One trick for Muramasa to loop on 3x3 nodes without plugsuit is to have his second append unlocked (no need to level) the use the 2 20% batteries from the castorias then his 50% battery allowing you to save the 30%’s for each following wave.
Takeru's debuffs are useless in challenge quests where enemies have permanent Debuff immunity. Muramasa lacks this weakness. They both have unique skills. In 3 turn farming, Muramasa's anti king passive can make a minor difference while his invuln pierce doesn't, unless you lead with Oberon's NP on a beefy enemy that has to finished off with an invuln pirce crit. Whereas, Takeru's unique battery can be forced to activate too. However, force activation for both of their unique skills is time consuming unless its Muramasa's anti king passive. Obviously both of their buffs are weak to buff blocks and buff stripping. But we have countermeasures such as Santa Nightingale.
PSA, Muramasa's 2nd append makes looping with him a ton smoother. You can pop his 50% charge, use both castoria's 20%s and have two separate 30% charges to fill on turns 2 and 3. You lose 20% and 10% attack buff respectively, but can much more easily keep his mana burst for wave 3. Still not enough refund to really make it in the 90++ nodes though
@@zs190personally I think Muramasa is kinda underwhelming but very few servants can comfortable farm at neutral at np1. Farming neutral is only supposed to be something you’re doing with servants you’ve invested heavily in.
The dude is 2 years away for me. I consider retiring my saber beatstick once that time arrives. I probably be dried of quartz because of a certain gudaguda ruler anyway
I feel almost like I have a weird responsibility to talk a bit here. My personal Muramasa is, for lack of a better term, fully realized. NP5, Level 120, all Skills 10/10/10, Append Skills also 10/10/10, his Attack extra is 2000/2000 (health is short by like 40 but total is over 20k) and his two Arts Cards have the full +500, and I'm gradually chipping away at his Buster Cards. I run him 95% of the time with a level 100 MLB Black Grail, Double Castoria and Oberon. Sure, from Oberon he's missing that 50% Buster on his NP, but with his rolling setup he does not care. The literal only thing he "struggles" to loop are Zerks, and that issue is completely negated by Oberon giving 70% on turn 3. Turn 1 is burn Muramasa's Battery, 70% charge with Append Skill. Use both Castoria's Arts buff, plus their 20% Batteries, he fires and can annihilate near anything. If I have trouble on Waves 1 or 2, I pop his Mana Burst and he'll get any extra damage/refund he really needs. Turn 2 is just using one or both Castoria's First Skills for that 30%-60%, fire again, turn 3, well, depending on how much damage I really need I keep whichever Castoria at that point has their NP, usually my own, and swap out the other. Use Oberon's Skills on Muramasa, fire Castoria's NP and in tandem Muramasa's. With three turns of rolling NP Damage buff plus one at overcharge 2, with Oberon, and honestly even without Oberon, he's doing so much damage against everything that he does not care what he's thrown at. I don't have my hands on Takeru, and I by extension don't have Takeru at nearly a level of investment that Muramasa is at, so I personally cannot compare the two at this theoretical "full realization" of the Servants. So, all that to say... I would still say on paper, Takeru "looks" better for what he is trying to achieve, while Muramasa casts a much wider net and can be taken to a wider variety of content. Judging based off that, me personally, I would choose Muramasa for the extra stuff he gets to go do, especially with his ability to have an answer to many problems you might run into (as mentioned, ignore defense, Pierce Invuln, remove Attack Buffs, etc.) but if you just want a "perfect" looping Saber, Takeru is your option. TLDR- Muramasa does more content, Takeru farms more easily.
I have an np5 lvl 120 Murumasa and I’m still gonna roll for Takeru. Probably max np2 cause I like collecting characters especially if they were in another work and in this case he is!
I'm locked in with the old man, since my boy is +2000 gold fou'd. Tbh, I prefer his kit anyway, with the crazy burst damage, special NP gain skill and native invul pierce.
