MPC Wrath of the Titans VFX breakdown

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  • เผยแพร่เมื่อ 9 ก.ย. 2013
  • MPC VFX Supervisor Gary Brozenich and Producer Oliver Money led MPC's team delivering 280 shots for the movie. MPC's main areas of work included; the opening Dream Sequence, the Chimera attack, the final battle with Kronos, the Makhai warriors and Pegasus, as well as the Gods dying and dissolving, full CG temples, set extensions and a number of stunning DMP's throughout.
    Music 'Valiant Heart' composed by Phil Rey. Visit his site here: www.phreymusic.com
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ความคิดเห็น • 50

  • @anderslanglands
    @anderslanglands 10 ปีที่แล้ว +5

    The lava was a fluid particle simulation done in Flowline consisting of hundreds of millions of particles, rendered as a blobby surface in prman. The cooling effect was simply a shader change. We used particle age to drive temperature of a blackbody spectrum function that calculated the colour, so older=cooler=darker.
    The more solid chunks of rock were a separate particle simulation that was mixed in with the first to give the effect some texture.

  • @JoIjloL
    @JoIjloL 10 ปีที่แล้ว +14

    MPC should have gotten some awards for the amazing VFX in this film.

  • @mpcvfx
    @mpcvfx  10 ปีที่แล้ว +8

    We have lots of different tools for different types of work but the main software we would recommend for artists is Maya. We also use Nuke for Compositing. Thanks!

  • @dylee312
    @dylee312 8 ปีที่แล้ว +7

    Wow, such great effects. I actually used these creatures as an inspiration for my factions units in these game ideas I'm developing. I really like the Makhai.

    • @Thematic2177
      @Thematic2177 2 ปีที่แล้ว +1

      Is the game finished?

  • @mpcvfx
    @mpcvfx  10 ปีที่แล้ว +5

    you can read more about how we did the FX in FXGUIDES interview feature.
    Our teams in London and Vancouver work together on many movies, in fact our work on Man of Steel was a collaborative effort.

    • @NarutoUzumaki-rr2ty
      @NarutoUzumaki-rr2ty 4 ปีที่แล้ว

      Your amazing both man of steel and wrath of the titans Had amazing vfx. Just like anime.. Hope that one you guys can make great live action anime.. By far I've seen these two movies were closest to a live action anime.

  • @dylee312
    @dylee312 8 ปีที่แล้ว +1

    I love all the special effect VFX did. They're all awesome. My favorite part of this video was when from 1:57-2:07, you see two random human soldiers lift up a big sharp stake together and impale that Makhai. Although the Makhai is impaled, it still fights with so much impressive endurance and kills those two humans anyways. But those two human soldiers had so much courage to face a big demonic warrior of monstrosity.

  • @geoffgivry
    @geoffgivry 10 ปีที่แล้ว

    Hey Stianchez! Yes to summarise this is it (of course you can imagine how extremely complex is to create a pipeline like the one in MPC!)! :) VFX facilities in the film industry are using external rendering engines like Pixar Renderman (most commonly used), Solid Angle's Arnold or Vray (just to give you the main ones), so they are not really using the Maya rendering engine. a huge pipeline is developed around these rendering engines to make them being more efficient in a large scale production.

  • @skylaxx
    @skylaxx 4 ปีที่แล้ว

    this CGI FX are awesome and amazing looking. One of the few bright examples how the CGI should be done and made.

  • @mpcvfx
    @mpcvfx  10 ปีที่แล้ว +8

    they are hand animated

  • @newbiadk
    @newbiadk 10 ปีที่แล้ว +1

    great work guys i just love that movie

  • @AndrewPRoberts
    @AndrewPRoberts 3 ปีที่แล้ว

    Some of the best simulations ever made

  • @ChudleighDesigns
    @ChudleighDesigns 10 ปีที่แล้ว

    Of course! Hence why I asked what the primary software was, I know that it comes down to personal preference.

  • @theonlyaamir
    @theonlyaamir 10 ปีที่แล้ว

    love these breakdowns very well made!

  • @KTKomedy2813
    @KTKomedy2813 10 ปีที่แล้ว

    Thanks, FX TD Anders Langlands!

  • @MrJasper1974
    @MrJasper1974 10 ปีที่แล้ว

    Simply breathtaking work. You gents are a the top of your game.

  • @gamezone047
    @gamezone047 10 ปีที่แล้ว +1

    amazing

  • @neodos
    @neodos 10 ปีที่แล้ว

    As always, stunning work!

  • @starwarshq4926
    @starwarshq4926 7 ปีที่แล้ว

    Your effects are the best

  • @KTKomedy2813
    @KTKomedy2813 10 ปีที่แล้ว +1

    I'm guessing they used Flowline, a fluid software that Scanline VFX licensed out to them starting with Poseidon.

  • @Kill3dge
    @Kill3dge 10 ปีที่แล้ว

    Dear MPC,
    You create best CG creatures I ever saw! really remarkable! Please tell me:
    1. What Render are You use? Arnold? Renderman?
    2. Creatures are texturing with a lot of pieces (UDIM/UVtiles)? and are They created in real world scale?

  • @mpcvfx
    @mpcvfx  10 ปีที่แล้ว +1

    We use Maya but we also have an in house R&D team who create our own software and plug ins which addresses the needs of each movie. For example the destruction in this reel and our Prometheus reel is created by our FX artists using our proprietary tool 'Kali'. You can read more about Kai in section 3 FEA here: fxguide.com/featured/art-of-destruction-or-art-of-blowing-crap-up/

  • @theonlyaamir
    @theonlyaamir 10 ปีที่แล้ว

    I think you're confused, they stated the main tool they used was Maya, for some simulations they used Houdini and composited in Nuke!

