Hostile Mars - Sandbox Massive Horde Custom Base Defense

แชร์
ฝัง
  • เผยแพร่เมื่อ 24 ธ.ค. 2024

ความคิดเห็น • 205

  • @multiplesingular294
    @multiplesingular294 2 ปีที่แล้ว +218

    Much better than 'Hostel Mars' where you would play a transfer student on Mars trying to make sense of the completely different culture, language, and daily life. :3

    • @WACC_Warlord
      @WACC_Warlord 2 ปีที่แล้ว +33

      But not quite as good as "Hoss Tile Mars" where you play as a man helping his good dependable friend setup a tile installation business on mars.

    • @Horus2Osiris
      @Horus2Osiris 2 ปีที่แล้ว

      Or Hosh Style Mars, where fake people get exiled to, and continue their stupid fashion wars...

    • @ohnoitisnt666
      @ohnoitisnt666 2 ปีที่แล้ว +6

      😂😂😂 or they get chopped up for jollies a la Hostel (the movie)

    • @kurenan4564
      @kurenan4564 2 ปีที่แล้ว +14

      That actually sounds kinda interesting. Lots of Mars games are just about survival, but what if Mars had a fairly advanced colony with a different culture and such? That would be cool.

    • @marcellus5106
      @marcellus5106 2 ปีที่แล้ว

      Hoe style mars is something to not show your parents :)

  • @OffshoreITguy
    @OffshoreITguy 2 ปีที่แล้ว +24

    I was just thinking the other day about a game with exactly this concept. This is right up my alley, custom base building base defense sounds like a lot of fun.

  • @lukusblack6442
    @lukusblack6442 2 ปีที่แล้ว +12

    The detail is really cool. I love the pop and spin of the enemies getting shot, and how they seem to crash in a random direction, still spinning, with parts flying. I remember having that sort of detail on just boss fights in most games.
    There's one thing I'd change, and one I might add. That hammer... I'd go with some sort of drill laser thing, vibrating the rock instead of doing the jello thing, and rather than absorbing the end product, have it blast out in random directions on the floor.
    The thing I'd add is mirrors to do some directional stuff with the lasers. I might even forgo the built lasers entirely, and have one automatically in each corner, just a little cylinder automatically shooting in one static direction, and the mirrors are the expensive thing you get to play around with, getting the beam to follow a specific path. You could even add some sort of prism for late game, bursting a beam into several... possibly.

    • @BigRookDigital
      @BigRookDigital 2 ปีที่แล้ว +8

      Yes :) mirrors are unlocked in a later stage, but you understand the concept perfectly.
      Thanks for the feedback on the hammer! It is the first of many harvesting tools that are unlocked, and the most advanced one is basically what you described with a laser!

    • @lukusblack6442
      @lukusblack6442 2 ปีที่แล้ว +4

      @@BigRookDigital Oh, I love a designer that overshoots my ideas. ROFL!! Well done!

  • @banaman7746
    @banaman7746 2 ปีที่แล้ว +43

    was originally going to say this sounded like a mindustry version of satisfactory... but after having watched the video? it's a sci-fi eden uprising with a little bit of satisfactory thrown in. I am 100% ok with this.
    Also, 150 enemies, with laser turrets shootind and traps and stuff around on top of it, and only a couple frames lost, on a full 3d game that has this level of graphics? the dev's level of optimization is clearly something all dev's should strive for. defenitely gonna have to keep my eye out for this one.

    • @BigRookDigital
      @BigRookDigital 2 ปีที่แล้ว +24

      This version is actually extremely in-efficient. I've been working on optimization the last 2 weeks (due to many of the Discord users with lower end machines getting poor performance) and have improved the rendering (draw call count and tri count) roughly 900%.

    • @courtneyroach8881
      @courtneyroach8881 2 ปีที่แล้ว +7

      @@BigRookDigital Awesome to hear. What engine are y'all using if you don't mind me asking?

    • @BigRookDigital
      @BigRookDigital 2 ปีที่แล้ว +11

      @@courtneyroach8881 I'm using Unity and taking advantage of the DOTS data-oriented programming methods to allow for tons of enemies

    • @lechking941
      @lechking941 2 ปีที่แล้ว +5

      @@BigRookDigital than i can expect my rig than to run this on max or next to max setting no problem if i end up getting this. lovly work btw.

