this is what makes WoW fun.
ฝัง
- เผยแพร่เมื่อ 10 ก.ย. 2024
- World of Warcraft has a lot of abilities that are there just for fun, and those are the abilities I tend to be the most fond of, and want more of. So I wanted to cover a few of them, just to have fun and celebrate some of these great abilities and how they make me feel immersed in the world.
Take care!
Hey Everyone! Thanks so much for all the positive feedback and comments on this video. I've learned a ton from your messages that I didn't know before!
1. I learned that you can recast Eagle Eye without cancelling the aura by using the macro /cast !Eagle Eye
2. I learned that Divine Intervention was an awesome raid wipe prevention tool in Classic WoW
3. I learned that Water Walking and similar abilities had niche uses in many dungeons and raids for saving time.
4. I learned that Ritual of Doom was added earlier than I remember.
The list goes on, but MOST IMPORTANTLY:
5. I've learned that there are TONS more abilities like this in the game that you guys have been sharing stories about.
Please, keep sharing your knowledge and stories in the comments, and reply to this pinned comment if you want to provide ability suggestions for me to make a follow-up on.
Thanks again and take care!
underwater breathing can be replaced by a pot, waterwalking cannot
@@Blazingwheel even a staff can get you water breathing (Hydrocane)
You should definitely make a follow up! It is so fun seeing all these odd secrets in wow, I had no idea the game had so much depth
4:40 it is used in raids when you see there is going to be a wipe and other ways are exhausted (like soul stones). You give it to a rezzer and avoid walking from the graveyard. It is preferred to using shaman reincarnation, as reincarnation can be used always after a wipe if not in range of mobs or a boss and divine intervention requires some skill
i was drawn into playing WoW because my Dwarf player could "track treasure" and when i found my first treasure chest in that troll cave in the Dwarf starter zone, i was hooked!
That is pretty cool. Dwarf: the ultimate greedy build.
When i was playing with some pals, one of them was a dwarf priest and since he had tailoring and ench he always tracked treasures. In our adventure through Azeroth, at low level, he basically dressed up the whole party in greens from chests. Not to mention we were all stocked up on potions. So yeah, it was definitely useful :)
Legend has it Teebu's Blazing Longsword spawns in that cave.
Fun fact: in Stratholme you can use Track Treasure to detect which of the supply crates are real and have supplies in them. After farming over 100 times for the T0.5 pants (and not getting them) I had about 300 holy waters. Do this and watch the non Dwarves go for the fake crates and get attacked by rats roaches and other foul things while you sit back and collect all the loot.
I remember I was on a private server once with a friend, and this level 60 warlock came into the crossroads, convinced a bunch of people to help him summon an infernal, and then basically sat back while the infernal raged around killing people. It was too high level for the guards and any players to deal with, so we just kinda watched it go for a little bit, and then I noticed someone healing the guard it was killing, and me, being a healer, just started throwing out heals on the guard as well. This was followed after by other players running in to attack, other healers keeping this guard alive, just throwing out desperate low level dps and heals to try and finish off this infernal. After like 5 minutes, we managed to kill it, and the warlock player yelled "BLAST! I'LL BE BACK!" Then mounted up and ran off into the distance like a saturday morning cartoon villain. Genuinely one of my favorite memories from WoW, and it was from a private classic server before classic had been brought back officially.
This cracked me up, reminds me of the time a lvl 60 undead mage showed up in a newbie area, and I was a lvl 20 priest. The mage was blowing up the guards, so I foolishly cast my tiny baby heals on the guard which flagged me for PvP 😂
The mage killed me over and over, I just kept running back, so confused but fascinated lol
Love these memories!
This reminds me of a time on Nostalrius where a warlock did the same thing with internals and doomguards in Goldshire.
All these paladins and 60s came to try and stop it, but it was just too strong. Iirc for some reason it had like, 10k+ health or something.
So even with the guards, a 60 pally and a 60 priest, the thing was still wrecking. I say 10k+ because I recall it being an utterly baffling amount of hp, but I don't recall how much. Plus the warlock was a human. So they couldn't exactly stop him. After killing it he just summoned another lol.
Nothing has made me want to play a warlock more than that moment
Divine intervention is used to protect the healer during a dungeon wipe. It dumps all aggro on the target so once the whole party is dead the healer can revive everyone.
Probably most used niche ability during raid progress, incredibly useful in vanilla
how did he not know that? lol
in vanilla, the paladins had an unwritten rule that you DI other paladins in a wipe. We had lower repair bills :)
I used to use it all the time while progressing in Icecrown Citadel, whenever we were wiping I'd cast it on a healer. Not only did it mean the healer could quickly ress everyone instead of having to run back, for some reason it also prevented you (and the healer) from losing durability, so it actually saved me a lot of gold!
