I Made 1 UI Change for Every SUPPORT HERO in Overwatch 2

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  • เผยแพร่เมื่อ 16 ม.ค. 2025

ความคิดเห็น • 717

  • @PopcorpGFX
    @PopcorpGFX  หลายเดือนก่อน +198

    Which Role should I do next? Tank or DPS? Let me know!
    And feel free to suggest any UI changes for heroes in those 2 roles :)

    • @hyperdiamond6086
      @hyperdiamond6086 หลายเดือนก่อน +2

      Somm should have the same thing as your idea for illaris sun but for hacked abilities so you know when to disengage as to not risk getting slept, rocked, etc

    • @ebonmoose
      @ebonmoose หลายเดือนก่อน +7

      Tankkkk

    • @soccerburn552
      @soccerburn552 หลายเดือนก่อน +7

      Tank. Save the most for last.

    • @Lasszone
      @Lasszone หลายเดือนก่อน +4

      Tank then dps

    • @DragonSlayer_TtN
      @DragonSlayer_TtN หลายเดือนก่อน +4

      Tank first pls. It would be better

  • @Crimjoslu
    @Crimjoslu หลายเดือนก่อน +1534

    6:00 actually a speed meter on Lucio would go so hard

    • @friheten9081
      @friheten9081 หลายเดือนก่อน +73

      He is wearing visors
      They can just say it’s a screen and put a small speedometer above the health bar

    • @Alex_Asp
      @Alex_Asp หลายเดือนก่อน +31

      I think mby a skin with a speedometer on his gun could be cool

    • @BoldTool20
      @BoldTool20 หลายเดือนก่อน +10

      fr, like at least on the gun of a skin or something

    • @Crimjoslu
      @Crimjoslu หลายเดือนก่อน +13

      @BoldTool20 what if mythic weapon has that?

    • @ankylo
      @ankylo หลายเดือนก่อน +8

      ​@@Crimjosludon't give me hope like this...

  • @刀
    @刀 หลายเดือนก่อน +341

    All of these changes look surprisingly fitting with the game's aesthetic, the Must-Haves are definetly Ana, Moira, Brigitte and Bap, (and maybe zen) overall well done

    • @meowcow21
      @meowcow21 หลายเดือนก่อน +1

      Glazer

    • @VVheeli
      @VVheeli หลายเดือนก่อน +6

      Moira I think is cool but overcooking, most situations don’t really need to know how much of the orb is left over.
      Ana, Brig, and Bap though feel like inclusions that should already be there.

    • @narnianninja4964
      @narnianninja4964 หลายเดือนก่อน

      ​@@meowcow21Bro you took ALL the time to write a whole response get off his DICK bro stop GLAZING him. You must really love this guy to GLAZE him so much. So much GLAZING

  • @ethanhedeen963
    @ethanhedeen963 หลายเดือนก่อน +863

    I’d rather be able to see the inspire timer for Brig

    • @NameName-z1o
      @NameName-z1o หลายเดือนก่อน +13

      Agreed

    • @Need2Mana
      @Need2Mana หลายเดือนก่อน +82

      Both. Both is good

    • @KyleJFalcon
      @KyleJFalcon หลายเดือนก่อน

      ​@@Need2ManaIYKYK lol

    • @Kytrion
      @Kytrion หลายเดือนก่อน +5

      But is there any point of that ? Based on how it works it is kinda pointless
      th-cam.com/video/tn1E_Zq7spo/w-d-xo.html

    • @thomas9074
      @thomas9074 หลายเดือนก่อน +21

      that’s kinda pointless, most people don’t know you need LOS along side with the ally being in your range for inspire to work, so having a timer doesn’t matter cause it’s not like you can start inspire and run over to someone who didn’t initially get it and give it to them

  • @KaanKarcan
    @KaanKarcan หลายเดือนก่อน +810

    I would love to have the same UI element of Baptiste on Junker Queen's shout as well.

    • @PopcorpGFX
      @PopcorpGFX  หลายเดือนก่อน +81

      Noted down :D

    • @santinocermelo7330
      @santinocermelo7330 หลายเดือนก่อน +27

      Also a number of active wounds indicator

    • @ixel_bunny
      @ixel_bunny หลายเดือนก่อน +3

      thats what i was thinking!!!!