    • @drchickensalad
      @drchickensalad ปีที่แล้ว

      ​@@BigRookDigitalis the code mostly ECS then? Was always curious what games like Factorio use to run their sims so efficiently

  • @joewilson3393
    @joewilson3393 2 ปีที่แล้ว +27

    I really like the control over the waves. It gives it a little more flexibility on the chill factor.

    • @ch4.hayabusa
      @ch4.hayabusa 2 ปีที่แล้ว

      I prefer civilization style pacing, where there's a fast pace for multiplayer, standard pace and marathon pace. I saw a streamer take 2 hours on the first 10 waves. Having too much time to horde and ruminate over your base design kills the sense of urgency.

  • @DamsdelDrennon
    @DamsdelDrennon 2 ปีที่แล้ว +1

    For a game with that ambition, having an early demo this pretty and stable is more than reassuring. There seems to be a nice balance between exploration/gathering and base defence which makes me even more curious to see the game develop, another nice find Splatt', cheers.

  • @zappedguy1327
    @zappedguy1327 2 ปีที่แล้ว +3

    This looks good for a first look.Thanks for the vid Splatt.

  • @DoomedPaladin
    @DoomedPaladin 2 ปีที่แล้ว +12

    I hope that, eventually, you end up with giant bots coming to play. Ones that stand as tall as the surrounding cliffs, or even one that steps over them is the same sort of mind-boggling scale as the planetary ring asteroid field up in the sky.

  • @rylian21
    @rylian21 2 ปีที่แล้ว +3

    Am I the only one amused by Splatty humming the Doug theme?

  • @ColinTimmins
    @ColinTimmins 2 ปีที่แล้ว +21

    I really like the looks of the game. Awesome terrain considering it’s a dust bowl, very well done. This looks hella fun. =]

  • @NetMoverSitan
    @NetMoverSitan 2 ปีที่แล้ว +1

    The Ork solution works well here: Hit 'em hard, hit 'em low and give 'em plenty of dakka.
    2:25 - You're on Mars, the gravity is 0.376 g (around 38% of Earth)

    • @vforwombat9915
      @vforwombat9915 2 ปีที่แล้ว +1

      they're on mars.
      that isn't an asteroid belt in the sky.
      that's the robots.

  • @kareningram6093
    @kareningram6093 2 ปีที่แล้ว +1

    I have some friends who would be absolutely obsessed with this game.

  • @pandeomonia
    @pandeomonia 2 ปีที่แล้ว +1

    Will have to keep an eye on this one. Also I'm pleased there's no annoyance layered on top in terms of like, an O2 bar and a food bar or something. Seems to focus on the important bits, the core gameplay.

  • @chemicalvamp
    @chemicalvamp 2 ปีที่แล้ว

    I do love the longer format reviews, I think imma need this game. :D

  • @JustJo647
    @JustJo647 2 ปีที่แล้ว

    Most well developed Alpha I've seen in a long time!

  • @Wimpiethe3
    @Wimpiethe3 2 ปีที่แล้ว +1

    That laser sound is CUTE! haha
    Contrasts so well with the mayham.

  • @ivanjeh4493
    @ivanjeh4493 2 ปีที่แล้ว

    Splat's Condensed Review: 40:00
    Thanks for making it easy for me.

  • @Meenie66
    @Meenie66 2 ปีที่แล้ว

    Looks as good as I was hoping!! My mate and I will spend MONTHS in this game for sure. Can't wait and great review as always.

  • @DanielXStaub
    @DanielXStaub 2 ปีที่แล้ว

    This is the game I have been waiting for.

  • @Legion66
    @Legion66 2 ปีที่แล้ว +2

    Quite impressed with the demo definitely gonna keep an eye on this one.

  • @Nekoyashiki-san
    @Nekoyashiki-san 2 ปีที่แล้ว

    Thanks for showcasing! ^^

  • @Micsma
    @Micsma 2 ปีที่แล้ว +2

    I've been looking forward to this game for a while. I saw it on reddit and it looked very promising!

  • @coolersmoke
    @coolersmoke 2 ปีที่แล้ว +1

    This looks soooooo promising. At about 30 mins my brain just snapped into "Buy This!" mode.. then I went to Big Rook Games' channel and watched the intro vid.. Bonkers!! Those laser turrets... just bonkers. Hostile Mars is now at the top of my wish list :-D

  • @derekdrake8706
    @derekdrake8706 2 ปีที่แล้ว

    Looks really cool, this is right up my alley. Needs work though, obviously. Definitely going to wishlist.