As far I remember (i played paladin from vanilla to pandaria), blizzard removed Divine Intervention because they have to program every dungeon and raid boss with this spell in mind to avoid gamebreaker bugs… i really miss DI
What made wow special to me was how it seemed to be a world with no bounds. See an interesting mountain? Walk up to it and try to climb it. The gryphon path from SW to IF that flies over those fire zones with skull level spiders and elementals. Pressing M and seeing all the unexplored high level areas. Seeing a Horde player for the first time. Someone with a cool dragon mount and gear that I didn't even know where it came from.
I think the World of Warcraft, the main character of the MMO, literally even today with the world being sentient, was sacrificed in the name of efficient levelling. This flies true even for current content, where every new patch deprecates and flattens the experience of the previous patch and empties the zones
I agree with you. However, i think its important to not put all the blame on blizzard. To a large extent, the players are the ones ruining the game themselves. The interesting mountains are still there, and high lever areas that you dont know about is still something to look forward to for the new players.
The playerbase decide these things are not important, and our elitist playerbase require of eachother that X itemlevel is required to explore further content. We also require from eachother X achievment, and X previous experience, X class and talents. List goes on.
@@NasdukenBS. Blizzard decides to design late game the way it is. Craft could solve a LOT of these issues, for instance. Also, why do they have to make older instances obsolete the way they do? Even in same expansion...
Now it’s a guided combat simulator
Someone had a Succubus pet out in Westfall, which looked cool compared to the imp or VW
the story about your friend in school spending a whole weekend pickpocketing pirates to make one gold made me tear up lmao
there is fr nothing like finding wow as a kid , played the game so differently back then
Then you get to Tyr's Fall and loot the crusaders for 50g an hour.
Also, in vanilla, making money at low level was ver very hard. So the rogue had a natural advantage if he was patient and wanted to pick pocket. You could make double the money on a humanoid if you killed it too. Rogue would also occasionally find lock boxes on enemies and that would help him level up his lockpicking, so double win there.
Rotan is a zoomer and doesn't know these things because he only played the baby versions of WoW, or kindergarden Wow as i like to call it.
basically as kids we all were playing challenge mode
In burning crusade when I was like 7 I was a dwarf, begging for money in Ironforge, and then using it all on alcohol to get that blurry view and vomit. Good times
@@mancamiatipoola lots of rogues w chests back then
I was really upset when they removed the Rogue Sprint over water glyph and the Paladin slowfall with wings glyph. They made playing those characters so much more fun in the open world.
the warlock horse class mount walking on water as well XD a mount made of hellfire walking on water? hell yeah (well not according to blizzard)
i think sprint over water is baseline now isnt it?
@@jaimonji5503 kind of - you choose between walking on water with mount, not being staggered when hit (dismounted) and a mount speed increase (most people use the speed increase)
They straight up removed all glyphs because players were having too much fun.
They removed water breathing for Shaman
When I was a kid my favourite ability was the herbalism healing spell. I often looked for quiet places on small islands and use this spell to make flowers grow everywhere. Then I made a fire and spent the whole day fishing.
Also it was fun to mind control the healer mobs in dungeons as a priest. Because of that you were able to heal the whole group and don't waste too much mana. Some of this mobs had a really strong spells.
Those stories make me smile warmly
I mained a mage. My favorite way to mess with people at the end of the raid was to plop a portal to Theramore or Stonard. Everyone expected a portal to a capital city and clicked it without paying attention and found themselves in the middle of nowhere.
in Dalaran casting an orgrimmar portal in the empty space next to the normal orgrimmar portal so people would try to clic it for a min and wonder why it didn't work since they were not in your group
@@gougouga Oh that's evil. I love it.
you want to have two mages, one puts the good portal and you put the stonard portal in the same place, half of the raid goes to stonard 😂
@@TheSaival You can do this with just 1 mage. I've also done that. The trick to align then is to NOT move between the casts. Great trick.
@@Nik930714 Good ol' Portal Roulette
My friend picked up WoW after I did (late vanilla). I remember trying to encourage him to level up quicker, and get some decent gear so we could start doing late game stuff together. He would spend most of his time exploring everywhere, hunting for clips in the ledges that he would be able to climb. His gear was abysmal, but that's because he only wore things that looked cool.
He enjoyed WoW in a way that I didn't understand at the time, but looking back I think he got more out of the game than I ever did.
Levitate for priests is similar to slow fall. Priests can levitate while falling and it functions the same as slow fall. Priests also use levitate to walk on water.
I wondered why it wasn't covered in this. When he said slowfall was the only way to reach certain places I was like ???? lol. Maybe he doesn't have a priest alt or something?
@nervodyne Yeah, he forgot about Mind Vision, too.
