2024 Wizards Are FINALLY prepared for anything in D&D 5.5

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  • เผยแพร่เมื่อ 2 ต.ค. 2024

ความคิดเห็น • 25

  • @shodan2926
    @shodan2926 2 หลายเดือนก่อน +1

    I dont like the Spell Mastery nerf. Original version was better because I could use any spells like Shield and Misty Step with Spell Mastery. Really thanks for nerfing that.
    I dont see whom it will help. It makes me (as Wizard player) to not want to move to next D&D version...

    • @DM-Timothy
      @DM-Timothy  2 หลายเดือนก่อน

      I'm pretty sure Shield, Silvery Barbs, and Misty Step were the REASON for the nerf. They're incredibly potent as at-will options, especially the reactions, since they don't impact your mid-round casting options. From a balance standpoint, I can see why they did it, even if it does limit options somewhat. There's still a lot of cool spells to be had, just not quite as potent ones.

  • @TheDJColby13
    @TheDJColby13 2 หลายเดือนก่อน +1

    Wait, does Arcane Trickster now have Ritual Spells without the feat?

    • @XanderHarris1023
      @XanderHarris1023 2 หลายเดือนก่อน +1

      Yup. Everyone, as long as they have it prepared. There is a still a ritual feat (if unchanged from the playtest) and it lets you cast rituals without the added time.

  • @Jacob-sb3su
    @Jacob-sb3su 2 หลายเดือนก่อน +1

    I would like to start seeing WoTC make classes specialized. By that I mean, classes should be well versed enough in a thing that theyre the only class that can know/ do that thing.
    Maybe each class gets a flat increase to specific skill checks so that mathematically, all things equal, the wizard will aleays have a higher floor with int skills, or the rogue with dex etc.

  • @queensharkeisha4479
    @queensharkeisha4479 2 หลายเดือนก่อน +1

    I don't know how I feel about the spell mastery change. Aside from what you listed, I don't think there's a lot of the baby spells I'd really use at 18th level more than the spellslots I have. Makes multiclassing out more appealing.

    • @DM-Timothy
      @DM-Timothy  2 หลายเดือนก่อน

      There's still a lot of good options, they just don't push things balance wise quite as far. Picking powerful utility spells, or replacements for your cantrips is what the ability is intended for, but it was always overshadowed by Shield, Silvery barbs, and Misty Step.

    • @queensharkeisha4479
      @queensharkeisha4479 2 หลายเดือนก่อน

      @@DM-Timothy The fact that they very clearly overshadow them might be true, but... That doesn't change what I am putting forward. It is worse and makes it less appealing.
      I don't mean this in an aggressive way, but what other option feels real good to have as a perma-spammable option? All damage spells are out. None of them are worth even considering once you're at that tier of play because of cantrip scaling. All ritual spells are out because they can always be cast and making this feature useful is purely reliant on DM fiat combined with "Aquaman episode" setups. And concentration takes a huge hit in usefulness because there are hiring level concentration spells that are way cooler.
      Like, the examples... Maybe Mirror Image or Vortex Warp? Maybe Magic Mouth for OOC weirdness.
      The big part is you'll have a bunch of spellslots in 1/2 and you can get a lot of low level spellslots back on a short rest. What do you get from the other options that isn't one or both of these things:
      A) Would be as good or better from a different class option. (I want high level stuff to be good so it discourages tons of multiclass shenanigans)
      B) It isn't incredibly gimmicky and/or situational.

  • @edwardkopp1116
    @edwardkopp1116 2 หลายเดือนก่อน +1

    The Rogue/Wizard expertise dichotomy doesn't bother me much. I adjudicate it that the Rogue is that guy who sits at the bar on Trivia Night and cleans up every week and the Wizard is the person who is buried in the stacks late at night researching a very specific topic.
    Thanks for your clear and insightful videos. As an old school gamer who left the hobby in 2010 to focus on my professional development and has only returned to D&D recently it's been very helpful following your discussion of the rules and how you apply them. I'm impressed with many of the changes I see to how people are running games and the amount of "theory craft" that's out there. It's been a great break from being a professional chef and I've been inspired to return to that old dream of 30 years, to earn a living as the Dungeon Master.

  • @dragenfoo
    @dragenfoo 2 หลายเดือนก่อน

    No you Are absoluty right, it wont be too long for other replacements ;) , but fair to addit not much is changed here either other Then more nerdy nerdy stuff with spells and scrolls crafting

  • @dodhethompson4841
    @dodhethompson4841 2 หลายเดือนก่อน +1

    Fucking insane that they decided to give wizards expertise
    Rogues really do have no place for existing within the new 5th edition, they were already bottom of the barrel now everyone else gets the thing that they used to have as a unique feature
    Being able to swap out spells on a short rest is whatever
    At the very least even though it's way too late to really matter they nerfed the ever-loving shit out of spell mastery, now it truly is the most useless high-level feature which is fine because you're of spellcaster so like let's be real it can't be good otherwise there we are too overpowered

    • @DM-Timothy
      @DM-Timothy  2 หลายเดือนก่อน

      Fair stance. I like expertise on the wizard so he's actually good at what he does, and love the limits on what it can apply to, making rogues still more versatile. As for spell mastery, it's still an amazing ability, just refocused back to being designed around powerful utility or replacing a cantrip instead of unlimited reaction or bonus action options. But, opinions vary! :D

