Can't find another place to post this so... My idea for a build is the Aldmeri Traitor Race: High Elf Gender: Female Skills: One Handed, Block, Heavy Armor, Smithing and Restoration is optional. Affiliations: The Blades, The Companions and the Storm Cloaks. Hates: Dark Brotherhood, Thieves Guild, The Legion and, of course, The Thalmor. Required gear: All dragon bone save for a hood for the head. An Amulet of Talos. Stone: The Lord or the Warrior. Back story: Your character was an outspoken noble hailing from Auridon in the Summer set Isles. A daughter to two high ranking Thalmor officials. However, your characters view on religion and ways of handling dispute were often chastised by her parents. By the time your character was 18, she had a reputation for being everything the Dominion wasn't. By this point her family had moved to Cyrodil. And your family was less than pleased at her actions thus far. Instead of Magic, she took to the Shield. Instead of Cut throat tactics, she chose diplomacy. And she always chose to fight one on one against a foe who could not be reconciled with. The final straw was when her parents ordered her to eliminate prisoners of war. No excuses, not if she wanted to remain in the Dominions good graces... but upon discovering the prisoners, she discovered these people were merely being executed for their choice of God. Talos. Without a second thought, she cut the Nords free of their bindings and held off the guards while the prisoners escaped, who kept saying she was a true Nord at heart herself. She had known of the civil war for some time but hadn't been too involved. But now she had no home, if she returned to her parents. So, using the back entrance and every resource she had left to her name, she began making her way to Skyrim, leaving behind the life she didn't want any more.
I made a high elf traitor with similar backstory like yours but uses conjuration, illusion and archery. Found out the bs behind stormcloak so she will support the empire. She will join the dark brotherhood but not theives guild.
+FudgeMuppet - Elder Scrolls & Fallout Would you mind doing a Thief build in Fallout 4? If you need any information or stuff like that, I know a thing or two!
+FudgeMuppet - Elder Scrolls & Fallout hey scott I just wanted to ask if you could make like an awesome viking build. by viking I mean a true blonde haired blue eyed barbarian who knows how to kill and look totally badass. I think this build would be best if it was modded to make it more unique and more in depth. Also if you could show some mods that allow you to have braided beards and hairstyles then that would be great!
You should make a savage blood crazed vampire build. Most of your previous vampire builds are more manipulative and royal, I think a build that spends a lot of time killing and in vampire lord form would be cool. And you could have the cannibalism ring for role playing.
whoa! I've been watching every single one of your builds since day one, and this is the one I find most interesting in every way. Really cool and very cool play-style, I love builds that are less direct in their combat. Good job guys!
You should try buffing your summons with Courage/Rally/Call to Arms and Master of the Mind. If using Ordinator there are perks to buff allies which benefit summons too, once you've taken Master of the Mind.
Ooh, great video. I want to try this. Although I think I will go for an Altmer instead of a Khajiit. I feel the role of a Puppet Master suits a High Elf better. Especially since the Thalmor are a thing.
can you do an imperial agent build. A character who specializes in infiltration, sabatoge and gathering intel by any means necessary. Using threats, persuasion, bribes or even there body. You are a master of hiding in plain sight and in the shadows as if you were born from it.
I recently made this build only changing the race from Khajit to Dark Elf, and going for the Lord Stone over the Atronach stone because summoning spells and I believe Invisibility both count as spells made on you, so the 50% chance of absorbing the spell hurts really bad when you try to conjure an Atronach or other creature, or even a weapon
I was going to suggest a duelist build but I think they'd not wear very much armour - too bad skyrim doesn't have the railroad.. Anyway; one handed weapons and only using a sword in one hand, uses blocking skills like Disarming Bash and Quick Reflexes..
Miraak build Illioson Destruction One handed Alteration Acronth perk and stone for 80% spell absorbtion with out gear Recovery to bring back the lost 50% regen Primarily lighting and ice magic to weaken opponents Conjunction can be used because you can get spells like conjure seeker If hero: stalrim sword with out mask If villain : miraak sword and mask Race nord: if you want the role play aspect to the build Only get his gear at lv 60 that's when they are at their best Develope a hatred for hermaus mora
You guys should do a mixed build between the thief and barbarian archetypes, like a younger version of Conan the Cimmerian when he was a burglar and a pirate.
Are there any spell mods that add on to this theme? Specifically spells that offer other ways to manipulate the minds of others in the same way as described in this character's backstory? I already have Apocalypse, Triumvirate and Mysticism installed along with the compatibility patches for each.
Love this build get a whole room of friends kill each other then you finish the last one standing by sneaking behind him invisible slice he’s throat. This build is so much fun you are pulling the strings
I am working on stealth build I call the ghost in which my character was a nord and a master criminal from cyrodil dealing from thievery to murder all while being completely undetected. He is adapt at using one handed weapons but is a master of the bow allowing him to take out enemies in quick succession without the seeing the arrows coming. He was eventually caught just as he was attempting to escape his crimes and put on the wagon. His life of crime might have ended there except for the dragon attack. Now he is hoping to aid the stormcloaks in getting rid of any jarls who supported the empire in a power play to gain favor among the new jarls for putting them on the thrones.