  • @telco_
    @telco_ หลายเดือนก่อน +414

    For Brig I imagined something different. Similar to Lúcio's aura, there should be a display that shows how many teammates you are healing with inspire

    • @T3mpy
      @T3mpy หลายเดือนก่อน +42

      Tbh if lucio has this already, all the radius buffs should

    • @uncontinued5064
      @uncontinued5064 หลายเดือนก่อน +32

      The problem with that concept is that Brig's Inspire works differently than Lucio's aura. Brig's Inspire is more like a wave that pulses at the instance of damage which means if you hit a Whip Shot to trigger Inspire then walk into the LOS of a teammate who was out of LOS at the instance of dealing damage, that teammate wouldn't receive the healing. For the number to work, it would have to show up whenever Brig is dealing damage rather than a constant number like Lucio's. IMO, that would get fairly distracting and with Brig's healing being a 20m radius, it's big enough where anyone who's in her LOS will get the healing.

    • @artimist0315
      @artimist0315 หลายเดือนก่อน +12

      @@uncontinued5064 They can just indicate the number of people who got hit by the pulse and are currently receiving healing, with a cross in the middle of the screen to show if it's active or not. I think a UI element for inspire is really necessary as it will incentivise players to interact more with this core mechanic of her kit, and will help people see they are getting value out of brig, even if they don't feel like they are protecting their team much. I think that half the player base don't even know of inspire because of how practically invisible it is, and it will just get worse with the healing passive making inspire unnoticeable.

    • @ChaseCross-k8k
      @ChaseCross-k8k หลายเดือนก่อน +1

      I would just be happy with an indicator that there’s some tick of inspire on at all so I can understand how to position when I whipshot

    • @vsauce_johnny2516
      @vsauce_johnny2516 หลายเดือนก่อน +2

      Maybe if it just showed on your allies screen that they have inspire. Like how they can see Zen and mercy heals

  • @Jagora_
    @Jagora_ หลายเดือนก่อน +127

    I really like the idea of Kiri's change but I think it would be to cluttered during a team fight having 4 people with big numbers over their heads. I think it would be better if You used the same sort of ui icon as Illari, brig and zen where the Icon to tp shows up but fills up the closer you are. (I know its nitpicky and is extremally similar to the other 3, but when I saw when walking up to the Ram I just imagined in an actual game it would feel like Skyrim or an open world game with a bunch of task bars everywhere lmao)

    • @announcer1356
      @announcer1356 หลายเดือนก่อน +11

      Maybe the number only appears above the person she is looking at and no one else

    • @itsObiwankenobi
      @itsObiwankenobi หลายเดือนก่อน +4

      The text size is there just to demonstrate the effect. It’s a little hard to find the right size. Is zen and mercy needs range and LOS, I’m sure the same effect can be used for Kiriko’s abilities

    • @theflyingwhale5778
      @theflyingwhale5778 หลายเดือนก่อน +2

      It only shows up from teammate farther than 35m but closer than 50m tho, sure there are scenarios where it’d clutter your screen but surely that’s one in a hundred game thing right?

    • @noan65
      @noan65 หลายเดือนก่อน

      maybe it should appear whiçe holding the ability button

  • @williamwoznack5312
    @williamwoznack5312 หลายเดือนก่อน +278

    0:20 bro is NOT part of the team 😭

    • @wayfer7243
      @wayfer7243 หลายเดือนก่อน +40

      He solos the OW support line

    • @peryshko1273
      @peryshko1273 หลายเดือนก่อน +21

      He's their dad

    • @X_mezo_X
      @X_mezo_X หลายเดือนก่อน +11

      The disappointment of him not getting his own UI idea

    • @nerkdurgen5574
      @nerkdurgen5574 หลายเดือนก่อน +11

      ​@@wayfer7243ze healing is not as revarding as ze hurting

    • @daterminator5084
      @daterminator5084 หลายเดือนก่อน +3

      MEDIC GAMING

  • @rapha690
    @rapha690 หลายเดือนก่อน +175

    I think it would be more useful an ultimate timer to Lifeweaver's ult, than a Lifegrip indicator. Also, I think it would be neat to show the Nano duration bar to the ally that receives the Nano too

    • @ciach0_
      @ciach0_ หลายเดือนก่อน +27

      he did show the nano duration to the ally

    • @diablacat
      @diablacat หลายเดือนก่อน +3

      yeah for LW i was thinking a distance indicator would be better if making a ui for lifegrip, a timer for tree would be good for people who can't hear the pattern

  • @notapro6430
    @notapro6430 หลายเดือนก่อน +83

    I would make some changes with the Kiri one. I find that the problem with swift step is mainly that teammates do not try and go towards a kiri to close the gap so they can swift step out of danger quicker, when they’re too far. It’d be nice if when using swift step, but nobody is in range, it would cue a voiceline from Kiri and a little message in chat directed at the nearest player, or whoever your crosshair is on that you are attempting to swift step to “ help (Kiriko) swift step to safety!”

