@@Anewedition2024 Actually it's closer to 5. Maybe 6. I sometimes watch a bit, then make a comment, then watch a bit more. Then 1 more final comment at the end when i'm done watching.
Here are my suggestions for next time : Replace "give martin a queen" to "give martin a random piece" (and spin another wheel with all 5 pieces with equal pfobability) Add some rules to where you can place pieces. I know you do it fairly, but you should add some contidions. Like you can’t place one of your pawns in the 7th rank (even 4th rank is too high) nor place it where it can capture a piece (so 11:00 should have not be legal). And for the opponent’s pieces you add, same thing you can’t place it where you can capture it The "move" should have 50% to get rolled i think, and maybe rename it to "no conditions" (so that there is no ambiguity for if a capture/check is legal when you roll this)
2 ปีที่แล้ว +15
Maybe rather make the piece probability inverse of their value.
@ yeah, definitely, I just think being 9 times more likely to give a pawn than a queen is kind of too weak. But yeah, that does depend on the other parameters as well
One of the tweaks I think you could make, is that after 'Give Martin a Queen', you shouldn't have to roll the spinner again, you just automatically get a 'move' afterwards. This could also apply to giving yourself a pawn but doesn't need to, it's mainly so that the game doesn't get locked down by giving Martin pieces over and over again as I feel that sometimes it got bogged down by that without advancing the game state. Adding some rules to how the free pieces/pawns are allowed to be given out might also be a good idea, as while in this I feel you did it pretty fairly, having a bit more structure might be nice so that you can't say place a pawn on the 7th rank for a free queen on the next move. Another thought is that maybe instead of just 'Give Martin a Queen', you have it so that there's a 'Give Martin a Rook', 'Give Martin a Bishop', and 'Give Martin a knight' and you have all 4 of these options have 1/4th the chance of being chosen relative to everything else (non-valid rolls like 'check' when you can't give one just result in a re-roll). You could also potentially replace one of the 'Move' options with something like 'Push', where you have to move a piece/pawn but are not allowed to capture.
I agree then if he spins the wheel and it lands on like give Martin a queen he should just move and give Martin a queen, and same if he can’t give a check or capture he should still be able to move after those options
I think if you land on an option you can’t do, you should re spin the wheel. Each time you land on something you can’t do (blunder, check or capture), it’s like having 3 extra slices that mean giving Martin a Queen. The odds of you giving Martin a Queen are a lot higher than they appear, making it a lot more difficult to win!
While I agree with the assessment, I think that the second was very interesting because Nelson had to adjust his strategy to be able to perform the actions in order to avoid giving Martin the queen.
Or omit the add-a-piece complex altogether. Roll a d12. An even number means move like normal. A 5, 7, or 11 means capture if possible. A 3 or 9 means check if possible. And a 1 means play a move that is, to the best of your knowledge, a blunder. A result you cannot obey means re-roll.
Only 3/8 choices actually let you move. Also you could be more aggressive with pawn placement when you get a free one. Use the pawn to fork his pieces. Or put one on the 7th rank
@arandomgamer3088I love the image of Stockfish seeing a mate 5, executing the initial move(s), then gets tagged out and Martin blunders mate in 1 immediately somehow.
@@ArCgon he sees when he has mate in 1, but he ofc still blunders mate in 1 opportunities for the opponent, that’s what I was referring to. Like stockfish seems m5, plays the first 3 moves till m2, then Martin does something stupid and blunders m1 against him.
I loved the idea of a regenerating pawn storm versus the queen army! As other commenters have said, this would work beautifully with a slightly larger portion of the wheel being 'move'
Here is my idea. Feel free to modify it as you see fit or discard it entirely Nelson. I welcome any suggestions from anyone in the replies :). Also, if you have a way to send this to Nelson so that he may be more likely to see it, I have no problem with that, but please try to simplify it(or improve it) first if you can and don’t mind. Now onto the LONG idea, bare with me. When you roll an option you can’t do, you can use the eval bar to determine who gets what. [0.0 or Nelson’s advantage: (martin gets a queen). An advantage of 2-5 for Martin: (Martin gets a rook). An advantage of 6-9 for Martin: (Martin gets a knight). An advantage of 10-12 for Martin: (Martin gets a bishop). An advantage of 13-19 for Martin: (Martin gets 2 pawns). An advantage of 20-25 for Martin: (Martin gets 1 pawn). An advantage of >25 for Martin: (the system reverses in favour of Nelson per 5 advantage added on). Eg. 30 for Martin: (Nelson gets 1 pawn), 35: Nelson gets 2 pawns, 40: Nelson gets a knight or bishop (his choice), 45: Nelson gets the piece he didn’t choose from bishop or knight, etc. For M2 in favour of Martin: Nelson can move one of his pawns to any square (can only be done once every 5 moves, so if in cooldown, Nelson has to move one of his pawns one square backwards except any pawns in adjacent files to the moved pawn.) For any forced mate that nelson has < 7, Nelson must must move one of his pawns(including en Passant) first then for 2 rolls, Nelson can make any legal move.] Finally, if Nelson cannot do his eval-based move, Nelson must roll again. EASTER EGG: if Martin uses en Passant, Nelson gets a queen or to re-roll the roll after the en Passant (his choice).