Levitate is much better than slow fall because it can also be cast on your allies so that everybody can walk on water.
Rotan is a zoomer so he only knows the fluffy versions of WOW. He also but about 5 min of research into this video and barely has a clue about what these skills were intended for. This is why he doesnt know.
@mancamiatipoola Levitate is better overall, but Slow Fall is better solo because it also works while mounted, unlike Levitate.
@@mancamiatipoola Priests couldn’t use levitate on others until TBC. In vanilla Classic levitate only works on yourself. Little priest trivia there. 😜
Back when in Warlords I was bored out of my mind when I found the whale shark off the coast of Tanaan. I being a hunter immediately wanted to kill and eventually used a water strider pet to get a passive waterwalk. So here I am with aspects on running on the water kiting a whale shark while several people on shore started to watch. And I got the kill. My reward was nothing spectacular. But it's one of my fondest memories. Just doing stuff because you can is really satisfying.
I remember in cata I only had a dk at cap and wanted to kill the whale shark in vash'jir so I actually respected for as much ranged damage as I could.
Warlock enslave demon is a favorite of mine. One thing you can do in era is use curse of doom on the elementals outside Blackrock Mountain and banish them to stall till doom ticks. I used to do this to fish for doomguards I could enslave and take into the mountain, which was a hot pvp zone.
The doomguard was completely busted! Spammable priest dispel, ranged cripple, and crazy damage! You really felt like you were barely holding onto dark forces beyond your means!
There were some other whacky demons to find too, like that one demon unique in winterspring, or the manahounds in the blasted lands. There’s some imps in Zul Gurub you can enslave for crazy damage! And let’s not forget: the epic mount quest!
joined at the end of TBC but managed to do the epic mount quest while it was still an option!
While leveling in Desolace, there's a demon called Lord Azrethoc who's a pretty handy fellow. Lvl 40 elite, hits like a truck and uses mortal strike. Gives some extra peace of mind if on a pvp server.
@@PastaAivo Until it breaks and instagibs you, that mortal strike was no joke.
The best thing was being mind controlled by the other faction and you could actually read what he was typing in chat, so he could speak with you.
I was once has been mind controlled and get healed by other faction, feel awkward but good, I guest?
@@ApichartNakarunguttiAzralon?
WHAT? didn't know this.
I used to love have brief chats with ally priests using mind control, until someone found us and killed one of us haha
Similarly you could do this with a bit more difficulty speaking Deminic. One of each faction afflicted with Warlock's Curse of Tongues.
Nice video, couple things to point out: 1) You absolutely can re-cast eagle eye on hunters in a similar way to shaman's far sight, you just need a macro that does /cast !Eagle Eye - the ! makes it not remove the effect before recasting. 2) Divine intervention is raid wipe protection, in vanilla horde have shamans with ankh and alliance have paladins with DI - then both sides have soulstone.
Fun fact about the test area for Hellfire in Deadmines, back in vanilla, as a mage, you could blink through the dungeon portal, and keep running until you got to that area, and could run around and have a look!
I have my own fun little story that was only possible thanks to the flavor abilities of the rogue.
Back in the day i was trying to get rare/weird achivements so i ended up wanting to get the fishing achievements "old crafty" and "old iron jaw" as an alliance iron jaw was a matter of time but old crafty well that was another story. As an under geared recently max level character sneaking into oggrimmar was no easy task let alone fishing for god knows how long until i got the sucker so i came up with a plan.
After looking at oggrimars map i found a small river next to "the valley of honor" where you could fish now i just had to find a way to get there. Thanks to the rogue passive ability "safe fall" plus having the minor glyphs that increased the distance safe fall would apply to i decided to fall into oggrimar so i took a boat to kalimdor, summoned my flying mount and off i went.
After dodging the flying guards and getting into position i dispelled my mount and prayed i survived. Lucky enough i survived with 20 hp and no one saw me so i managed to fish and get the achievement. All the thanks to some dumb flavor ability and an old game mechanic that no longer exists.
Divine intervention was a massive time saver for raid wipes, just cast it on someone who can res
plus if you use it before getting killed anyway, you don't pay repair on all that plate.
levitate for priests is also really fun
Yeah, it's both Slow-fall and water walking in one spell
I always enjoyed slinging heals while just floating in air.
And Mind Vision.
You could probably make a sequel to this video with nothing but the engineering profession.
I remember one time me and my buddy made a pair of Rogue engineers, and snuck into enemy territory. We found the Newbie area, and spent some time stealthing around with explosive sheep following us.
Inevitably, a fresh newbie would see the sheep and attack it. This would simultaneously blow them up, and flag them for PVP. 😂
😂😂
Out of combat class utility is really something that stood out to me about WoW compared to other MMOs.
I wish they had given more thought and focus making classes feel unique outside of combat.