    • @townbig
      @townbig หลายเดือนก่อน +6

      As a kiri main, this needs to be added

    • @Rickby
      @Rickby หลายเดือนก่อน +2

      That’s smart. I love that mercy has unique voicelines for her ability, it would be cool if Kiri could do that too

    • @Shotgunspixie
      @Shotgunspixie 19 วันที่ผ่านมา +1

      "I need to get out of here!"
      "I'm ready to fight. Someone pick me up?"

  • @Gamerdude419-m6x
    @Gamerdude419-m6x หลายเดือนก่อน +96

    I wish this was in the game!

  • @aSuperPi.
    @aSuperPi. หลายเดือนก่อน +35

    Lucio needs his Amp it up to be more visually obvious a feel, sometimes he will amp speed to go in and you just have not idea.

    • @renobukhari2757
      @renobukhari2757 หลายเดือนก่อน +9

      The amount of times i sped my team in order to escape and them not noticing and just standing in place is countless.

    • @meowcow21
      @meowcow21 หลายเดือนก่อน

      Are you both deaf and blind? Even just the extra speed makes it obvious. The lines that appear at the side of your screen also make it obvious

    • @lacytheespeon517
      @lacytheespeon517 หลายเดือนก่อน

      ​@@renobukhari2757Or speeding my team, TELLIBG them I'm speeding them to get out, and they just say NO HEAL ME 😭

  • @jakebuttari3392
    @jakebuttari3392 หลายเดือนก่อน +15

    Dude the genuineness in your approach is easily noticed. You need to be recognized by them for these incredible ideas

  • @modepeaceful
    @modepeaceful หลายเดือนก่อน +37

    I want it ! All of them !...even the Lucio one !

  • @eggo1541
    @eggo1541 หลายเดือนก่อน +2

    I really like how cleanly presented your videos are, it really helps to highlight the great quality of Overwatch's artwork, while also being satisfying to see.

  • @artimist0315
    @artimist0315 หลายเดือนก่อน +26

    I think the most necessary UI element right now is actually for Brig inspire. It's such an important part of her kit yet it's so unnoticeable to the point where I wouldn't be surprised if half the player base aren't even aware of its existence, and I don't think a quarter of Overwatch player know exactly how it works. Rather than the almost invisible yellow pulse that get lost in the flail and shield animations and only participate to the visual clutter of overwatch, what about having a cross symbol in the middle of brig screen above the packs that shows the number of people currently receiving the passive, and that would switch from full to empty when the passive stop being applied. This would encourage more people to engage with inspire and help new players understand how this passive works and how to get value on brig. I think it would also be nice to have the same symbol as when you get healed by Zen/Mercy to show the team that brig is contributing.

    • @vsauce_johnny2516
      @vsauce_johnny2516 หลายเดือนก่อน +3

      This is my exact thoughts on this haha. Inspire is the most confusing passive in the game and even my friend in high masters didn't know how it worked until I explained it lol

    • @TheHankScorpio
      @TheHankScorpio หลายเดือนก่อน +2

      adding a number in the UI for brig doesn't help new players though, it probably adds to confusion as they'd expect it work like Lucio and follow Brig around. Rewording the passive text on Hero Details would be a better step in players understanding it. Don't have a problem with the teammate suggestion though

    • @artimist0315
      @artimist0315 หลายเดือนก่อน +5

      @@TheHankScorpio Well it's still better to have something than nothing at all, after a while players will notice that the number only goes up when they hit someone.

  • @WitchcraftianSinner
    @WitchcraftianSinner หลายเดือนก่อน +11

    that's some nice quality of life changes! I love having info on my UI. I'm a Lifeweaver and Mercy main, love to see these ideas, they would be incredible! I feel like none of it really clutters the screen too, very ergonomic

  • @lcdcac
    @lcdcac หลายเดือนก่อน +5

    Yo, as a support main I love the work and thought you've put into this. Kudos! I would love the ability to have these as options.

