@@Guroji thanks! I agree about the reverb. I'm totally new to making videos and audio editing though so I'm fumbling around with my new tools. 😂 I'm experimenting with audio settings while I wait for mods to be available on 1.0.
@@nikelsad Not really, they’re using Unreal Engine 5. Signed distance fields are in the codebase. UE5 uses them for Chaos destruction as well as its boolean toolset.
@@renevile I agree on the echo. I have been experimenting with how to reduce that so it should be less prominent with future videos. Although it will be a while before I publish anything new because mods don't work with V1.0 yet.
@@BuilderBadger i'm looking forward to it. A video idea might be, how to lign things up in vanilla to avoid those ugly jagged corners and also how to raise faoundations in smaller incroments than 1m and still be precise, something like 10cm, 25cm, 50cm for various details like proper curbs on the road. but a big one could be how to make smooth curves in vanilla. both for roads but also for building facades.
Inthe blueprint editor and besides, you just have to rotate the foundations twice when you first lay the two rows then the 2 rotated. Remember to be efficient pioneer ficsit does not approve otherwise 😅
I love these... and I hate to ask, but do you think you could maybe upload the blueprints to something like Satisfactory-Calculator? I'm also wondering if its necessary to have mods installed just to be able to load XL size blueprints. I can imagine being able to import blueprints larger than the largest planner, just not being able to modify them in a vanilla world... but I suppose it could go both ways. I'm a huge fan of your work here!
@@TheAero1221 thanks! I plan to start uploading blueprints once mods are working in 1.0 again which will allow me to fix some issues with the blueprints. You don't need mods to import extra large blueprints. You only need the mods to modify them.
How the heck did you slide the concrete sideways like that before placing? I always thought it was either exact snap or no snap… you did something at 2:03 and again at 2:18 to clip in the middle of a tile
@@robertrenato thanks! Derailing CAN be a pain but you're unlikely to lose the train entirely because the tunnel walls prevent the train from flying too far. That said, I usually keep the tunnel layouts pretty simple to ensure derailing doesn't happen.
@@HesmiyuMC derailing was added a few updates ago. We also have signals to help control them. But derailing isn't too much of a hassle. You just need to interact with the train to put it back in the rails and then reactivate it's autopilot. The concern is that if the train is over open void then it might fall out of the world and be unable to rerail but that is unlikely if the railroad is encased in a tunnel.
I'm trying to use this on 1.0 but my train keeps getting pushed back out of the terrain by some invisible force once I drive through the wall. Stepping out of the train while in the wall also places me outside the terrain. Am I doing something wrong or did this trick get patched? :s
Nevermind, I was doing it wrong. I snapped 2 blueprints with rails onto each other, one outside and one inside the terrain. Turns out, rails that are built together via blueprint don't properly connect so the game slides you back, completely indepedent of the local terrain situation
This is amazing, it feels so much like the writing for the ADA character from the game. Even better! Are you involved in the writing for the game? If not, you should be!
Corporate espionage is the practice of infiltrating a corporation in order to gain access to proprietary industry secrets. What ADA here is saying is that we don't want competitors to see that our trains can clip through walls, so we're building this fake tunnel entrance to trick them into thinking there's actually a tunnel, that way they can't steal our advanced clipping technology.
@@Eatongee it's intentionally vague corporate speech as a form of humor. The joke here is that the automated gates are described as "anti-espionage" but their real purpose is to make the build look better by concealing the clipping that is necessary for train tunnels to exist in this game.
@@Eatongee Ficsit Incorporated is always listening to their Pioneers, even when they aren't aware of it. This is to optimize their tools for their individual use, of course.
@@Phoenix_eleven I created it using Googles AI voice creator (WaveNetC option) with some after effects in Audacity. To my knowledge, this is the same way the devs made ADAs voice.
@@Ked_gaming A poor imitation of ADAs true potential. I could only use about 0.8% of her true power before the entire world turned to ash. But fear not, Ficsit Incorporated has developed new tools that allow for more efficient utilization ADAs potential as shown in my most recent video.
Absolutely banger video. Would suggest turning down the reverb just a LITTLE
It sounds like she’s about to tell me about the black mesa hazard course decathlon
@@Guroji thanks! I agree about the reverb. I'm totally new to making videos and audio editing though so I'm fumbling around with my new tools. 😂 I'm experimenting with audio settings while I wait for mods to be available on 1.0.
@@BuilderBadger yooo good on ya for learning new shit! Always keep developing yourself!
How the heck did u clone her voice???
i like the delay... what do you mean xD
This is hilariously good. I love ADA's humor and you absolutely nailed it! Nice build as well. Thanx for sharing.
I love this! So simple when you think about it, but so genius I would never have!
Im glad im not the only one who builds subways, i use mine mostly for uranium transport, also to bring in supplies from below structures.
I love the ADA imitation
This changed my whole world. Literally lol. Thankyou
A builder badger banger. Hilarious and educational. Congratulations.
Another banger 💯💯
They should make this a voxel game so we can bore holes.
It would be basically making the game from the ground up. And Hannah would kill smb for a proposition like that :)
That would be neat. Best they can do with the current engine though is make more "destructibles."
@@nikelsad Not really, they’re using Unreal Engine 5. Signed distance fields are in the codebase. UE5 uses them for Chaos destruction as well as its boolean toolset.
@@edenassos Sounds interesting.