Theres a lot you can do like protecting players in niche ways making doing something safer.
”locked” items in ways that only certain classes can ”open”. Shortcuts locked to certain classes.
Like, reward players for working with a classes for their class benefits and make people feel useful and like they fill a role outside of combat.
I have used the Ritual of Doom as a 1:5 roulette when waiting for the last people to get to raids. Winner is whoever dies from the ritual. It's great fun!
I also remember figuring out that you were able to go through some locked doors with Eye of Kilrogg as a kid. I spent lots of time exploring and scouting places with it, before deciding if I should venture in there back then.
Need more videos like this in my life that just celebrate the small things
This is indeed the "magic" that's hard to describe.
Aquatic form for Druid saved my life so many times from getting ganked in STV. Would cat form, sprint, dive off a cliff into a river, aquatic form, swim to safety. Loved that shit. Just wish you could use cat form abilities in aquatic form.
Yesss. And getting the timing right switching from aquatic form jumping out of the water and launching into bird form felt so good. And using bird form aggressively, it almost never worked but it was very fun to go from bird form to normal form- hit a flying mounted enemy with a moonfire- fall and hope the combat ends before you hit the ground- turn back into a bird at the last minute.
what stupid kind of sense would that make. next thing you'll probably want all abilities in every form. next thing you'll stop playing the game
@@hazardeur sea lions are marine predators of the order carnivora. Giving the form offensive bestial powers akin to cat form on land is not that outlandish. I stopped playing the game because real life demanded it, not for a lack of fantasy frills to play with.
@@rycolligan last time i checked, sea lions weren't really running marathons on land. why? because no buid can do it all well enough. to put it bluntly, what i said was: to use abilities of one form in another makes no sense because it makes things too easy and when you make things too easy, you stop playing the game. look at retail for proof of that
@@hazardeur cheetahs don't run marathons on land either. They're natural sprinters, wasted on cross country. And yet that was the travel form.
Me and my hunter buddy used to use a lot of these when we'd world PVP. Water walk was great for ambushes, shortcuts around difficult spots and taking backstab-proof rests, we also used farsight and eagle eye on chokepoints to plan attacks, thousand needles elevator being one of our favorites. Hide in the high hills and you can meet them on the road while they wait to go down/disembark.
There will never be a game like WoW ever again. And that makes me sad, but glad i got to experience it.
I was levelling Alchemy and saw that there is a water breathing potion, but didn't get it initially since I didn't see a use for it. Later I was levelling in Arathi Highlands where to the south there is a small cove with a few underwater quests. I tried to do them, but always ran out of breath. After two tries I remembered the potion and went on a long mission getting the recipe, ingredients and finally crafting it (that included levelling fishing, so really no small side-quest). When I finally returned with the potions and did those quests with ease it felt amazing. Easily the best memory from SoD.
My favorite thing to do back in the day was to make a macro for rogue that cast Ambush and then Vanish right after. What we did was to hang outside Orgrimmar (we were allies), and find someone who was PvP tagged doing duels. As that person lost the duel, they would have their HP very low, and casting this macro would kill them without them ever seeing you. For them it would seem like they died from the duel.
We also did this with Thrown, making it so a random knife just came flying at them, killing them right after losing a duel.
Was also really cool to be able to walk up almost any wall using Levitate.
I remember spending hours just far sighting with my shaman to see the zones i couldn't access without it.
Getting to Hydraxian Waterlords and Zandalar Tribes npcs (with waterwalking) ignificantly faster sure is practical to me, not to mention the pvp implications.
great video
i also love how you explained "The Eye of Kilrogg" in an area where there is actually the same green eye floating around from NPCs lol
I was doing a pub bg one time in WoD, playing as a Hunter. It was the worgen bg with 3 capture points. Alliance was losing so I started using Eagle Eye at the top of the center mountain to call every inc. We eventually won that match. Felt pretty good using one of the flavor abilities usefully
Dark Simulacrum for Death Knights is a personal favorite. I think they changed it now, but it used to copy literally ANY spellcast. I saw some crazy stuff, man...
For me, *the* differentiator for WoW was that the spells were so creative and intriguing, even if you rarely used them "properly."
I loved exploring areas you couldn't reach before flight with far sight. One time on my hunter I was making my pet run around someone I grouped up with and they started running and freaking out because they thought my pet was trying to attack them yelling at me to make them stop. Or that one time I had hopped on before work and a DK in BB wanted to show me something so he dueled me and death gripped me onto the boat. That was a long flight to Hillsbrad Foothills and I was late to work that day haha
I am a hunter and yes you can re-cast eagle eye while casting it. I do it all the time. Had the macro on my hunter then copied/modified it to my shaman for far sight.