  • @DragonSlayer_TtN
    @DragonSlayer_TtN หลายเดือนก่อน +1702

    Blizzard should really hire you, you know.
    Edit: guys. I just said that blizzard needed to hire that guy. Not 'BLAST MY NOTIFICATION WITH YOUR LIKES'

    • @jakethefox975
      @jakethefox975 หลายเดือนก่อน +11

      Same i was going to say the same thing

    • @chit7151
      @chit7151 หลายเดือนก่อน +6

      Same lol

    • @Az00069
      @Az00069 หลายเดือนก่อน +38

      Blizzard knows these features would help and have already thought of them they just don't care enough to implement them.

    • @knyt0
      @knyt0 หลายเดือนก่อน +6

      @@Az00069 yeah it's cool but overkill for a lot of them

    • @FlareToga76
      @FlareToga76 หลายเดือนก่อน +4

      ​@Az00069 no it's that too many QoL changes simplify too much.

  • @M3owYT
    @M3owYT หลายเดือนก่อน +1

    awesome job. insane editing too. I really hope blizzard sees this

  • @MCPeeBoy
    @MCPeeBoy หลายเดือนก่อน +4

    Blizzard: Those are really good ideas. Thanks for the help. We won't make any changes.

  • @storitelar
    @storitelar หลายเดือนก่อน +36

    Great video! I have some thoughts
    Ana- Seems helpful, but I actually think it would be better for the player who receives the nano to see the bar. I don’t know how many times I overextended while having nano and not knowing how much time I had left
    Baptiste- Helpful change. It’s a little clutter-y, but it works in the same vein as Lucio’s crossfade and classic mercy’s mass rez.
    Brigitte- As a brig player, you don’t know how much I would love to have that armor pack ui installed. Having a clearer indicator of when my armor packs will be back would be so handy
    Illari- I think that is helpful. Often I would shoot the sun and frantically try to hit the enemy not knowing when the debuff would run out.
    Juno- I actually think this one is really unnecessary. Other games have a feature like this and it often confuses me if it’s showing current health or projected health. Especially in the heat of battle I won’t notice the flashing health bar. I think of it this way, when aiming with Ana’s rifle it doesn’t show you how much healing they will receive. Pointing your gun as Cassidy at an enemy wont show you how much damage they will take.
    Kiriko- might look annoying with that many numbers on screen, but I think that would help. I often have trouble eyeballing how close I need to be to tp.
    Lifeweaver- Pretty small change and I think mostly unnecessary. A good lifeweaver would know when the ability is back online from muscle memory. But I think some people will find it handy.
    Lucio- I know it’s a joke, but a speed meter would be hilarious and a lot of fun. No practical use, but I can imagine it being a fun secondary ui for casual use.
    Mercy- I’ve been on the receiving end of wanting to change character but getting rezed. As a mercy player I want to support my team the best I can so knowing they are going to switch would help a ton.
    Moira- knowing the number of damage/healing left isn’t super useful to me, but I can imagine it would help out pro players. Also knowing how long the orb will last is helpful. Good change.
    Zenyatta- helpful change. Not much else to say other than it would help to know when the orb starts expiring. Although the discord orb vanishes so quickly I’m not sure if that makes a difference, for ally orb that would help.

    • @KyleJFalcon
      @KyleJFalcon หลายเดือนก่อน +5

      Ana - 0:53 it shows on Lucio's UI.
      Juno - He prefaced the change by talking about Juno having crazy technology so it seems reasonable imo. Only thing that might be janky would be the health bar fluctuation based on damage/healing that hero is taking/receiving.

    • @storitelar
      @storitelar หลายเดือนก่อน +10

      Ana- You’re right I missed it. My bad
      Juno- Just because it’s lore accurate doesn’t mean it’s a good addition. If people like it’s fine but it’s probably the only one of these I’d turn off personally.

    • @KyleJFalcon
      @KyleJFalcon หลายเดือนก่อน +5

      @@storitelar That's fair. I was just throwing it out there :)

    • @lukash2017
      @lukash2017 หลายเดือนก่อน +1

      I couldnt agree more with every take

    • @ThePickleSoup
      @ThePickleSoup หลายเดือนก่อน +1

      I feel like it would be better to just be able to reject being revived by mercy

  • @DabryOrSomething
    @DabryOrSomething หลายเดือนก่อน +21

    6:55 I honestly think this change is great, but I would also like an option to "deny resurrection" so even if the Mercy player misses the hero switch warning, it should give the dead teammate a bit more control

    • @gillythegoblin563
      @gillythegoblin563 หลายเดือนก่อน +1

      Yeah but then she may be in a bad situation with no way out

    • @javalin577
      @javalin577 หลายเดือนก่อน

      Agreed, it would make it less subtle as well because in the heat of the moment you might kot see it

    • @babulbi
      @babulbi 23 วันที่ผ่านมา

      Thatd feel awful for the mercy and would most likely lead to her not attempting to rez you in the future.