I could have told you from the start this would go horribly. Having a 50% chance of something going wrong in a game with dozens of moves is going to mean a stupidly large number of bad things happening.
I love this idea! But it's best to incorporate more normal moves in there. How about something like... -Move or Capture (2) -Move Only (2) -Capture Only (2) -Blunder (2) -Give Martin A Queen (1) -Give Nelson A Pawn (1) 70% of the moves are beneficial for you, but it's also challenging because 20% of them have a forced capture, which means you have to strategize to make sure one is available. Since Martin only gets a queen 10% of the time, you won't run away into this runaway queen nightmare
I think that the second set of settings is actually really good and that the best way to go forward is to develop some better strategies to help give you “bad” options without losing your advantages Practicing for a few games off camera while allowing extra time to analyze may help to get an idea for which moves to make that are very different from normal strong moves
The best parts were when you rolled capture or check, because sometimes it made you blunder sometimes it allowed you a good move and you could set yourself up for better options. Maybe the wheel could have options like this: 1: Move 2: Move (no capture) 3: Capture 4: Check 5: Push a pawn And if you roll something, you can't do you skip your turn or respin
Change it so that 'Move' has to actually be a move, not a capture. But it takes up more space of the pie than it already does. Capture should change to 'capture or give Martin a Queen' and is also slightly larger in pie-area. Maybe do a couple of very thin pie segments for 'give martin a bishop', 'give martin a knight', etc. ....And Maybe one very small segment for 'Nelson gets a knight'. Maybe it'l come up at crucial moments and save you ;)
Added to this, maybe have some segments that are 'Move or Capture' so if you roll that, then you do get to choose and do exactly what you want. - This was how you were playing 'move' in this version.
You should be able to move every turn, and the spin is just a modifier. If you land on "move" on the spinner, then you just don't have a negative modifier
This is such a clever idea. I actually kind of like random chance in strategy games like this. I am wondering if anyone has suggestions for abstract strategy games with some input randomness/luck involved.
I think you need to move every turn. Change "Give Martin a Queen" to "Move, then give Martin a Queen". If you can't execute an action, "Move, then give Martin a Queen". "Move, then get a Pawn". That will make the game moving and that should give you more control and feel more like chess (but with a wheel). I guess you will have a problem that after you Move, Martin will immediately make a move. So maybe if you want to give a Queen: Move, Martin Moves, give him a Queen, then spin again...
@@meissmart6678 Then there is the problem that you always place the queen in a spot where you take it immediately so the queen isn't really there - you would just place it on a spot where you want to reposition your knight, for example. Unless you would make a rule that you can't take the new queen immediately after you place it. Then it would work.
Glad someone else noticed it too, he's being too harsh on himself with the blunders. Just cause he has to blunder doesn't mean he has to do the worst one
You could have done it a bit better a few times, like place your pawn just before the promotion square or put his queen trapped by your pieces so you could easily capture it.
Another challenge idea: Play against Stockfish with the wheel of luck. In 4 out of 5 wheel slots, you play a move. If you land on the 5th one, you get to remove one of Stockfish's pieces: use another random number generator to decide which piece type you can remove, based on how many of each piece is left. For example: if there are three stockfish pawns and two knights remaining, the number generator should have a 3/5 probability of choosing pawn, and 2/5 of choosing knight. If you land on pawn, you can pick which pawn you want to remove (you'll need as much agency as you can get).
I thought of this as well! Have the wheel be mostly good things for the player. Could even have slots for giving yourself a piece. Or a slot for “Martin makes Stockfish’s next move” etc. Would be fun!