You don't need a macro to recast Far Sight
/cast !eagle eye
Yeah. That's why goldfarmers have lvl15 hunters in high level zones when you check /who. They are there just to spam eagle eye to check up on black lotus spawns, and when one spawns they'll log their 60 to go get it.
20 years ago, I rolled a warlock. It was my third toon and quickly became my favorite. I'll never forget killing a level 51 orc warrior in desolace by kiting him through the water. I was in my level 30s and I don't think It ever occurred to him he was about to drown. One of my favorite wow memories. I just came back to that lock for TWW prepatch. Affliction ftw!
Divine Intervention is often used in raids when you see it's a wipe, so that the healer can drop aggro and ress everybody.
I wanted them to keep sentry totem. That ability was mad cool.
Sentry Totem was the "wow, they hate fun" moment for me
@@dioxideuniversal I loved using it in battlegrounds ... no idea why they removed it :-(
we used divine intervention during a raid wipe, we'd cast it on a priest so they could survive, and it wouldn't cause durability damage when dying
You forgot about [Mind Vision] and [Levitate], brah! The combination of [Slow Fall] and [Water Walking]. Such a fun spell.
It's a shame other MMOs don't have those fun utility abilities like WoW has...
The thing i find so annoying is the excess button bloat: our bars are filled up bursting with so many cooldowns, but when Blizzard tackles button bloat, they set their sights on the _flavor_ skills first.
Blizzard, you can leave a hundred different fun little spells like ritual of doom and corpse explosion, I don't mind making a big dedicated bar to skills like that, or even looking them up in the book. What I hate is trying a new class like unholy DK and needing a TED talk to understand when to hit any of the 6 different dps cooldowns!
I hate how they removed some iconic abilities like hellfire and lifetap.
Some that you didnt mention: Invisibility for mages combines with an upgrade that makes you run faster while you're invisible makes it even better, deathknights can also walk on water and leave icy footprints, Druids "charm woodland creature" makes you be able to get critters that are otherwise unobtainable for anyone else to have as a pet for 1 hour at a time, Mages blink ability wich let them teleport, Mages portal spell that make them be able to teleport either them or other players to larger cities or into the hell hole if they wanna be spiteful...Druids also have a portal ability but it only works for themselves and teleports them to a druid specific place with some npcs that sell stuff, Shamans being able to turn into a ghost seetrough wolf, druids being able to shapeshift into a flying bird, and another humanoid bird, and a deer and a panther aswell as a tree, druis being able to summon a cirkle of tree minions to fight for them. and mages being able to conjure infinite of food that raises your mana and health and just give it to other players, sometimes they can conjure a table for raid members, Warlock can summon absent party members in a summon cirkle but 2 other players are needed, there is also racial abilities dark elves can also stealth like a rouge but they cant move while doing it so it's pretty useless , There might be more if I missed any please let me know because I also love thigns like this its the number one reason I play mmorgps I love what I call "class or race quirks"
Dare I say it, perhaps having RPG elements in an MMORPG helps it. But I wouldn't dare challenge modern Blizzard, they know best!
What's your opinion on Season of Discovery? Retail looks lame to me
@@rigormortis4768 it's fun. Retail isn't that good unless all you care about is challenging raids and dungeons at the end. But people say the questing in retail is good right now. I couldn't tell you. I only play SoD
Blizzard has been fixing a lot of things lately. Now that Metzen is back and they fired 99% of the idiots that were ruining wow lately, I think blizzard is on a good track.
@@Thromnabular sounds promising! thanks for ruining my exams this semester!!
RPG? That's what I need. A Rocket Propelled Grenade.😁
i remember when alliance got draenei shaman, and i was playing around with farsight in ironforge, and there were talks about the secret room underneath ironforge and i found a way to glitch into the wall with farsight and explored under there it was one of my most memorable times in wow.
4:35 Divine Intervention was used in older raids like vanilla and tbc. If the raid group was going to wipe you would Divine Intervention someone who could rez and thus saving everyone time from having to run back.
50% less repair bills.
Yes, and you can click the buff off to end it early after combat resets.
While technically a capstone, the Monk's new 'Lighter then air' talent has done more for the monk fantasy for me then anything since MoP. Launching myself off cliffs, surviving falls, and a small window of water walking finally make me feel like this mystical martial arts master. All rolled up into one ability.
Honorable Mention: "Survivor's Bag of Coins", a rogue item from Legion that lets rogues leap vast distances, powered by pickpocketed coins.
You could make two or three more videos just on this topic because there is so many cool and flavor spells in the game that most just get pushed down and ignored.
Amplify and dampen magic, detect magic, blink, polymorph, curse of recklessness prevents fleeing (use it in the charred vale with harpies), detect invisibility (which is not stealth), inferno, the race specific priest spells, sentry totem, warlock pets such as felhunter able to remove magic (which few people know you can cast it on the warlock itself so you can remove like another warlock's fear or a pally's judgement ability on yourself).
one of my best memories is stealthing into ironforge to fish with my friend as a shaman. he used that druid ability that gave ghost wolf form stealth.
good times.