  • @athiaan
    @athiaan หลายเดือนก่อน +13

    I really hope blizzard sees this and actually takes you on to the team
    your ideas are awesome and genuinely show how the game can be so much better with just simple small changes

  • @evilded2
    @evilded2 หลายเดือนก่อน +2

    1:32 that's interesting, it's kinda like medic radar cause you can use it to keep track of teammates that are behind you.

  • @Adammai_
    @Adammai_ หลายเดือนก่อน +1

    the quality of your videos is insane keep it up

  • @Manimal_Official
    @Manimal_Official หลายเดือนก่อน +1

    Makes me realize how long it’s been since there’s been any sort of QOL changes

  • @아이스바닐라떼
    @아이스바닐라떼 หลายเดือนก่อน +1

    영상이 군더더기 없이 너무 깔끔하네요... 편집 내레이션 아이디어 및 중간의 개그 요소까지
    대학교가 종강해서 맨날 오버워치 하고 유튜브만 보면서 사는데 이렇게 완벽한 영상을 정말 오랜만에 보네요
    오버워치를 좋아하는 유저로서 아이디어도 진짜 너무 좋아서 깜짝 놀랐습니다.
    좋은 영상 만들어주겨서 감사해요!!

    • @PopcorpGFX
      @PopcorpGFX  หลายเดือนก่อน

      ❤️

  • @ouijawhr3
    @ouijawhr3 หลายเดือนก่อน +9

    that Moira change made me blush and kick my feet 🤭

    • @undrtakr900
      @undrtakr900 หลายเดือนก่อน +3

      I immediately pictured that Spongebob & Patrick laughing gif meme 😛

  • @JQPL
    @JQPL หลายเดือนก่อน +3

    Brig should also have an indicator showing when she has active inspire healing / or when and who it’s actually healing. Sometimes you can proc inspire in weird spots and an object somewhere blocks the healing area.

  • @Blu_Bear
    @Blu_Bear หลายเดือนก่อน +5

    lucio speedometer would go craaaaazy

  • @aloysiusyudistianto3611
    @aloysiusyudistianto3611 หลายเดือนก่อน

    I really liked how you added information in a non-intrusive way, especially that one you did for Brigitte.

  • @kemsatofficial
    @kemsatofficial หลายเดือนก่อน +1

    5:31 For Lucio, some sound waves emanating out from Lucio when he uses his E (amp it up?) for the duration of the ability would be good. I guess it would be more of a visual effect though, but you could still have the icon under his reticle showing how many players benefit from it too.

  • @ZeekarPRIME
    @ZeekarPRIME หลายเดือนก่อน +1

    This is super damn good. Would make the chaos that is an overwatch teamfight a lot more readable most of the time

  • @Scarabaeian
    @Scarabaeian หลายเดือนก่อน +2

    1:47 oh my goodness gracious my beloved basketball ♥️♥️♥️♥️

  • @LordOfTheDeepDawn
    @LordOfTheDeepDawn หลายเดือนก่อน +3

    Peak content as always. Thanks Popcorp!❤

  • @ghostly_elly
    @ghostly_elly หลายเดือนก่อน +1

    the mercy one is so real
    for a maybe slightly different UI change for her, i would love to see how close each person is to their ult so i can min max my beam better
    also the rez times near the crosshair would maybe be silly and cool. there were many times where i miscalculated the cooldown and just.... wasted my time
    or when you're rezzing it can show whats the distance between you and the soul so you dont accidentally cancel your rez when you dont want to

  • @nicolatino1277
    @nicolatino1277 หลายเดือนก่อน +1

    Not the Winton Icon on the Baptiste part😭🙏

  • @SlipScope
    @SlipScope หลายเดือนก่อน +1

    It's actually crazy these things aren't already in the game, very good ideas

  • @undrtakr900
    @undrtakr900 หลายเดือนก่อน +2

    Great video, Blizzard needs to hire you right now, I hope your channel blows up.👍🏾
    Also, excellent editing to give a visual representation of your UI concepts, I know that took some time to make.