I think there's something especially cool, and cruel about being an Illusion/Necromancy build. You FORCE brother to fight brother, then when brother kills brother, you raise the mans dead brother, whom he just laid low, and force him to fight again. I LOVED playing that way in Skyrim.
One thing is that I prefere bows over swords. With them you can fight on range even without magica. Also what a twist you will be almost always on range because conjuration and illusion keep enemy fighting amongst themseves. Also with dragons it is more fun to shoot them with your summons, rather than waiting for them to kill dragon by themselves, or try to sneak kill a dragon.
Alright, so we just had a thief that likes having control over others. next up should be someone that won't hurt until getting hit first. respects people. no thievery and honorable. someone that will get to sovengard.
Build suggestion: A Khajiit who uses unarmed damage (yes I know about the beggar,) alchemy and Namira's ring as support, but uses heavy armor, enchanting, the werewolf perks expanded mod, and the ordination perk overhaul mod to gain more unarmed damage. What I'm getting at is a build that emulates everything a werewolf is while not being in werewolf form, despite being able to hulk out and tear things apart even more whenever.
this is pretty much the build I crafted on my first play through. i used an argonian though. I also liked to hide and repeat cast flaming familiar on solo mobs for the hell of it bc I thought it was like hallucinations that do you harm. histskin was helpful in a jam at low levels. vokun too. and the skull of corruption for Dragon fights. got that early before the wabbajack. My roommates thought he was just utter evil.
I do have an idea for a modded Snow Elf build but I'm not sure I should post it... well, here goes. My build is based on one of my current characters, a female Snow Elf. She was the Commander of a military group of Snow Elves in charge of protecting Skyrim. Before her position, however, she learned that she could, somehow, project her voice into a Thu'um, mostly Frost Breath, Ice Form and Marked for Death. No one really knew how, not even herself nor the wise ones. They only said that she spoke in the language of the Gods. She grew up an orphan, training only with a man about her age, who she ended up falling in love with, but never confessed her feelings. Both moved up in the ranks quickly when they joined the military due to their skill in combat but also tactical genious. The boy, however, did not reach the rank of Commander becuase he did not possess her power. When the Atmorans arrived, she did not feel comfortable with their presence in Saarthal because of what was underneath it: The Eye of Magnus, but she did not condone mass murder either. Instead, she suggested to her superior a diplomatic solution for their misunderstandings. Alas, her superior was a power hungry idiot and decided to exterminate the Atmorans. The Commander (whichever name one wants) felt bad, betrayed, and many in her group supported her. However, no one, not even herself, knew she was afflicted with a strange, unique form of Lycanthropy that, much like vampirism, granted her immunity to the passage of time, meaning she did not grow feeble and old but forever remained young and strong. When Ysgramor decided to strike back, the Commander's group was called to take action. They would've won if, in the heat of battle, the Commander hadn't turn into a werewolf and slain everyone in her group. There were no witnesses to account for what she did, none but the Snow Prince himself, who died by the hand of a child he could not kill. When the Atmorans turned their gaze to the feral beast, they only saw a naked Snow Elf, lying in the snow, bleeding. Thinking her dead, they left her alone, but she was not dead. Her arms concealed a ferocious grin and her eyes were full of anger. When the battle was over, the Commander finally recovered her strength and part of her sanity. She made it to the marshes in Morthal, where she built a small home, far away from civilization. She knew not of the Dwemer's bargain or the fate of her own people until centuries later, when she saw an odd blind creature coming out of a cave and someone yelled "Falmer". She then concealed her face as best she could and went to find out more. Eventually, she realizes what happened to her people because of the Atmorans and the Dwemer and swears vengance on the Nords. When she returns to her home in Morthal's marshes, she builds either a Stalhrim set (armor and weapons) or the ancient Falmer set (which one has to add via console commands). In a ganeplay prespective, one has to use Moonlight tales to get lycanthropy from the get go, the Live another life mod to start in the mannor in Morthal's marshes, add either Stalhrim Ore or the Ancient Falmer armor via console commands, and try to level up smithing, at least, to fully build and upgrade the sets. The Stalhrim set is the light version without the helmet but one can add an enchanted circlet. Commander has two possible ways to play. One can be a full Cryomancer, and I advise certain mods to enchance that experience, or be a sword, bow and shield warrior. She will not trust Nords, but she will not commit mass murder either. Instead, she will avoid speaking to them and buying from them. She will buy from anyone who isn't a Nord and prefer to camp outside, not only because of her distaste for Nords but also to keep her lycanthropy a secred as much as possible. When she turns into a werewolf, she will not kill civilians, only guards, Thalmor and Soldiers from both factions and avoid cities at all costs. She can join the college to enhance her destruction (should one decide to go the magic side) and study more about the fate of her own people. She despises criminals so she will either ignore the Thieves Guild, or if one wants to add the mod to destroy them, it's even better. She will also hear about the Dark Brotherhood and, when eventually an assassin tries to kill her, she will seak the means to drive the Drak Brotherhood out of hiding. She will feel good about killing Grelod, seeing as she mistreats children, and will end up killing Astrid and destroying the Dark Brotherhood. As for the Dawnguard, she will not join Harkon, seeing as she does not want to trade one curse for the other (And somehow Moonlight tales' passive effects remain active even as a vampire), instead fighting to erase the threat of Vampires from Skyrim. She will tolerate and befriend Serana, seeing as neither really chose to have their blood cursed, and neither's parents were good for them. When it's time to choose between being a vampire or partially soul trapped, she will choose being Soul Trapped but only recover her soul essence once Harkon is dead and Valerica returns to Tamriel. If one wants to do the Civil War, her military experience will prove most useful and she will side with the Empire, more out of revenge against the Nords than anything else. I think there's a mod that lets one not be Dragonborn but know the Thu'um and that is correct for this build. If not, well, just add a ridiculous amount of Dragon Souls via console command and unlock the Words of Power as you learn them... as a result, she will not slay Alduin nor be summoned by the Greybeards, and she will most definitely reject the Companions, for whom she has a strong hate. It's possible to travel to Solestheim without recieving the note from the Cultists but I figure the main quest about Miraak will not be active. So just feel free to explore and so as much as you can. As for Daedric quests, she despises all Daedra but Meridia, for whom she has a deep admiration. She will gladly do her bidding and acquire the Danwbreaker, which she will use alongside Auriel's Shield and Auriel's Bow.