  • @nathanielmarquardt
    @nathanielmarquardt 2 ปีที่แล้ว

    it's giving me satisfactory vibes, but with more guns. I love it!

  • @chrisp9824
    @chrisp9824 2 ปีที่แล้ว +1

    One thing this game really needs is vertical building. Any game where you defend a base and build walls literally requires an option to shoot enemies BEFORE they get to the wall otherwise it just feels incredibly awkward. I hope devs are aware of that, cuz I'm very much interested in playing this game probly for a long time ;)

  • @alkatrazgotshot
    @alkatrazgotshot 2 ปีที่แล้ว

    this looks like something i could sink my teeth into, im gonna keep my eye on this now

  • @Roguedeus
    @Roguedeus 2 ปีที่แล้ว

    Oh yeah... Been waiting for something like this.

  • @skug978
    @skug978 2 ปีที่แล้ว +1

    Count me interested in this title.

  • @SilverionX
    @SilverionX 2 ปีที่แล้ว

    That ending was pretty rad, not gonna lie.

  • @gamergirl2127
    @gamergirl2127 2 ปีที่แล้ว +1

    ouuuu i am excited for this one!!

  • @DindellaTheDefender
    @DindellaTheDefender 2 ปีที่แล้ว

    If this game ends up multiplayer, it’ll have me sold.

  • @eviljimmy
    @eviljimmy 2 ปีที่แล้ว

    Humming the "Doug!" theme tune while crafting XD

  • @markrichards7377
    @markrichards7377 2 ปีที่แล้ว

    This looks great!

  • @no_torrs
    @no_torrs 2 ปีที่แล้ว

    this is the first space crafting game that appeals to me

  • @plainlake
    @plainlake 2 ปีที่แล้ว +3

    The answer was always more lube.

  • @PD_Swag
    @PD_Swag 2 ปีที่แล้ว +5

    It would be so cool if each map was procedurally generated so every playthrough had a different scavenging/base defending experience.

  • @modder8911
    @modder8911 2 ปีที่แล้ว

    woah! This is kinda dope!

  • @FaultyMuse
    @FaultyMuse 2 ปีที่แล้ว

    2:30 Looks like you also come equipped with that CAKE!

  • @robertwoodbury7879
    @robertwoodbury7879 2 ปีที่แล้ว

    Awesome game; loved it! Killing thin Clap-Traps is a plus!

  • @TurdFurgeson571
    @TurdFurgeson571 2 ปีที่แล้ว

    A truly minor quibble. But if we never do any mining on Earth in this game then there is no point in calling the rocks "Mars rocks." We are on Mars. They are rocks. We are well over 100,000,000 miles away from Earth; no one was confused about the origin of the rocks we're currently smashing to bits while standing on Mars. Cool concept though and I look forward to where this game will go. Ton of potential here and seems like a lot of fun.

  • @Garm_GK
    @Garm_GK 2 ปีที่แล้ว

    I love the mini hellfire droids they're so cute.

  • @StLUNATIC26
    @StLUNATIC26 2 ปีที่แล้ว

    OK this looks pretty dang good! Hope it releases soon!

  • @tankhead1564
    @tankhead1564 2 ปีที่แล้ว +14

    This reminds me a lot of Riftbreaker but with some added logistics, but less emphasis on the RPG character upgrades. I think I may like this one better!

    • @VarenvelDarakus
      @VarenvelDarakus 2 ปีที่แล้ว +1

      i like riftbreaker but lack of logistics makes it just odd tower defense , it looks like it wants to be RPG but all character progression are save bound , and no coop

  • @DrKuryakin
    @DrKuryakin 2 ปีที่แล้ว

    Great for drinking game, take a shot everytime splat says scrap

  • @AtrakKarta
    @AtrakKarta 2 ปีที่แล้ว

    8:40 Wow, I have not heard the theme song to Doug in literal deca- years. I was going to say years. Yes.

  • @MW-cx3sb
    @MW-cx3sb 2 ปีที่แล้ว +1

    This gives me decent battlezone II vibes of the base defence and when you are out on foot.

    • @coolersmoke
      @coolersmoke 2 ปีที่แล้ว

      Just what I was thinking! BZII still a fab game too :)

  • @petervandalen1588
    @petervandalen1588 2 ปีที่แล้ว

    5:30 Rogue Robots. 😁. I love "Wall-E " references 🤗

  • @jaye1967
    @jaye1967 2 ปีที่แล้ว

    So this mars asset set is the new background we'll be seeing in all base building games made in Unity now I guess.