How can you tell an FGO fan knows their bad anime? "SHOW ME THE ANCIENT JAPANESE MAN'S SPIRIT! USE THE POWER OF ARTS AND CASTORIA AND POWER OF LOOPING!" "Ah what are you? A damn Muramasa?" "Why do you believe this to be the work of Muramasa?" "Then who are you? Are you YAMATOTAKERUNOMIKOTO?"
Im probably coping, but i think it's likely that Muramasa could get a buff, either to his NP or skills 1 or 3. Personally, I'd like to see them buff his first skill to have the color buffs last 3Ts, but that might be too much 😅. Would be awesome, though.
Honestly, I'd be satisfied if they made his invul pierce last 3 turns. They can keep the 1T 200% cdmg, thats way too op to last 3T. But I am not a big fan of how his invul pierce lasts only 1T. Like, why? Muramasa is supposed to slash through space and time with his blades, he has invul pierce written all over him. So why make his invul pierce last for only one turn? Its not like its easy to predict when the enemy is gonna use invul. Should I just sit on my ass waiting and waiting without using my 3T cdmg steroid? I feel like they could have easily made it like how i described, it wouldnt change a whole lot.
I have a lvl 110 Np5 Muramasa so I doubt I will roll for her plus I don’t really care about her since I haven’t played samurai remnant. He is my default arts looper and if there is an archer then I deploy summer Kiara (Np2 lvl 100) which while inconsistent is better than my Fionn or any other arts looper I have (besides regular Kiara which I also have at Np2 lvl 100). Now that I think about it I use mostly Muramasa and the Kiara’s lol.
I'm not here to see who is better. I'm here because I like them both. I have NP2 Abs Grandpa, but I will still be rolling for Rice Glutton in two years. F/SR endeared me to Takeru's character. Now Lasengle needs to drop welfare Iori.
@@Salim-RS counterargument, it's gender unknown so neither is correct and just saying they would make more sense since there's nothing to go off and it is, as the game says, unknown
Yes and no. It's also because "HIS biography (in his materials) explicitly uses masculine pronouns regarding Yamato Takeru as a Heroic Spirit." It cou.d also be a mix based on his male gender when alive.
@nameunknown8441 when are you using his crits in farming? all you guys care about is farming so tell me where you’re going to use it. he also only has one star bomb which guarantees crits FOR ONE TURN. every other turn he fails to generate any stars and his quick card is pitiful.
The real answer is Jason
facts
N, its musashi saber
The broke person's answer.
Yes
Basically
Tateru - Turn 1 & 2 damage, refund, guts, divine & demonic niche, single enemy extra damage and refund.
Muramasa - Turn 3 Damage, 100-200 crit damage, ignore invincibility and defense, attack buff removal, face card and mighty chain potential.
Yep
for those that want the tldr it's neither, it's void Shiki
One trick for Muramasa to loop on 3x3 nodes without plugsuit is to have his second append unlocked (no need to level) the use the 2 20% batteries from the castorias then his 50% battery allowing you to save the 30%’s for each following wave.
Yes, I already have Muramasa but I want Takeru when they come to NA since I played Fate Samurai Remnant
Takeru's debuffs are useless in challenge quests where enemies have permanent Debuff immunity.
Muramasa lacks this weakness.
They both have unique skills.
In 3 turn farming, Muramasa's anti king passive can make a minor difference while his invuln pierce doesn't, unless you lead with Oberon's NP on a beefy enemy that has to finished off with an invuln pirce crit. Whereas, Takeru's unique battery can be forced to activate too. However, force activation for both of their unique skills is time consuming unless its Muramasa's anti king passive.
Obviously both of their buffs are weak to buff blocks and buff stripping. But we have countermeasures such as Santa Nightingale.
Ok but how often does one encounter debuff immunity in CQs
PSA, Muramasa's 2nd append makes looping with him a ton smoother. You can pop his 50% charge, use both castoria's 20%s and have two separate 30% charges to fill on turns 2 and 3. You lose 20% and 10% attack buff respectively, but can much more easily keep his mana burst for wave 3.
Still not enough refund to really make it in the 90++ nodes though
I do this sometimes but man is the damage so low at level 100 np1 even with the two arts up from castorias. Not guaranteed to clear neutral enemies 😢
That is every servant with 30-50 charge
@@zs190personally I think Muramasa is kinda underwhelming but very few servants can comfortable farm at neutral at np1. Farming neutral is only supposed to be something you’re doing with servants you’ve invested heavily in.