I used the vampire grip spell in human form using the vampire lord spell glitch. With this I'm able to literally control people as my puppets, I also use the skeleton summon spells as my primary puppets and dead thrall for human puppets, I have a lot of fun with it :)
I went for a dunmer instead due to the stat bonuses in illusion and sneak. i also made him use light armor so he can still be sneaky but be able to stand a change in battle if he was ever discovered.
Jaden Lilly If you have good enough enchanting (which is almost impossible not to, since Enchanting goes up REALLY fast) you really don't need robes. The Magicka regeneration isn't really a problem for me either, I almost never play "full on mages" since it's not as viable as using swords and bows; or even better, be a spellsword.
At first I thought this was like the dream strider but later in the vid I realized it was different and I think its cool you can make so many builds and they are all different
can you do a poppet master build on fallout if you want to do it I have some ideas. the carisma perks 9 and 10, seringe rifle, the frenzy grenades, just some ideas I hope you want to do one!
A nightingale build would be cool. You guys have never really done a build based around the armor set, weapons and play style of a nightingale so that would be pretty cool. Just a suggestion like you asked.
I have a nord werewolf/necromancer who casually hunts dragons as a hobby. His name is Victor and he is paranormally talented with destruction and conjuration spells. He is also a werewolf and is a deadly powerful enemy who will kill anyone who gets on his nerves. He grew up in riften and eventually joined the thieves guild but got bored and went to cyrodill. He came back to skyrim but was arrested by imperial soldiers for crossing the border. He was sent to helgen and then the rest is history. After escaping helgen, he went to riverwood with ralof and met gerdur. He then travelled to whiterun where the jarl asked him to assist with the dragon issue. He slayed the dragon and everyone started calling him dragonborn. He then went back to the jarl but on the way, a weird voice called out the name dovakin. He was then convinced by balgruuf to go to high hrothgar for training. The greybeards taught him how to use the way of the voice and sent him to get the horn if jurgen windcaller. He went to get it but instead found a note. He went to find who sent the note and it turned out to be a bossy asshole named delphine. He ignored her and brought the horn back to the greybeards. He then went to the college of winterhold to learn magic and all of that. He began training in necromancy and the other people in skyrim began to feel intimidated by him. He began to kill random bandits and would bring them back to life. He joined the companions and became a werewolf. He then joined the stormcloaks and gained a name for himself as the greatest warrior in tamriel. He went back to the college and he learned of a place called saarthal. He found a giant orb called the eye of magnus and was contacted by the psijic order. He then went back to the war and defeated general tullius. He then went and slayed the dragon in kynesgrove. He then went back to his hometown in riften just to visit. Delphine told him to break into the thalmor embassy so he did it and escaped with information on a guy named esbern. He went and rescued esbern in riften. Together with esbern and delphine, he travelled to sky haven temple and found out that alduin returned. He then went to talk to parthurnax and was sent to find an elder scroll. He came back with the scroll and battled alduin. Alduin escaped and went to sovnguarde. Victor trapped a dragon in whiterun and let him go so that the dragon could take him to sovnguarde. He defeated alduin once and for all. He then returned to riften and joined back with the thieves guild. He killed the entire town of riverwood and brought a few of the citizens back to life as dead thralls. He then went and took over the entirety of tamriel. He became high king and killed the entire aldmeri dominion. Victor died in combat against miraak. He then came back to life and got revenge on miraak. he stepped down from the throne and the title of high king was then given to ulfric stormcloak.