  • @Hyotomochu
    @Hyotomochu 10 ปีที่แล้ว

    Woaw! Amazing!

  • @geoffgivry
    @geoffgivry 10 ปีที่แล้ว

    Most of the big VFX facilities like MPC, are using Maya as their main 3D package software, there are many reasons, the main one is for its ability to be customised to meet the facility's own needs (pipeline, in house tools, publishing system etc...). 3dsmax is mostly used at a smaller level, when you don't need to have an heavy pipeline like the one in MPC which handles a huge amount of datas. Don't get me wrong, 3dsmax is a fantastic software! it just doesn't have the same approach as Maya! :)

  • @KTKomedy2813
    @KTKomedy2813 10 ปีที่แล้ว

    1. How did you accomplish the lava effects, where they fly out of Kronos and his minions and as soon as they're flying in the air start to turn into a solid substance?
    2. Are there any plans for the London and Vancouver teams to collaborate together on future films, like Method Studios did with its LA, Vancouver and London divisions on Cloud Atlas and Riddick?

  • @MoviesofToCo
    @MoviesofToCo 10 ปีที่แล้ว

    Impressive!

  • @InLightVFX
    @InLightVFX 10 ปีที่แล้ว

    this the perfect video length

  • @TryptychUK
    @TryptychUK 10 ปีที่แล้ว

    Very impressive.
    What did you use for the fire & smoke simulation? Houdini Pyro or something else?

  • @ChudleighDesigns
    @ChudleighDesigns 10 ปีที่แล้ว

    Ah nice! I'm seeing Maya used more and more now, and I am strongly considering learning Nuke.
    What is your primary software for the particle simulations?

  • @JacksVideosproductio
    @JacksVideosproductio 10 ปีที่แล้ว

    You guys are working on Godzilla, right?
    Do. Not. Mess. It. Up.
    I have faith in you.

  • @ChudleighDesigns
    @ChudleighDesigns 10 ปีที่แล้ว

    Oh my! Outstanding work as per usual! What programs do you use for this, I saw zbrush. What else?

  • @EdNorty
    @EdNorty 3 ปีที่แล้ว

    When I frame by frame the movie, I still can't pinpoint the frame where Sam turns into CGI Sam for the Chimera battle.

  • @Shershenable
    @Shershenable 10 ปีที่แล้ว

    Amazing works! Did you use Houdini for volumes?

  • @vfx5385
    @vfx5385 10 ปีที่แล้ว

    nice !

  • @Laimotion
    @Laimotion 10 ปีที่แล้ว

    very professional!

    • @kuehtoo1331
      @kuehtoo1331 5 ปีที่แล้ว

      Ye people talk trash how cg is bad in the first place i never complain about CG like one of my friend hate CGI and watch a movie with CGI dont complaint😒

  • @jesstv888
    @jesstv888 10 ปีที่แล้ว

    i am really curious on what filter every movie puts that makes their 3D model look real after compositing, others say they put blur others say they put some gain,,,im thinking which would be better?

  • @gaz53456
    @gaz53456 10 ปีที่แล้ว

    what kind of tool you use for creation dust and small stones

  • @Stianchez
    @Stianchez 10 ปีที่แล้ว

    Cheers man, if you have time would love to hear your pro / cons maya vs 3dsmax when it comes to small production studios, who work mainly in instructional animations and architectural rendering.
    As of now I use maya for modelling, and 3dsmax+vray for my work, however the cross platform exchange is not always optimal. Considering moving all my work over to maya. For my part 3dsmax seem to have alot of "easy to use" modifiers for animation. Whilst I have yet to encounter this in maya.
    Cheers!

  • @starwarshq4926
    @starwarshq4926 7 ปีที่แล้ว

    Which tool did they use for the creature sculpting and modelling?😀

  • @Stianchez
    @Stianchez 10 ปีที่แล้ว

    Could you elaborate roughly on the advantage of using maya, rather than 3dsmax which seems to be the industry standard so far?

  • @Stianchez
    @Stianchez 10 ปีที่แล้ว

    I love to hear about this, dont feel bad about sharing your knowledge!
    In short, bigger VFX facilities use maya because you can configure the system to suit your needs. However, smaller ones who dont have that capacity use 3dsmax because it already has alot of inbuilt functions?
    Personally myself I use maya for modelling, becuase navigation in maya is so much better than 3dsmax, but 3dsmax for rendering since the shading and basic animation tools are better. (in my humble opinion) :)

  • @magnum2587
    @magnum2587 2 ปีที่แล้ว

    please tell me what is the name of this film?

  • @darekwalukiewicz7994
    @darekwalukiewicz7994 ปีที่แล้ว

    Bakhai like romus and rem from gods of rome

  • @NandanKella
    @NandanKella 10 ปีที่แล้ว

    Dude! Its not like that, companies or individuals, they will choose the software according to their flexibility.

  • @QuinnConal
    @QuinnConal 10 ปีที่แล้ว +1

    Cool creatures, cool effects. Shame the movie sucked so bad.

  • @bernabemido
    @bernabemido 10 ปีที่แล้ว

    Paintbrush and Powerpoint

  • @antoniomorataya6715
    @antoniomorataya6715 8 ปีที่แล้ว +2

    awful movie, amazing effects