  • @Masnokinza
    @Masnokinza 2 ปีที่แล้ว

    The damage he did to his own base with the shotgun was insane.

  • @MysticalShadowDragon
    @MysticalShadowDragon 2 ปีที่แล้ว

    ngl this kinda gives me a satisfactory vibe

  • @JohnSmith-ud9ex
    @JohnSmith-ud9ex 2 ปีที่แล้ว

    Very very promising ! = )

  • @Justaguy556
    @Justaguy556 2 ปีที่แล้ว +1

    Love the games you play thanks for making my night Even more enjoyable :)

  • @vforwombat9915
    @vforwombat9915 2 ปีที่แล้ว

    splatter getting so caught up in killing 130 robots he cuts short his goodbye spiel.
    'just leave. i'm busy killing robots.'

  • @michaelgrandchamp1067
    @michaelgrandchamp1067 2 ปีที่แล้ว

    This game looks extremely promising, especially for an alpha demo!

  • @QQnowQQlater
    @QQnowQQlater 2 ปีที่แล้ว

    Came in ready to shrug it off.... but now want to see a fully fleshed out version to get...

  • @jwickerszh
    @jwickerszh 2 ปีที่แล้ว

    Less potatoe farming but more robot farming.

  • @samuraile6625
    @samuraile6625 2 ปีที่แล้ว

    That game look sick/ in good way.

  • @petervandalen1588
    @petervandalen1588 2 ปีที่แล้ว +2

    This message is for the developer: SHUT UP AND TAKE MY MONEY!!!!😍😍😍😍

  • @nanObytez-kb5ru
    @nanObytez-kb5ru 2 ปีที่แล้ว

    10:00 A lot of modern graphics cards, for some reason, seem to just waltz all over game-side FPS caps and instead do their own thing which can cause issues with games that are designed around a limited range of fixed framerates. Sometimes manually capping FPS for each individual game in the "Manage 3D settings" of the nvidia control panel can help.

  • @RannonSi
    @RannonSi 2 ปีที่แล้ว

    My first thoughts are: We really need to have a wiki or list or something over useless (for when the game is out) awards.
    1:33 I hope they fix the asynchronization between the audio and the subtitles - about 5 seconds is far too much.
    2:03 I first noticed it around here, but the movements seem a bit stiff, especially when making small movements (E.G. from box to box). And I'm not too sure about the decision behind the running with the hands in a downwards position, but there might be a good reason for it. Overall, though, this is just me being picky, as I don't think movements as good or better than this are very common(?).

  • @IRMentat
    @IRMentat 2 ปีที่แล้ว

    movement and enemy impact from player weapons looks good. this could be an alternate take on the sanctum/EDF wave/map-system given how well it's handling enemy numbers in dynamic environments so far.
    definitely want to see some scaled up stompy foes, a few weakpoint based ones to anchor attack forces would be nice (not bullet sponge mind you, weakpoints should be just that, you hit them a few times and the part the are attached to disables, preferably with a boom).
    games got potential, i hope it lives up to it and doesn't just become another cookie cutter sand-bucket with 4-5 enemy types an only one biome/map.

  • @dstyd
    @dstyd 2 ปีที่แล้ว

    Seen the video on Hostile Mars's Steam page on a loop as Live. Was trying to chat but realized it was just a loop recording. Was trying to figure out what version you were playing as some of the stuff I was seeing was not in the current game or could be built with the demo version on steam. Interesting game but they closed off to much even for a demo version.

  • @Raziel1984
    @Raziel1984 2 ปีที่แล้ว +3

    the game looks really cool right now. i very much like the concept somewhere between satisfactory and riftbreaker
    PS: video game with a not sucking shotgun? DOOM??? ... Eternal in particual!

  • @TheRealXartaX
    @TheRealXartaX 2 ปีที่แล้ว +3

    Shooter part seems fine. Needs more automation and interesting turrets though.

    • @BigRookDigital
      @BigRookDigital 2 ปีที่แล้ว +1

      This is a build I used for playtesting a few certain items and progressions. If you have any interest, there are a lot of dev logs on the Steam page that show a lot of the turrets, traps, automation, etc.. it is very heavy on automation and tons of traps and turrets.

