“We’ll just buy every relic, so they won’t be offered again.” Hello Tyler, local pegger here. Peglin used to allow for relics being offered multiple times, however, roughly about 6 months ago, they removed the repeat relic system to reduce item inflation. Your reasoning was good, but for future reference, you wouldn’t have seen them again regardless of buying them or not. Yours Truly: - Ruin Mc Pegsalot
"Peglin Part 80 - I've flirted with this exact combo before, but I don't believe I've ever pulled it off so the damage was automatic. I always had to put some elbow grease into it. Can't believe this happened before the assemball." Tyler why are you flirting with the elbow grease combo
You NEED to share this seed Also, the extra damage at the end was because Bad Cheese was secretly buffed to start scaling exponentially after 280 damage. This basically only affects Round Cheese builds, and is meaningless otherwise ```c# private void DealCheeseDamage() { if (this._reloadCount < 15) { Enemy.DamageAllEnemies onAllEnemiesDamaged = Enemy.OnAllEnemiesDamaged; if (onAllEnemiesDamaged == null) { return; } onAllEnemiesDamaged(RelicManager.RELOAD_DAMAGE * (float)this._reloadCount); return; } else { Enemy.DamageAllEnemies onAllEnemiesDamaged2 = Enemy.OnAllEnemiesDamaged; if (onAllEnemiesDamaged2 == null) { return; } onAllEnemiesDamaged2(24f * Mathf.Pow(1.227f, (float)this._reloadCount)); return; } } ```
Wasn't expecting to see the actual function in this comment haha, neat :D Seems a bit wasteful and harder to read to not just do the onAllDamaged check initially outside of the if statement initially though lol. Makes no difference really but it would be cleaner imo
Oh man I forgot how bad it feels to write/read older C# (and particularly in Unity, where they've sorta-kinda overloaded nullability in a way that was defensible historically but has just become a terrible minefield). No `var`, no `?.Invoke()`, no `is null`.
@@Smoth48 If you really want to code golf it, you could make it a single expression with a ternary. ```c# // assumes onAllEnemiesDamaged is a normal delegate/Action and not some weirdo Unity object where null conditional doesn't work right. private void DealCheeseDamage => Enemy.onAllEnemiesDamaged?.Invoke( _reloadCount < 15 ? RelicManager.RELOAD_DAMAGE * _reloadCount : 24 * Mathf.Powf(1.227f, _reloadCount)); ``` I'm not sure if the expression-bodied methods have any optimization/runtime impact, but once you're used to them they're quite nice for readability. The at-a-glanceness of it is nice.
29:45 It was 964 damage because it was cheese damage + explosion damage from killing the minion in front of the boss, which deals splash damage to its surrounding creatures
@@1AlasBabylon actually it just means a joke with a double meaning. It just so happens to mostly be inappropriate humor. Not helped by "innuendo" sounding like an innuendo.
I’ve found that it combos well with Weighted Chip, since once you’ve built up the initial damage you can just launch it over and over into the x2 slot and scale the damage exponentially!
@@arafgaming7903 not really, I was able to get the inf setup really quick on a level 18 run, as you can still discard the horriball, just not remove it. Unfortunately my act 2 enemy was the wall.
There actually is a hard counter to this build added to the game, its the painter boss on castle! When you destroy its paintings you gain spinification and that damage isnt blocked.
Thoughts: - orboros could be changed to something like "deal 2X damage on skip, where X is the number of times you skip it". Make it scale the same way the cheese does, then that combo would be much harder. If that was something the devs wanted, which honestly, idk it's kinda fun having it as is - that one new enemy who takes 1 damage from every peg hit and only like 1 damage from the actual throw kinda counters this, just in the sense that it probably takes forever to deal with him
Thin bag, Echorb or Orboros, and Bag of Orange Pegs. Once a quarter of the board is gone the damage will just keep multiplying, and you don't even need to hit any more pegs
Back before the unremovable orb I’ve built 0 orb decks and it is so fun. You literally just load into fights and damage until it’s over. I’ve completed it as early as act 2 and just rolled all the way through act 3 and won without anything.
What im excited to see is a truely infinite damage run. If you get over 2 billion damage, it wraps back to the negatives and you softlock yourself with invisible negative hp enemies
Tyler if you have yet to get the achievement to buy out the entire shop including the remove an orb and this would be a way to do it by utilizing navigationflation
I remember how I did this years ago, or at least that's how it feels like right now and I was so satisfied, you didn't need anything besides 0 balls shield and cheese and to get lucky enough to not have the wall on act 2
try the gold orb you get from the gold peglin along with the gambler relic. the damage numbers got so high on some of my shots that they turned into letters. i even one shot the dragon boss at the end.