    • @dodhethompson4841
      @dodhethompson4841 2 หลายเดือนก่อน

      @@DM-Timothy
      Rogues don't really have it it as less limited, I mean if you're multiclassing they do, but if you're not the skill options you have aren't that good especially when you're comparing them to like something like a Bard
      Also, part of spell mastery's problem is you're not actually trading out your can trip, because your cantrips do as much as the spells by the time you get to that level, And even outside of that your a level 18 wizard there's virtually zero chance you're ever casting a spell below third level in combat ever, at that point your can trips are just fun flavor

    • @DM-Timothy
      @DM-Timothy  2 หลายเดือนก่อน

      @@dodhethompson4841 It sounds like your DM doesn't run enough high-level fights in a day. :D I see 1st-3rd level spells in my level 20 games all the time.

    • @dodhethompson4841
      @dodhethompson4841 2 หลายเดือนก่อน

      @@DM-Timothy I mean like, when most of your spells at higher level completely solve a combat, , and I'm usually the DM and I'm not going to be running more than six encounters along rest that are fights, with the rest of them being things that aren't fights
      And then on top of that at higher levels if the players want to long rest and they don't have a specific reason to not want to long rest, they get to Long rest, doesn't matter if the DM doesn't want them to
      Realistically the only reason you would be dipping down that low consistently is either if your using some low level control spell in a few combats that just aren't important or difficult enough to cast anything higher in which case there's no point in being in those combats to begin with at higher levels, or You chose really bad spells
      And it gets bad too with spells just solving problems, because like if I'm a DM and I set out a problem and you show me a spell that will technically completely solve this problem I'm not going to change the problem to not have that spell work because you as a player used your tools to solve the problem
      It's so bad that like, I've run seven separate games that either got above level 12 or started above level 12, and in every single one of them by level 15 or within the first few sessions if they started higher, every single Marshall character wants to change their character into a spellcaster because they're just completely useless without spells, with the one exception of occasionally a rogue, not always only occasionally but that's because rogues get good skills, if suddenly everyone gets good skills in what they're good at then the rouge just doesn't need to exist anymore, Because sure I'm good at stealthing, but when the rest Of the party is better because of spells that sucks, you know what spells don't replicate? Being good at mental checks except now wizards get those too so

    • @DM-Timothy
      @DM-Timothy  2 หลายเดือนก่อน

      @@dodhethompson4841 It is so interesting to me how different our experiences are! I'm running multiple level 20 games at the moment weekly, and no martial character has ever expressed a desire to change to a spellcaster. I think we'll have to settle for our experiences being very different on this one.

  • @markgraham5971
    @markgraham5971 2 หลายเดือนก่อน

    Buy more books !!! Do not be creative on your own !!!

    • @DM-Timothy
      @DM-Timothy  2 หลายเดือนก่อน

      Por que no los dos? :D I love new books and material to work with, and don't have any problem being creative on my own. If anything, a failure to absorb new material makes it harder for me personally to come up with creative stuff.

  • @fortunatus1
    @fortunatus1 2 หลายเดือนก่อน +3

    I've previously played a Wizard with a Lore Bard in the party that had Expertise in Arcana. It was really annoying to be worse at the skill your class is based on than the bard in the party. I think Scholar is an essential addition to Wizard. But there is still a problem with the bard-Wizard relationship. It's Magical Secrets! At level 10 it very nearly nullifies the need for the Wizard class. The only thing the Wizard has over Bard is spell book Ritual casting and the Memorize spell feature. The Bard can choose from the three new spell lists that they gain access to, for any new spells they gain. They can also replace older spells they know with new spells from the Wizard spell list. IMO there should have been some limitation on the number of Magical Secret spells the Bard can acquire. Another critique is about Abjurer. Arcane Ward and Project Ward should have been combined into one feature just as Guided Strike and War God's Blessing were combined for the War Domain Cleric. Then split Spell Breaker into Dispel Magic features at level 6 and Counterspell feature at level 10. They needed to allow the Abjurer to apply Disadvantage to saves made against their Counterspell (with a limitation of Intelligence mod times per day). The reason is that the baseline Sorcerer with Heightened Metamagic is superior to the Abjurer Wizard at Counterspell. That undermines the narrative and identity of the Abjurer subclass.

    • @PsyrenXY
      @PsyrenXY 2 หลายเดือนก่อน

      The Bard might get access to the wizard list but they still have limited spells known (i.e. can only swap their preparations on level-up.) This effectively means that while they can grab a lot of stuff from the wizard list, they are a very bad choice for many of the situational yet potent wizard spells, like divinations.

  • @justthecraft
    @justthecraft 2 หลายเดือนก่อน +1

    I have never noticed how much you sound like Matthew Mcconaughey until this video

    • @DM-Timothy
      @DM-Timothy  2 หลายเดือนก่อน

      I think that's the first time anyone has ever said that to me. lol.

  • @erikcrawford1505
    @erikcrawford1505 2 หลายเดือนก่อน

    did they fix see invisibility though? cause in 2014 edition its literally worthless. like basically even with sight range all it lets you do is choose the correct position for the attack

    • @DM-Timothy
      @DM-Timothy  2 หลายเดือนก่อน

      Hard to know at this point. We can hope!