  • @sirdragonmoon7092
    @sirdragonmoon7092 หลายเดือนก่อน +2

    I love the UI suggestion of giving LW a speedo skin

  • @JurisSavos
    @JurisSavos หลายเดือนก่อน +1

    Would love to see a behind the scenes on the awesome info-graphics and visuals you've made for this video!

  • @mysticat
    @mysticat หลายเดือนก่อน

    these are fantastic! :D

  • @Epictime-p2i
    @Epictime-p2i หลายเดือนก่อน +2

    One simple UI element I would add is for Ramattra is to see his barrier cooldown in nemesis form. Way too many times I go out of nemesis form to place a barrier, only for it to still be on cooldown.

  • @adumbchicken8022
    @adumbchicken8022 หลายเดือนก่อน +1

    Really awesome changes, cant wait to see what you'll cook for Tank and DPS!
    As a Doom main, i would really appreciate a timer that shows when my voicelines are off cooldown.

  • @samwai3762
    @samwai3762 หลายเดือนก่อน +1

    showing mercy a "do not resuscitate" card is so funny

  • @soccerburn552
    @soccerburn552 หลายเดือนก่อน +1

    I got this video as a random recommendation. After watching it you definitely got a new subscriber. This is very well done. Feels like Marblr level work went into this video. Keep up the good work.

  • @cocob0l0
    @cocob0l0 หลายเดือนก่อน +1

    The editing and graphics are so damn smooth!

  • @ilkankuss
    @ilkankuss หลายเดือนก่อน +12

    Good video as always

    • @PopcorpGFX
      @PopcorpGFX  หลายเดือนก่อน +2

      Thank you :D

    • @ilkankuss
      @ilkankuss หลายเดือนก่อน +1

      @@PopcorpGFX you never miss! Keep it up :)

  • @taudjey
    @taudjey หลายเดือนก่อน

    looove the design work, for the concepts and the video!!!! this is soo nice and literally every change is a great improvement that id love in game

  • @kkona3868
    @kkona3868 หลายเดือนก่อน

    Dude the editing of this video is absolutely insane, people don’t understand the amount of time making things like this takes HOLY you are amazing

  • @honeybearclaw
    @honeybearclaw หลายเดือนก่อน +1

    WAIT THE MERCY ONE IS ACTUALLY SO GENUIS I NEED THIS IN LIVE YESTERDAY

  • @eltonm9854
    @eltonm9854 หลายเดือนก่อน +1

    I think one improvement for your brigitte idea would be that just the outline would “load” and when one pack has been restored the whole icon will show, to stop the inconvenience of clicking thinking your pack was ready when in reality it was just an inch from finishing.

  • @blobfish1649
    @blobfish1649 หลายเดือนก่อน

    Nailed every single one, nice job! For the Zenyatta, it would also be helpful for the enemy discarded to have the meter aswell so they have an idea when to repeak after breaking LoS

  • @for3v3xyy0ung
    @for3v3xyy0ung หลายเดือนก่อน +1

    You would think we would have Stuff like this we don’t even have any real information for the number of people affected by bleed or shout that would be so useful for JQ just knowing that information

  • @santiagocanovas1570
    @santiagocanovas1570 หลายเดือนก่อน +1

    Dude, I love the production and care you give to your videos. Have you thought of during hero concepts? They would look amazing

  • @MrJimmyJamminYa
    @MrJimmyJamminYa หลายเดือนก่อน +1

    so many of these would be great, I'm especially fond of the mercy addition. As a mercy main I can't tell you how many times I've rez'ed a teammate only for them to be upset because they were changing. This happens even when i'm playing with friends. Sometimes people change and just don't say anything so there's no way for mercy to know. It's a very clever idea that should be implemented right away.

  • @qubblez
    @qubblez หลายเดือนก่อน +1

    these videos always fascinate me, you are incredibly creative

  • @AaronTheUltima
    @AaronTheUltima หลายเดือนก่อน +1

    I feel like these QOL changes are actually applicable to a lot of other hero’s too;
    Sombra’s hack, dynamite burn time, purple/anti duration, Queen’s shout, Lucio’s beat (like nano and/or like Moira’s suggestion), sleep duration for Ana and target, Mercy’s taxi distance, Bob timer which shows Bob’s status effects and when he dies, Mei freeze time, or even Hammond’s overshield duration to list a few

  • @lepworra7514
    @lepworra7514 หลายเดือนก่อน

    love your trails in the sky music choices

  • @ryanames4168
    @ryanames4168 หลายเดือนก่อน +1

    i think it would be cool if the illari sun meter depleted in a radial direction (like a clock) just because the sun has that radial symmetry, but it also makes sense to keep it a horizontal line depletion for consistency w/ other abilities