28:27 Has the wooden thing in the reload area always extended past the stone bricks surrounding the border, or is that happening specifically because there are no balls to reload. If it's the latter, then that's kinda funny.
The only hard-counter that I know of is the painter boss o floor 2 ( for those who dont know destroying his paintings gives you poison and you cant dodge that)
The ballistas are the only act 2 boss that doesnt counter a round guard x cheese build, other than the wall/the painting guy cheese builds are guaranteed win
29:54 I love how the cheese run "rewarded" you with a ball you can't remove from your deck 😂
It was rewarded for beating his level of cruciball
@@darkithnamgedrf9495 horriball is the orb you get from c16. you can get horriball early by removing all orbs from your deck
@@darkithnamgedrf9495Yeah but the run was a discard run, and it’s funny that he wouldn’t be able to get the same run again with that orb he unlocked
It's ironic, lol!
@@darkithnamgedrf9495it’s not you are thinking of the terriball
“We’ll just buy every relic, so they won’t be offered again.”
Hello Tyler, local pegger here. Peglin used to allow for relics being offered multiple times, however, roughly about 6 months ago, they removed the repeat relic system to reduce item inflation. Your reasoning was good, but for future reference, you wouldn’t have seen them again regardless of buying them or not.
Yours Truly:
- Ruin Mc Pegsalot
pegsalot kekw
Pegsalot sounds like a Grindr username
Aw, that kinda sucks, but good to know.
Behold, the INFINITE PEGGING!
I did not need to see this at 9 am 😂😂
Yeahhhhhhh!!!!
Sign me in
🤨📸
BEHOLD, THE POWER OF...
Wait, wrong game.
28:23 "... And you shall do as an appetiser. Come forth, forest boss, and die."
glad i wasnt the only one
BE GONE!
YOU CAN'T ESCAPE!
YES, THATS IT!
@@fluxamalgamation Almost thought your profile picture was V2
"Peglin Part 80 - I've flirted with this exact combo before, but I don't believe I've ever pulled it off so the damage was automatic. I always had to put some elbow grease into it. Can't believe this happened before the assemball."
Tyler why are you flirting with the elbow grease combo
correction, he was flirting with the non elbow grease combo but required elbow grease
"I have 3 balls"
2 remaining
If you have three balls, you should see your doctor. It might be a teratoma.
only two, since the editors dropped on not putting a joke there
@@100beep5that's a good one!
Batters waiting to walk to first:
I love how it feels when I get all the perfect relics and orbs in an unseeded run
One time I got prime slime, a good slime, and all the slime balls in a single run with the spinventor. Good shit
You NEED to share this seed
Also, the extra damage at the end was because Bad Cheese was secretly buffed to start scaling exponentially after 280 damage. This basically only affects Round Cheese builds, and is meaningless otherwise
```c#
private void DealCheeseDamage() {
if (this._reloadCount < 15) {
Enemy.DamageAllEnemies onAllEnemiesDamaged = Enemy.OnAllEnemiesDamaged;
if (onAllEnemiesDamaged == null) {
return;
}
onAllEnemiesDamaged(RelicManager.RELOAD_DAMAGE * (float)this._reloadCount);
return;
} else {
Enemy.DamageAllEnemies onAllEnemiesDamaged2 = Enemy.OnAllEnemiesDamaged;
if (onAllEnemiesDamaged2 == null) {
return;
}
onAllEnemiesDamaged2(24f * Mathf.Pow(1.227f, (float)this._reloadCount));
return;
}
}
```
I thank you for the forbidden knowledge
Wasn't expecting to see the actual function in this comment haha, neat :D
Seems a bit wasteful and harder to read to not just do the onAllDamaged check initially outside of the if statement initially though lol. Makes no difference really but it would be cleaner imo
Oh man I forgot how bad it feels to write/read older C# (and particularly in Unity, where they've sorta-kinda overloaded nullability in a way that was defensible historically but has just become a terrible minefield).
No `var`, no `?.Invoke()`, no `is null`.
@@Smoth48
If you really want to code golf it, you could make it a single expression with a ternary.