I think a jekyll/mr hyde build would be really cool. It's an idea Ive been toying with for awhile but never got around to making the character, so I would be interested in your guys take on it. A character who's main skills are Alchemy and Alteration. Two of the most under used trees in the game for most builds. Just an idea :)
I’m aiming to do this build and have fun lol getting illusion down. Next will be conjuring then add necromancy to it. And for more fun maybe become a vampire on top of that lol
you could do a king Arthur build. I mentioned this on one of your fallout videos but I think it would be better in here. For Excalibur you could wait till you were really high level and get the sword from the arm coming out of the lake. Plus like I said before, his legends talk about him coming back when he is needed most And it is the end of times.
make something similar to this Build: The Dark Archer Race: Dunmer(Necromage Vampire Lord) Born and raised in the ash wastes of Morrowind to a family of Morag Tong assassins, you were trained to be a ruthless and fearless killer for hire. Whilst others in your family chose to wield a blade or use destruction magic you preferred to sit in the shadows and fire a hail of poison arrows at your targets. You spent your youth honing your archery skill and brewing the most blood curdling poisons known to man. Over the next few years you accumulated a huge body count and a reputation as being the deadliest archer in Tamriel. You are now being sent to Skyrim to locate the last remaining Dark Brotherhood sanctuary and wipe out your rival faction once and for all.You can either join the brotherhood and roleplay a double agent for the tong or just destroy them. Backstory could use some more work but what do you guys think?
can you do a craftsman using the ordinator perk overhaul? Like a master of smithing, alchemy and enchanting? The ordinator overhaul is really good with those skills.
I don't really care how you do this, but i hope you will try, either someone who has a "split persona" where he can suddenly change to a whole other person. Or a "scales of balance" who will commit evil in time of good, and good in times of evil, in an attempt to keep Skyrim in a State of middle ground, a balance of good and evil
+FudgeMuppet - Elder Scrolls & Fallout from my experiences. illusion is really op in skyrim and needs a little balancing. I was able to get from Helen to sovengarde without killing a single person or putting a rank into sneak. muffle and invisible nullify the need for the perks. (I mean I got there with my stats all saying 0 on kills, sadly you're forced to kill alduin yourself)
+Kadarm looking at the wiki, it says that as it gains power, animals, people, and even dragons must do your bidding, so I guess so, never really tried it yet lol
We need a remake of this build. One of my favorites. Ive built just about every one of your builds
I agree
Still waiting for a remake of this build
Can't find another place to post this so... My idea for a build is the Aldmeri Traitor
Race: High Elf
Gender: Female
Skills: One Handed, Block, Heavy Armor, Smithing and Restoration is optional.
Affiliations: The Blades, The Companions and the Storm Cloaks.
Hates: Dark Brotherhood, Thieves Guild, The Legion and, of course, The Thalmor.
Required gear: All dragon bone save for a hood for the head. An Amulet of Talos.
Stone: The Lord or the Warrior.
Back story: Your character was an outspoken noble hailing from Auridon in the Summer set Isles. A daughter to two high ranking Thalmor officials. However, your characters view on religion and ways of handling dispute were often chastised by her parents.
By the time your character was 18, she had a reputation for being everything the Dominion wasn't. By this point her family had moved to Cyrodil.
And your family was less than pleased at her actions thus far. Instead of Magic, she took to the Shield. Instead of Cut throat tactics, she chose diplomacy. And she always chose to fight one on one against a foe who could not be reconciled with.
The final straw was when her parents ordered her to eliminate prisoners of war. No excuses, not if she wanted to remain in the Dominions good graces... but upon discovering the prisoners, she discovered these people were merely being executed for their choice of God. Talos.
Without a second thought, she cut the Nords free of their bindings and held off the guards while the prisoners escaped, who kept saying she was a true Nord at heart herself.
She had known of the civil war for some time but hadn't been too involved. But now she had no home, if she returned to her parents. So, using the back entrance and every resource she had left to her name, she began making her way to Skyrim, leaving behind the life she didn't want any more.
this needs to happen but maybe she could like the thieves guild while only thieving from the city's which ban Talos and robbing people which ban Talos
this needs to happen but maybe she could like the thieves guild while only thieving from the city's which ban Talos and robbing people which ban Talos
wow, id actually really like to see that
H
I made a high elf traitor with similar backstory like yours but uses conjuration, illusion and archery. Found out the bs behind stormcloak so she will support the empire. She will join the dark brotherhood but not theives guild.
*MASTER OF PUPPETS I'M PULLING THE STRINGS*!!!
Blinded by me you can't see a thing!
BLINDED BY ME, YOU CAN'T SEE A THING! JUST CALL MY NAME, AND I'll HEAR YOU SCREAM! MASTER! MASTER!
MASTER! MASTER! WHERE'S THE DREAMS THAT I'VE BEEN AFTER?
What song is this
Maarstrunah Seriously, dude? It's Master of Puppets by Metallica
M'aiq want to know if he is a fan of Metallica
He is
+FudgeMuppet - Elder Scrolls & Fallout Would you mind doing a Thief build in Fallout 4? If you need any information or stuff like that, I know a thing or two!
+FudgeMuppet - Elder Scrolls & Fallout
hey scott I just wanted to ask if you could make like an awesome viking build. by viking I mean a true blonde haired blue eyed barbarian who knows how to kill and look totally badass. I think this build would be best if it was modded to make it more unique and more in depth. Also if you could show some mods that allow you to have braided beards and hairstyles then that would be great!
+FudgeMuppet - Elder Scrolls & Fallout Are you my source of self-destruction?
M'aiq, tell me the true meaning of life wise one.
You should make a savage blood crazed vampire build. Most of your previous vampire builds are more manipulative and royal, I think a build that spends a lot of time killing and in vampire lord form would be cool. And you could have the cannibalism ring for role playing.
honestly the Invisibility + Bound Dagger is enough to make me love this build
So happy you guys still make vanilla builds for the ES community, you rock FudgeMuppet!
whoa! I've been watching every single one of your builds since day one, and this is the one I find most interesting in every way. Really cool and very cool play-style, I love builds that are less direct in their combat. Good job guys!