  • @darkregin2
    @darkregin2 หลายเดือนก่อน +1

    I think what I would add to Illiari's ultimate, is an additional ring around the buff that fills up as damage is dealt to the target, so you know how much damage needs to be taken to activate

  • @assassith
    @assassith หลายเดือนก่อน +4

    Honestly, some of these changes could help remove clutter from the screen as well, which would be a huge benefit to the game. Having icons instead of "big orange aura" would help players discern the difference between enemy Overdrive, enemy on fire, enemy nano, etc. much faster than they currently do.
    I really hope the devs see this video.

  • @Slimeonian
    @Slimeonian หลายเดือนก่อน +1

    The editing in this video is so good

  • @0-Placeholder-0
    @0-Placeholder-0 หลายเดือนก่อน +2

    You should be able to see the inspire radius for brig flail similar to how you did bap / how Lucio already operates

  • @RatziFatzi
    @RatziFatzi หลายเดือนก่อน +1

    Thats some really high Quality Concepts

  • @narnianninja4964
    @narnianninja4964 หลายเดือนก่อน +1

    That Zenyatta one would be AWESOME. I feel irritated when we're walking to the point and my faster teammates are rooms ahead of me and I don't know when it will break contact

  • @itztehendd
    @itztehendd หลายเดือนก่อน

    Mans out here putting more effort into the OW UI that the actual UX team that blizzard pays for 💀

  • @nikkechu
    @nikkechu หลายเดือนก่อน +1

    As a lucio player I was waiting for some amazing new clever UI change I have never tought about. I was not disappointed

  • @BromehnMex
    @BromehnMex หลายเดือนก่อน +1

    “Let me know which one of these UI changes you’d like to see in the game” All of them.. every single one of them.

  • @G-FORCErecords
    @G-FORCErecords หลายเดือนก่อน

    Ahhh i love this so much! The editing is so eye catching and cool! I’d love to see some dps stuff, the idea for tracers blinks sounds really helpful
    Might be a bit extra but maybe there could be something to indicate that recall is ready because i often find myself timing it in my head only to press it too early and die 😭 (skill issue, i know) i just feel that tracer is such a fast character that sometimes i dont have time to look at the bottom of my screen for my cooldowns when im fighting!

  • @general_anxiety4055
    @general_anxiety4055 หลายเดือนก่อน

    That Lifeweaver change gets you a kiss, RIGHT ON THE MOUTH! I cannot count the times I've spammed E not knowing the cooldown because I can't look away or else somebody dies ;w;

  • @onyxgrossman6892
    @onyxgrossman6892 หลายเดือนก่อน +1

    The lifeweaver one would definitely be nice and it’s such a small addition that I’m surprised blizzard never did it

  • @ImStrikeTV
    @ImStrikeTV หลายเดือนก่อน

    This is genuinely fantastic. Especially the Mercy change-- I've had it happen often, and it's not only clean but efficient. Incredible work!

  • @floriandealmeida9335
    @floriandealmeida9335 หลายเดือนก่อน +1

    Dude, all of these are great!

  • @YTRingoster
    @YTRingoster หลายเดือนก่อน +1

    I love almost all of these! The Juno one seems odd because i'm not aware of anything else in the game that shows predicted/future health changes like that. Everything else is great, especially the 'maybe don't rez me' indicator

  • @killeredge1394
    @killeredge1394 หลายเดือนก่อน +1

    1 Min in the Ana change is awesome. I'd double down and see your ally should see this bar too. Whoever is getting nanoed. That way they have more information

  • @o.s.35
    @o.s.35 หลายเดือนก่อน +1

    Evil overwatch devs be like: im going to add all these useful ui elements and improve the player experience

  • @mamenori9319
    @mamenori9319 หลายเดือนก่อน

    Sophisticated fight showed up on my spotify yesterday and I heard it for the first time, feels kind of odd now hearing it here too 😂
    Superb editing btw it looks so professional!

  • @ekkosmith2358
    @ekkosmith2358 หลายเดือนก่อน

    somebody needs to get this to blizzard YESTERDAY. These are all fire changes, without feeling cluttered, like you warned in the beginning. They were all easy to understand and fit the aesthetic of the game SO well. Very well done!