    • @TheRealXartaX
      @TheRealXartaX 2 ปีที่แล้ว +2

      @@BigRookDigital Sounds good. More interested in the planning&implementing base layouts and production chains aspect. Would love to see things like vacuums or roombas or whatever that would pick up scraps from enemies, resource nodes that you can deploy miners on (I guess that would require either a timer on waves or setting a certain amount of possible material per wave, though), etc.

  • @andylastname566
    @andylastname566 2 ปีที่แล้ว

    i was not expecting 3rd person :o

  • @SpikesOmega
    @SpikesOmega 2 ปีที่แล้ว

    8:40 - 8:44 Were you humming the theme song from "Doug"? lol

  • @andrewoconnell90
    @andrewoconnell90 2 ปีที่แล้ว

    The game looks really good and I cant wait for it to come out .... BUT you want the game on wave 20 to be like the opening scene to be like saving private ryan . Thats an old guy walking in a graveyard with his family following close behind as he walks toward a grave. So if I get what you mean wave 20 is the attack of broken washing machine toasters and old pooped out microwaves. :)

  • @Doomroar
    @Doomroar 2 ปีที่แล้ว

    I get it that she has the trunk with the bump to make everyone go dumb, but... that doesn't means everything is stored on her prison pocket XD

  • @paulbenbrook5542
    @paulbenbrook5542 2 ปีที่แล้ว +1

    I think it's a weird mechanic to have everything process on a timer when you're free to build with no time pressure. It makes an artificial delay on what you can build with no real reason besides making you wait?

  • @anthonyp1270
    @anthonyp1270 2 ปีที่แล้ว

    Yeah I'd say I'm pretty interested

  • @jaredbarton8456
    @jaredbarton8456 2 ปีที่แล้ว

    It would be neat if this game has co-op. Would be perfect for that.

  • @SimmanGodz
    @SimmanGodz 2 ปีที่แล้ว

    Oh man! I got to play this at PAX East. Tons of fun but I really sucked. The developer was really nice and didn't make me feel like an idiot haha!

  • @SolidsSnek
    @SolidsSnek 2 ปีที่แล้ว +1

    Does this have coop?

  • @HiroProtagonistak
    @HiroProtagonistak 2 ปีที่แล้ว

    I've picked up several games because of your reviews, I don't know if you get a kick back but you should.

  • @ronwon5080
    @ronwon5080 2 ปีที่แล้ว +3

    you say it's a demo but i can't find any demo

    • @genobeesrage8497
      @genobeesrage8497 2 ปีที่แล้ว +4

      its a demo the developer sent him. its not realeased tp public as far as i know

    • @ronwon5080
      @ronwon5080 2 ปีที่แล้ว +1

      @@genobeesrage8497 yea sadly i think so too, also wanna test it out :)

    • @ColinTimmins
      @ColinTimmins 2 ปีที่แล้ว +1

      It’s a sad, sad day… Splatty hook is up! lol =]

    • @BigRookDigital
      @BigRookDigital 2 ปีที่แล้ว +2

      Yes, just the demo that was sent to Matt. If anyone is interested in joining us on the next playtest session then come join us on the Discord: discord.gg/Xd88eF8Teg

    • @igorthelight
      @igorthelight 2 ปีที่แล้ว +2

      @@BigRookDigital Guys! I think the gravity is too high in your game ;-)
      Mars gravity is 0.375 that of Earth.
      But player can jump high... so...
      Maybe it's ok :-)

  • @wrathtroll1998
    @wrathtroll1998 2 ปีที่แล้ว

    There is potential here. I hope there is a "Sandbox" version to this for the potential to develop massive bases / world bases. I didn't notice any assets such as iron / copper,
    is this game going to focus primarily on tower defense, similar to "the riftbreaker"?

  • @Streaml1neJMoose
    @Streaml1neJMoose 2 ปีที่แล้ว +1

    Oh I'm going to play the shit out of this.

  • @CregVisk
    @CregVisk 2 ปีที่แล้ว

    It's something like Riftbreaker, but in 3D?

  • @korblborp
    @korblborp 2 ปีที่แล้ว

    i know it's dumb, but the backpack being distorted on the upper right corner bugs me. i initially thought it was a rigging issue, but it doesn't *move*

  • @legomacinnisinc
    @legomacinnisinc 2 ปีที่แล้ว +2

    I'm getting strong Sanctum vibes from back in 2011. More factorio, less tower defense but I still dig the vide of 3rd person tower/base defense

  • @MasterDk78
    @MasterDk78 2 ปีที่แล้ว

    use vert sync?