The amount of work required would be a whole new game. That would be a viable sequel, but at least a few years of work to do.
that ecco is abnauxious, but i really like the content of your video
@@renevile I agree on the echo. I have been experimenting with how to reduce that so it should be less prominent with future videos. Although it will be a while before I publish anything new because mods don't work with V1.0 yet.
@@BuilderBadger i'm looking forward to it.
A video idea might be, how to lign things up in vanilla to avoid those ugly jagged corners and also how to raise faoundations in smaller incroments than 1m and still be precise, something like 10cm, 25cm, 50cm for various details like proper curbs on the road. but a big one could be how to make smooth curves in vanilla. both for roads but also for building facades.
Nice touch to use the voice of the in-game AI. :-)
Inthe blueprint editor and besides, you just have to rotate the foundations twice when you first lay the two rows then the 2 rotated. Remember to be efficient pioneer ficsit does not approve otherwise 😅
I just unlocked oil in 1.0 so I'm sooo close to being able to use this stuff. I'm going to use the crap out of this
I love these... and I hate to ask, but do you think you could maybe upload the blueprints to something like Satisfactory-Calculator?
I'm also wondering if its necessary to have mods installed just to be able to load XL size blueprints. I can imagine being able to import blueprints larger than the largest planner, just not being able to modify them in a vanilla world... but I suppose it could go both ways.
I'm a huge fan of your work here!
@@TheAero1221 thanks! I plan to start uploading blueprints once mods are working in 1.0 again which will allow me to fix some issues with the blueprints.
You don't need mods to import extra large blueprints. You only need the mods to modify them.
How the heck did you slide the concrete sideways like that before placing? I always thought it was either exact snap or no snap… you did something at 2:03 and again at 2:18 to clip in the middle of a tile
You can press H to lock the current building to where you are looking, then you can use your arrow keys to 'nudge' the building
@@sherlockx7956 Oh. My. Ficsit. You just changed my whole life. Thank you!
@Rakkfalen if you hold ctrl while using arrows, you get half nudges.
This is a banger
banger
banger
banger
Looks really sweet! I'm only worried that if dreailed, I'll lose my trains to the Void!:0
@@robertrenato thanks! Derailing CAN be a pain but you're unlikely to lose the train entirely because the tunnel walls prevent the train from flying too far. That said, I usually keep the tunnel layouts pretty simple to ensure derailing doesn't happen.
@@BuilderBadger these trains can now derail? It has been a while since I played the game
@@HesmiyuMC derailing was added a few updates ago. We also have signals to help control them. But derailing isn't too much of a hassle. You just need to interact with the train to put it back in the rails and then reactivate it's autopilot. The concern is that if the train is over open void then it might fall out of the world and be unable to rerail but that is unlikely if the railroad is encased in a tunnel.
I'm trying to use this on 1.0 but my train keeps getting pushed back out of the terrain by some invisible force once I drive through the wall. Stepping out of the train while in the wall also places me outside the terrain.
Am I doing something wrong or did this trick get patched? :s
Nevermind, I was doing it wrong. I snapped 2 blueprints with rails onto each other, one outside and one inside the terrain. Turns out, rails that are built together via blueprint don't properly connect so the game slides you back, completely indepedent of the local terrain situation
This is amazing, it feels so much like the writing for the ADA character from the game. Even better! Are you involved in the writing for the game? If not, you should be!
@@robbinsandythanks! I am not affiliated with Coffee Stain Studios in any way. I'm just someone who enjoys the wonderful game they have created.
Thanks so much
hola buenos dias gracias por los videos enseñanos mas por favor danos mas tips son geniales
now make 500 drone ports
does this still work?
@@damonmacleod1510 yep! I haven't built anything quite as fancy as this in 1.0 yet but I have tested basic versions to confirm that it still works.
Why is it "anti-espionage"? Are you using the correct term here? Cool build though.
Corporate espionage is the practice of infiltrating a corporation in order to gain access to proprietary industry secrets.
What ADA here is saying is that we don't want competitors to see that our trains can clip through walls, so we're building this fake tunnel entrance to trick them into thinking there's actually a tunnel, that way they can't steal our advanced clipping technology.
Because that entrance is needed for hiding the train's ability to phase through the terrain :) Which is a FicsIt's trade secret :)
@@Eatongee it's intentionally vague corporate speech as a form of humor. The joke here is that the automated gates are described as "anti-espionage" but their real purpose is to make the build look better by concealing the clipping that is necessary for train tunnels to exist in this game.
@@BuilderBadger Ah. ok. Just wondering who is spying on our pioneer. :)
@@Eatongee Ficsit Incorporated is always listening to their Pioneers, even when they aren't aware of it. This is to optimize their tools for their individual use, of course.
Where do you have the voice from?
@@Phoenix_eleven I created it using Googles AI voice creator (WaveNetC option) with some after effects in Audacity. To my knowledge, this is the same way the devs made ADAs voice.
What did I just watch
@@Ked_gaming A poor imitation of ADAs true potential. I could only use about 0.8% of her true power before the entire world turned to ash. But fear not, Ficsit Incorporated has developed new tools that allow for more efficient utilization ADAs potential as shown in my most recent video.
How can you go underground ?
@@sirius_7942 the trains don't have collision physics so they can phase through the terrain if you clip the rails through.
@@BuilderBadger Thanks I will try this.
Why u panning her voice? 😅😅
Ada bot :)