Same
Go cast your fancy magic someplace else
whoa whoa whoa, watch the magic
I used to be an adventurer like you, until I took an arrow to the knee
I've got to thinking, maybe I'm the Dragonborn and I just don't know it yet
Let me guess someone stole you sweet roll.
Mark Curtis my cousin is out fighting dragons and what do I get guard duty
You should try buffing your summons with Courage/Rally/Call to Arms and Master of the Mind. If using Ordinator there are perks to buff allies which benefit summons too, once you've taken Master of the Mind.
Can you do a remaster of this?
Yes please
I want to start a petition for the team at FudgeMuppet to re-hire and bring back Martin.!
Been playing dark souls 2 ever since fallout 4 came out... Scared to go back to this combat system xD
Master of puppets I'm pulling your strings
Ooh, great video. I want to try this. Although I think I will go for an Altmer instead of a Khajiit. I feel the role of a Puppet Master suits a High Elf better. Especially since the Thalmor are a thing.
Khajiit are In the aldmeri dominion aswell.
Sqqr the empire is just a puppet of the thalmor
Sqqr you just want majicka easier
This is such a cool & inspirign build, thanks for the years of love & effort guys❤️
Can I make it the Muppet master?
The fudgeMuppet master
"It's time to face your maker on the Muppet Show tonight!"
What about the Muppets Pasta
Still waiting in 2016 for the Argonian that collects cups.
this guy sounds like hes from the village of the hidden sand
You ve been watching Anime too much...
+Swag Life How does that statement make any sense? He referenced one anime series.
kankuro, lady chiyo,sasori holy shiz he is
+WizzBang1496 It was a joke...chill
Swag Life nigga you know where its from you sound like a lowkey weeb
The Master of Puppets
\m/
Wish I had the creativity and patience to come up with these elaborate backstories.
can you do an imperial agent build. A character who specializes in infiltration, sabatoge and gathering intel by any means necessary. Using threats, persuasion, bribes or even there body. You are a master of hiding in plain sight and in the shadows as if you were born from it.
Kind of reminds me of an old build I saw on The Roleplay Gamer years back, as a matter of fact trying to refind that is how I found this video.
Neat.
I recently made this build only changing the race from Khajit to Dark Elf, and going for the Lord Stone over the Atronach stone because summoning spells and I believe Invisibility both count as spells made on you, so the 50% chance of absorbing the spell hurts really bad when you try to conjure an Atronach or other creature, or even a weapon
This build looks a lot of fun, but the link to to perks is corrupt, anyone have a safe link or more info?
I was going to suggest a duelist build but I think they'd not wear very much armour - too bad skyrim doesn't have the railroad..
Anyway; one handed weapons and only using a sword in one hand, uses blocking skills like Disarming Bash and Quick Reflexes..
Miraak build
Illioson
Destruction
One handed
Alteration
Acronth perk and stone for 80% spell absorbtion with out gear
Recovery to bring back the lost 50% regen
Primarily lighting and ice magic to weaken opponents
Conjunction can be used because you can get spells like conjure seeker
If hero: stalrim sword with out mask
If villain : miraak sword and mask
Race nord: if you want the role play aspect to the build
Only get his gear at lv 60 that's when they are at their best
Develope a hatred for hermaus mora
The Khajiit is a cat.
The cat is a puppet.
So, they Khajiit is a puppet.
love this build it's not just the perks and stats. but it's more like older ones and it's unquine
I'm currently looking into making a Legacy of Kain build, as either Kain or Raziel.
You guys should do a mixed build between the thief and barbarian archetypes, like a younger version of Conan the Cimmerian when he was a burglar and a pirate.
You guys are geniuses plain and simple.
I stumbled soon this video while getting ready for my first ever khajiit play through, I know what my builds going to be
Are there any spell mods that add on to this theme? Specifically spells that offer other ways to manipulate the minds of others in the same way as described in this character's backstory?
I already have Apocalypse, Triumvirate and Mysticism installed along with the compatibility patches for each.
Feels nice to come back to this
This is one my favorite build to play period
Wow thank you so much for the idea FudgeMuppet. I think you just made Skyrim fresh for me again!!
Love this build get a whole room of friends kill each other then you finish the last one standing by sneaking behind him invisible slice he’s throat. This build is so much fun you are pulling the strings
I am working on stealth build I call the ghost in which my character was a nord and a master criminal from cyrodil dealing from thievery to murder all while being completely undetected. He is adapt at using one handed weapons but is a master of the bow allowing him to take out enemies in quick succession without the seeing the arrows coming. He was eventually caught just as he was attempting to escape his crimes and put on the wagon. His life of crime might have ended there except for the dragon attack. Now he is hoping to aid the stormcloaks in getting rid of any jarls who supported the empire in a power play to gain favor among the new jarls for putting them on the thrones.
funnyblog100 so it's the default character+archery
i play a character similar to this. even in legendary mode, this build is pretty op.
I think there's something especially cool, and cruel about being an Illusion/Necromancy build. You FORCE brother to fight brother, then when brother kills brother, you raise the mans dead brother, whom he just laid low, and force him to fight again.