The dude is 2 years away for me. I consider retiring my saber beatstick once that time arrives. I probably be dried of quartz because of a certain gudaguda ruler anyway
My NP5 Muramasa still has 2 years to go before retirement.
I feel almost like I have a weird responsibility to talk a bit here. My personal Muramasa is, for lack of a better term, fully realized. NP5, Level 120, all Skills 10/10/10, Append Skills also 10/10/10, his Attack extra is 2000/2000 (health is short by like 40 but total is over 20k) and his two Arts Cards have the full +500, and I'm gradually chipping away at his Buster Cards. I run him 95% of the time with a level 100 MLB Black Grail, Double Castoria and Oberon. Sure, from Oberon he's missing that 50% Buster on his NP, but with his rolling setup he does not care. The literal only thing he "struggles" to loop are Zerks, and that issue is completely negated by Oberon giving 70% on turn 3. Turn 1 is burn Muramasa's Battery, 70% charge with Append Skill. Use both Castoria's Arts buff, plus their 20% Batteries, he fires and can annihilate near anything. If I have trouble on Waves 1 or 2, I pop his Mana Burst and he'll get any extra damage/refund he really needs. Turn 2 is just using one or both Castoria's First Skills for that 30%-60%, fire again, turn 3, well, depending on how much damage I really need I keep whichever Castoria at that point has their NP, usually my own, and swap out the other. Use Oberon's Skills on Muramasa, fire Castoria's NP and in tandem Muramasa's. With three turns of rolling NP Damage buff plus one at overcharge 2, with Oberon, and honestly even without Oberon, he's doing so much damage against everything that he does not care what he's thrown at. I don't have my hands on Takeru, and I by extension don't have Takeru at nearly a level of investment that Muramasa is at, so I personally cannot compare the two at this theoretical "full realization" of the Servants. So, all that to say... I would still say on paper, Takeru "looks" better for what he is trying to achieve, while Muramasa casts a much wider net and can be taken to a wider variety of content. Judging based off that, me personally, I would choose Muramasa for the extra stuff he gets to go do, especially with his ability to have an answer to many problems you might run into (as mentioned, ignore defense, Pierce Invuln, remove Attack Buffs, etc.) but if you just want a "perfect" looping Saber, Takeru is your option.
TLDR- Muramasa does more content, Takeru farms more easily.
The question is simple (for me at least): do you prefer shirou-face with Sasuke's VA or a beautiful shota who once crossdressed as a maid.
Ans: Both
I have an np5 lvl 120 Murumasa and I’m still gonna roll for Takeru. Probably max np2 cause I like collecting characters especially if they were in another work and in this case he is!
Same. I'll stick to np1 though.
Richard could make me reconsider whether I got enough Sabers already
I'm locked in with the old man, since my boy is +2000 gold fou'd. Tbh, I prefer his kit anyway, with the crazy burst damage, special NP gain skill and native invul pierce.
One will cook for you and make you swords while the other will eat all your rice but in a cute way
Hey give Takeru some credit he at least has some self control when he’s alone and in front of a food stand lol
How can you tell an FGO fan knows their bad anime?
"SHOW ME THE ANCIENT JAPANESE MAN'S SPIRIT! USE THE POWER OF ARTS AND CASTORIA AND POWER OF LOOPING!"
"Ah what are you? A damn Muramasa?"
"Why do you believe this to be the work of Muramasa?"
"Then who are you? Are you YAMATOTAKERUNOMIKOTO?"
Im probably coping, but i think it's likely that Muramasa could get a buff, either to his NP or skills 1 or 3. Personally, I'd like to see them buff his first skill to have the color buffs last 3Ts, but that might be too much 😅. Would be awesome, though.
