would imply that you must pay 500 LP to attack with any of your monsters currently on your field.
@@jofx4051 Oh this is funny. I just found out that yugioh.fandom.com does NOT have the latest errata. As it turns out, the way I rewrote it is pretty much exactly what the new text is lol.
www.db.yugioh-card.com/yugiohdb/card_search.action?ope=2&cid=4734
@@timaeus22222 i was just about to comment that it's written this way. Konami saw your comment and was like _Write that down, write that down!_
I had to listen to that part at 7:43 to make sure I wasn’t going crazy
I'm reminded that old printings of the Y and Z Union monsters brought up that they could become a monster again, when they are equipped.
You guys think the age of reading bad effect is over but for classic gamers the struggle is still real.
At least the current Special Summon effect of Toon Mermaid is shorter now Link Evolution: "Cannot be Normal Summoned/Set. Must first be Special Summoned (from the hand), while you control "Toon World".
I'm not sure if this vid was made before the cards for LED Season 1 were revealed, but Toon Mermaid did get another errata in this set. Still quite the paragraph, but much easier to understand.
LCYW for toon mermaid was printed in 2012 there where 3 more printed from then
Speed duel destiny masters
Speed duel match of the millennium
And (seeing this is only 3 weeks old so maybe before you started research) legendary duelist season 1
I feel like the main problem with the original Toon printings was the lack of special summoning from the hand, mermaid is weak but you could get to your stronger toons if you special then tribute it
I've got one for you in case you ever make a Part 6 to this series. The card I'm mentioning is one from Labyrinth of Nightmare called Riryoku Field. It is a counter trap card with this effect: "Negates the activation of a Magic Card that designates 1 monster as a target and destroys the Magic Card." Just a suggestion if you ever make a Part 6. Keep up the good work, Dzeeff.
Lol, glad you brought that up’, 🤣 once I was playing a duel with a random stack of cards and I had Book of Secret Arts and Eternal Rest. I equipped it to my Brother’s Blue-Eyes and destroyed it. He argued it could only be equipped to a Spellcaster but I read the card to him and changed his mind. 🤣🤣🤣 That wouldn’t fly nowadays.
It seems like they could've saved a lot of space on Toon monsters by just putting half of the Toon rules on Toon World instead (which also might help Toon World not look like a useless card at first glance).
Yeah, that actually would have saved a lot of card text on the individual monsters.
Toon World
Pay 1000 LP to activate this card. You may Special Summon Toon monsters from your hand, but tributes are required for monsters level 5 or higher. Toon monsters cannot attack on the turn they are summoned. Toon monsters may attack directly as long as there is not a face up Toon monster that is a valid attack target. If this card is removed from the field, destroy all Toon monsters.
Fixes several loop holes, shortens the attack effect(s), and frees up space on the Toon cards for other effects or simply "Cannot be Normal Summoned or Set. You must pay 500 LP to attack with this card."
Now the problem is that you should put same word to Toon Kingdom
Clever idea actually
@@azuredragoon2054 that would kill toons that can attack when summoned
*Wall of Illusion:* _(Walls cannot attack.)_
Magic Ruler Attribute Recruiters also have another caveat: In the same set, toon monsters are printed, where stuff like toon summoned skull, and toon blue-eyes when you specifically need to tribute monsters to special summon them. So having text about Level 5 or higher monster not needing a tribute sort of makes sense at the time of printing.
Wish I knew this series existed back then - I could have scanned my Toon Mermaid
PSCT Toon Mermaid probably still has the Tribute text for future proofing in case Mermaid gained levels in the hand, in which case you need to tribute a monster to summon it.
Ruling question, can you help me :
I have X-saber Wayne (a level 5 Earth Warrior monster) on the field.
I activate Tansmodify, can I special summon XX-Saber Faultroll from my Deck.
If so, should I control 1 or 2 other X-saber monsters besides Wayne?
no, because it says that it must be special summoned from your hand by its effect. it has to be a card that ignores summoning conditions.
@@ugh5880 Thank you @@ugh5880, "from the hand" was'nt specified on the French version of the Card, but I checked the English version and you're right
I agree that the third printing of Toon Mermaid still seems quite confusing.
One thing that still is not very clear to me is its self-destruction condition: Since it says "If Toon World on the field is destroyed, [...]", do my Toon monsters also trigger when my opponent's Toon World is destroyed..?
As a person that played OG Yugioh for like a decade or more, I never read a rule book I just went off the anime rules and what the card said
I’ve come to realize I am a simple man... I see new Dzeef video, I click.
I thought those old equip spells were worded like that so you could equip them to monsters like "Armed Samurai - Ben Kai", which would buff it even without the equip effect.
2:36 "[...] and also doesn't mention that your opponent still takes the damage"
Uh. Excuse me, but the later version of the card clearly states "after damage calculation", so it *does* mention it.
What the hell are you talking about "the damage part doesn't need to be stated"?! It absolutely does, it literally says "after damage calculation" like every other card involving attacks and potential damage mechanics.
the old text tells people that there is damage, but the new text assumes that people know damage will happen (making it shorter) and then tells them the order of events
@@likeanuuk6612 thats a bad excuse for what doug said (not hating btw), because thats not the case at all. If konami really assumed that the players know damage is applied, why bother putting anything like "after damage calculation" at all? Wouldnt it be implied that the damage is calculated in the end of the battle and therefore the order of events should be clear without bonus info?
So the text for toon mermaid about 5 star monsters needing tribute could be relevant. If some cards were out that make Toon Mermaid become a 5 star monster then it would need a tribute.
there is no universal toon effect. idk people in the comments think there is. toons vary in usability because some can attack when summoned and others ca't. some can be played without toon world others can't.
This is kind of the unfortunate part because for a subclass of monster cards (e.g. Gemini, Spirit, Tuner, etc), there really is no consistency about them at all. They're a total mess and it would probably explain why Konami took a very long time in giving them good support.
Can't believe that Doug missed a slip-up from his dialogue. Kind of funny.
3:40 is there a level 5 or higher Light monster with less than 1500 atk?
Yup! Over 40 of them, believe it or not
In retrospect, putting the toon conditions to attack on the toon world spell card itself would have solved a lot of issues
It is not. Since new toons don't have that text anymore.
Correct me if I'm wrong. The card text only says Toon Mermaid can attack directly, unless the opponent controls a Toon monster.
If I banish Toon World, or send said card to the Graveyard without destroying it, will Toon Mermaid still be able to make direct attacks? If so, that's awesome!
I remember when Toons first came out. They were absolutely broken if you got them on the field
That's not the latest print of "Toon Mermaid". The Match of the Millennium print changed "Toon Mermaid's" effect, so the point about Tributing 0 monsters was removed.
A have a few super rare (magic cards) from SDK in mint condition I found them at my parents house and just wondering if anyone insight on them?
I don't even play YGO, I prefer Magic the gathering, but I enjoy your videos and I im thinking to get into this game for you
i had a friend back then who would use 7 completed on his slot machine. he'd increase ATK or DEF on a whim, evidently no one read that second line
1046 days without CyberDark support..hope we're getting the upcoming Structure Deck poll....