I LOVED playing that way in Skyrim.
One thing is that I prefere bows over swords. With them you can fight on range even without magica. Also what a twist you will be almost always on range because conjuration and illusion keep enemy fighting amongst themseves. Also with dragons it is more fun to shoot them with your summons, rather than waiting for them to kill dragon by themselves, or try to sneak kill a dragon.
I may not enjoy these videos regarding Skyrim, but I watch them all the way through, mainly because I want you guys to keep doing what you're doing.
Alright, so we just had a thief that likes having control over others. next up should be someone that won't hurt until getting hit first. respects people. no thievery and honorable. someone that will get to sovengard.
"Money earned unfairly is not worth having".
Are you sure you want this to be a Khajiit-Family?
Build suggestion: A Khajiit who uses unarmed damage (yes I know about the beggar,) alchemy and Namira's ring as support, but uses heavy armor, enchanting, the werewolf perks expanded mod, and the ordination perk overhaul mod to gain more unarmed damage. What I'm getting at is a build that emulates everything a werewolf is while not being in werewolf form, despite being able to hulk out and tear things apart even more whenever.
I've been waiting for a skyrim build for awhile nice job guys keep it up
i love skyrim :D
this is pretty much the build I crafted on my first play through. i used an argonian though. I also liked to hide and repeat cast flaming familiar on solo mobs for the hell of it bc I thought it was like hallucinations that do you harm. histskin was helpful in a jam at low levels. vokun too. and the skull of corruption for Dragon fights. got that early before the wabbajack. My roommates thought he was just utter evil.
I do have an idea for a modded Snow Elf build but I'm not sure I should post it... well, here goes.
My build is based on one of my current characters, a female Snow Elf. She was the Commander of a military group of Snow Elves in charge of protecting Skyrim. Before her position, however, she learned that she could, somehow, project her voice into a Thu'um, mostly Frost Breath, Ice Form and Marked for Death. No one really knew how, not even herself nor the wise ones. They only said that she spoke in the language of the Gods. She grew up an orphan, training only with a man about her age, who she ended up falling in love with, but never confessed her feelings. Both moved up in the ranks quickly when they joined the military due to their skill in combat but also tactical genious. The boy, however, did not reach the rank of Commander becuase he did not possess her power. When the Atmorans arrived, she did not feel comfortable with their presence in Saarthal because of what was underneath it: The Eye of Magnus, but she did not condone mass murder either. Instead, she suggested to her superior a diplomatic solution for their misunderstandings. Alas, her superior was a power hungry idiot and decided to exterminate the Atmorans. The Commander (whichever name one wants) felt bad, betrayed, and many in her group supported her. However, no one, not even herself, knew she was afflicted with a strange, unique form of Lycanthropy that, much like vampirism, granted her immunity to the passage of time, meaning she did not grow feeble and old but forever remained young and strong. When Ysgramor decided to strike back, the Commander's group was called to take action. They would've won if, in the heat of battle, the Commander hadn't turn into a werewolf and slain everyone in her group. There were no witnesses to account for what she did, none but the Snow Prince himself, who died by the hand of a child he could not kill. When the Atmorans turned their gaze to the feral beast, they only saw a naked Snow Elf, lying in the snow, bleeding. Thinking her dead, they left her alone, but she was not dead. Her arms concealed a ferocious grin and her eyes were full of anger. When the battle was over, the Commander finally recovered her strength and part of her sanity. She made it to the marshes in Morthal, where she built a small home, far away from civilization. She knew not of the Dwemer's bargain or the fate of her own people until centuries later, when she saw an odd blind creature coming out of a cave and someone yelled "Falmer". She then concealed her face as best she could and went to find out more. Eventually, she realizes what happened to her people because of the Atmorans and the Dwemer and swears vengance on the Nords. When she returns to her home in Morthal's marshes, she builds either a Stalhrim set (armor and weapons) or the ancient Falmer set (which one has to add via console commands).
In a ganeplay prespective, one has to use Moonlight tales to get lycanthropy from the get go, the Live another life mod to start in the mannor in Morthal's marshes, add either Stalhrim Ore or the Ancient Falmer armor via console commands, and try to level up smithing, at least, to fully build and upgrade the sets. The Stalhrim set is the light version without the helmet but one can add an enchanted circlet. Commander has two possible ways to play. One can be a full Cryomancer, and I advise certain mods to enchance that experience, or be a sword, bow and shield warrior. She will not trust Nords, but she will not commit mass murder either. Instead, she will avoid speaking to them and buying from them. She will buy from anyone who isn't a Nord and prefer to camp outside, not only because of her distaste for Nords but also to keep her lycanthropy a secred as much as possible. When she turns into a werewolf, she will not kill civilians, only guards, Thalmor and Soldiers from both factions and avoid cities at all costs. She can join the college to enhance her destruction (should one decide to go the magic side) and study more about the fate of her own people. She despises criminals so she will either ignore the Thieves Guild, or if one wants to add the mod to destroy them, it's even better. She will also hear about the Dark Brotherhood and, when eventually an assassin tries to kill her, she will seak the means to drive the Drak Brotherhood out of hiding. She will feel good about killing Grelod, seeing as she mistreats children, and will end up killing Astrid and destroying the Dark Brotherhood. As for the Dawnguard, she will not join Harkon, seeing as she does not want to trade one curse for the other (And somehow Moonlight tales' passive effects remain active even as a vampire), instead fighting to erase the threat of Vampires from Skyrim. She will tolerate and befriend Serana, seeing as neither really chose to have their blood cursed, and neither's parents were good for them. When it's time to choose between being a vampire or partially soul trapped, she will choose being Soul Trapped but only recover her soul essence once Harkon is dead and Valerica returns to Tamriel. If one wants to do the Civil War, her military experience will prove most useful and she will side with the Empire, more out of revenge against the Nords than anything else. I think there's a mod that lets one not be Dragonborn but know the Thu'um and that is correct for this build. If not, well, just add a ridiculous amount of Dragon Souls via console command and unlock the Words of Power as you learn them... as a result, she will not slay Alduin nor be summoned by the Greybeards, and she will most definitely reject the Companions, for whom she has a strong hate. It's possible to travel to Solestheim without recieving the note from the Cultists but I figure the main quest about Miraak will not be active. So just feel free to explore and so as much as you can. As for Daedric quests, she despises all Daedra but Meridia, for whom she has a deep admiration. She will gladly do her bidding and acquire the Danwbreaker, which she will use alongside Auriel's Shield and Auriel's Bow.