One of the biggest issues I see in modern RPGs is taking away player agency to use these niches to solve problems. Questgivers will task you with going underwater and then cast waterbreathing on you. Let the player use their options to either cast waterbreathing, make a potion of it, use their UD racials, speed potions, asking guildies, or just let them do it inefficiently compared to those with those options - they're likely to flourish in a different scenario too (unless you just give everyone the answer in that situation as well.)
There is also the challenge of rawdogging it, which I believe most did. The challenge to survive is the most fun gameplay.
So cuute! It would be wonderful if every class has a cool ability like these.
I thought summon doomguard was a vanilla spell you had to farm grimoire off of elite demons.
Just seeing a tuaren shaman running on water makes me happy. Classic was truly something special.
Tbf a lot of these are still used in high level content,
-Water walking is used in dungeons where you can't mount up and there's large bodies of water that need to be crossed (Shrine of Storms and Halls of Infusion off top of my head have some).
-Far Sight abilities are used in PvP for scouting to see incoming enemies in RBG's and used in M+ when its a dungeon that has a changing route like Waycrest, makes it so hunter/shaman can call to tank which route is open.
-Mind controls (DK's/Priest/Locks) will be used on certain op mobs in dungeons to have them use a unique buff or it will be used on a mob that we don't want to waste time killing since its a lower percent.
-Not Mentioned but Spellsteals are fun ones where you turn a mobs buff against them, was used for some really cool pulls in dungeons where a mob had a strong ability the mage would steal and get a huge damage boost.
Divinte intervention was used in raids to save the group from having to corpse walk all the way back during a wipe.
As a kid i always loved using eyes of the beast and water walking, was always a super fun concept
when I was a kid as a druid with my brother on hunter we'd use cat form and eyes of the beast and stealth around higher level zones exploring. so much fun, I don't understand why blizzard removes all these fun spells for no apparent reason
Another thing that was pretty cool about Shamans that barely anyone knew about was how 'Sentry totem' worked. When you switched to totem POV the shaman would stop and stand still... WHEREEVER it was... like exact x,y and Z coordinates. That meant that shamans had their own weird kind of slow fall since they would float in the air if you went to totem POV. You could do this over and over with no CD. After the first POV switch you would however have no momentum and fall straight down but still it's been handy to know that trick many, many times.
I know it worked back in vanilla, but I think it was fixed in TBC. I don't know if it's still a thing in classic.
7:18 Wasn't this a vanilla spell? I'm quite sure we did this in vanilla, but I could be wrong.
And I see someone else explained the value of divine intervention, lol
As a Shaman main I really wish waterwalking would be a full party/raid buff like the DK one. It is usefull in certain dungeons in DF, I use it in HOI after the first boss and in BH, before the first boss after the second cage to skip a pack.
It is also good for trolling. Like the SL dungeons Mists of Tirna Scithe, where you jump down after the second boss into the water. If you buff your mates before they fall into the water, they are probably to slow to click the buff away and die from fall damage :D
Yes, when every class is unique and different they will not be suited for every single scenario. But this also makes you actually ROLEPLAY your class/character in the MMORPG that used to be world of warcraft. When everyone can do everything, nobody can do anything.
My little brothers and I spent hours traveling our level 2 or 3 characters between the different starter zones so we could play together with different races. And the fact that we got other faction reputation and could earn special mounts that way eventually had us roleplaying like crazy. God I loved this game.
The Engineering profession gets a slow-falling cape and a mind-control cap, which is part of why I ended up picking up the profession to be honest. Used to love that kind of exploration with flavour abilities!
And thats why combat ress should be for druids only! “Slams table”
Even the hunter pet could do that in one addon 😂
I will never forget when as a lower lvl druid I ran from hunter player. I used aquatic form and swum below. To my surprise the hunter went into water after me and tried to get me. I immobilized him with roots, then swam away, healed myself, turned aquatic to refresh air time, then refreshed the roots etc. He drowned there.
I played a mage primarily in vanilla. I loved exploring with Slow Fall and Blink. If you mounted up after casting Slow Fall, you could start falling but get much better horizontal distance. If you were falling slowly, you could cast Blink to cease horizontal movement, causing you to fall straight down. I also liked using Detect Magic to see what buffs and debuffs enemies had. I even used it in neutral towns to trick Horde priests into dispelling magic on me, causing the neutral guards to clobber them.
I treasure my memory of me & my brother in 2008 (Horde chars) climbing through Felwood, casting feather fall on us both and jumping off the cliff so we float all the way over Darkwood and down to the boat to Teldrassil without aggroing guards, all so we could get the Explorer achievement in WotLK.