```c#
// assumes onAllEnemiesDamaged is a normal delegate/Action and not some weirdo Unity object where null conditional doesn't work right.
private void DealCheeseDamage => Enemy.onAllEnemiesDamaged?.Invoke(
_reloadCount < 15
? RelicManager.RELOAD_DAMAGE * _reloadCount
: 24 * Mathf.Powf(1.227f, _reloadCount));
```
I'm not sure if the expression-bodied methods have any optimization/runtime impact, but once you're used to them they're quite nice for readability. The at-a-glanceness of it is nice.
@@Smoth48 They probably did do that, but the compiler or decompiler put it inside the if-statement for some reason
29:45 It was 964 damage because it was cheese damage + explosion damage from killing the minion in front of the boss, which deals splash damage to its surrounding creatures
“We’re about to experience something called ‘delayed gratification’”
“Ooh, cookie!”
Take a shot whenever Tyler makes an innuendo. Take 2 if the editor acknowledges it.
you are now dead
100+ BAC
What is innuendo?
@@eduardpeeterlemming Phrasing that's meant to allude to something lewd or obscene.
@@1AlasBabylon actually it just means a joke with a double meaning. It just so happens to mostly be inappropriate humor. Not helped by "innuendo" sounding like an innuendo.
0:53 the pirate captain putting up a fight despite only having a few cannonballs left
9:51 new srs just dropped
Upgrading orboros also significantly improves its echo, it goes from echo 40 to echo 80 which makes it build up a lot
Echo carries over reloads too, its the true infinite damage
I’ve found that it combos well with Weighted Chip, since once you’ve built up the initial damage you can just launch it over and over into the x2 slot and scale the damage exponentially!
29:56 excellent foreshadowing :)
i was looking gor this comment. this counters the infinite strat a bit right?
@@arafgaming7903 only if you have more horriballs than discards, I’ve actually managed this strat WITH the horriball before!
@@arafgaming7903 not really, I was able to get the inf setup really quick on a level 18 run, as you can still discard the horriball, just not remove it. Unfortunately my act 2 enemy was the wall.
Tyler, this is the 7th week in a row you've shown an infinite damage combo in Peglin.
Hi
Free win!
Tyler: I could have had it all.. But the cost? No. I'mma do it my own way
30:02 This is what we call foreshadowing.
Anyways, as an official member of the 4 20 Cruciball club, I hope you will one day join our ranks, Tyler.
Iconic cheese-based cheese.
There actually is a hard counter to this build added to the game, its the painter boss on castle! When you destroy its paintings you gain spinification and that damage isnt blocked.
the wall too, as the scaling required i too slow to get it before it eats the peglin
Yes but he asked about a hard counter in world 3
Thank you Tyler for always pegging us 🙏🏾
I kinda wish Tyler had recorded his reaction to the next level of Cruciball, given his reaction to the Horriball.
Do you start with a horriball?
@@MaidenOfAir Yep.
26:20 We're about to experience something called "delayed gratification". Ooh, cookie.
I can't believe I'm saying this but... Spiffing Brit called, he wants his wombo combo back.
No dmg on reload + attack on reload + no orbs = Eternal Damage
9:50 i wish that was me 🏳⚧
you go girl!
Saaaame girliepop :3:3:3:3
❤❤❤
Lol "like a dog"
queen
With seeds, you cannot be offered a relic again once offered.
One of my favorite builds. I managed to pull it off one time in the forest, and then immediately got hard countered by the wall the next act.
"I have 3 balls"
-Aliensrock, 2024
You are still one of my favorite youtubers, tyler
I always am so happy to see Tyler peg
“I hope I never have to see that again.”
Ah, my sweet, innocent, Tyler…
*How little you know.*
"hope I'll never have to see that again!" *subtle for shadowing*
This is the most value the gardening glove has ever gotten
The spiffing brit made this build that can't lose ever
He got it at the start of the game
"If you hit a crit, it all goes to shit
good time for a sphear, put it in right here
circcae, could be okay"
- Goethesrock 2024
Gotta love the extraterrestrialboulder peglin video
Ah, the ultimate goal of a Peggle-like game: to end the run by doing 0 peggling!
"I hope I never have to see that again"
Sometimes foreshadowing is relatively obvious
I can smell the brits with his yorksire tea coming
As a dutch person i just wanna say. Thank you for the cheese run!
Ah, the illustrious Eunuch build..