😸M’aiq also wants to know if a Remastered version of this build is coming in the near future. To be played on all versions of the game, of course😸
Awesome! It feels like nearly a year since I suggested this build. I'm certain I'm not the only one though.
I used the vampire grip spell in human form using the vampire lord spell glitch. With this I'm able to literally control people as my puppets, I also use the skeleton summon spells as my primary puppets and dead thrall for human puppets, I have a lot of fun with it :)
I went for a dunmer instead due to the stat bonuses in illusion and sneak. i also made him use light armor so he can still be sneaky but be able to stand a change in battle if he was ever discovered.
Well then get good so you don't need armor. That way you can have Mage stuff for more illusion
Jaden Lilly If you have good enough enchanting (which is almost impossible not to, since Enchanting goes up REALLY fast) you really don't need robes. The Magicka regeneration isn't really a problem for me either, I almost never play "full on mages" since it's not as viable as using swords and bows; or even better, be a spellsword.
At first I thought this was like the dream strider but later in the vid I realized it was different and I think its cool you can make so many builds and they are all different
Awesome Build Guys! I've never mixed Conjuration with Illusion before. Looks like a very interesting build to play!
can you do a poppet master build on fallout if you want to do it I have some ideas. the carisma perks 9 and 10, seringe rifle, the frenzy grenades, just some ideas I hope you want to do one!
+Rowen Heijden Theres only a limited amount of the frenzy grenades in game. Will probs be a mod to fix that though
+IronSheep duplication ;)
Rowen Heijden Most of these builds don't use exploits though (excluding the Tinkerer)
A nightingale build would be cool. You guys have never really done a build based around the armor set, weapons and play style of a nightingale so that would be pretty cool. Just a suggestion like you asked.
They've already done one, appropriately named "The Nightingale"
You guys should remaster this build.
Do you know the perks for this build
I have a nord werewolf/necromancer who casually hunts dragons as a hobby. His name is Victor and he is paranormally talented with destruction and conjuration spells. He is also a werewolf and is a deadly powerful enemy who will kill anyone who gets on his nerves. He grew up in riften and eventually joined the thieves guild but got bored and went to cyrodill. He came back to skyrim but was arrested by imperial soldiers for crossing the border. He was sent to helgen and then the rest is history. After escaping helgen, he went to riverwood with ralof and met gerdur. He then travelled to whiterun where the jarl asked him to assist with the dragon issue. He slayed the dragon and everyone started calling him dragonborn. He then went back to the jarl but on the way, a weird voice called out the name dovakin. He was then convinced by balgruuf to go to high hrothgar for training. The greybeards taught him how to use the way of the voice and sent him to get the horn if jurgen windcaller. He went to get it but instead found a note. He went to find who sent the note and it turned out to be a bossy asshole named delphine. He ignored her and brought the horn back to the greybeards. He then went to the college of winterhold to learn magic and all of that. He began training in necromancy and the other people in skyrim began to feel intimidated by him. He began to kill random bandits and would bring them back to life. He joined the companions and became a werewolf. He then joined the stormcloaks and gained a name for himself as the greatest warrior in tamriel. He went back to the college and he learned of a place called saarthal. He found a giant orb called the eye of magnus and was contacted by the psijic order. He then went back to the war and defeated general tullius. He then went and slayed the dragon in kynesgrove. He then went back to his hometown in riften just to visit. Delphine told him to break into the thalmor embassy so he did it and escaped with information on a guy named esbern. He went and rescued esbern in riften. Together with esbern and delphine, he travelled to sky haven temple and found out that alduin returned. He then went to talk to parthurnax and was sent to find an elder scroll. He came back with the scroll and battled alduin. Alduin escaped and went to sovnguarde. Victor trapped a dragon in whiterun and let him go so that the dragon could take him to sovnguarde. He defeated alduin once and for all. He then returned to riften and joined back with the thieves guild. He killed the entire town of riverwood and brought a few of the citizens back to life as dead thralls. He then went and took over the entirety of tamriel. He became high king and killed the entire aldmeri dominion. Victor died in combat against miraak. He then came back to life and got revenge on miraak. he stepped down from the throne and the title of high king was then given to ulfric stormcloak.