Honestly, I'd be satisfied if they made his invul pierce last 3 turns. They can keep the 1T 200% cdmg, thats way too op to last 3T. But I am not a big fan of how his invul pierce lasts only 1T. Like, why? Muramasa is supposed to slash through space and time with his blades, he has invul pierce written all over him. So why make his invul pierce last for only one turn? Its not like its easy to predict when the enemy is gonna use invul. Should I just sit on my ass waiting and waiting without using my 3T cdmg steroid? I feel like they could have easily made it like how i described, it wouldnt change a whole lot.
@@emiya9831 I completely agree. Having his Invl be only one turn never really made sense to me and was really annoying
@@emiya9831AGREED buff our sword Grandpa
the hits on the np are gona make the biggest difference i can already tell
I already have an invested muramasa so when he comes i'm not gonna roll for him
I still my man muramasa I make it work
Being a better looper doesnt mean a lot if you are still worse than ibuki
Only issue with that is CQs. Castoria over Vitch for support in those cases.
it does under one condition simply:
1. I DON'T HAVE IBUKI
I have a lvl 110 Np5 Muramasa so I doubt I will roll for her plus I don’t really care about her since I haven’t played samurai remnant.
He is my default arts looper and if there is an archer then I deploy summer Kiara (Np2 lvl 100) which while inconsistent is better than my Fionn or any other arts looper I have (besides regular Kiara which I also have at Np2 lvl 100).
Now that I think about it I use mostly Muramasa and the Kiara’s lol.
Both? Both…. Both is good
Takeru better than Muramasa on farming
Muramasa better than Takeru due to he has ignore invi and remove offensive on his NP
99% of fgo is muramasa
Imma just stick with ibuki
Is Better Muramasa or saber Artoria?
Muramasa cause of Castoria, he Black Grail loops. Saber either uses Mud rain, or she can black grail loop with Summer Chloe, Oberon and Koyanskaya.
I already retired Muramasa after Summer Okita Alter came out. She won't come up short if there's berserkers or assassins in the wave.
Cool, but why use either of them against assassins?
Musashi with Castoria warms my heart.
the real best looper is jason
One's a shirou face and one is an artoria face the answer is clear and it sure as hell isn't an artoria face
I'm not here to see who is better. I'm here because I like them both.
I have NP2 Abs Grandpa, but I will still be rolling for Rice Glutton in two years. F/SR endeared me to Takeru's character.
Now Lasengle needs to drop welfare Iori.
Muramasa is a muscle man to be worship
Takeru is better because he is Takeru.
But is he as hot as Muramasa? In my opinion no
For damage, yamato.
For enemies with invicible and defs, muramasa
Takeru all the way and I say this as someone who rolled pity on Muramasa
Takeru is better
Muramasa should've been buster
It's an unequal comparison, it's obvious that Muramasa is the best🤔
people have just kind of collectively decided that takeru is a he, huh
I mean he was summoned WITH HIS WIFE idk man pretty goated activity right there
@@superbrightshinystuff3425 yes they were summoned with their wife lol
Gender is listed as unknown, so it's essentially fair game at this point till they give Takeru the gender lol
@@Salim-RS counterargument, it's gender unknown so neither is correct and just saying they would make more sense since there's nothing to go off and it is, as the game says, unknown
Yes and no. It's also because "HIS biography (in his materials) explicitly uses masculine pronouns regarding Yamato Takeru as a Heroic Spirit." It cou.d also be a mix based on his male gender when alive.
Muramasa. Cause Daddy... I mean Granpa energy. lol
Buddy, be honest with yourself.
You want to call him daddy 😏
I mean...Muramasa is top tier husband material after all
95-98% of this game is farming 😂
Muramasa is not a good looper. i said it
you’re not going to using his crit damage like ever lmao.
Me loop muramasa with borrow castoria with my Paracelsus: what u mean he cant look
@@poireilaishram4515 i didn’t say can’t. i said he’s not good at it
If it works it works
@nameunknown8441problem is he cant get the crits consistently tho only 1 turn star absorption, you’d be better off using any other unit for crits lol.
@nameunknown8441 when are you using his crits in farming? all you guys care about is farming so tell me where you’re going to use it.
he also only has one star bomb which guarantees crits FOR ONE TURN. every other turn he fails to generate any stars and his quick card is pitiful.