  • @JoeMama-tt2fn
    @JoeMama-tt2fn หลายเดือนก่อน +1

    Blizzard need more people like you, with your ideas u can save ow

  • @ToonDoge
    @ToonDoge หลายเดือนก่อน +1

    I would love to have a UI element that visually tells players how many teammates will be effected by Brigitte's "inspire" healing at the time of its activation, since it works similar to Baptiste's regen in that, you have to be in range of teammates for it to heal anyone. Inspire also does NOT follow her when it activates, It only heals at the point of its activation... but i don't think a lot of people know this.

  • @teddiandersson6744
    @teddiandersson6744 หลายเดือนก่อน

    These were great! Really liked the Zen one, though I wish the depletion graphic element also happened on Zens ability icon down to the right as I often loose track of my orbed team mate and would want to be able to make sure they are within line of sight to me with a quick glance of my UI.

  • @xie_lex
    @xie_lex หลายเดือนก่อน +1

    i was also hoping for brig inspire range indicator (like lucio's aura) for the change but the repair pack is damn creative too

  • @arnaldandujar8781
    @arnaldandujar8781 หลายเดือนก่อน +1

    These UI changes are very well put together! I love the majority of them. Some for me such as Lifeweaver maybe nice but I find it a little niche since even for a hero like Zarya I completely forgot she has two indicators to show her bubble usage. Maybe something to show tree's duration would be better. Still for many of these they would be great quality of life UI/UX changes!

  • @LiatKolink
    @LiatKolink หลายเดือนก่อน +1

    A line showing Moira's orb's predicted path would be cool.

    • @pandazsleeping7038
      @pandazsleeping7038 หลายเดือนก่อน

      yea but it would kinda be confusing since it can change course by being deflected by Genji, being eaten by Sigma, and Dva, etc. and it could run out of heals/dmg way before its destined paths end.

  • @LordParcyval
    @LordParcyval หลายเดือนก่อน +1

    Making those ui changes takes a shorter amount of time than making this video lol

  • @Sanssler
    @Sanssler 27 วันที่ผ่านมา

    dude this editing is AMAZING!!!!!

  • @garffild
    @garffild หลายเดือนก่อน +1

    Love all of them. Maybe one feedback - showing how many HP will be taken out for Juno's rockets is a problem, because you can't see enemies' healthbars until you damage them

  • @OoutOnYoutube
    @OoutOnYoutube หลายเดือนก่อน +1

    Zen and Bap are the changes that after watching the video, become crucial

  • @anomaly.atrocities
    @anomaly.atrocities หลายเดือนก่อน +1

    that Moria one and mercy would actually be so nice

  • @thepokebw10
    @thepokebw10 หลายเดือนก่อน +1

    I love the Zenyatta change, but I think it would also be much better if the harmony + discord icons (next to your ult icon) deplete on your HUD. This is to allow you to focus more on the enemies in front, instead of needing to check your team mate's harmony duration by looking behind you.

  • @orokuZX
    @orokuZX หลายเดือนก่อน +1

    I'd love to see all of these in tha game! but the one I'd like to see the most is definitely Baptiste's shift indicator

  • @theishiopian68
    @theishiopian68 หลายเดือนก่อน

    These are all excellent. One critique i have is that the nano ui bar takes the spot of other similar bars, so a way to have multiple bars would be needed. Also a target count for brigs inspire would be amazing

  • @dlanor15
    @dlanor15 หลายเดือนก่อน +1

    You expect blizzard to actually put in the time and effort to make some simple UI changes? Don't be cruel man, they don't have the resources for this!

  • @tarango759
    @tarango759 หลายเดือนก่อน +2

    For Moira, the problem is with the gamemodes that allow to spam orbs.
    Plus the orb is kind of a "throw and forget" ability. Once used, you continue to either dmg or (haha) heals.
    (Also, as a colorblind, the purple timer is almost invisible to me, had to focus to see it.)

    • @KenDraken11
      @KenDraken11 หลายเดือนก่อน +1

      Great minds think alike, but seriously i had the exact same thought when i saw the Moira part.

  • @Moreirazuka
    @Moreirazuka หลายเดือนก่อน +1

    sussy support hero at 0:20 👀

  • @Saraenae
    @Saraenae หลายเดือนก่อน

    The Moira orb idea is genius and looks extremely clean!! Great video

  • @Alomare
    @Alomare หลายเดือนก่อน +2

    So good. I died laughing at the Lucio one

  • @leko_top4z600
    @leko_top4z600 หลายเดือนก่อน +1

    Lucio players simply need a giant boop kill count aggressively shown on the center of their screen