Y'all did so good with this one. Gust how i was thanking for my new play
I think a jekyll/mr hyde build would be really cool. It's an idea Ive been toying with for awhile but never got around to making the character, so I would be interested in your guys take on it. A character who's main skills are Alchemy and Alteration. Two of the most under used trees in the game for most builds. Just an idea :)
sounds fun
The puppet puns are strong with this one.
I know the video is 5 years old at this point but can anyone lead me to a working link or screenshot of the perks?
I went to your link to look at the perks list and nothing pops up just the name in for me to write the page
I’m aiming to do this build and have fun lol getting illusion down. Next will be conjuring then add necromancy to it. And for more fun maybe become a vampire on top of that lol
you could do a king Arthur build. I mentioned this on one of your fallout videos but I think it would be better in here. For Excalibur you could wait till you were really high level and get the sword from the arm coming out of the lake. Plus like I said before, his legends talk about him coming back when he is needed most And it is the end of times.
You guys should do a fallout build based around the syringer and chemistry. Just tried doing one and got completely lost but you guys should nail it.
Obey your master! Master! Master of puppets I'm pulling your strings! Twisting your mind and smashing your dreams!
Blinded by me, you can't see a thing! Just call my name, and I'll hear you scream! Master! Master! (Hetfield solo commences)
What
Great build, I have a request, you've done a imperial build which I love but I haven't seen a stormcloak build
The link to the perks for the build is broken
This would be really good with the Master of Disguise mod, as well as some spell packs for even more epic Illusion spells.
make something similar to this Build: The Dark Archer Race: Dunmer(Necromage Vampire Lord) Born and raised in the ash wastes of Morrowind to a family of Morag Tong assassins, you were trained to be a ruthless and fearless killer for hire. Whilst others in your family chose to wield a blade or use destruction magic you preferred to sit in the shadows and fire a hail of poison arrows at your targets. You spent your youth honing your archery skill and brewing the most blood curdling poisons known to man. Over the next few years you accumulated a huge body count and a reputation as being the deadliest archer in Tamriel. You are now being sent to Skyrim to locate the last remaining Dark Brotherhood sanctuary and wipe out your rival faction once and for all.You can either join the brotherhood and roleplay a double agent for the tong or just destroy them. Backstory could use some more work but what do you guys think?
Good id like to add
But when you that the dark brotherhood are ruined you offer them your help and do the quest
can you do a craftsman using the ordinator perk overhaul? Like a master of smithing, alchemy and enchanting? The ordinator overhaul is really good with those skills.
guys such a great build keep up these nice builds
Spells like Courage and Call to Arms could work great with this build I guess? Use them on thralls and they get some good buffs.
+Noxcrab Those spells won't work on summons and undead until you got a very high level illusion perk.
nice build, got some ideas now on a new modded skyrim run
Plz special edition of this build! :D
I don't really care how you do this, but i hope you will try, either someone who has a "split persona" where he can suddenly change to a whole other person. Or a "scales of balance" who will commit evil in time of good, and good in times of evil, in an attempt to keep Skyrim in a State of middle ground, a balance of good and evil
Awesome build as always guys!
Nice build guys always love your vids.
Thanks guys; now, with this playstyle, I know how to effectively level illusion and (to a lesser extent) conjuration
You're pumping out more builds than I can play ;) I shouldn't complain though ^^
This build is OP
It's similar to my khajiit build! Good work, guys!
great build guys, love this one
I wished the twenty mins videos won but this will do
I love this game still
I can finally play as Kankuro in Skyrim, my dream came true
Fudgemuppet will ciceros boots and gloves suit the build as well?
@Fudgemuppet The skyrimcalculator has no info. Seems broken.
Does anybody have the original skills/perks breakdown?
Bound Weapons are Conjuration, not Illusion
I, as a diehard metallic fan, want this build to be named the Master of Puppets
i want a remake of this build for AE please Fudgemuppet i know this is so old but this with the odin mod would just make my whole yearXD
Do you know the perks for this build?
As a note: Necromage, Atronach perk, and atronach stone set up is bad for this build. Completely stops conjuration, except necromancy.
You should do a snow elf build with auriels bow and anchient falmer armor
could you make a (kind of)Cleric build?
Yes just what i wanted!
+MeLike Soccer Glad you liked it!!
+FudgeMuppet - Elder Scrolls & Fallout from my experiences. illusion is really op in skyrim and needs a little balancing. I was able to get from Helen to sovengarde without killing a single person or putting a rank into sneak. muffle and invisible nullify the need for the perks.
(I mean I got there with my stats all saying 0 on kills, sadly you're forced to kill alduin yourself)
+FudgeMuppet - Elder Scrolls & Fallout could the puppet master be taken one step further with the Bend Will shout from the Dragonborn DLC?
+Shadow_mage93 It could be, but isn't the bend will shout used for dragons only? (sorry if it is not, i forget)
+Kadarm looking at the wiki, it says that as it gains power, animals, people, and even dragons must do your bidding, so I guess so, never really tried it yet lol
you`re builds are awesome and funny
I love you so much fudgemuppet