Wow this variant is amazing! You could maybe add a "skip your turn" to the wheel (and if you are in check, Martin gets a Queen instead). Another idea is starting with a one-time use Coin item, which can be used to negate one spin of the wheel and allow you to re-spin. Looking forward to more videos like this!
Having read some of the other comments, I endorse the following ideas: 1. 'Move' (at least half of them) should be 'Move (no capture)'. 2. If you are in check, don't spin. You automatically get a 'move (capture allowed)'. 3. Instead of 'Give Martin/Nelson a Queen/Pawn' a secondary spinner for 'Somebody gets material' with equal segments for 'Martin gets a Q/R/B/K/P' and one segment for 'Nelson gets a pawn'. That would give you back the Nelson gets a pawn slice, and would allow two each of Move (no capture) and Move (capture allowed). You would spin this if you have no legal moves too. 4. There should be placement rules, e.g. MQ: Goes on the queen's starting square. If she can't go there, she goes anywhere next to the king (they just got married). If she can't go there, she goes anywhere on the rearmost available rank. MR/B/K: Goes on the starting square for the piece, or if it can't go there, anywhere on the rearmost available rank. If Martin gets a bishop when he only has one, the new one must go on the opposite colour. Pawn (either side): Must go on rank 3/6 if possible, else rank 4/5 or rank 2/7. 5. Don't re-spin after you add material - the adding of material buys you a 'Move (no capture)', or a 'Move (capture allowed)' if generated by 'Move (no capture)' with no legal moves.
I think changing it to ban yourself from certain moves is a more interesting idea than giving Martin a queen. Any Move. Must Capture Must Check No capture or Check Blunder
play against Martin, but randomly decide which kind of piece you can move: queen, knight etc. if that kind of piece is no longer available, you must move your king. If in check, you must if ever possible block the check with the piece you are allowed to move, if not possible, you must move your king.
Chess but you can't move to or capture or move through the four center squares d4 d5 e4 e5.. The bots can use them normally.. Knights can move around the edge of the mountain for example N from d3 is allowed to move to f4 . . .. Special rules about Checks and Checkmate = Checks which go through the center squares are not allowed.. You are not allowed to do a check that relies on a piece to defend it through the center even if it's checkmate.. . For example: Black K on c8, ..White B on h2. and White Q on f7. The White Q can't move to c7 because the B on h2 is NOT defending the Q. on c7, because the Bishop can't defend the Q through the center squares, so you can't make that Q move (unless some other piece not working through the mountain can defend). (Why? The Computer would think the Bishop is defending the Q for checkmate.) .. Play against Nelson. You can call it "She'll be coming round the mountain when she comes." These variations are neat. I'm not great on explaining things so please ask for clarification. Would really like to see how you work without being able to access the center squares or go through them.
Quite simple way to make it easier. When check or capture cannot be fulfilled, you have to give martin a rook, two knights or two bishops, whatever you like more, instead of a queen.
In fact, Martin spins a similar wheel for his moves. It has 9 "blunder" and 1 "move"
Unless it's mate in one.
It's ". . . Martin spins* a . . ." Mr. Ivan Vasl'yev.
@@MrMinecraft5578 ok, I redacteds
@@ИванВасильев-б9ъOk but, *reacted. Also did I get the name right?
@@MrMinecraft5578 ngl u sounding like a nerd but alr
OMG, you should have put a MUCH larger percentage of the pie as 'move' - This went exactly as I expected with these segments.
you have 2 comments on this video
@@Anewedition2024 Actually it's closer to 5. Maybe 6. I sometimes watch a bit, then make a comment, then watch a bit more. Then 1 more final comment at the end when i'm done watching.
@@Supergoon1989 smart
@@Supergoon1989 i'm always scared of doing that because it makes me look like a spammer and annoying
@@RubyPiec same
“What’s the best blunder” never thought I would hear that from him 😂
Bb8
I wounder why he didn't watch the game review for seeing if those moves were really blunders or not 😂
G2-G4
And eval bar
Here are my suggestions for next time :
Replace "give martin a queen" to "give martin a random piece" (and spin another wheel with all 5 pieces with equal pfobability)
Add some rules to where you can place pieces. I know you do it fairly, but you should add some contidions. Like you can’t place one of your pawns in the 7th rank (even 4th rank is too high) nor place it where it can capture a piece (so 11:00 should have not be legal). And for the opponent’s pieces you add, same thing you can’t place it where you can capture it
The "move" should have 50% to get rolled i think, and maybe rename it to "no conditions" (so that there is no ambiguity for if a capture/check is legal when you roll this)
Maybe rather make the piece probability inverse of their value.