My first Warcraft character was a shaman, and no other class ever compared. Back in vanilla WoW it was said Shamans weren't the best at much, but they made everyone so much better. 😊
When I was a kid my only goal with the game was to explore every zone and get all the maps to get the world explorer title ❤ used to love that shit
Slowfall and water walking also works on priest through levitate. Speaking of priests, back in 2006 there was the most awesome oversight from blizzard regarding mind control. When you mind controlled someone, the target would automatically be able to understand orcish or common, the language of the priest mind controlling. Which meant that you could talk to the target with /say commands, and they would be able to reply with emotes (often /yes or /no). Which wasn't that useful, but extremely fun, since there was otherwise no way to communicate across factions then (since you couldn't create a character of the opposing faction back then).
4:29 I believe was used when a raid was about to wipe, save someone who can resurrect everyone. Saves a corpse run.
I just read your comment about what you learnt. Apologies for the repetition
DI is for preventing wipes. It breaks combat for the target, so if you run away before you cast it the fight resets and your healer can rez
I played a Blood elf Ret paladin all through BC and Wrath. The best use for D.I. is in Arathi Basin. You're fighting at a capture point flag with a group, the battle gets close but your team dies 1 by 1 until there are 2 left. You're getting low, no other cd's left, and you D.I. the other person left. Now the Alliance have to worry about this one person left being able to capture the point, and they're invulnerable for 3 minutes.
Back in WoD the rare elites in Tanaan Jungle didn't have any dr on Cyclone. I spent hours there on my Druid chain cloning them watching ppl try to get their hits in while it was briefly attackable and crying as it would take several minutes to kill the elite. I was eventually reported enough that a GM came and told me to stop or I would be banned. I said, Watch this, and cast it again.
Loved that. Some abilities I didn't even know.
I remember back in the days probably between Vanilla and BC, priest had a special version of Levitation that made people to clip into the ground and made you able to climb whatever mountain who used terrain texture and in other words, you could go out of many dungeons/raids, the perfect example was to be able to go out of the Dead Mines and explore the hidden area.
I think the best part of these fun abilities is when they actually DO have practical purpose. Sure most of the time they're just kind of for fun but the existence of such abilities gives smart and innovative players the opportunity to find niche applications for them. It's awesome when water walking lets you skip a pack of mobs in an M+ dungeon or when water breathing lets you complete shrine of the storms slightly faster
I agree. Slowfall, and water breath where clutch.
Or druids ability to animal shape and move in water was incredible.
With flying mounts attacking mid air, sliwfall and watch them fall to death was brutal. People would just scatter when they saw priest in air.
Divine Intervention. Pally with Mind Control cap. WSG. Go to enemy territory, find flag holder, MC flag holder with MC cap. They are now an ally. DI them. You die, they are "bubbled" which means they drop the flag. Have ally send flag back. Cap. Win.
They eventually made it so you can't do that, but man, that was fun.
As much as I love FFXIV, stuff like this is one of the things i miss most about WoW. It's such a little thing that goes such a long way.
A fun thing I was hoping you'd touch on: they added flying to the eye of kilrogg in Mists, I believe, and they let you use it to drop the demonic teleport circle. That was one of the expansions that you had to get to the level cap for flying, but the eye of kilrogg was not part of that, so Warlock engineers could teleport up tall buildings and and use goblin gliders off of them to reach spots you couldn't normally get to. After the level cap there was no point in using it anymore, but for 10 levels or so at the start of the expansion, it was a fun little microcosm of game breaking that was here and immediately gone.
My favourity thing to do is use water walking to get to Theramore and climb one of the ships parallel to the middle dock, to t he top of the mast(its possible with some precise jumping and slow walking up the rope) and emoting/waving at a arriving/leaving alliance players with my orc shaman, or dance ...at them i guess. Sadly some top levels just notice me with murder on their mind. Some players wave back. Its sad how blizzard limited interactions between factions to just emotes...it doesnt even make sense storywise... Same with farsight, i love exploring whole map with it. No matter how unreachable. With it you can reach it. Any mountain, including Hyjal.
The secret room in Ogrimmar was a really cool addition thank you
feign death was one of my favorite hunter abilities back in the day because of PvP use. Rush forward in warsong or arathi basin, get "killed" near objective. Wait for people to leave then capture it.