Thoughts:
- orboros could be changed to something like "deal 2X damage on skip, where X is the number of times you skip it". Make it scale the same way the cheese does, then that combo would be much harder. If that was something the devs wanted, which honestly, idk it's kinda fun having it as is
- that one new enemy who takes 1 damage from every peg hit and only like 1 damage from the actual throw kinda counters this, just in the sense that it probably takes forever to deal with him
Eh, you can always just thin out the regular way, not to mention 2 out of 3 castle bosses hardcounter it. It's fine as is.
Raaaaah I love peglin raaaaaah
17:30 the editing at this part is PEAK
Ah yes, the Spiffing Brit Special. Perfectly balanced and exactly as the devs intended.
"Yes! The pit!" -Aliensrock, the Concertgoer
Thin bag, Echorb or Orboros, and Bag of Orange Pegs. Once a quarter of the board is gone the damage will just keep multiplying, and you don't even need to hit any more pegs
Guessing because its the only infinite build I've found, where you empty your deck, and get cheese and shield.
Some brit : totally balance
"I hope I never have to see that again"
That's called foreshadowing
I believe that the only counter to the bad cheese + round guard + no balls build is the wall boss.
saw that setup a while ago from spiffing brit and hoped so much that tyler would do that too one day
The Spiffing Brit would be proud
I love it when Tyler plays with balls.
I'm m-orb-idly curious how the Horriball levels up and what would happen if you won a run with it
Back before the unremovable orb I’ve built 0 orb decks and it is so fun. You literally just load into fights and damage until it’s over. I’ve completed it as early as act 2 and just rolled all the way through act 3 and won without anything.
You are very lucky you didn’t get the wall boss
The horriball is your punishment for cheesing
30:03 Foreshadowing is a powerful literary tool.
What im excited to see is a truely infinite damage run. If you get over 2 billion damage, it wraps back to the negatives and you softlock yourself with invisible negative hp enemies
Absolute baller run
The intimidation strategy, always flawless.. Unless you have a stinky horriball.
Tyler just said "Yo, you want to see a fucking infinite!"
today is a good day because there is peglin
0:03 DO NOT GET HIGH UP IN THE CRUCIBALLS
Tyler if you have yet to get the achievement to buy out the entire shop including the remove an orb and this would be a way to do it by utilizing navigationflation
I remember how I did this years ago, or at least that's how it feels like right now and I was so satisfied, you didn't need anything besides 0 balls shield and cheese and to get lucky enough to not have the wall on act 2
"We are going to do something called delayed gratifica- oo cookie"
"i have 3 balls" - tyler playing adofai neo cosmos
hair swoop goin crazy today
I once had this setup and then discovered the wall boss still instakills you even when you're blocking
Its giving "the spiffing brit" run
try the gold orb you get from the gold peglin along with the gambler relic. the damage numbers got so high on some of my shots that they turned into letters. i even one shot the dragon boss at the end.
Behold: the 'cheese grater' build.
I haven’t played peglin lately, this is making me want to fire it up again
28:27 Has the wooden thing in the reload area always extended past the stone bricks surrounding the border, or is that happening specifically because there are no balls to reload. If it's the latter, then that's kinda funny.
GUESS WHO GOT THE CAKE IN A RUN !!!!
I died to the painter with this strat.
Turns out the round guard doesn't block poison.
"Do I want a self harm build"
"I have three balls." -Aliensrock
He's just standing there… MENACINGLY
4:02 when you can target any enemy you could have targeted the dead tree since you had ballwark to get an extra coin or two
More (aliensrock peglin) MORE (aliensrock peglin(PLEASE))
Pegging jumpscare
OH GOD HE UNLOCKED THE SPIFF BUILD
9:50 frostprime going for his basectomy am i right guys, peglin poglin
epic video
Tyler sounds sick. Coincidentally, so do I.
"I have three balls!"
Actually, it's two balls and a stick. So, pretty normal for a man, really.
Try the no orb run you are unbelievably OP with it just look at the spiffing brit's video
are you gonna go back to factorio for the new space age dlc??
the game fought the cheese until the very end
The only hard-counter that I know of is the painter boss o floor 2 ( for those who dont know destroying his paintings gives you poison and you cant dodge that)
The ouroboros pick was hard to watch 😬
🔥🔥🔥
Turned it into an idle game.
The ballistas are the only act 2 boss that doesnt counter a round guard x cheese build, other than the wall/the painting guy cheese builds are guaranteed win
Ring of reuse is great for one per battle use orbs, like healing orbs
Only thing that counters the infinite cheese is the wall that eats you