@ that's probably too weak then
Maybe queen to rook next time
@@user-sl6gn1ss8p there's literally infinite number of functions and their parameters, I think it's possible to find sweet spot.
@ yeah, definitely, I just think being 9 times more likely to give a pawn than a queen is kind of too weak. But yeah, that does depend on the other parameters as well
One of the tweaks I think you could make, is that after 'Give Martin a Queen', you shouldn't have to roll the spinner again, you just automatically get a 'move' afterwards. This could also apply to giving yourself a pawn but doesn't need to, it's mainly so that the game doesn't get locked down by giving Martin pieces over and over again as I feel that sometimes it got bogged down by that without advancing the game state. Adding some rules to how the free pieces/pawns are allowed to be given out might also be a good idea, as while in this I feel you did it pretty fairly, having a bit more structure might be nice so that you can't say place a pawn on the 7th rank for a free queen on the next move.
Another thought is that maybe instead of just 'Give Martin a Queen', you have it so that there's a 'Give Martin a Rook', 'Give Martin a Bishop', and 'Give Martin a knight' and you have all 4 of these options have 1/4th the chance of being chosen relative to everything else (non-valid rolls like 'check' when you can't give one just result in a re-roll). You could also potentially replace one of the 'Move' options with something like 'Push', where you have to move a piece/pawn but are not allowed to capture.
I agree then if he spins the wheel and it lands on like give Martin a queen he should just move and give Martin a queen, and same if he can’t give a check or capture he should still be able to move after those options
10:25 How about Knight to G5? It blunders the knight because his knight or Queen can just take it, and you have it undefended.
True
I thought the same thing 😅😅
Me too.
He seems to miss a lot of knight blunders
same
I think if you land on an option you can’t do, you should re spin the wheel. Each time you land on something you can’t do (blunder, check or capture), it’s like having 3 extra slices that mean giving Martin a Queen. The odds of you giving Martin a Queen are a lot higher than they appear, making it a lot more difficult to win!
While I agree with the assessment, I think that the second was very interesting because Nelson had to adjust his strategy to be able to perform the actions in order to avoid giving Martin the queen.
Or omit the add-a-piece complex altogether. Roll a d12. An even number means move like normal. A 5, 7, or 11 means capture if possible. A 3 or 9 means check if possible. And a 1 means play a move that is, to the best of your knowledge, a blunder. A result you cannot obey means re-roll.
@@KororaPenguin L
Oops I didn’t want to type😂
Rats I just commented the exact same thing
4:26😂 right when he said the queens don't help he just got another one
Only 3/8 choices actually let you move. Also you could be more aggressive with pawn placement when you get a free one. Use the pawn to fork his pieces. Or put one on the 7th rank
It's such joy when he gets a pawn, even if it's a mere pawn, and Martin has the ability to get a whole queen.
The truth is Martin's been using this wheel the entire time
Nelson asking whats the best blunder, was the funniest thing I’ve seen in chess
I think it'd be interessting with one option being "tag out". That swiches opponant from martin to stockfish and back.
@arandomgamer3088I love the image of Stockfish seeing a mate 5, executing the initial move(s), then gets tagged out and Martin blunders mate in 1 immediately somehow.
@@DaTimmeh Usually even Martin is able to see mates in 1 (as he did in both games here).
@@ArCgon he sees when he has mate in 1, but he ofc still blunders mate in 1 opportunities for the opponent, that’s what I was referring to. Like stockfish seems m5, plays the first 3 moves till m2, then Martin does something stupid and blunders m1 against him.
Oh wow I guessed where you were going to place every queen you gave Martin and every pawn you gave yourself 😅 I’m feeling pretty smart
I loved the idea of a regenerating pawn storm versus the queen army! As other commenters have said, this would work beautifully with a slightly larger portion of the wheel being 'move'
My kids love it when you challenge Martin. They are always asking if there is another Martin video.