Great Video! The rogues distract can also be used to stop a boss that wanders around a greater area without starting the encounter. This makes it easier to cleanly start the encounter
I loved jumping off of a high point as druid and transforming into a bird right before hitting the ground. Or as another person here mentioned, swimming in sea lion form, jumping out and transforming into a bird
most of the abilities you mentioned had practical use.
hunters and shamans farsight abilities where used in premade battlegrounds to help find the flag carrier or just see enemy movement as a defender without showing yourself. also the hunter ability can be recast but you need a macro for it
waterwalk allowed to take shortcuts while adventuring. in a similar vain, water breathing allowed for faster questing, whenever you had to quest in water because many classic water mobs could net you at any time, where you could suffocate
also if you have no Idea for what the divine intervention is good for, you realy should read the ability again. it is a raid wipe prevention tool similar to soulstone from warlocks. when a wipe happens, you cast it on one of your healers so you didn't need to run through the whole raid again
pickpocket from rogues where great for making money. for one: you don't steal from the regular loot but from an extra stash. if you kill the mob, you get loot again. 1 mob=2x loot. also during WOW classic, a rogue could solorun BRD and only pickpocket the mobs for quite a respectable sum of money.
Ritual of Doom was great for breaking up the monotony of raids back in TBC. Every so often, I’d drop one down instead of the healthstone ritual. Usually nobody noticed until someone died and the Doomguard started attacking people! The funniest moments were when I got hoisted by my own petard and ended up dying instead!
One of my most notable memories was during wotlk on my warlock. I would run a For the Horde achievement run every weekend and I would sneak into an area that has no npcs or any use and 2 rogues would follow me, we would summon an entire raid group into an enemy capital city, kill the leader and then use a mage to portal us to another city that was next on the list. Gradually the alliance set up a defense force of their highest ranked pvp players and actually began to slaughter us. We ended up having to come up with craftier tactics so what we did was had mages summon 5 portals so the enemy wouldnt be able to tell where our next location would be. It got to the point they were putting sleeper alts into orgrimmar for when I started setting up for the run and they would spy on us in discord. So our only option left was to have a strong 10 player core of pvpers that could put up a fight against them. It was definitely the peak of my WoW experience
zen flight is a fave for the monk. you can dismount in the air, gather, talk and then mount back up w/o ever touching the ground. :)
My first 60 was an undead priest. I'm glad you mentioned mind soothe. I used it to walk into storm wind then talk to alliance with the /e exploit.
This was the most special video for me. It really was magical and kept the world unique and alive when i was a teenager playing it, exploring and having a good time... looking forward for a sequence!
I loved this video so much. I actually didn't know about quite a few of these.
One last one: back in vanilla and BC you HAD to use crowd control to get thru dungeons because you couldn't pull whole rooms and tell the healer to keep everyone alive. You had to pull them by an order. Times were great back then.
I loved this. I've played since vanilla came out, and you're absolutely right about all this. Such a trip down memory lane too, and it makes me appreciate this game so much again, being reminded of these things. I think I'll log in and play some WoW now. xD
Flavor abilities are my favorite as well. Having ways to interface with the world outside of combat makes the world that much more grand. It's a shame there weren't more.
From what I heard Pickpocketing was a legit way for rogues to make some extra mone. Distract was an essential move for rogues not a flavor ability for sapping and ambushing and it was used to also throw enemy players off track at times. Can be used to grief as well.
Funny to see the isle at 0:33. In Vanilla it was part of the super long Ahn'Qiraji opening quest line and I was the guy who had to go there. There was a NPC who would bring you there, but we didn't know about it then. So we pondered on how to cross the fatigue inducing deep sea to get there.
It turned out a double sprint + Shaman's Walk on Water did the trick.
Ah, those were the days...
Priests had several others. Leap of faith is like death grip but for allies. Little known fact is that they TP to your position and facing. You need only stand on a cliff facing out and life grip someone and they run off the ledge. Bonus points for it being your allies or raid members that can /w you about it.
always fun to cast leap of faith on the people who would rocket boot slow fall / glider at the start of eye of the storm to troll
Levitate used to make it so you could run parallel to walls was a good way to sneak into restricted areas.
Priests used to have Spectral guise. You go invis and a standalone entity would take its place. If you cast spectral guise and then fade you could effectively vanish. Full agro drop from mobs and combat and target drop from players.
Also the spell Void shift. You swap health percentages with the target. Ive had many a friend or healer in a BG i can insta heal to full. Also any poor random son of a bitch I steal his life before i die to keep going while hes none the wiser why he just took 99% health loss.
Also old school alter time. It was such an OP spell but also so fun and powerful. You teleport back to position, health, and CDs. It is however dispel-able and its funny to watch mages think theyre making a slick move only to die.
Improved mass dispell is also fun to peel off Devine shield or Iceblock to the cheeky people who do so at 1% in a BG
can take cyclones off of allies too
DKs Dark simulagrum allows you to steal the spell of an opponent. They can counter by casting something lame like ice lance, but if timed well the DK can catch something like ice block and then use it. Nothing funnier than a dk about to die casting iceblock of all things lmao.