  • @faintrixgaming6873
    @faintrixgaming6873 2 ปีที่แล้ว

    Interested for sure

  • @SantoValentino
    @SantoValentino 2 ปีที่แล้ว

    Looks promising, like Save The World. I’m excited

  • @mbielcik
    @mbielcik 2 ปีที่แล้ว

    🖤

  • @Silverfirefly1
    @Silverfirefly1 2 ปีที่แล้ว

    Oh okay, going to steal another 40 minutes of my life are you? Well have it then sir, I've got my eye on you...again. Productivity be damned.

  • @TheCrusaderBin
    @TheCrusaderBin 2 ปีที่แล้ว

    Hundreds of bots are all fine and dandy, but I would like to see intelligent AI enemies, like the bots from Unreal Tournament for example. Strafing, jumping, predicting, choosing targets, etc.

  • @vetres3
    @vetres3 2 ปีที่แล้ว

    3D mindustry like.

  • @nikofarmer-rouse4590
    @nikofarmer-rouse4590 2 ปีที่แล้ว

    I want to see some verticality, even if it's just ramps to get on walls

  • @shadeling6717
    @shadeling6717 2 ปีที่แล้ว

    i was digging the decent amount of enemy types.

  • @PD_Swag
    @PD_Swag 2 ปีที่แล้ว +1

    This game looks so awesome! I really hope that the devs stick with this game because I could really see this going places. Seems like a rust/nazi zombies/portal crossover

  • @guypierce7833
    @guypierce7833 2 ปีที่แล้ว

    where does he keep that hammer when he's not using it? probably best not to ask...

  • @john_duncan
    @john_duncan 2 ปีที่แล้ว

    I think you can force vsync on with nvidia control panel.

  • @walt_man
    @walt_man 2 ปีที่แล้ว

    Holy shit! Starfield is out!

  • @gamergirl2127
    @gamergirl2127 2 ปีที่แล้ว +4

    really hope they add co op to this ! would be so much fun with friends! basically like a sci fi 7 days to die i love it!

    • @louiscyphre666
      @louiscyphre666 2 ปีที่แล้ว

      Steam page says "Online Co-Op" 🤟

    • @BigRookDigital
      @BigRookDigital 2 ปีที่แล้ว +3

      It will have 4 player co-op at 1.0. Unfortunately the beta is not co-op.

    • @tylerpippin7098
      @tylerpippin7098 2 ปีที่แล้ว

      @@BigRookDigital will this be PC exclusive?

  • @childrenoftolkien
    @childrenoftolkien 2 ปีที่แล้ว

    Gravity is less on Mars so it checks out.

  • @Meta_Mage
    @Meta_Mage 2 ปีที่แล้ว

    One day we'll move on from Mars.

  • @rylian21
    @rylian21 2 ปีที่แล้ว +9

    Weird that this version of Mars has 1G of gravity.

    • @igorthelight
      @igorthelight 2 ปีที่แล้ว

      Looks like some developers know Mars by cartoons ;-)

    • @BigRookDigital
      @BigRookDigital 2 ปีที่แล้ว +3

      Originally it was set to be accurate, but it slowed down the gameplay and combat a ton. I wanted to keep the combat and player mobility fast paced so ultimately decided it felt best around 1G. Plus the suits had gravity adjustment thrusters added to them so that workers sent to Mars felt more comfortable with the environment which reduced workplace injuries (may have just made that last part up)

    • @vforwombat9915
      @vforwombat9915 2 ปีที่แล้ว

      @@BigRookDigital " (may have just made that last part up)"
      no, I checked.
      that is indeed what happened when we colonized Mars.

    • @rylian21
      @rylian21 2 ปีที่แล้ว

      @@BigRookDigital LOL Thanks for the reply. Works for me. This isn't KSP, so realism can take a seat waaaaay in the back to gameplay.

    • @igorthelight
      @igorthelight 2 ปีที่แล้ว

      @@BigRookDigital Fair point!

  • @badoobadoo6154
    @badoobadoo6154 2 ปีที่แล้ว

    It would be nice to have some special events like space pirate invasion, not only robots. Me likey some flesh to shoot.

  • @ape_on_rhino8467
    @ape_on_rhino8467 2 ปีที่แล้ว +3

    why he always says that he has limited time?

    • @igorthelight
      @igorthelight 2 ปีที่แล้ว +1

      He mean 30 minutes
      But in general - we all do... ;-)