7:05 If you play this clip near a Google Home, it'll think he said "Ok Google"
Haha
Here is my idea. Feel free to modify it as you see fit or discard it entirely Nelson. I welcome any suggestions from anyone in the replies :). Also, if you have a way to send this to Nelson so that he may be more likely to see it, I have no problem with that, but please try to simplify it(or improve it) first if you can and don’t mind. Now onto the LONG idea, bare with me. When you roll an option you can’t do, you can use the eval bar to determine who gets what. [0.0 or Nelson’s advantage: (martin gets a queen). An advantage of 2-5 for Martin: (Martin gets a rook). An advantage of 6-9 for Martin: (Martin gets a knight). An advantage of 10-12 for Martin: (Martin gets a bishop). An advantage of 13-19 for Martin: (Martin gets 2 pawns). An advantage of 20-25 for Martin: (Martin gets 1 pawn). An advantage of >25 for Martin: (the system reverses in favour of Nelson per 5 advantage added on). Eg. 30 for Martin: (Nelson gets 1 pawn), 35: Nelson gets 2 pawns, 40: Nelson gets a knight or bishop (his choice), 45: Nelson gets the piece he didn’t choose from bishop or knight, etc. For M2 in favour of Martin: Nelson can move one of his pawns to any square (can only be done once every 5 moves, so if in cooldown, Nelson has to move one of his pawns one square backwards except any pawns in adjacent files to the moved pawn.) For any forced mate that nelson has < 7, Nelson must must move one of his pawns(including en Passant) first then for 2 rolls, Nelson can make any legal move.] Finally, if Nelson cannot do his eval-based move, Nelson must roll again. EASTER EGG: if Martin uses en Passant, Nelson gets a queen or to re-roll the roll after the en Passant (his choice).
I could have told you from the start this would go horribly. Having a 50% chance of something going wrong in a game with dozens of moves is going to mean a stupidly large number of bad things happening.
Bro got a knight to blunder but blundered ...one and only......
'The Queen' !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!..
!!...!!!!!!!!! !!!!!!!!!!
8:07 "Ahh! Nelson gets a pawn!😏"
LMAO
10:30 he could've played Ng5
You dont need to blunder piece, you can blunder position. Saving ur pieces against martin is the best solution
Try this ratio:
20% Any Move You want
20% Martin Queen
20% Pawn or minor piece for you
20% Blunder
20% Skip your turn
I think placing the queens differently could help a lot, like placing them where you can capture them
Spin which piece you move each time.
I love this idea! But it's best to incorporate more normal moves in there. How about something like...
-Move or Capture (2)
-Move Only (2)
-Capture Only (2)
-Blunder (2)
-Give Martin A Queen (1)
-Give Nelson A Pawn (1)
70% of the moves are beneficial for you, but it's also challenging because 20% of them have a forced capture, which means you have to strategize to make sure one is available. Since Martin only gets a queen 10% of the time, you won't run away into this runaway queen nightmare
Might make it a bit too easy but definitely better than the current wheel
I'd like to see a match with 2 grand masters playing both with the wheels
THAT would be very interesting indeed!
Magnum Carlos vs hikaru
I think that the second set of settings is actually really good and that the best way to go forward is to develop some better strategies to help give you “bad” options without losing your advantages
Practicing for a few games off camera while allowing extra time to analyze may help to get an idea for which moves to make that are very different from normal strong moves
10:33 You had knight g5
nothing I love more than seeing your martin saga!
The best parts were when you rolled capture or check, because sometimes it made you blunder sometimes it allowed you a good move and you could set yourself up for better options.
Maybe the wheel could have options like this:
1: Move
2: Move (no capture)
3: Capture
4: Check
5: Push a pawn
And if you roll something, you can't do you skip your turn or respin
Change it so that 'Move' has to actually be a move, not a capture. But it takes up more space of the pie than it already does. Capture should change to 'capture or give Martin a Queen' and is also slightly larger in pie-area. Maybe do a couple of very thin pie segments for 'give martin a bishop', 'give martin a knight', etc. ....And Maybe one very small segment for 'Nelson gets a knight'. Maybe it'l come up at crucial moments and save you ;)
Added to this, maybe have some segments that are 'Move or Capture' so if you roll that, then you do get to choose and do exactly what you want. - This was how you were playing 'move' in this version.
You should be able to move every turn, and the spin is just a modifier. If you land on "move" on the spinner, then you just don't have a negative modifier
1:34 backfire ❤
10:35 knight to G5
At 10:35 you could have blundered knight on G5
I was screaming this at my screen 😭😭
@@okok72277 same
whenever he landed on blunder i just yelled BLUNDER THE DAMN KNIGHT AND KEEP YOUR POSITION
1:31 d5 is a blunder of a pawn since the e pawn is pinned after exd5
10:33 c4 is a blunder as well
I think a blunder is considered a terrible mistake. Hanging a pawn is bad, but the position is still winable or drawable so it isn't a blunder.
this is the best! please do part 2
Chess against Martin but every 'x' turns one of your pieces/pawns defects to Martin's side
"giving him a queen is significant" lmao
1% chance to give Nelson a gun
This is such a clever idea. I actually kind of like random chance in strategy games like this. I am wondering if anyone has suggestions for abstract strategy games with some input randomness/luck involved.
I think you need to move every turn. Change "Give Martin a Queen" to "Move, then give Martin a Queen". If you can't execute an action, "Move, then give Martin a Queen". "Move, then get a Pawn". That will make the game moving and that should give you more control and feel more like chess (but with a wheel).
I guess you will have a problem that after you Move, Martin will immediately make a move. So maybe if you want to give a Queen: Move, Martin Moves, give him a Queen, then spin again...
how about “Give Martin a Queen, then Move”
@@meissmart6678 Then there is the problem that you always place the queen in a spot where you take it immediately so the queen isn't really there - you would just place it on a spot where you want to reposition your knight, for example. Unless you would make a rule that you can't take the new queen immediately after you place it. Then it would work.
Stockfish next? But the punishments are for stockfish
10:40 You could have blunder your knight on h3 with Ng5.
Glad someone else noticed it too, he's being too harsh on himself with the blunders. Just cause he has to blunder doesn't mean he has to do the worst one
Yes
10:34 The H3 Knight to G5 was a blunder
You spun the wheel, gave him a queen, and SPUN THE WHEEL AGAIN! Just move after!
13:45 why not place at d5 for the fork?
14:39 what about Nc4?
You should do a session where you try to speedrun checkmating Martin as fast as possible. See how low you can get your time down to
That wouldn’t be very interesting since we already know the fastest way to checkmate. He would just need to be lucky.
Suggestion: original wheel, but change all instances of “Give Martin a Queen” to “Give Martin one of his captured pieces back”
what happens if you don't do what it is on
He has a bomb strapped to him so if he doesn’t do it when he will explode
even his blunders are brilliant
He blundered his queen when he could have blundered his knight.
You could have done it a bit better a few times, like place your pawn just before the promotion square or put his queen trapped by your pieces so you could easily capture it.
I recommend these type of videos.
Another challenge idea: Play against Stockfish with the wheel of luck.
In 4 out of 5 wheel slots, you play a move.
If you land on the 5th one, you get to remove one of Stockfish's pieces: use another random number generator to decide which piece type you can remove, based on how many of each piece is left. For example: if there are three stockfish pawns and two knights remaining, the number generator should have a 3/5 probability of choosing pawn, and 2/5 of choosing knight. If you land on pawn, you can pick which pawn you want to remove (you'll need as much agency as you can get).
I thought of this as well! Have the wheel be mostly good things for the player. Could even have slots for giving yourself a piece. Or a slot for “Martin makes Stockfish’s next move” etc. Would be fun!
"we're gonna take THE queen". It must be the chosen queen.
Here is a suggestion for the next challenge:
chess but everytime Martin blunder, you blunder.
10:36 you had NH3-G6
Change it to "Give Martin a Knight" and make it "Nelson gets a Bishop".
You should spin the wheel every other turn, that would make it way more interesting.
10:34
Him:”Oh man i have to blunder a queen (sigh)”
The horse:why do i exist?
I feel like Martin is a student of mittens and he secretly hides his true skill
BRO HE COULD’VE BLUNDER WITH PAWN ON E5!
Instead of giving Nelson a Pawn.....make Martin lose the lowest value piece
Martin literally had a harem on his first match against Nelson 😅
Wow this variant is amazing!
You could maybe add a "skip your turn" to the wheel (and if you are in check, Martin gets a Queen instead).
Another idea is starting with a one-time use Coin item, which can be used to negate one spin of the wheel and allow you to re-spin.
Looking forward to more videos like this!
“I have to blunder my queen when he could blunder his knight
Having read some of the other comments, I endorse the following ideas:
1. 'Move' (at least half of them) should be 'Move (no capture)'.
2. If you are in check, don't spin. You automatically get a 'move (capture allowed)'.
3. Instead of 'Give Martin/Nelson a Queen/Pawn' a secondary spinner for 'Somebody gets material' with equal segments for 'Martin gets a Q/R/B/K/P' and one segment for 'Nelson gets a pawn'. That would give you back the Nelson gets a pawn slice, and would allow two each of Move (no capture) and Move (capture allowed). You would spin this if you have no legal moves too.
4. There should be placement rules, e.g.
MQ: Goes on the queen's starting square. If she can't go there, she goes anywhere next to the king (they just got married). If she can't go there, she goes anywhere on the rearmost available rank.
MR/B/K: Goes on the starting square for the piece, or if it can't go there, anywhere on the rearmost available rank. If Martin gets a bishop when he only has one, the new one must go on the opposite colour.
Pawn (either side): Must go on rank 3/6 if possible, else rank 4/5 or rank 2/7.
5. Don't re-spin after you add material - the adding of material buys you a 'Move (no capture)', or a 'Move (capture allowed)' if generated by 'Move (no capture)' with no legal moves.
10:59
Wheel: “Nelson Gets A Pawn”
Me: I would put it on b3
Nelson: Puts pawn on b3
For someone who doesn't like luck based games, starting with Russian roulette was a bold move.
When you have to give or receive a piece you shouldn't be spinning again IMO: it should be Martin's move next. This was fun by the way. 🤩
He can’t do that: that is not how that site works
@@apolo7178you sure? Can’t you decide who moves next when making a custom position?
@@grubbygeorge2117 either way its a bad idea, nobody moves you just give martin extra material theres no reason to make it his turn
Nelson vs Martin is the best series on the internet (behind Guess the Elo)
"it defaults to give Martin a queen"
Well, considering that a piece is as strong as the hand that holds it, this shouldn't be too dangerous.
10:39 u should have blundered ur knight on g5
Yea change the give Martin a queen to lose a piece.. BAHHAAHHAHAHAHA
why didnt you place the queens more tactically like placing them where they are trapped
I think changing it to ban yourself from certain moves is a more interesting idea than giving Martin a queen.
Any Move.
Must Capture
Must Check
No capture or Check
Blunder
You should add a slice where any piece you move gets turned into a pawn after you move it
I feel like you discovered Martin’s original programming
When you give Martin a queen, put it where you can capture it.
play against Martin, but randomly decide which kind of piece you can move: queen, knight etc. if that kind of piece is no longer available, you must move your king. If in check, you must if ever possible block the check with the piece you are allowed to move, if not possible, you must move your king.
He could blunder his knights multiple times yet he still blunders his queen
Nelson gets a pawn.
Puts the pawn in eighth rank.
"I hope that's not breaking the rules" says the man who made up the rules.
Change "Give Martin a queen" to "Give Martin a rook and a bishop"
9:43 nelson gets a pawn, he chooses g8, auto queen lmaooo
Martin is just getting bullied at this point
You should put Martin's queen exactly where your pieces are attacking .
I think the way to make this work is to use the first wheel and whenever you cannot obey give Martin a pawn.
he can never see when he can blunder his knight, happened like twice
I love how he never notices knight blunders
He could have blunder the knight on right side???
Make it so that when you get a pawn / give Martin a queen, you should just be allowed to move whatever you want automatically
Chess but you can't move to or capture or move through the four center squares d4 d5 e4 e5.. The bots can use them normally.. Knights can move around the edge of the mountain for example N from d3 is allowed to move to f4 . .
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Special rules about Checks and Checkmate = Checks which go through the center squares are not allowed.. You are not allowed to do a check that relies on a piece to defend it through the center even if it's checkmate.. . For example: Black K on c8, ..White B on h2. and White Q on f7. The White Q can't move to c7 because the B on h2 is NOT defending the Q. on c7, because the Bishop can't defend the Q through the center squares, so you can't make that Q move (unless some other piece not working through the mountain can defend). (Why? The Computer would think the Bishop is defending the Q for checkmate.)
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Play against Nelson. You can call it "She'll be coming round the mountain when she comes." These variations are neat. I'm not great on explaining things so please ask for clarification. Would really like to see how you work without being able to access the center squares or go through them.
After give Martin a queen... You should be able to make a move
How did he paste in the position and then get to martin so quick.
Quite simple way to make it easier. When check or capture cannot be fulfilled, you have to give martin a rook, two knights or two bishops, whatever you like more, instead of a queen.
You should make a wheel that decides what piece you move